Ok, so I have this slightly crazy idea. You know that thing of "three kids on a trenchcoat"? My character would basically be that, just with two. My character would be that wild one I was talking about so far, but they would have this fae companion who acts as the brains- but may not have too many brains in their own right.
Hmmm, my current main idea was to make a character who is this person who lived in the woods, one of those wild “raised by wolves” type if you will. Maybe our characters could have met each other in the forest?
Also, I am noticing at least two of our characters may be after money so far (yours and @expolar ‘s )
Yeah, that could be cool! I'm happy to work something like that out :D
Yeah, that could be cool! I'm happy to work something like that out :D
Do you have a discord? I feel like that would probably be easier to chat. If you don't that's fine too of course, just find it more convenient if we're going to be arranging something together that's all.
Do you have a discord? I feel like that would probably be easier to chat. If you don't that's fine too of course, just find it more convenient if we're going to be arranging something together that's all.
Here's my character's backstory. Hopefully that should provide a satisfactory answer.
If you walk about twenty minutes north of King's Watch, you will find a large rock in the middle of a grassy field. This rock is known to the locals as the Snoring Stone, a name it gained three years ago after people began to hear loud snoring with no discernible source when passing the rock sometimes. People were unsure of what to make of this weird phenomenon until someone made too much noise near the rock and the snoring turned to angry yelling. After that, people became convinced that a spirit had made its home in the rock and began leaving it offerings of food, drink, gold, and other kinds of gifts hoping that this appeasement would calm the spirit and dissuade it from following through on the threats it had made to those who disturbed its slumber. These offerings pleased the spirit enough that it forgave the disturbance, on the condition that the offerings continued.
With the arrangement made, things returned to normal for a time. The Spirit of the Snoring Stone rested peacefully in its rocky home and the locals regularly brought it offerings to keep it that way. Eventually, a brave and desperate carpenter decided to wake the spirit again. Before the spirit could begin angrily making threats though, the carpenter begged the spirit's help with a problem no one else could help him with. Upon learning that the carpenter had brought a much grander offering that usual to convince it to help, the spirit eagerly agreed. The very next morning, the carpenter awoke to find the solution to his problems awaiting him on his dining table. Overjoyed by the end of his woes, the carpenter told others of what had happened.
After that many other locals came to petition the Spirit of the Snoring Stone for its aid. A shepherd who had lost some of his sheep would find them tied to a post the morning after visiting the Stone. A fisherman whose usual spot had dried up found a map to a pond full of much tastier fish nailed to his door after asking the Spirit for help. And when an angry mob asked for help in tracking down a murderer, his corpse was found an hour later, clubbed to death and beheaded.
One day, a farmer arrived at the Snoring Stone out of breath and in a state of panic. His house had caught fire, no one could put it out, and his family was trapped inside. He offered everything he had in exchange for his family's safety. "Go home and wait." The Spirit said. "I'll do the rest." And so the farmer hurried home to where his wife, children, and elderly parents were still trapped and prayed to the Gods as he waited for the Spirit to come. Suddenly, the door burst open and the farmer's parents rushed from the house just before the fire blocked the way. Then, each window in the house smashed open, allowing one of the farmer's children to climb out of each one before the flames blocked those exits too. With no way out left, the farmer, his family, and the assembled crowd watched the burning house as they wondered how the spirit would rescue the farmer's wife. Their answer came when one of the house's walls gave way and the farmer's wife emerged from the hole... cradled in the arms of an enormous bugbear.
The bugbear, who went by the name of Brutrumukk, revealed himself to be the so called Spirit of the Snoring Stone, having played along with their beliefs for the past two years to sponge off the offerings the locals had brought to the Snoring Stone, which he explained had a hollow interior and a secret entrance. Remembering all that the 'Spirit' had done for them, the locals refrained from driving the hulking goblinoid away and decided to let their current arrangement stand due to how helpful Brutrumukk had proven himself, even if the black-hearted bugbear had only helped for personal gain.
Eventually, tales of the Spirit's exploits reached the ears of certain people in King's Watch. Not long after that, a message arrived. It offered the bugbear all the food and treasure he could handle if he joined a certain organization in King's Watch. And so began Brutrumukk's career in the Pioneer Guild.
Here's my character's backstory. Hopefully that should provide a satisfactory answer.
If you walk about twenty minutes north of King's Watch, you will find a large rock in the middle of a grassy field. This rock is known to the locals as the Snoring Stone, a name it gained three years ago after people began to hear loud snoring with no discernible source when passing the rock sometimes. People were unsure of what to make of this weird phenomenon until someone made too much noise near the rock and the snoring turned to angry yelling. After that, people became convinced that a spirit had made its home in the rock and began leaving it offerings of food, drink, gold, and other kinds of gifts hoping that this appeasement would calm the spirit and dissuade it from following through on the threats it had made to those who disturbed its slumber. These offerings pleased the spirit enough that it forgave the disturbance, on the condition that the offerings continued.
With the arrangement made, things returned to normal for a time. The Spirit of the Snoring Stone rested peacefully in its rocky home and the locals regularly brought it offerings to keep it that way. Eventually, a brave and desperate soul decided to wake the spirit again. Before the spirit could begin angrily making threats though, the brave and desperate soul begged the spirit's help with a problem no one else could help him with. Upon learning that the brave and desperate soul had brought a much grander offering that usual to convince it to help, the spirit eagerly agreed. The very next morning, the brave and desperate soul awoke to find the solution to his problems awaiting him on his table. Overjoyed by the end of his woes, the brave and desperate soul told others of what had happened.
After that many other locals came to petition the Spirit of the Snoring Stone for its aid. A shepherd who had lost some of his sheep would find them tied to a post the morning after visiting the Stone. A fisherman whose usual spot had dried up found a map to a pond full of much tastier fish nailed to his door after asking the Spirit for help. And when an angry mob asked for help in tracking down a murderer, he was found an hour later, clubbed to death and beheaded.
One day, a farmer arrived at the Snoring Stone out of breath and in a state of panic. His house had caught fire, no one could put it out, and his family was trapped inside. He offered everything he had in exchange for his family's safety. "Go home and wait." The Spirit said. "I'll do the rest." And so the farmer hurried home to where his wife, children, and elderly parents were still trapped and prayed to the Gods as he waited for the Spirit to come. Suddenly, the door burst open and the farmer's parents rushed from the house just before the fire blocked the way. Then, each window in the house smashed open, allowing one of the farmer's children to climb out of each one before the flames blocked those exits too. With no way out left, the farmer, his family, and the assembled crowd watched the burning house as they wondered how the spirit would rescue the farmer's wife. Their answer came when one of the house's walls gave way and the farmer's wife emerged from the hole... cradled in the arms of an enormous bugbear.
The bugbear, who went by the name of Brutrumukk, revealed himself to be the so called Spirit of the Snoring Stone, having played along with their beliefs for the past two years to sponge off the offerings the locals had brought to the Snoring Stone, which he explained had a hollow interior and a secret entrance. Remembering all that the 'Spirit' had done for them, the locals refrained from driving the hulking goblinoid away and decided to let their current arrangement stand due to how helpful Brutrumukk had proven himself, even if the black-hearted bugbear had only helped for personal gain.
Eventually, tales of the Spirit's exploits reached the ears of certain people in King's Watch. Not long after that, a message arrived. It offered the bugbear all the food and treasure he could handle if he joined a certain organization in King's Watch. And so began Brutrumukk's career in the Pioneer Guild.
Ayup, it absolutely does! Where did your character live before being behind the rock?
Where did your character live before being behind the rock?
He lived out in the wilderness, hunting, gathering, dozing, and just generally living as bugbears tend live when not among the ranks of a goblinoid host.
He lived out in the wilderness, hunting, gathering, dozing, and just generally living as bugbears tend live when not among the ranks of a goblinoid host.
I see. So if he was in the wilderness there is a chance he might have met my character and/or @immortaljaskier's before. Would you like to arrange something like that?
Assuming the GM lets me add the "find familiar" spell to my spell list to make my character concept work, I'll be a level 1 fighter / level 2 wild magic sorcerer.
Edit: Actually changed my mind. Instead of wild magic sorcerer, probably going circle of the sheperd druid.
So if he was in the wilderness there is a chance he might have met my character and/or @immortaljaskier's before. Would you like to arrange something like that?
I doubt they'd remember each other if they met in the wilderness. Brutrumukk would have been just another bugbear to you and you would have been just another potential trophy or danger to be avoided to him. If they have history, I think it would be more likely that it occurred more recently than that. Either during the two years he pretended to be a spirit or during the course of the year prior to the start of the game when he started coming to the guild hall in King's Watch.
I doubt they'd remember each other if they met in the wilderness. Brutrumukk would have been just another bugbear to you and you would have been just another potential trophy or danger to be avoided to him. If they have history, I think it would be more likely that it occurred more recently than that. Either during the two years he pretended to be a spirit or during the course of the year prior to the start of the game when he started coming to the guild hall in King's Watch.
I'm pretty alright myself! Been working out the nooks and crannies of my character. Also, now I have a backstory connection with @immortaljaskier set up.
Have a rough idea of a back story, just looking into the type of class and subclass that I would enjoy playing as I plan to try focusing on making him a spell caster.
Well, as the soldier is not from this world, he means to get home whenever he can, but for the moment, he'll offer his experience and skill for some coin, so he can get by until he finds someone with the knowledge of how he got there in the first place, and how to send him back. I can't remember the name I made for the character, but I mean to go sort it out anyway.
Well, as the soldier is not from this world, he means to get home whenever he can, but for the moment, he'll offer his experience and skill for some coin, so he can get by until he finds someone with the knowledge of how he got there in the first place, and how to send him back. I can't remember the name I made for the character, but I mean to go sort it out anyway.
Interesting. So the hook for him would be money and answers.