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ᎧᏒᎥᎶᎥᏁᏕ
ᎧᏒᎥᎶᎥᏁᏕ
ᎧᏒᎥᎶᎥᏁᏕ
The goddess Asakel once walked alone on a barren world with only the stones to keep her company, and she was lonely. To ease her loneliness, she gave life to fragments of her own spirit in the form of animals, and for a time this made her happy. She loved her creations, but they could not talk and think as she did, and eventually she grew lonely once again. She pondered her loneliness for many seasons until she came to a conclusion when she happened upon a baby sparrow which had fallen from its nest. There was little she could do to save it, but before its spirit faded she took it and transformed it into a child. This, Kesuuri, was the first human and the first ancestor. The child grew, and she could think and speak as Asakel did, and the goddess was happy.
Eventually, Kesuuri grew lonely as well, as the only of her kind, and so to ease this Asakel transformed a dying fang cat into a man. This was Darru, the second ancestor. The two fell in love and were married, and had children. Their children grew, and had children of their own, and over time humans spread across the land. Her brother, Jekdurr, the god of death, was greedy and jealous of Asakel's power over the world. From the time she had begun to split off pieces of herself, his servants had begun to claim them secretly as his own. He corrupted the humans into turning against the Mother Goddess, and when their hearts were filled with greed and violence, the vultures, his servants, would devour them and carry their souls to him. Asakel found that she could not watch and care for all humans as she walked among them, and so she rose into the sky and spread her many eyes across it so that she could guide all the many tribes.
We are the descendants of Kesuuri and Darru, and the creations of Asakel the Mother Goddess. However, we must be careful not to fall to the temptations of the trickster god Jekdurr- greed, envy, bloodlust, arrogance- for if we do he will devour our bones and our spirits will be lost forever. Follow the ways of Asakel, provide for your tribe, respect our ancestors, and carefully guard the bones of the dead. These are the stories and teachings we have passed down for generations, from the parents of our parents of our parents, all the way back to the first ancestors. This tribe has lived and flourished and died by these teachings, as will our children. So long as these teachings live on, so will our spirits, until all creatures have returned to Asakel.
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ᗩᏰᎧƲᏖ ᏖᏂᎥᏕ ᏒᎧᏝᏋᎮᏝᗩƔ
ᗩᏰᎧƲᏖ ᏖᏂᎥᏕ ᏒᎧᏝᏋᎮᏝᗩƔ
ᗩᏰᎧƲᏖ ᏖᏂᎥᏕ ᏒᎧᏝᏋᎮᏝᗩƔ
This roleplay is that of a very primitive hunter-gatherer tribe in some point of prehistory. The setting is roughly Ice Age-ish, with mastodons and cave lions being relatively common sights, and the climate being cold and unforgiving. Any mixture of north American and northern European flora and fauna is appropriate, modern or Ice Age, so long as it fits the overall feeling and tone of the roleplay- this is somewhat of a fantasy, so we're not necessarily going for complete historical accuracy, though it should still fall within the realm of general believability. For the most part, this is a "slice of life" sort of roleplay following the day-to-day lives of the tribe people. However, more intense plots may occur as time goes on, and they may lead to the deaths of characters, from violence, starvation, sickness, or other things. Life is fairly harsh here, after all. So while I will certainly never force someone to kill their character, you should be willing to at least consider killing off some of your characters occasionally for dramatic effect, if it's a death you feel would be a good ending to a character's story.
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ᏒƲᏝᏋᏕ & ᏋӾᎮᏋᑢᏖᗩᏖᎥᎧᏁᏕ
ᏒƲᏝᏋᏕ & ᏋӾᎮᏋᑢᏖᗩᏖᎥᎧᏁᏕ
ᏒƲᏝᏋᏕ & ᏋӾᎮᏋᑢᏖᗩᏖᎥᎧᏁᏕ
As mentioned above, this is really meant to be a sort of survival style roleplay, focusing around, yes, the day-to-day lives of the tribe members, but particularly highlighting the hardships that comes with their lifestyle- dealing with the elements, wild animals, starvation, disease, and so on and so forth, in addition to the social struggles that come along with a large group of people living in very, very close quarters and sharing resources. Good and bad things will happen to your characters, so don't be upset when they do have to face hardships, and don't be afraid to play them up with things like having your character get hurt or sick. Though, if you have ideas for more major struggles and plotlines that would affect more than just your character and perhaps a few others in the scene, please run them by me before implementing them. Of course, good things will happen to- romance, discoveries, adventure, and so on- but these should be the high points, the reward for survival, and it should feel like it.
In terms of writing style, this is casual, so you should avoid one-liners. A paragraph or two should be adequate for most things, but try to make sure you're actually contributing to the story with your posts and giving people something their characters can react to. It might be interesting to narrate your character's thoughts and feelings for a long post, but if that's the only thing you write, and your character doesn't do anything, it may be difficult to move forward with an interaction.
On that same note, this tribe is largely a large, extended family- all characters, with very, very few exceptions- will have relatives within the tribe. They'll have friends and rivals and even enemies. So don't be afraid to come up with connections to other characters when you create yours, whether they're kin or just have history together, and these relationships don't always have to be positive. Characters having histories and ties with each other gives them a better basis for having excuses to interact, and in turn colors those interactions, which leads to a more interesting story and a better starting point for new characters. Though it may feel like it at first, this is not meant to be a tribe of strangers, and to a degree you should strive to have it feel like they know each other. So, it's always a good idea to be open to developing backstories together, and looking for ways you can tie your character's history in with others.
Finally, this is somewhat of a world-building roleplay. You don't have to actively contribute to developing the world- operating comfortably within what's already been established is fine- but feel free to expand on the ideas that have been presented as well. Whether in terms of coming up with a new take your character may have on the religion and cultural values of the tribe, more well-defining the geographical area and its landmarks, introducing tidbits of lore and tribe history, or coming up with plot points and struggles, what information has been given is really meant to be more of a starting point which to extrapolate on. The main rules is that the theme is meant to be, as mentioned above, a prehistoric era set in somewhere with similarities to northern North America (for example, Canada or Iceland) and northern Europe (for example, Scandinavia or Russia). Thus, geographical features, flora, fauna, and climate that would seem suitable in those settings around the Stone Age. Similarly, tools, clothing, and architecture that would be found in pre-aggricultural societies is appropriate. Of course, characters may very well make new discoveries and developments in play, but please limit these and keep them realistic- one character is not going to fully invent farming in the span of a month, for example.
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