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Hidden 4 yrs ago 4 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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Father... he was a broken, flawed man, but he did everything for us...




Urban-Fantasy | Mystery | Horror | Character Driven


OVERVIEW


Welcome to Recollections: Magnanimous, another RP set in the supernatural horror/urban fantasy universe known as the Recollections universe. Set after Vivid Recollections where the world eating eldritch abomination known as the Glutton was defeated and a new timeline was created free of its influence - with the side effect of magic returning. This creates a wide range of different ramifications as new beings and problems turn the system upside down.

In Magnanimous, it's all about the Vanburen family. An illustrious family that is set in Araminta, Pennslyvania. The Vanburens were lead by their patriarch, James Vanburen, who had a bunch of different children from past relations and adopted orphans and street rats out of the kindness of his heart. He was known as the world's greatest man; he was venerated by many as the kindest, self-sacrificing, generous man in the world. And then he died due to mysterious circumstances on Christmas day. However, a year after his death, a curse activated that would turn his children (by blood or not) into stone if they left Araminta. So now his children have to put aside their differences and solve the curse. However, James was not as great as he seemed to be as his many crimes, sins and past mistakes come back to haunt the family. It's up to them to set things right.

This story will be an urban-fantasy story that will cast a certain light on "magic" while leaving it ambiguous whether or not it's truly magic or not. The storyline will have elements of superpowers, urban fantasy, horror, and more. The primary thematic of this RP will be Idolism or Magnanmity. The Vanburen family idolized James for his kindness, but they'll quickly find out that he wasn't that perfect. Tension will rise as they try to come to terms with the problems he left for the family. The secondary theme will be Secrets as every member of the family has their own secrets they've been hiding from each other - which will also have to be faced. Like Vivid Recollections, it's underlying themes will be Memory, Connections and Emotion.

DISCORD SERVER


RULES







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The Vanburen estate is a massive building that's on the outskirts of Araminta. It's a mansion that's in its own little field once you pass the massive gates to keep the commoners out. The first thing you'd see when you approached was the Statue of a kneeling World War II soldier. Which is strange given that the Vanburens seemingly had no relations to WWII, but James had it made. Surrounded by woods, and hidden in the forest: it was the perfect place for the young Vanburens to grow up. It had many pathways and fountains and fields. The estate itself is two stories tall and was stocked with everything the Vanburens needed. Food, water, entertainment, everything they ever could have wanted to keep them happened. Whatever they didn't have James would get. However, what's peculiar is that the estate had many, many, strange artifacts and other items that James stipulated that they explicitly do not touch. Some of these things have strange powers in fact.

The Vanburen Family got its wealth from mysterious means - James said that they inherited the wealth, but from whom? However, they maintain that wealth by owning many businesses in Araminta and beyond and investing. Apart of James kindness is that he saves family businesses by buying them and only stipulates that they give him a cut of their wealth. This is one source of income, but one cannot find out just how James got his money. He just up and appeared one day! Few try and find out how, but only to come up at a dead end... or at the business end of Jame's rifle.

The Family has a wide range of different people apart from them. James seemingly wanted to have a massive amount of children, but it didn't exactly make his wives happy. He had a wide number of failed relationships and other mishaps that ended with him jumping to the next wife or woman to have his kids. There was a strange lack of... passion in the relationships. Like he just wanted children to continue his lifeblood - which shows in how he usually dumps the children on his wives. James gave his children all the love he could and did it with a smile. He encouraged the children to follow all of their dreams while trying to groom his successor to the business. He also had the tendency to adopt a wide range of orphans and street rats... whatever catches his ear it seems. Because of this, Vanburens are a diverse amount of people in terms of gender, sex, and personality.

However, all the Vanburen children have been afflicted with a mysterious curse after his death - it was known as the Curse of the Vanburns and it triggered around one year after his death. Slowly, they realized that, as they left Araminta they were slowly turning to stone (if they were gone from Araminta for more than a week they'd almost be completely stone). When they got back within the bounds of Araminta they reverted back to their human flesh. They're unsure of what would happen if they fully transformed into stone, but they figured that it would be death.


FATHER'S THINGS




FATHER'S JOURNAL


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"The world of the Extra-Normal is like falling down a hole. The kind of hole you can't get out of. At least not easily."

There out there exists a force, a force like no other. One that allows a person to go further beyond the limits of what is considered natural and become something more... or less, depending on how you look at it. The simplest word for it all is Magic, and it's the gateway to infinite possibilities. Magic was always a secret in the old timeline, but in the new timeline, magic has existed for hundreds of years. The collective term for it all is Extra-Normal, and there are many different types of Extra-Normal beings. Each of them gets their abilities depending on mere circumstance. Some get their abilities from a moment of powerful emotions, others inherit it, some are phantasms of the deceased or spawned from belief and emotion, and others are the result of a chance encounter with those phantasms.

Each of them has innate abilities that each of them have across the board. To begin many magical abilities are completely invisible to those who aren't Extra-Normal (Known as Blind). Only the Extra-Normal can perceive them but there are certain abilities that can be seen by all. The Extra-Normal can read the auras of things that they have a connection through walls and over distances, have a barrier around them known as an Emotional Field which protects them from each other's abilities, and can experience a Recollection, a vision of the past that is somewhat related to them.

However, these are merely sub-abilities, and every Extra-Normal being has an ability that is unique to them known as an Abstraction. Abstractions are the collective term used for a magical ability of any time and it's determined by the type of being. However, Abstractions are vast, strange, and no two abstractions are ever the same.




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| LOCATION: North-Central Pennslyvania. | SIZE: 68mi² | POPULATION: 95, 634 |




Araminta, Pennslyvania is a small city set in Williams county, it's in the northern-centermost part of the state. It's merely a stone's throw away from New York state. In the 1700s a man named Richard Williams discovered the land that would be called Araminta. He mapped it out, brought his people there, and eventually named it Araminta after his beloved daughter. It functioned as a military base during the French and Indian War and the Revolutionary war - afterward the base was defunct and is now a tourist attraction. The city's main claim to fame is its railroad system, Araminta's railroad system is the nexus of various railroads in Pennsylvania that connect it to other cities. However, many of them have been retired, and you can barely walk a few blocks without stepping over some railroads. The city has a large train yard that is the hideout for various dredges and degenerates.

Araminta is a suburban city first and foremost - the most urban part of the city is its downtown area. That isn't to say that there aren't businesses every stone's throw away for everyone to get their decorations. The city is full of very nice houses that people flock to if they want to escape the droning city life, whether they are retired or not. Araminta is known for its very nice houses, but the whole city isn't kittens and sunshine. Like the rest of Pennsylvania, Araminta has a heavy drug problem. They flock to the more decrepit areas of Araminta, but those houses may look nice but the people inside of them are not perfect. A large portion of Araminta's city limits is woodlands and inside of those woods are the more remote houses and areas. The train tracks in the woods are known for being the hangouts for drug addicts and other misfits of Araminta. However, the woods contain many secrets.

Araminta isn't an extremely urban city. As stated before it's primarily suburban houses and woodlands, but it's right next to the Williams River. A massive river that was also named after the founder of the city that breaks off from the Schuylkill and Delaware River. As far as demographics go, Caucasians are the primary sight in Araminta with Asians and African-Americans being the second most common sight. Hispanics, Middle-Easterners, and Pacific Islanders are a very rare sight in Araminta.

Despite the drug problem crime is relatively low. Most arrests are for petty crimes and being caught with drugs and murders were few and in between. However, lately, the town has been changing.


MAJOR FIGURES





LOCATIONS



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Hidden 4 yrs ago Post by FernStone
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FernStone One Again Addicted to Pepsi Max

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Ayyyyy hyped
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@The Ghost Note Most of the changes are in Psychology & I added a lil bit to her abstraction on how much control she has over the shadow atm



Hopefully will get that Vanburen character done by tomorrow after rp posts
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@FernStone accepted
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@The Ghost Note And number 2. I'll add a theme song to him later


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LIMITS ⫻

Water Creation: Oscar's water creation ability has a range of five meters and given that there isn't really a whole lot of moisture in most environments (You can get a handful of water out the air).

Water & Liquid Manipulation: The Manipulation ability has a range of twelve meters and is linked to his stamina. Using it tires him out and he can roughly keep it going for about five or ten minutes consistently.

Electrification & Electrical Charge: Oscar can only keep the electrification going for a short amount of time, about a minute, and needs to rest for five before he can do it again.

Earth Wall: Because it's not exactly in tune with his personality it's very difficult to keep going. Oscar will have to dedicate all of his energy, focus, and more, towards keeping it standing. He also can't go any more than three feet away from it.


WEAKNESSES ⫻

Water Creation/Water & Liquid Manipulation: The usage of these two spells drains Oscar of his internal water and leaves him dry, dehydrated, and more. It also renders him weak against electrical attacks... which is why he should never use his electric powers with his water one.

Electrification/Electrical Charge: Using these abilities are bright, loud, and thus make it difficult to see and hear. In addition, he's not immune to electricity and any water touching him will cause him to electrocute himself.

Earth Wall: The wall isn't the most solid thing and while it can take individual blows, it won't be able to stop huge, area of effect attacks. In addition, Oscar basically has to be glued to it in order for it to be effective.
Hidden 4 yrs ago Post by silvermist1116
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How'd I post in the wrong category. Swear to God I was in OOC.
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You must be punished for your crimes
Hidden 4 yrs ago Post by Bartimaeus
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Bartimaeus Femboy Gaming

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*starts chanting*
Punish, Punish, Punish!
Hidden 4 yrs ago Post by Mixtape Ghost N
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Easy there 49 Shades of Gray
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Hidden 4 yrs ago Post by silvermist1116
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Not into whips and chains, but salt in my wounds get me going.
Hidden 4 yrs ago Post by Mixtape Ghost N
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Not into whips and chains, but salt in my wounds get me going.


that sounds oddly disturbing coming from you
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Hidden 4 yrs ago Post by silvermist1116
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Nah. You just know my tame side.
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Did James leave behind an inheritance and split it between the children? If so, is there a difference between what the biological children and the adopted children get? With the biological children is there a difference between legitimate and illegitimate?
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Did James leave behind an inheritance and split it between the children? If so, is there a difference between what the biological children and the adopted children get? With the biological children is there a difference between legitimate and illegitimate?


Shit, that's a good question. Let me think. I'm going to go with the children born from his glorious nut butter get the largest cut (of his money and the business) while his adoptees get less (bc fuck them).
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