⦋ Unknown || Unknown || He/him ⦌
OVERVIEW
APPEARANCE Voyt casts an unwelcoming and quiet figure, standing at an even 6’0, Voyt is trim with obvious muscle definition. His exposed arms and face carry faded but still noticeable scarring from battles won and lost. Voyt’s dirty blonde hair hangs down to his neck and is often unkempt as is his beard which is usually shaved down to a shadow but comes off patchy from carrying the odd scarring across Voyt’s jaw.
Despite his standoffish appearance and demeanour however, Voyt’s outfit is quite striking. Consisting of an old west gunslinger inspired get-up complete with a dark brown hat that has a bandolier of bullets wrapped around the base. A tattered dark brown poncho that hangs off the back of Voyt’s left side like a cape, a faded blue shirt with the top two buttons undone and a dark brown and black bandanna wrapped around his neck to be pulled up and used when concealing his identity on the job. He has a protective vest over his shirt and brown thigh and leg guards over a pair of dusty black pants, accompanied of course with two holsters for his revolvers. Completing the ensemble is a pair of black cowboy boots with silver tips and rusty bronze spurs.
BACKSTORY & MOTIVATION Subject Eleven was, for all intents and purposes, a complete success. Several biological scientists and DNA experts exiled from governments and black projects alike had pooled their knowledge together in an effort to create life, namely the perfect soldier. With intents to sell this specimen to the highest bidder or even form their own PMC group via cloning. The scientists had collected the DNA (through questionable means and contacts) of numerous decorated soldiers. One had the idea to also imbue the subject with the DNA of various legends of the Old West, primarily because these were records and small samples that their contacts could supply at a much easier and faster rate than members of the military. After years of delicate trials and ten failures. They succeeded.
Nicknamed Voyt - the initials of the four head scientists' second names - they set to work in shaping their creation to be well versed in all forms of firearm based combat, which he naturally excelled in. Though perhaps due to the DNA used, their subject showed a particular fascination & fondness for revolvers, lever action rifles and shotguns. Their creation was unfeasible when attempting to create a fully grown adult, so instead they created an infant, monitoring his life every step of the way to ensure he displayed the aptitude they desired, he excelled past their expectations. They fostered their subjects brutal efficiency with a myriad of drugs, shock reinforcement and live human targets. The closer, it seemed, their dream became, the more unethical their practices would become. Until, one unknown day, their subject snapped and found the will and moment to escape. Cutting a bloody swathe through the facility and its guards until he hunted down and killed every last scientist involved in his creation, leaving the four overseers to last. Despite his young er age, Voyt had indeed passed his creator’s desires and was far too much for their security or intellects to stop.
No one is quite sure exactly when the Gunslinger mercenary began operating but when he started, there were few better. Demonstrating a cold efficiency above even other assassins, Voyt's gun-slinging wizardry was in high demand. Whilst always being extremely proficient with his weaponry Voyt soon discovered what he found out to be ki, during a contract he had somehow imbued his inner ki into one of his guns, able to fire it endlessly. From that point on Voyt learned all he could about his new skill, apparently it flowed through all living things and having the DNA of some of the most prolific killers gave Voyt a very good grasp of it. At present Voyt has enough of a handle on ki to which he can stand against other martial artists, monsters, supernatural beings and all manner of things alien to regular people, which he does with alarming efficiency. Voyt very quickly raised his prices.
It has been years since Voyt began his career. Killing many who have been deserving, and many who have not. Mentally Voyt consistently feels an inward conflict in himself, he did not set out to be a killer but he also never stopped, never tried to stop himself from falling further and further down. His thoughts trouble him greatly but he cannot seem to allow himself to change and external factors have only sent him drifting from place to place after a disagreement with the League Of Bounty Hunters. Thus, Voyt continues onwards in his tormented journey to the next big spending employer.
Into the army of MIRAGE...
FIGHTING STYLE & ABILITIES
SKILLS & ABILITIES Voyt is, as his look would suggest, a gunman. Theoretically he can efficiently use almost any ranged weapon put in his hands or in a pinch turn ordinary items into lethal weaponry - if it can be thrown, Voyt is dangerous with it. His most comfortable method of ranged warfare however are his pair of heavily customized black powder single action army revolvers, imbued with his ki these guns can fire an endless stream of bullets at the often very durable nomads Voyt regularly faces. Voyt is also fast, very very fast. Quick on the draw and quick on the feet, if you want to return fire or get up close and personal with Voyt it’s going to take some effort. While his ki heavily expands his incredible aim and speed, he utilizes them for all manner of impossible or impractical techniques like ricochets and trick shots. Finishing out his kit are sticks of dynamite wrapped around his waist for those times you want to blow something up and a sawed off shotgun which fires shrapnel that lodges itself in a nomad’s skin since ordinary slugs won’t quite penetrate it.
Although no martial artist Voyt can fight close quarters if the need arises, but would preferably have his guns or any ranged weaponry in his hands for explosive finishes to his fast blows. As an experienced hitman, Voyt can analyze an opponents styles and strategies the longer a fight goes on, it’s no scanning that the Oh series robots are capable of but assuming Voyt survives long enough and the opponent has any, Voyt will find their weak spots.
SIGNATURE MOVES ■ Happiness Is A Warm GunVoyt stuns with a stomp to the foot/bashing the butt of his gun into an opponent's neck and then tackles them with incredible speed, unholstering his guns and shooting an opponent upwards of twenty times in the chest.
■ Gruesome TwosomeVoyt pirouettes while firing, sending a tornado of bullets in all directions to deal with more mobile foes or those who can teleport around. /Airborne variant involves Voyt spinning down to the floor while firing his guns.
■ Ace HighVoyt tosses a stick of dynamite at the foot of an opponent and quickly shoots it, the resulting explosion shooting an opponent into the air.
■ Money ShotVoyt tosses a coin into the air and fires it at where it ricochets off and hits the back of an opponent, breaking possible defenses and opening them up for assault.
■ Stand OffVoyt enters a quick-draw stance and parries any projectiles thrown his way by shooting at them until he starts moving again.
■ Deadmans HandVoyt imbues his ki into his weapons, typically his guns for red kinetic charged shots but he can imbue any thrown object with the same damaging kinetic energy, charging up his shots for increased damage but slower rate of fire.
■ On The HouseIf an opponent has gotten too close for comfort, Voyt uses his incredible speed and reflexes to leap high into the air and disappear, leaving behind a lit stick of dynamite for his opponent, he reappears as few seconds later, rolling to the floor if needed but can use Gruesome Twosome on the way down to deliver a volley of gunfire from above.
■ PayoutVoyt unloads a barrage of gunfire from his shotgun, while it is effective against nomads it can quickly shatter cover and walls as well as having a wide spread. Naturally damage falls off the further a target is.
■ Roulette RushForgoing his typical style, Voyt rushes an opponent and delivers a savage dropkick to the chest, launching himself into the air with a backflip. He is able to use Gruesome Twosome when falling back to the ground.
■ Walk It OffVoyt fires a single shot before quickly reholstering, if it connects then the opponent recoils slightly before suddenly being shot several times in the chest sending them stumbling a decent distance back.
SUPER MOVES ■ Hard BoiledVoyt’s incredible movement and reaction speeds go into overdrive, for as long as he can physically keep it up, time slows to a complete crawl around Voyt while he moves at roughly the same speeds, in this state he can use any of his regular moves and is all but dodge every move thrown at him unless he is being extraordinarily careless or somehow trapped.
■ The Last DanceVoyt grabs the cylinder of one revolver and spins it to dangerous speeds, he begins to fan the hammer with his hand becoming a blur, turning one revolver into a fully charged gatling gun. The red charged shots flying out in a wide spread and being able to tear through buildings and people alike. Voyt being damaged can knock him out of this move early.
■ One BulletVoyt’s eyes burn red as he holsters one gun and fires the other. A dramatic zoom on the bullet reveals the name of his opponent slowly burned into the side as the bullet wreathes itself in a large red flame. The bolt of energy will blast clean through anything it touches and follows where Voyt wills it to go for several moments as Voyt is able, once the will is done it will travel for several more feet in whatever direction it was facing before burning out, still ripping right through anything in its path.
WEAKNESSES & LIMITS Voyt’s a competent brawler and his strikes are enough to deal with rank and file attackers but they are very ill advised against nomads. Further, while Voyt’s speed and damage output are incredibly high, if he is without a gun or even anything he can throw, his options in a fight become severely limited. Lastly, Voyt can withstand greater amounts of punishment than the average combatant but he is no powerhouse and relies on dodging rather than tanking blows more than most characters.
OTHER
■ Voyt regularly keeps a journal, sometimes locking himself away for hours or even days to fill it in.
■ Beyond the aforementioned fact (and being an assassin) relatively little is known about Voyt, by ally and foe alike. Because of this he has been requested to be part of many an interview due to his popularity on the Justice Riders show as an occasional villain, much to his extreme displeasure and disdain.