---------------------------------------------------------------------------------------------------------------------------
"Hello. Can someone help me...I think....my husband is dead...I think...I killed my husband...oh my god...I killed my husband!"
2050: Cancer is cured through a means of direct genetic alteration. Gene therapy is now a viable replacement to modern medicine. The world cheers in celeberation at being unleashed from the human condition. Peoples lives are dramatically extended, disease is a product of the pass and genetic faults are pretty much eradicated. There was some debate on what is a "disease" but in the end the debate was settled by numbers. There are no more autistic of genetic abnormalities anymore.
Healthy, long lived, free and a process that was akin to going to sleep and waking up whenever later. We had tamed the human body.
2055: Changes are introduced to the human body.
First target?
sleep
Think of all we can experience without those 8 hours under. Despite thorough testing prior release subjects changed report stranges symptoms years in. A creeping fatigue, hullicinations, trouble telling reality from fantasy, night terrors when wide awake, among other things. Panic breaks out, riots, deaths and despite the best attempts by gene clinics they cannot revert these symptoms even when returning their subjects to base humans.
Something went wrong. We thought we could handle everything and leaped before we looked. Now there's roughly 60 thousand people with this condition.
They call it the "Sandman Syndrome"
2062: Gene clinics become RnD stations again and old medicine practices start to take effect. The public faith in gene therapy has been shattered. The sandmen sufferers start committing suicide, murder, accidents and delusions at an increased rate. Sleepless lunatics who can strike at anytime. A special sector of the city called the "Tempoary Treatment Sector" was set up. A glorified, overly clean alotment of tiny apartments bundled together with scattered still operating gene clinics and therapy groups laced about.
How do you keep people under control who fade in and out of reality, who walk in and out of a dream state.
You formulate a ragtag of people who know what it is like, because they suffer with it too. US: Night Call Operatives.
---------------------------------------------------------------------------------------------------------------------------
Game Plan
Our story follows a set of operatives in a straught central story. There won't be a lot of free roam. This will be a simple linear overall plot maybe being supllemented with smaller ones introduced by other players or occasionally me as we go along. When the main plot is resolved we'll have an epilogue period and the RP will be finished.
Posting Time: fast. I expect posts frequently. Don't worry about coming off as a good/bad writer. You're allowed to perform under your best. Just try to make it so you character does something to move the story. If you are REALLY struggling to contribue or involve yourself to the story let me know and I'll try to do something in world to help you get more into it.
I won't demand you post 2 paragraphs every time but I would like an example of your writing in rp guild so I know you can produce 2 paragraphs min as a rule.
Syndrome: Our characters are all products of the Sandman Syndrome and will occasionally experience problems and issues resulting from it- I will alert you if it affecting you at the moment in a PM and how- sandman syndrome can strike at any point and come in many ways from fainting, to hallucinations, to delusions, tiredness or even feeling oddly sick and so on. Be alert.
Work Time and off time: The main bulk of the game will take place on the clock where you will be armed and on the job but there will be intermissions where you are all off the clock. Off the clock will primarily take place wherever the hell your characters like doing in their off time and give you a chance for some casual development or intermingling. Off time is also a period where you are most vulnerble to events or issues.
Sometimes I may throw in an office party or something whacky in off time as a little distraction.
Off time will end relatively quickly.
Danger and Death: you may die in this game or may be injured. Not taking a threat seriously will end your life. This is not a hard coregame and is meant to be casual. As long as you take some precaution and think before you leap you won't find yourself in many scenarios that can kill you off unless you do something really dumb...like stand out in the open in a gun fight.
Shopping: I plan to set up a little shop of possible items, weapons, armors and maybe other stuff in game that will expand or lose items as the plot progresses.
Prefered players: I'd like 3 to 4 players at least. All players must be operatives. Your work will focus more on detective work, therapy and sometimes combat. Your authority is limited and how you do your job will effect how other people react to you. Remember...these are angry, confused and tightly pact people here you're trying to police.
"Hello. Can someone help me...I think....my husband is dead...I think...I killed my husband...oh my god...I killed my husband!"
2050: Cancer is cured through a means of direct genetic alteration. Gene therapy is now a viable replacement to modern medicine. The world cheers in celeberation at being unleashed from the human condition. Peoples lives are dramatically extended, disease is a product of the pass and genetic faults are pretty much eradicated. There was some debate on what is a "disease" but in the end the debate was settled by numbers. There are no more autistic of genetic abnormalities anymore.
Healthy, long lived, free and a process that was akin to going to sleep and waking up whenever later. We had tamed the human body.
2055: Changes are introduced to the human body.
First target?
sleep
Think of all we can experience without those 8 hours under. Despite thorough testing prior release subjects changed report stranges symptoms years in. A creeping fatigue, hullicinations, trouble telling reality from fantasy, night terrors when wide awake, among other things. Panic breaks out, riots, deaths and despite the best attempts by gene clinics they cannot revert these symptoms even when returning their subjects to base humans.
Something went wrong. We thought we could handle everything and leaped before we looked. Now there's roughly 60 thousand people with this condition.
They call it the "Sandman Syndrome"
2062: Gene clinics become RnD stations again and old medicine practices start to take effect. The public faith in gene therapy has been shattered. The sandmen sufferers start committing suicide, murder, accidents and delusions at an increased rate. Sleepless lunatics who can strike at anytime. A special sector of the city called the "Tempoary Treatment Sector" was set up. A glorified, overly clean alotment of tiny apartments bundled together with scattered still operating gene clinics and therapy groups laced about.
How do you keep people under control who fade in and out of reality, who walk in and out of a dream state.
You formulate a ragtag of people who know what it is like, because they suffer with it too. US: Night Call Operatives.
---------------------------------------------------------------------------------------------------------------------------
Game Plan
Our story follows a set of operatives in a straught central story. There won't be a lot of free roam. This will be a simple linear overall plot maybe being supllemented with smaller ones introduced by other players or occasionally me as we go along. When the main plot is resolved we'll have an epilogue period and the RP will be finished.
Posting Time: fast. I expect posts frequently. Don't worry about coming off as a good/bad writer. You're allowed to perform under your best. Just try to make it so you character does something to move the story. If you are REALLY struggling to contribue or involve yourself to the story let me know and I'll try to do something in world to help you get more into it.
I won't demand you post 2 paragraphs every time but I would like an example of your writing in rp guild so I know you can produce 2 paragraphs min as a rule.
Syndrome: Our characters are all products of the Sandman Syndrome and will occasionally experience problems and issues resulting from it- I will alert you if it affecting you at the moment in a PM and how- sandman syndrome can strike at any point and come in many ways from fainting, to hallucinations, to delusions, tiredness or even feeling oddly sick and so on. Be alert.
Work Time and off time: The main bulk of the game will take place on the clock where you will be armed and on the job but there will be intermissions where you are all off the clock. Off the clock will primarily take place wherever the hell your characters like doing in their off time and give you a chance for some casual development or intermingling. Off time is also a period where you are most vulnerble to events or issues.
Sometimes I may throw in an office party or something whacky in off time as a little distraction.
Off time will end relatively quickly.
Danger and Death: you may die in this game or may be injured. Not taking a threat seriously will end your life. This is not a hard coregame and is meant to be casual. As long as you take some precaution and think before you leap you won't find yourself in many scenarios that can kill you off unless you do something really dumb...like stand out in the open in a gun fight.
Shopping: I plan to set up a little shop of possible items, weapons, armors and maybe other stuff in game that will expand or lose items as the plot progresses.
Prefered players: I'd like 3 to 4 players at least. All players must be operatives. Your work will focus more on detective work, therapy and sometimes combat. Your authority is limited and how you do your job will effect how other people react to you. Remember...these are angry, confused and tightly pact people here you're trying to police.