Hidden 5 yrs ago 5 yrs ago Post by Shiva
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Long ago, when the Alonora ocean was still uncharted, and the continents waged unprecedented wars with each other, pirates roamed the high seas. They were violent and cruel people who plundered all in their path, rarely sparing any even among the ships of fellow pirates. They were racketeers, murderers, and thieves. There was no sense of order to them, except for whatever hierarchy they had on their vessels. They were the bane of the oceans and any who traveled them. Many times the leaders of different lands would band together to try and do away with these criminals, but the pervasive nature of the pirates meant they would always return. They hid and waited, and when the world thought it was safe, they would return.

This continued for centuries, until the fateful day when one pirate decided he was done.
He'd had enough of the needless killing. Enough of his shipmates being hung or tortured for their crimes, and he'd grown weary of the ocean being filled with fear.
It was past time for this bloody war to end.

This pirate's name was Aaron Deadwater. He was nothing terribly special, just your average pirate captain searching for treasure and trying desperately to get rich while keeping out of the law's hands. However he had enough of a mind to know things couldn't continue on as they were. After many years of planning, compromising, convincing, and pleading, Deadwater and his allies sieged a trading port called Epinau and took the city by force. With their little bit of leverage (meaning the billions of coin worth of goods in their hold), Deadwater was able to gain enough of an upper hand to bargain with some of the neighboring countries' leaders. In the end, it was decided that the pirates would be allowed to keep Epinau as long as they did not harm the goods or the merchants who sold them.

Eventually the pirate ships that banded together started calling themselves The Consortium. As more pirates learned of this new arrangement, more flocked to Epinau to join it. Soon many of the once-wayward pirates had come under the guidance of The Consortium, causing Epinau to become overrun. If the kings of the lands had planned to take it back by force, this was no longer possible. Millions of pirates were now swarming the continent of Mirturm, and the trade routes were now permeated by groups of pirates all united under one symbol: A three eyed skull with eight stars surrounding it.

Over time The Consortium took over the trade routes completely, and merchants began paying them for safe passage. Before the leaders of the world could react, Deadwater and his allies had control of the import of food, water, medical supplies, potions, and various other necessities. Should the pirates have been threatened they were in a position to make billions suffer for it. Eventually a deal was struck with Deadwater that pirates could roam the ocean free, so long as they didn't harm any ships they should encounter unless fired upon first. Pirates were free to roam the seas once more, searching out the hidden treasures of the world and looking for riches. While the nations of the world were not pleased with having a peace treaty with pirates of all things, they abided by it as it kept any pirate under the flag of The Consortium from attacking their vessels.

Thus The Consortium has served as a safe haven for pirates over the decades. Deadwater passed many years ago, but his son followed in Aaron's footsteps. Soon Raoul Deadwater became the proclaimed "pirate king" of Mirturm. He moved their base of operations to Beris, a well protected city that has taken over as the trading central of the world.

Our story begins on a ship called The Wayward Maiden, a new vessel that flies the flag of The Consortium. With a crew that has only recently banded together, you were all summoned to the Pirate King's mansion in Beris for a special mission that Raoul Deadwater personally picked you for. All you were told is that it involves dealing with the particularly dangerous waters of Dholgrin, a powerful nation that has loudly opposed The Consortium. Now you and your new crewmates have gathered in Beris, awaiting for the man himself to arrive and tell you what precisely this mission will entail.






Aasimar
Arakocra
Centaur
Changeling
Dragonborn
Drow
Dryad
Dwarf
Elf
Genasi
Gnome
Goliath
Half-Elf
Half-Orc
Halfling
Human
Kalashtar
Kenku
Kobold
Lizardfolk
Loxodon
Minotaur
Orc
Shifter
Simic Hybrid
Tabaxi
Tiefling
Treant
Triton
Vedalken
Warforged
Yuan-Ti






  • Captain (Shiva)
  • Quartermaster
  • Bosun
  • Navigator
  • Cook
  • Master Gunner
  • Surgeon (puddingpunter)
  • Powder monkey
  • Powder monkey
  • Powder monkey





Listen to the GM
This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.

Don't try to run the rp.
If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.

No overly disagreeable/evil characters.
We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.

No NSFW content.
If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.

Be aware that the GM has a very low tolerance for nonsense.
I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.

Posting requirements
Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.

*I reserve the right to ban and brutally kill off characters if you break these rules.






Hidden 5 yrs ago Post by Kinjaav
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Ooh very cool!! Interested!!
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Hidden 5 yrs ago Post by Sanity43217
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@Shiva
Hey, this seems interesting, but if Pirates cannot fire unless fired upon, how exactly do they do piracy? It just seems like stealing from merchant's vessels is much harder if they know that if they don't fire on them, they can't really do anything.
Hidden 5 yrs ago 5 yrs ago Post by Shiva
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@Sanity43217 They're pirates. You think they really listen to what people tell them to do? XD

Officially, they do not raid merchant ships as part of the treaty they signed. They simply go in search of treasure and artifacts so they can get rich.

Unofficially, they're pirates, and they do what they want as long as they don't get caught.

Edit because I remembered a thing: More than that, this rule only applies to pirates who join The Consortium. There are still pirates who don't affiliate themselves with that organization.
Hidden 5 yrs ago Post by Sanity43217
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@Sanity43217 They're pirates. You think they really listen to what people tell them to do? XD

Officially, they do not raid merchant ships as part of the treaty they signed. They simply go in search of treasure and artifacts so they can get rich.

Unofficially, they're pirates, and they do what they want as long as they don't get caught.

Edit because I remembered a thing: More than that, this rule only applies to pirates who join The Consortium. There are still pirates who don't affiliate themselves with that organization.


Fair enough. Just seems weird that the Pirates made a Peace Treaty while they were in a position of power, especially one that they straight up plan on breaking.
Hidden 5 yrs ago 5 yrs ago Post by Shiva
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<Snipped quote by Shiva>

Fair enough. Just seems weird that the Pirates made a Peace Treaty while they were in a position of power, especially one that they straight up plan on breaking.


Well they can't exactly take on multiple nations that decide to attack them should they go to war. And even if they could, Deadwater's whole motivation was to decrease the bloodshed, not add to it.

This also isn't meant to necessarily be a traditional "stab everything we meet" pirate story. This is the idea that in a more civilized society, pirates have adapted to being sneakier and more cunning, and less blatantly criminal. And if they are blatantly criminal, they make sure they have enough up their sleeve that they can't get arrested. Think Mafia.

There are pirates who blatantly go and murder and raid. There are also those who don't. It depends on the pirate ship, what their alignments are, and how closely they adhere to The Consortium's rules.
Hidden 5 yrs ago 5 yrs ago Post by Sunbather
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Super interested! Gotta run in a bit but I'll probably return with a pitch (and possibly a few questions) :>

Actually a few questions already so I know what to pitch later:

- it says fantasy pirates, and I see various races that are associated with magic. However, because it wasn't directly referenced or limited: Are we free to suggest magical things/powers/trinkets/processes for you to review? Is it fantasy due to races and, well, a fantastical continent but no magic per-se?

- may we suggest roles that fit on a ship (such as, for example, a musician?) or do you require the roles to remain as are? I ask mostly because I don't want to be rude when presenting any ideas C:

- do we have a concrete, pre-given reason as to why WE specifically banded together or can we make up why or how we came to be on the Maiden?
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Hidden 5 yrs ago Post by canaryrose
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This seems really cool! Dunno if I'll join, but I definitely might.
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Hidden 5 yrs ago Post by Roach
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Tentatively interested! Have always thought about playing a kenku one day and I see that it is allowed here...
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Hidden 5 yrs ago Post by Shiva
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Super interested! Gotta run in a bit but I'll probably return with a pitch (and possibly a few questions) :>

Actually a few questions already so I know what to pitch later:

- it says fantasy pirates, and I see various races that are associated with magic. However, because it wasn't directly referenced or limited: Are we free to suggest magical things/powers/trinkets/processes for you to review? Is it fantasy due to races and, well, a fantastical continent but no magic per-se?

- may we suggest roles that fit on a ship (such as, for example, a musician?) or do you require the roles to remain as are? I ask mostly because I don't want to be rude when presenting any ideas C:

- do we have a concrete, pre-given reason as to why WE specifically banded together or can we make up why or how we came to be on the Maiden?


#1. They are magical creatures and they can use magic! Think like a dnd type world except instead of using the tabletop system, we're doing play by post instead.

#2. Yes you may! I'd replace one of the powder monkeys with whatever position you would want. Just be sure to clear whatever it is with me first, and be sure they'd have an actual purpose on the ship.

#3. And no, there's not a concrete reason. Just as long as you guys keep the reason realistic, I thought I'd leave it up to you guys why your individual characters joined the crew.
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Hidden 5 yrs ago Post by Shiva
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I will (hopefully) have the rp thread up either today or tomorrow. I have some more information I need to type up and I need to finish my character, so whenever I finish those two things I'll post the rp thread.
Hidden 5 yrs ago Post by The Xenomorph
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I'm very interested. Also, just to clarify since you're using DND races: do we have to ascribe to a DND class as well in our character design and follow its rules, or are you more lenient about our exact capabilities?
Hidden 5 yrs ago Post by Shiva
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I'm very interested. Also, just to clarify since you're using DND races: do we have to ascribe to a DND class as well in our character design and follow its rules, or are you more lenient about our exact capabilities?


I'm alright with you coming up with original ideas and whatnot. I would urge you to be sure that your character is balanced and not super OP though if you do decide to go that route. My character personally is just going to be a ranger (and the captain, of course), but as long as you keep it balanced and run the idea by me I don't mind if you make your own thing.
Hidden 5 yrs ago Post by Ryteb Pymeroce
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Seems interesting.

If the position of Navigator is open, I have a character in mind for it.
Hidden 5 yrs ago Post by Shiva
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Seems interesting.

If the position of Navigator is open, I have a character in mind for it.


It is indeed!

Update on the progress for making the actual rp thread: I'm uh... Doing my best. I will definitely have it up before Saturday night. I'm hoping I can finish it tonight but we'll see.
Hidden 5 yrs ago Post by Shiva
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Okay guys, here's the link to the official RP thread.
Hidden 5 yrs ago Post by puddingpunter
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tiny bump, since we're still waiting and have a few more roles to fill
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