Hidden 4 yrs ago Post by Tsar Gatto
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The Curse of Strahd Von Zarovich



Under raging storm clouds, A lone figure stands silhouetted against the ancient walls of Castle Ravenloft.

The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.

Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power and of madness. His once handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle’s spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain.

Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come-all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind-or perhaps a lone wolf-fills the midnight air. The master of Raven loft is having guests for dinner. And you are invited.

Adventurers from a foreign land find themselves in Barovia, a mysterious realm surrounded by deadly fog and ruled by Strahd von Zarovich, a vampire and wizard.

Using a deck of tarokka cards to predict their future, a fortune-teller named Madam Eva sets them on a dark course that takes them to many corners of Barovia, culminating with a vampire hunt in Castle Ravenloft. Madam Eva's people are called the Vistani. They travel in covered wagons from world to world, luring strangers into Strahd's domain.

Barovia is a land of ghosts, werewolves, and other fell creatures. The wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd's life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd's ancient enemies, not all of them as dead as one might expect.

For the people of Barovia, there is no escape from this harsh. land. The town of Vallaki stands ready to defend itself against the servants of Strahd, but it's far from the sanctuary it purports to be. The village of Krezk lies near the edge of Strahd's domain, its abbey now in the clutches of evil, misguided creatures.

Of all the settlements in Strahd's domain, the village of Barovia is by far the most oppressed. Many of its shops are closed, and the locals have succumbed to despair. It is well known. that Strahd desires the burgomasters’s adopted daughter, Ireena Kolyana. The villagers neither protector nor harm her, lest they incur the vampire’s wrath. Few know that Ireeria bears an uncanny resemblance to Tatyana, Strahd’s dead beloved.

The village of Barovia cowers in the shadow of Castle Ravenloft, Strahd's home and fortress. The castle stands atop a great spire of rock, invincible and ever watchful. Every night, thousands of bats fly out of the castle to feed. It is said that Strahd sometimes flies with them. Barovia will never be safe until the evil in his castle is destroyed.

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Hello and welcome to my interest check. This will be based upon the classic Dungeons & Dragons adventure, The Curse of Strahd. That being said it is not going to be a D&D RP, but a more traditional RP experience that focuses more on collaborative writing, charcters and a shared plot, rather than any kind of mechanic. It will however, be based in a very similar universe as D&D in regards to magic, ‘race’ and ‘class’, though more creativity will be allowed in the character creation.

Depending on the level of interest and the kind of character ideas that come forth, our protagonists will likely be part of a pre-existing group that finds themselves drawn into Barovia via a plea for help – as this will give us more of a base for interesting interactions and relationships. So keep this in mind when thinking about your backgrounds. However, should there be one or more characters that do not fit into this start, it isn’t too much of a problem as there is a slightly more open-ended introduction that can apply to them.

I will play the roll of ‘DM’ in the sense that I’m not going to have my own character, but rather oversee the introduction of NPCs, settings and the like and try and keep everything moving in the right direction.

In terms of plot and progression I intend to keep things moving and linked together as much as our characters allow. That being said, this will be an ‘open’ world in terms of your characters can do what they wish, but please do remember this is a plot driven narrative, and it sure would be good if all characters had the ultimate shared goal of ‘defeat Stradh and/or escape Barovia’ (or at least something that fits in with the story in an interesting and constructive way).

This will of course have a mild horror theme, something central to the plot and setting. So balanced and not overpowered characters are a must. I think I’ll generally not be accepting anyone who lies too far beyond a more ‘normal’ individual or adventurer in terms of power or capabilities. Of course, you’re heroes and heroines, and lie above the average commoner by quite a bit, however I’d the majority of any very powerful abilities should come from, not before, our adventure. For example, traditionally, strong fighters are not the smartest, powerful mages are weak and sickly, archers aren’t too durable – you get the picture, balance. If you’re real good at something, I expect you to also have some weaknesses to round things out. And of course there can be exceptions to rule, but it’s gotta be good.

Also it may be worth keeping in mind that anyone out of the ordinary (ie non-human races and spellcasters) are very unusual in Barovia and may find it difficult to befriend the locals.

Because this RP is based in, but not using the D&D world, combat will be more realistic in the sense you don’t have a pool of hit points to draw upon – damage is real and owie. Fortunately magic and such can offer a limited remedy to these issues when available. I will be using some dice behind the scenes to determine the outcome of certain actions, but this will certainly not be the focus.

All the usual RP & Guild rules you’d expect apply. I’m not going to list them.

Should you have any questions or are interested please let me know.

I’m aiming for the imaginary standard of High-Casual. I encourage all who desire to apply. I’m not a huge stickler for spelling and grammar, as long as it reads well and you’re making an effort to contribute to the shared world-building and story we’re making in a positive way, we’re all good. This will likely be posted in the casual RP section of the site. If that discourages you, well then, please feel free to be discouraged.

I’ll iron out the specifics of character creation and whatnot in an OOC should we gather sufficient attention.

Post frequency, I’d like to aim for a minimum of weekly, but we’ll see how everything goes. Disclaimer: I intend to take control of those who disappear and make them my little NPC plot playthings. Refunds will be on a case by case basis. Joking aside, all I require is communication - otherwise see above.

Also brief note to say that I’m taking up the idea of doing this from a previous RP that did not get off the ground.
Hidden 4 yrs ago Post by ReedeThe23rd
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@Tsar Gatto I haven't had the time to devote myself to running a full RP, so I hope you don't mind that I never revived my own version of this. I wanna wish you the best of luck in getting this one off the ground, and I hope it won't be bothersome if I were to submit a character myself.
Hidden 4 yrs ago Post by LadyAnnaLee
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@Tsar Gatto I have a character I polished up for @ReedeThe23rd attempt at this. If you do decide to do it I would love to submit her for you approval. I would love a chance to be a part of this story.
Hidden 4 yrs ago Post by Tsar Gatto
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@ReedeThe23rd

Certainly not good sir, I would be most happy for you to do so. I did think about tagging you as well in case you did.

@LadyAnnaLee
Yes that is good with me. Have had a quick read through the previous CS and mostly think she would be welcome. The only slight concern is her magical abilities could be perceived as quite powerful. However I like the idea and if you’re open to incorporating her skills into a slightly more traditional type of spell caster I’m sure we can work something out.
Hidden 4 yrs ago Post by LadyAnnaLee
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@Tsar Gatto I have next to no experience with D&D. So I'm not entirely sure what you mean by traditional spellcaster. Can you elaborate? Please and thank you!
Hidden 4 yrs ago 4 yrs ago Post by Tsar Gatto
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No problem. I’ll fully elaborate what I’m looking for when we move into the OOC and have CSes up.

But in a nutshell a little more specialised or maybe even limited? In D&D for example the rough gist is that a spell caster has different level spell slots that get consumed when they cast spells of those respective levels. They refresh when the caster has the opportunity to rest. The more levels they gain the more spellslots they unlock. They generally have several low level spell slots and fewer high level spells.

My worry is simply that some of the spells on the cards are quite powerful (summoning elementals, causing earthquakes/chasms) and the feel I’m going for is one of more common abilities (or maybe better to say with more well defined and limited abilities? Idk)

I suppose if you wanted a bit of context for the range of magical abilities I had in mind, this is a list of the spells available to a sorcerer class in D&D: thebombzen.com/grimoire/tags/sorcerer (again without context and prior knowledge that might not make much sense)

A standard level 5 sorcerer would know a total of 5 cantrips (weak but unlimited use), and 6 spells. They would be able to cast per rest: 4 1st lvl spells, 3 2nd lvl spells and 2 3rd lvl spells.

I feel that’s possibly more detail than required for a none D&D RP, as we won’t be using the spellslot system at all. But it frames the style and idea of how magic works in this world.

I’ll try and have a think and nail it down and properly present it in the OOC, I hope that’s sufficient for now.
Hidden 4 yrs ago Post by Lady Selune
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Lady Selune Lamia Queen, Young and Sweet.

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Ooh... Love a bit of Strahd I do. More than happy to pitch in!
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Hidden 4 yrs ago Post by Tsar Gatto
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@Lady Selune

You are more than welcome.

Having thought a little on magic, I think I’ll be setting this out in a lower magic setting than traditional d&d. I don’t want things to get all complicated and making magic a rarer and more elusive mistress would work well in the setting.

@LadyAnnaLee That in mind you could remake Maggie in the sense of a much more muted ‘magical’ power, possibly add in a little combat ability of sorts. Maybe more of a trickster kinda vibe?
Hidden 4 yrs ago 4 yrs ago Post by LadyAnnaLee
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@Tsar Gatto

I get where you are coming from. I really do. Playing with OP characters tends to be no fun. If you feel Maggie is too OP that is criticism I am willing to listen to. (Especially since you havn't been rude about it.)

However. Maggie is Maggie Gamble. She is a gambler and her magic is based mostly on Luck as well as The Playing Cards. In the current version she has absolutely no control over what card she draws only how she plays them. From a role-playing point of view I was planning on using this site to decide what cards actually came up. It was suppose to ensure that Maggie's luck truly was random rather then just giving her the cards I wanted her to have. On another note using higher leveled cards does take more energy out of her. For example using a king card would knock her unconscious for at least several hours if not a day and leave her weak and starving when she woke up.

If we can come up with a system of spells or magic that is based on A. Luck and B. The Playing Cards that we are both comfortable with I would be more than happy to alter Maggie's powers. If not I would be more than happy to craft a new character.

Though, while typing this, an idea for using dice did occur to me. I suppose I would be alright with Maggie using a pair of dice. There are 36 possible combinations with two dice. That would limit the number of spells she could use. However I would still like her to be an elemental mage. Perhaps she can't summon elementals but can still combine one or two elements together. If you give me a minute I can work out a little better list and work out some of the kinks of this idea.

Edit:

I gave it some thought and came up with two different systems using a pair of dice.







These are just rough ideas that I thought of as a way to at least limit the number of spells she can do. At most she would have 36 spells instead of a near infinite number of spells that a deck of cards allows. Another idea is that her patron god is some sort of god of gamblers and tricksters and luck. As far as my feeble understanding of D&D extends that would make her some type of paladin/rouge, but I’m not really sure how that would work.
Hidden 4 yrs ago Post by Lady Selune
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Lady Selune Lamia Queen, Young and Sweet.

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@Tsar Gatto

I was thinking of a forge cleric- would that still be acceptable?
Hidden 4 yrs ago Post by Tsar Gatto
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Morning all.

@Lady Selune

Forge cleric yus. I’m still in the air in my head a little over the exact magic level we’ll land on. But either way would fit very well into the setting.

@LadyAnnaLee
Thank you for your understanding. Based on that I’m fairly confident we’ll find a place we’re both happy with. I suppose at this stage we’ll see how much interest we get and go from there.
Hidden 4 yrs ago Post by Lauder
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Ah yes. The lands of Ravenloft call to me once more! Would you mind if I joined in?
Hidden 4 yrs ago Post by LadyAnnaLee
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@Tsar Gatto

Awesome. Let me know if we get enough interest.
Hidden 4 yrs ago Post by Tsar Gatto
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@Lauder

Not at all, join the party.

At this stage I’m more than happy with the level of interest received, so will be looking to move to the OOC in the next day or so.
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Hidden 4 yrs ago Post by Tsar Gatto
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Hidden 4 yrs ago Post by Cube
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Cube Back at it again

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Hey there, @Tsar Gatto. Been a long while since I've logged on this site, but got an urge to do some roleplaying. Came across this post and it's honestly right up my alley. Wondering if you've got room for another player?
Hidden 4 yrs ago Post by Tsar Gatto
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@Cube

We do indeed. At this stage certainly still open and accepting applications - make your way over to the OOC.
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