M A R Y A N T O I N E T T E
"To preach light in ignorance of darkness is to administer justice without knowing sin. To know Truth is to know wickedness, and to know wickedness, you too must be judged and delivered from its clutches. Book of Stendarr; sermon 6."|
══════ C H A R A C T E R P O R T R A I T ══════______________________________________________________________________________________________ ═══════ C H A R A C T E R S U M M A R Y ══════Marlene "Mars" Antoinette, Witchbane _______________________________________________ 25 | ♀ | Breton _______________________________________________ Templar, Freelance Hero, Witch Hunter
▼ P H Y S I C A L T R A I T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Build - Lean and athletic; built for endurance and agility. ► Skin Color - Fair ► Hair Color - Light brown, dirty blonde. ► Eye Color - Blue. ► Other -
▼ D O S S I E R ▔▔▔▔▔▔▔▔▔▔▔ ► Birthplace - Jehanna, High Rock. ► Birthsign - The Lady ► Biggest Regret - Mary wishes she handled the dissolving of her church and her excommunication with the higher religious community with a little more grace. ► Mary's Goal - To perform great, honorable deeds to redeem the name of the Trifecta Templars.
▼ F A V O R E D A T T R I B U T E S▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Major Willpower ► Minor Endurance ▼ S K I L L S▔▔▔▔▔▔▔▔▔ ► Shield - Adept ► One-Handed (Blade) - Adept ► Medium Armor - Adept ► Restoration - Adept ► Mysticism (Negation) - Adept ► Athletics - Apprentice ► Hand to Hand - Apprentice ► Communication (Speech) - Apprentice▼ S P E L L S▔▔▔▔▔▔▔▔▔▔ ► Restoration - Close Wounds, Heal Other, Stendarr's Aura, Turn Undead ► Mysticism - (Greater) Dispel, (G) Dispel Other, Life Detection, Clairvoyance▼ E Q U I P M E N T▔▔▔▔▔▔▔▔▔▔▔▔ ► Weapons - A steel longsword and a silver dagger of banishing. ► Armor - Metal reinforced wood shield, chain mail over a blue gambeson, leather gauntlets, and leather boots. ► Containers - A satchel which hangs from her shoulder and a 32 oz. waterskin. ► Food, Drink, Potions - A pouch which contains another pouch, a cheese cloth full of nuts, seeds, and dried fruits and vegetable chips such as apple chips, strawberries, kale, collards, potatoes, and snap peas. The only kind of meat she carries with her are small strips of salt cod. ► Miscellaneous - Her belt and bracers are adorned with dozens of multi-colored braids of fabric, ribbons, and hemp; a collection of favors. Also affixed to her belt is a pouch filled with small trophies; werewolf claws, vials of vampire ashes, and troll teeth get lost among the collection of hagravan talons. Wears enchanted amulets of Mara (Restoration), Stendarr (Blocking), and Julianos (Magicka).
| ══════ A P P E A R A N C E ══════ The Bretons of High Rock are often a fair folk, and Mary is no exception. There might be some Nord somewhere in that blood of hers like most of those in Jehanna, since her fair skin, blue eyes, dirty blonde hair, and sharp features seem all too Nordic in appearance, but they are softened by the serene expression ever present in her face. Like many Bretons, she is short in stature at 5’6”, but she is fit and athletic like many warriors tend to be. She also weighs in approximately 135 pounds, she isn’t rippling with muscle like many warriors tend to be, and her toning is quite poor, but it takes a bit of muscle to carry arms and armor over mountains and the course of many miles. Her posture is tall and proud, and she stands with a sense of duty and obligation whenever she's armed and armored.
Her hair is fair and wispy and usually floats around her shoulder, and one side of her head is usually lightly plaited into small braids. It frames her square jaw, a somewhat distinct feature in the midst of more conventionally feminine traits such as smooth skin, high cheekbones, and a thin and upturned nose above her pink lips. Her glowing countenance and lack of obvious scarring on her person denotes a successful career if not a proficiency in Restoration magic, though it disguises many years of bruising and battered bones. The most obvious scars are the knicks, cuts, and calluses on her hands from years of practice and wrestling with nasty beasts, and a few slashes on her upper arms, which are usually covered by clothes and her gambeson anyways.
When donning her equipment, Mary opts for chain mail armor layered over a long noble blue gambeson that stretches down to her knees while a gorget covers her neck and part of her shoulders. She also wears leather gauntlets and bracers which are affixed with metal plates for further protection. Likewise, she wears knee high leather boots with plates of metal affixed to the shins, vamps, and toes via buckled straps. Her shield looks battered, but still has plenty of battles in its future. Once painted white with a red flower over its face, this metal-reinforced and fire-hardened wooden shield has its paint chipped off and shreds of wood splintered off. Most notable among this damage are four long claw marks scraping from one end to the next.
She also wears a leather belt around her chain from which her sword sheath hangs from, and a sheath for her silver dagger rests just above her tailbone. The belt itself is adorned with dozens of multi-colored braids of fabric, ribbons, and hemp; a collection of favors she has accumulated over her years of questing and performing heroic deeds for the poor country folk -- some of them she even ties around her bracers. Also affixed to her belt is a pouch filled with small trophies. Aside from these favors and her amulets, she has few other accessories on her person. Not even so much as a piercing in her ear or a tattoo on her skin.
In her downtime, she dresses down as humble as she seems in what is usually a linen blouse or men’s shirt and, surprising to most of those who meet her, a thin ankle length skirt. These garments are typical white, off white, or cream in color; very simple and very modest, and as a jarring addition to this dainty outfit are her leather riding boots without their armor affixed to them. However, under the skirt she often wears well-fitted equestrian's pants that are formed to her figure. Her posture when she dresses down is lot more humble than when she wears her armor, which goes to show how she was trained to present a sort of persona whenever she is "on duty." Even so, her real, down-to-Nirn self isn't so different with the exception of her confidence. She comes off as much more subdued and humble, and it becomes clear that she truly sees herself as little more than a servant to others. However, one thing that doesn't change are the three enchanted amulets tangled around her neck, each representing her gods of choice: a four-pointed star for Mara, a horn for Stendarr, and a triangle for Julianos.
═══════ P E R S O N A L I T Y ══════
First impressions? Serene, calm, satisfied, humble, and at peace. There’s a certain air about her that radiates a sense of goodness and benevolence that makes people feel naturally inclined to trust her. A pious woman, certainly, and she makes no attempt at hiding it and her regular mention of the Divines and the breadth of their influence of the world, which may be one of the few things that could be a seen as a fault by her worst critics. The belief that the gods will provide instills a sort of complacency in any man, woman, or mer, and this still holds true for Mary. Even so, she sees herself as a sort of tool or servant of the Divines. She acts in what she believes to be their will, so she isn’t the type to stand idly by in the face suffering or injustice. She takes initiative in almost all aspects of her life and shows herself to be very disciplined in her faith and daily routines. People often mistake her for being a knight, which she does not hesitate in correcting.
Mary is difficult to anger and usually meets aggression with diplomacy and deliberation. She possesses a strong sense of justice and attempts to balance it with love and wisdom. She’s ever the optimist, perhaps even to the point of naivety, and she’s okay with that. Mary acknowledges that she’s still young and embraces it, even if she’s seasoned and was forced to grow up a bit sooner than others, choosing to not lord her experience over her friends and colleagues. It’s kind of difficult to stay mad at her -- she’s such a kind and free spirit without an ill bone in her body, aspiring to be the best possible version of herself at all times and seeking happiness through the betterment of others. You’d be forgiven for thinking that she’s being a martyr -- because you’re quite possibly right.
The former templar once felt a significant sense of betrayal that shook her to her core. She feels an unbearable sense of shame for her association with a particular temple in High Rock that no longer exists and for having devoted herself so intensely to its clergy. She sees her journey partially as a sort of pilgrimage or path towards redemption, or perhaps she simply seeks to do as much good as possible before she dies a death worthy of forgiveness in the eyes of her gods. She burdens herself with the sense of sharing the same shame and guilt of her former church and seeks to redeem the reputation of the templars through her actions. |
What would such a person be doing in a group of mercenaries? Why would she ever be interested? Well, Mary has a strong desire to do good, which was why she became a templar in the first place. She’s almost infatuated with the idea of being a hero and a champion of the people, and it can be as simple as being told that your organizations also seeks to do good across Tamriel. Always wanting to believe in the best of people, she’s quite easy to convince and lie to. Anyways, with an organization at her back, she would be able to do more good across Tamriel than she ever could on her own. However, the moment your company takes a turn for the worse and you forsake your promise to the people, Mary is either going to try convincing you to stay on track or jump ship. Her loyalty to the good and innocent cannot be bought.
═══════ B A C K G R O U N D ══════
Mary was born on ides of Hearthfire and in the Kingdom of Jehanna, located in northern High Rock. A society of both Bretons and Nords surrounded by Wrothgarian Mountains on one side, the Reach on another, the Sea of Ghosts on its north side, and Skyrim only spitting distance away, it has come to develop a strong warrior culture. What it lacked, however, was a center of faith. Most High Rock kingdoms, city states, and principalities had a temple of some kind. The Benevolence of Mara and School of Julianos, for instance, had presence in the rest of High Rock, but Jehanna was barren of a spiritual center for some time between years of defending themselves from vagabonds and conquerors alike and most who practiced only did so the privacy of their own homes. To establish a center of faith and spiritual and moral fulfillment is what the House of Trifection hoped to accomplish.
The Trifection was result of a joint effort between priests and priestess of Mara, Stendarr, and Julianos. It was intended as a model of moral perfection: love, mercy, and wisdom. Scholars of Julianos were seen as overreaching by outsiders at first, since they weren’t supposed to preach any moral philosophy, but they pushed back by maintaining that fighting against the sin of ignorance and complacency has always been their objective. Idle hands were the daedra’s work, after all. Together, they believed that through love, mercy, and wisdom, life's most challenging obstacles could be overcome. It was this doctrine and model of moral perfection that appealed to the natives, and the newly named Order of Trifection was allowed to come together and build the House of Trifection, a temple where people could be wed, counseled, seek forgiveness, and learn. Indeed, it was as much a place of learning as it was a place of worship, but one side effect was that their learning curriculum was heavily tied into their religion. As this temple gained in popularity and became a focal point around which to gather, it's influence grew.
As it grew, so did the influence of the more militant of Stendarr’s followers, who believed that justice should be preached as much as mercy. As this movement among that sect of the temple grew, the rest of the House conceded, and appealed to the king of Jehanna. The kingdom would then agree to outsource local cases to the House of Trifection, whereas more complex and political cases will be managed within the court. The House then became a place of worship, a school, and a courthouse all in one, and each of the three governing clergies came to represent a principle of reasoning; Mara’s clergy embodied emotional appeal, Stendarr’s embodied ethical appeal, and Julianos’ embodied logical appeal. As often happens with centers of law and justice, the House began to train their own holy warriors and merciful defenders of justice. This is where Mary finally fits into the picture years later
She came from a small family - a mom and pops with not much to their name other than a few sheep for shearing and a small plot of land for vegetables such as potatoes, carrots, and cabbages. However, the Trifection offered its services for free since they were fueled mostly by donations, avoiding tax, and government grants. Although she inherited her parents’ kind hearts, they were poor and low in the caste system, conditioning them into being intimidated by authority and power. This meant they lacked the assertiveness to raise their daughter with concerted cultivation, but still wanted to provide her with as many opportunities as possible; one of them was to send her to the House of Trifection for schooling when she was 10 years old. Stendarr’s mercy also kept the Julianos sect from being too picky with their applicants.
As a result, Mary’s life was positively enriched. The day before she was just a farm girl, but now? They've expanded her mind beyond her horizons. They helped her to think outside of the little box she was trapped in, introduced her to a world that was once leagues above her place in society and full of magic. Though it only provided the fundamentals of magic, and the House’s schooling program was mostly aimed towards a generally educated public, the fundamentals of magic that they did teach happened to set the groundwork for Mysticism. Perhaps even more profound than that, however, were the Divines. Sure, she has heard of them before. She got the general idea of what they were all about -- but they covered Stendarr, Mara, and Julianos in such intimate detail that Mary found herself virtually in love with the gods and was thoroughly convinced of the Trifection’s message: it was the model of moral perfection. “Forgive those thou cannot love, understand those thou cannot forgive, and love those thou cannot understand.”
Mary spent most of her time at the House the next couple of years, learning and worshiping, helping the temple from cleaning to performing errands, as well as helping those who were new or unfamiliar with the temple. She was, for all intents and purposes, one of their acolytes in all but title. The House created a sense of unity in a society that was once so combative, and Mary was sure that they were the best thing that ever happened to Jehanna. When the time came for the House to call forth the young and faithful to volunteer to do work for the Divines, the ever faithful Mary, at 12 years old, jumped and pulled at the bit for the chance. She was one of the few that they accepted with open arms. However, before she could do the work that they would have her do, she had to go through a few years of training. It was to make her an irrepressible force for good; the type that would go out into the world to save lives, seek justice, and dispel evil.
However, justice without love or understanding wasn't truly justice. How can one pass judgement upon the wicked if one was innocent? What could they possibly know about justice? In order to understand wickedness, you had to cast purity aside. The back rooms for these initiations would remain hidden for years to come, and even now Mary is still fuzzy on the details after many long years of repressing the meory, but she remembered being told that it was alright to have been a dirty sinner -- Stendarr forgives all who repents. This was also meant to be hidden. She was to be trained for the role of a House Templar and part of the role was to embody their model of moral perfection and the revealing of her initiation would strip her of that honor. She was being asked to deceive alongside playing the part of a moral puritan, but to study Julianos was to understand this contradiction and embrace the Theory of Mind. Through this process, the immoralities committed by the House itself was used and lorded over Mary like a show of power. It wasn't said at the time, and Mary didn't understand it -- she was effectively brainwashed into believing that the House was innocent and that she was doing the right thing -- but they used the evidence that could be used to incriminate them as a way to keep their initiates in line by making them believe they held power over them. They believed that their secrets were in the safe hands of the House of Trifection when it was in fact the opposite.
That would’ve been the end of that though, for the next few years would be devoted to their training. The initiates either forced themselves to forget or forgot in light of what lies ahead. Mary and the other initiates would spend hours upon hours in training session with Stendarr Crusaders from other Temples in the region, and their sole purpose in Jehanna was to train the House’s first generation of templars. Their days were filled with practicing swordplay with wooden practice weapons, learning proper footwork, and donning armor. Their ability to defend themselves had to be up to par if they were going to be defending anybody else. Then their nights were filled with more in-depth study; of magic, restoration, and yes, the gods.
Their magical studies was built upon the fundamentals they’ve learned, but it was less about the actual use of magic, but the understanding of magic. There were many monsters out there in the world, and the worst of them were capable of bewitching and cursing innocent people, so the goal was to being able to identify their condition, recognizing the magic, and to know how to dispel it as well as protecting themselves against such magic. The study of controlling the ebb and flow of magic itself was known as Mysticism, a school that’s long been cast aside by most of Tamriel. The School of Julianos saw the abandonment of such knowledge as sacrilegious, and chose instead to preserve its history. The School even went as far as to invite speakers for guest lectures, one of which was the late witch hunter, Diarmid Goupeville, who shared some tips and tricks for monster hunting as well as some trade secrets for combating against creatures of a more magical nature.
Similarly, learning Restoration magic from the Maran priests and priestess was essential for saving lives. One would be hard pressed to call themselves a templar if they couldn’t heal wounds, whether it was their own or someone else’s, and the light magic it used to destroy the undead would be similarly instrumental. Due to the nature of the school, it was often taken and related to the Divines, so the lessons were often two in one. As a templar, your faith must be unshakable, so they regularly tested their faith in the Divines and their belief in the Trifection’s model. Mary’s harsh and rigid training routine with her fellow initiates -- now seen as brothers and sisters -- would continue for eight years, even after Mary reached adulthood. Each templar’s training was mostly the same, but each one had their own skills and talents, so each one’s training was slightly tailored to their style.
Mary found her strength in a balance between offense and defense. With a shield in hand and donned in lightweight chainmail, she’d wait for her opponent to strike first before deftly closing the distance with her shield and sword. She wasn’t the best of the initiates; Carlisle’s strength and skill with the greatsword was far too great for her to defend against, and her reputation among them in hand-to-hand intimidated everyone from getting too close, and Fontaine was clever enough that he was able to take what limited knowledge they taught them of Mysticism and figure the rest out on his own. Jorgr was a fantastic healer who took to Restoration like a flea would take to a skeever -- but Mary’s generalism allowed her to outwit all of them outside of their preferred grounds, and nobody would ever think of questioning her loyalty to the gods or to the House. As a twenty year old Mary took her Oath of Devotion, she recited every word passionately and etched them into her heart.
The templars were armed with enchanted silver daggers, and the next four years of her life was spent doing work for the temple. She was a protector of the house, an enforcer of law, and a defender of the innocent. She performed her duties diligently, tackling down thieves in the streets with non-lethal force, settling drunken arguments in the tavern diplomatically -- she loved the people of her hometown and had no desire to harm them. The templars effectively became the public face for the House the more they were seen throughout the city. Their benevolence reflected back on the House, which in turned heightened their reputation. Then the House collected reports of disturbances across the countryside of High Rock and aimed their templars towards them, hoping to put their years of training to the test. Mary was sent southwest toward the Duchy of Gastemarch where the report of an older gentleman had gone missing from his cottage for a few days. After some time spent on tracking, she found herself in the middle of a fen and face to face with a hideous hagraven. Her shield protected her from its claws, and her light armor kept her light enough on her feet to avoid the creature’s devastating spellcraft. After an intense fight with the witch, crippling but failing to kill the creature with her sword, she finished it off by slitting its throat with her silver dagger.
The old man was found as a captive in the hagraven’s cottage, who was paralyzed by some magical concoction that was forcibly fed to him which Mary was able to dispel with her magic. After some time, she nursed him mostly back to health with Restoration and carried him back home on her back before returning home to Jehanna. The other templars were apparently just as successful in their missions. Carlisle in particular seemed rather popular, for word of her work in the Reach had gotten around -- her driving away of Forsworn raiders had dubbed her the name of Carlisle the Adherent. She didn’t like it. Apparently people thought that dubbing her the opposite of their sworn enemy meant something. Much to Mary’s own embarrassment, her friend apparently thought of her, since that title sounded like one that Mary deserved more than she did. As word of Mary’s deed got around town, people started calling her Witchbane. They both joked that perhaps they should’ve traded nicknames.
It was for the best, though. Mary found it hard to stomach the idea of killing other people.
The deeds of the templars reflected back on the House of Trifection, and soon enough, the officials of Jehanna began calling upon the House to continue performing these deeds throughout the kingdom. During the next four years, the templars had found themselves being little more than contracted heroes. Mary didn’t mind it so much, though. She enjoyed the hero work, as it felt like being a real knight. For the next four years, she scoured northern High Rock, the Reach, and Wrothgarian mountains, helping all those she came across and slaying all manner of foul monsters and beasts. Whether it was undead, vampires, trolls, werewolves, or even Forsworn and bandit raiders (as much as she detested the latter), she was up to the task -- but she became especially proficient in taking down hagravens. Even as dangerous as they were, her first experience taught her a lot about how to deal with them, as did each subsequent time she had to face one.
In fact, it was after one of those hunts for a hagraven far south of Jehanna did Mary stop to rest at Evermoor in the county of Ephesus -- they did not stop her, since the four years worth of braided favors hanging from her belt esteemed her as a local do-gooder. With a drink in hand the latest news in the paper, she learned of the fate that befell the House of Trifection back home:
“Jehanna Temple, the House of Trifection, was shut down by the order of King Frithjolf Broken-Shield following multiple allegations of sex related scandals with children. All leaders and officials are to be investigated and those found guilty will be tried and punished by means of--”
Mary couldn’t bring herself to read any more of it. She had spent more than a decade fervently believing in the model of moral perfection that the house had instilled into her. For more than a decade she had repressed the memories of her initiation to the point where she can barely even recall them now, but now she just felt an overwhelming sense of shame and disbelief. She couldn’t believe that the temple she devoted so much of her life to grew to be a corrupted sham. Or were they always one? She was associated with them, and as much it pained her to think it, she didn’t want to be. Her world was suddenly turned upside down and she didn’t want to think about it anymore, so she turned her back on High Rock. She never returned home to Jehanna after that day, and traveled across the rest of High Rock to help all those she could in order to wash her hands of her relationship with the Temple and their sins.
For the next year, she chose to preoccupy herself with doing what she’s been doing: helping people, being a hero; that part never changed. She still had an oath to uphold, even if only part of it was still relevant. For the next year, she took on jobs like a common mercenary might, but only those that she felt was morally just. Her latest job? Escort a Rivenspire noble to Evermoor for some big banquet or something. Stand there and look noble while everyone eats. That should be easy enough.
Turns out she instead walked into a conspiracy that was set up by a coven of vampires, something that a handful of mercenaries disguised as guards and guests were aware of and took action to prevent. With Mary's help, they took down the vampire responsible for the mass frenzy, and a different team took down the vampire lord that orchestrated the whole event. With her former employer alive and well, thereby fulfilling her contract to the letter, it was an impressive enough feat amidst the chaos that she was hired onto Gustav's company -- provided that she wouldn't be asked to do anything that would go against her moral code, and with the understanding that Mary will do what she can to keep the company on the straight and narrow in return.
"The line separating moralities is not so clearly cut and drawn, is it? We walk a messy penumbra in our search for what is true and righteous."