Icon (Scott Hunter): Henry Cavill (Man of Steel, The Tudors) comments: He would be a good...wait a minute, he's already Superman! But, Henry, you will not have to worry about competing with the Batman here! (Thanks Ded, I had cast Cavill as Scott after the first time I saw him in The Tudors back in '07 or '08...damn you Snyder!
Racheli Lorna Desdemona: Nora Zehetner (Heroes) comments: With her relatively short performance in Heroes, I would say that Nora could play Rach.
Justine Shepherd: Shailene Woodley comments: While her eye color does not match the picture that Tearstone provided in his character sheet, but I think her face does patch that image (minus the eye color).
War-Pulse: Sebastian Stan (Captain America movies) comments: Compare the below image with War-Pulse's appearance in his character sheet and tell me how would this not be the perfect fit?
Raptor (Zac Wilson): Dacre Montgomery comments: While I have not seen the most recent Power Rangers movie yet, I'm assuming that the Red Ranger could be a good fit for this role.
Robert Wilson (Zac's Father): Sam Elliot, 10-20 years ago (Prancer, Hulk) comments: Weird that I cannot pick an actor for Zac, but I can for his dad...
Wasp (Kelly Brown): Milana Vayntrub (AT&T Commercials) comments: I don't know if she could act in an action movie, but in my mind, she looks the part of Kelly. Also, they would have to omit the part about Kelly growing over six feet tall, but that can be easily over looked. :D Finally, if Emma Stone can play a high schooler, I'm sure Milana can pass for a college sophomore.
Bast (Sammy Kadowsky): Hayley McFarland (Criminal Minds) comments: This is what happens when you look at the Criminal Minds wikipedia page for each of their seasons. She kind of looks young in this picture, but I assure you that she is 24 (born in 1991). Funny how the story arc that gave Sammy her "powers" was inspired by Criminal Minds, too. :D
Arachne (Aubrey Adkins): AJ Michalka (Goldbergs/Super 8) / Elle Fanning (Maleficent/Super 8) / Karen Gillan (Doctor Who/Guardians of the Galaxy/Jumanji) comments: Arachne would be, well, interesting to put on the silver screen since she is not entirely a humanoid, unlike most of the characters in this roleplay. Therefore (unless this "movie" is taking place in the IC, where they could hire Arachne to do the stunts) Arachne would probably have to be done via CGI, much like the Hulk in the Avengers. They would probably CGI the action scenes but use green-screen magic to get some close-ups. They could also use the techniques Marvel Studios did to make pre-transformation Captain America to make sure the actress does not fall victim of a common trope for superheroines.
Karen Gillan is the oldest (29), the tallest, the only non-American (Scottish), and only one of my three choices who is not naturally blonde. However, none of these are deal-breakers. Hair color can be changed (cf. Emma Stone in the Amazing Spider-Man movies), actors play younger roles all the time (cf. Emma Stone again), movie magic can fix any height issues (coughTomCruisecough), and accents can be faked. When casting an actress for the role of Arachne, one must consider that there are two aspects to this character: the superhero and civilian. I believe Karen could nail the superhero part of the role, as her film resume shows.
AJ Michalka is the second oldest (26). In the same way that Karen would excel at the superhero portion of this role, AJ would do the same for the civilian part. Aubrey is a pretty similar to the character she played on the Goldbergs. I have no idea whether she could do the superhero part of the role (the closest she has come to this was voice acting for Steven Universe).
Elle Fanning is the youngest of the bunch (19). AJ Michalka and her so happened to have played sisters in Super 8. Her age is both a positive and a negative. She is the closest to Arachne's age in IC (21/2) and by the time a hypothetical movie is produced, she would be the right age. Plus, she would be young enough to do multiple movies (cf. Tom Holland for MCU Spider-Man). The only negative deals with Arachne's "assets." While I would admit that "enhancing" any of these actresses would be a little weird, it feels worse doing it to a 19 year old.
Character you have created: Scott Hunter Alias: Icon
Speech Color (actually say what you're using, don't go "Like this", or what not): as Scott As Icon
Character Alignment: Hero Identity: Secret to the public
Character Personality(Give information on how your character acts, what he/she believes in, how they handle situations): He is a man who doesn't fully understand himself. He grew up not too far from Lost Haven in Conway New Hampshire. It's a small ski resort town several just several hours south of the city. Although he grew up a normal kid with normal a normal family, he is anything but normal. He has amazing powers that he doesn't fully understand. While he was growing up he hated himself, he was angry at the world for making him a "freak." He wanted nothing to do with his powers, he just wanted a normal life. However, as time went on and he grew older he learned to deal with his powers, and eventually he embraced them. He believes in fighting for what is right. He believes in protecting the weak, and making sure that they are taken care of. Overall, he is a good man with great power, trying to do the right thing.
Uniform/costume: See below
When he is not in costume fighting villains or trying to stop general catastrophe he runs a nightclub called The Hub with his best friend Eric Dean.
Origin Info/Details: Scott Hunter may seem like a normal guy, but he is anything but. Everything about him is a lie, his parents, his older brother as well as his younger sister. None of it is real. Although they raised him as their son, he isn't. In fact, he isn't even really human. Scott was the result of a secret experiment by atop secret government agency that mixed alien DNA with that of a human. While he was a baby; he was cared for by a woman named Barbara Hill, who was a member of the top secret government agency. What the objective of this experiment was is unknown. While going about her daily tasks at the project, Dr. Hill learned that the program had been terminated, all evidence was to be destroyed, and the baby known only then as SKT-17 (she affectionately called him "Scott") was to be eliminated. Having recently lost her own child due to the actions of a drunk driver who also claimed the life of Dr. Hill's husband, she could not stand the thought that this child who she began to see as her own, could be killed. She stole the child from the laboratory which created him, and fled to the north. She gave the child to a trusted friend, Jacob Hunter and his young bride Elizabeth. Soon after, Dr. Hill was tracked down by agents of the government unit and killed. Jacob and Elizabeth took the young baby, and continued calling him Scott as they felt that there would be no need to change his name, seeing as that is what Dr. Hill had called him his whole life.
Scott was raised by the Hunters as one of their own children. He always knew that he was different, that he had these abilities, but he never understood why. As his powers developed throughout his childhood, he became increasingly confused and angry. This was a cause for concern for his parents, because they never understood exactly why their son was this way. When Jacob died when Scott was still just a child, Scott blamed himself for his father's death, feeling that it was the pressure of raising a "freak" that caused his young father to die of an aneurysm. Eventually he learned to deal with his gifts. At first he used his gifts for selfish reasons, often profiting from using them dishonestly (mostly in athletic bets). However, after an incident which cost his older brother Brandon his life, Scott left his family and found himself in a self imposed exile. He traveled around the country, spending much of his time on the West Coast. While he was away, he would often step in and anonymously lend a hand to those in need. He eventually got back into contact with his mother and sister, and was shocked to find that they did not blame him for Brandon's death. After a lot of self reflection, he made his way to Lost Haven where he opened a nightclub called "The Hub" with his longtime friend Eric Dean.
Hero Type: (Select one) Muscle
Power Level (Select one below):
3. World Level
Powers (Be Specific): Flight, near invulnerability, super strength, super speed, able to fire optic blasts, and an almost radar sense that allows him to focus in on people in distress, enhanced vision, enhanced hearing, the ability to fire energy blasts from his hands
Attributes Select one at each category:
Height: 6'3
Weight: 235 Pounds
Strength Level: 100+ tons
Speed/Reaction Timing Level: 100+ MPH, Supersonic in flight
Endurance at MAXIMUM Effort: 4 hours Agility: 20X Human level.
Intelligence: Average
Fighting Skill: Untrained
Resources: Average
Weaknesses: To be revealed later
Supporting Characters(Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?): Elizabeth Hunter-Mother Jacob Hunter-Father (Deceased) Jennifer Hunter-Little Sister Brandon Hunter-Older Brother (Deceased) Eric Dean-Friend, co-owner of the nightclub known as The Hub that he runs with Scott Amber Tobin- friend various police, friends, criminals and allies all will be described when used. Do you know how to post pictures on the RPG boards:
Sample Origin Post (Minimum Four paragraphs containing dialogue):
"Hurry Up, get that money into the bags!" One of the masked assailants screamed to one of the others.
Four masked men had stormed into Centennial Bank demanding that all the money be handed over. Juanita Juarez crouched in a corner, trying not to look at the carnage on the floor. However, she didn't have to look at it, he knew exactly what had happened in the moments after the masked men entered the bank. Two security guards and a customer were all dead, killed in the hail of gunfire that erupted when the masked men made their intentions clear. Trying to avoid detection, she just sat there; huddled in the corner, hoping that this would all end soon.
"This is Captain Price of the Lost Haven Police Department. We don't want anyone to get hurt, just come out and place your weapons on the ground." A voice came from outside. The four masked man became agitated, prodding the tellers to hurry with the money.
The man who seemed to be leading the robbers went over to the large glass door and opened it a crack as if he were to begin negotiating a way out. Instead, he fired several shots at the police cruisers parked in front of the bank. The police returned fire, sending shattered glass all over the inside of the bank.
"Hold your fire d*mn it!" Captain Price ordered, recognizing the danger that the civilians inside the bank were in. He puts the megaphone he is holding to his mouth again.
"Hold your fire, there is no need for anymore bloodshed. We can resolve this peacefully, and without any more casualties." Then another shot rings out, forcing Price to get back behind the squad cars.
Realizing that the situation is getting worse, the lead masked man began looking around the bank looking for a way out of the bank that didn't involve him being in prison or a body bag.
"Jimmy, go around and check the back, maybe we can get out that way."
The thug that the lead masked man was talking to nodded and went out the back, and came back moments later looking alittle panicked.
"That's covered too, three maybe four units out there. We're trapped."
The lead masked man looks around at the hostages and sets his sights on Juanita Juarez, who is still huddled in the corner. He quickly moves over to her and grabs her by the hair, forcing her to her feet. "GET UP!" he screams at her. She lets out a cry as he forces her against the wall.
"Everyone up, NOW!" He screams at the hostages, as the other masked men corral the remaining hostages up against the same wall as Juanita.
"Alright folks, this is real simple. We're getting out of here, and you're all going to make sure that we get out safely. We're all going to walk out together, and your gonna be standing right in front of us as a human shield. If the pigs open fire, you'll be there to make sure that we don't get hit. And if you try to run, make no mistake about it, I will shoot you. Now, are we all clear on that?"
Suddenly confusion takes over as there is an explosion of glass, and what can almost be described as some sort of whirlwind inside the bank. The gunmen and hostages gather their wits and they see a man standing before them. He is dressed in a dark blue body suit with silver bands on the arms and legs, a blue and silver cape, and he has a thin mask that is the same shade of blue as his costume. The man just stands there as the gunmen open fire on him. The gunmen and hostages stand there in amazement as they watch the bullets just bounce off him.
"Oh no, this ain't hapening, this AIN'T happening!" The lead thug shrieks as he continues to fire his weapon until it runs out of bullets. Then the man fires optic blasts at the four masked men's weapons, knocking them from their grips. The man in blue grabs the first masked man and tosses him into a wall, obviously holding back as to not serious injure the man.
"That's enough guys, it's over. Give it up and nobody has to get hurt." He says to the other three men. They think it over for a moment, and then stand down.
Moments later the man leads the hostages and the masked men out of the bank to the police who are waiting down on the street. When he met Captain Price and the other officers they just stood there for a moment looking at him, not knowing what to make of this new player in the city.
"Thanks for the help son." Captain Price felt somewhat embarrassed at the hokiness of what he said, but it was all he was able to muster.
"I'm just glad I was able to help sir." Then in front of the police, and the media that had gathered at the bank, he just flew away.
Character you have created: Aubrey Adkins-Grant Alias: Arachne
Speech Color: Standard Forum Text, FireBrick (B22222)
Character Alignment: Hero
Identity: Secret to the public, known by several individuals
Character Personality:
If you were to ask Aubrey to describe herself with one word, it would be religious. Because she grew up in an orthodox Catholic household, she therefore is a devout Catholic. To those who are not quite as religious as she is, she might come off as a little bit too much sometimes. She is also on good terms with her family. She’s loyal to her friends, family, and to God, even if she get’s paraded around by a Greek goddess.
Aubrey has a complicated relationship with her superhero career. She reluctantly began fighting crime as a superhero, essentially pushed to action by the Greek goddess, Athena. Yet ever since she became a drider, she discovered that her nights on patrol were one of the only times she could be herself. Any other time, she has to hide behind her power nullifier. Although her anxiety over her arachnid appearance is not as severe as it had been when she had first been transformed, she still struggles with the duality of her physical appearance and nature.
Aubrey has slightly above average height for a woman (five foot nine) and her comic book-like physique was the result of a negative reaction between her own healing factor and a metahuman's ability to a person's appearance to whatever the metahuman desired. She has blonde hair and gray-blue eyes.
Aubrey Rose Adkins was born into what most people would consider a normal life. She was from a middle-class family around the Columbus, OH. She was heavily involved with sports, was Homecoming Queen her senior year in high school, even went to college at St. Henry’s University, a liberal arts Catholic university in Columbus. Everything seemed to be extremely normal, until late January this year arrived.
Aubrey’s life was turned upside down when she was kidnapped by a mad scientist (same man who gave Raptor and Wasp their powers) and subjected to an experiment involving the finally stabilized serum. Luckily for Aubrey, the Raptor and Iron Knight had infiltrated (not coordinated) where the scientist was holding her. Now, since she has escaped from the clutches of the mad scientist, Aubrey must attempt to learn to assimilate herself back into her ‘normal’ life. Or is this even possible?
Sports have always been part of Aubrey’s life, especially during high school. When she was in high school, if she was not currently at one sport’s practice, she was probably running off to another one. While this had given her practice at juggling multiple aspects of life at once, nevertheless it sometimes negatively affected her grades. Once she got to college, she had to pick one sport and stick with it. She picked softball (one reason why was that she received a scholarship at her small university to play that sport). Therefore, she had to drop the others and focus on soccer (and school).
Season 1 Summary:
Whether it was just some dumb luck or a fate dictated by the laws of the multiverse, Aubrey was one of the individuals who were abducted by the scientist that would be later known as Doctor Diplodoc. Once she was in his captivity, she was injected with a serum that the doctor had developed to naturally give regular humans powers. However, she did not need to wait long to be rescued, the combined efforts of Raptor and the Iron Knight helped free her along with Kelly Brown and Veronica Arthur. But before they escaped, Aubrey, along with the villianess Black Widow, fell into a vat full of Doctor Diplodoc's serum, resulting in the two women swapping powers. Although she did not immediately transform into the drider-like humanoid that the Black Widow was, she would soon find out that she eventually would.
After being freed from S.T.R.I.K.E. custody, Aubrey discovered that her liberator was actually the Greek goddess Athena. At that time, Aubrey had no idea what type of trouble that the daughter of Zeus would drag her into, but she would soon learn. During the D-Day invasion of Lost Haven, Athena brought her into the middle of all the craziness that was that day. After taking down a Leviathan-like demon snake with the help of War-Pulse, she confronted Iron Knight (Christopher Arthur), who had placed her in S.T.R.I.K.E. custody in the first place.
After D-Day, Aubrey tried going out to let off some steam. However, since Athena had empowered her during the fight against the demon snake, Aubrey blacked out during the night. As a result, a group involved with human trafficking picked her up while she was out cold. Although Aubrey was able to escape her cell and contact the police and the FBI, her actions resulted in the leader of this group, a metahuman who had the power to change the appearance of anyone in anyway, started to showcase Aubrey to group's potential buyers by transforming our hero into a variety of real and fictional characters. Once the authorities arrive, the leader of this group left Aubrey in the appearance of the Sorceress from Dragon's Crown.
However, her healing factor would not leave Aubrey with this fate. Slowly, her innate metahuman powers began reverting Aubrey back to her original appearance. However, when the metahuman, who had changed Aubrey's appearance in the first place, used her powers to change Aubrey back, Aubrey's healing factor became confused by a contradiction: it needed to revert the changes made by the metahuman's powers, but Aubrey's original form was also restored by this same power. Since it considered her original appearance as an alteration by the metahuman's power, Aubrey's healing factor created a new 'default point', mixing and blending any of the previous transformations where the healing factor had not already fixed. Therefore, Aubrey was left with a body that was not her own, except for anything from the neck up, her skin, and a few others parts.
And this nightmare did not end there. When she woke up the next morning, Aubrey was horrified to find that her entire lower body had been replaced by that of a giant spider. After concluding that her healing factor would prevent her from the easy way to escape her fate as a "freak", she tried to hide her condition until she could locate her power-nullifying wristband(which would make her look "normal" again). However, this did not go according to plan, as Aubrey accidentally revealed her drider form on a Skype conversation to Will, with whom Aubrey's alternate universe doppelganger had set up this 'date'.
Once all of these transformations had ended, Athena had finally gotten another task for Aubrey. In Lost Haven, a shape-shifting metahuman, in the guise of Ares, was trying to spread the worship of Ares against the "Prime Directive" of the Athanatoi. This "Ares" also had an empowered follower, named Polemos, whom Arachne had to trick into thinking that she had injected lethal poison into him. With the aid of the hero Icon, Arachne and Athena were able to stop this wannabe Ares' unauthorized activities after a hard-fought battle.
During the downtime between Athena's various tasks and missions, while a little buzzed from some caffeine she had recently ingested, Aubrey accidentally slipped that she (and her roommates) thought that her friend's roommate, Danielle, was in the "adult film" industry (to put it nicely). However, it turned out that this was not the case and Aubrey received her just desserts when Danielle guilted Aubrey into doing some modeling jobs.
Furthermore, just for the fun of screwing with Athena's pupil, Aphrodite sent her son, Cupid, to Aubrey's residence. While Aubrey was chatting with Will via an instant messenger, Cupid made sure his aim was true and let loose his love-inducing arrow at Aubrey. As a result of Aubrey and Will set up an in-person date. Due to the distance between where the two of them lived, Aubrey guilted Athena into taking her because of how often Athena had dragged her around.
When Doctor Diplodoc had revealed his intent on transforming every person on the Earth into metahumans, Aubrey was recruited by War-Pulse for a team of superheroes who were organized by Christopher Arthur III (Iron Knight). She helped the other heroes assault Doctor Diplodoc's base and apprehending him and his allies.
Season 2 Summary:
In the aftermath of the Pax Metahumana, Effigy, one of Diplodoc’s metahuman allies, masqueraded as Aubrey at a casting call for the Viera magazine and successfully signed her up as ‘Ms. May.’ Although Aubrey first thought it was a mean April’s Fool joke, she soon found herself moving across the country to the city of Pacific Point, California.
Aubrey’s first month in Pacific Point was challenging, to say the least. First she was attacked by a mysterious octopus woman while she was taking a stroll on the beach with her boyfriend. Then, on the last day of Will’s visit to Pacific Point, Aubrey and her boyfriend were almost kidnapped by a criminal by the name of the Pacific Ghost. Finally, a local group of heroes, called the Immortals, mistook Arachne for Black Widow. After the Immortals apologized for the confusing her for a villain, Arachne begrudged agreed to join their team on a trial basis.
When Aubrey was driving Kyra (Firefox) home from the airport, they heard on the radio a villain named the Game Genie challenging a hero named the Blue Blur to a fight. At the same time, the Game Genie had unleashed an army of video game characters onto the city. After the Immortals have defeated some of the video game characters, including Captain Falcon, Tracer, and some generic Final Fantasy characters, the Game Genie unleashed hordes of floating cubes that began to digitize people. Both Aubrey and Kyra were zapped by these cubes and trapped inside them.
Meanwhile, Odysseus, Gajana, and Talus were able to infiltrate city hall and Talus discovered a temporary way to free Aubrey and Kyra. The only catch was that they would have to inhabit a video game character’s body. With the arrival of Voyager and Pendragon, the Immortals did battle with the last of the Game Genie’s video game thralls. In the end, Talus tricked the Game Genie into surrendering by fooling him in thinking that Sonic was the Blue Blur.
As part of her role as a Viera model, Aubrey and Emily attended a fundraiser event at the Roy Walley Convention Hall. While there, the two ladies ran into Christopher Arthur. Although the evening event began without a hitch, a villain named Newton interrupted the event’s festivities. Newton used his gravity-controlling powers to send Arachne and some police officers flying up to the ceiling. While Arachne was preoccupied while experiencing a lack of gravity, Newton kidnapped Maya, Chris’ girlfriend and made a run for it. Now unaffected by Newton’s powers because he had left her immediate vicinity, Arachne went after Newton. However, this time Newton incapacitated Arachne by increasing the effects of gravity on her. He then proceeded to unmask Arachne, although her hair hid her face from him. He was about ready to put a bullet in her skull, but Newton was miraculously knocked out. Aubrey discovered that Maya was actually a Nagi, although she promised not to reveal Maya’s secret to Chris.
While Arachne was making her way home from the fundraiser event, she ran into Slipstream and some Hounds of Humanity goons. Slipstream tailed the retreating Hounds and discovered one of their hideouts at an abandoned gas station outside the Pacific Point city limits. Upon infiltrating the Hound’s base, the two superheroines discovered cages filled with trafficked metahumans. Arachne momentarily had a panic attack from her several experiences of being kidnapped and transformed, but she pulled herself together and the two women successfully freed everyone. After Slipstream and Arachne finished off the final Hounds goon, the two women make their escape.
After Arachne’s little adventure with Slipstream, Aubrey needed a brief break from superheroics. She had planned to meet Emily to go shopping at the 5th Street Promenade. However, this was not meant to be, because the Hounds had planned an attack on the public shopping center by using a device that would send a metahuman or mystic’s powers into overdrive and drive them insane. During the ensuing fight, Aubrey discovered that her friend and fellow Viera model, Emily, was actually a superhero, too, named Pinup. However, Pinup’s powers began to affect Aubrey, creating physical manifestations of Aubrey’s insecurities.
The enraged ice-metahuman gained an upper hand against the two heroines because Arachne was dealing with the effects of Emily’s powers, but the timely intervention by an immortal samurai, named Kensei, helped even the odds. He had been tracking Arachne because he had mistakenly believed she was a Jorōgumo. With the combined effort of the three heroes, Arachne, Pinup, and Kensei were able to defeat the enraged ice-metahuman.
When Aubrey went to bed early so she could wake up early to pick Will up from the airport, she was transformed into an alternate version of herself that hailed from a world modeled after the 90’s Dark Age of Comics. When the 90’s Arachne woke up, she was confused why she was in Pacific Point instead of Nautican Island, where she worked as a stripper. She tried to pretend being this world’s Aubrey while hanging out with Will, with varying degrees of success.
That night, after 90’s Aubrey went to bed, Will, who had also been affected by whatever was turning people into alternate reality versions of themselves, snuck out of Aubrey’s apartment and tried to figure out what had happened to her. After running into Emily (while patrolling the streets as Pinup), Will and Emily decided to find the Immortals and see if they could help out. When they ran into Odysseus, who had just picked up a miniaturized version of Iron Knight’s detection device, they discovered that they had been affected.
The next morning, Will, now with his mind restored to normal, explained to Audrey what was happening to them. Combined with the dreams Aubrey had been having, she was started to have an identity crisis, although she tried her best to hide it from Will. 90’s Aubrey managed to convince Will to agree to a superhero patrol date. To keep her memory problems off her mind, she did a Viera photoshoot that had been rescheduled for that day, allowing Will to get some much-needed rest. Later that night, while they were on patrol, 90’s Arachne ran into an affected Firefox. Because of their different appearances and memories, neither recognized each other. Only after Will returned after handing over Moon Bunny to the authorities did Firefox flee from the scene.
90’s Aubrey then tricked Will into a wild goose chase after Firefox and caught him in a giant spider web in an abandoned factory. She tried to coarse Will into sex because she wanted to experience it once with him before this persona would become erased from existence. Although she was able to initially successful in convincing him through her emotional arguments, Will’s conscience prevented him from doing what he thought would have been a betrayal of his girlfriend’s trust. Therefore, they just lay in each other’s arms and sleep the night there.
The next day, Will tried to leave and go get the Immortals to restore Aubrey’s correct memories, he was snatched up by the affected Firefox. Meanwhile, Aubrey woke up with her original memories restored thanks to her healing factor. She obviously was freaked out by her altered appearance and the days she had lost. Right after Firefox arrived, sent by Will to get Aubrey out of there, the factory blew up, as it had been rigged by the Hounds of Humanity the night before. Trapped underneath the rubble, Aubrey and the affected Firefox have a heart-to-heart conversation, until the Son of Osiris removed the rubble. The Immortals took Firefox back to their base to restore her memories, while they left Will and Aubrey alone so they could go home.
Hero Type: Muscle/Acrobat (i.e. Spider-Girl)
Power Level: B. City Level (Ex. Spider-Man, Cyclops)
Powers:
-Wall-Crawling: Arachne has the ability to create atomic attraction between herself and other objects, allowing her to adhere to numerous surfaces.
-Spider-Sense: Arachne possesses the ability to sense people’s movements through the miniscule vibrations she feels in the ground when people move and changes in air pressure. Along with an uncanny 6th sense that can detect danger (but not pinpoint it – Arachne must rely on the vibrations and air pressure for that), this allows Arachne to be quite an allusive target.
-Hybrid Bio-Mechanical Web-Shooters: Arachne has natural spinnerets in her wrists; however, she cannot eject them from her wrists like Spider-Man does in the original Spider-Man films with Toby McGuire. She can only pull the threads out like pulling out floss. However, Christopher Arthur III created a device that would draw the webs from her wrists and eject them, just like Spider-Man’s web-shooters.
-Superhuman Strength: Arachne can easily lift approximately 50 tons. She can lift more weight if she exerts herself. Arachne must also pull her punches against opponents without similar levels of durability and strength.
-Superhuman Speed: Arachne’s natural speed exceeds that of modern Olympic athletes. In other words, she could give Usain Bolt a run for his money.
-Superhuman Stamina: Arachne does not produce as many fatigue toxins while she physically exerts himself. She has to spend several hours under strenuous circumstances to feel impaired by these toxins.
-Superhuman Agility and Reflexes: Arachne is twice as flexible than a normal human, allowing her to perform acrobatic maneuvers that high-level gymnast would envy. Her reflexes are 20 times greater than an average human’s would be.
-Superhuman Durability: Arachne can take punishment that would severely injure or otherwise kill an average person. Arachne must roll with punches against her in order to prevent the assailant from breaking their limbs.
-Superhuman Sense of Equilibrium: Arachne can retain a perfect state of equilibrium, allowing her to remain oriented while crawling upside down and performing acrobatic moves.
-Resistance to Foreign Chemicals: Arachne’s metabolism allows her to be less effected by drugs and diseases.
-Immunity to Vampirism: Arachne has nothing to fear from the characters of Twilight...
-Superhuman Healing Factor: While not anywhere near as efficient as mainstream Wolverine’s healing factor, Arachne can significantly recuperate from injuries more quickly than they would otherwise normally take. She will eventually heal from any wound, however, the more serious the wound, the longer it will take it to heal.
Attributes:
Height: 5’ 9’’ (human), ~6’ (drider)
Weight: Didn’t your parents tell you not to ask a girl about her weight? Rude!
Cup Size: WHAT IS WRONG WITH YOU?
Strength: Arachne has the proportional strength of a spider. If she can leverage her arachnid half, she can lift up to 50 tons.
Mobility: Arachne’s drider physiology allows her to outrun even Olympic athletes. She has the ability scale walls and other flat surfaces. Although she could use weblines to swing about a city skyline, her drider physiology makes such an activity awkward.
Intelligence: Average (undergraduate degree)
Fighting Skill: Untrained, 6 months of “on the job” experience.
Resources: Minimal
Weaknesses: -Vulnerable to Pesticides, especially ones targeted towards spiders. -The effect of caffeine on Arachne is similar to alcohol. -Able to “run dry” of web fluid, if she uses too much. -She is vulnerable from attacks from behind because she cannot turn her body all the way around to deal with it. -She is (over-time) invulnerable in body, but her spirit and mind do not have the same luxury.
Supporting Characters: -Emily Prichert: One of the Viera models and a friend of Aubrey's. She is also originally from Ohio. As of the beginning of Season 3, an unknown entity has transformed her into a parallel universe version of herself who goes by the alias Pinup. -Ashley Winston: One of Aubrey’s ex-roommates. -Felicia Blackwood: One of Aubrey’s ex-roommates. -Kristin Harding: One of Aubrey’s ex-neighbors and friends. -William Grant: Boyfriend. Aphrodite's joy in uniting people into an unlikely couple brought Aubrey and Will together. -Athena: Greek Goddess of Wisdom. Still feeling guilty about the transformation of the ancient Arachne into a spider, she has decided to provide her aid to Aubrey, whether or not Aubrey likes it. -The Immortals: A superhero group to whom Arachne belongs. Includes the Son of Osiris, Odysseus, Talus, Gajana, and Firefox. As of the beginning of Season 3, many of their members have been transformed into parallel universe versions of themselves.
Do you know how to post pictures on RPG boards?:
Sample Post:
The Worst Week of My Life
My name is Aubrey Adkins. Welcome to the worst week of my entire life.
After I had been kidnapped and injected with some weird serum that was concocted by a mad scientist, you might have thought that I had faced the worst of it. But if you thought this, you would be dead wrong.
When I got back to my apartment near St. Henry’s, right when I opened the front door, my two roommates rushed over to me, embracing me in their arms. Before I called them a few hours ago, my two roommates feared that I had been kidnapped by a certain trafficking operation that had just all the sudden sprung out of nowhere. Once they saw me, they over overcome with joy.
“Hey, Aubrey,” Felecia said, “Why don’t we celebrate your return by going out to eat and then getting some liquor?”
“Well, I think I will pass on this one. All I really want to do tonight is sleep.” I really wanted to go with them, but considering all the craziness I had experience over the last 24 hours or so, all I needed was to rest.
“Well, suit yourself.” Felecia said, “We’ll just celebrate for you.”
--- Another strange occurrence happened while I was preparing to go to bed. After I threw on my pajamas and brushed my teeth, I noticed that there was a small white box sitting on my bed. I have already seen that box before. In fact, I had left that box behind at that rich billionaire’s mansion. While I would never admit it to anyone, I left it there on purpose. I mean, I had zero intent to become some spandex-clad super-heroine.
Since my two roommates were out of the apartment, I thought it wouldn’t hurt to try it on once. I mean, I would wear it once and then trash it. Well, within that box were three items: the costume itself, two web shooters, and this device that would nullify my powers, although I think the purpose of it was more focused on the others who could not blend in with normal people. Unlike me, who pretty much looked like a normal person.
The web shooters were kind of unique. Unlike Peter Parker in the original Spider-Man movies, I couldn’t eject webs from my wrists. I could pull it out, but I can’t shoot a drag line to swing around on or something along those lines. Well, these little gadgets work just like how Spider-Man’s web shooters in his most recent movie, except instead of using artificial webs it uses the webbing in my wrists. It is kind of weird if you think about it, but what can you do about it?
Once I had changed into the costume that was in the white box, I checked out how I looked in the bathroom mirror. To be honest, I thought I looked like a genderbent Spider-Man. It was just a tad bit weird. I had my hair tied back into a ponytail that flowed out the back of the mask I wore. The costume itself did not look too familiar. It showed a hint of Spider-Man, but it wasn’t the ‘classic’ look, if you know what I mean. The only thing going for me was that since I had a somewhat athletic build, I didn’t look like some fangirl cosplaying a comic book character.
“That costume fits mighty nicely on you, Aubrey.” A heavenly sounding voice said. That voice made me jump in place since I thought I was alone in my apartment. Once I turned, I realized that there was someone else in the apartment.
Standing in the living room of our apartment was an extremely tall woman with titanium blonde hair and gray eyes. She wore a dress that fell to her ankles, along with a glimmering breastplate. She broached a blue cloak with rather large pin that had a large face on it, which kind of looked like an extremely ugly man. On her head, she had one of those classic Greek helmets and she wore it on to of her head just like how a football player does when he allows the helmet rest atop of his head, but does not allow it to come down over his face. Finally, there was an owl sitting on her shoulder, its head cocked towards one side, as if it was examining its surroundings.
“Who are you?” I asked, kind of freaked out that someone was in our apartment, especially someone I didn’t know.
“Why, I am Athena, the Goddess of Wisdom and the Patroness of Athens, of course.”
Alias: [The] Raptor (originally Raptor-Man when I envisioned the character a few years ago, but I thought having a character named Raptor-Man and a player whose name is also Raptor-Man would be confusing.)
Speech Color: Standard Forum Text, Peru (CD853F)
Character Alignment: Hero
Identity: Secret
Character Personality: While Zac always has good intentions and is dedicated to both his family and friends, he can sometimes be extremely stubborn and, sometimes, have a short fuse. His was raised in a traditional Christian household. While he is not extremely religious (going to church on Wednesday and Sunday), his parent’s beliefs have shaped Zac’s character. After his transformation, Zac is self-conscious of his height (he shrank down from barely 6 foot to 5 foot, 4 inches). With his short-temper, sparks might fly if someone mentions his height deficiency...
Uniform/costume: Until he gets a costume, the Raptor will wear normal clothing. His eventual costume will consist of two shades of brown (darker and lighter) with several black stripes on his back, arms, legs, and neck.
Origin Info/Details: Season 1 Summary:
Zachary Bernard Wilson was born to Robert and Meredith Wilson. Zac lived a practically normal life as a single child in Timber Falls, New York, a small town in Essex County, northwest of Ticonderoga, NY. One of the only noteworthy events of Zac’s life was, when he was still in elementary school, Zac was swarmed by several wasps and was hospitalized due to their stings. Zac was the star running back at his high school (and practically their whole offense) and was offered a scholarship to play running back at the Albany State College. While attending college, Zac started to date Kelly Brown, a freshman Nursing major. After their first year at college, Kelly visited Zac and his family in Timber Falls during the last weeks of Summer Break. Everyone expected it to be a normal summer vacation; unfortunately, it turned out to be something quite different.
While Zac and Kelly were enjoying the outdoors near his parent's house, this young couple was kidnapped by the scientist, Dorian Dipillan, who would soon be known as Doctor Diplodoc and injected them with his experimental serum, which transformed Zac into a raptor-human hybrid and Kelly into a human wasp. However, since this formula was not perfected, besides superhuman powers, it had a side effect that the body would slowly degrade over time. Doctor Diplodoc was using a metahuman named Tiresias to gain access to what seemed like a persons' dream. When Doctor Diplodoc discovered that there was a metahuman-version of Zac in this dream, he sent his world's version of Zac into that dream so that Zac could be given the correct formula, which would in turn allow Doctor Diplodoc to perfect his own serum.
In what seemed like a "dream" world, Zac was healed of the serum's negative effects, the heroes of this world tried to help teleport Zac back to our world. However, this world's version of Arachne was accidentally teleported back with Zac. After freeing Tiresias from his captors and healing Kelly of the negative effects of the serum she had been injected with, the old man sent this otherworldly Arachne back home.
One day after six months had past, Doctor Diplodoc hired four mercenaries with elemental-based powers to kidnap Zac and Kelly and brought them to Lost Haven. Icon intervened and restrained the mercenaries, despite how the villains made it seem like Zac and Kelly were the "bad guys" because Kelly had knocked one of the mercenaries out with her wasp stinger. After Kelly received a new costume from the superhero tailor, Mr. Giuseppe, a metahuman at a community shelter that Icon recommended to the two young metahumans helped Zac and Kelly get home.
Later, when Kelly was hospitalized from an inverse reaction to bug repellent, Kelly was forcefully coerced into joining Doctor Diplodoc and his allies. At the same time, Zac was kidnapped while outside of the hospital by one of Doctor Diplodoc's minions, Black Widow. When Zac woke up, he found himself in an abandoned facility in West Virginia, along with Veronica Arthur and their world's version of Aubrey Adkins (Arachne). By the intervention of Veronica's brother, Chris (Iron Knight), Zac and Kelly were able to escape from Doctor Diplodoc's clutches, although they were just transferred from Doctor Diplodoc's custody to S.T.R.I.K.E.'s.
However, when Athena helped free Zac, Kelly, and Aubrey from S.T.R.I.K.E. custody, Zac and Kelly found themselves in a field where an RV had been set aflame. Nearby, they found Kelly's best friend, Sammy, who had been transformed into a large cat that had her human head attached to it. When the police arrived, Zac chased after the people who had transformed Sammy, although Kelly was not able to keep up and therefore was taken into police custody. However, once Zac had found and subdued the perpetrators, had kidnapped a kid and killed her parents, the police released Kelly because they know had the true criminals.
Next, a villainess named the Silver Sorceress used her magic to create a false sense of jealousy in Kelly. Once she had succeeded in making Kelly believe that Zac was cheating on her, the Silver Sorceress struck, turning both young metahumans into stone. However, after the Greek gods Hermes and Asclepius restored Sammy to a more humanoid form (she still had cat ears and a tail) and gave her an anti-magic herb, Sammy went to her friend's apartment and freed Zac and Kelly from the Silver Sorceress' magic and defeat the magic user.
When Doctor Diplodoc announced to the world his intent to transform everyone on the Earth into metahumans, Christopher Arthur (Iron Knight) sent Lyger and Radiance to recruit Zac and Kelly because they had some experience with Doctor Diplodoc in the past. Along with the other heroes whom Christopher Arthur had assembled, they were able to stop Doctor Diplodoc's plans and apprehend him and his allies.
Season 2 Summary:
Sammy’s obsession with Lyger continued, as Zac once walked in on his girlfriend playing the role of Lyger for Sammy to live out her fantasy. While at a drive-in movie, the trio ran into a werewolf who turned out to be a boy named Benjamin Reeves. After knocking the werewolf out so that it might not hurt anyone, the three metahumans took him back to Zac and Kelly’s apartment until they figured out what to do with him. At first they wondered if Benjamin had been turned into this werewolf by Doctor Diplodoc’s serum, but they later learned that he was just bitten by a werewolf.
After Sammy saw a news report about Lyger, she guilted Zac and Kelly into taking a road trip to Crown Ridge. At the Crown Ridge Museum of Fine Arts, the three young metahumans tried to prevent robber from stealing the Jewel of Horus. With the help of Lyger, they were able to apprehend the villain, but the Crown Ridge police arrived, and the four heroes fled the scene. Lyger’s girlfriend, Sam (not to be confused with Sammy) provided a getaway car and the heroes then laid low at Lyger’s house.
Once at Lyger’s residence, while all the girls were making themselves feel at home, Zac had a private chat with Lyger, telling him that he needed to have a word with Sammy to put an end to her obsession with him. Lyger, his girlfriend, and the Raptor Pack bonded that night and Lyger even got to clear things up between the two of them. However, Zac and Kelly were horrified (and extremely disappointed) once they got home that Lyger set Sammy a custom power nullifier in the form of a ring.
Zac, Kelly, and Sammy investigated Washington Park after an incident occurred where several people spontaneously exhibited metahuman powers. The news confirmed their hunch that this was the handiwork of Doctor Diplodoc. When they returned home, the three metahumans discovered that a semitransparent goo that Sammy had accidentally stepped in at the park had followed them home. It turns out the goo was actually one of the victims of the Washington Park named Taylor Parks.
Later, Zac, Kelly, and Sammy held a support group meeting for the victims of the Washington Park incident. Along with Taylor Parks, two other metahumans showed up: Jeanette Forestier and Darren Norton. However, this meeting was interrupted by the Hounds of Humanity. Using Kelly and Jean’s flying capabilities, the six metahumans evacuated to the rooftop of the building. The Raptor Pack only escaped from this situation because of the intervention of a timely and unexpected aid: Black Widow and some new metahumans Doctor Diplodoc must have created.
Unbeknownst to the Raptor Pack, when the Hounds of Humanity had blinded sided S.T.R.I.K.E. and made them defunct, Doctor Diplodoc and his allies, who had been captured during the Pax Metahumana arc and transferred to S.T.R.I.K.E. custody, took advantage of this situation and escaped.
After the Raptor Pack narrowly escaped the Hounds of Humanity, Zac woke up to a great mystery. While yesterday Kelly had been her normal, wasplike self, Zac found her entirely human and in possession of the Silver Sorceress’ powers. When the metahuman couple went to investigate Sammy’s apartment after she did not response to Kelly’s calls, they found that Sammy, too, had been changed. She was now a snake-girl, much like Chris’ half-sister, Veronica. But before the three metahumans could figure what was going on, they learned about a magical disturbance in Washington Park. When they investigated, they found the Silver Sorceress, who was back for revenge for the defeat she suffered during the Pax Metahumana arc. Although Zac, Kelly, Sammy, and Jean put up a good fight against the Silver Sorceress, she used her magical powers to bury Zac, Kelly, and Sammy several feet underground, leaving only Jean only because she had nothing to do with the Silver Sorceress and her allies’ defeat. Using Kelly’s “new” magical abilities, teleported the three trapped metahumans out of their subterranean prison and, despite Kelly having teleported them too far above the ground, managed to escape with their lives.
After the Raptor Pack’s run in with the Silver Sorceress and the defeat of the Hounds by a bunch of heroes in Lost Haven, Kelly thought she should take the ‘new’ recruits to Lost Haven to get new costumes made by Mr. Giuseppe. Sammy tagged along, but her real motive for going to Lost Haven was to find Lyger in Crown Ridge. Because Sammy had been turned into an alternate version of herself who was engaged with Lyger, she helped herself into his house and surprised him in his bedroom. However, the shock of her conflicting memories broke Sammy’s heart. She stormed out and ran back to Kelly in tears. While Kelly was comforting her broken-hearted friend, Iron Knight arrived and revealed he had a solution for their memory problem. With his prototype machine, Chris was able to restore Kelly and Sammy’s original memories and personalities.
While Kelly and the rest of the gang were away in Lost Haven, Zac went to the local arena football game with a few of his football teammates. He had to ditch them after the game when he learned that a metahuman was holding up a local bank. But when Zac arrived on the scene, he found a terrified metahuman woman with praying mantis-like attributes. She explained that she had been framed and left here by Diplodoc because she she did not realize she had joined a group of villains and did not want to go along with their plans. Things got more complicated when a hero from Lost Haven, Mantis, inexplicably arrived. The two did what heroes always do when they meet up for the first time: they fought for a short time and then they realized they were on the same side.
Hero Type: Speedster
Power Level: B. City Level (Ex. Spider-Man, Cyclops)
Powers (Be Specific): -Super Speed (see below about limitations) -Obsidian-Black retractable claws between the knuckles (i.e. 3 claws per hand – velociraptors had three claws). Not indestructible and needs time to regrow. -Sickle Claw attached to foot, slightly below the inside ankle. -Raptor Tail.
Attributes:
Height: 6' 0" (human), 5' 4" (metahuman)
Weight: Average weight for a runningback of his size.
Strength: Athletic (football player).
Mobility: He can run at 70 mph (slightly faster than a cheetah). Can reach higher speeds, but cannot maintain for long amounts of time. Intelligence: Average.
Fighting Skill: Untrained.
Resources: Minimal.
Weaknesses: -At higher speeds, he cannot maintain that speed for as long as slower speeds. -No super-human strength or endurance (beyond running endurance), so can be vulnerable if caught. -Claws are not impervious and can break. If they do break, it takes time for them to regrow. -You cannot walk around in public with a raptor tail and not go unnoticed(negated by power nullifier)
Supporting Characters: Robert Wilson: Father – Laid-back, outdoorsman Meredith Wilson: Mother – Over-obsessive about her son, wishing he was still his little boy (imagine what the thoughts of injury does to her) Kelly Brown (Wasp): Girlfriend - Met at college, Nursing Major. As of the beginning of Season 3, an unknown entity has transformed her into a parallel universe version of herself who has the power of the Silver Sorceress.
Speech Color: Standard Forum Text, Khaki (F0E68C) Powers: -Flight via wasp wings -Wasp barb that can induce temporary paralysis -Ability to cling to walls (similar to Spider-Man) -Compound Eyes allow for better perception of light variation, allowing her to have better reaction times. -Wasp Antennae -Second Pair of Arms -Enhanced Endurance from chitin infused into Kelly’s skin. -Ignores any 6th sense from Arthropod-based meta-humans (or a meta-human based on any species that is the prey of any parasitic wasps).
Attributes:Height: 6' 2" (human/metahuman)
Weight: Average weight of a woman of her height that partakes in regular exercise (and strenuous activity due to super-heroics).
Strength: 10 tons.
Mobility: She has the ability of flight because of her wasp wings (Flight: 40 MPH).
Intelligence: Above Average
Fighting Skill: Untrained
Resources: Minimal
Weaknesses: -Pesticides -Compound Eyes make it difficult seeing details.
Samantha Kadowsky (Bast): Kelly's childhood best friend. Happened to be at the wrong place at the wrong time, which resulted in her being transformed into a human-headed cat. She subsequently was restored back to a humanoid form. As of the beginning of Season 3, an unknown entity has transformed her into a parallel universe version of herself who looks like a Nagini and goes by Anaconda.
Powers: -Cat tail and ears -Enhanced reflexes
Attributes:Height: 5' 6"
Weight: Average weight of a woman of her height that partakes in regular exercise (and strenuous activity due to super-heroics).
Strength: Normal (for a woman her age)
Mobility: Superhuman agility.
Intelligence: Average
Fighting Skill: Untrained
Resources: Minimal
Weaknesses: -None tied to her cat-like powers.
-Taylor Parks (Amoeba): Member of the Raptor Pack. Received her powers from the Washington Park incident. Her entire body is made of liquid. -Jeanette Forestier (Blue Jay): Member of the Raptor Pack. Received her powers from the Washington Park incident. She has the appearance of a blue-feathered harpy. -Darren Norton (Hellbender): Member of the Raptor Pack. Received his powers from the Washington Park incident. Has fire and water powers.
What can you bring to the RPG?: -I feel that I am flexible and can get along with people.
Do you know how to post pictures on RPG boards?:
<- This is not a picture of my character. I am just establishing that I am talking about the dinosaur raptor and not the bird raptor. ;)
Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines):
A soft breeze whirled through the small, wooded town of Timber Falls, on a day that would otherwise had been a hot, sunny day. A small car steadily crawled up the mountainous roads, heading towards an average sized country house. Once the car had pulled up the gravel driveway, a young man hopped out of the driver’s seat and collected in his hands several pieces of luggage from trunk. From the other side of the vehicle, another person stepped out onto the gravel, a young lass. She wrapped her arms around his toned arms, her head barely reaching the top of his shoulders.
“Do you think your parents are going to like me?” This would be the first time Kelly met her boyfriend’s parents because both Kelly and Zac had been so busy with their first year of college.
“Are you kidding me? What is there not to like?” Kelly’s cheeks glowed red after she heard Zac’s complement. Even though she thought that she was likable, deep down inside her heart, there was still some doubt.
Once they reached the front door, Zac pressed the doorbell. Even though the door was shut, they both could hear feet hurrying down a set of stairs. A few moments later, the front door sung up and Zac’s mother engulfed her son in a big bear hug.
“O how I missed my little Zachary!”
“Mom...” Zac moaned. Zac was the leading rusher in the conference, with which his college, Albany State University, was associated. He even was only a true freshman, too!
“Don’t ‘mom’ me, Zachary.” Mrs. Wilson finally released her vice grip on Zac, allowing him finally to breathe. “Are you eating enough at college?”
“I eat fine, thank you very much.” Zac quickly grasped Kelly by her arms and pulled her in front of himself. “Mom, this is Kelly, my girlfriend”
“Oh, welcome to Timber Falls, dear!” Mrs. Wilson took Kelly by surprise when she too received a big bear hug..”
“Um...thanks,” Kelly murmured, trying to catch her breath. Once Kelly escaped from Mrs. Wilson’s arms, she teetered for a few seconds, finally being able to breathe.
“Speaking of eating, are you eating enough, dear?”
“Meredith, you do know you shouldn’t talk about a woman’s weight.” A man, dressed in boots and a wide-brimmed hat, stepped onto the porch form inside the house.
“Oh, Robert, I was merely pointing out a simple observation”.
“You were insinuating that she was too underweight.” Zac and Kelly just looked at one another, unsure whether they should be laughing at such a trivial argument.
“If you don’t mind, I’m going to show Kelly to her room,” Zac interrupted his parents. There were two guest bedrooms in their house, one next to Zac’s room and one neighboring his parent’s room. Of course, Mrs. Wilson picked the latter room for Kelly, so that Mrs. Wilson might be able to hear anyone sneaking off to someone else’s room during the night for some hanky-panky, as she called it.
“Kids, now remember, if you stay beside the window-side wall, the floor panel won’t squeak,” Mr. Wilson whispered, although his wife could still hear him.
“Robert, don’t be giving them any ideas!”
“Oh, I was merely pointing out a simple observation.” Robert smiled at his wife, while she was just shaking her head. The two parents just watched as their son hurried along with his girlfriend, going to get her settled in for the week. However, their blissful moment would only be short, for the telephone inside the house began to ring. And as Mr. Wilson answered the telephone and listened to whoever was on the other line, his smile quickly washed off his face. Even before her husband walked back to the front porch, Mrs. Wilson already knew that something was wrong. His posture and facial expression revealed it all.
“Sorry, Meredith, but I am going to have to cut this little family moment a little short. Farmer McGregor had some problems with his chickens and he wanted me to check it out.”
“I understand,” his wife replied, her hopes for a nice, family moment crushed.
Seeing his wife’s mood plummet, Mr. Wilson swung his arms around her and smiled at her.
Character you have created: Christopher “Chris” Arthur III
Alias: Iron Knight. Also known by: Daedalos Mk. 5, Project Theophonos (god-slayer)
Speech Color: Standard Forum Text, Silver (C0C0C0)
Character Alignment: Hero
Identity: Public.
Character Personality: As a playboy billionaire, Christopher beats his drums at his own tempo. He’s business by day, party by night, although he allows his leaned back nature bleed into his business affairs. Beyond his business life, Christopher enjoys Greek culture and history, utilizing his companies funds to support archaeological digs in search of new finds in this field, even though they are rare. He is also protective of his half-sister, since she is his only family left (see Origin Info/Details for more info).
Uniform/costume:
Due to his side interest in ancient Greece (and history in a lesser extent), his armor has some influences from these time periods. The helmet in the suit shows this influence the best, since it resembles the helmet of the classical Greek hoplite. His armor also has an energy-powered long sword, inspired by the knights from the Medieval period. He also has a weapon what he calls the “Energy Javelin”, which was inspired by both the Homeric combat in the Iliad, where the Heroes would first throw a spear at one another before they engaged in hand-to-hand combat, and the Roman Pila, which would break on contact so that an enemy could not revenge kill with it. His armor has other, more conventional weapons, but these are the “out of the box” ones.
At first, I kind of struggled with what I wanted Iron Knight’s armor to look like. I knew I didn’t want him to look just like Iron Man. Furthermore, I had an idea in my head what I wanted it to look like, but I could not put it down in words or even draw it out. After a little brainstorming, I remembered that I saw my brother and his friend either looking at or making a website about Gundam Wing (I cannot remember which, I was still fairly young). Although I found out that they were giant robots from doing some internet research (but it doesn’t’ surprise me, since it is a Japanese show), I still thought it gave the robotic feel I wanted. I just would have to scale it down to human size (i.e. like Iron Man in a way). Therefore, I placed a link to an image that I thought could be used as an inspiration for the suit (but obviously not an exact copy).
There are several changes I would make to the suit. First, the Greek hoplite inspired helmet (it would look like a hoplite helmet, but there would not be any openings in the front, and there would not be a plume). I would remove the wing-like attachments on the shoulders, and everything below the waist would resemble Ultimate Iron Man more than the sample image. I would probably make the breastplate more flat and all the joints would have to be made so that a man could fit inside the suit. Also, the color scheme would be different shades of gray.
Christopher Arthur III was born to Lexington Arthur II and Medea Arthur. The Arthurs were an extremely wealthy Virginian family, with its wealth tied both from inheritance from their ancestors and profit from the Arthur’s corporation, the Knight’s Corp. At age 16, Christopher graduated from MIT, specializing in Advanced Robotics and Electrical Engineering (he also picked up a minor in ancient Greek from a local college). Two years later, he received his Master’s. Christopher started to work in the Robotics Division at Knight’s Corp.
However, after his first graduation from college, Christopher’s life was turned upside down. His father had been involved in an affair for several years, which resulted in a child being born outside of wedlock. After Christopher received his Master’s degree, his father divorced his current wife and married his mistress. Five years later, a deranged Medea returned and killed herself along with Christopher’s father and his stepmother, leaving Christopher and his half-sister orphaned (who in their right mind would divorce someone by the name of Medea? That’s just asking for trouble). As a result of his father’s death, Christopher inherited both his family’s wealth along with his father’s company.
While Christopher did not have problem socializing with people through his life, he never allowed people to become extremely close to him, except for his childhood friend, Cynthia. While Christopher’s accelerated education robbed them of attending middle and high school together, they both continued to remain in contact. While Cynthia was by no means as intelligent as Christopher was, she was still quite smart for the average American student (top 5 in her graduating class) and she was a nice change of pace to talk to when you are constantly surrounded by super-geniuses. While Christopher desired that they became something more than just “friends”, but he did not want to risk ruining their current friendship if a romantic relationship did not work out. Even they went their separate ways, with Christopher running his father’s company and Cynthia becoming an Archaeologist, they still continued to find a way to keep in contact, even if it has to be emails and IM’s.
If someone asked him why he dubbed his armor “Daedalos”, he would give his usual response, that some terrorists in the Aegean held him up on an island and he created the suit to fly away, just as Daedalos fled from King Minos of Crete in Greek Mythology. However, this wasn’t the true story. Two years ago (from the beginning of this RP), his childhood friend developed a rare, but fatal and inoperative cancer. Christopher frantically developed his prototype robotic exoskeleton, designing it to keep her alive, while the chemotherapy, that would normally could not be used, destroyed the cancer. Christopher called the exoskeleton “Daedalos” because he hoped it would help free Cynthia from her cancer, just as Daedalos’s invention helped him escape Minos. However, Cynthia died before he could get his final product finished.
Shortly after his friend’s death, S.T.R.I.K.E. approached Christopher about his exoskeleton. They wanted Christopher to develop it into a mechanized armor that would allow normal humans to compete with the rising metahuman population, just in case something went out of hand. Since Christopher had already sunk a huge amount of his company’s resources into this project, he couldn’t say no.
Season 1 Summary:
Chris has been used by S.T.R.I.K.E. as one of their special forces for taking on metahuman threats that the regular S.T.R.I.K.E. squads could not handle. One such threat was Nightmare, a metahuman who was gathering allies and were causing several massacres in Lost Haven. Other threats includes the D-Day invasion of Lost Haven and the Pax Metahumana Crisis.
One day, the minions of Doctor Diplodoc broke into Chris' mansion in Richmond and kidnapped his half-sister, Veronica. By using a tracking system that he had implanted in his half-sister, Chris followed the signal to an abandoned factory in West Virginia. Once there, he helped free his half-sister, along with a few other captives. However, other than Veronica, the other captives were placed in a temporary custody while they waited to be picked up by S.T.RI.K.E. When those individuals happened to disappear without a trace, Chris left the investigation to S.T.R.I.K.E. because holding those individuals captives in the first place was pretty borderline illegal.
Days later, some idiot opened a portal between our world and a dimension similar to what we would imagine as hell. During this event, the heroes of Lost Haven rallied together to fight the interdimensional beings and close the portal. Once the portal was closed, it was simply mop-up work until the invaders were vanquished.
Weeks after that, the scientist, Doctor Diplodoc, announced to the world that he planned to transform everyone on earth into metahumans. As the heroes of Lost Haven searched the city to find the device that Doctor Diplodoc had hid in that city, Chris decided that the best option was to assemble a team of heroes to take down this "terrorist". After the heroes had either destroyed or deactivated Doctor Diplodoc's devices, he sent the heroes to the doctor's base, the same place where Chris had first found his sister and the other captives. Once the doctor had surrendered, Chris handed him over to the proper authorities.
Finally, once Nightmare showed his ugly face in Lost Haven, again, Chris teamed up with Icon, Lyger, the Aquilifer, Radiance, and Ramsey to take Nightmare and his allies down, once and for all. After Nightmare had absorbed his allies into himself, going full "final boss mode" on the them, the heroes combined their strength until they vanquished this monster that had taken countless lives since his arrival in Lost Haven.
Season 2 Summary:
When the heroine named Archangel disappeared off the face of the planet, Chris discovered that she was actually an android who used her suits and machines to pass as a human. During the grand opening of an exhibit at the Virginia Museum of Fine Arts, Chris thought he saw the ghost of Archangel, despite knowing she was a machine. Yet, it turned out to be a woman named Maya Hoffman, the daughter of a famous Egyptologist.
After the Game Genie’s failed attack on Pacific Point, Chris flew out to help S.T.R.I.K.E. to investigate the situation. During this visit, he teamed up Slipstream to take down a few goons working for the Hounds of Humanity, a group that would soon become a real headache for Chris and the superhero community. Later, Chris attended a charity event at the Roy Walley Convention Hall with Maya Hoffman, where he ran into Aubrey Adkins. The evening event began without a hitch, but later the festivities were interrupted by a villain named Newton. He used his gravity powers to distract the police and Arachne. Then he kidnapped Maya and left Chris with a bloody forehead and a bruised ego. Arachne went after Newton, while Chris went about getting the people stranded on the roof down safely when his armor arrived. When he had almost finished his rescue mission, Arachne returned with Maya, safe and sound.
After Chris returned home from Pacific Point, he was faced with two mysteries. First was the Hounds of Humanity, who had recently revealed themselves on national television. Second, the mysterious case of the Game Genie and Newton having memories of an alternative reality. However, he would not have much time to investigate either because the Judicator, one of the big guns of the Hounds of Humanity, attacked his mansion with a bunch of HoH goons. During the fight, the Hounds fired one of Archangel’s abandoned orbital strike satellites, both destroying Chris’ mansion and putting Chris in a coma.
While Chris was in his coma at the hospital, the Hounds tried to finish him off for good, but Maya intervened and stopped the goon sent to off Chris in his hospital bed. This Hound soldier took his own life instead being taken into police custody, taking Maya’s secret of being a Nagi to the grave.
Meanwhile, Aphrodite, the Greek goddess of love, was figuring out how she could set in motion a plan to get Chris back into the game. After contemplating a couple options, she settled on manipulating the Son of Osiris into healing Chris. She there sent Cupid to plant a device in Maya’s apartment that would trap Maya’s mind in one of Archangel’s abandoned robot chassis. When the Son of Osiris went to Poseidon Energies to heal the hero Hound Dog (no relations with the Hounds), he ran into Maya, trapped in the Archangel armor. Through the Son of Osiris’ powers, Chris is awakened from his coma and ready to fight the Hounds.
Now that Chris was out of his coma, he immediately set out to recruit heroes to shut down the Hounds for good. Chris had attached nanotech to the costumes of the heroes who had assembled to foil Doctor Diplodoc’s plot to bestow superpowers to everyone in the world. He sent a message to those heroes to assemble at Sherman Square. And many heroes came. Yet as the heroes assembled, the Hounds launched a preemptive strike, led by the Judicator, against them. An epic battle ensued, but the heroes prevailed. While Icon led some heroes into space to destroy the “Finger of God,” Chris led the rest of the heroes against the remaining Hounds. Once Chris and these heroes captured Travis Murdock, the leader of the Hounds, the great danger the Hounds posed was over.
After the heroes had taken care of the Hounds’ threat, Chris finally had time to investigate the incidents in Pacific Point from before the Hounds’ attacks. He soon realized that the quantum vibrations of the Game Genie and Newton’s cells did not match the readings from his controls. With this knowledge, Chris designed a prototype to restore the quantum vibrations of an affected individual to its natural state. During his first successful test of a device for detecting affected individuals, he ran into Wasp and Bast, or at least alternate versions of them. With both metahuman women volunteering for the procedure, Chris was successful to restoring Kelly and Sammy’s minds.
After the events of D-Day, Pax Metahumana, and the Hounds’ attacks, Chris decided it was about time to assemble a team of heroes to face these world-threatening events. He got into contact with Icon and they made plans on forming this group of Earth’s mightiest heroes. Chris was tasked with recruit Voyager and Slipstream, both residents of Pacific Point. Convincing both heroes to join was not a problem for Chris at all. After Icon had contacted Terra Firma and Lyger and was contacted by the Vigilante, the Guardians were born.
Hero Type: Power-Suit / Gray Matter (Super-Smart)
Power Level: C. World Level (Ex. Flash, Superman)
Powers: Powers beyond the things listed in the “Attribute” (flight, strength, etc) will be listed here. Furthermore, Iron Knight can make revisions and updates to his armor to prepare the armor for different situations. -Energy-based Sword -Energy Pila -Energy Shield: Iron Knight’s shielding must be activated to be used. Shielding must be lowered in order to use offensive weapons. -Rockets and Missiles: Iron Knight has several different projectiles at his disposal to use against foes at a distance.
Attributes: Physical attributes are at Normal Human levels when not in the Power Suit.
Height: 5' 11"
Weight: Average weight for a man of his height who partakes in regular exercise.
Strength Level: 100+ tons.
Mobility: The Daedalus armor can reach Mach 10 during flight. On the ground, the armor increases its wear’s speed and reaction time.
Intelligence: Super-Genius
Fighting Skill: Untrained
Resources: Extreme
Weaknesses: -Still a normal man under the suit. -Armor can become overloaded if enough energy is pumped into the suit. -Takes some time to prep suit for usage.
Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?): -Veronica: Christopher’s half-sister. She is currently a freshman in high school. -George: The Arthur family’s butler, helped raise both Chris and Veronica, especially the later when their parents died (“If Bruce Wayne and Tony Stark can have a butler, why can’t I?” ~CA3). -Maya Hoffman: Girlfriend. She is secretly a nagini, known only by Arachne and Athena. What is her real motives for dating Chris is anyone’s guess.
Do you know how to post pictures on RPG boards?: Yes (see last app).
Sample Post:
The cold wind chilled Colonel Cornwall as he paced around an observation bunker situated within the Nevada desert. He quickly glanced at his watch and groaned at what he saw.
“Damn Billionaires, why can’t they have any sense of time? They should learn that the solar system is heliocentric, not egocentric.”
Suddenly, a television monitor switched on within the room, revealing an image of a well-dressed man.
“Welcome, Colonel Cornwall, to an exclusive demonstration of the Daedalos Mark Four. I hope you sit back, relax, and enjoy your buttered popcorn that can be found at the nice concession stands to the rear of the theater. Please enjoy!”
“Can this guy take anything seriously?”
Finally, a robotic exoskeleton burst from the ground, flying straight up into the air. Once it reached the apex of its launch, it looped toward the ground until it straightened itself so that it was parallel to the ground. On the ground in front of the exo-suit were several metallic targets. Immediately after the suit reached the targets, it launched several missiles, piercing each target straight through the middle. The exoskeleton performed a crash down strike on the final target, smashing it with its fist.
In quick succession, the armor launched itself back into the air, darting towards a metallic structure that was beginning to collapse. Instantaneously, several rockets flew straight towards the armor, homing in for the killing blow; however, a blue energy shield appeared around the exoskeleton deflected every last one. The suit landed near one of the falling pillars that supported the collapsing structure, attempting to support the weight of the building. A small laser popped out from the suit, welding the pillar back in its place. The suit repeated this action on all the pillars, saving the almost-doomed building.
After the performance was completed, the Colonel stepped outside of the bunker, waiting for the armor to land.
“While it is totally clear that that armor can perform several different tasks, there is still one more question. So, Mr. Arthur, how does it performed against them meties*.”
However, when the helmet of the suit retracted, the Cornwall was shocked to discover that Christopher Arthur, CEO of Knight’s Corp was NOT the man controlling the suit.
“Sorry Colonel Cornwall,” the pilot said, “Mr. Arthur left for Brazil on quite a short notice. Unless you really want to bother him with an international phone call, you would probably have to wait until he comes back.”
“What is God’s name is he doing in Brazil?” ---- * Meties = Metahumans (similar to Muties = Mutants).
PERSONAL INFORMATION Character you have created: Kayla Odina Jane Mason
Speech Color: Firebush Orange
CHARACTER PERSONALITY Kayla is usually reserved in nature, keeping to herself in the general public to a point where those who are relatively close to her think that she is scared of the strangers she walks with. Regardless of walking in the city, if a stranger spoke to her while she is working in the garage, she is polite to them to give off a sense of good interpersonal skills. However, if she is in a social setting, she is usually relaxed and cheerful, knowing that she is in the company of good people that she can trust. That personality, however, changes dramatically when she is confronted with evil. She is ruthless, calculating and, at times, callous. Transitioning from her normal self is as easy as a flick of a switch. Transitioning back, however, something completely different happens.
DESCRIPTION Kayla has a diamond-shaped face, her face evenly tanned except for a few faint tan lines across the bridge of her nose and from the corner of her eyes to the tops of her ears. Her eyes are upturned in shape, with them cognac brown in colour. Her nose is small and snub in shape, complementing her downward-turned lips. She has a few freckles in the area where her cheek bones are, which are slightly present. Her ears are medium in size, her right ear pierced twice in the detached lobes and a bar through the top while her left ear only has one piercing in her ear. Finally, her head is topped with very long, charcoal black hair that is often kept in a ponytail kept behind. She has a straight, lithe body shape that is toned like an athlete. She has a falcon tattooed on her shoulders, the wing tips on the corner where her collar bone and shoulder joint meet. The tattoo is marred by only one scar on the left wing, which looks like it came from a bullet wound that also appears on her left chest at around the same height. There is also a scar running down the centre of her chest, around where the sternum of her ribcage is. There are some fresh scars on either side of her torso, 4 gashes on her right side and one on her left.
ORIGIN Kayla was born in Palm Springs, CA, to Thomas Mason, a USAF Combat Rescue Officer and Kimi Morris, a retail manager of Cree descent. Her childhood involved moving about to towns and cities close to where her father was stationed. During one of the moves when she was 7 years old, she saw a local archery club and had a go doing the sport. She instantly fell in love with it and picked it up, also moving from club to club during her childhood and some of her teenage life. When she was 13, her parents filed for divorce due to the strain on the marriage of Thomas going overseas, with her mother winning her custody. They subsequently moved to Lost Haven to begin a fresh, stable life.
With a consistent life, Kayla grew up with the guidance of her mother and fellow archers at the club she settled into. Her school life was good, being around everyone and well-liked by everyone. This development reached great levels as she got accepted into Caltech in Electrical Engineering, her degree being having a lot of funding from USA Archery as an international recurve archer. During this time, while working as a barmaid in one of the bars, she met Jason Rodriguez, an English Major at Loyola Marymount University a couple of years older than she was. The chemistry between grew quickly that by the time she graduated from Caltech with Honours, she already moved in with him and was applying to various aerospace engineering companies.
Weeks later after graduating, learning that during the time that she was both on the shortlist of competing for the USA at the Olympics and got accepted to an interview with a global avionics company, Jason ‘popped the question’, leaving her life in a great place. However, on their way back from celebrating the big occasion, a couple of guys approached them demanding everything of value to them. Things escalated with a struggle between Jason and one of the guys, who had pulled out a revolver during the struggle, and the gun fired at Kayla’s left shoulder, tearing through her left lung in the process. The man then turned the gun on Jason and shoots him in the chest, killing him before the paramedics got there. Kayla remained in a coma for a month, with both her biological parents and Jason’s family paying for her medical bills.
Kayla spent a year recovering, both physically and mentally, from her injury. During this time, she was informed by the physiotherapist that due to the damage caused to her muscles and shoulder blade, she wouldn’t be able to compete in recurve archery at all due to the strain on her back muscles. While she had lost her fiancé and her career prospects, she fought tooth-and-nail to keep her archery, sacrificing her recurve bow in exchange for a compound bow and building up her shoulder muscles, plus her fitness, with kickboxing. Despite all this effort to keep her archery, she moved back to Lost Haven to live with her mother long enough to get a job at a local garage, run by the 54-year-old Jeremy Taylor, who was understanding of her situation.
SEASON 1/2 SUMMARY
Bus exploded while the group she was in was going to The Hub. Encounters a skull-faced man that seemed to have caused it.
Took on a vigilante role and, after being attacked in broad daylight, discovered that the crime organization The Penose had something to do with the explosion. Took on the persona of Fletch.
When travelling to track them down, she witnessed the explosive conclusion to the battle between Nemesis and War Pulse. Also witnesses people taking the former away.
Teamed up with War Pulse and Evergreen to rescue Nemesis, but loses the pair of them to the gang war between Yakuza and Triad. Gained enhanced agility and Archie from Evergreen.
Found Nemesis in the company of Richard Midas but was distracted with the Hounds of Humanity attack.
Helped the heroes fight and defeat the Hounds of Humanity, saving Nemesis/Racheli from possible death.
Got injured by a HoH experiment while with Racheli, Hound Dog, and Roadblock.
During the weeks after the final attack, she meets Jai Hale, and her identity as Fletch was revealed. Also revealed her identity to Racheli.
Helped Racheli find out the mysterious killer linked with her friend, who was revealed to be Racheli’s father Michael Garth. Fought him in the streets while Jai located Racheli.
SUPPORTING CHARACTERS Thomas Mason – Estranged Father. Koko Mason – Mother. Jason Rodriguez – Fiancé (Deceased). Adria Rodriguez – Jason’s Mother (Rarely in contact). Caesar Rodriguez – Jason’s Father (Rarely in contact). Jeremy Taylor – Boss of the garage. Mia Rice – Childhood friend and flatmate. Mark Jameson – Mia’s boyfriend. Archie - When she encountered War-Pulse and Evergreen, the latter had given her a plant-based familiar based on the appearance of a small sugar glider. While not able to hold its own, Archie has a lot of agility to evade attacks and can drop seeds that can explode when they come to contact with a surface with enough force.
ALTER EGO IDENTITY
ALIAS Fletch
CHARACTER ALIGNMENT Walking the Line (For the time being)
IDENTITY Secret barring a few people (See S1/S2 Summary)
UNIFORM/COSTUME Her hair is tied back in a ponytail as to not disturb the bowstring. To throw people off her scent, orange hair extensions are added to her fringe. Her face is covered by a customized cowl and eyes covered by orange tinted sports sunglasses. Her costume consists of a black tank top and black cargo trousers, finished with black, white and orange trainers to keep things practical and minimal. She has a self-customised leather jacket that finishes at the elbows and underneath her chest as to act as a chest guard from the bowstring. She wears gloves of different sizes on each arm, her left glove longer than her right that serve different purposes (see Resources below). Finally, she is equipped with two quivers: one for her back and on for her right leg that is strapped to her thigh.
HERO TYPE Pseudo-Acrobat/Human/Other (Technological, comes later)
POWER LEVEL Street Level (Present)
POWERS
Archery: Having been an archer for over 20 years, she has an understanding in the care of her bow and is able to shoot at any distance and shoot with near-precise accuracy. If her sight is out of range of her target, she is able to estimate the distance and shoot the distance, often with good enough accuracy to injure the target.
Mechanical and Electrical Aptitude: Combining her trade as a mechanic and her knowledge in electronics from her degree, she is able to understand a few systems. However, she is more suited to manufacturing systems that aid her in her nighttime antics.
Close quarter combat: While she is not as great in this field as her archery, she has years of experience in Muay Thai and Krav Maga that enables her to hold out on her own against a few criminals. Any more than that and she is in trouble.
Photographic Memory: She is very good at remembering a lot of things. This especially comes in handy when she needs to remember what her last gadget arrow tip was and what position in the cycle of gadgets that is in order for her to get to the needed gadget tip without a problem.
Internal Exo-Armor: (Ability is hidden for the time being, but will note it down just so that everyone is aware that it is there) In rare occasions where something is bigger than what she is physically capable of doing as Fletch, she is capable of ‘bleeding’ mechanical armour from within to the surface, whether it is the full mechanical suit or parts of it for what she needs at the moment. The most common parts she transforms are her eyes and legs.
ATTRIBUTES
Height: 5’6” Weight: 125lbs (pure bodyweight), 275lbs (actual weight w/ exosuit) Strength: Kayla is a former athlete of Olympic-calibre in archery. Her bow has a draw weight of 60lbs, though capable of being increased to 70lbs. Other than that, she is human in terms of strength. Mobility: While her speed and endurance are that of an athlete (endurance less so due to her previous injury), her reflexes, mobility, dexterity, and agility have been enhanced to above human capabilities due to a concoction made by the hero Evergreen. Her time as a vigilante has also increased her athleticism Intelligence: Along with her photographic memory, she graduated from Caltech summa cum laude in Electronic Engineering Fighting Skill: Along with her near-lifelong training in archery, she had also been training in a couple forms of martials arts including Muay Thai, and Krav Maga.
WEAKNESSES While Kayla is an impressive athlete and archer, she is still human and can be injured like one. This is not helped with her costume being geared towards mobility, speed and practicality to use her bow. Another flaw she has is that when she is at full draw, her concentration is purely on the target, so is vulnerable to attacks from any other direction. When in a physical confrontation, her left shoulder is a good target as it has been weakened from her pre-accident condition. If exerting herself for long periods of time, the wound on the left side also influences her breathing. Another result from the accident is her emotional psyche is compromised, especially when big events occur.
RESOURCES
Bow: Her bow is similar in style to a Hoyt Rampage XT, all in black with orange accents. It has a full draw weight and length of 60lbs and 27” respectively. Her bow is fitted with a hunting compound scope that has seven pins inside it, one pin for every distance from 20ft in increments of 20ft. The bow is silenced with a short, black hunting stabilizer that allows for more energy to go into the arrow.
Gloves: Her gloves are customized for her so that she is optimized for her compound bow. For both cases, the knuckles are covered with a combination of hardened leather and Kevlar so her knuckles are more resistant to damage when punching.
Left Glove: There is a broad strip (inch in width by 3mm in thickness) of hardened leather that runs from her wrist to just short of her elbow joint to protect her arm from the bowstring. There is a thick string that comes from the index finger that has a loop at the end of it big enough for her thumb to fit through. On the back of the glove is a mechanism that allows for a grappling hook to shoot from her wrist, allowing her to scale buildings quickly.
Right Glove: Running between the heels of her palm there is a cord with a release mechanism attached onto the end of it. This allows her to hold the string of her compound bow without the string slipping unless she is ready to release the strong, in which case the springs inside the release mechanism are triggered from the tension in the string. There is a wireless transmitter sewn in the sleeve of her index finger, where the three buttons
Quivers: She has two quivers, as previously discussed:
Leg Quiver: The quiver on her right leg has a magnet in the bottom of it that is strong enough to keep the arrow in place through kicking, but weak enough so that she is able to draw an arrow out to use. It is also filled with a loose foam that plays a similar role. It is big enough to allow for 24 arrows to be held at one time.
Back Quiver: Her back quiver is circular in shape at the bottom with the gap where the arrows come out being more elliptical. Each arrow is held to one side of the quiver, with a small mechanism that a) has a magnet that keeps the arrows in place and b) has an auto-release mechanism near one wall that opens so that there is always one arrow on the other side. The half where the 12 arrows are held is flat at the bottom, whereas the other half is funneled towards the bottom. The end is where there is a rotary mechanism that contains the 5 arrow tips, each tip possible in having a maximum of 5 tips to add to the shafts. A small arm pushes these tips out so that the tips are close to where the shaft is. Then, a high-heat component of the quiver melts the glue to add the tips to the shafts before rapid cooling the glue to allow for immediate use, where the hole then mechanically opens up so that the arrow can then be drawn from the quiver.
Arrows: Her arrows are separated into two groups: one group that fit in her leg quiver and one in her back quiver. Both sets of arrows are a carbon fibre-aluminium composite arrows that allow for them to fly quickly from the bow. Both sets are fletched with black and orange feather vanes with an orange nocking point that has a small LED embedded in them so that she can retrieve her arrows to make her appearance in a crime scene non-existent.
Leg Quiver: Her leg quiver arrows are fitted with trident-like broadhead tips with a slight serration in the blade tips. Kayla has more of these arrows as these are the go-to arrows for nearly all situations.
Back Quiver: These arrows are designed to not have tips on them when they go into the quiver. Each arrow is fitted to have a 200m steel cable that has a gauge thick enough so the cable is capable of holding her own weight. However, depending on what arrow is required, the tips are added via the quiver so that they can be fitted to create one of these arrows;
Fragmentation arrow - capable of exploding upon impact from the seeds provided by Archie.
Disruptor arrow, an arrow tip that works either by allowing her to hack into systems through the handheld device she carries with her or emits an EMP, disrupting electrical systems.
Incendiary arrow, two liquids combine and splash across a surface to cause a fire on the target that splashes at a radius of 3m
Cryo arrow, this tip contain supercooled liquid as to freeze large areas into ice.
Various throwable objects: Inside her lower right pocket of her tactical trousers, she has a dozen of smoke grenades and flashbangs in total, split evenly. She created these herself through trial and error and only uses these if she needs to make an escape from sticky situations.
Small first aid kit: She has a first aid kit of bandages and dressings in the lower left pocket of her tactical trousers just in case she needs to treat light wounds of herself or the person she is protecting. She replaces the used items at various pharmaceutical stores in the city as to not raise suspicion.
Motorbike: She has a jet black Ducati 1098s motorbike that has ‘Twister’ written underneath both handles in orange. The handles have a biometric sensor that only recognizes her fingerprints and self-cleans so that no one can lift her fingerprints off them. During her recovery, a face recognition system had been installed by Jai Hale to further enhance the security of the bike.
OTHER Do you know how to post pictures on RPG boards?: I do indeed.
Sample Post: ”Doctor, her BP and heart rate is dropping is dropping.”
“Give her 125mls of epinephrine. We need to get her into surgery now.”
The sounds of doors bursting open were close by. “Ok, we have a 25-year-old Caucasian female with a GSW though the left chest. The bullet went through, but it has caused damage to the left lung and shoulder blade. We’ll need to get her into surgery and drain any fluid that has built up in there. There might be damage to any of the pulmonary artery, so we will need to check and repair any of the damage to the vein…”
“… Ok, 3, 2, 1, Lift!”
A feeling of weightlessness before a gentle thud onto something hard. ”Jason… Is he… alright?” I rasped, feeling like it is difficult to breathe and to keep consciousness.
The doctor turns towards me, his uniform similar to the military doctors that I am familiar with during my childhood, “Concentrate on fighting through this, ma’am.”
I feel a mask go over my mouth and lips, breathing in the general anesthetic that was pumping through them. Just then, a man burst into the room. He was familiar to me. “D..d… Dad?”
The look on my father’s face… He didn’t look as worried as what was to be expected for his daughter in the state that she is in. “It’s going to be ok, Kayla. You will pull through this.” He then turns to the doctor. “Do it…” Everything then slowly fades to black as the doctor grabbed the scalpel and approached me.
Kayla screamed as she jolted awake from her sleep. She breathed quickly, deeply, raggedly. Sweat on her body felt damp on her skin, her sweat-soaked hair and sheets clinging to her naked form. The lights were still dark, suggesting that it was still night time. The mess that was her bedroom was familiar to her seconds after she woke up, clothes strewn across furniture and various mechanic tools lying in places outside of her toolbox. As her eyes slowly adapted to the darkness, the minor details within her room began to show. She had a couple of photos of her with a guy on her dresser, the look of happiness on both of their faces. The Taylor’s Garage logo, red lettering on a yellow square, that was sewn on her work overalls. She turned her head towards the alarm clock that was on the nightstand: 03:23 showing on the LED display. It was just another nightmare, she thought, heart feeling heavy in her chest. It was the same nightmare that she has had for the past 4 years. It looked like it was things that occurred from her past – the day of the attack – but as far as she was aware, she was unconscious at the hospital and she hadn’t seen her father since the divorce. … Will these nightmares ever end? Tears start to well up in her eyes.
The door to her bedroom opened slowly and a head peered around it. The woman on the other side had medium-length, wavy blonde hair, tied haphazardly into a bun. The rectangle glasses were also haphazardly placed on her slender, triangular nose with the dark blue eyes appearing black behind them in the dark. “Kayla, are you alright?” she spoke, worry apparent in her voice. It took her a moment of adjusting to the darkness of the room to notice the tears starting to fall down Kayla’s face. She walked into the room, making her way to the left side of the bed. The white t-shirt matched the 5’3” woman, the leopard-print pants completing the pajamas. “Did you have that nightmare again?”
The upset Kayla nodded and slowly curled herself into a ball, head sinking into her knees. The woman sat down next to her, her right arm covering her friend’s shoulders as she brought her close. The sniffling crept up to a whimper in the dark room as Kayla started to weep into the woman’s shoulder. As she was slowly rocked, she whispered only one thing. ”I just want them to end…” She then finally broke down and her cries become audible in the darkness of the night.
PERSONAL INFORMATION Character you have created: Unknown, is known by his hero name
Speech Color: Steel Blue #4682b4
CHARACTER PERSONALITY The Wanderer is a driven individual, focused on completing a task. He might give off an air of callousness to those that he meets, but he is good intentioned, and his history of the Wastelands has forced him to be as such.
DESCRIPTION The Wanderer (without the helmet shown in the image) has an oval-shaped face, with a roughly cut facial hair around his jaw and upper lip. His left eye is a dark, sapphire blue hue set in deep-set eye sockets. He has a broken-shaped nose, the cartilage that forms the nose jutting towards the right of his face. While on an ordinary face the nose would stand out, but the right side of his face, starting on a line just above the end of the lobe of the ear up towards the middle of his head passing past the bridge of the nose and across the eye, is a horrific burn mark. The muscles line from the center of his face all the way back to the other end of the mark, where hair started to grow over it from behind the rear ear line.
ORIGIN The man that would become The Wanderer was born in a time set beyond 200 years from the present day (of the RP). Long before his birth, he planet had been subjected to something that caused all the lands to become a barren wasteland and all the oceans to be nearly dried up. No one in the future could tell you how the future ended up as it is now, but the nuclear radiation plus the various strands of invisible energy, capable of ripping beings apart. His mother, a self-taught medic, and father, a mechanic/inventor, were ordinary humans that lived in a bunker in what is now Pine Bluff, Arkansas. Throughout his life, he was taught on how to live in this wasteland, much like the other children. Most of the children he trained and scavenged with died due to the radiation or the various mutants that lived in the wasteland.
During his late teens, he was out scavenging when a band of mutants found the bunker. While few people did survive the bunker, which included his father, his mother had been taken. When he returned and learnt of this, he began to hunt for the mutants that had taken his mother. When he did find them, they had already damaged her beyond any medical capabilities and had done unspeakable things. So much so that when he found her, she asked him to put her out of her misery. He initially didn’t as he began hunting the mutants on the compound. During this, an energy burst ripped through the facility that they were in, nuclear flames scorching the side of his face and leaving all presumably dead. However, the unknown man survived and dragged his way back to the bunker, where he was treated.
As he got better, he learnt that along with the scar and the change in his eye that he is capable of bending the mysterious force, as well as him becoming a mutant with super strength and endurance. Though he still was himself, the people of the bunker wanted to be safe and kept him on the outside of the bunker alone, only to return to the bunker when his abilities are certain to be under his control. Training himself to using this as well as learning from other, friendlier mutants who are capable of using the mysterious force, known as psionic energy. During this training, he learnt that there were possible key events that would lead to the existence that they lived in. Relaying this to his father, he waited for a machine that was capable of transporting people back in time to ‘correct’ these mistakes. He waited a long time for the machine to work and to erase the miserable existence of the Wasteland.
SEASON 1/2 SUMMARY
After dealing with a betrayal in his home from The Officer, The Wanderer travelled back to present day to prevent The Espers from being killed, though learning that the timeline has changed.
Defeated a few Hounds of Humanity until he came face-to-face with The Psionic Nexus. Was guided to find a being called Voyager.
After successfully repelling a Hound ambush, he saved Pacific Point from a surge in meta ‘monsters’ created by a Hound device with the help of The Immortals.
Encountered Voyager though fought with her. He got the upper hand before he learned that it was a misunderstanding.
With the books from the library, he learnt of a mysterious bounty placed on heroes’ heads and left to determine the origin of the bounty.
Witnessed Voyager getting taken by an unknown being and went after them.
SUPPORTING CHARACTERS Anyone that he had cared for are either dead or were left behind, both cases in the future. But for reference: Mother (Deceased) Father (Deceased) Dwellers of the bunker (Deceased)
ALTER EGO IDENTITY
ALIAS The Wanderer
CHARACTER ALIGNMENT Hero (albeit gritty due to his time surviving the wastelands of the future)
IDENTITY Secret, but not caring if people know his identity
UNIFORM/COSTUME The Wanderer’s uniform was hastily put together to be efficient to survive the Wastelands. His long, brown leather greatcoat is lined on the inside with pockets to hold moon clips and the little amount of food to be found while trying to survive. As he frequently encounters raiders, commonly armed with bladed weapons as firearms or ranged weapons were rare to come across, he wears a black Kevlar chest plate that is capable of stopping the slashing motions of bladed weapons, though he uses his psionics to avoid piercing weapons and can still give way to slash attacks of super strong ‘super mutants’. The metal lower arm guards and gauntlets are also used to protect his arms as these are usually the limbs closest to those weapons. He wears a black courier satchel around his shoulder to carry important objects. As to not limit his mobility when not using his psionics, he wears very worn out jeans and hiking boots. He also has a holster that a revolver is kept.
HERO TYPE Brick/Energy (Psionic)/Psychic
POWER LEVEL World level (Present)
POWERS Indomitable Will (Passive) His time in the wasteland means that he has seen things that had rendered any human insane. However, he always seemed unfazed at them. His mind always powers through problems and in doing so, he has developed a very strong willpower that makes him highly resistant to mind control and any psionic that tries to lay waste to his mind.
Genetic Mutation Due to living in a desolate, nuclear-irradiated future, The Wanderer has been exposed to enough radiation that he has gained mutations that has some benefits that allows him to excel in certain cases over the average human being. While mutations varies between the different mutants, The Wanderer has gained the following mutations:
--Enhanced Strength (Passive) The radiation that has seeped into his muscles has enabled him to show feats of strength far greater than those of a similar build. This is because the radiation has mutated each fiber in his muscles to store at least 10x more energy when the muscle is tensed. Though he is more adapted to his psionic abilities, his strength is a good fall back in case someone gets an upper hand.
--Enhanced Endurance (Passive) Because his muscles are mutated, the muscles also show a stronger resilience to fatigue, allowing him to carry out tasks for longer periods of time. That is a trait that has helped him survive the wastelands of the future. He also gained an increase in his durability to withstand his newfound strength.
--Psionic Sight (Passive) While his psionics are controlled by his nervous system, his right eye has been hit by a large dose of psionic radiation (one of the types of radiation present in the future). While it has the appearance of being a blind eye (milky & glazed over in appearance), he can ‘see’ out of it. While it is not the sight that everyone has, the eye can see psionic radiation, though it appears in shadowy forms of varying shades of purple (closest idea in mind is like Daredevil’s sight in the Netflix series). The stronger the psionic radiation, the ‘brighter’ it appears in his eye.
Psionic Manipulation While the radiations have given him physical capabilities, The Wanderer’s greatest strength is in his abilities to use psionics (a reason why he is called the Psionic Warrior). His nervous system has been greatly mutated to emit strong psionic radiation, strong enough to manifest itself into solid objects. Even when it is not in use, the vast energies stored inside does ‘vent’ out of him, projecting a psionic aura around him for others with psionic abilities to sense. Over the course of his survival, he has learnt and trained his psionics to do the following feats:
--Psionic Detection (Passive) Alongside his psionic eye, he is capable of picking up traces of excessive psionic usage and any presence of psionic-capable beings.
--Psionic Aura (Passive) The Wanderer creates such a quantity of psionic energy that for those who are attuned can detect him from a large distance away. This is an ability that he cannot control, but one of the benefits is that the area is illuminated in the dark (5m is the maximum that this reaches).
--Flight (Active) Thanks to seeing another psionic user use the energy for this method, he is capable of using the same energy to move through the air.
--Psionic Beam (Active) Using his psionic aura, he is capable of projecting beams of energy, the beam having purple hue in the air. This has a force capable of punching a hole through steel. He can also create smaller 'darts' whenever he needs to lower the power at a target.
--Psionic Scatter Shot (Active) When there are more than one targets, he can split his psionic beam at points in the beam to create several smaller beams.
--Psionic Explosions (Active) With his psionic blasts, The Wanderer is capable of detonating them into huge explosions, capable of leveling buildings.
--Psionic Wave (Active) He can generate shockwaves of psionic energy in any direction around him.
--Phase-Jumping (Active) When he is in need of getting from place to place, The Wanderer is able to use his psionic energy to phase from one place to another that is within sight. In order for him to do this, none of his active abilities should be active.
--Psionic Empowerment (Active) He is adept at infusing his limbs with his psionics, making them appear harder than they normally are. His punches have miniature psionic shockwaves, making them more powerful on top of the enhanced strength he already has.
--Psionic Nemesis (Active) During his time being pursued by other psionic mutants and getting his mind violated, The Wanderer has gained the ability in which he can create a psionic feedback that intends to hurt those who try to use psionics against his mind. However, he is capable of amplifying the psychic energy entering his mind well beyond his means by draining the psionic energy from his attacker. In order for him to use this ability, he must have eye contact with his attacker with his psionic eye.
--Psionic Blade Creation (Active) While he was getting attuned to his new abilities, his first application of psionics is generating a blade. He has now mastered this ability to create any form of blade he wishes to use without too much thought, the ability honed down to the smallest muscle movements in his muscle memory. The blade length can vary in length and width almost indefinitely.
--Psychic Artillery (Active) With the revolver in his possession, he is capable of channeling his psionic energy into projectiles.
--Psionic Force-Field Generation (Active) This is the second ability that he has trained himself in. He can generate psionic barriers that are nigh-impenetrable barring any cosmological beings and any embodiments of psionic energy. This shield can also vary in size and has been used to hold injuries in place until they are healed.
ATTRIBUTES
Height: 180cm Weight: 85kg Strength: With a combination of his actual strength and being augmented with his psionics, his strength can rival with some of the best. Mobility: His mobility, much like his strength, is peak human but enhanced to beyond human levels when Psionic Combat is active. His endurance in either state is well beyond human levels due to his time in the wastes of the future. Intelligence: While he isn’t as smart as most heroes due to limited resources in his time, he has an intelligence level that ranges between average to genius. Fighting Skill: His training in psionics makes him a potent fighter, with further training during his time alive in CQC and firearms.
WEAKNESSES He can be injured by anything like a human, though his durability is slightly enhanced to shrug off a few gunshot wounds anywhere on his body. A byproduct of him being weaker is that if he enters a near-dying state, his willpower becomes weaker and can become more influenced by psionic attacks to his mind and background psionics (Note, however, that this state can make him more dangerous as he can act as a conduit for the background psionic energy and augment his powers tenfold, though this can kill him from prolonged use). With his knowledge in psionics, he does not have the concentration to throw up more than two of his abilities at the same time (i.e. he is unable to throw up three Psionic Barriers at the same time).
OTHER Do you know how to post pictures on RPG boards?: I do indeed.
As mentioned in Season 2, the following character is an important NPC in terms of psionics.
PERSONAL INFORMATION Character you have created: It has no name, though has been referred to as The Psionic Nexus
Speech Color: Medium Purple, #9370DB, all in italics
CHARACTER PERSONALITY The Nexus seems to have a neutral, eerily calm personality. Despite many galactic beings not showing a great deal of friendliness due to its creation, it remains cool and diplomatic everyone, especially those it wants to become its avatars. However, if push came to shove, it can have an explosive anger and shows a high degree of vindictiveness to those that offended it.
DESCRIPTION While the extent of Psion is unknown, it can be seen speeding through the universe: Cosmic Trail
When it is visiting a planet, it takes on a common wolf form.
ORIGIN Thousands of millions of years ago, when the universe was still young, there was a lone planet. While life in the universe was a new thing and the concept of spacefaring was long away, this planet had a unified, tribal species of humanoid beings. They were able to speak in their own language, had a culture advanced enough that there were objects capable of looking at the stars, their religions and could tap into a mysterious force that allowed them to achieve many feats. During the first set of uses, the sight of different nebulae were thought to be deities of immense power and were thought to be capable of creating and destroying buildings (they weren’t too far off from the truth). In order to appease these beings and to not allow the planet to be destroyed, they sacrificed one of their own that can use the force the best, which seemed counterintuitive. Through this, they formed their own ritual and it seemed to appease them.
Unbeknownst to them, an unknown cosmic deity, facing eternal hunger, was encroaching the planet. As the planet was on the verge of being consumed, the people of the planet were by chance were sacrificing a young boy, capable of using the force unlike anything that was seen before. While the consumption of the planet would be the end of the story, something happened. As if by the whole universe aligning with the text, the planet was not just consumed. As the sacrifice happened, the mysterious force forced itself into the boy and absorbed the energy of the people, the planet’s destruction. The cosmic being that consumed the planet was also consumed through this force, wiping everything from existence in that area of the universe. In place of the planet, a small, glowing creature had formed. The mysterious force had manifested itself from the cosmic being’s life force and created a creature that was in the sacrificed boy’s mind. As the creature carried own with its own life, trying to come to grips with what has happened, the juvenile mind of the boy aged with the years of experience and became the being it is now.
SEASON 1/2 SUMMARY
Arrived on Earth, creating a psionic blast that appeared to be a world-wide earthquake.
Guided The Wanderer to find Voyager during the Hounds of Humanity attack.
SUPPORTING CHARACTERS While there are thousands of The Psionic Nexus’s avatars throughout the universe, there are currently none on the planet that the inhabitants call Earth.
ALTER EGO IDENTITY
ALIAS N/A
CHARACTER ALIGNMENT Walking the Line
IDENTITY Known by psionic/psychic users
UNIFORM/COSTUME N/A
HERO TYPE Psychic/Energy (Cosmic entity)
POWER LEVEL Cosmic
POWERS
-Psionic Entity By contrast to other cosmic entities, Psion is a creature made of pure psionic energy, which is generated by the force of life that flows throughout the universe. It can create any figure from this energy to fill its needs. Being such an entity, it is capable of using psionic energies of limitless power. As a result, as well, it is immune to physical attacks.
--Absolute Psionic Power As a byproduct of being a psionic entity, the Psionic Nexus is able to control all forms of psionic energy, enabling it to perform many impressive feats such as creating barriers, creating unlimited numbers of constructs as well as many offensive beams and blasts. The energies that it uses is powerful enough to destroy planets and any material at the sub-atomic level if it wanted, but it sees no need in using the full range of its powers.
--Psionic Bestowal/Erasure This is The Psionic Nexus’ calling card. Once it sees a being that has potential, it can grant them a fraction of its powers and abilities to the being, becoming one of its ‘avatars’, the strength of the bestowed powers a fraction of its true strength which, depending on the person, can cause instabilities in the avatar’s planet over long durations of use/conflict. The effects of this are usually permanent. Likewise, if the avatar becomes hostile to it in its presence, it is capable of removing that power away from them, often painfully as punishment.
-Cosmic senses As psionic energies persist throughout the universe, The Nexus is able to sense everything as it travels through the universe. Through this is it able to decide on where to go for potential avatars
-Cosmic Telepathy To sense and communicate with living beings throughout the universe, Psion is capable of communicating with beings (more commonly its avatars) throughout the universe.
-Cosmic Teleportation As it needs to travel from one place to another, The Nexus is capable of teleporting itself and other beings across vast distances through space, possibly through wormholes but no one can recall how it does the teleport.
-Life Embodiment As a by-product of its creation, The Nexus has the ability of controlling life-force energy, giving, extending or taking life away from living beings. These abilities, although very powerful, are rarely used by the Nexus as it handles all of its tasks with its psionic energies.
-Immortality The vastness of psionic energies being generated in the universe means that The Psionic Nexus is can replenish itself indefinitely to the point where it can regenerate itself and never age.
-Possession If a being has been encountered that has the potential, The Psionic Nexus is capable of possessing the being. This being is the incarnate of the Nexus’s original form albeit with all of the strength of its cosmic form. The psionics from the being, though has been immeasurable, are capable of ripping solar systems apart. However, there has been no being capable of being possessed as the candidates used before have disintegrated into nothing from the sheer strength of the universe’s psionics.
ATTRIBUTES
Strength: Since it is a cosmic entity, the extent of its abilities are unknown. Mobility: Since it is a cosmic entity, the extent of its abilities are unknown. Intelligence: With the capabilities of telepathy, it’s intelligence is that of a Super Genius Fighting Skill: Its power is overwhelming that the lack of it doesn’t show the true extent of its fighting capabilities.
WEAKNESSES Though many beings have faced The Psionic Nexus in combat, there has not been any weaknesses shown to damage it. However, with its form being of pure psionic energy, it is unable to cause physical damage to its opponents.
PERSONAL INFORMATION Character you have created: Unknown
Speech Color: Blood (Organ) - #8a0f0f
CHARACTER PERSONALITY Dullahan is a man with sadistic tendencies. With his time in the Egyptian Special Forces, he had gotten a taste of gathering information from ‘informants’ through inhumane ways. Even when the reputation of his methods precedes him, he continues to use such methods and carries on, even after he gets what he needs. Another unique trait he has is his superiority complex. He will belittle anyone he comes across in any meeting he has. If anyone were to stand up to him, he’d just use his powers to the point of getting them to bow to his will. And, with him being sadistic, goes further to punish them.
DESCRIPTION This is the basis of a survivor’s description, seeing the man before visualizing his fear.
His uniform in real life:
ORIGIN Not much is known about when Dullahan was born or how he got his powers. However, a few people can say that he is an Irishman of Egyptian descent. Moving back to Egypt later in life, he later joined the Al Quwaat Al-Khaasat, progressing through the ranks until he commanded his own squadron in his early 30s. However, one mission went south, resulting in massive civilian casualties. From this, he was dishonourably discharged from the Egyptian Special Forces. With that being his only way of life, he formed his own mercenary group that had the same goal: Achieve the objective, no matter the cost. Through this mentality that his group swelled in numbers and eventually began to influence various organized crime syndicates
SEASON 1/2 SUMMARY
Emerged from the shadows to take in a large number of the Hounds of Humanity.
Organized a meeting (via intermediaries) and a collaboration with Richard Midas of Midas Industries.
Ordered Anput to attack Icon’s closest people, the first being Alexa Winstone
SUPPORTING CHARACTERS Numerous crime organizations around the world While he has no official criminal organization that any of the intelligence agencies know about, Dullahan can bend almost any leader of smaller organizations to his will and force them to turn half of their profits for his gain. It is because of this that he has gained a lot of wealth to help him purchase anything he requires or do any tasks that he needs. Some of the organizations range from the Haitians to the Dutch Penose, the latter one of the rising groups in Lost Haven.
The Eye of Osiris If there is any form of organization that he has control over, it is his personal military squad. For some strange reason, the Egyptian mythos grabbed his interests, and everything is themed around them. They stand at 1000 strong of ex-military background, many of them dishonorably discharged. As these people tend to want to join him for riches and the powerful position he sits in, he has personally bestowed the power of fear manipulation (suppressed form) to them to help spread his terror in areas he works in. Some of the high-ranking personnel in the legion are:
Anput – Personal assassin (not much is known about them, though rumored to not have any powers)
Sobek: Personal Bodyguard Abilities: Fear Inducement, Enhanced CQC, Weapon Manipulation (Dual Khopesh)
Anhur: Vanguard/Leader of Lost Haven Operations Abilities: Fear Inducement, Enhanced CQC
ALTER EGO IDENTITY
ALIAS Dullahan
CHARACTER ALIGNMENT Villain
IDENTITY Secret
UNIFORM/COSTUME See Description above.
HERO TYPE Supernatural/Brick
POWER LEVEL World Level (Influence) City (if ability is suppressed) – World (if ability is unsuppressed)
POWERS
Advanced Combat: Having been a man of fortune for a long period of time, he has a higher understanding of fighting techniques and use of weaponry outside of a whip.
Enhanced Whipmanship Much like what the name suggests, Dullahan has a high proficiency in using a whip.
Much like his alias, Dullahan has a lot of abilities that have common attributes with the mythical being in folklore that is his namesake. The strength of this ability depends on the amount of fear that surrounds him. He is capable of a lot of things, which are:
Whip manipulation He is capable of conjuring and using his own whip to his nefarious means. Much like the traditional weapons that are associated with them, Dullahan uses a whip made purely of bone. Some of the effects that are involved with this power are: Weapon summoning, sharpness manipulation.
Access Control While this is a result of him having the same abilities as the headless horseman, Dullahan has a small aura over him that allows him access through anything he can imagine.
Enhanced Vision Dullahan can see at a higher acuity than a regular human being, almost to the point where it is telescopic in nature, seeing up to 2 miles. In using the telescopic sight, however, would narrow his field of view drastically to the point of tunnel vision.
Fear manipulation Dullahan’s pièce de résistance with him having similar abilities to the folklore legend of the Dullahan is the ability to control the emotion of fear. Whether it be to induce it, detect it or amplify the fear in the air, Dullahan can do it and can get stronger as a result of it. Some of his abilities in this include the following:
Fear Cognition In order to enhance his ruthless efficiency in manipulating fear, Dullahan can detect what that fear is inside the people he meets.
Fear Empowerment When he absorbs the fear that’s around him, his attributes of strength, speed, durability and endurance increases. At a normal level, his attributes are of peak human condition. However, as the amount of fear in the atmosphere increases, he is capable of him having unlimited endurance, enhanced running speed and strength to match even the strongest of heroes. At a certain point, his durability can be so great that no conventional weapons would harm him.
Fear Inducement Whether it is through his own voice or the presence he gives off from his body language, Dullahan can induce any form of fear into anyone he meets. The more fear he absorbs, the easier it is to induce fear and make the resulting effects stronger.
Fear Construct (when absorbing enough fear) The first of the abilities once he has gathered enough fear beyond the fear abilities he already has. Using the energy contained in fear, he can construct things out of that energy to control for his twisted desires. Much of that includes golems of fear, augmented by binding the energy to the material around their formation.
Killing Intent (when absorbing enormous amounts of fear) While the name suggests that it can cause death, it is a powerful form of fear manipulation. Dullahan is capable of instilling terror inside the victim, flashing images in his target’s mind of how they are going to die. Once he absorbs a large amount of fear, he can use this ability by uttering the name of his intended target. This is seen in the lore of the Dullahan.
Fear Form (when absorbing enormous amounts fear) Alongside his ability to cause tremendous fear in someone just by saying their name, the amount of fear he absorbs is enough for him to transform his entire appearance into the being of folklore itself. While the whip remains unchanged, his body will transform to a transform into the traditional appearance of the Dullahan on horseback. Once he is in this form, a large aura of fear can form around both the headless horseman and the horse that further amplifies the instilled fear in everyone inside it.
Power Bestowal Although nowhere near as powerful or versatile as The Psionic Nexus, Dullahan is capable of bestowing some of his Dullahan Mimicry powers onto his troops, namely the ability to manipulate fear. Some of his high-ranking personnel have more than this ability, depending on their role.
ATTRIBUTES
Height: 5’11” Weight: 170lbs Strength: Normally, he would have the strength of a peak human being. However, his strength grows exponentially with the amount of fear he absorbs. Mobility: Much like his strength, his mobility can exponentially increase from peak human Intelligence: His many years has allowed him to have the experience and intelligence of a genius. Fighting Skill: His military career shows he is more than a capable fighter.
WEAKNESSES Gold - In the folklore of the Headless Horseman, the dullahan has a fear for the precious metal. For Dullahan, this fear is certainly not the case due to his background as a man of fortune. However, the metal when on his body will slow him down considerably, as if his muscles are freezing up. The more gold he has on him, the slower he becomes until he comes to a complete stop. Fae-affecting Magic - With the dullahan being an Irish faerie, any magic that can cause harm to the Fae will also harm him. He could, up to a certain point, be influenced by anyone capable of manipulating the Fae folk. However, he cannot be fully controlled by them and won’t outright answer the orders from them. Outside of his dullahan mimicry, he is still a human being so he can still be damaged by any other means. Note, however, that with the more fear he is able to draw into him, the more durable he becomes.
OTHER Do you know how to post pictures on RPG boards?: I do indeed.
Character you have created: Dr. Jacob Harding Reagan/ St. Uriel
Alias: Mal’Ahk
Speech Color: Mediumaquamarine
Character Alignment: Dr. Reagan (Hero)/Uriel (Walking the Line)
Identity: Secret
Character Personality:
(Dr. Harvey Morgan’s Personal Files in regards to interviews with a professional referral for one Dr. Jacob Harding Reagan, observations as follows:)
Born one Jacob Harding Reagan, referred to hereafter as simply Dr. Reagan. I cannot say that I know anyone who seems to struggle more with the balance between the utilitarian and his innate sense of duty. Dr. Reagan is in the fullest sense of the phrase a “Good man” a relative rarity in our current day and age but his daily struggle with the ideas of right and wrong and how his actions pertain to them is evident in his reasoning. It is as though he has taken upon the world’s various philosophies and moral codes; trying to fuse them into a single effective practical model for decisions about right and wrong. Thankfully this seems to appear only in instances where a moral decision would be substantive. Though I find it curious that he claims to be unwilling to lie yet he is fully willing to simply remain silent when asked particular direct questions about things that he might be forced to outright lie about for a variety of reasons. Though thankfully he is willing to talk around them or explain that there is more to the question and he has to be careful what he says or he risks a falsehood even one by omission. When pressed on the matter he agrees that to maintain a semblance of functionality he has to accept that there are certain omissions he may make due to lack of personal knowledge but he seems content that in this world there is a certain amount of ‘Buyer be warned’ that is implied when one asks another’s opinion. Dr. Reagan’s personality is warm, compassionate, and genuine. To my knowledge he doesn’t swear and he is easy to speak to as though there were something about him you naturally trust. Perhaps it is that Dr. Reagan is as genuine a person as I have encountered. He freely says that decision making can become difficult for him in instances of moral ambiguity but he is confident that with increasing life experience and reasoning in his chosen field of study he will eventually be able to overcome merely all moral dilemmas. In all other than a certain underlying anxiety when it comes to particular dilemmas Dr. Reagan appears to be well adjusted and presents with nothing more than perhaps a subclinical diagnosis of Generalized Anxiety Disorder.
(Dr. Harvey Morgan’s Personal Files in regards to interviews with a professional referral for one Dr. Jacob Harding Reagan’s apparent alternate personality “St. Uriel”, observations as follows:)
Please note that the individual I am now referring to appears to be a separate personality that Dr. Reagan is manifesting. To my knowledge it is not a dominant personality except in times of extreme stress but Dr. Reagan appears to be capable of communicating with and giving the personality control. In both Dr. Reagan and St. Uriel’s, who allows others to simply refer to him as Uriel, words Uriel is in fact a possessing entity. Specifically an Archangel of the Judeo-Christian traditions. Uriel appears to be a stoic, firm, confident, yet imposing personality. The shift to this personality is noticeable in both posture and facial expressions. While I hesitate to refer to Uriel as abrasive he is blunt, to the point, and self assured in his assertions not only about himself but also the world. When pressed Uriel seems to be able to quote any passage of the bible reference by chapter and verse as well as quoting sections based on a general description of the section I’m referring to. He also appears to have specific and flawless knowledge of other Holy books from the tradition including the Islamic tradition. He also claims to have personally known a variety of Prophets, Saints, and as he refers to him “The Son”. This personality unlike Dr. Reagan is fully confident in all his decision making and seems to be of the opinion that any action he could take is morally correct as he is bound by “higher laws” which would make it impossible to act immorally. At this time I should note Dr. Reagan has confidentially informed me that he may have killed someone while the Uriel personality was in control. At this time Uriel appears to be non violent but he assures me that when, not if, violence is necessary on his part it is always justified.
At this time my suspicion is that Uriel is a part of Dr. Reagan’s personality which has split from the main whole and fulfills a sort of ‘Guardian’ role and I suspect were Dr. Reagan presented with a sufficiently difficult moral dilemma this personality would step in. This sort of personality seems to indicate a diagnosis of Dissociative Identity Disorder characterized by the maintenance of two distinct personalities.
Uniform/costume:
While it is rare for Uriel to assume his celestial form as pictured above it is not uncommon for Dr. Jacob Reagan to take on aspects of Uriel’s appearance typically his wings, sword, and occasionally his armor or halo. It's most common though for him to manifest Uriel’s ‘radiance’.
Origin Info/Details:
Dr. Jacob Reagan was and remains a prominent scholar of Ethics and Law having initially been trained as a Criminal Law lawyer, however his unique proclivity towards the truth ruined a promising career early on as it manifested within the first five years of his job. Born in Lost Haven Dr. Reagan attended the University of Maryland for an undergraduate degree in ethical philosophy and then the University of Maine’s college of Law before passing the Bar. On the heels of this new step in his life Jacob Reagan was scouted by a prominent private law office located in Lost Haven. Naturally the young newly minted lawyer accepted the position but he soon was forced to come face to face with the reality of what the group did. Much to his horror the group defended criminals. Not just the sort of off the street criminals most defense attorneys took on but the truly nasty ones. Serial killers, white collar criminals, and of course even more horrifying. Super criminals. The whole Law firm, Eliot & Mulch, drew their biggest income from representing super criminals on the stand and they were darn good at it. After several years of tamping down on his building feelings about the work the firm did he finally decided he could no longer in good conscience do what he was doing. After a standoff with the senior partners they finally let him go after signing dozens of non standard confidentiality agreements. To this day Dr. Reagan still refuses to talk about the work he did for the firm and what they made him agree to.
After his time with Eliot & Mulch, Mr. Jacob Reagan returned to school. Completing a study in ethics, philosophy, argumentation, rhetoric, and law Dr. Jacob Reagan graduated from the University of Maine before moving to a teaching position in Lost Haven. Quietly becoming a non descript professor with an unusual bank account and a strange past. With the start of the new year Dr. Reagan was forced to come to terms with the world he lives in. With the crisis after crisis that plagued Lost Haven and the planet as a whole he became increasingly concerned for the well being of his students and those around him. In the end though there was little he could do but watch with growing frustration and helplessness bound by his own rules and his own past Dr. Reagan continued to watch but the time was coming.
Visions from the future:
Dr. Jason Reagan emerged from his kidnapping at the hands of a strange cult. Changed. In actuality he was a man playing host to a member of the highest Choir of Angels. Bound within the Ethics and Law professor was an Archangel straight from the side of the Lord of Hosts. A being of pure light and fire sent before its time. A being of incredible cosmic power and righteous authority. How it was summoned and placed within Dr. Reagan remains to be seen but one thing is for certain, Uriel now rides within Jason’s body granting him strange powers.
Season 2 Summary: Dr. Reagan was recently kidnapped by the Children of Cain and underwent a possession by the Archangel Uriel. What he will do now with his powers remains to be seen...
Hero Type: Super Natural (Angelic Possession)
Power Level: B. City (Current)
Powers:
Angelic Strength- In the same way that Samson was granted physical might so too is Dr. Reagan. It’s only a fraction of the true power of Uriel who is capable of lifting well in excess of the 100 ton mark. but it's enough to crumple the front of a speeding bus or lift a garbage truck.
Radiance of the Hosts- Much to most peoples annoyance when Dr. Reagan is channeling the power of Uriel he is exceedingly difficult to look at and it's impossible to describe his features. For the regular humans it's as though Dr. Reagan’s features are simply indefinable besides angelic and bright. This is a fraction of Uriel’s true radiance which when provoked can burn the eyes from mortals' heads and sear their flesh. Though for now Dr. Reagan is incapable of such things. This also means that much of the time there is little need for a mask.
Wings of the Archangel-
MovementAngels are messengers and warriors of the Lord of Hosts and Uriel is no different. Dr. Reagan benefits from an increased speed as a result of these wings. More than that though at their fullest potential Uriel’s wings provide the ability to fly between stars, pass into different realms, and ascend to the throne of the Lord of Hosts.
CombatFor now Dr. Reagan appears totally incapable of manifesting Uriel’s wings. Physically the wings are nearly indestructible; shrugging off projectiles, energy weapons, radiation, and all manner of melee weapons. Though the weapons of the Celestial and Infernal realms can degrade them. In addition they are incredibly strong and their feathers are impossibly sharp allowing Uriel to cut through most mortal substances with minimal to moderate effort.
Angelic Constitution Uriel in his celestial form will never fatigue. He was set to Guard the entrance to Eden and never once flagged in his duty. Dr. Reagan however benefits from only a fraction of this able to perform at peak human efficiency but no more. Each exertion leaves him fatigued and using Uriel’s powers drain him with most of Uriel’s celestial might still bound behind seals. Dr. Reagan does however benefit from an increased healing rate and mildly more capacity to take a beating, about double that of a normal human and his cells will replicate perfectly in the process.
Smite Uriel is a manifestation of the Lord of Host’s judgement on the world and is said to fight as viciously as any demon. Part of this is the ability to form energy projectiles that appear similar to golden fire and expel waves of celestial energy. Dr. Reagan is currently unable to do more than singe someone he is touching.
Repentance: As well as being the Guardian of Eden, Uriel is the Archangel of Repentance and can compel mortals around him to contemplate their transgressions rendering them nearly catatonic with grief for their actions. Though unless they accept their actions and beg forgiveness any attempt to harm them in this state returns them to normal. Those with protection from psychic or mind altering effects find it disconcerting to but are far more capable of resisting this power. Those with no regrets of any kind are immune to it though Uriel is instantly aware of an Unrepentant in his presence. Currently, Dr. Reagan is only capable of making a singular individual feel this and he must focus his attention on them. Often through questioning them about the morality of their actions or past acts.
The Angel of Fire- Uriel wields the Sword that guards the gate of Eden created by the Lord of Hosts when man fell from his graces. Or so the story goes. Regardless, Uriel's sword is a brilliant blade of pure white hot fire that can cut through nearly all mortal substances and most supernatural substances when wielded in its fullest strength. As of now Dr. Reagan cannot draw the blade and it's doubtful it will be nearly as powerful if or when he can. Consequently Dr. Reagan and Uriel are both totally immune to the effects of normal fire and some magical fire. Uriel is immune to almost all magical fire.
Guardian of the Pit- Uriel holds the key to Tartarus and is capable of opening the Gates of Hell itself to descend into it. To what end remains pure speculation but with his wings and in his celestial form he could in theory recover a soul from Hell or usher a hoard of demons into the mortal realm. Dr. Reagan has no idea that Uriel can do this and he most certainly couldn’t even begin to manifest the key to the Pit even if he knew.
Attributes:
Height: 5’ 10” Weight: 170 lbs Strength: Variable, Current: 10 tons Mobility: Endurance at MAXIMUM Effort: Variable, Current: Normal Human. Agility: Variable, Currently Dr. Reagan is capable of flight at approaching the speed of sound (if he can manifest his wings). On foot and in the water he is capable of speeds just beyond that of a pinnacle human. Intelligence: Pinnacle human Fighting Skill: Untrained (Dr. Reagan), Master Swordsmanship and Enochian Martial Arts (Uriel) Resources: Average (Tenured Professor)
Weaknesses:
Dark Exorcism- A perverted version of the Catholic exorcism Rite or some other similar Rite might be able to expel Uriel from Dr. Reagan’s body.
Infernal Weapons/Magic- The Weapons forged in the depths of the Pit are capable of harming the Archangel.
Celestial Weapons/magic- The Weapons of the Hosts are capable of harming the Archangel
The High Laws- Uriel is bound by certain Celestial Laws which prevent him from engaging in certain actions (murder, theft, subverting free will of mortals, etc.). While in theory he could disregard them the result would be catastrophic. Though Dr. Reagan’s actions provide a minor loophole in that his access to Uriel’s power is not totally willing on Uriel’s part.
The Seals- Much of Uriel’s power is trapped within his host and as a result Dr. Reagan only has limited access to the Archangel’s power. As the Seals erode however the two will become increasingly merged. How this will affect then is still to be determined.
Mortal Weapons- Dr. Reagan is still very much mortal and despite an increased healthing factor being shot, stabbed, or blown apart would most certainly kill him until he learns to use Uriel’s powers more effectively.
Supporting Characters:
Dr. Harvey Morgan (Friend)- One of the only people who know about Jason’s condition Dr. Morgan was the first person to perform a psychological evaluation of Jason after which he continued to offer his support and services.
Ashley Reagan (Sister)- A talented electrical and mechanical engineer who works for an industrial robotics company based out of Lost Haven. She is currently unaware of her brother’s condition
Father Ezra Morose (Friend?)- Father Morose claims to be a member of an order within the Vatican that handles what they refer to as “Angelic Confluence”. At this time he is aware of Dr. Reagan’s condition and has offered to help.
Do you know how to post pictures on RPG boards?: Yes. (See above image)
Character you have created: Benjamin Ethan Reeves Alias: These are usually given by others. School: Spoiled Rich Brat, Ben While in werewolf form: Mutt, Huge Ass Dog, Stray, and a few other choices and lame namesakes thanks to the ignorant people of New York’s lesser educated. Speech Color (Actually say what you're using): Chocolate Character Alignment: Hero Identity: Secret Character Personality:
Benjamin’s personality is what someone would call a true Aries as he displays both the bad and good qualities that make up the zodiac sign. If anyone was a literal definition of the sign, it would be him.
To those he’s attached and chosen to become friends with, they will see his generous and enthusiastic nature. His optimism in a negative situation or setback is often shining bright even if it's not in the expected or chipper tone most people use. In addition to this, he’s got an independent streak when it comes to getting things done and when he wants to, finding excitement in seeing the completing of goals rather than meeting the end results. This often leaves him jumping from one project to another due to his impulsive nature, especially if the task shows little to no progress when it comes to feeding his satisfaction. It’s during that sensation that he’s most likely to drop it complete unless someone can redirect his attention and spark interest again.
When he is forced into a situation where he feels trapped or stuck, Ben becomes moody and short-tempered. His attitude often venting out on whoever, and sometimes whatever, is nearby. If it is built up longer enough, he has a habit of becoming violent on instinctive causing him to lash out should someone attempt to comfort him with touch. Often his words in these moments aren’t clearly thought out or the consequences considered, creating guilt and regret when Ben recalls these moments and especially when he’s reminded of them. Only his few true friends can understand and look pass these eruptive moments to stick him by.
Underneath the hard earned image he has chiseled out for himself, lays a heart that holds great courage. This bravery also feeds his impulsive nature and passion in what he does. That one trait can hurt him because he easily can become derailed from his goal or aid him in spur of the moment decisions, usually helping him to get over unexpected road bumps coming his way. His passion carries him through challenges to get things done, usually with the aim of completing them quickly as possible.
As mentioned before, he does have a generous nature. However, it can and most the time does include himself when it comes to the thought. It’s an ingrain habit that he usually thinks about his friend’s influences on him, his happiness and in what ways. When a problem arises connected to them in any form, he’ll usually push to confront them or make his attempt to solve the issue behind their back. Either way, he doesn’t come off well and it often ends up in an aggressive and moody fight, one that will test or break his friendships.
Uniform/costume:
Special thanks to both Vatrou for the birthday commission and for Splatpixel on doing such a wonderful job on him.
The bad thing about being a werewolf is when he shifts. It tends to shred everything. That makes it pretty much impossible to wear any attire when Benjamin goes completely wolf as the thing ends up becoming nothing more than rags at the end of the day. Nothing he has tried has shown to be able to conform and meld with his physical shape, not even the fashion retardness of spandex.
So, he has decided it was just better to go all wolf and use that to hide his identity. Most people would assume he was stray canine if they ever saw him, despite his much larger size when hunched down on all fours.
When fully wolfed out, Benjamin's height grows to about 6’2” giving him a looming appearance against the average man. His natural fur is a tarnish blonde with a white underbelly, under jaw, chest, and lower limbs. For most people, when he’s hunched down on all four, he looks like a rather large dog. He reaches about the waist of the average man in this position.
Like many newly turned werewolves, his eyes are an almost electrical blue and in the following months will edge to a golden yellow. Black outlines his wolfen eyes and give off an almost human sensation to them. His hand are a cross between human and wolf, there being four finger digits and one thumb with thick pads on the inside hand. There’s two sets along the finger digits, one on the thumb tip and about three on the main hand.
Origin Info/Details:
Profile/Bio
Race: Caucasian Sex: Male Age: 16 HT: 5’6” WT: 159 lbs. EY: Gunsmoke Hazel HR: Dirty Blonde, short and wavy. SK: White Ethnicity: None Vision: 20/20 DoB: Mar 31 (Aries)
Birth Order: Single child
Bio
Benjamin, or Ben as he’s often called by his peers, is the iconic rich boy. The boy with money, good looks and almost everything any teenager could ever want. When the public, from the media to his school mates, look at him they see a kid that never had to work a hard day in his life to earn what he wanted or felt the sense of failure gripping his soul. For the most part, they would be right. He is spoiled and has high tastes in quality and expectations, through he has known loss unlike those whose lives were completely and utterly perfect.
Being the single child of the New York District Attorney and an art director for the NYC museum for fine arts, Ben grew up in Bayside, Queens all his privileged life and goes to the private academy called McArthur Academy for Higher Education. There he was the popular kid that everyone seemed to want to be. The boy without a care or worry, ready to take risks to get what he wanted as he saw the thrill of the chase being the best part. Through this was the outside mask he often displayed to the outside world. If they would peel back the layers of his family dynamic and see the truth: the grass was rarely greener on the other side.
It was a cold, December day when the wreck happened changing his life from its near perfection to a tragic roller coaster of emotion. His grandparents on his mother’s side had come to New York to spend the holidays and to see his first piano recital, his mother driving them all -save for his father- to the school. It was terrible weather where icy winds whipped through the towering buildings and hurt visibility for most drivers. A drunk man at the wheel of a semi-truck collided head on and crushed their little car, the truck’s front literally parked on the hood where most the occupants were killed instantly. Rosalie, his mother, was the only survivor.
She was his foundation. Being the primary parent in his life, Ben was at lost for words upon seeing his mother in a death like coma shortly after the accident. So lost in his own pain, he barely recalled the press trying to push in for snapshots of him sitting, depressed and holding her lifeless hand. Or the fact his father’s hand rested on his shoulder during it. Their image was placed on the newscast for weeks that followed, the tragic story about her grief stricken husband running for the DA office and loving son Benjamin Reeves. It was a nightmare for the boy while he tolerated the interviews, lurking media and worse.
It was a month later when they finally ceased. On the second month, Daniel Reeves decided it was time to let his wife move on to greener pastures. He ordered the treatment on his wife stopped and the tubes taken out. The doctors recorded her death three hours later when they rolled her to the morgue, storing her for the funeral a week later. It was a mournful moment for Ben as he was never be allowed to say good bye, denied by his own father, still a stranger claiming to be a parent on legal paper, since he was away at school trying to learn how to move on. Any respect he held for his father was gone that day.
Barely a year passed before he watched his mother become replaced by some whorish slut named Lorrie Hart, a woman about a decade younger than his father.
At first, things were fine since his father allowed Ben his independent streak and enabled them to avoid each other most the time. In the spotlight, they had the ideal father-son relationship. What the media wouldn’t pay to discover it was all an act he often mused.
It was about two years and a month when his father finally become engaged to the Ms. Hart, though Ben suspected it was to gain a bigger political vote for his future position into the Mayor’s office. Not that it would surprise him. The moment the woman came into his father’s household, things rapidly changed. At first, her methods were subtle. She wanted to be his friend and get to know him better, his father rarely mentioned the boy to her, as she sought to be get cozy. It rubbed him wrong causing his moodiness and aggression to butt heads with her.
A week passed and she was already working on manipulating his father. His mother’s presence, her things and little trinkets that gave him comfort, were starting to be removed from the house. When she caught him trying to move his mother’s old jewelry box down into his room, Lorrie confronted him. Since then she’s stalked his movements, began to take away his freedom and gradually had him moved down into the basement where he often found she locked him in there at night.
He hasn’t any idea what she’s planning but he’s got a bad feeling about it.
Hero Type (Select one): Supernatural- American Werewolf subspecies.
Power Level (Select one below): Street/City Level
Powers (Be Specific): Being a werewolf, Ben has two modes he can flip from at will when he learns how to. When he is completely human, he looks like a normal teenage with limited healing rate and enhanced senses. The anthro mode is described in the costume section while his human form is in the Original Details/Origins section.
In human mode, Benjamin’s senses are the only thing that is above normal. These are the primary sense used most but not the only ones enhanced.
~Sight: Ben’s eyesight is unique mixture of human and wolf qualities, giving him the perks of both and covering each other’s weakness. From the wolf side of sight, he has have excellent day and night vision and far sharper than a human’s, enhanced by hyper sensitive to motion within the range. The distance range limit is about 1000 feet, slightly shorter than a human but his other senses quickly make up for that weakness.
~Hearing: Because Ben is a werewolf, he can hear between 25 khz to up at least 80 khz and within 6 to 10 miles depending on the geography lay out. The more crowded by objects like a city then the less miles he gains. However, due to his sensitive ears, the higher pitches like a dog whistle will distract and hurt his ears usually crippling him until the source is stop.
~Scent: Ben’s sense of scent is extremely strong compared to a human and even most canines, detailing information about an individual’s condition, their past whereabouts, gender and other needed to know information. About a hundred times stronger, in favorable conditions he can sniff out his prey about 1.75 miles from his location and stalk it a fair distance.
As the IC goes on, Ben will develop the ability to sniff out magical items, places, etc but his range doesn't change. The more powerful the effect, though he doesn't have complete details, the higher the hairs on his hunches will raise in alarm and his instincts will be wary. Ben can't stop magic, like traps, from going off but he can (when he builds it up) use it to avoid them completely.
Human His healing rate is about double of his original healing, enabling him to heal in half the time it would take normal humans. However, he is unable to regenerate limbs, survive impact into the brain or any usually fatal hits.
Wolf When in wolf form, his healing factor is about 3-4 times higher than a normal, healthy human. This enables him to take a beating that would cripple most living or kill normal beings, his body still able to move and keep fighting until his last breath. Greater the wound, the more time it takes to heal it.
When in wolf form, Ben has the ability to communicate to others with his mind and merely by looking at them. As long as he retains eye contact and focus on the individual he can project emotions, images (usually chaotic), and sensation of another’s presence inside the mind of the target with ease. Unless one is a wolf or is comfortable with him, they will often find this uncomfortable since the projected throughs aren’t exactly words or their own emotions. When eye contact is broken so is the link, the sensation of the telepathy fading almost instantly.
All big, bad wolves have teeth and Ben is no exception. Unlike the traditional werewolves who have long, feline like claws made for cutting and slicing, his hand and feet paws are made more to act like track shoes giving him excellent ability to turn nearly on a dime without falling on his furry ass. When his teeth break, they can regrow much like a shark can replace his and within a short period in a fight.
Ben also has extreme pressure behind his jaws making it difficult rip him off should you let him get a grip. It’s almost supernatural in some ways when coupled with his regeneration ability it would be a challenge in getting him off.
Skills Learned Computer Software/Hacking (adept) Hot wiring vehicles (novice) Parkour (novice in human form) Lying (highly skilled) Dirt bike/stunt ability (highly skilled) Piano (highly skilled but rusty)
Attributes (Select one at each category): All these are while Ben is in wolf form.
Strength Level:Without stress he can lift up to 5 tons, but pushed to the limit he can lift up to 10 though he risks snapping something. Speed/Reaction Timing Level:
With training speed Ben’s is about 5x faster than humans, making time slow slightly and enables quicker acknowledgement to the threats. However being able to dodge or count them is another matter. Presently, since he's untrained, his reaction is only 2x faster.
When it comes to his speed, in a trot he can reach up to 5 mph and causally cover wide areas of ground in a single day without rest. When in a flat out run he can reach up to 25 mph, with a few bursts of 45 mph for 1-2 minutes, before he nears exhaustion and risk collapsing.
Endurance at MAXIMUM Effort:
In a steady, easily going trot Ben can cover miles in a day’s time before he needs to rest.
During non-stop and stressful activity, his endurance lasts about 3-4 hours without any sort of break or rest. However afterwards he will collapse from complete exhaustion and feel ravenous, reverting back to human. When full out pushing, he would last up to 2 hours.
Agility: 2x that of a normal human, usually when in a flat out run such as rushing over objects like trash cans, buildings, etc or people. Intelligence: Smart for his age, but not a genius level individual. Underestimate him at your own peril. Fighting Skill: Untrained
Resources: Small
Being a kid, he’s got his own things from high tech computer to his own car (BMW 5 Series). However he doesn’t have a source of income other than what his father allows within a bank account on a weekly basis. Meaning while he has a lot of cash to burn, there’s still a limit and if he’s not careful his funds could dry up quickly forcing him to ask his father for more. A matter he rather avoid.
Weaknesses:
Being a breed of werewolf, there are ways to counter this ability. It also works in his both forms but in different ways, his human form being the most vulnerable to the substances. Strangely enough, Ben is unable to detect them with his sense of smell and it could be related to it being his breed’s weakness toward it.
Silver: Most werewolves are allergic to silver, through fortunately for Ben’s breed isn’t not fatal on instant contact and would take large amounts to become it. In his human form it causes severe allergic reactions such as swelling on the location where the metal comes into contact. If injected/ingested, it could cause his throat to swell shut and breathing to be impossible unless an adrenaline is injected into his system boosting his immunity which will open his airways.
In his wolf form, this can easily paralyze and slow Ben’s healing rate, but the purity of the metal determines the healing power and time it lasts. The more pure the silver is, the longer the effects last and sooner it takes effect. Pure silver can take effect within at least a minute depending on Ben’s condition.
For any reason, should pure, liquified silver get into his blood system (digestion or something) when a wolf then it will paralyze Ben up to a day. Large amounts will kill him, such as a quarter of a pint or more, unless it’s purged from his system quickly and in about 3-4 hours.
Wolfsbane- herb: A weak smelling herb that is a strong and slow poison. It’s believed to be so lethal to a werewolf that a tablespoon worth sprinkled inside a bullet and shot into the target will kill even an alpha in half a day’s time. Any smaller amount will only cripple the wolf for several days, making them helpless and feeling like they wish they were dead. It can be cured through magical/unnatural means or even when a werewolf is laid out under a full moon, allowed to undergo extreme transformation thanks to the moon’s radiation.
Full Moon- Every American werewolf must answer the call of the moon as its radiation fills them with an immerse and sudden surge of energy, their bodies unable to contain their wolf forms while underneath its pale light. New wolves have the hardest time since their animalistic side is most frenzied and frighten during this time so many newly made wolves depend on their pack mates to keep them from injuring themselves during this period. After a few moons (6 moons), the eyes turn a yellow declaring them an adult.
It’s unknown why, but when someone is bitten beneath a full moon they have a percent of becoming werewolf depending on the species of werewolf.
New Werewolf Syndrome (NWS): When a human is turned into a werewolf, they develop something called new werewolf syndrome which happens with all newly turned. Changes are unpredictable as they aren't just affected by the moon and decision, but emotion as well. This factor is worsened by the fact all newly turned wolves became moody for about six months and will taper off when they reach adulthood.
Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):
Family (intermediate):
Alive
Daniel Reeves-35……...Father
Job: DA of New York, recently elected. Relationship Strength: Weak father and son bond, Ben obeys him to the barest degree only because his mother wanted him to respect the man.
Lorrie Hart (Scorpio)-26……...Stepmother to be
Job: Trophy Wife Relationship Strength: Weak, Ben actually hates her due to her manipulative and controlling behavior.
Deceased
Anthony Reeves-56……...Grandfather Sophia Reeves(surname: Morris)-59……...Grandmother Rosalie Reeves (surname Snyder)-32……...Mother
Additional details: Mother was in a coma for about a week, then taken off where she died about five hours later. It was a slim chance she would’ve made it without any permanent brain damage or would’ve been the same before the accident so Benjamin's father believed this was a mercy for his wife’s spirit. However, Benjamin secretly blames himself for her death and has bitterness toward his father for allowing her to be taken off the machines without his knowledge, denying him his last goodbye.
Friends
Benjamin doesn’t have any close friends, their only reasons to associate with him are self-gain and manipulation reasons. Usually, because their parents are hoping to have an excuse to get close to his father. Little do the ‘click’ he usually hangs around with knowledge, he’s actually using them so he’s not lonely.
Desmond Hargraves - Closest to a best friend, his father is an assistant attorney working with Ben’s dad. Alyssa Kinser- Roland’s girlfriend and a rather prissy sob, her mother owns numbers of shares in companies like Midas Industries and other organizations. Ben hates her guts and the feeling is mutual. Nathan Giavonna & Bradley Giavonna- The swim team twins and part of his click, though they are more numbskulls than any interesting company. Emma Gracia- House Keeper.
Athena- Childhood best friend who is a famous popstar. He's learned she now can preform magic thanks to a mysterious fey ruler called Morrigan.
Character you have created: Racheli Lorna Desdemona
Alias: In costume- Nemesis, name suggested by Gabriel Out of costume- Rach, nick by her friends
Speech Color: indianred
Character Alignment: Walking the Line
Identity: Nemesis
Rach has been forced to give up her identity due to Gene Co issuing a statewide arrest warrant, allegedly because of property damage and corporation sabotage. Since Gene Co has a pretty clean reputation as far as corporations goes, there’s little evidence to suggest foul dealings or their true intentions without investigating it. So any players (who weren’t involved in Natural Selection Arc) wanting to be made aware of Gene Co’s alternative motivations need to first contact me and we’ll work out the details.
Character Personality (Give information on how your character acts, what he/she believes in, how they handle situations):
Racheli is an independent and strong individual, mainly in personality. To those who have managed to get by her defenses and befriend her, she's a deeply loyal and a protective friend who will risk life and limb for their safety. Though helping them achieve their goals is another matter altogether because if she doesn't like something, she won't hesitate to let you know in a blunt and often thickly sarcastic way. Rarely does she ever pull punches to spare someone's feelings when it comes to something completely stupid. Most believe she is a short tempered woman, who hates receiving charity. Often she'll reply to those individuals with sour looks and scoffing off the attempts as they are given. Granted when it comes to solid logic she can't argue with, Racheli is known to yield some times but it doesn't mean she's happy about. So expect her sore loser to show.
To strangers and acquaintances, she sometimes comes off as a cold and closed off individual, making becoming friends with others difficult at first. While she will act like a human being and interacts when talked to, you shouldn’t expect to gain any personal information about her situation or thoughts for a while. Trust is difficult to earn though just words.
Just like with many of her habits, she acts first and thinks about the consequences later. This traits worsens when her temper is flared. She never thinks about what comes out of her mouth save that it might end up hurting the one they are targeted at. Once it is all said and done, she sometimes realizes too late she had crossed a line. However, it takes a lot for her to verbally apology because it means her own feelings didn’t really matter in her mind and her views weren’t worth fighting for. Despite her flaws, she does have some positive aspects to her personality besides her protective nature to her friends. Though she tries to hide it, Racheli does have strong sense of what society expects is right and wrong. She can’t stand around and fully ignore someone else’s issues unless her own needs overwhelm that instinct. The more she knows about an individual, the easier it is to get personally involved and that can cause problems for her.
Motivation/Fear
She is driven to never to become like her father, fearing that once she finally takes a life then the desire would become addictive and impossible to stop. Like a drug addict hooked on the strongest drugs. She lacks trust she will never fall that far and is continually on alert, holding back her aggression until it can be released in a better way. Sometimes, if it's bottled up too long, she becomes irritable. It doesn't help she's plagued by nightmares and every time she manages to draw blood, her heart races and cries for more. The high it causes is rather difficult to ignore though she stubbornly refuses to yield to it...
Uniform/costume:
Introducing it this Season and will likely be in it most of the season. Most of it was designed in the Forge with help from Gabriel based on her insistence on simplicity, and none of that ‘high’ tech bullshit.
The unseen part is black, semi loose fitting pants and combat boots with a steel toe end and bottom to give her kicks some punch. Rach's costume is based and chosen more for function rather than being flashy, attention seeking or intimidating to those who notice her. In fact she rather they forget she encountered them at all as too much news could result in trouble with the wrong people. Primary colors are black and silver gray, the latter from her ability to influence metals and change their properties. Her mask isn't a completely solid metal as it’s made from another source of metal on her body, which thanks to using her metal manipulation can prevent its destruction, removal, or other destruction unless her powers are nulled or affected in some fashion.
Equipment:
Bust
Head/face: Metal from her necklace which can form into a mask
Neck: Choke studded necklace, nothing but leather after applying mask, thicker than an inch;
Shoulders: Black, hooded small jacket with long sleeves;
Chest: Thin metal sheets, a centimeter in thickness that covers her chest and navel.
Arms
Upper arms: None
Forearms: None
Wrists: R & L- two bike chain bracelets on each wrist.
Lower Half
Waist/Hips: BR Pocket- bunch of change ranging from pennies to quarters, including a pocket knife.
Legs: Thin, black pants made from abrasion resistant material made to prevent slices from knives and other bladed weapons.
Slice,
Feet: R&L- metal plating on bottom and steel toe boots
Additional notes: There are metals she’s absorbed within each fiber which allows her to meld it with her abilities but due to the focus required, she can’t do this within combat as she lacks practice and experience in doing it.
Origin Info/Details: Racheli's Medical and Background
Medical Profile Overview
Race-Caucasian Sex- female Age- 28 years Eye color- Green Blood type- N/A Built- Lean and muscular. Height- 5'9” Weight- 159 lbs. Status: 100% saturation complete with the Virus 20% of her ability potential unlocked
Bio
Birthplace- Spring Hill, IN Residence/Current Location- View Heights Apartment in Lost Haven, Maine Occupation- Bartender Father- Michael Garth (arrested and supposedly put to death) Mother- Jackie Desdemona (deceased, murdered) Aunt- Ruth Garth (deceased recently)
Past summary:
Born in Spring Hill, IN to a teenage mother by the name of Jackie Desdemona, her father was unknown even among the tightly knit community they lived in during her first few months of her life. Shortly afterwards they moved to Mannis, New York, a suburban area ideal to raise children and provided more opportunities for both of them. Things seemed to have been going well up until Racheli turned two. On her birthday, a mysterious man had came knocking at their door. He was engaging into a heated argument which escalated and resulted in Ms. Desdemona's murder then Rach's abduction. Despite months spent in searching for her, no one could find hair or trace of the daughter.
In a few months all attempts were ceased, turning the murder and kidnapping case into a cold file.
The abductor was her own father, Michael Garth, who raised her over the years, her mind completely and blissfully unaware of his blood stained hands. It was an uneventful period with her father continually traveling from state to state across the USA to avoid the heat created from her mother’s death. In many ways, to the outside, he was seen as the perfect single father doing his best to raise his little girl. However, all those memories would become bitter ashes when she learned the truth deep within the Oregon wilderness.
It was a yearly cabin trip, one they took every season. The building completely isolated save for a single road running straight through the woods about half a day’s trek on foot from their location. One night when she was eight, Rach discovered a woman locked within the basement causing Michael to reveal he had been murdering them here for years. The place designed for the grim task and creating a deep, dark fear of him. Unable to escape, she was quickly forced to joined into the task with a casual warning that she was as guilty as him. It didn’t help it at that point she learned something twisted about herself: She got enjoyment out of inflicting pain and suffering. IT rattled her heavily to realize this while he ushered her into bed, after cleaning her up, then tucked her in with a soft peck on her head.
Driven by her own selfish desires, she and the woman escaped that same night. They were at the back door when Michael had come down the stairs, looking for Rach after finding she was missing from her bed. He grimly stared at them causing them both to bolt into the nearest room, Rach quickly bolting the door and pushing the woman out of the window. His fingers nearly grasped Rach’s heel when she hopped down into the dirt then took off after the hobbling woman into pure darkness.
The woman died due to infection and blood loss hours later, her body buried somewhere in the wilderness alongside several other corpses. During the night, Rach managed to find a ditch to hide in and avoid her father. It was dawn the next morning when she got a trucker’s attention, nearly getting herself ran over in the process, and finally got him to call police thanks to her shirt being covered in dirt, blood and she didn’t want to know what else.
Things turned into a mess afterwards. The body was discovered, the torture room found, and evidence collected through his personal trophies causing a case to be iron clad against him. He was arrested, after fleeing the scene, days later bring some relief to Rach. He was then put for the death penalty weeks later. Meanwhile Racheli was placed into a temporary foster home until a relative, her grandmother, could retrieve her. Once again she was moved over state lines into Maine where she would stay for yet more years. The adjustment wasn’t easy.
In her teenage years, Racheli grew up in the suburban area in a small town just on the outer limits. Due to the media over her father, she had gotten a rough reputation and most parents had their child avoid contact with her out of fear. It didn’t help she came off distance, aggressive and worst thanks to her personal problems. At thirteen she and a couple of kids broke into the local gym, but she was the only one caught.
The police asked if the gym owner wanted to press charges, her mouth shut while she refused to rat out those with her, which he didn’t. Instead he shook his head and she received an ultimatum. Either work in the gym to pay off the damages or go to jail. It was a losing battle so she chose the option to work off the damages and still not be forced to rat anyone out. Being around the gym while the boxers trained sparked her interest in the sport, her answer yes when the guy offered to train her. Like before, there was strict conditions but in her eyes it was too good to pass up. Racheli trained to become a contender for the city tournament in the following years, turning eighteen and reaching for the top thanks to her competitive drive. Like most things in her life, bad luck got in the way.
Her grandmother became ill. This forced Racheli to give up on her dream and move on, focusing on keeping them alive and housed. She got two full jobs, her better people skills helping her to keep them, while barely visiting the gym well into her adulthood. Life was hard and over time, she stopped going back to the gym completely. Even boxing on her own was too much strain to continue.
Over a three days ago, her grandmother mysteriously passed away in her sleep. Arranging the cremation and funeral, the last task left, Rach ended the apartment leash and was flying to Lost Haven in order to dump her grandmother Ruth's ashes into the sea. It felt like it was best to make a new start and that was something Racheli intended to do. She's arrived in Lost Haven, Maine, just over an hour ago with her grandmother ashes. During the flight, it seemed she had caught something because she's been feeling weak and coughing sparingly.
Little did she realize was it was actually a virus which had murdered numerous individuals and was rewriting her own DNA, gradually destroying her from the inside out. She met Justine within Lost Haven and thanks to Garth, had an agreement to bunk with her until other arrangements were made. Those living conditions didn’t last too long when the riots happened in Sherman Square. Gangs came out of the woodwork, stressing police resources and creating a literal hell on earth resulted in a chemically enhanced thug breaking into their apartment. Helpless and unable to defend herself, Rach doesn’t recall much during this period but according to Gabe and Justine she was in full grip of the virus. The apartment exploded leaving Rach and Justine homeless.
Rach spent most of the rest of the week within the CDC, her skin being poked, examined, and more for the scientists to learn of what was happening to her. However one man already knew the full details but didn’t share. That man was named Dr. Gabriel Cole. Otherwise known as Icarus, the very superhero (alongside Justine) who engaged the thug before his death.
When Lost Haven was threatened as a possible terrorist target, the CDC decided to move Racheli to a safer location. This open it up for her to be acquired by Gene Co whose CEO requested aid from the very crime lord himself, the Cowl. Sending in a spy to collect intelligence, the man managed to both collect information and aid in Rach’s capture. During the attempt, several new faces rushed to Rach’s aid including the heroes Joseph, White Witch, and Hydro as well as an old face, Icarus. However they were unable to stop Rach from being delivered into the Cowl’s hands. Silence, as he was called, departed early and has yet to remerge into the scene. Odette stuck around and prevented Rach’s first attempt at escape as Rach was locked into an anti-meta box then set aside to wait until Gene Co arrived.
Feeling abandoned and forgotten, Rach learned about the virus’ history and loathed the creature even more. Unknown to herself, the heroes were making headway into getting her back while White Witch dealt with her role in the Pax threat. They located Rach then stormed the Ironworks, resulting in once casuality on the heroes side: Joseph. The win was a bitter one as while the heroes managed, with heavy struggle, free Rach they were forced back by Gene Co reinforcements.
With a rattling prediction over her head, Rach spend months in the Forge both training to become stronger and controlling her abilities. Until recently she didn’t realize Gene Co had placed a warrant over her for damages to property forcing her to always be in hiding behind her new alias, Nemesis.
Dr. Marcus Twaine, a bacterial and rock specialist, discovered the organism on asteroid rock samples taken by NASA's space probe Hermes after returning home. Microscopic and viral like, the government delivered the creature to a disclosed location. Though the place wasn't officially named, many folks knew it as Building 51. It was here where it was studied, experimented with and attempted to be better understood but known to the scientists, they had altered the Alien's original DNA in their ignorance. It became more of a living, intelligent virus which could now exist in humans. It was discovered when a scientist was exposed and infected, displaying unusual symptoms within minutes. Quarantining the host, they were able to extract the Alien for further study.
Hoping to weaponize it, several humans, from criminals to volunteers, were exposed to the Alien. Most the civilians were dead within minutes as they died in stage three. Surprisingly it was the criminals who lasted the longest during the trials, ranging in hours before their bodies finally wore down and died. It was one of these death sentenced killers who allowed the Alien to escape when it synced with the man's brain pattern causing a chain reaction and slaughtered the staff, leaving corpses ripped apart in its wake. Using a car, it drove out of the smoldering building's ruins. For months, it passed through several hosts and infected often by direct touch, staying in dormant state until it was activated. All it took was a stressful event to trigger it which was easy as it was impossible to avoid it. Its last victim was an elderly woman named Ruth Desdemona, Racheli's own grandmother who died within stage one. Currently it’s within the woman's granddaughter and bonded with her.
Hero Type (Select one): Other-Host to an Alien Symbiote (Phylactery)
Power Level (Select one below):
Mentality: Street level (Her selfishness and fears force her to remain on the smaller scale of things) Physical: Between Street and City Level (She has the potential to grow to the Cosmic level, but events, connections, and even character development in the IC can influence when/how/in what manner her mind will be in when that happens) Emotionally: Street Level (Anymore, she’ll have a mental break down and kick someone’s ass...or the wall)
Powers (Be Specific):
~Note~
As the Alien grows and developments, Rach will evolve and become stronger. Her virus changing her genetics resulting in new abilities showing up or some growing into others as she grows in the IC, all pre-approved by the GMs before introduced into the IC.
Racheli
Physical
~Metal manipulation: Racheli has the ability to control and sense all types of metal she has come into contact with, currently limited to the most common ones on the Earth’s Periodic Table. When she fully acquires a the essence of a metal, earth based or otherwise, she can manipulate its structure between solid to liquid, alter its base atom components into another type (example: copper into steel), increase or decrease the metal’s original strength and gain usable data through touch alone that could take computer’s decades. The only thing Rach can’t alter with a metal is the total volume. Without additional metal from another source to alter and add to, the existing metal volume is unable change despite what she does to manipulate it.
For alien, magical, or more complicated metals beyond Earth, Racheli must touch for several seconds uninterrupted and absorb the data before she can manipulate it easily. Any attempts to do so before she’s done this step will result in a feeble, sometimes barely noted effect. It also leaves her vulnerable to attack during this time since she is unable to use her magnetism during this time and have to rely on her physical power and durability.
If Rach should affect a magical item made of metal, the magical properties will remain the same and only the shape might alter. Some items, depending on the magical properties might not even be affected all. (Narrative based)
Range- Any metal within eyesight, as long as she can see than it can be altered. Other Notes- N/A
~Minor Transmutation Abilities: Rach has learned, on a very minor scale, how to break down and alter elements beyond metal. However, she has to smear her blood upon the surface then focus on breaking it down. This takes time and her full focus making it a poor combat ability, especially when it doesn’t always work. Her most common use of this ability is to change her fingers into metal carbon then morphing them into thin, razor sharp blades.
Range- Close and within Touch range Other- The time it takes varies on how complicated the material is. If it’s a base element, like say a wooden tree, then the material will only take an hour or so to break down then be reformed. However if the same wooden tree was carved then turned into a wooden chair with metal and other decorative fixings, the breakdown could take several hours to complete. Some materials might not even break down fully at all since she is still developing this ability.
~Magnetism: This ability focuses on magnetism and magnetic fields, allowing Rach to create, manipulate, and focus magnetism of various forms. Examples include magnetosphere, magnetic materials, planetary, etc. This allows her to attract or repulse metal objects to either become directed at herself or a fixed location within her range. She is also able to create and sense magnetic field. She can gain information such as their flow and disrupting their natural path into something different by changing their ion charge. Centering this on items or her palms, she can create an electrical current which gives her attacks a little shock to them. However these shocks never build up to the point of becoming fatal as the battles often lasts minutes at most, rather than days. Rach is unable to influence the bioelectrical within a pure organic creature without risking internal damage to herself, strictly since the energy used could also affect her own system as well.
Range- 6 meters from her being the epicenter Other-
~Nanites: Racheli’s body has gained the ability to regenerate when injured, either during combat or other situations that inflict harm. This is thanks to the nanites saturating her vein system and replacing her blood with a black, thick fluid like swarm. This gives her blood a gritty, tar like texture when exposed to the air. Outside the body they seem to ‘die’ or shut down, unable to continue to function outside their own self contained environment within her body. Within, they are fully able to carry out basic functions of the body indefinitely by feeding it energy, nutrients, mending it when injured and various other needs for a health individual.
When destroyed by outside sources like specific positions targeting organic machines or spilling her blood, the nanites dig deep. They manufacture more of themselves using Racheli’s own natural biology, which has the ability to alter into organic metals for the construction and spawn an unlimited amount since her body never stops producing these materials. However production speed and repairing of the damages can be slowed drastically. They aren’t instant and when nanites focuses are divided over several severe wounds, than they will gradually drop their healing level just to sustain her life.
Here’s a chart estimate of her healing levels and how long it would take to mend over each type of severity, through this isn’t all of them and those wounds will be mainly based on narrative and what fits the situation best.
Minor
These wounds usually take anywhere between a few moments to hours at most.
These wounds can take anywhere between a day to a month, or longer, to mend.
~ fractured bones as well as bent ~ruptured, and/or bursted organs ~torn, ripped, and shredded skin/muscles ~snapped tendons, etc ~damaged nerves ~regrowing a limb
Range- Within Other-
Mental
~Accelerated Perception and Procession: Being hardwired and upgraded into a biological computer, Racheli’s brain now processes and collects information at a hyper accelerated rate. Activated at all time, her mind slows down the scene mentally and can even pause it when needed (the outside events still are moving at their normal speed, her mind is just moving faster to absorb, register and anaylze). Her memory is increased and is photographic, enabling her to recall things much clearer and quickly compared to before she bonded with the virus. This also means she will never forget anything since her mind can store vast amounts of exact data. Through understanding what is told to her is another matter completely. Her reflexes also aren’t necessarily speed up as this ability only affects her chances of reacting before the danger can reach her which if her speed is naturally slower, the too great to get clear or other additional factors than she will get hit. At best she can likely limit the damage done, especially when caught off guard.
Range- Undefined Other- N/A
~Enhanced Hearing: Racheli’s hearing has become extremely sensitive that she can easily determine the acoustic pressure changes within a single decibel in the ideal conditions. Thanks to this change she can easily pick infrasound, ultrasound, sonar and even radio signals traveling within her area with little effort when she focuses on filtering the background noise. Not even sound proof walls can prevent her keen ears from picking up noises through them which can allow her to tell an individual’s position and eavesdrop on their conversation with ease. On an individual, she can gain a surprising depth when it comes to listening to their heartbeat, blood circulation, breathing, and physical movements such as lying, injury, etc. Each individual’s heartbeat has a distinct volume, rate, and pattern to it that she can use to id a target even when in disguise.
Range- Within a mile when in ideal conditions, and a fourth in worst. Other- Multiple sounds or background noise that’s within a meter of her can interfere with her ability, making it hard for Rach to focus on her target and separate the sounds collecting in her hearing. In addition, extreme sounds ranging in either higher or lower frequencies than a human’s ability to hear will hurt and possibly stun Rach when she’s not been forewarned to filter it out. Through she can tell when an individual without complete control over their body is lying, people with pacemakers and complete control are another matter. They are able to fool her hearing since they can maintain an unbroken rhythm with their heart beat as well as breath.
~Enhanced Sight: Racheli’s vision has increased to about 20/5, about four times of a normal human and able to pick out a mouse from about two miles away. On zooming into the image, she can pick out incredible detail and clarity as if she was standing right on top of it. When she alters her vision spectrum she can identify infrared, ultraviolet, x-ray, microwaves, radio waves, and more when she’s seen them at least once.
Range- 2 miles in ideal conditions, one fourth in worst. Other- Magical/abilities that allow invisibility can easily overcome this perception, preventing her from being able to see the target or details relating to it. With enhancement comes sensitivity as well, Racheli’s eyes are more susceptible to bright flashes, extreme colors, and other visual ‘explosions’ that her eyes can briefly shut down to reboot. This blindness can last up to minutes or days depending on the optical damage and how fast it is mended.
~Enhanced Taste: This ability allows Rach to have gained accurate sense of taste and gain greater detail about a food, drink or material she’s sampling. She can tell the ingredients from a 20 mg sample, separating each independent element from the whole mixture. This can easily alert her to poisons and unnatural content that are rather harmful to her system, possibly sparing her consuming or enabling to determine what is edible and even nutrient.
Range- Close Range Other- Magic and tasteless substances will elude this ability, preventing her from placing it and cause her to struggle.
~Enhanced Smell: Racheli’s sense of scent is heightened beyond human and rivaling those animals with the keening olfactory abilities known on earth. This allows her to distinguish individual musks and other odors aiding in locating specific persons, objects, substances and even places with nothing but her nose. She can tell where an individual has been based on what scents have been collected on their person and even retract their steps, enabling her to tell how long ago they were there and even how long they lingered there. With most individuals, based on their pheromone changes and chemical clues, she can tell if a target is lying, sick, diseased or poisoned thanks to hormones/smells that are excreted within a set area. If she’s smelled a scent before than she can easily recollect that same smell when it crosses her path and where at exactly.
Range- In ideal conditions, her range is about 1.75 miles before the scent fades. About a fourth of that in the worse one. Other- Range determines the amount of information Rach can gleam from an individual. At her limit range and in ideal conditions, she can only locate and track the target's’ movements enough to keep up. However in closer range and without any preventing magics/abilities, she can gain a more insightful data. This includes the individual’s condition, specific odor markers, what they’ve touched, what they’ve eaten, their race, where they’ve been recently, etc. Strong odors and several at once can cause extreme pain, ruining her focus and even kill her ability to gain information.
~Enhanced Touch: Her sense of touch is sensitive enough to note indentations of ink on paper, radiation off items, seismic activities and even micro voltage. She can even feel the faintest crack that’s invisible to the naked eye. Her body can sense minute changes in temperature and pressure, enabling her to predict changes in weather or atmosphere surprisingly accurately. She can even tell the intensity the closer the storm comes into her general area. She can sense a human’s body’s change in heat and their air disturbance from at least five feet away, including if an individual is alive, for how long if they’ve died, emotions (such as blushing or other emotions that increases heat), and residual heat off objects or machines.
Range- In best of the conditions, up to a mile diameter. In worse, about a fourth of that. Other-Rach can senses these vibrations through solid substances, liquid, and even air pressure changes. However, the closer to her limited range the less details she can obtain like many of her other enhanced perception abilities.
Combative Skills
~Boxing: At a young age, Racheli learned the basics about the art of boxing. To say she mastered it is impossible as that would imply she can't improve, a fact which isn't true, so her levels haven't peaked fully. Before she was forced to give it all up, her experience level lie within what her gym classed as a Prospect and a Journeymen in the sport. She had the talent, footwork and drive, but her experience lacked heavily and that was a factor which hurt her more then the rest. Even a poor athlete could be a decent boxer if they had the experience of a champ. Her skill level now resides in Tomato Cans level though it wouldn't take her long to raise to the level of Prospect or beyond with a reason and hard training, her body fully able to recall the rhythms, strikes, and more instinctively.
Range- CQC Other- She's extremely rusty so it will take time for her to get back into shape.
Alien
Telepathy: The virus that inhabits Rachelis’ body is able to share and communicate with her and others using Telepathy. It can project an image of its current chosen form, her father, into the outside world as long as she is conscious and aware. Beyond that, the organism hasn't shown any ability to affect the outside other than choose who will share its image and conversation with. So if it wanted to make her seem crazy, it is well within the being's ability to do so. Should any Telepathic being, magic, meta or others, attempt to read or influence Racheli’s mind (not senses) then they will be met by resistance due to the Alien’s paranoid nature. It would be like hitting a solid wall.
Range- Namely the farther away from Racheli, the weaker the power is. Other- This ability might adapt in the future or the virus’ image will likely evolve into something outside her father's image. Only time will tell.
Attributes (Select one at each category):
Strength Level: Normal Human-10 tons
Speed/Reaction Timing Level: Normal Human- 20 MPH.
Endurance at MAXIMUM Effort: 3 hours.
Agility: Normal Human- 5x human rate.
Intelligence: Average
Fighting Skill: Untrained (Rusty if you count boxing)
Resources: Minimal
Nothing since the Riots.
Weaknesses:
Still Flawed
Despite her abilities and physical changes, she's just as killable as normal human when you get past her meta human abilities. Gene Co has created a serum that can temporarily disable her meta abilities, possibly others (varies), by targeting the source at a genetic level and shutting the genes off. Other ways to temporarily disable is through high power neuro-toxins when you manage to enter it into the bloodstream, attacking her mind (hacking it in a sense), electrical energies of high voltage, dividing her attention then catching her unaware (depends on narrative) or other abilities that null her meta powers.
Ashes to Ashes
The Alien’s DNA and structure has a weakness to light and heat when outside its host. It breaks down and evaporates when exposed to any non specialized light or heat of any type. When it bonded with Rach, the weakness to multiple sources of light was eliminated. The only ones that remain are sources like UV which can get past the skin barrier and into the body. These are found within items like black lights so she likely won’t be visiting any nightclubs without protection. Heat is the primary and most effective weakness, namely above 120 degrees or higher can make her almost completely human save for the black blood and colder body temperature. Direct heat is even worse since it can hurt her and prevent her regeneration from taking full effect, bring her down to her knees with little effect.
Other Characters:
Will add as the RP goes on, though here's a few.
Support
~Garret Shepherd: A friend from the other side of Maine and he was the one that set up Racheli's living arrangements, suggested this crazy idea as he contacted his cousin. Though Racheli was bitter about the help , she saw no other option and she was forced into the arrangement. Even agreed to keep an eye on her future roommate for him.
Allies/Associates
~Gabriel Cole (Icarus): A superhero that wears a machine suit with some serious heat, which sadly wrecked their apartment leaving Justine and herself homeless for a time. Despite the aftermath, he was critical in getting Racheli to the CDC and finally saving her life by aiding in her mind to sync up with the virus. Even after the chore, she has grown to trust him slowly and while she will fight alongside him, Rach is still wary of fully trusting him.
~Justine Shepherd (Myth): Garret’s cousin and her current roomie before the apartment incident, thankfully she got out safely. Rach feels a deep attachment and loyalty to the woman, despite the fact they only met a few months ago. Out of everyone, it’s her and Gabe that Rach will trust the most through this bond is still fragile enough to be broken by misunderstandings.
~Jaden Maxwell (Evergreen): One of the heroes that aided with her rescue, through she only met him briefly. Personally he seems to be a cross dressing, plant manipulator with a distinct like for dresses and exotic designs. He looked like an overgrown pokemon to her.
~Jacob Parkman (Hydro): Another hero that aided with her rescue, through last time she saw he was pretty weak and nearly a puddle of water from her rescue mission. It seems he knew and worked with Gabe over his own condition but had little results in finding a cure. This is as much as she knows about since she was still recovering.
~Kayla Mason (Fletch)and Jai Hale (Warbringer): Allies that have proven tried and true.
Rogue Gallery
~Odette (The Ambassador): An annoy individual, possibly a fey, who Rach personally has a grudge against since the woman both helped capture and nearly tore out her damn tongue. If they were ever to cross paths it is unlikely Rach would both with control when it came to going full out and beating the woman in combat.
~Lekh Antol (Silence): Another responsible for her catch from the van, her mind hazy over his abilities and face when she tries to recall him. It’s like his face is static over from inference of an outside force. She does recall her abilities weren’t working correctly when she tried to fight back but she’s not fully sure if it was because she was weakened or if he had some meta power that influence it in some way, something she doesn’t know if she wants to fully know should they ever meet again.
~? (The Cowl): It seemed the very one who arranged her capture and the biggest asshole she would love to wrangle the neck of. Despite him being human, his cleverness and preparation was enough to stop her from fighting back while they waited for someone to collect her. She discovered his alias was the Cowl and she intends to discover whatever she can over him the next time she’s in Lost Haven, slowly tearing apart his self made profits and organization in the process.
~Gene Co: Rach knows that this nation wide corporation was behind her abduction, namely since they likely wanted to reclaim their virus but she can’t draw any connections or proof to their dirty dealings. OR the very individual fixed on her recapture. So far they have made her life hellish with that warrant for her arrest forcing her to parade around in a mask and costume like the other supers.
Other
~Midas: ~Ms. Sparks: ~Puck: A demon that made a ‘prediction’ she questions to this day. ~War Pulse: At the moment, he's a cocky SoB that was hired to recapture her. She's still sore about the conflict just outside of Chinatown and hopes never to see his face again.
Speech Color (Actually say what you're using, don't go "Like this", or what not): n/a
Character Alignment: Hero
Identity: Secret
Character Personality: Kyle has always been a laid back guy, who despite having a somewhat difficult upbringing would be described by most as being carefree for the most part. However, he does have a tendency of getting overwhelmed, and that can sometimes cause him to get into a bit of a funk, which can be difficult to pull him out of. However, in the months since his abilities began to manifest, and he took to the streets as the costumed vigilante Lyger, he has been more serious even as he tries to maintain his carefree lifestyle.
Uniform/costume: Briefly describe or post a picture of what your character's costume looks like:
Origin Info/Details: Kyle Porter has had a hard life by some standards. His mother died when he was a young boy and never really got to know her. He was raised by his father, who never got over the death of his wife and mostly found comfort in the bottom of a whiskey bottle. He went through much of his life in relative obscurity, never popular at school, however not really unpopular. His life changed once he enrolled at Lost Haven University. He became relatively popular on campus, he even started to date a sophomore. However, his life would change even further one night while he was on his way back to the dorms after a party. The car that he was riding in was struck by a drunk driver, and Kyle was severely injured. He required emergency surgery as well as a blood transfusion. Little did anyone know that the blood he received contained the meta gene, and when the blood mixed with his own, he began to develop special abilities of his own.
Hero Type (Select one): Acrobat
Power Level (Select one below): City Level
Powers (Be Specific): Enhanced agility and senses, healing factor, and strength.
Attributes (Select one at each category):
Height: 6'2
Weight: 210 Pounds
Strength Level: 5x normal human
Speed/Reaction Timing Level: 45 MPH.
Endurance at MAXIMUM Effort: 2 hours.
Agility: 15X
Intelligence: Average
Fighting Skill: trained
Resources: Average
Weaknesses: He has the same weaknesses as a normal person. He is vulnerable to illness, injury, and even death.
Supporting Characters: Samantha “Sam” Myers Childhood friend, long time crush. Kerri Walters- ex girlfriend Ronnie Chang- Best friend, tech wizard Jack Porter- Kyle’s father Maxwell Renfield- CEO of RenCo Dmitri Nikolov- friend Hannah Emery- Dmitri’s girlfriend Haruki “Harry” Takahashi- Kyle’s mentor, Ronnie’s grandfather Quickshadow (Kenna Nakano)- Harry's Granddaughter, Ronnie Chan's maternal cousin. A vigilante from San Francisco who relocated to Crown Ridge to help Lyger at the behest of her grandfather. Whisper (Cassie Welsh)-Lyger's tech woman and hacker extraordinaire Echo (Ashley "Ash" Martinez)-Mechanic and engineer. Designs Lyger's tech and vehicles
Various villains, classmates, and other characters will be described when introduced
Do you know how to post pictures on the RPG boards?:
Sample Post (Minimum Four paragraphs containing dialogue):
Kyle Porter sits up in his hospital bed as the nurse enters his room and takes a few last minute readings before the hospital can send him on his way. He is anxious to get out of the room that has been his home for the last week. He has never particularly liked hospitals, and after spending a week there, he is in no rush to come back anytime soon.
There was a knock on the door and suddenly he saw the familiar features of Samantha Myers pop into the room. His oldest friend looked around for a moment before entering.
"Just wanted to make sure you're decent." She quipped as she approached his bed.
"Yeah. I'm good to go. Just waiting to get the OK from the doctors." He said.
Sam took a seat beside the bed as Kyle packed the few possessions that he had in the hospital room into a small plastic bag. After several long minutes, the nurse came in and told him that the last tests came back clear and that he was free to go.
"Awesome. Let's head down to the lobby and wait for my dad." He said cheerily.
"Um...your dad can't make it. He had to fly out to Pacific Point last night for business. He asked me to come get you." She said, somewhat apologetically.
"So...you're my ride?" He asked.
"You're quick, aren't you?" She said with a grin.
"Oh great...first the crash and now this....Somebody really wants me dead." He joked even as she smacked him on the arm as they made their way down the hall.
Character you have created: Leanna Young Alias: Blacklight Speech Color: Medium Violet Red c71585 Character Alignment: Hero Identity: Secret except for a few comrades
Character Personality: Leanna is a warm, caring person, though she likes to be left to her own devices. She enjoys being out in nature, helping the community, and is generally the sort of neighbour you'd love to have around.
Blacklight is all business. She draws a hard line on crime, though she doesn't seek to punish criminals and villains, as that is the courts job. She will apprehend anyone she can, even modulating her beams as much as she can to avoid doing lethal damage. However, should innocents be in danger, she has no problems putting someone down. When dealing with other heroes, she has anecdotes for almost every occasion about past battles, but stays quiet when a fight is on.
Uniform/costume: She wear a full black bodysuit, crisscrossed with many lines of the same rainbow of colours her energy beams create as they break light, in a pattern reminiscent of a broken mirror. A full size black domino mask covers her cheekbones, bridge of nose, eyebrows, and everything between them, leaving her eyes exposed.
Origin Info/Details: Back in college, Leanna Young was a promising physics student, the kind with a bright future. Going to Syracuse University in New York, she had excellent grades and was in line to be part of the top percentile of her graduating class of 2005. A good home life and middle class upbringing left her well balanced mentally and physically. All of that changed in August 2004.
A villain going by Overlord broke into the physics lab during a late night experiment with a theoretical beam projector, intent on stealing the device. Young, two grad students, and two professors were in the lab at the time. During the raid, Young and one of Overlord's minions toppled into the path of the beam at the same moment one of the professors set it to overload in order to prevent it falling into the villain's hands. The resulting explosion took out half of the building, killing everyone inside except Young, who was found unconscious in the wreckage. There was no sign of Overlord, though many of his minions were also slain.
After two months in a coma, Leanna woke up feeling better than she ever had. Within another week, she had found her powers working at full tilt. Several accidents ensued, but after some wise words from her parents and a helpful trip to the government, “Blacklight” was working with STRIKE by February of 2005.
Over the course of a decade with the organization, Blacklight has dealt with a number of villains, fighting toe-to-toe with several monstrous ones as well as the more normal types, and fended off threats from the street-level on up. However, in 2016, during a pitched battle with a terrorist group, an explosion slammed her against the wall nearby and broke her spine. During her recovery, she decided she had had enough of the fighting, and at thirty four, retired to a farm outside of Syracuse, NY. She finished her degree, finally, and has been living off the land and enjoying the peaceful life since then.
However, those who have worked with her before have her phone number, should anything come up where they might need her assistance. And, of course, she can't really help but fly around when she can. After all, when you can, why wouldn't you? So the residents of Syracuse know that Blacklight is still around. In addition, Leanna's farm doubles as a sort of training ground for new heroes, a place for them to be taught all about how to be a hero once they get their powers under control, or are released from whatever other holding, as the case may be. Blacklight has gotten offers to teach at a theorised university, but no one's actually convinced her that's a good idea as of yet.
Hero Type: Flying artillery Power Level: World Powers:
Energy Manipulation: Blacklight creates and controls a unique type of energy not seen anywhere else. While it registers to human eyes, it's not actually light, but a tearing of the visible spectrum in its path that people see. This manifests as a core of utter blackness, edged by a scintillating rainbow effect that scatters beams of visible light in all directions. She can fire this in beams, flat planes, abstract shapes, and more, though the shapes do not take on any properties except the energy itself. It has fairly strong kinetic properties, though it seems unaffected by gravity or air friction. It also displays slight magnetism and electrical conductivity along it's edges when hit with lightning. Beams fired travel at faster than more than 100,000 meters per second and hit with the force of a jet engine, and also burns with the energy of a 5 exa-watt laser, yet those standing near the beam when it passes report the air feeling “ice cold”. It has shown no radioactive properties that are dangerous to humans, and physicists have yet to come up with a satisfying explanation as to where it comes from, though the prevailing hypothesis is another dimension. The beam power can be modulated, but only so far. Her minimum force of impact is around the equivalent of getting hit with a car moving at fifteen miles an hour, and burns like a ten gigawatt laser beam.
She can fire these beams from her hands or eyes, but she can also cover herself head to toe in the stuff, forming a sort of armor. One of her favourite tricks is to arrest people with “manacles” made of the stuff, since it's impossible to break and burns when you try.
Flight: Blacklight can fly at Mach 2, using "feathered" wings of her energy. These leave a trail in the sky that lasts for several moments after she passes overhead.
Physicality: Blacklight has superhuman strength, endurance, agility, and speed on the ground. She can take hits from some of the strongest and still get up.
Mental Toughness: Extreme iron will, intelligence, and training from psychic types in the past have left Blacklight with extremely tough mental barriers against both mind reading and control.
Attributes (Select one at each category):
Height: 5'11" Weight: 142 Strength Level: 100+ tons Mobility: On the ground around 50 miles per hour, top speed flying is mach 2 Intelligence: Well above average, but not a genius Fighting Skill: Mastered; Veteran of many metahuman battles Resources: Fairly small, given her length of service and breadth of experience, but she has a good amount in savings, and ready assistance from a number of old compatriots should she need it.
Weaknesses: Exposure to more than 1mSv/h radiation (the equivalent of a high radiation area in a nuclear plant) shuts down all of Leanna's powers, including her enhanced strength and toughness, until she has been outside of it for at least an hour, at which point they come back gradually over the course of three hours.
While she is supernaturally tough, anyone with a comparable strength to hers can knock her around pretty well. Gunshots still hurt her, though not as much as they might a normal human. Inside her skull, her brain is as vulnerable as anyone else's, so concussions are a real danger. Her bones are definitely capable of breaking, burns can happen from anything higher than a few hundred degrees C, and she is still as vulnerable as a normal person to cold, electricity, asphyxiation, pressure, starvation, and poisons.
Some of her previous injuries have left her with weak spots, including her spine, her left hip, both shoulders, her neck, and a worrisome chronic migraine problem. These act up even worse in combat.
Supporting Characters: Ambrose Smith, MD: A doctor in Syracuse who knows about Blacklight's past, in order to better understand how to treat any issues.
Rebecca and Henry Young: Leanna's parents, both knowing of her powers and very relieved to see her retired. Also extremely proud of her.
She did have contacts at STRIKE, but they have all been killed.
Springheel: A speedster Blacklight has worked with on several occasions, and who stops by to visit regularly.
Denier: A man with incredible gravity and forcefield powers who specialises in area control during fights. Also stops by regularly to visit.
Do you know how to post pictures on RPG boards?:
Character you have created: Abigail Cho Alias: None Speech Color: Character Alignment: Walking-the-line Identity: Public
Character Personality: Abigail is a loner by necessity. Being around too many people can easily drive her mind to the brink, so she must frequently take breaks from social activity. Most people think of this as her being either depressed or introverted, and they're not entirely wrong. The lack of solid social contact has caused her some depression, but she tries to be as open as possible. After all, it's only fair. If she gets to know a little too much about other people,they should know as much about her. Then again, the people she sticks around with long enough to do so are few and far between.
Given her occupation, she has to deal with a lot of very strange people, and her encounters with otherworldly things have further opened her mind. She is broadly accepting of just about anyone, though she tends to stay away from people who feel too strongly about anything. As for herself, she tries to feel as little as possible when on the job, which has deadened her emotions a little even when she's living normally. This does let her open up more to receiving from others, which is the point, but it means her mood tends to be whatever everyone else is feeling.
She tries to do good, but in the city, good doesn't pay the bills, so she's had to stoop to less-than-legal acts occasionally to make ends meet. She also never works for lower than her normal rate, no matter the situation, though she does accept payment plans. Charity doesn't put food in her mouth. She is very honest, with no softening of blows. “If you can't handle the truth, then why did you call me?”
Uniform/costume: Although she tends to wear a lot of black, Abigail doesn't actually have a “costume”, just normal clothes. She doesn't fly and has no secret identity, and her job doesn't generally get her involved with anything she'd need armour or tools for. That said, she does always have a taser, pepper spray, a Swiss army knife, and a set of lockpicks.
Origin Info/Details:Abigail was born in New York City to a pair of Korean immigrants. The Chos now had a third child, the other two being boys, but they loved all of them equally. Unfortunately, life wasn't going to be easy for any of them. Jung-Hee Cho, the patriarch of the family, died during the 9/11 attacks, Abigail only being five at the time. Without their father, both of her brothers began acting out, though their mother Min-So could reign them in at home. Min-So, however, was not home very often, having to work several jobs to keep the family afloat. When they became of age, her eldest brother Shane got a job to help out, but David did not. He had already joined up with a gang, and ran off, not to be heard of for quite some time.
Abigail first began to notice something wrong when she was just a child. Like many horror movie children, she could see ghosts, but they didn't really bother her. None of them seemed to be malevolent, thankfully, so her parents had chalked it up to imaginary friends. When she was ten, she began to feel the moods of others around her, in a way that she knew they were not her emotions. She also developed the ability to handle an object and see into its past. As she grew older both of these grew stronger. By fifteen, she could idly sift through the surface thoughts of other people, and, if she concentrated, could even send her own thoughts to them, though this has always given her a migraine.
She worked for a year after high school at a 7-11, hated every moment of it, and finally quit to pursue an actual career. Her best friend from high school suggested, having learned about her powers, that she could easily make money by using them as a ghost hunter. She looked into it, and hit upon being a complete Paranormal Investigator. Lots of people make fun of her when she tells them what she does for a living, but it's enabled her to bounce around New England and make a fairly decent living. Recently, a job took her to Lost Haven, Maine, and while she didn't really want to stick around, the place was definitely full of weird things.
Abigail is currently based out of Boston, but makes frequent trips to everywhere on the Atlantic coast. Her website tends to be one of the more popular traffic stops for the business, and James Randi has issued her a challenge, though she's disregarded him up to this point because she doesn't feel she needs to prove anything. She's markedly more successful than most in her field, and only at the age of twenty-two.
Hero Type: Psychic Power Level: Street
Powers:
Sensitivity: By handling an object with her bare hands, she can get a sense of who has touched it in the last few weeks. Anything that might be worn every day, or has sentimental value to someone, she can get much more information out of, essentially “seeing” the past from the objects point of view, and can go back to when the person in question first got it. Family heirlooms are a bit much for her. She can read them, but they hurt if she goes too far back.
Through the Veil: Abigail can see, hear, speak to, and physically interact with any ghosts, or anything on the Astral Plane. Only by extreme concentration can she suppress this ability, which means that most of the time, she is seeing and hearing quite a few things others can't. This tends to make her look slightly dazed or tired, and occasionally it's necessary to poke her to bring her back into the physical world.
Telepathy: Abigail is constantly receiving the surface thoughts of everyone within a few hundred feet of her. She cannot shut this off at all, but has learned how to ignore it or sift through the noise for a specific type of thought. This is what gives her a faster reaction time then most people, at least in a fight, as she's already picked up on the intent to hurt her. If she pushes hard enough at one person, she can actually send her own thoughts to them, making her capable of communication silently. Doing this, however, gives her a migraine after even a brief exchange.
Empathy: Abigail is constantly receiving the emotions of of people as well as their surface thoughts. Unlike the telepathy, though, this doesn't create “noise”. Instead, she feels the “average” of the area. In a crowded nightclub, this can get really intense, and not only from the emotion. She can also feel a small portion of any drugs in someone's system this way, as though she had taken them herself, though physically there's nothing in her blood and it goes away as soon as they get out of her range. It's great in a bar, but she flatly refuses to enter hospitals.
Telekinesis: Abigail can only effect tiny objects like coins and pens, or very light things like a piece of paper or a Styrofoam block, but those objects she can move, lift, and otherwise interact with using only her mind. She doesn't do it often as a rule, but she actually does use it casually in her day. Occasionally one can spot her spinning a pen in the air while she's thinking about something, as if there was an invisible hand twirling it. Her coffee stirs itself, hair never gets in her face, etc
On the Astral Plane, however, this is much more powerful. She can easily throw several tons of “material” around, and can deal damage to anything within her range.
Mind over Matter: Almost more of a subset of telekinesis than its own power, Abigail can concentrate to rapidly heal damage to her body. While not instant, she heals at more than four times as fast as normal people without concentration, and over twenty-times as fast while concentrating. Doing this too much, however, can cause her powers to shut down until she has sufficient rest, usually a few days, during which she basically only eats and sleeps.
Attributes (Select one at each category):
Height: 5' 1”/155 cm Weight: 110 lbs/ 50 kg Strength Level: Normal human Mobility: Normal Intelligence: Could be considered a genius Fighting Skill: Untrained
Resources: Average. She has a decent apartment in Boston, and makes enough money that she might even be able to take a vacation in a few years.
Weaknesses: No special defenses against physical attacks. Guns, knives, blunt objects, and energy all effect her like they should.
Spending too much time in crowded places gives her a sort of “tinnitus of the brain”, and makes hearing individual thoughts much more difficult.
Her empathy in a hospital, drug den, or anywhere else can mean she suffers the effects of several drugs at once. Even though it's impossible to overdose this way, it can incapacitate her completely.
Literally anything on the Astral Plane can interact with her, as can the dead. While she can defend herself with telekinesis, she is always vulnerable to this.
Supporting Characters:
Min-So Cho, mother. Calls frequently.
Shane Cho. Still lives with their mother, supporting her. Also a good confidant for his sister.
David Cho. Lives in Boston. Abigail is trying to get him to go to rehab with limited success.
Constance Young, Abigail's business partner, who typically runs the business side and lets Abigail get on with the actual work.
Brett Parker, Sam Newman, Theresa Little, and Wendy Smith: The technical crew who tries to keep up with Abigail's exploits. While they all live in Boston and fly with her, they tend to try and stay out of her way. They each get ten percent of any job, which means they also have other jobs to do.
Character you have created: Ruin Alias: None Speech Color: n/a Character Alignment: Villain Identity: Ruin is what she is
Character Personality: The being known as Ruin is shifted to the point where having a personality is almost an afterthought, more than what drives her. No one seems to be able to really pin down much in the way of motive or personality other than things that anger her. These include any extravagant form of society beyond survival, any form of government or authority, lies, other people, raised voices, inebriation, music, sunlight, darkness...the list goes on. None of her followers have actually found anything that doesn't drive Ruin to destructive anger.
(Yes there is more to her. C'mon and try to find out.)
Uniform/costume: It is nearly impossible to tell if Ruin is wearing anything, as it is obscured by smoke, soot, ash, molten material, heat haze, embers, and the flames she is generally throwing at observers. Rumours persist that some form of modesty is being maintained, but the account differs from cultist to cultist, and they're the only ones who have any sort of desire to find out. She seems to have no capability, or at least desire, to reduce temperature enough to stop flames from erupting at least twenty feet away from her.
Origin Info/Details: Ruin is formed of the combination through violence and power interaction during an accident involving Zoë “Forge” Lambert and Nicole MacNamara. Forge's phasing ability, it is theorised, had an adverse effect when she dodged to try and avoid an attack, and went through Nicole, whose own time distortion “curse” caused...something to happen when the two met. The result is the disappearance of both subjects, to be replaced by Ruin.
Season 1/2 Summary: See posts involving Forge or Nicky.
Hero Type: “Powerhouse”
Power Level: World, edging on some “solar system” level antics.
Powers: Fire and Flames: Much like one of the girls who disappeared into her formation, Ruin has innate control of fire and heat. But unlike Forge, the upper limits and mental blocks for this have been severely cut back, resulting in horrifying amounts of power. Ruin has no concerns about collateral damage. This information is gathered from observable records by field teams. -Temperatures: minimum room temperature. Minimum observed aggravated temperature 500 Celsius. Maximum observed temperature just above 3200 Celsius (Titanium vapourising point is at 3260) -Range: Maximum range of power seems to be somewhere around 500 metres, but is limited to line of sight. -Speed: Heat and fire seems to happen almost instantly, with predictably explosive results. Reaction time seems to be as fast as the subject decides it to happen. -Endurance: No known limit to use as observed. Not much has been withstanding her enough to mark an upper limit.
Teleportation: This seems to be a combination of Forge's phasing and some of Nicky's power. Short, random teleportation within line of sight seems to happen, unknown pattern or motivation. Unknown maximum range. There is an explosive, incendiary discharge wherever Ruin appears.
Speed of thought and of muscle: All of Ruin's physical capabilities seem to be accelerated far above Forge's capabilities, but far below the noted abilities of Nicky. Toughness observed has shown to be capable of taking AP tank shells with no injury, though it seems no innate ability to resist physical force has appeared.
Pure, adulterated rage: When aggravated beyond her usual state, Ruin has shown to be capable of transforming into...something other than human. It seems, for all practical purposes, to be a figure of pure burning plasma. This figure sets off firestorms and whirlwinds of flame around it at ranges of up to fifty feet, and while incapable of flight or any super speed, is still extremely dangerous. In addition, the non-physical structure of this form means that most incoming attacks and weapons just pass through, albeit generally on fire on the other side.
Burning on fumes: Ruin shows no need for food, water, sleep, or any other sustenance, though she does stop and stay still for days at a time for unkown reasons. She also shows no reaction to various toxins or other problems caused by the materials burning around her. No poison attacks have shown any effect.
Attributes (Select one at each category):
Height: 5' 8” Weight: 124? Strength: Ruin has been observed to punch through solid steel I-beams and throw cars effortlessly, but it is unknown if this is based on her heat powers or from raw strength. Mobility: Shows some hints of enhanced speed, though the teleportation makes this difficult to record. Reaction speed certainly enhanced to above low-level metahumans. Intelligence: Unknown Fighting Skill: Not really measurable by standard means. Resources:
None, except what cultists leave in her path.
Weaknesses: -Ruin shows no strategic or even tactical thought, appearing completely reactionary in combat.
-Aside from the teleportation abilities, and some slightly enhanced running speed, she shows no ability to move in unexpected ways aside from a walking speed.
-Despite needing nothing herself, there seems to be some level of empathy for her cult's needs, in that she will not burn down supplies or move much beyond their own capabilities. However, they are fanatical to the point of dying in her flames in order to support her. She has zero remorse, and is regarded in all views by the public as nothing but a menace. Aside from the cult following she has, she has no ideology, nor allies.
Supporting Characters: -The Cult of the Phoenix, led by The Reverend Pyre, a fanatical cult who worship her as either a punishment from God or a sign of God's nonexistence, depending on various interpretations. They are fanatical to the point of death, but are otherwise a drunken, drugged up, rowdy lot. Arguably, they cause more destruction in Ruin's wake than she does on her own.
Do you know how to post pictures on RPG boards?: Yes.
Character you have created: Briseann an Ghaoth te an Geimhreadh Oighreata Alias: -Winter -Lady of Flowers and Sorrow -The Painter of the Blooms -The Lady of Storms, Glade-walker -Lamb of the Periwinkle -Sapphire Princess(not allowed in the unseelie court) -Queen of Scraps(insult) -The Tear that Waters the Gardens(insult) Speech Color: Sky blue Character Alignment: Uhhhhh. Identity: Everyone in the London supernatural scene knows who she is. Most European supernatural circles know what she is. Anyone dealing with the fae regularly knows what she is. No one knows where she comes from outside of the Unseelie Court.
Character Personality: Briseann is utterly alien to most human understanding, as she is one of the sidhe. She can be at best described in anecdotes, and most of those are positive. She extracts favours for people in return for giving them a new chance or start on their lives, however it may be accomplished. She cannot be bribed to give away their details, so she may be described as honorable or honest. She refuses to grant safe passage to those who threaten her clients or staff, so she may be described as loyal or protective. She is fierce in defense of her carved out possessions, so she may be described as territorial. All of these fail miserably to describe her as a person, but as she may in fact fall outside of the definition of “person” to begin with, they will do for now.
She can be said to enjoy word games, food, drink, and songs, especially anything original. She constantly uses her wealth and influence to acquire artwork and, more importantly, artists. And excepting those who have wronged her or her people, she is quite friendly, or at least welcoming.
Uniform/costume: Other than a penchant for the colors of spring flowers and the sky, she has no solid style, and seems to change outfits and fashions as often as her whim.
Origin Info/Details: How does one describe thousands of years of an unaging fairy's life? It's pretty impossible. So let's try and pare it down to the barest of bones.
Winter was born in the lands of the fae, to a doomed court in a doomed family. She managed to survive due to her mother's guile and tenacity in securing a future for her only daughter, at the expense of her own life. For over a thousand years, Winter lived in the court which shares her name, and learned there all the lessons which would ensure her survival. Mostly these involved living through assassination attempts: light poisonings, magical attacks, political maneuverings, trolls assaults, and any number of knives, swords, maces, garrotes, and friendly fists. In addition her mind became sharp as a sheet of ice, viciously prepared to cut through bullshit without saying she had.
Silence in victory and utter relentlessness in avoiding defeat finally took their toll, however, and she finally mis-spoke in front of the Queen of Air and Darkness. Her years of service and her existence as a reminder of the price of hubris saved her life, but she was banished, upon pain of True Death, to the lands the fae had lost so long ago. Here, she scraped, stumbled, and bled through a good portion of modern history, living several life times and losing everything more than not.
In the modern day, she has taken residence in London, occupying as much building as her aptitude with finances will allow, and now running the club known as Bláthanna Bróin, where she rules as a minor queen amongs the supernatural population, enforcing a blocks wide neutral zone for all creatures to engage in that most human of activities: Capitalism. She has been here since the Blitz, having helped rebuild the area she now occupies, and has earned the respect of most of the supernatural population by tending to their wounded during the war.
Hero Type:Magic Power Level: City
Powers:
Flowers of Sorrow: While not actually a power in and of itself in the typical sense, the bar is the height and seat of Winter's powers, and even has defenses, and thus deserves to be listed.
The club/bar/pub/inn/meeting place that is Flowers of Sorrow occupies the north corner of Berwick and Peter streets, and the building occupies half of the block. Her territory, of which the bar is the seat, runs from the A40 to Picadilly Circus, and from Regent Street to Charing Cross Road. The entire area, centered on the bar, is a massive network of magical defenses and businesses. The bar itself is magically and technologically proof, at great expense, from any sort of surveillance, teleportation, or other violations of territory.
The lower floor is a restaurant and bar, and the first floor is a nightclub. The space between the two floors is made completely sound proof. Anything above the first floor is for actual meetings, temporary stays, or other specialised uses and is invitation-only. The top floor is a massive garden, and also houses Winter's true demesne, which is a nexus of magic in and of itself.
Sidhe magic: As a true sidhe, unlike pixies and other minor fae, Winter is a being of magic incarnate. Her glamours can convince people they are dying when they are not, and only other sidhe or experienced magi-users can easily see through them. She has power over growth and life and birth. Like all sidhe magic, not only does this come in minor, gentle forms, but also terrifying extremes. The Unseelie are known to be cruel, but Summer can burn as badly as Winter chills. Spring comes with storms, and Briseann can call lightning or rain as she desires.
Spring's gentler side can help heal wounds and restore crops, but also like the rest of her people, she does nothing for free. And her powers of regrowth and rebirth allow her unparalleled ability to manipulate memories, allowing those who want a new start to literally forget forever why they left their old lives.
Sidhe body: Only the most experienced of spell-casters, well-prepared for mental trauma, can see one of the High Fae's true forms. What most see is whatever glamour the subject has coated themselves with, and Briseann is no different. She is incredibly light for her normal human size, and very fast and strong, moving as she does with magic assistance. She is immune to mortal poisons, does not suffer the effects of time, and does not fall ill. She is also remarkably resistant to damage caused by weapons not of iron or steel, lighter blades simply bouncing off of her.
Attributes (Select one at each category):
Height: 5'11” Weight: 36 lbs Strength Level: around triple an athletic human Speed/Reaction Timing Level: faster than humans can think, but slow for a faerie fighter Endurance at MAXIMUM Effort: Not long. (also ha! Effort) Agility: Terrifying Intelligence: This category is hard to measure, as faeries do not think anything like humans at all. For simple calculations, however, she can outpace most superhumans. Fighting Skill: Extremely dangerous but relatively untrained. Resources: Comfortably affluent, though not mindbogglingly rich.
Weaknesses: -Iron and steel will kill her as if it was cyanide-filled molecular acid. Just touching it will cause her extreme pain and negate every last piece of magic she has. Her magic cannot effect anything shielded by the metal, either. -Any entry to the fae realms, for any reason, in any area, will immediately cause a mark on her skin. Ever after she is a target of the Wild Hunt. -While immune to mortal poisons, faerie poisons will still be more than sufficient on a sidhe. And while no disease can touch her naturally, curses levelled at her can accomplish the same thing. -While naturally fast and strong compared to humans, she is actually somewhat weak for a sidhe. Others of her kind could easily overpower her. Thankfully most sidhe do not fight with their own bodies.
Supporting Characters: Yuki Takahashi: Now serving as hostess and bodyguard, Yuki is formerly of the Japanese Yakuza, escaping the destruction of her family and ending up at the Flowers of Sorrow, where she begged for sanctuary. Her memories have been wiped of her criminal past, though she retains several skills her father insisted she learn, including sword and gun tactics. Liam: Another runaway granted sanctuary, Liam is from the faerie realms. He made some very bad choices involving the Summer Courts and is now in hiding with Briseann. Do you know how to post pictures on RPG boards?:No. Never.
Character you have created: Isaac Fontaine Alias: Vigilante
Speech Color:Bold standard text
Character Alignment: Hero
Identity: Secret. Maintained by a level of what could only be described as extreme paranoia.
Character Personality:
Mid-to-late 20s but has been fighting crime in his way for well over a decade. Slight frame but well cut as a former light middleweight amateur boxer in school. Not a big man for someone with his “hobby” – slightly over 6 feet and put in a lot of work just to get to 180lbs – but gets by through intimidation and reputation which leads people to believe he’s a bigger man than he actually is. Was the sole heir to a very wealthy family but lives/eats like a bum – a lot of microwaveable food, and quick-to-prepare meals. Everything about him screams of “Practical over aesthetics” from his straight black costume, to his unkempt appearance in his other life. He’s someone who plans his actions thoroughly, but will often lash out speaking his mind thoughtlessly with little concern for the consequences. That doesn’t mean that he is beyond remorse, merely speaks brashly.
Uniform/costume: Fontaine is more about effectiveness than style, as such everything he takes/wears has to be justifiable. He wears a black balaclava, generic black tracksuit top and pants, strapped with duct tape at the wrists and ankles to avoid leaving DNA evidence, wears rubber surgical gloves under leather gloves allowing him to remove leather gloves for greater dexterity.
Origin Info/Details:
Born in the mid-80s, his was a remarkable situation. A very rare condition saw his mother’s body treating the foetus as a disease/obstruction, her immune system attacking the baby and leaving the mother dramatically weakened and needing an extremely pre-mature c-section.
In what was previously thought to be a zero survival rate case, Isaac Fontaine the miracle baby was born in uncomfortable silence. His nerves fused in such a way as to not allow the sensation of pain to travel through to the receptors in his brain as his body managed to somehow naturally adapt to prevent the foetus dying of shock. Due to disuse and redundancy his brain’s pain receptors atrophied away to nothing. His mother’s body however was ravaged and weakened by the birth, dying in the hospital. Her body died fighting the baby her mind wanted so badly. The father named the child Isaac, as was his mother’s wish and he raised the child as she would want, despite some deep-seeded resentment towards the child for being the cause of death to the woman he loved so much.
The boy and his father would eat at the dinner table with the evening news on in the background, and his father would comment on it with the problems of the day (his father was a brash, opinionated man, just as the son would be – he was also grooming him to one day rise to fill his shoes in the corporate world). A liberal government combined with the news would lead to great rants from the conservative father, about the government being out of touch and needing to crack down on the criminal youth element (gangs and organised crime were becoming increasingly prevalent in Terraria through the 90s-early 2000s). One phrase which was repeated often which would resonate in the younger Fontaine’s ears: “Something has to be done”.
Fast forward a few years, and a young Fontaine is playing soccer, representing his boarding school, the young Isaac was taken out via a slide tackle from a vastly bigger boy from a rival school with a bullying reputation. Isaac got to his feet and shoved the bully who countered by punching Isaac in the face. Isaac had his feet set and took the brunt of the blow, returning fire with a shot that broke his nose and sat the behemoth on his arse. The following season he was urged into boxing as word passed through the school of the soccer incident. That next winter he also moved into rugby as he grew to love the positive response and reputation he got as a fearless, loyal teammate who would throw himself in to play support regardless the odds for success… coming out on top more often than not.
His first vigilante moment came at 16, when he saw an old man get mugged by 5 punk kids who stole his wallet and, seeing that nobody around was looking to oppose them, kicked the old man in the chest and walked away laughing. Fontaine’s dark scowl reflected his posture as he hunched in an intimidating fashion over the wheel. Observed the 5 walk to their car and trailed them back to a house. Fontaine picked off the residents one or two at a time, found the wallet and fled. From the security of his car he saw the wallet had been picked clean of cash, after a brief stop he returned the wallet plus $200 to its rightful owner after knocking on the door and leaving the wallet on the step whilst checking from a safe distance. The old man’s heart dangerously skipped a beat when he found it brimming with currency, but all was well and a hero was born.
A year later his father was mugged and bled out in a backstreet after leaving through a backdoor avoiding current affairs reporters who had been harassing their way to the top due to the poor behaviour of a comparatively lower down representative of the company. With this event a hobby mutated to obsession as his father’s words echoed with meaning now greater than ever. With access to new wealth from his passing father, an empty house to work towards his fixation and the additional alibi of taking some time off to mourn the passing of his father added to his rapidly improving methods and the cool, fearless head which led to many calling him “Iced veins” Fontaine as an amateur boxer, Isaac now threatens to be the biggest blight on crime yet… if the police and a Premier seeking re-election don’t take him down first.
Now in the last year or so his life has become quite a bit more chaotic... but that isn’t his origin.
Season 1 Summary:
Isaac was flung into this universe after interdimensional shenanigans with a device called a “tetherporter” went awry. After using the device once he went to a strange new Earth, where - misunderstanding the instructions that came with the device – he ejected that Earth’s version of himself along with the tetherporter, breaking it in the process. The turmoil to the space-time continuum caused the multiverse to re-shuffle itself, hurling Isaac into an Earth that could more readily handle his presence.
Once everything settled on this new Earth, Isaac found himself getting abducted by a group of aliens who were this sector’s Guardians or Protectors (no exact translation) of the spacetime continuum. Sensing an abnormality in a region where the dominant species had not yet developed the technology to be able to cause the aberration they found.
The aliens explained to him, in a very contemptuous fashion, what had happened. That all organisms have a destiny, a set place and role that can be mapped across all of four dimensional spacetime. That a tetherporter is a simplified device to allow for a safe, “idiotproof” traverse between 2 specific pre-set dimensions. When an organism is off-dimension, their path is held by a thread which pressures the being to return to their own dimension.
Through Isaac’s action, breaking the tetherporter, the odds of his returning to his own universe shrank in proportion to the size of the multiverse.
The multiverse is infinite.
His own actions had severed his “thread”. Isaac Fontaine became a man of no destiny. Destiny was one of the fundemental pillars of magic, as such he was not bound to the laws of magic. A man who lived outside of its purview.
Due to the potential for harm to the spacetime continuum that a being which doesn’t have a set place in the tapestry of destiny, the aliens were going to kill the Vigilante. Until he pointed out that their presence as a force suggested a specific end-date to the multiverse. Why have a devoted force policing spacetime if there was not a legitimate threat to all existence? He was able to convince the aliens to leave him on the “primitive mudball” of Earth (which “hadn’t even achieved the relatively minor civilization goals of solving the energy crisis, perpetual motion engines, lightspeed travel, or war”), as a wildcard to counter the big threat at the end of times that was the reason for their spacetime preservation force. When all things, even the multiverse have a pre-destined end… maybe a lowly being without a destiny could somehow have a use?
The aliens informed him that the universe he had now been thrown into was one that would be best adjusted to his presence. Things may have been a certain way for this universe’s previous version of him that best enable him to fit this universe. As if to highlight that fact, immediately after he’s returned to the Earth he’d receives a phone message from his childhood friend (who also handles his portfolio) Tony Morris; this universe’s version of Isaac had enrolled at LHU (in courses where lectures could be taken from online and his presence on campus wasn’t mandatory) as an alibi and cover story for his vigilante activities and presence in Lost Haven.
Isaac was also present during the Pax Metahumana incident. He has a shaky relationship with Arachne after shooting her with a bolt from his grapple gun whilst trying to determine which was the real Arachne in a standoff with the meta-mimic Effigy.
He is extremely protective of the hero Icon, for reasons which seem to stem from his home universe.
Last we saw, Isaac was attempting to trail Effigy, the sole loose end after the Pax Metahumana event, and stumbled upon tape of the group’s leader Doctor Diplodoc talking with a mysterious unknown old man with a hat and glasses.
Season 2 Summary:
Hero Type: Muscle - Brawler/Thinker
Power Level: A. Street Level – But is capable of functioning on a B. City Level
Powers:
Technically non-powered human. That said… Inability to feel pain. Very minor healing factor that allows him to heal perhaps 50 percent faster than regular people.
A non-conductivity (or immunity, if you will) to magic. “Lucky”. The universe he’s been flung into seems somehow attuned to providing him some level of aid at times… but will sometimes pressure him into situations and places he really doesn’t want to go.
Attributes:
Height: 5’ 11’’ and a half - Just barely over 6' feet with shoes on.
Weight: Was an amateur welterweight boxer in another world (which would have him around 145 pounds), but has put on natural weight to enable him to street fight with Terrarian thugs. Presently 180 pounds (80 kg)
Strength: Relatively strong human – but still human. One of the strongest pound-for-pound human punchers in the world. Pain is no factor which can push him beyond some regular human thresholds.
Mobility: Quicker over a few metres, rather than true straight-line track speed. Very agile for a regular human. Can throw himself around with reckless abandon due to inability to feel pain. Likewise, he’s faster over middle distances than most because that inability to feel pain means he doesn’t get as affected by the lactic acid burn – meaning he’ll maintain a sprint longer than most.
In short, if he’s chasing a criminal down an alley he’s likely to catch them more because he’s relentless than because he’s lightning quick.
Intelligence: Borderline genius by regular human terms. But it’s more based around his lifestyle.
Is he likely to win jeopardy? No. Can he read a crime scene, strategize, or read a suspect well enough to know exactly how to draw answers out in interrogation? Yes.
Fighting Skill: Self trained, with heavy influence from boxing experience. Heavily influenced by boxing where he gained experience as a high school amateur boxer. Will kick, but generally when opponent is exposed. More power than finesse, will occasionally break his own bones/harm himself trying to take out opponents. Knows some counters in other martial arts but is far from a master in any. Looks to intimidate. Not opposed to inflicting serious injury to self or opponents in combat. Better at fighting against knives than with one himself, since training low and he’s largely self-taught from a decade of crime-fighting. Not a good marksman due to his inexperience/fear of possible harm to innocent bystanders and largely abhors guns in general.
Resources: Large but not obscene to Bruce Wayne/Tony Stark/Danny Rand levels. Family was wealthy as father was banking high-up and left with vast inheritance. Rents numerous places in Lost Haven as “safe houses”, this allows/results in him living in a number of places and not really considering anywhere in this new city home.
Equipment Nightsticks (previously jimmy-sticks), grappling hook gun/bolt gun (which he carries both piercing bolts and “concussion” dulled-head bolts), “flash-bang” grenades, balaklava, $500 in cash, spare cable/hooks, duct tape. Will occasionally carry light pack with other ordnance/equipment. At this point his equipment largely comes from a single ally (former Colonel “Gunny” Bracken) and what he has taken from criminals.
Weaknesses: Poor marksman, but doesn’t really use firearms anyway – mainly affects use of grapple-gun. Is very intelligent, but needs it focused to be applicable. Quite (extremely) socially maladjusted; too frequently speaks his mind. Is only human in a world of superhumans. Inability to feel pain results in more serious injuries since he pushes his body to further and further extremes.
A non-conductivity to magic. This swings both positive and negative. Magical allies can not heal him, he can not transport via portals, etc. Likewise swinging both ways is his “Luck”, whilst the universe seems attuned to provide a suitable “fit” for Isaac, life does seem to drag him in all kinds of outrageously ridiculous directions. Directions he’d often rather not take or have to deal with.
Supporting Characters:
Do you know how to post pictures on RPG boards?:
Sample Post:
A figure dressed in black burst through the closet door, checking the colour of the paintwork to get his orientation.
Isaac had been going all night.
First, he made sure he lost any tail he may have picked up in case someone had eyes on the Hub. He’d gone through multiple parking garages, ditched his car, and used a ride share service after racing through a mall. He’d arranged to have himself dropped off five blocks from a spare car he kept in long term storage – just enough to ascertain he hadn’t picked up a secondary tail. He checked behind him, he checked the skies for helicopters or drones, and he kept his head down and away from shopfront security cameras. He’d used a fake ID in the Hub, so he knew that trail was covered. He drove to one of his safehouses and used the teleportation device, to send himself first back to Cooktown, Terraria where he got changed into his Vigilante gear, before he then went back to another random Lost Haven safehouse.
He was meticulously careful. He had to be. He knew he left a connection between two lives, and now he had to scrub it clean.
Now confident he’d shaken any would-be followers, he began to take other measures to ensure the security of his identity and the private life of the one who called himself Icon. Using Hack-tools he’d obtained from the White Rabbit he confirmed that the security cameras from the Hub had not been cloned. At least not yet. This was good. It meant that unless this group kept eyes on the Hub for HUMINT it was fairly safe to say that he was in the clear altogether.
Of course that wouldn’t mean he was all in the clear. If they do just maintain a presence and eyes on the venue, they could just photograph him as a person of interest for communicating with their target and plan to follow up on him later. He would come up with a cover story if approached… but ditching the car would add attention and draw greater scrutiny if that were the case.
Questions upon questions. Contingency upon contingency. With cover stories to suit. An identity protected by a meticulously sculpted group of lies. All designed to reflect a designed façade when scrutinized from any angle.
He considered Icon’s home. Should he make a pass? Check there weren’t eyes on that?
Then he second-guessed the thought which came from instinct.
No. He’d been uncomfortable enough with approaching him at his place of business. The last thing he’s going to want to see is that you know where he lives. How do you explain that if he spots you? Even if you are just checking nobody’s staking out his home.
Besides… How much of this is really about doing him a favour, and how much is just digging into how likely anyone could actually get a bead on you? Typical self-interest and obsessive self-preservation.
The sun was starting to show its face, so he made a spontaneous decision and decided to make another pass by Gunny’s house. He’d clearly shaken up the man earlier. Might as well put the old man’s mind at ease.
He grabbed his gear bag and jumped in the car. He drove out to the old Colonel’s suburban home and waited on his front lawn. Standing in front of a tree, to obscure sight of him from the street and neighbours. As the sun rose he saw the house become animated. Lights go on in windows upstairs, before off again, leading to lights going on downstairs. Presumably the inhabitants going from waking up, and getting dressed, before making their way downstairs for breakfast and to greet the day.
Eventually the front door opened as the old man shuffled out for the morning paper with his glasses on, presumably before having his morning coffee.
The Vigilante waved a half salute from the tree he was leaning on. The old man quickly startled by his presence. He wasn’t supposed to be here. And certainly not in the light of day.
“The Hell are you doing here?” The old Colonel growled. “That’s twice in hours.”
“Hmm. Thought I’d put your mind at ease after last night. You seemed concerned.”
“And you seemed anxious.” He replied sharply. “When violent people I give weapons to seem anxious, I seem concerned.”
The man in black chuckled. “We’ll try this again… Do you recognize the man in the photograph?” He handed over the now more wrinkled-from-handling photograph over to older man, who took it, made a passing glance and handed it back.
“I told you last night. It’s too blurry.”
The Vigilante nodded, and smiled a wry grin. “Yeah. I know. But you weren’t wearing your glasses last night, so that’s what I thought the issue was, but it wasn’t until later that I realized…”
“I’m near-sighted.” “You’re near-sighted.” They both said at once.
“You used prescription shooting glasses at the range. You never needed them for reading or looking at something like a photograph up close.”
The older man just shrugged. “So what’s your point?”
“The point is, you helped me more than either of us first thought. I just wasn’t paying attention close enough at the time.”
“So you’ve got him? The guy in the photo? You know who it is?”
A wry grin widened through the balaklava.
“No. But I’ve got a direction. And that’s all I’ve ever needed.” He walked back towards the street, before turning back to the old man who had now finally retrieved his morning paper.
“Just thought you deserved to know. Now I’ve got work to do.”
Character you have created: Dennis Connolly Alias: The Aquilifer
Speech Color: Standard Forum Text, Golden Rod
Character Alignment: Hero
Identity: Identity kept secret to the public due to alien magic imbued within the Golden Rod protecting his identity. Identity known to his grandfather, the original Golden/Silver Age Aquilifer… and now to The Vigilante.
Character Personality:
24 years of age. Lazy, born-loser. Has a massive inferiority complex to his dead brother and sizeable self-confidence issues. Cares too much about what other people think, compared with doing the right thing. Unemployed, drinks, has partaken in what his mother calls “the pot” and is just completely ill-equipped to inherit the legacy of a super hero...
But other than that he’s a nice enough, personable type. Just not someone you’d trust to loan money too, let alone significant power or responsibility.
Uniform/costume:
Dresses fairly casually usually, although will tend to wear a leather flight suit jacket lined with down to protect from wind-shear with only an emblem of wings over the breast-pocket as evidence of his “eagle-bearer” legacy. An old flight helmet with a decal of eagles wings and jeans when he intends to go into action.
Origin Info/Details:
In the 1920s and 30s the United States had their own golden era of heroic figures. People who would prevent bank robberies, retrieve cats from trees (if asked politely, as all would do in the salad days of yore), put out fires, save people who fell whilst cleaning high rise windows (hey! It happened more than you may think) and otherwise making the world a better place. Whilst never looking to get involved in global politics. (Because, gosh darn it, hard working types had earned those positions and had more experience and were doing the work they were best suited for in those roles).
Then came the ‘30s. And Nazis. The Attack on Pearl Harbor awoke a sleeping giant. And suddenly the U.S. was unable to stay out of the war.
And the earliest heroes suddenly realised where their efforts would best be suited.
Amongst these heroes, was one man. The Aquilifer. Who named himself after the ancient Roman standard bearers who carried the symbol of the eagle. Armed with the Golden Rod, a powerful technological device years beyond anything mankind could surely have devised – possessing a power that surely could have come from God himself, the Aquilifer quickly forged a name for himself as a symbol for justice, righteousness and freedom from tyranny.
Eventually, the good guys won the day. Soldiers, both powered and otherwise came home and returned from making America and the free world safe from rat-zi jackboots, and set to work once more in their role of making the country the best place possible to live. The Aquilifer returned to his home town of Lost Haven and looked to use the Golden Rod to do just that and more. While the Aquilifer set to work in that regard, a gentleman by the name of Alan Coghlan looked to achieve the same goal himself... by providing a new technological renaissance, CoghlanGears grew into a large company coming up with many patents and tremendous innovations that were years ahead of their time.
In the late ‘40s during a battle with one of the Liberty Legion’s great foes, Tempus Flare the Time Pirate several members of the Liberty Legion, including the Aquilifer, disappeared. It was a dark day for the nation and the lost members were honoured in the Hall of Heroes at the Museum of Supers in Lost Haven, which had quite a large representation of members of the group, and in numerous other memorials in cities ranging from New York to Washington D.C.
Strangely it was around this time that the founder of CoghlanGears, Alan Coghlan, also disappeared. Apparently seeking a life of solitude and meditation.
It was with great jubilation that the world saw these missing heroes return in the sixties. It appeared that instead of dying or being lost for eternity in the terrible time tunnel of the Time Pirate, they had merely all “been misplaced” and jumped forward over 20 years until they had successfully taken down the dastardly Tempus Flare.
Many of the heroes struggled to adjust to the changes they had seen in the American culture after their lost twenty years, and many settled down presumably to families or perhaps a well earned retirement. The Aquilifer continued to strive for justice, albeit in an increasingly limited capacity for the following ten years.
Around the same time the elusive Alan Coghlan had been discovered. Due to his unreliable absence over the years his company had moved in other directions from the conscientious board of directors who had assumed control in his stead. A nice suburban house in the Little Ulster quadrant, with a white picket fence and a second chance with the wife he had unthinkably left behind all these years were suitable enough payment for his years work in constructing the company he had abandoned. It was around this time that his wife Margaret fell pregnant to Alan and gave birth to a daughter; Helen.
The ‘70s saw the retirement of the Aquilifer, who had undoubtedly deserved a peaceful retirement after decades of service.
The mid-to-late 1980s saw Helen (now Connolly) Coghlan have her own two children, both sons, named Sean and Dennis Connolly (nee Coghlan).
The early nineties saw a tumultuous period in the U.S. and the world as a whole. Desert Storm, the L.A. riots, Waco and the bombing of the World Trade Center saw a re-emergence of the Aquilifer of sorts. Despite clearly being a different man than the last Aquilifer, this man was a little harder nosed than the last. A different hero for a different age, his methods were at times swifter and more shocking than the previous Aquilifer. However in an age when several heroes were taking more drastic measures in response to darker threats, the Aquilifer was a steadying force and generally not in favour of needless wanton acts of violence.
The Golden Rod saw many changes itself over the years in the hands of this new Aquilifer, and also developed new tricks and uses for the Rod as well as different ways of utilizing its new features.
Meanwhile, Helen Connolly raised her boys through high school in Lost Haven, before moving across the country to Seattle to join her husband who had until this point been putting off starting his own business. Sean was doing well, was Valedictorian and also starting quarterback for his final two years. Sean received several offers from fairly big football schools but chose to stay in Lost Haven, the home he’d always known, because he couldn’t see the NFL being in his future. Dennis... was also still around. Dennis decided to go the junior college route before attending the Rockefeller Community College before eventually getting his degree in English literature. The two boys would remain in Lost Haven watched over by family in the absence of their mother and father.
The modern Aquilifer had a strong determined streak and would push himself to his very limits. But the years started to get to him by the late ‘00s, his fateful inevitable demise came in 2012, where Tempus Flare got his revenge. Traversing through time and appearing out of thin air, attaching a device to the wielder of the Golden Rod whilst the Aquilifer aged to dust on national television.
A private will-reading saw the Golden Rod bequeathed to science, however through what must have been a terrible accident on behalf of the man who was the Aquilifer, he bestowed it on the former owner of CoghlanGears, Alan Coghlan rather than the company itself.
A new, considerably younger Aquilifer appeared almost immediately after the funeral. Presumably after the elderly and disorderly Coghlan misplaced the Rod.
The new Aquilifer was a breath of fresh air, bringing back a sense of joy and whimsy to the role whilst also possessing strength, stature and intelligence. It was his inexperience however that was his downfall after the beloved hero was lured into a trap and slaughtered by Miz Demeanour and the Fel-honeys after Demeanour misrepresented herself as a rape victim. The Aquilifer eventually recognised his attackers but by then it was too late, they had him trapped, outnumbered and were armed and prepared for the specific defences of the Golden Rod.
Sean Connolly was found deceased on the scene and it appears that he had discovered the Golden Rod after his grandfather had misplaced it and had the foolhardy thought that perhaps he could use it himself.
The funeral temporarily brought the entire family together, but the parents have since left back for their Seattle home. The sole surviving son Dennis still resides in Lost Haven with his grandfather.
Few fear Dennis might have similar benevolent thoughts of flying out and changing the world should he ever stumble upon the Rod...
Season 1 Summary: [/hider] Season 2 Summary: [/hider]
Hero Type: Normal Human who wields Energy – Alien Technology/Alien Magic imbued weapon.
Power Level: Potentially 3. World Level, or possibly even 4. Cosmic. However, Dennis is still finding his own way and is therefore currently somewhere between 1 and 2 – Street Level/City Level.
Powers:
The Golden Rod is an Alien tech/magic based energy weapon which has a myriad of uses: - Energy Absorption - Anti-gravity fields that allow flight or for objects to be moved or lifted - Defensive Force fields - Energy blasts to a range of roughly 75 metres - Heat emission - Light emission - Solid constructs of energy
Attributes:
Height: 6’1” – But hunches, so 6’0”
Weight: 166 pounds – 75 kilograms.
Strength: Normal Human, but the Golden Rod allows him to lift 10 tons.
Mobility: Normal human reaction time, able to fly at 400 mph (straight line at high altitude with no fear of hitting birds), but with a cruising speed of 75 mph (whilst the Golden Rod would allow him to fly at subsonic speeds, he’s still a guy holding it with regular human reaction time, so he seldom gets the opportunity to “open up” and push it to its limits)
Intelligence: Average
Fighting Skill: At this stage untrained.
Resources: His own resources are minimal, but he has a supporting benefactor in his grandfather, whose own resources (assets) are average, but his resourceFULNESS is large.
Weaknesses: - Psychological – Dennis has large self-confidence and inferiority issues to his late brother,
- Has numerous self-destructive bad habits.
- Still just a regular guy, who has access to a remarkable tool.
Supporting Characters: Alan Coghlan, grandfather – Alan was the original Aquilifer, from a different time. Having lost 20 years of his life had a traumatic effect on the old Golden Age hero, and the heavy adjustment to just how much the world had changed in those years have taken their toll. Now more than ever Alan believes the role is necessary... and he’ll mould Dennis into someone suitable even if it kills the both of them.
Do you know how to post pictures on RPG boards?:
Wait... no. You didn't see that. What? No, of course this isn't all just a rip-off alternate take on DC's Jack Knight Starman. How could you say such a thing?
Also, here's a link to my Spotify playlist for the Aquilifer, which starts off with David Bowie's Starman...
Sample Post:
“Mmmm-eah?” he grunts into the phone.
“Oh thank God you’re OK! It’s all over the news!”
“Geez, ma. Calm down, what’s all over the news?”
“Wait, where are you? Are you home? You can’t be home if you don’t know what I’m talking about... Where’s Grampa Alan?”
“Ma, calm down. It’s too early for this. Now slow down. I am home, what’s all over the news?”
“Go check on Grampa Alan...”
“Alright, I’ll check on Grampa Alan. I’m going now, I’ll call you right back.”
“No! Don’t hang u--! Clik”
Dennis threw on some pants and a tee, to make the small trek from the accessory apartment he lived in to the main house which was his grandfather’s. Strange that his mother would call on his cell. It’s an expensive call from Seattle, she’d normally call the house number. But for all he knew, maybe she had and he slept through it. He was a pretty heavy sleeper after a night on the town, so it’s not unheard of that he could have slept through... oh...
The beginning of Marie's career as The White Witch was marred by introversion and insecurity. She was meek, timid, afraid to speak out and acknowledge her own power. She foolishly believed herself to be a true "white witch," a helpful cunning woman who could right the wrongs of the world through her magic. But as she began to embrace the side she'd forgotten, the piece of her lost to time, she became more brazen, fierce, selfish. She will right any wrong done to her, anything else comes at a price.
Uniform/Costume
White Witch fully embraces the Elizabethan stereotype of the witch, adorning a large, wide-brimmed conical hat made of black leather, as well as a flowing, low-cut, white dress and black corset. She is draped in a large, black, feathered cloak that completely covers her body when brought forward, and wears black leather boots with a pointed toe and raised heel.
To hide her appearance, Marie wears a glamour charm in the form of a necklace that makes her unrecognizable to others. The simplicity of the charm makes it all the more powerful, concealing her true identity from even the sharpest of magical minds.
The White Witch is also equipped with a hand-crafted broomstick, the handle adorned with a small lantern that acts as a spirit vessel for her familiar, Holt.
When not in costume, Marie dawns quite trendy, often over-sized, clothing ranging from pastels and gray-scale. She has long, dark hair and soft, pale, rounded features.
Origin Info/Details
As a little girl, Marie had a powerful fascination with all things magical. She adored bedtime stories, fantasy worlds filled with wizards and witches, outrageous fairy tales and the like, so much so that she would wander the wooded areas near her family home in New England and sing enchantments of her own design or talk to the trees and the flowers, hoping and praying that one day they might respond. It was during one of these outings that she encountered something that frightened her, something straight from a fairy tale, or perhaps a nightmare. Within the sparse foliage stood a tall figure, chest tanned and exposed, legs covered in dark garments with hooves erupting from their bottoms, and a head like goat’s with a candle balanced above its brow. Marie ran, fearing the strange creature, but her curiosity saw her return to the same clearing each day, and each day she was greeted by the same image.
Eventually, she grew brave and began wandering closer to the goat-headed man, each new journey into the forest taking her a few steps nearer, until finally they were close enough to touch. Though the man looked outlandish, it was clear that he meant Marie no harm. She grew more comfortable with his presence and after some time began to see him as a friend. Marie would bring him the occasional gift, a wreath of flowers, a drawing, pastries and sweets, and though he did not speak, he seemed to emanate something that felt like joy or gratitude. This friendship grew, and Marie began to divulge her deepest desires and fears, relating tales of her mundane adventures to him as if he were a diary.
After some time, Marie gathered up the courage to ask the man’s name, and finally, he spoke, or rather, she heard a voice, a deep, echoing voice within her mind that seemed to answer her questions. The being told Marie that his name was Bucca, but he was known by many other names across the world. He told her that he appreciated her company and gifts, and that it was time for him to bestow her with a gift. Bucca raised his arm, extended his finger, and touched Marie’s forehead. For a moment, she felt a slight pain, like a burn, but it was over in an instant. He then removed a large, leather-bound tome from his waist and handed it to her. It was covered in many strange symbols and words that she couldn’t recognize. He told her that with this, she could make all of her dreams come true, she could have whatever she wanted, but she must keep this book a secret from others, lest they think differently of her. Overjoyed, she hugged Bucca and ran back home to read through the strange book.
Within were several charms, enchantments and recipes that could bring wealth, luck, misfortune, bring rain, calm a storm, bind a wind, etc. Marie immediately began performing all the little spells that she could, making her life as magical as possible with what few resources she had. She returned to the forest to speak with Bucca, but for the first time, he wasn’t there. Subsequent trips to the woods would prove uneventful, and Marie never again saw Bucca in person, though sometimes, she believed she heard his voice in dreams.
Now a young adult with a plethora of experiences with magic, Marie realizes that she had encountered a being known to witches worldwide, the “witches god” so to speak, known to religious folk as the Devil. For whatever reason, he had chosen to bestow her with the witch fire, a special connection to the Otherside only gifted to certain practitioners that greatly enhances their magical talents. White Witch formed from necessity. After Marie saw the state of the world, the damages that other powerful individuals had caused, she decided to follow in the footsteps of those that came before her, to become a modern Cunning Woman more powerful than her predecessors. She crafted her costume, moved to Lost Haven, where the strange activity seemed to be the heaviest, and began her career as White Witch whilst managing an occult shop within the city as Marie.
Hero Type: Mystic
Power Level: City Level (Her powers make her more effective at Street Level, but she certainly has City Level potential.)
Powers
Witchcraft/Sorcery/Occultism: Marie is a practicing witch with a connection to the spiritual Otherworld, allowing her to exercise her will over this world via the use of incantations, spells and rituals, herbal/alchemic formulas, etc.
Shared Soul: Marie is the current incarnation of a witch from the 1500s, giving her limited access to that witch’s knowledge and power. However, given that her former self was a natural witch (one born with an affinity for witchcraft), Marie possesses certain innate gifts and qualities that make her magic more potent and require far less complexity.
Spiritual Familiar: Marie possesses a familiar spirit, Holt, who acts as a supernatural servant and aid to Marie. Holt is able to carry out certain magical tasks at Marie’s command with little to no effort on her part. He can also provide Marie with valuable information regarding past/future events (with certain limitations), can appear most anywhere she desires and act as an informant, can travel between this world and the next, and can transform himself to appear as anything Marie might require. Using Holt’s power, Marie is capable of flight upon her broom, which would normally require a mystical ointment to achieve flight.
Attributes Strength: Normal Human (May very under the effects of magic) Speed/Reaction Time: Normal Human (Speed increased to around 20-70 MPH during flight) Endurance: Normal Human, 2 Hours Agility: Normal Human Intelligence: Average/Above Average Fighting Skill: Untrained Resources: Average-Large (Managing occult shop = discount)
Weaknesses Marie’s magic is slightly stunted in that, while it is more powerful than most mundane practitioners’, most of it (aside from certain conjurations and invocations) requires some physical aspect such as a talisman, charm, crystal, herb, potion, etc., or a spoken incantation which can sometimes be an inconvenience. She is also physically weak given that she is human and untrained in combat.
Supporting Characters Robin Goodfellow/Puck: A sly demon from medieval times that has since relocated to Lost Haven and set up a magical tavern called The Red Devil. Puck is Marie’s employer and is in the business of magical deals and contracts.
Madalena Hawthorne: A beautiful New Age spiritual, Madalena is Marie’s friend and employer. Owner of the “Shadow of the Moon” occult and curiosities shop in Lost Haven, she has suspicions about the White Witch’s true identity.
Holt: A shadowy familiar that was gifted to Marie by her now deceased friend, Joseph Mathers. Holt acts as a friend to Marie and her magical assistant.
Identity: Secret (Known only by those with whom she works in close proximity)
Character Personality: Madalena is a curious and eccentric witch with an excess of personality. A little too excitable, she gleefully jumps at any amount of joy or wonderment and falls prey to her occult interests more times than not. She eres more on the side of hero than villain, always wishing to aid those in need of her particular talents, but understands the selfish and self serving nature of her gifts, along with their dark history. As such, Madalena has developed a second skin of sorts, allowing her to deviate from the normal realms of morality to do what she must.
Uniform/costume:
Madalena sports a wider build with broad shoulders and rounder hips, ivory skin, and high cheekbones and curved features. Her eyes seem to shift from a soft hazel to green in the right light, and her hair is deep crimson.
Her uniform is best described as a modern take on a fairy-tale enchantress, made of rich velvet and hand sewn by a faery seamstress. The hem of her coat is inscribed with protective charms to keep it from being damaged, and worn around her neck is a charm to hide her identity (modelled after the charm created by the White Witch).
Origin Info/Details:
Madalena’s interest in magic began as a teen. Back then, of course, it was all New Age theories and hand-me-down Wiccan spells for prosperity, none of which were anywhere close to what Gardner’s original coven had performed. But it was the push Maddi needed to continue her studies in the arcane and occult. After graduation, she attended a junior college in West Virginia with a focus in History, hoping to transfer her credits and get a degree in cultural anthropology at WVU. However, the hustle and bustle of campus life didn’t agree with her. She moved further up the East Coast, taking a few online classes until finally arriving in Lost Haven, Maine.
Upon her arrival, Madalena was made aware of a failing business, The Gilded Way, a local occult curiosities shop that had fallen into disrepair and disreputable status. Maddi gained employment at the Way, hoping to further her spiritual progress and occult knowledge. Unfortunately, the store continued to suffer. Taking out a small business loan, Madalena convinced the former owner to sell the remnants of the Way to her, thus began The Shadow of the Moon, catering to a wider audience of folk and drawing the attention of many a wandering witch, some well learned in ancient craft ways, others not so much.
Some time after, her relationship with The White Witch of Chinatown, Marie Heartford, as well as the rising threat of the Hounds of Humanity, lead to her pact with the infamous Robin Goodfellow, granting her power and knowledge in exchange for her aid in taking down a dangerous sect of the Hounds led by the so called Witchfinder General.
Hero Type: Mystic/Supernatural
Power Level: City Level
Powers & Abilities : Puckish Magic: A gift from the imp, Puck, her powers of fascination are made more chaotic due to their origin. Her power to bless or blast with only a look or gesture is made more potent and virulent, and often come with other mischievous side effects.
Witch’s Bargain: Madalena can enter into binding magical contracts with words alone, and weave intricate enchantments into the fabricate of her agreements. She is bound by the terms of her contracts, but so too are the receiving parties.
Familiar Spirits: Madalena possesses three familiar spirits who assume a different bestial form: Hellawin, the owl; Malkin, the cat; Robin, the snake. Each is bound to a separate totem housing their essence. These familiars can perform certain tasks for Maddi, become corporeal or incorporeal, transform into Maddi’s likeness if given her blood, and have unique abilities themselves.
–Hellawin can gift Madalena his sight, granting her the power to see whatever he sees. –Malkin can bestow misfortune upon others and strengthen Madalena’s powers of fascination. –Robin can bewitch others, granting them hallucinations or drawing them in for his paralyzing bite.
Skills: Witchcraft: Maddi practices a form of witchcraft inspired by her contract with Puck, drawing power from him, his knowledge, and the Otherworld.
Occult Studies: Given her long standing interest in magic and recent pact with Puck, Madalena possesses a wide array of knowledge on various occult topics and practices.
Skilled Speaker: Because of her position as both proprietress of Shadow of the Moon and employee of The Red Devil, Madalena has become a skilled communicator and negotiator. She is also, though more recently, familiar with arts of deception and trickery.
Attributes:
–Height: 5’10” –Weight: 140 lbs –Strength Level: Normal Human –Speed/Reaction Timing Level: Normal Human –Endurance at MAXIMUM Effort: Normal Human –Agility: Normal Human –Intelligence: Average/Above Average –Fighting Skill: Untrained –Resources: Large
Equipment: Elderwood Scepter: An intricate scepter with a curved hilt to appear like the petals and vines of a rose, and thorns running down each side, used as an aid in commanding Madalena’s familiars and certain operations.
Ash Broom: A handcrafted broom infused with flying ointments that allow for limited flights over certain distances.
Glamour Charm: A simple charm worn around Madalena’s neck that conceals her identity. Her features are difficult to make out up close and even harder to remember.
Tools of the Craft: On Madalena’s person at all times are certain charms and working tools that may be useful to her, among them are a black book filled with minor charms, protective talismans, etc.
Weaknesses: Magic and Mundane: Though there is debate among magical scholars regarding the level of humanity retained by fully initiated witches, Madalena is, for all intents and purposes, still human, and thus susceptible to any and all damage that manages to penetrate any magical protections. Due to that magical blood, however, she is equally susceptible to items such as silver, iron, and the like.
Familiar Totems: Madalena’s familiars are able to manifest only if they are bound to their respective totem. Should these be destroyed, they may no longer physically manifest. These totems are highly durable, but can be destroyed with the right means.
Fledgling Witch: Madalena’s power is recently obtained and her knowledge, while great due to her connection to Puck, is far from perfect or complete, nor is she very experienced. As such, her powers will fail her from time to time, which could prove fatal in a dire situation. Furthermore, her powers heavily rely on her familiars and certain tools/implements, meaning she is far more effective the further away she is from a physical battle.
Supporting Characters:
Friends: –Robin Goodfellow/Puck: Owner of The Red Devil and employer to Madalena. –Marie Heartford/White Witch: Former employee of Shadow of the Moon and fellow witch under the employ of Puck. –Charlene Croll/The Alchemyst: An alchemist of the Croll line aiding Madalena against the Hounds and the Witchfinder General. –Carrie Ludwig: A witch and customer of Shadow of the Moon.
Acquaintances: –Ursula Wyrcroft: Former senior member of the Agency in London, now heading the Ars Obscura, a secretive organization based in Wales, dedicated to the preservation of secrecy within the magical community and cataloguing of magical artefacts worldwide. –Gideon Lloyd/Merlyn: A Welsh cunning man and field agent in the Ars Obscura. –Orrin Anderson/Warlock: A male witch from Scotland and tentative enemy of the Ars Obscura.
Enemies: –The Witchfinder General: A high ranking member of a sect in the Hounds of Humanity dedicated to organizing a long dead band of witch hunters known as The Winter Court.
Character Personality: He’s a man who can’t leave someone alone when they are in need, even when he lacked the use of his legs and had limited arm movement he still tried to stand up to bullies when someone called. He watched Happy Days as a child and tried to model himself after Arthur Fonzarelli or Fonzie, noting that he was worried he’d become like his drunken mother who abused him and his father always belittling him for his many failures. He’s protective of the weak, a defender who prioritizes the people over fame or money though he does make public appearances to discuss current metahuman issues. To put people at ease, he adopts a theme as a rockabilly speaking and dressing in their style, something to distract others from the troubles and to better identify how he wants to present himself as laid back and in control.
Uniform/costume: He dresses in leather jackets and jeans, and has no spandex like costume nor mask. He wants to be open and honest with a welcoming smile.
Origin Info/Details: Born of italian descent to Bianca and Dario Adams he was raised in Pacific Point and grew up rather normally until one day at the age of seven he visited his father’s work. He had been warned not to play around the docks were no place for a child but they lived close enough that he’d wander over, the accident that paralyzed him was also the fault of his father, although the report said faulty gears on the forklift Dario never forgave himself, and felt there was something anything he could do to prevent it. A fact Bianca constantly reminds him of and one she never forgave him for; slipping into alcohol under the pressure of raising a paraplegic for a son. She always felt she could have married better, a richer man.
As the tensions in the house slowly boiled over Adam hunkered down into his books, and old TV shows. He learned, and while he was bright he dedicated his young life to science, medicine and theoretical physics. Hoping that he’ll become good enough to make up for his parents mistakes, that he’ll save lives and heal the rift between them.
All through school he tried to be the good guy, the one who diffused conflict despite being wheelchair bound, all that changed in the last year of high school when domes covered cities and gave people powers. It took him a while before he could apply his powers to himself but thanks to his bookworm past he could theorize many practical applications.
Hero Type (Select one): Elemental Electricity Generation/Manipulation
Power Level (Select one below): C. World Level (Ex. Flash, Superman)
Able to produce nuclear reactor levels of electricity there is little chance he will ever be drained dry he is by far the electrical user with the most potential output allowing him to defy gravity and even lift objects from the water through electromagnetism.
He can produce a barrier that deflects physical objects as long as they can be conductive even if only slightly.
Shoot lighting bolts, and reduce the speed of his falls using electromagnetism to create a negative charge upon himself and save himself from lethal falls. And even discharging electrical pulses. That are more like orbs of lighting.
He even has incredible speed, zipping over telephone wires, or water any surface with electricity he can propel himself over increasing his speed upwards towards 300mph however aim and his own body begin to feel the stress aim is gone and if he felt pain so too would his nerves. That seems a little fast, I may reduce it, or just try to avoid using those speeds.
Enhanced vision. Being able to see the electromagnetic spectrum he can discern people’s internal nerve signals, how fast a heart beats, how a person lies and sometimes see the difference between those who are unnatural aka those who are powered or not normal.
His most famous skill is a railgun, propelling an object at mach speeds, even faster than mach 7 absolutely smashing the object into the target. He charges his arms separately creating different polarities and using the length of his arm to launch the object often a disk.
Since he cannot feel pain he also is unaffected by muscle fatigue and injuries. Although he will definitely need to see a doctor if he is shot or otherwise injured.
Unknown to Hound Dog he has a minor regenerative ability, cuts and minor wounds heal within hours further complicating things as he cannot tell if he has been injured. However he could apply his powers to more serious wounds if he was aware he could accelerate his healing through electrical stimulation. Maybe even repair his nerves.
Attributes (Select one at each category): Height: Weight: 167lb Strength Level: Normal Human Speed/Reaction Timing Level: Normal Human, 30 Endurance at MAXIMUM Effort: Normal Human, 2 Agility: Normal Human, 5X, Intelligence:Genius Fighting Skill:Highly Trained in a few years maybe he’ll master them. Resources:Average while he does make money from his TV appearances, he donates quite a lot he doesn’t use or save. And since he doesn’t have a car he puts all his cash to savings for his College fund.
Weaknesses: He is not immune to his own powers, not yet. While his body is adapting to the voltage he outputs, the sheer potential he possess is more than his tolerance can handle. If he’s not careful he could completely fry whatever nerves he has left and turn his body to ash. Something that he is already beginning to notice. He is also unable to aim when he travels great speeds, though he can defend against some physical objects heat and drowning or many things can kill him. His barrier is activated by will and if he’s not quick or if he’s careless bullets will kill him.
His tolerance to his powers severely limits how much he can produce, while he is still more powerful than most electro masters his ability to draw from his pool is far more harmful to himself than others as the more he pulls the more his body begins to char. He theorizes that at the current timeframe and the graphs he’s made he’s unlikely to bear his true powers for decades.
His inability to feel pain is also dangerous, infections can sprout up more easily and if he’s not checking his body often minor wounds go unnoticed even broken bones can sustain further damage
Supporting Characters: Mother Bianca Adams and Father Dario Adams
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Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines. Only for first time applicants.)
Alias: Known by many names and titles: Trivia (Roman Name), Cthonia, Beldam, Hag/Witch Queen, Queen of the Night, Devil’s Bride, etc.
Age: Immortal / Ageless
Speech Color:MediumPurple
Character Alignment: Walking the Line (With a tendency to go dark)
Identity: Both known and not. As a powerful witch, her form is known to change.
Character Personality:
She is as the gods, a fickle beast whose moods change with the wind. At any moment, she is a beautiful being who lusts for excitement, for revelry and praise. She is as her kin, those blessed with the witch-fire, a creature of the night whose deadly malice rains upon any fool who dares slight her. She is as the shadows and Others, a mysterious force who lurks at the precipice of reality. Her temper is hot like the black tar of hell, her beauty as radiant as the sun, and her mind is a place unlike any other, filled to the brim with knowledge of worlds just beyond man’s reach. Her means and motives are beyond explanation, sporadic and chaotic like her domain.
Uniform/costume:
Most often seen in a form befitting of her origin, Hekate dawns the image of a Greek woman, with dark hair, olive skin, and large, brown eyes. Her features are sharp, telling of her years and wisdom, yet her overall expression is youthful and unassuming. She adorns black, silken garments from eras past, covered in a shawl that flows with otherworldly grace, and fine golden bands, rings, and circlets with diamond fittings. However, as one not bound by time, she must adorn herself with clothes befitting of the modern world, still bearing her physical beauties.
Origin Info/Details:
Hekate is a being not of this world, but one of the world Beyond. She is an Elder Spirit from the Otherworld who embodies its greatest secrets and darkest arts, those of witchcraft. Born of the Otherworld to no parents in particular, her presence was felt most heavily in Greece, where stories of her powers formed and spread, influencing literature, culture, and magical practices.
To them she was a goddess, a being worthy of their praise. She was perhaps the first witch, the one who opened portals to the Otherworld, ushering spirits and demons from her realm into ours, showering the people of that era with many gifts and blessings. So vast was her sphere of influence, so great was her worship that she drew the attention of the other gods, the Athanatoi, great celestial beings from a world all their own. She was respected by them, for they knew her powers were great, and she offered respect in return, offering the gods and their children aid when it was needed. She was beloved by Zeus, who showed her many great secrets of the Athanatoi and offered her a seat among the heavens, an area over which she had no previous sway.
Even as time passed, with the fall of these civilizations whom had held her so dear and the spread of Christianity across Europe, her powers were still felt. Men and women found their way to her in the Middle Ages, offering their devotion in exchange for her powers. She walked among men as peasant, merchant, and nobility alike, heading the night rides of witches across the sky. She married and courted many beings of the Otherworld, who came to be known as Devil by Christians worldwide. Even when her kin were hunted, hanged, and burned, she cast a shadow over them so that the truly guilty might be free of the inquisitor’s gaze, ensuring their safety and the damnation of the “innocent.” When the witch-hunts came to America, so did she, a night hag dressed in black who tormented Puritan hearts.
She is a being of magic, a witch by name and trade, and while not patron to all, she is their predecessor, and she is the most powerful among them.
Hero Type: Mystic / Supernatural
Power Level: World Level
Powers:
Witchcraft: Hekate’s is a more powerful Craft, for she need not channel another being’s power, she may channel powers directly from herself and the Otherworld.
Teleportation/Manifestation:As a being of the Otherworld, Hekate can manifest her consciousness wherever she pleases and can freely travel between worlds.
Immortality: Ageless beauty, timelessness, and the ability to reform her body. If destroyed, her being returns to the Otherworld, where it is reborn.
Shape-Shifting: Capable of taking on the forms of animals and men alike.
Power Transferal: As a spirit of the Otherworld and a being of magic, Hekate possesses the ability to grant mortal beings mystical powers, creating a link or contract with them that may not be severed, not even by Hekate.
Attributes:
Strength Level: 50
Speed/Reaction Timing Level: 70
Endurance at MAXIMUM Effort: 5 hours
Agility: 10X
Intelligence: Genius with respect to occult knowledge. Nearly so with respect to all other things except technology.
Fighting Skill: Trained
Resources: Large / Extreme
Weaknesses:
Despite her association with them, Hekate is not a member of the Athanatoi and has certain weaknesses tied to her spiritual nature. Her powers are capable of being warded against, though the number of practitioners required to combat her magic number in the hundreds. Though immortal, she is not invincible and can be defeated in close combat with some effort. Her presence is easily felt unless glamoured, making it easy to spot her/track her in this plane. She is also bound by her word, meaning she cannot break contracts with others, though she does find sneaky ways around them.
Supporting Characters:
The Athanatoi: Though her contact with them has waned over the centuries since their departure from Earth, she still has the means to council with them should the need arise.
Circe: A sorceress from Greek myth, daughter of Helios, aunt of Medea, and mother to three sons by Odysseus. Circe, at a point in time, called Hekate her patron, and like the goddess, possesses great powers that keep her from aging. She is stationed on the mythic island of Aeaea, whose whereabouts are unknown and believed to be shielded from mortal eyes.
Medea: A powerful sorceress and early pupil of Hekate, she is most known for her role in helping the hero Jason with his greatest quests, and the subsequent murder of their children and flight from Colchis on the dragon-lead chariot of her grandfather, Helios. As a powerful witch and the granddaughter of one of the Athanatoi, Medea is kept from aging. Her current whereabouts are unknown to all but a select few.
Identity: Secret/Known Will be known later, to start it’s a secret.
Character Personality: Eva is a troublemaker, who likes to party. She has dropped out of Highschool and is active on the rave scene. She shirks her chores and has an estranged relationship with her parents. Now after a tremendous weight has been placed squarely on her shoulders she begins to question her life choices which marks a turning point in her life. She will soon learn that there is more to life than partying as she searches for clues regarding the identities of the Murderers who killed her friends, while she grieves over her loss.
Uniform/costume:
Origin Info/Details: After Breaking into the American Museum of Natural History, via a borrowed key card. Eva and her friends surprisingly had a easy time setting up for a Flash Rave something that would only last thirty or so minutes before the Police were able to mobilize. However the real reason the Museum was quiet was because Eva and her friends were not alone, masked thieves had already killed the guards and began stealing ancient artifacts. Eva who tried to protect herself reached for what appeared to be a fossilized relic. Upon blocking the attackers who had gotten what they came for fled, and the stone which entrapped the sword crumbled to the floor. Where a Ghostly figure revealed the sword to be the Legendary Excalibur.
Hero Type (Select one): Normal Possible Power up.
Power Level (Select one below): It’s really a combination of the two. The sword is only as good as the wielder and although mystical the wielder is only human.
A. Street Level (Ex. Punisher, Daredevil) B. City Level (Ex. Spider-Man, Cyclops)
Powers (Be Specific): The Sword Excalibur is endowed with a variety of powers, It can cut any man-made object barring any alien or otherworldly materials. It will blind foes upon it being drawn from it’s sheathe. It is nigh unbreakable by any weapon forged by man, with the exception of other mystical weapons and those not from earth. Save for those as strong as Icon or Cosmic forces such as Umbraxis or Magic of the same tier. Enough World class magic should also break Excalibur if it sustains constant blows. Anything less than say someone of Thanos' might or Umbraxis should not break Excalibur in a single strike. Excalibur being a Legendary weapon, sometimes said to be created by the Lady in the Lake, or given to her after being forged by a Dragon. Which if Dragons did exist would be on par with Cosmic beings. They created a Legendary sword after all; presumably so. I could probably say the metal by which Excalibur is forged from could have come from the scales of a Dragon. Which being a cosmic creature would have properties all their own; say near Adamantium/Vibranium levels of durability but not quite there. Maybe a weaker version. You get the gist. The sword also grants enhanced speed (Olympic runner or Olympic Fencer level.)
The sheathe itself has powers as well, giving the wielder the ability of temporarily invulnerability, the wielder can be injured but will not bleed from wounds, nor can they be dismembered. And in case the wielder needs to recall the sword it, the sword will chose its owner, much like that of Mjolnir (should they be worthy) Even if Eva were to allow someone to borrow Excalibur they must meet that requirement. That's not to say the sword cannot be stolen from her, the thief just won't have any of the buffs or magical (cut anything) enhancements. That and it still can be recalled by it's owner (Eva) at anytime. Meaning one must knock her out, or use Magic! To prevent her from recalling it, or something along those lines.
Attributes (Select one at each category):
Strength Level: Normal Human
Speed/Reaction Timing Level: Normal Human
Endurance at MAXIMUM Effort: Normal Human
Agility: Normal Human
Intelligence: Below Average
Fighting Skill: Untrained - In training
Resources: Minimal
Weaknesses: She’s Human, although she is immune to dismemberment and bleeding. Fire will kill her, so too will poison, drowning et cetera.
Supporting Characters Her estranged parents Reuben and Amber Walsh; whose names are just for cover a legal necessity, and her Aunt Briley Patton (age 46). And her diseased friends Julius ‘Rave Master’ Sloan, Leon Hurst, and Shari Conway. Smiling Sampson. A Lex Luthor/Handsome Jack like character. Who hates Meta Humans, and thinks Humanity should be top dog. He's also a grade A jerkbag, who is Evil and insane even. Not madhouse insane but the world is out to get me insane and I need all the power I can get. My idea for him is that he has a anti Meta Human Riot Squad that has various talented individuals and a Mech unit. Think something like this.
Though more Civilian friendly, and less Pacific Rim war-machine. Oh and here's a link to the artist drawing so he can get the credit.
Merlin; Merlin comes from a world of pure might and magic. No technology no advancements, no supers (Mostly.) And A few differences are, One Merlin is a female, two she has also been a criminal at several points. Clashing with the status quo for various reasons, she has been called The Boar's Sin of Greed, and has haphazardly put others in harms way for her own experiments. Despite all of that she has also been the Alter World's Arthur's ally.
Eva’s Parents are actually named Nathaniel (age 51)and Alexandria (age 49) Wahlforth. Members of British High Society and currently declared Evangeline to be essentially banished from their sight
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Other notes.
Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines):
11:48 PM Museum of Natural History. “Come on, it’s just ahead.” Eva, Leon and Shari followed just behind Julius as they carried a number of amplifiers and boxes along with them. Julius’s plan was simple sneak in during the Guard shift set up quickly ahead of the partygoers who were on their way for a flash Rave, an idea Julius had. Get in a back door using a lifted keycard from one of his buddies party for thirty minutes or so then bug out. All the police would find was a trashed storeroom filled with uncatalogued artifacts and more plastic cups then they’ve ever seen before. He had it all planned out for a strung out druggie, and to Shari’s surprise it was far too easy.
“Were in, were in. We don’t have much time. Leon find an outlet, Shari keep an eye out on the door. Eva help me bring the rest of the boxes in. We need more cups, chips and booze.”
Leon rushed around checking the walls, while Shari nervously waited by the door. “Julius you sure this will work out? I mean this is a museum, a big one! You’d think there’d be more guards or cameras.”
“Relax Shari.” Eva spoke calmly. “We’re here in between shifts, there’s no one watching the cameras.”
“I.. I just don’t know Eva, there’s just something wrong about this. I can’t explain it.”
“Found the outlets!! Julius give me a hand with the equipment.”
“Eva bring in the rest of the stuff the party starts in five!”
As I nodded and ran back to the car, I stopped just for a moment as a sound caught my attention. Like footprints though not nearly as pronounced. No, nothing I thought as I opened the car trunk and reached inside grabbing a banana box filled with food. I tossed a few smaller ones on top before closing the trunk and heading back inside.
When I walked up to the door I spoke out.”Hey Shari give me a hand here will ya?” A second passed while I entered the room and looked about.”Shari, Leon, Julius!!? Come on guys it’s no time to be playing around.. We.. Oh. My. God!” The boxes I held dropped to the floor as bloodstains splattered the walls. The panic and fear gripped my voice as I called out again.”SHARI! LEON! JULIUS! Wher..”
From behind me the door closed and a arm thick as a tree grabbed me by my hoodie and tossed me into a rack.
“Another unaccounted guest, this one will not hinder our work.” The hulking figure spoke as others came in from the shadows.
“Finish it quick, we need you to help the rest of us look.”
He turned his gaze back to me.”She won’t take long at all.”
I scrambled back into the metallic rack, covered in blood. My own, my friends? I.. I looked to see him stretched out to me hand poised to snap my neck. My hands reached back fumbling over vases and stone tools, until I grabbed what I thought was a stick or was it a club, it felt hard as if made of stone. I swung it at him hitting his shin.
He acted as if it hadn’t fazed him in the slightest. But I could feel it, his anger penetrated my soul, like his eyes burned right through me. He slammed down with his fist pounding the club into me and cracking the floor. I felt the wind leave my chest completely and my own eyes were so heavy, they were being pulled down against my will. I saw him in that moment smiling as he walked away, and a light flashed before me.
Next thing I knew I awoke and just in front of me a specter wearing old clothes and a crown was shaking my body.
“Awaken! Awaken already!! Quickly now you must flee!!”
I groggily looked about to see the room engulfed in flames. My bones felt as if they were glass, I was overcomed with fear, desperation. I wanted to scream at the sight of the Ghost, of the fire.
“Young Miss! Young Miss! Eva!! Get a hold of yourself, you’ll burn. Take the sword, it will protect you. Do not let it leave your grasp!!”
“How do you know..”
“Eva! Now is not the time. Take the sword. And hurry!!”
The Ghost confused me more than the fire, my assailants. This night just couldn’t be real none of it could. The Ghost spoke of a sword and as I looked about I saw no such thing. But clinched in my hand was no other than the sword he spoke of. I didn’t remember holding a sword. But it was there sure as day. I stood to my feet limping away, I could feel the heat liking my back. The pain felt unbearable, I shouldn’t be walking I must be dead, I have to be dead. The cracking of the flames tore the walls down to my left, my right and all around me.
“You must hurry Eva! Before the flames consume you!”
The door seemed so close now, the handle was just in reach. But I couldn’t lift my arm. It was then the door flew open as the Ghost blasted it aside. I fell to the ground as I lost all the feeling in my legs.
“Just a little farther Eva. Crawl if you must.”
Strange, I should be afraid of this Ghost. But his words were so familiar so comforting. The concrete tore my skin up I could see the flesh under my skin. But no blood, not a drop. As I managed to crawl to saftey. I looked up at the Specter. “Who, are you?”
“I shall answer my King. I am Arthur Pendragon. Former King of Camelot. And you who have broken the curse sealing my sword, your sword. Excalibur. Is the rightful King of England.”
“Kin...g” I said with my last breaths before everything went blank. The sounds and sights gone as I passed out.
Alias: Barron is the only name he is known by however it is presumed that it is not his real name. No one not even his wife knows his true name.
Speech Color This thing? color=9e0039 I don't remember.
Character Alignment: Villain
Identity: His name is known just not currently as a Major Villain. That will change as he begins to act openly.
Character Personality: Egotistical, power hungry and cruel. Barron has wanted one thing and one thing only for a long time, true power. He comes from a world devastated by destruction brought about by man, radiation and power rule the wastes. He and his wife Carol have come to resent these humans of this new world their self indulgence and ignorance of their own planet’s destruction have driven these two who feed off each other’s personalities to desire to amass power and wealth so they could conquer this world.
As violent as Barron can be he rewards those who are useful to him, and is regarded as a decent boss never raising his hand against those who work well under him, yet never allowing himself to seem weak. He’ll kill those who fail him too many times and depending upon how they failed him he could kill them outright without warning.
He surrounds himself with the finer things in life, the best alcohol, dapper clothes and expensive baubles.
Uniform/costume: Dapper Mobster clothing.
Origin Info/Details: Barron is the victim of a rip in time and space. He and Carol were ripped from their own dimension a world devastated by atomic mutual destruction. A Lead Mystical Scientist working for Vlad Tepes was sure he could control and open a stable gateway between dimensions and as his test progressed it ran into several errors. In the process of shutting it down it had torn open a portal and two people were snatched from their dimension. Barron Vanderbilt a man who had risen to power by running the casino Gomorrah in New Vegas after the former bosses met an unfortunate accident.
Barron grew up in a normal home to post apocalyptic standards and after Raiders ransacked his family farm something inside himself snapped, after killing his own parents he ran a raider gang for some years, and came across New Reno and the power the Crime Bosses had was staggering and he wanted it he wanted it all. It was also where he would meet his future wife, Carol Bates whose father ran the Gun Runners in the area. He and Carol would go on to attempt to take New Reno but the Crime Bosses were onto him. Driven from New Reno Barron and Carol packed up and fled to New Vegas where Barron had friends in Gomorrah who met an untimely end. Here Barron would rise in power and plan his move to take Vegas.
He had all the pieces in place to make his move as Barron began his assault on Vegas war broke out on the streets and explosions bombarded the buildings that was when the sky quite literally opened Barron stood next to Carol in amazement as everything stopped and the sky swallowed them whole. The transferring of Dimensions was not an easy one as not only were Barron and his wife ripped from their dimension but so too was rubble and explosive debris causing major damage to the lab and nearly left Barron dying in the process.
A stable portal between worlds would have given Vlad the power he needs to be completely unopposed by the world powers. Sure they fear him now but the rise of Metas and Superheroes have begun to level the playing field. Unlimited access to the technology and resources of other worlds would ensure that he and his kind not only thrived for all time but dominated in case the world decided to retaliate. Not only has the experiment failed but due to their negligence two individuals were nearly killed something his pride wouldn’t let him ignore. Against his better Judgement he saved them from Death’s grasp by making a last minute decision to turn them into Vampires.
Fast forward five years later and Barron runs a Crime Ring in Vegas out of a casino called Gomorrah. He has plans to expand his operations.
Hero Type (Select one): Supernatural: Elder Blood Breed Vampires
Power Level (Select one below): C. World Level (Ex. Flash, Superman)
Powers (Be Specific):
Near Invulnerability. As a Elder Blood Breed Vampire plain physical attacks have little effect on them. Exposure to their Key weaknesses can make them more vulnerable.
Magical Affinity. As a Vampire they have the ability to cast magic spells and effects. Charm spells and polymorphism are the most common but they can utilize destruction and status spells that can put people to sleep or bind them.
Telekinetic Feeding. As an Elder Blood Breed they can feed from a farther distance pulling the blood in a stream thus increasing their powers. This can also turn victims into Mindless Ghouls to be used to distract enemies. Elder Blood Breeds don’t need to feed but it’s like a alcohol and it does charge them giving them more power to an extent.
Inhuman Strength.
Inhuman Speed.
Claws and Fangs.
Near Immortality. Elder Blood Breed Vampires will not age, nor will they die unless weakened first.
Attributes (Select one at each category):
Strength Level: 70 tons. Possibly more if well fed.
Speed/Reaction Timing Level: 90 + possibly more if well fed.
Endurance at MAXIMUM Effort: Normal Human, 2, 3, 4, 5 hours.
Agility: 15X a normal human
Intelligence: Average
Fighting Skill:Trained They have basic training to understand their powers but have not lived long enough to master their abilities.
Resources: Large. Barron runs a Casino as a front and traffics illegal contraband and magical items to those who pay.
Weaknesses: Sunlight, crosses, holy water, and prayer. Those who specialize in Vampire hunting or those Holy Men who have a strong faith can weaken Vampires sometimes significantly although that depends of the Type of Vampire and Level of Faith. Also those who have holy artifacts or those who can cast Divine Magic.
Depending upon the method used, Elder Blood Breeds can receive various forms of damage. Sunlight constantly weakens and drains them of energy. Like a Marathoner running 16 Marathons back to back No matter how much blood one drinks eventually they’ll run out of energy.
The Presence of Crosses can allow their invulnerable bodies to sustain damage. Same for Prayer.
Divine Magic can be utilized in a myriad of ways. From weakening to sealing, to outright killing them. It depends on the skill and of course time and faith but Divine magic can be a powerful weapon against the cursed and undead.
Supporting Characters: Carol Bates or Carol Vanderbilt.
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