Appearance
For the most part Wēlanandaz bears the appearance of a friendly, yet mischievous, old grandfather or uncle... if somewhat shorter than those of other races.
His hair, grown impressive in length and kept neat and tidy with comb and time, matches his equally awe-inspiring beard in the sheer white of its colour and fullness of volume – a part of his 'look' that is as important to him as the dourness and granite-like elements of his personality.
Beneath the snow-coloured follicles is a broad face of blue eyes, glittering with roguery as much as the wisdom expected from one of his extended years, leathery flesh grown into such by decades and centuries at the forge – travelling when necessary under mountains and into dales, over seas and beyond tundras – marked by wrinkles and other signs that Humans would see on the older members of their race.
In body he is as broad and stout as the most well-built human, his arms like the trunks of an especially hardy tree attached to a torso as square and firm as the mountain rock from which he hails, legs like piston-powered pillars able to drive him through water, snow and mud as assuredly as the sun will rise.
Unlike those Dwarves known as warriors, all plate metal and whirling blades, his occupation as a smith has made it essential that he is able to move and shift freely. To this end he prefers hardened or stiffened leather, but generally chooses to wear a hauberk of mail over a gambeson if conflict is on the horizon, his ancestral helmet taken everywhere... as is his pipe and a supply of leaf, and the most basic tools of his lifelong vocation.
Capable of using most melee weapons with some competence due to his age and profession, he girds himself with a wickedly sharp axe, capable of being wielded with one or both hands when required, and a stout shield marked with the runic symbols and representations of his craggy Thudrim and ancestral line.
His hair, grown impressive in length and kept neat and tidy with comb and time, matches his equally awe-inspiring beard in the sheer white of its colour and fullness of volume – a part of his 'look' that is as important to him as the dourness and granite-like elements of his personality.
Beneath the snow-coloured follicles is a broad face of blue eyes, glittering with roguery as much as the wisdom expected from one of his extended years, leathery flesh grown into such by decades and centuries at the forge – travelling when necessary under mountains and into dales, over seas and beyond tundras – marked by wrinkles and other signs that Humans would see on the older members of their race.
In body he is as broad and stout as the most well-built human, his arms like the trunks of an especially hardy tree attached to a torso as square and firm as the mountain rock from which he hails, legs like piston-powered pillars able to drive him through water, snow and mud as assuredly as the sun will rise.
Unlike those Dwarves known as warriors, all plate metal and whirling blades, his occupation as a smith has made it essential that he is able to move and shift freely. To this end he prefers hardened or stiffened leather, but generally chooses to wear a hauberk of mail over a gambeson if conflict is on the horizon, his ancestral helmet taken everywhere... as is his pipe and a supply of leaf, and the most basic tools of his lifelong vocation.
Capable of using most melee weapons with some competence due to his age and profession, he girds himself with a wickedly sharp axe, capable of being wielded with one or both hands when required, and a stout shield marked with the runic symbols and representations of his craggy Thudrim and ancestral line.
Personality
Wēlanandaz is old and experienced enough to bring with him an air of semi-arrogance that only those of his age and position can, probably seeming cocky and patronising when not staring into flames or nothingness with typical Dwarvish reticence, the one 'problem' being that he can usually back up with action whatever he claims or boasts with words.
That being said, he is even more reserved about his past and deeds than a Dwarf commonly is, more stone-like than others of his folk, something hanging over him that prevents him from ever truly being happy or joyous as he may – he does not speak of such things to anyone.
All-in-all he exemplifies in personality all that non-Dwarves believe from their outside viewings, an aged being seemingly carved from the very rock of the Earth, or by Runars divine hand, ostensibly robust enough to weather and endure seasons, battles and suffering as stolidly as a lighthouse in a thunderous sea and with as little change.
One thing that does become his delight is, of course, the art of the craftsman – and of working metal in particular – Wēlanandaz known by his own folk as a compulsive artisan, journeyman and tinkerer, 'magical' with a forge, an anvil, and a hammer so they say!
That being said, he is even more reserved about his past and deeds than a Dwarf commonly is, more stone-like than others of his folk, something hanging over him that prevents him from ever truly being happy or joyous as he may – he does not speak of such things to anyone.
All-in-all he exemplifies in personality all that non-Dwarves believe from their outside viewings, an aged being seemingly carved from the very rock of the Earth, or by Runars divine hand, ostensibly robust enough to weather and endure seasons, battles and suffering as stolidly as a lighthouse in a thunderous sea and with as little change.
One thing that does become his delight is, of course, the art of the craftsman – and of working metal in particular – Wēlanandaz known by his own folk as a compulsive artisan, journeyman and tinkerer, 'magical' with a forge, an anvil, and a hammer so they say!
Background
- Journeyman and Smith
- Commoner
- Last in a long line of blacksmiths
History WIP
Motivation
To continue his travels, to extend his own skills beyond that of any other, and to redeem himself in the eyes of his people.
Capabilities
Attributes
Combat [1/1]
- One Handed Cleaving Weapon (1)
- Two-handed Cleaving Weapon (1)
- Cleave and Shield (1)
Intelligence [1/1]
- Blacksmithing (Craft) (2)
- Literacy (1)
- History (1)
- Religion (Runar) (1)
Charisma [0/1]
Health [1/1]
- Fortitude (1)
- Toughness (1)
- Stamina (1)
Faculties [1/1]
- Resolve (1)
- Willpower (1)
Agility [1/1]
- Balance (1)
Mysticism [0/3]
Equipment
- Hauberk of mail and ancestral helm
- Axe and Shield
- Pipe and pipe leaf
- Rudimentary smithing tool set
Money
3 Royals, 11 Lordlings and 13 Commons
Languages
Northern, Drimgoth, and the Dwarven tongue
Going to be honest here, I've no idea how the numbers work for stats, but I've given it a shot!
So, here's a character.