Irene attends Era university as a student of Archive Magic, a highly sought after skill in modern day Fiore. The oldest of four sisters and heiress to one of Fiore’s top magic tool companies; Winchester Designworks. Her family is new money, and as such has not yet adopted the mannerisms one would usually associate with the upper class. Irene’s father, Nathaniel Winchester, stands apart from other entrepreneurial types by his strong, family oriented ideals and affordable products that don’t skimp on quality. His company is built upon the belief that all citizens of Fiore, regardless of their social class, should have the same access to technology. He has become somewhat of a pariah among his competitors by forcing the market to adjust to meet the high demand of Winchester Designworks products.
Irene is sweet natured and respectful, with more wit to her than what meets the eye. She’s grown up with a great admiration for her father and has picked up on his own mannerisms when handling shrewd business dealings. Even though she holds no ill will against her family, at Era she has made a point to try and stand out from her father’s reputation. There are many who begrudge her for her upbringing, claiming her place at Era was bought and not earnt. Irene lets her intellect and sharp tongue disprove these naysayers.
Leon was just beginning his second year of university at Era when he met Irene whilst volunteering at a meet and greet for new students. The two became fast friends, with the potential for their relationship to become more intimate. Unfortunately, Leon grew distant in the months that lead to him dropping out. His side project took up all his free time and he barely spoke to Irene. She was really hurt when he decided to leave without so much as a goodbye.
Despite it all, Irene makes a point to keep in contact with Leon and relishes in stories of his adventures as a Fenixtear mage. The spark between them may have been snuffed out, but she is happy for the new path Leon is on.
It's far from complete, but I figured I'd give yall a peek.
Ayumu Saigo
Age: Mid Fourties.... Supposedly.
Guild Mark Location:
Magic Type: Tiger's Heaven and Earth Style -- A style that couples martial techniques/practices with Earth magic in order to create a spiritual bond with the soil, sand, and stone alike, allowing for rather unique abilities to manifest.
Spells:
One With the Earth:
So long as the user is in contact with the ground, the earth supplies them with a steady influx of Ethernano, allowing them to fight for longer periods of time without running out of magic power. This ability loses effectiveness the less direct the ground contact is.
Tremorsense:
A relatively low cost technique that makes the user acutely aware of the ground and anything touching it within a range of 10-100 feet.
Mountain's Roots:
Extends one's power deep into the Earth, allowing the user to 'root' themselves in place, and prevent attacks from driving them back.
Stonetrance:
Magic Rank: B
Equipment:
Strengths:
Colossus: Standing at a staggering 7 feet tall; and a body solid as a rock, Ayumu is nigh unmatched in terms of both resilience and strength alike.
Martial Arts Adept: Having spent his entire life training in the Tiger's Heaven and Earth Style, Ayumu has forged himself into a formidable close-quarters combatant.
Unyielding: Ayumu seemingly has little regard for pain, going so far as to allow him the capability to operate unhindered in extreme heat, extreme cold, and even while poisoned.
Dutiful: Raised and trained under a strict code of brotherhood, Ayumu would defend his comrades until his last dying breath, regardless of his disposition toward them.
Weaknesses:
Talentless mage: Despite his many years of dedicated training, Ayumu has surprisingly made little progress on the development of his magical abilities.
Limited Range: Due to his lack of spells, Ayumu's only means of attack are his fists (save for throwing stuff ofc).
Heart of Stone: Ayumu is seemingly devoid of almost all emotion, and therefore struggles to empathize with people.
Resistance to Healing: Conventional healing magic has little to no effect on Ayumu
Giselle is one of the survivors of the demon torn Exorcist Gospel household and a practitioner of Ice Magic. Attending Era University, Giselle serves as the Secretary of the Student Council and coldly disciplines troublemakers and those who trespasses the school's premises. As a Gospel — Giselle has a high moral compass, she goes beyond service to better set expectations and servitude.
Giselle is a reserved individual, she's fair to judge though critically, fair to make decisions with a sound mind and abhors evil. She's detached to the nonsensical norms of teenhood and a very goal oriented person: her ambition is to find the survivors of her clan. Giselle was born under the Kaiser family of the branch Gospel household and was later absorbed by the main family for her unique Ice Caster Magic invention, Winter Dress. Among the household, Giselle was one of the children that had candidacy for inheriting the heirloom Ice Devil Slayer magic, which would make one Chief of the household. Unfortunately, Giselle declined the offer and would rather follow her educational pursuit and reunite with a friend who left the household a year before the massacre.
Anything about the Gospel massacre, Giselle tries as hard to bury the past though it would be nice if there's someone who can bring her family to justice.
She's in the same class as Leon Aldehart and often serves the class as interim Homeroom Representative. Giselle ironically treats her classmates with bias, as she gives them advanced notes about their magic lessons, albeit chill and lenient compared to their actual representative. To her credit, she's successfully made her class one of the best class since First Year.
While Giselle has the potential to join a guild, she'd rather serve Era.
I can't put it in the front page but here's a bit of Era for you @Cello@Sanguine Rose
This is a magic that allows Ollivander to summon a massive colossal (the size of Howl's Moving Castle for reference). Though fairly slow due to its size, this sword and shield wielding titan is a durable defensive structure that can house people for protection.
Description
Ollivander, physician first, grandfather second. Or is it grandfather first, and then physician second? The order of sentimentality changes with his mood. Born and raised in the Star Circus, Ollivander came quite late into his magic unlike the rest of his rather large number of siblings. A natural nomad of the night sky, his mother and father were performers in the circus and sellers of stars themselves and, like many Starfolk, he followed suit (selling stars that is). But it seemed like this would be his only contribution to the economic infrastructure of the circus for a while. He was no performer and found that the theatrics of the stage unnerving and not quite suited for his sensibilities or interest.
He would much rather fiddle with his strange stardust concoctions or tinker in the back tent with the Green Man (it was miniature in its initial creation). He was eccentric and had a quirky temperament, known for his sudden outburst, callously harsh wit, and then immediately settling back into the calm and peaceful passions of his personal work as if nothing had happened. Ollivander preferred to stay out of sight and out of mind of tourists, and his parents preferred it that way too. He had scared off tourists on a few occasions with his peculiar "meanness" and insensitivity. When he turned 16, a strange illness enveloped the Star Circus, lasting several years. During that time, his talent for healing via stars captured the attention of a physician from Clover Town who often followed the Star Circus during his off period from the Clover Town General Hospital.
There he trained under this physician (Dr. Gregory Gorft) for several years, eventually returning to the Star Circus and aiding in the eradication of the strange illness that plagued them. He would continue on as the primary physician of the Star Circus and would train his own daughter (Sybil) in the art of healing as well. Despite his lack for formal training (no university education), his practical education and world experience makes him a powerful healer. Knowledge of his skill spread through Fiore and many people came to seek the Star Circus for his aid and not even the performances. He didn't charge anyone for his healing though as it utterly goes against his philosophy as a Healer.
When his granddaughter (Bebe) sought to explore the world and seek out the Wishing Star (a tale he told her countless times and one his parents told him), he relinquished himself to the role of her guardian, leaving his daughter to take over as the Star Circus primary physician. He continues to sell stars for the profit of Fenixtear, but refuses to charge patrons for his healing services.
NPC Sheet for Lém "Bee", Bébé's little stepbrother.
Full Name
Lém "Bee" (his nickname)
Age
13
Mage Rank
D
Magic
Shrink Magic
This is a magic that allows Lém to shrink down to the size of a bee, along with anything he may be carrying or touching (including other people). However, he can only shrink down someone else while he is shrinking down himself. He cannot cause someone to shrink and still remain normal sized. While shrunken, he can jump high and far like a flea or a grasshopper.
Description
Lém, more affectionately called Bee, was born and raised in the Star Circus. Similarly to Bébé, Bee's father disappeared from the Star Circus at some point while he was still very young. But unlike Bébé's father who was born and raised in the Star Circus too, Bee's father was known to be an outsider. He came to the Star Circus and eloped with Bee's biological mother, Timothalé, before finding himself a new life and starting a new family in the Rose Garden.
As he grew up in the star Circus with his mother, stepsister (Bébé), stepmother (Sybil), cousins, uncles, aunts, and grandparents, Bee grew up a happy child, filled with the love of his family. Bee was always met with the loving affirmations of his loved ones, which gave him the confidence to perform in the Star Circus at a much earlier age than the average circusfolk, his talent for shrinking lent itself to a very unique performance, particularly by kids his own age who were intrigued by the idea of being shrunk down to the size of a bee. He was especially adored by the circusfolk and the patrons for his cute appearance and happy-go-lucky personality (though he is also a bit of a scardy-cat).
However, as he came into his early adolescence, a sinking feeling began to plague him. Why did my father leave my mother? Why did my father leave me? On one such rare visit, when his mother Timothalé went to visit his father in the Rose Garden to discuss his future contributions to Bee's development, Bee had shrunk down and hidden in his mother's coat pocket. And that was when Bee saw the reality that he had been sheltered from. That his father, with his new wife and 3 children, had seemingly forgotten all about him, moved on and found himself a "better" family. Was I not enough for him, Bee wondered often. With a growing resolve to prove that he was worthy of his father's love, he began taking up sword fighting, his dream no longer to perform at the Star Circus, but to become a Rune Knight. And so, on the night of Bébé and Ollivander's departure from the Star Circus, the stowaway shrank to the size of a bee and hid among Ollivander's luggage, determined to find a swordsman to take him as a protégé.
Guild Mark Location: Left side, just above hip, Dark Red
Magic Type: Elemental Magic; Elemental Conversion. Elemental Conversion is a transmutation magic that Kaden has been working on. At its core, the magic utilizes the mage’s ability to - as the name implies - convert an element into another element. Generally speaking this has mostly been applied in combat situations, deflecting an element being used against the mage and redirecting it back at the original caster in a different form. Given the core nature of the magic, the mage utilizing it needs to have experience in both the element’s starting form and the ending form.
Spells:
- (Sucking/Expelling) Vortex: Sucking Vortex: The user summons up a tornado with them at the center. The wind is strong enough to pull things that aren’t secured in from up to twenty feet away and can be maintained with concentration.
Expelling Vortex is the inverse of Sucking Vortex. User creates a tornado of wind that pushes out from their palm. Lasts for only a few moments but has enough force to launch someone a few dozen feet into the air or just sending them tumbling backwards. Mostly useful for quickly knocking someone away from user.
- Aeria Dome: The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears.
- Calamitous Lightning: The user rushes at the target and releases a large burst of lightning from their fist as they strike, sending the energy into the target at point blank range.
- Lightning Strike: The user raises their hand over their head and summons up a large ball of electricity. The user then directs the electricity with the hand they had raised, effectively turning the ball of electricity into a highly charged bolt of lightning.
- Razor Bolts: The user crosses their arms over their chest and summons up lightning around their body. Uncrossing their arms shoots dozens of bolts of lightning out from them, striking anything in their path that can cut or pierce objects as if the bolts of hot energy were hot blades.
- Firestorm: User summons up fire and heat around them. The fire starts spinning into a whirlwind as it builds into the sky. Clouds will start to form overhead, resonating with thunder and streaks of lightning. Upon calling out the spell’s name, the whirlwind of flames and heat will expand from around the user up to 100 feet away from them at the center. Bolts of lightning will rain down from the clouds. The tornado of flames can be powerful enough and hot enough to caution others from approaching, but does not prevent it. The spell is a taxing combination of the three elements; users advised to use sparingly, and cannot use other spells while this is charging.
- Flame Cannon: User generates balls of fire in both their hands then brings them together, aimed in a direction they wish to shoot the flames. The flames shoot out with such force as to knock the target back with great force and injure them from both the impact of the attack and the heat of the flames.
- Burning Fist: User summons fire around their fist, and uses it to punch the target with great force.
- Flame Tornado: By spreading their arms and summoning up fire in front of them, the user then pushes their arms outward in front of them and launches a swirling vortex of hot air at their target. This tornado can toss lightweight debris into the air and light easily ignitable objects on fire; it can do a lot of damage both from the intense heat and sending the target into the sky, which will cause them to fall back to the ground when the tornado dissipates and create its own problems if the target cannot slow/stop their fall or cushion their landing.
- Elemental Conversion: (element) to (element): Difficult to use, harder to master - this spell allows the user to redirect an element while converting it into another element. The further from the base element the attack is converted, the more difficult it is to do and the more magic it takes to convert it.
Magic Rank: S
Equipment: Buckler - Holder magical Shield (wristband that expands into a shield. Can take a single heavy hit or a few milder hits before the item needs to recharge.) Knuckle Dusters - normal metal knuckle dusters to help him land a harder hit without magic
Strengths: Determined: Whether it’s trying to learn a new magic, or trying to solve a problem, once he puts his mind to something, Kaden isn’t willing to let anything get in his way to accomplish it. He puts his whole self into any undertaking, and doesn’t let anyone stop him from achieving his goal.
High Endurance/Combat Training: A lot of magical prowess allows him to keep using magic and use stronger magic than others might expect from him, but it isn’t everything to a fight. Kaden has trained a lot to be able to continue fighting after he’s used up his magic. The training wasn’t just to be able to fight without his magic, but to take a hit and keep going. Oh, it hurts, but you gotta ignore the pain and keep going to get the job done - and that’s what he learned to do.
Creative: Whether it’s a matter of finding a solution to a problem, or just ways to kill time, Kaden doesn’t usually do things the way most people might approach a problem. He’s more apt to improvise in a fight than come up with a steadfast plan. But it’s not just combat. He secretly is quite fond of drawing and if there’s nothing happening there’s a chance he might be found hanging out in a garden or park drawing or painting instead of trying to pick up his next bedmate.
Helpful: It might not look like it, but he does like helping others out. As much as he loves to fight, if he realizes someone’s looking to get stronger, he’ll be the one offering to train more with them. His bits of encouragement might not come off as...well...nice or encouraging, but sometimes it’s just because he knows more about how to be a dick than an actual nice person.
Weaknesses: Egotistical/Overconfident: It isn’t enough that he is strong. He hasn’t met a task he hasn’t been 100% sure he could accomplish. It does happen to mean losses hurt more than they should when he fails, but it also means he’ll keep fighting even when better sense says not to. It’s what drives him in a fight, and most of why he’ll keep pushing himself until he can’t move any more.
Inattentive ADHD: Kaden’s attention is fleeting at best. When it comes to a fight he can stay focused, but when the excitement is low he has trouble staying on task. His mind drifts often, especially when it comes to complicated things. If someone expects him to be able to follow a plan, they’re better off expecting him to improvise his part and just calculate for what he might do instead; any plan that involves him following it will be abandoned after the first part.
Ruthless: He likes to think it takes a lot to ruffle his feathers, but that might just be because he expects people to not take his insults to heart and thus doesn’t take anything anyone else says to heart. The same cannot be said for actions. If someone tresspasses against him or his, he will seek retribution 100 fold. Getting on his bad side is a mistake people make only once.
Fearless: Some call it a good thing, but most that have seen someone that is truly fearless know it's not. Kaden doesn’t seem to have anything he’s afraid of, or at least doesn’t act like he does. He will run headfirst into a fight if no one has a better idea to start it, and is willing to throw himself in the way of a hit so someone else won’t take it. Deep down, it’s because he isn’t afraid of what might happen to him. It’s what might happen to someone else if it’s not him that scares him. If he isn’t the one to die, it means someone else is - and that’s not acceptable. So he puts on the front and is willing to do the dirtiest stuff, take the worst blows, if it means nothing bad will happen to someone else.
Personality: First and foremost, he’s a cocky bastard. That’s not to say he’s not a nice guy or thoughtful, but he is arrogant when it comes to a lot of things, and most things turn into a competition for him. Most times he’s looking for something fun to do, which can typically involve flirting or picking fights or even both at the same time. He loves to socialize, but on his terms. He has a short attention span if something boring is going on and is prone to wandering off in search of something more interesting to do. Following that up, he’s a massive flirt, looking to chat it up with really any female; he’s not too picky when it comes to physical appearance and more looking for a challenge or someone with a sense of humor/fun edge to her.
If you can get past the cocky exterior, he is a decent guy...some of the time. He does genuinely care about those in his guild, and doesn’t like to see harm come to anyone that either can’t handle it or doesn’t deserve it. On a mission, it means letting himself get distracted to keep some of the weaker fighters safe. Around the guild, it’s trying to play off that he’s an asshole instead of giving a damn about anyone on a personal level. If people knew he had a soft spot, it could be exploited - at least that’s what he wants to convince himself because it's what makes some of the more powerful Saints so dangerous.
History/Bio: Life was weird for him. He knew growing up that the people taking care of him were his aunt and uncle. He only saw his father when missions brought him that way. Which sparked a desire to learn when he was old enough to get licensed to practice magic. Every time his father stopped by, he’d insist on being able to train a bit more. Until he was ten and his father finally relented to the fact the kid had potential, and brought him to his home in Oshibana. There, he was able to get more training, and get better training. A lot of that training was just him harassing others into fighting him so he could get tougher, but he also started experimenting with magic.
He started applying for Steel Hydra, to be in the guild with his dad, when he was 12. After months of the other mages teaching him just how unskilled he was - and him getting better at fighting and stronger at magic in the process - he finally got accepted at 14. He hadn’t thought twice about joining the guild. It was perfect for a stepping stone - two wizard saints, and plenty of missions to hone his skills. It was the fact he was always being compared to his father - not as strong, not as smart - that kept egging him on to take the tougher missions, to keep learning to be better.
He transferred to the hall based in Crocus when he was 17, after being able to afford his own place and hoping to find his own niche that didn’t have him still in his father’s footsteps. That was where his Conversion magic came into play. After learning to merge elements - Firestorm - he began to experiment in crossing them. It gave him some separation from his father’s skill but not enough for him to be happy.
Then he heard about the nothing guild from Crocus that destroyed a dragon. A DRAGON! Something he hadn’t been allowed to take for a mission in Steel Hydra because he wasn’t a slayer. This “traditional guild” was going to be his ticket to being noticed. So he decided to resign from Steel Hydra to join up with this new guild and see what they had to offer.
Extra: He has a few scars that he likes to show off and tell people the stories of how he got it.
He aspires to be a God of Ishgar - screw just being a Saint.
Guild Mark Location: Left side, just above hip, Dark Red
Magic Type: Elemental Magic; Elemental Conversion.He has one spell for elemental conversion, it's like a mager magic the potential is almost limiteless Elemental Conversion is a transmutation magic that Kaden has been working on. At its core, the magic utilizes the mage’s ability to - as the name implies - convert an element into another element. Generally speaking this has mostly been applied in combat situations, deflecting an element being used against the mage and redirecting it back at the original caster in a different form. Given the core nature of the magic, the mage utilizing it needs to have experience in both the element’s starting form and the ending form.
Spells:
- (Sucking/Expelling) Vortex: Sucking Vortex: The user summons up a tornado with them at the center. The wind is strong enough to pull things that aren’t secured in from up to twenty feet away and can be maintained with concentration.
Expelling Vortex is the inverse of Sucking Vortex(I see what you did there). User creates a tornado of wind that pushes out from their palm. Lasts for only a few moments but has enough force to launch someone a few dozen feet into the air or just sending them tumbling backwards. Mostly useful for quickly knocking someone away from user.
- Aeria Dome: The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears.
- Calamitous Lightning: The user rushes at the target and releases a large burst of lightning from their fist as they strike, sending the energy into the target at point blank range.
- Lightning Strike: The user raises their hand over their head and summons up a large ball of electricity. The user then directs the electricity with the hand they had raised, effectively turning the ball of electricity into a highly charged bolt of lightning.
- Razor Bolts: The user crosses their arms over their chest and summons up lightning around their body. Uncrossing their arms shoots dozens of bolts of lightning out from them, striking anything in their path that can cut or pierce objects as if the bolts of hot energy were hot blades.
- Firestorm: User summons up fire and heat around them. The fire starts spinning into a whirlwind as it builds into the sky. Clouds will start to form overhead, resonating with thunder and streaks of lightning. Upon calling out the spell’s name, the whirlwind of flames and heat will expand from around the user up to 100 feet away from them at the center. Bolts of lightning will rain down from the clouds. The tornado of flames can be powerful enough and hot enough to caution others from approaching, but does not prevent it. Spell takes a couple minutes to complete from start to finish, and is a taxing combination of the three elements; users advised to use sparingly.
- Flame Cannon: User generates balls of fire in both their hands then brings them together, aimed in a direction they wish to shoot the flames. The flames shoot out with such force as to knock the target back with great force and injure them from both the impact of the attack and the heat of the flames.
- Burning Fist: User summons fire around their fist, and uses it to punch the target with great force.
- Flame Tornado: By spreading their arms and summoning up fire in front of them, the user then pushes their arms outward in front of them and launches a swirling vortex of hot air at their target. This tornado can toss debris weighing less than 10 pounds into the air and light easily ignitable objects on fire; it can do a lot of damage both from the intense heat and sending the target into the sky, which will cause them to fall back to the ground when the tornado dissipates and create its own problems if the target cannot slow/stop their fall or cushion their landing.
- Elemental Conversion: (element) to (element): Difficult to use, harder to master - this spell allows the user to redirect an element while converting it into another element. The further from the base element the attack is converted, the more difficult it is to do and the more magic it takes to convert it.
Magic Rank: S
Equipment: Buckler - Holder magical Shield (wristband that expands into a shield. Can take a single heavy hit or a few milder hits before the item needs to recharge.) Knuckle Dusters - normal metal knuckle dusters to help him land a harder hit without magic
Strengths: Determined: Whether it’s trying to learn a new magic, or trying to solve a problem, once he puts his mind to something, Kaden isn’t willing to let anything get in his way to accomplish it. He puts his whole self into any undertaking, and doesn’t let anyone stop him from achieving his goal.
High Endurance( ͡° ͜ʖ ͡°)/Combat Training: A lot of magical prowess allows him to keep using magic and use stronger magic than others might expect from him, but it isn’t everything to a fight. Kaden has trained a lot to be able to continue fighting after he’s used up his magic. The training wasn’t just to be able to fight without his magic, but to take a hit and keep going. Oh, it hurts, but you gotta ignore the pain and keep going to get the job done - and that’s what he learned to do.
Creative: Whether it’s a matter of finding a solution to a problem, or just ways to kill time, Kaden doesn’t usually do things the way most people might approach a problem. He’s more apt to improvise in a fight than come up with a steadfast plan. But it’s not just combat. He secretly is quite fond of drawing and if there’s nothing happening there’s a chance he might be found hanging out in a garden or park drawing or painting instead of trying to pick up his next bedmate.
Helpful: It might not look like it, but he does like helping others out. As much as he loves to fight, if he realizes someone’s looking to get stronger, he’ll be the one offering to train more with them. His bits of encouragement might not come off as...well...nice or encouraging, but sometimes it’s just because he knows more about how to be a dick than an actual nice person.
Weaknesses: Egotistical/Overconfident: It isn’t enough that he is strong. He hasn’t met a task he hasn’t been 100% sure he could accomplish. It does happen to mean losses hurt more than they should when he fails, but it also means he’ll keep fighting even when better sense says not to. It’s what drives him in a fight, and most of why he’ll keep pushing himself until he can’t move any more.
ADD: Kaden’s attention is fleeting at best. When it comes to a fight he can stay focused, but when the excitement is low he has trouble staying on task. His mind drifts often, especially when it comes to complicated things. If someone expects him to be able to follow a plan, they’re better off expecting him to improvise his part and just calculate for what he might do instead; any plan that involves him following it will be abandoned after the first part.
Ruthless: He likes to think it takes a lot to ruffle his feathers, but that might just be because he expects people to not take his insults to heart and thus doesn’t take anything anyone else says to heart. The same cannot be said for actions. If someone tresspasses against him or his, he will seek retribution 100 fold. Getting on his bad side is a mistake people make only once.
Fearless: Some call it a good thing, but most that have seen someone that is truly fearless know it's not. Kaden doesn’t seem to have anything he’s afraid of, or at least doesn’t act like he does. He will run headfirst into a fight if no one has a better idea to start it, and is willing to throw himself in the way of a hit so someone else won’t take it. Deep down, it’s because he isn’t afraid of what might happen to him. It’s what might happen to someone else if it’s not him that scares him. If he isn’t the one to die, it means someone else is - and that’s not acceptable. So he puts on the front and is willing to do the dirtiest stuff, take the worst blows, if it means nothing bad will happen to someone else.
Personality: First and foremost, he’s a cocky bastard. That’s not to say he’s not a nice guy or thoughtful, but he is arrogant when it comes to a lot of things, and most things turn into a competition for him. Most times he’s looking for something fun to do, which can typically involve flirting or picking fights or pulling pranks/being a hooligan or even all of them at the same time. He loves to laugh and socialize. He has a short attention span if something boring is going on and is prone to wandering off in search of something more interesting to do. Following that up, he’s a massive flirt, looking to chat it up with really any female; he’s not too picky when it comes to physical appearance and more looking for a challenge or someone with a sense of humor/fun edge to her. If you can get past the gruff exterior, he is a decent guy...some of the time. He does genuinely care about those in his guild, and doesn’t like to see harm come to anyone that either can’t handle it or doesn’t deserve it. On a mission, it means letting himself get distracted to keep some of the weaker fighters safe. Around the guild, it’s trying to play off that he’s an asshole instead of giving a damn about anyone on a personal level. If people knew he had a soft spot, it could be exploited - at least that’s what he wants to convince himself because it's what makes some of the more powerful Saints so dangerous.(We all know he has a soft spot) (What gruff exterior, he's not even as distant as Zenith, this guy is a fucking cocky hooligan) History/Bio: Life was weird for him. He knew growing up that the people taking care of him were his aunt and uncle. He only saw his father when missions brought him that way. Which sparked a desire to learn when he was old enough to get licensed to practice magic. Every time his father stopped by, he’d insist on being able to train a bit more. Until he was ten and his father finally relented to the fact the kid had potential, and brought him to his home in Oshibana. There, he was able to get more training, and get better training. A lot of that training was just him harassing others into fighting him so he could get tougher, but he also started experimenting with magic.
He started applying for Steel Hydra, to be in the guild with his dad, when he was 12. After months of the other mages teaching him just how unskilled he was - and him getting better at fighting and stronger at magic in the process - he finally got accepted at 14. He hadn’t thought twice about joining the guild. It was perfect for a stepping stone - two wizard saints, and plenty of missions to hone his skills. It was the fact he was always being compared to his father - not as strong, not as smart - that kept egging him on to take the tougher missions, to keep learning to be better.
He transferred to the hall based in Crocus when he was 17, after being able to afford his own place and hoping to find his own niche that didn’t have him still in his father’s footsteps. That was where his Conversion magic came into play. After learning to merge elements - Firestorm - he began to experiment in crossing them. It gave him some separation from his father’s skill but not enough for him to be happy.
Then he heard about the nothing guild from Crocus that destroyed a dragon. A DRAGON! Something he hadn’t been allowed to take for a mission in Steel Hydra because he wasn’t a slayer. This “traditional guild” was going to be his ticket to being noticed. So he decided to resign from Steel Hydra to join up with this new guild and see what they had to offer.
Extra: He has a few scars that he likes to show off and tell people the stories of how he got it.
He aspires to be a God of Ishgar - screw just being a Saint.
(All in all, confusing but very nice character even if he took the last S spot, uh just clear up the things we wanted to talk about Discord)
Name: Edward Yulestarian Age: 28 Guild Mark Location: Back of neck.
Magic Type:
Out of Sight, Out of Mind, A magic that allows the user to go completely unnoticed (sound and sight). This magic is not be confused with invisibility, as he does not become invisible. This magic simply makes it so no one around him acknowledges his presence, even if he is standing right beside them, as if he doesn't even exist. (The caveat is that for this magic to work, people can't see him when he initially activates the magic. So if he were to activate the magic in front of someone in one room, that person would still see and hear him, but the person in the other room who did not see him activate the magic would not be able to see or hear him when he enters the room.)
Eye Magic, A magic that allows the user to perform various magical feats with their eyes.
The Switcheroo, A magic that allows the user to swap the position of two inanimate(non-living) objects instantaneously so as long as the other person doesn't see them doing it. (So basically, he cannot swap anything if someone is looking at him.)
Eye Magic
X-ray Vision: This spell allows Edward to see through solid objects. This not to be confused with Heaven's Eye (which also allows the user to see over long distances. This magic dos NOT.)
X-Blast: This spell allows Edward to shoot powerful beams and blasts of magical energy from his eyes. (This is his only true form of offensive magic.)
Magic Rank: A Equipment: Fake Gold Coins: He always carries many of these with him, in case he needs to quickly "switcheroo" something.
The Hologram Ring for Lovers: This is a magic ring that creates a static hologram of the person that the wearer loves the most. (This ring is very special to Edward, as he received it as a gift from his lover, Dove)
Strengths: Swindler/Gambler/Thief; A gambler and thief with a knack for trickery and misdirection, his magic lends itself well to his capabilities as a swindler. He tends to target rich people especially.
Clever; Edward is a creative and quick thinker, able to think perceive a situation and formulate clever ways to solve them. Because of this aptitude, he can be very resourceful.
Generous; Despite his seemingly "slimy" nature due to being a gambler, thief, and swindler, Edward is quite like Robin Hood, always looking out for the little people and giving to those less fortunate. Much of what he gains from gambling, thieving, or swindling, is given to the poor.
Street-Fighting; His time living in the slums and streets of Crocus taught him a thing or two about needing to be able to defend if yourself if someone gets a little handsy.
Weaknesses: Dove Middleton; He's never really had any weaknesses that were really obvious. But his love for Mr. Middleton is definitely his achilles heel.
Risk-Taker; Sometimes he can be a risk taker, which can have negative consequences if his miscalculations turn out wrong.
Illiterate; Because he grew up in the streets and slums of Crocus, never attending school or having any true parental figures or guidance, he never learned how to read. He just started learning how to read as an adult, slowly but surely. Nonetheless, this means he has far below-average reading capabilities.
Personality: This street-savy scalleywag knows a thing or two about working a system. He's a secretive and resourceful man with a penchant for thieving, cheating, and generally working as an undercover rebel against the affluent who dominate his city. Edward for all intensive purposes, is a good man though. Charming and clever, he's got a good heart and looks out for the little people more than anyone else he knows. He just does so by conning old rich people, stealing from their homes, and gambling (cheating of course). He's a bit like Robin Hood in this way. This trickster Has a drive to give to the poor and less unfortunate, but this kind of overrides his less than noble means of achieving such admirable endeavors. Despite his debonair facade, he's actually really guarded and gives little about himself or his past. He's cordial to most, but trust very true. His trust must be earned. But he is the type to always give someone a chance. But he's lived a tough life in the slums and understands that chances run thin very quickly. He may seem cool and collected, but don't cross him. He is notoriously spiteful and petty when you wrong him. He tends to only show his lovelier side when he is around Dove. This mysterious beauty is Edward's achilles heel.
History/Bio: The Yulestarians are a family that originates from Crocus that has always been tragically poor. Tucked within the mucky slums of the city was where Edwards life began, with he and his many many siblings and his parents who struggled to make ends meet for all of them. As he youngest child of the Yulestarians, his older siblings moved out long before he was even an adolescent. They all went about their separate ways, though most of them remained poor and were unable to accomplish much in life. Edward despised seeing his family in such a condition. In fact, he hated seeing so many communities impoverished while the rich sat in their mansions and did little to help those who were not in a position to help themselves.
When he turned 16, that was when he took matters into his own hands. It began with small things. Pickpocketing tourist who wanted that real "slum" experience, conning rich people with fake "rare" trinkets, switcheroos that would go completely unnoticed until the person got home and realized their money had been replaced with a wad of tissue. This went on for a while, but ultimately proved to ineffective and not efficient enough to sustain his parents, who were coming closer to eviction after his mother fell ill and was no longer able to work. His father's profession was not enough to maintain even their piss poor living conditions.
While working the streets as a petty thief and swindler, he came across effeminate young fellow named Dove. This poor bird looked so out of place in the slums of Crocus. He wore the clothes of the richfolk, but they were dirty, torn, and bloodied. Using his magic, Edward secretly watched him for several days and nights, following him around the slums of Crocus, hidden within the veil of an existence that even Dove's life magic couldn't sense. But the more he followed this young man around, watching and admiring him from a distance, his delicate face, his sharp blue eyes, his long wavy hair like golden silk; it was safe to say that Edward was becoming enamored with someone who he'd never even spoken to before. This person didn't even know of his existence.
But that wouldn't last long. On one particular night, Edward followed Dove out of the city proper and to the nearby riverbend, where he watched, in secret, the young Dove disrobe and enter into the cold river waters. Or so he thought. Out here, where he was the only person around, Dove's life magic could sense his presence, even while under the veil of hidden magic. And so it was on this moonlit night by the riverbend that they met and became friends. For several years after, Edward had took Dove under his wing, protected him and helped him to survive. And eventually, as these things sometimes happen, they fell in love. They were even more inseparable than ever before, completely bewitched by one another.
Unfortunately, their love would taken a peculiar turn when Dove started working as a companion to rich patrons, was getting featured as a model in Sorcerer Magazine, and became famous and popular within the world of rich elites for his beauty and mysterious aura. Eventually, they'd part ways. Edward would work as a professional swindler/gambler/thief for various guilds, earning enough to eventually move into a decent place where he could move his parents in with him. After this stint of illegal work, he would eventually seek more legal employment by joining a guild (Fenixtear that is). But it is not an easy feat to completely escape our past. Fragments of his past lingers, especially those pertaining to a certain blonde beauty. He has never been able to remove the young man from his mind. He still all these years later, he looks at the hologram of his lover with unwavering love and hope; the little Dove from the slums. Will the stars align for them again?
Extra: He's gay and has a habit of twirling his mustache. That's all.
Dove Middleton
The NPC Sheet for Edward's Lover, ready for review.
The user is able to detect the energy and presence of the living, making them a sensor. It's possible for them to sense through inanimate objects and from far distances. The user can also locate anything that contains Ethernano.
The Jeweled Egg
The origins or contents of the egg are unclear, though he believes he's had it his entire life. However, it appears to be some kind of holder magic, because Dove seems to be able to move objects around with his mind whenever he is holding onto it, so he almost always keeps the egg with him.
Description
When he woke up, he found himself in a rather large bed, in a rather lavish room, in a rather excessively large mansion, and in his hands, a strange jeweled egg. He was 10 years old and had no recollection of his beginnings before this point, though his caretakers, the wealthy Mr. and Mrs. Middleton of the wealthy plantation-owning Middleton family, assured him that all was taken care of and that he would be safe and sound from now on. Though his origins remained a mystery, the latter of what his caretakers had said was true. And so for the next several years, he lived peacefully under the care of the aging Middleton couple, until an incident left them and nearly the entire Middleton family and in-house staff dead and the mansion burned to the ground.
His magic had allowed him to detect the assassins and escape capture, but it was not enough to save his adoptive family from their bloody demise. On the run and fearful for his life, he eventually ended up in the burrows of Crocus, hungry, bloodied, and dirty. While struggling to survive in the slums of the city, he eventually met Edward Yulestarian, a "street rat" like himself who was much more sly and clever. Taken under his wing, they survived the city streets together as young teenagers, and eventually fell in love. However, their time together would take a peculiar turn when Dove, who was working during this time as a Companion to paying patrons, became famously popular and well-known throughout Crocus for his unique beauty and mysterious personality, and was offered an opportunity of a lifetime. He'd never have to go hungry again.
And so, one thing led to another and the lovers departed from each other. Over the next several years, Dove worked as a model for Sorcerer Magazine and as a companion to many different rich clientele, learning many different things from them, like how to use his magic for combat. Some treated him well, others treated him very poorly. Yet through all the pain that his profession caused, he was able to eat what he wanted and buy what he wanted and live a life reminiscent of his time with the Middletons, whose surname he would eventually adopt as his own. But still, he couldn't remove the image of Edward Yulestarian from his mind, that dashing sly devil who taught him how to survive no matter what life threw at him. His heart wallows in the void between his past and future, unable to let go of his lover. Upon the rooftop of his new patron's mansion (Karlomane Karling), with a koi fish tattoo on his upper back, he looks out to the distance, wistfully, longingly, and his profile can only be described as crestfallen and beautiful.
Name: Tone Soretto Age: 20 Guild Mark Location: Right shoulder, colored blue Magic Type: Meteor Dragon Slayer Trained by the Meteor Dragon, Bothynus, Tone is a practitioner of Dragon Slayer magic. Meteor Dragon Slayer magic is a form of Fire magic where the user predominantly creates jets of fire from their limbs to increase mobility, damage, and to even fly. The flames, while generally smaller and more focused than its Fire Dragon Slayer cousins, are hotter and burn a blue-ish white. This style creates less broad destruction and more focused damage. Spells:
Even without his spells, Tone is an expert at martial arts and practices a style known as Meteor Fist. Taught to him by his father, this martial art focuses heavily on striking but also includes grappling and kicking techniques. The philosophy behind it is using explosive energy to attack relentlessly and end a fight quickly, thus it has little in the way of defensive techniques aside from basic blocking. It can be very stamina intensive, especially during a rush of attacks.
Meteor Dragon's Crashing Fist Tone cloaks his fist in his flames while propelling himself forward with jets of fire on his legs and arms. The added momentum in the gap-closer adds more power to the following punch, which itself shoots a small jet of flame briefly. A simple technique with a lot of power and speed, easily capable of surprising foes and ending fights in one blow. Meteor Dragon's Claw Much like the Crashing Fist, only it ignites his lower leg and results in a kick rather than a punch. Similarly effective and comparable in both speed and power. Meteor Dragon's Breaching Horn Another technique similar to Crashing Fist, but instead resulting in a headbutt rather than a punch. This technique can be performed even faster due to improved aerodynamics but has less room for course-correction during the charge. Meteor Dragon's Roar A breath attack that functions almost like a laser, Tone releases a massive jet of flame from his mouth. It is fairly narrow and its range is more limited than other Dragon Slayers' similar techniques, but the heat from this jet is very intense and a direct hit deals incredible damage. This technique can also be adjusted, allowing Tone to swivel the attack and strike foes who may have dodged the initial burst of flame. Meteor Dragon's Falling Star Tone will set his hands ablaze and grab his opponent before rocketing off into the sky. His hands will continue to burn his foe until he decides to let go, dropping his enemy from whichever height he determines and letting gravity do the work for whatever happens next. Meteor Dragon Secret Art: Apocalyptic Meteor Strike Tone covers himself in his flames and grapples a foe before shooting up high into the sky, burning his foe the entire way. After reaching a sufficient altitude of his choice he turns around and begins rocketing back to the ground, further propelled by gravity for even greater speed and power. He then crashes into the ground with his foe, releasing tremendous energy and causing incredible damage and devastation to the impact zone.
Magic Rank: A Strengths: Powerhouse With practice comes strength, thus Tone has managed to become very strong. His magic is capable of severe damage and his physical might is equally impressive. Martial Arts With practice comes skill, so Tone has become quite adept at hand-to-hand combat. His sharp reflexes and killer instinct make him a menace in close quarters before his magic is even accounted for. Determination With practice comes focus, therefore Tone has effective concentration. When he sets his mind to a task he makes absolutely sure to complete it to the best of his abilities. Weaknesses: Front Loaded His explosive strength and power comes at a cost and his magic reserves simply cannot sustain it for extended periods. Tone will tire himself out fairy quickly in combat when he uses his magic. Too Focused Once he sets his mind to something he will focus on it relentlessly, leaving him prone to missing details and ignoring other people. Low Emotional Intelligence Not only is Tone not very good at regulating his own emotions, he isn't very good at identifying emotions in others. This ties into his focus issues where he simply won't realize someone is sad, mad, etc. Personality: A fairly straightforward and no-nonsense guy, Tone likes to have goals to work towards and take things on a step-by-step basis to achieve them. His primary goal is to find and rescue his brother, thus all else comes second to this objective. He can be very friendly and amiable but even his other relationships will be sidelined for his personal quest. While perfectly willing to settle things without violence he is very confident in his abilities and is equally willing to solve his problems with his fists. He's far from arrogant though because he's very aware of his weaknesses and will make deliberate efforts to compensate. He isn't immune to anger but it is generally reserved for things pertaining to his family, such as any insults or snide jokes. History/Bio: The Soretto family has lived for many generations alongside Bothynus, the Meteor Dragon, in the land of Bosco. Tone, along with his younger brother Pitch, were trained by Bothynus in the Dragon Slayer arts and their father, Treble, trained them in martial arts. For Tone his purpose in life was very clear: protect the aging Bothynus so that he could continue to carry on his secrets and history for generations to come. And all was well and simple in his life until the day Draco Clamor arrived. The dark guild raided the mountain they called home, ultimately killing most of the Soretto family and kidnapping Pitch. They tried to negotiate with Bothynus for him to join but he refused and was ultimately dealt a mortal blow before Draco Clamor left. In the aftermath only an injured Tone and crippled Treble remained, along with the dying Bothynus. The dragon requested that Tone not act on his grief and rage, that he remain in Bosco with his father and rebuild. There was no guarantee his brother wouldn't be killed and a life of revenge would be a life wasted. He tried his best to abide by the dragon's dying wishes but his drive for revenge and rescuing his brother was simply too great. Once his father recovered and was no longer in critical condition, Tone left the mountain to travel to Fiore where the dark guild came from. He has been searching in Fiore for almost a year now, struggling to survive out in the real world and struggling to find even the slightest bit of information about Draco Clamor. It was at this point that he realized he needed to join a guild to at least make ends meet, but the first guild he tried to join was the famous one by Crocus: Black Curtain. They denied him because the interview process brought to light that Tone was too focused on his own goals for their liking. This "defeat" left a sour taste in his mouth but he soon discovered that there was another nearby guild in Crocus known as Fenixtear. He found Fenixtear much more accepting and understanding of his plight and made himself at home. The rumors that they killed a dragon bothered him a little but at least it meant they were tough and could surely help him on his journey. That is, if he could even continue on his quest at all. But in the meantime he's made some new acquaintances and hopefully friends, so at least he's no longer alone. Tone knows that he needs to get stronger, if his last encounter with the dark guild was anything to go by, and the wizards here will be just perfect for helping him with that...
This will be my secondary character. I have reviewed him and approve him. Fair and balanced.
Currently a member of Black Curtain, Markovis is the father of recent inductee to Fenixtear, Kaden Penderghast. He is a rather stoic individual, who sees little point in wasting words when action will do. He prides resilience and resolve over endurance and strength, and only wishes to see the best for himself and his son. It’s why he has difficulty showing approval over the amazing feats Kaden has done and accomplished in such a short time - surpassing what he’d done in the same timeframe.
His current stint in Steel Hydra isn’t his first. Markovis had a drive to get better at magic when he was young and his father used it as part of a small crafting guild. Of course, like his son and himself, he and his father had a gift for different magics. His father saw the potential in his use of Darkness Magic and sent him off to train with a friend to get better. Markovis didn’t think twice about the opportunity, and it was to be many years before he came back home. The first was when he was 15, after he joined Steel Hydra and had a job that brought him to the village. So began a tradition of every year getting at least one job that brought him close to home to visit.
His power improved greatly, constantly working to get stronger and get more jobs. His name gaining renown earned him the attention of Black Curtain, and an offer to join when he was 21. It was another offer he didn’t hesitate to take. It was on a mission for Black Curtain that he ended up coming across a woman that would happen back into his life a little under a year later - when he was 24 - with a responsibility neither were prepared for but he wasn’t going to refuse.
Markovis wasn’t exactly fatherhood material then. Not that he is now, but he did try his best while he and Kaden were more intrinsically part of each other’s lives. So, when he had this baby thrust upon him with little desire for further contact from the mother, he turned to his family. His older sister had married off and they were doing well enough that they agreed to help take care of the baby. The tradition of visiting at least once a year continued for several years, until his family made sure to note Kaden’s growth in magic, and his budding determination to be strong like dad.
It wasn’t until Kaden was 9 that he realized he needed to get safer work, where he could take over being supportive of his son’s growth. So he quit Black Curtain and went back to working for Steel Hydra. When he was thoroughly established once again and steady, he had Kaden move in with him and started overseeing his development. All the while he grew in strength, and watched his son’s determination to follow his steps of growing stronger as well. He tried, through it all, to be a good father but it appeared to only look like judgement to many - as he was told - and attempts to do better than that, such as taking Kaden on missions far too dangerous for the boy and any of his younger guildmates, seemed to help with that.
When Kaden left for Crocus, it wasn’t really discussed as to why. Markovis knew - he’d seen it in the way others spoke to his son, which he didn’t pay mind to since it seemed to help drive the boy to do bigger and better magic - it had to do with him and his shadow. They left on relatively good terms, even exchanging calls every so often. It didn’t take long for Steel Hydra to feel too small for him. The jobs were easy and safe for him - there was no challenge - and he didn’t need that any more.
Two years ago, the wizard reached back out to Black Curtain, and rejoined. He has made even more of a name for himself since he last was in the guild, and caught the attention of stronger bodies within the nation. For now, he’s content with his work...but opportunity to grow and improve further - to showcase his strength - is always out there.
Barrier Magic- A defensive type magic that allows the user to form protective magical energy in varying shapes, size, thickness and durability and more advanced users are even capable of altering their texture and creating more complex barrier structures. The strength of the barrier varies and depends on the user along with whether the user simply forms them through the mind and concentration while more reliable barriers are created by specially made seals on or around the designated location. Master barrier mages have found even instilling seals over their body enhances their durability and capabilities of creating more and even more so by using blood enriched in ethernano to further boost their strength. By placing barrier marks on the body allows for greater control and reliability but using spells with these active uses up the user's magic power more than the other methods and is normally used in difficult situations or when mastered enough to be able to use less mana to create and maintain. Using blood as expected comes with the risk of bleeding though small samples or writing seals in blood add short-term boosts or has the risk of being easier to scrub away the blood created seals on locations. The strength and durability of the barrier will be indicated by the established color classes. (Menzai is currently up to red level while use of his ethernano rich blood and seals pushes up to purple)
(Barrier Classes color-White->Blue>Green>Red>Purple>Orange>Gold) The strength of the barrier as example- White: The weakest and flimsist of barriers normally only able to take minor small hits and attacks like regular attacks from non magic users. Blue: Subpar barriers that can handle attacks from non-magic type weapons and attacks while handling a bit of stress. Green: Where Barrier becomes stable and can start withstanding attacks of magical nature in magic attacks or weapons though normally doesn't last long. Red: The barrier class that barrier mages aim to reach as red barriers is when they are skilled enough to create very solid and stabilized barriers that can withstand a lot of moderate types of magical attacks and magical weapons. Purple: Reaching the level of expert with barriers that are highly flexible and strong that can start handling assaults of big or condensed types of magic. Orange: Upon the mastering of barriers that so few have reached with barriers capable of withstand highly destructive levels of attacks magical and non magical and can resist against types of magic normally able to bypass like time and space and magic nullification to a certain degree. Gold: A class that less than 5 has been reached with a barrier capable of taking onslaughts of extreme class attacks and highly resists the usual bypasses greater than orange but unlike other classes uses much more magic to use and maintain. Being nigh unbreakable but for the most deadly of attacks.
Spells
Barrier Texture changes- Rubber: Gives the barrier a rubbery texture that allows it to take in attacks and after weakening them bounce them back though not at the level of rebound barrier.
Fabric: Gives the barrier a soft fabric texture like wool made for lessening impact. Good for someone falling or to carry something delicate. Sandpaper: Gives the barrier a rough texture like sandpaper made to work on a trapped or pinned target/enemy who are resisting too much.
Spike: Less a texture and more add-on to the barrier creating sharp spikes on either the inside or outside for protection or to inflict damage. Works well in tandem with compression barrier though uses up twice the amount of mana.
-Bubble Barrier: Creates a small bubble barrier around the user to withstand physical and magical attack. Mainly an emergency skill to protect against sudden attacks. The barrier symbol etched on the underside of his left arm allowing near instant use as long as the user notices or senses the attack in time. Can also etch/draw the symbol on others to form the bubble around though have to be within a proximity of 25 feet of the user to activate or stay maintained. Unlike on him the bubble barriers do not last long on the others with markers and normally takes one or two hits as it is meant for emergency cases as it can activate instantly to protect against an attack that is sudden or unavoidable as the strength of the barrier depends on the colored class.
-Wall Barrier: A rectangular wall barrier of 5 inches thickness that can be drawn up in front of the user or on set locations that markers or tags are set to block an attack or to activate as a trap to surprise and stun an enemy. Does not require set markers and can be called and formed in the spaces of the surrounding area of the user. Can be formed nearly instantly though larger sized walls can take several seconds. Does not require markers to be set and one of the few types that aren't static and be moved.
-Multi Layered barrier: Creating a stack of wall barriers to withstand vicious and piercing type attacks though stacking more than the user is able to handle makes the later layers flimsy and weaker and thinner. Can be done with most barrier types At current level capable of stacking up to five.
-Cube Barrier: Summons up a cube shaped barrier of varying sizes depending on the amount of magical power is infused into it. Can be used wrap around allies to protect against physical and magical attacks or summoned by set markers tags to envelope enemy and targets to entrap them. Requires markers on set locations to form making it static(can't not be moved unless the entire area, markers included are affected and moved) The more markers set up the more durable the barrier becomes while erasing or destroying markers can make them less stable and weaker. Can use the markers placed over his body to use for emergency cases if unable to set up proper marker. This forms the barrier with him as the nexus though the barrier remains static and comes with the risk of being broken by forcing him unconscious though can be maintained for a few seconds if he regains consciousness quickly or offering last second protection. Using body markers to maintain the barrier uses more magical power and can put strain on the user adding further risk.
-Dome Barrier: A stronger form of cube barrier allowing it to spread out over a bigger area and capable of withstanding attacks better. Requires set Markers and the more markers set up increases the durability of the barrier. Like with cube barrier can use markers on the body to create and maintain with his body as the nexus and remains static over the designated area once set. Comes with the same added risk and cost.
-Platform Barrier: Small near flat barriers the user summons up to use as platforms in order to get to higher ground or summon beneath the feet to get up to the air for strategic lay of the ground or surprise attacks. Uses markers set on the soles of the user's foot/shoes to create these small platforms. Due to this unlike wall barriers these become static and remain in place where they are in formed which can allow others besides himself to use as stepping stones for as long as the user decides to maintain them. Advised not to create too many as they gradually eat up magical power even if only a little maintaining them.
-Advanced Barrier techniques requiring purple class and up-
-Rebound Barrier: Barriers that are capable of rebounding back magical and projectile attacks and causes physical attacks to bounce off. Such barriers being much more sturdy and difficult to break than normal.
-Absorption Barrier: Unlike rebound barrier, this barrier absorbs most magical attacks and the energy from physical and projectile attacks which can be taken and used to enforce the barrier or refresh its user's mana source. Used properly allows the user extended summoning of the barrier but incapable of using other barriers when in use. The magical energy taken from attacks only returns half from magical attacks and a quarter from physical attacks making it overall not cost effective to use on single target or small groups. Best used against large group attacks to receive a large array of attacks and gain enough magical power to sustain it properly. Otherwise not advisable to use unless in emergency against an attack that other barrier types can't fully take or rebound.
Compression Barrier- A barrier that allows the user to shrink the barrier around a target and unlike suppression is used to crush and squeeze the target. Capable of hurting or killing the target with enough pressure. Larger the target more magical power is used. Has a higher cost than other barrier type skills.
Magic Rank
B
Equipment
Elemental Haori: A haori made up of materials from various rare and dangerous beasts and monsters that makes the haori very resilience and capable of withstanding a lot of stress and sharp objects without tearing. Due to materials infused offers moderate protection against the basic elemental attacks whether magical or physical such as water, fire, wind and ground. The baggy sleeves affords him to hold a few small objects within them to hide and safekeep.
Seal Tags: Tags to scribe symbols for barriers to be placed on designated spots and are made of resilient material that lets them withstand simple attacks.
Strengths
-Enhanced Hearing: Due to being a wolf classed canine beastkin gains him the hearing that of a canine allowing him to hear at far farther distance and to detect sound at close range affording him to react faster than humans.
-Enhanced Smell: Has the smelling strength of a canine which gains him the capability of tracking and noticing scents normally too faint for humans that could be harmful or helpful.
-Magical Knowledge: Due to being from a tribe that focuses their lives on the studying and understanding of magic has afford him the capabilities to learn and understand how magic can work which can be used to create countermeasures and adjust according with his barriers to compensate.
Weaknesses
-Enhanced Senses drawback: Sounds or smell that normally harm or are uncomfortable to human are far more intense on him and can possibly incapacitate him depending on the intensity.
-Lacks the understanding of most outside customs having lived and grown up in a very seclusive tribe which can have him use certain objects or such incorrectly and misunderstand conversations or concepts.
- The claws on his fingers and toes sometimes make handling things and very precise motions difficult at times or accidentally harm someone by unintentionally scratching when trying to help forcing him to have to be careful with how he touches or handles things. Often leaving him to keep his arms held within the sleeves of his haori besides doing so out of a comfortable habit.
Personality
Menzai is a very calm and straightforward person who tends to speak in a very formal and polite manner. He does not take nor handle well to joking around and rather stay on the subject or point, rarely deviating. He holds great respect towards magic and a desire to study and learn all the sorts and types of magic out there, studying how they work and how they're used as like most of his tribe find magic to be worth knowledge kept for future generations. Besides discussing subjects on magic he is mostly a quiet individual who keeps to his own business and is capable of handling and withstanding insults without losing his calm and will not hesitate to help those in need. Along with having a habit of lounging and sleeping up on a high tree branch when out traveling or hunting.
Backstory/History
The beastkin Race A race of humans with varying animal features that originated in the Alvarez empire that lived in one of the few region with lands rich in ethernano. Set within the forest at the strongest source of this mythical magic power where they lived peacefully with nature and the animals. Over the years, the potent ethernano had a strange effect on a tribe with their affinity and close bond to the creatures that worked together with them had caused them to gain a few characters of the varying species that lived alongside them in the forest. How it affected them or why only to a certain point was unknown to even them and took years to adapt to these changes that thankfully did not go much further than typical characteristic features and gaining the senses of the species they shared with.
A peaceful race who desired to learn and study ethernano which had become sacred and saw it to be a force made to be used for good and to help though alone their methods of using were limited. Only able to use the most basic types of magic without a specific type like the mages of the outside world though they could feel and manipulate the magic in the air as if giving the energy physical being to make doing tasks and daily lives easier.
The Alvarez Empire, having received reports of this strange and mysterious race sought them out. Intrigued at their affinity with magic in thanks to living their lives in such a rich environment of it; wishing to learn how to gain the ability to control and manipulate pure ethernano in the manner they as it has the potential to vastly improve the potency and capabilities of their magical power extending the smaller magical storage humans have. Studying them has shown the tribe were able to unlock a greater storage within them compared to humans which in turn gave them potential to surpass most human magical users. And thus a deal was made to share knowledge and through the empire, the beastkin race were taught all different sorts of types of magic and that not only could it be used as tools but offensively, for battle.
They were interested and intrigued though mostly on the concept and less on the usage of such magic. Yet not all thought the same and as time passed, beastkins became proficient in using types of magic like human mages and were hired into the empire while they worked along with the tribe learning their ways using ethernano. As expected, those that left to join the empire were discriminated and looked down by the humans. Seen as freaks with cruel rumors of them cross-breeding with animals while others were jealous at the power and speed of their magic that normally takes humans several years to master while for them months.
For a time this truce went well as the beastkin tribe were content in getting to learn and study the magic of outsiders. Seeing it as precious knowledge to be enjoyed and protected but over the years the Empire kept asking for more and had been slowly encroaching onto the lands trying to make it theirs and draining the lands and even the blood of tribe members which were very rich in ethernano to use for their weapons and tools due to its much more pure potency. Eventually the tribe, worried they may kill the land and their homes voiced their worries and started resisting but as things were already strained and the Empire having been planning to do away with the tribe ended the truce with sudden attacks.
As those within the tribes weren't battle mages like those at the empire and were of peace they could not fight back. Forced to retreat and flee, using their capabilities to use the ethernano to aid in their escape and if not for the protection of the grand protector and his barrier magic they might not of survived. Left with no other choice but to flee the nation, unsure of what became of their kin back at their nation and found themselves in Fiore.
Weakened and scared, the tribe wanted to avoid such a situation happening again with humans. And so, they chose to seclude themselves within one of the more thick and dangerous forest humans avoided. One that unfortunately was not nearly as rich in Ethernano as their old lands as the grand protector concocted his most powerful illusionary barrier at the cost of his life as those of the tribe offer bits of their magical power to keep it maintained. Over the years, their deep affinity with ethernano had lessened but still retained some allowing them to still become proficient mages. Yet, they feared humans being ever the curious adventurers may one day find their home and possibly find a way to break their barriers. Thus, they chose to teach and train those with potential to become mages and sent them out to seek the leaders of the outside world and through this they learned of the magical council and sought a meeting.
This meeting ensured a truce between his tribe and the council requesting that they allow their tribe's location and people a secret. And in return, the scholars as they called themselves would offer their aid and knowledge of magic to those of the nation as they only wished for peace and safety and to study magic that they could take home for future generations to enjoy reading. And so beastkin scholars traveled forth joining guilds hoping to build relations and help in quests and were often powerful mages that became sought after.
As time passed they came to find Fiore to be a bit more accepting though discrimination and mistreatment were still common against the beastkin even while well respected for their magical powers and capabilities. But then, unexpectedly and sudden; the scholars stopped venturing out and eventually vanished and as years passed the people could hardly even remember if they existed. Years passed..then decades then centuries....
After hundreds of years since the tribe permanently secluded themselves. Menzai, born of the Isanami family who were at a time one of the clans that produced some of the strongest and capable scholars in the past. The young pup had shown to be one of the first in these hundreds of years to show the potential of the past, ever since the horros of the ethernano sickness unexpectedly spread through the village. A disease not uncommon and normally has a mild effect on humans though to the beastkin who's body had closer affinity with the magical source proved to be more dangerous and deadly that left them crippled with families producing those that could use magic scarce.
It took a long time just for them to recuperate while once again barely avoiding being wiped out. Thankfully, Menzai along with a few other children were good examples showing that they were close to returning to what they once were with hopes that another generation or two could be at their prime again and ready to train and educate scholars again instead of simply keepers.
-The keepers are those who remain at the village to study and teach magic. Their job is to prepare the young ones and to help train them in controlling and using their magic. As those that remain in the village they also have the duty of protecting the grand library which holds the village knowledge and secrets on magic.
-The scholars who were once those that ventured out from the village in order to seek out knowledge on magic and the other races. These wolfkins are often trained and powerful mages whose purpose is to both aid others to prevent the curious and greedy from seeking out the village along with gathering knowledge to be sent back to the village. They do no take by force, however, and often make sure to receive permission before sending such to the village. Thus, these mystic wolves as they came to be called often had sought out a guild or clan or governmental agency and such to offer their aid.
Menzai, as he grew thought otherwise upon seeing how well he could control his magical power. Since as a child, he had a great interest towards studying magic and an intense curiousity of the outside world. Yet, when he sought to aim to be a scholar found his family advising against it due him having barrier magic. As most scholars often had offensive type magic, whereas his magical power, a purely defensive one to be better fit for being a keeper.
This did not stop the young wolf as he was determined to be the first in hundreds of years to venture forth from the village and seek out the mystery and knowledge that awaited. As the role would not be set until the coming of age of 18, he spent most of his time throughout the years studying and training especially hard with most days spent in the grand library. It was in here within the deeper parts of the library that he discovered various ways of using barrier magic and gaining him some offensive capabilities.
Years of spending nearly every waking moment through learning and intense rigorous training had resulted in Menzai becoming a very proficient barrier mage said to have the potential of surpassing the grand protector back when the village was first settled who's barrier still protects it to this day. As most barrier mages were mostly only able to reach green stage, Menzai's skill has proved to be that of a genius being able to reach red class at such a young age of 14 though through testing and experiments found that making the markings with his blood rich with mana is capable of reaching purple class while at the current time somewhat unstable without full concentration.
At the age of 18, he attempts the scholar trials even against the misgivings of his family and friend as no one has bothered to attempt them these past several hundreds of years. Due to the ethernano sickness but he remained determined to show the clan they were ready to venture out again for the world had likely changed and became completely different since closing themselves off. And while the trials proved difficult and dangerous that it nearly cost him his life, he succeeded and with it came the title of scholar thought to never be earned again.
The council and his parents were reluctant and unsure to let him go but after much discussion and convincing was allowed to leave the village. He was warned that once he left the protection of the village it would he would likely be met with scrutiny and racial treatment. Yet, Menzai knew this and still chose to go, wanting to see how much the world has changed and most importantly all the new types of magic that has since been created.
He set out, being told to find and meet with the council to rebuild their trust and truce and show that his tribe were ready to work together again. As he was the first and may have a few others to come not long after. And through this meeting he requested for a small guild; one not too well known as he felt it better to start small, not wanting the general public knowing of beastkin so quickly for the shock might make things difficult.
And with the intel given and weeks of traveling and enduring the odd looks and scrutinized treatment of those who didn't understand and saw him to be a freak or dangerous, Menzai found himself at the magic guild of Fenixtear.
Extras
-Has sharp canine claws and teeth that can be used for attacking with swipes and vicious bite attacks or more mundane uses such as opening a difficult bag.
Magic — A very dope magic, I feel as thought it could be an offshoot of Letter Magic/Runes but that's just me. Fairy Tail has a simple set and subsets of magic, for clarity sake and it's been a while since we have a balanced roster. The weaknesses of your magic is firmly straightforward like most Rune Mages, they require timing and prep.
Spells — Like I said, you're a straightforward guy. The name of defensive magic will always be the more destructive magic that overcomes it as well as conceptual magic that bypasses it. Expect players' characters and even villains to penetrate his.defenses with overwhelming force.
Everything else — From personality to equipment, straightforward. He's a wolf guy ffs.
Background — It's a usually a snooze fest for me but woah, you impressed me. Your history is so lore heavy that as GMs we can find ways to add your lore to the story for plot stuff. J8 is the best when it comes to reviewing backstories and things that don't sit right.
To me you are straightforward as fuck, to the point that I don't have to find errors against our rules. This is the first time in many years that I didn't get stress reviewing a CS. There's nothing much else to say because it's straightforward!
You got my yes. Kindly wait for j8 and Dark's approval too.
Barrier Magic- A defensive type magic that allows the user to form protective magical energy in varying shapes, size, thickness and durability and more advanced users are even capable of altering their texture and creating more complex barrier structures. The strength of the barrier varies and depends on the user along with whether the user simply forms them through the mind and concentration while more reliable barriers are created by specially made seals on or around the designated location. Master barrier mages have found even instilling seals over their body enhances their durability and capabilities of creating more and even more so by using blood enriched in mana I can tell this has been repurposed, because in Fairy Tail there is no concept of "mana" but instead its referred to as "magic power", or perhaps the direct source of it being "Ethernano", so several adjustments are gonna have to be made to this sheet's wording to further boost their strength. By placing barrier marks on the body allows for greater control and reliability but using spells with these active uses up the user's mana more than the other methods and is normally used in difficult situations or when mastered enough to be able to use less mana to create and maintain. Using blood as expected comes with the risk of bleeding though small samples or writing seals in blood add short-term boosts or has the risk of being easier to scrub away the blood created seals on locations. The strength and durability of the barrier will be indicated by the established color classes. (Menzai is currently up to red level while use of his mana rich blood and seals pushes up to purple)
(Barrier Classes color-White->Blue>Green>Red>Purple>Orange>Gold) I would appreciate if I could get some frame of reference to how strong each class is. White simply being the weakest doesn't really explain to me what it can successfully block, and purple being strongest also doesn't tell me what it can block. I'm gonna need some more context but you don't need to break it down mathematically or anything, just something basic that I can understand.
Spells
Barrier Texture changes- Rubber: Gives the barrier a rubbery texture that allows it to take in attacks and after weakening them bounce them back though not at the level of rebound barrier. Fabric: Gives the barrier a soft fabric texture like wool made for lessening impact. Good for someone falling or to carry something delicate. Sandpaper: Gives the barrier a rough texture like sandpaper made to work on a trapped or pinned target/enemy who are resisting too much. Spike: Less a texture and more add-on to the barrier creating sharp spikes on either the inside or outside for protection or to inflict damage. Works well in tandem with compression barrier though uses up twice the amount of mana.
-Bubble Barrier: Creates a small bubble barrier around the user to withstand physical and magical attack. Mainly an emergency skill to protect against sudden attacks. The barrier symbol etched on the underside of his left arm allowing near instant use as long as the user notices or senses the attack in time. Can also etch/draw the symbol on others to form the bubble around though have to be within a proximity of 25 feet of the user to activate or stay maintained.
-Wall Barrier: A rectangular wall barrier of 5 inches thickness that can be drawn up in front of the user or on set locations that markers or tags are set to block an attack or to activate as a trap to surprise and stun an enemy.
-Multi Layered barrier: Creating a stack of wall barriers to withstand vicious and piercing type attacks though stacking more than the user is able to handle makes the later layers flimsy and weaker and thinner. Can be done with most barrier types At current level capable of stacking up to five.
-Cube Barrier: Summons up a cube shaped barrier of varying sizes depending on the amount of mana is infused into it. Used to either wrap around allies to protect against physical and magical attacks or summoned by set markers and tags to envelope enemy and targets to entrap them. So this can only be used on enemies by activating seals rather than instant casts, correct?
-Dome Barrier: A stronger form of cube barrier allowing it to spread out over a bigger area and capable of withstanding hits better.
-Platform Barrier: Small near flat barriers the user summons up to use as platforms in order to get to higher ground or summon beneath the feet to get up to the air for strategic lay of the ground or surprise attacks. Can these barriers move? And for that matter: for all of these barrier spells are their locations locked on creation or can they be moved/re-positioned?
-Advanced Barrier techniques requiring purple class and up-
-Rebound Barrier: Barriers that are capable of rebounding back magical and projectile attacks and causes physical attacks to bounce off. Such barriers being much more sturdy and difficult to break than normal.
-Transport barrier: A barrier that envelopes around the targets and allows to transport to a different location. Requires the transport markings to be set in place in the starting and destination in order to be used and drains a fair amount of mana to use, limiting the user to three uses.( five at orange and 8 at gold level barrier users ) Relating to my earlier question, do these barriers move or is it some kind of teleportation? Having to mark a start point and end point seems weird for just regular movement and is a strange prerequisite for something that simple, but it would make sense for something like teleportation. But teleportation itself wouldn't make sense for this kind of magic. My advice: make it so barrier spells in general are static and cannot be moved, with exception to this specific spell, then make this spell not require seals to move. That will streamline this spell and clarify a bit on the others.
-Absorption Barrier: Unlike rebound barrier, this barrier absorbs most magical attacks and the energy from physical and projectile attacks which can be taken and used to enforce the barrier or refresh its user's mana source. Used properly allows the user extended summoning of the barrier but incapable of using other barriers when in use. So there would be almost no point in using any regular barrier or even several other spells when you can use this, because it accomplishes the same purpose while also being both self-sustaining and a net gain in magic power rather than an expenditure. Either nerf this or remove this.
Compression Barrier- A barrier that allows the user to shrink the barrier around a target and unlike suppression is used to crush and squeeze the target. Capable of hurting or killing the target with enough pressure. Larger the target more mana is used. Give this spell a high base cost to use and I'll be okay with it.
-Master Barrier techniques- (have not gained yet) So I'm gonna be real, chief, and suggest you just remove the rest of the spells from this point onward because Menzai straight up doesn't have access to them. If they aren't actually in his spell list then there is no purpose in putting them here. You can set them aside somewhere to draw upon later if they ever become relevant.
Suppression Barrier: A barrier that can compress and shrink the targets within to the size the user designates. The larger the target the more effort and mana is needed and the stress put on the user, who if incapable of withstanding the pressure will cancel the suppression. Requires the target to be weakened or unconscious.
Rebound+Absorption Barrier: A combined rebound and absorption barrier that allows it to absorb in attacks and fire back attacks amplified and doubled in power from the added energy absorbed. The user can choose when to fire back attacks or continue absorbing attacks to be used in various ways and capable of infusing the energy into allies to refill mana or stamina.-Requires gold class
Ultimate Protection Barrier- Protects the user and those within from all forms of attack and magical effects, even those normally capable of bypassing barriers like time or space magic but use is restricted as it also drains its user's life force shortening their life the longer its maintained.-Requires gold class
Magic Rank
B
Equipment
Elemental Haori: A haori made up of materials from various rare and dangerous beasts and monsters that makes the haori very resilience and capable of withstanding a lot of stress and sharp objects without tearing. Due to materials infused offers moderate protection against the basic elemental attacks whether magical or physical such as water, fire, wind and ground. The baggy sleeves affords him to hold a few small objects within them to hide and safekeep. So a thick shirt, got it.
Seal Tags: Tags to scribe symbols for barriers to be placed on designated spots and are made of resilient material that lets them withstand simple attacks.
Strengths
-Enhanced Hearing: Due to being a wolf canine classed half breed I'll be touching on this later offers him the hearing that of a canine allowing him to hear at far farther distance and to detect sound at close range affording him to react faster than humans.
-Enhanced Smell: Has the smelling strength of a canine which gains him the capability of tracking and noticing scents normally too faint for humans that could be harmful or helpful.
-Magical Knowledge: Due to being from a tribe that focuses their lives on the studying and understanding of magic has afford him the capabilities to learn and understand how magic can work which can be used to create countermeasures and adjust according with his barriers to compensate. nerd
Weaknesses
-Enhanced Senses drawback: Sounds or smell that normally harm or are uncomfortable to human are far more intense on him and can possibly incapacitate him depending on the intensity.
-Lacks the understanding of most outside customs having lived and grown up in a very seclusive tribe which can have him use certain objects or such incorrectly and misunderstand conversations or concepts. Autism, got it.
- The claws on his fingers and toes sometimes make handling things and very precise motions difficult at times or accidentally harm someone by unintentionally scratching when trying to help forcing him to have to be careful with how he touches or handles things. Often leaving him to keep his arms held within the sleeves of his haori besides doing so out of a comfortable habit.
Personality
Menzai is a very calm and straightforward person who tends to speak in a very formal and polite manner. He does not take nor handle well to joking around and rather stay on the subject or point, rarely deviating oh look, I was right. He holds great respect towards magic and need to study and learn all the sorts and types of magic out there, learning how they work and how they're used if he can't learn the magics themselves what point is it to learn about the magic? Does he write it all down for future reference or something?. Besides discussing subjects on magic he is mostly a quiet individual who keeps to his own business and is capable of handling and withstanding insults without losing his calm and will not hesitate to help those in need. Along with having a habit of lounging and sleeping up on a high tree branch when out traveling or hunting.
Backstory/History
Born into a tribe of mixed breed of half human and half wolf so in Fairy Tail it is canon that there are human-like races that are not human. These have all been their own individual races and I'm perfectly okay with a player character taking on something like this. That being said, the wording to describe Menzai's race has been bothering me because it implies that there has been some sort of cross-breeding between two existing species (human and wolf) as opposed to this species being unique to itself. I'd suggest giving this race a formal name and sticking to that to make things more clear and more in-line with the setting that has been secluded deep within one of the lesser known and explored region of the there are lots of magical forests, gonna have to be more specific or change "the" to "a" magical forest in order to protect and study their knowledge on magic. Each member of the tribe are often born with the capabilities to learn magic. Because of this, every member tends to gain a proficiency in a type of magic instead of being able to learn a broad range but the level of skill they can gain and the ability to increase their mana pool better than humans offering them a slightly larger source of mana. Due to this, the tribe had designated two roles for members to be given upon reaching the age of 18.
-The keepers are those who remain at the village to study and teach magic. Their job is to prepare the young ones and to help train them in controlling and using their magic. As those that remain in the village they also have the duty of protecting the grand library which holds the village knowledge and secrets on magic.
-The scholars who were once those that ventured out from the village in order to seek out knowledge on magic and the other races. These beastkins is this the name of this race? Personally I would've gone with "wolfmen" but that's just me are often trained and powerful mages whose purpose is to both aid others to prevent the curious and greedy from seeking out the village along with gathering knowledge to be sent back to the village. They do no take by force, however, and often make sure to receive permission before sending such to the village. Thus, these mystic wolves as they came to be called often had sought out a guild or clan or governmental agency and such to offer their aid. Don't expect the Magic Council to not already know the location of this village, fyi
The Mystic wolf clan has become known for producing strong and powerful mages that are capable of a wide range of magic, even the rarer types not often seen. Once sought out by those of the outside while outsiders have tried finding the hidden village for the vast magic secrets they hold. All have failed in thanks to a powerful illusion barrier that envelopes and protects and keeps from sight of those curious or intruders. Thus, to lessen the number of those seeking to find the village did they decide to create the scholars to travel out from the village. However, for some unknown reason to outsiders, the clan had stopped sending out scholars as a few hundred years passed since any had seen a member since. Nevermind, I take back my previous statement. A couple hundred years is a long time, these guys are hidden. And due to this the Mystic wolves had been since turned into nothing but stories and rumors as those who encountered a scholar had all but died. It is cause of this that hardly anyone even remembers the mystic wolf tribe even existed.
And Menzai part of a family that had produced especially powerful and well known scholars for a time. Ever since as a child, he had a great interest towards learning and studying magic and curious to see the outside world I have to imagine this describes like 80+% of kids that grew up in this village. Yet, when the time came to discern his magical essence to be barrier magic that hope nearly seemed to be over. As most scholars often had offensive type magic, whereas he had a purely defensive one boy, anyone with a little wisdom would know that barriers ain't just defense better fit for being a keeper.
This did not stop the young wolf as he was determined to be the first in hundreds of years to venture forth from the village and seek out the mystery and knowledge that awaited. As the role would not be set until the coming of age of 18, he spent most of his time throughout the years studying and training especially hard with most days spent in the grand library. It was in here within the deeper parts of the library that he discovered various ways of using barrier magic and gaining him some offensive capabilities case and point.
Years of learning and training had resulted in Menzai becoming a very proficient barrier mage said to have the potential of surpassing the grand protector back when the village was first founded who's barrier still protects it to this day. As most barrier mages were mostly only able to reach green stage, Menzai's skill has proved to be that of a genius being able to reach red class at such a young age of 14 though through testing and experiments found that making the markings with his blood rich with mana at this point I feel obligated to mention that magic power isn't really stored in blood as far as we know, but the canon is fucking wonky about details like this so it may as well be is capable of reaching purple class while at the current time somewhat unstable without full concentration.
At the age of 18, he attempts the scholar trials even against the misgivings of his family and friend as no one has bothered to attempt them these past several hundreds of years. As a mana sickness that attacked the village left them weakened and nearly crippled with newer generations having little mana and incapable of producing strong magic. While over the years they have steadily healed and been recuperating yet still did not feel they were ready to resume attempting to send out scholars technically a disease like this would just be a normal disease that so happens to affect how magic power is used. Menzai though thought otherwise as he was the first since to have the potential of the mages before the sickness struck and felt it was time to go out again to end the obscurity of rumored stories. Even when his magic was a defensive type, he remained determined to show the clan they were ready as the world had likely changed oh boy has it and become completely different since closing themselves off. And while the trials proved difficult and dangerous that it nearly cost him his life, he succeeded and with it came the title of scholar thought to never be earned again.
The council and his parents were reluctant and unsure to let him go but after much discussion and convincing was allowed to leave the village. He was warned that once he left the protection of the barrier it would be some time before he would be able to return and that he would likely be met with scrutiny and racial treatment wait would his own people be racist against him or were they warning him that humans would be racist?. Yet, Menzai knew this and still chose to go, wanting to see how much the world has changed and most importantly all the new types of magic that has since been created.
And after weeks of traveling and enduring the odd looks and scrutinized treatment of those who didn't understand and saw him to be a freak or dangerous, Menzai found himself at the magic guild of Fenixtear among the other dangerous freaks, perfect.
Extras
-Has sharp canine claws and teeth that can be used for attacking with swipes and vicious bite attacks or more mundane uses as opening up difficult items or even lockpicking a door and such. I don't think that's how lockpicking works ngl
While the character is overall very solid I can't help but have several nitpicks with the sheet that need to get cleared up. The biggest one being terminology things, such as Menzai's race and replacing "mana" with more appropriate, setting-specific terms like "magic power" or "Ethernano" depending on the specific context you mean. I like the concept of his history but you belted this out pretty fast and it shows so you might wanna clean it up just a little bit. There are a few things that need to be addressed with the magic and spells as well. Once you do these things give me a ping either here or on Discord and I'll accept Menzai.