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In

A Man Out of Time #13: Into the Belly of the Beast

Location: Pacific Point, California




Several questions came to The Wanderer's mind. How the spider hero came to meet a being named after a Greek God was of interest to him. Those questions were put to one side as there were more pressing matters at hand. The plan for Athena to teleport the whole group to the ship was a good bit of news during the invasion for him. Too bad Voyager wouldn’t be there for the initial jump into the ship, but the mutant had a feeling that she was not too far behind on matters. Two psionics that can throw some form of barrier to what he had in mind would be more than enough.

His plans of what to do on the ship were shelved for a moment as he witnessed a portal open in a space near them. His psionic blade began to form in case it was hostile, but when he recognized one of the three people that emerged from it he eased off. The appearance of the elephant man was different from what he could remember, but the psionic presence around them was unmistakable. And from the way he was greeted, the mutual recognition was there.

”And likewise, friend. Been keeping track of how many of these aliens you were facing?” The friendly competition to take down the enhanced metas from the Hounds of Humanity was still there, though who took the most metas down to save them was still up in the air.

When he was ‘talked to’ by one of the other faces that had just arrived, The Wanderer had to stop that reflex of throwing up that feedback he normally used when his mind was infiltrated by other beings. It certainly wouldn’t help his standings with the group if it caused harm to his potential new allies. Instead, he shrugged.

”Wasn’t planning on questioning the change in appearance, he replied back to the source of the voice. ”Since coming to this timeline, I don’t know anyone well enough to know what someone’s regular appearance is supposed to look like. Besides, since my last encounter with some members of the group, there’s probably still a sense of uncertainty about the claims of my origin. But that can be answered at another point, with more pressing matters at hand.”

When the man who used telepathy looked at the invisible being and the resultant quip about who can or cannot see the invisible being, the mutant spoke up again.

”And as I have said, I can not visibly see who is there. But…” Without lifting any hand, he indicated towards his right eye, with his past ‘burn’ marks still visible for everyone to see. ”With me, there’s more than one way to see beings.”

At one moment, they were talking about enacting the plan to get onto the ship before a tap on the street was heard. In the next, the scenery changed completely to what the mutant thought was the inside of the ship. The sudden change of lighting made things harder to see, but the psionics in the ship was as if he had been down on the streets. The feeling of phasing between the two locations, despite the methods being different, was nothing new to him so he felt fine in the aftermath. He finished his process of forming the psionic blade on his arm as the leader of the group spoke about acting on the element of surprise they now had in the ship. In the mutant’s mind, he had two plans on what they could do with the surprise.

Despite these plans, everything was interrupted when two aliens entered the corridor through a set of sliding doors. One of the archers, Odysseus, was quick to react and sank an arrow into the chest of one of the two emerging aliens as they scrambled to react to the sight of the group.

The Wanderer was quicker than the second alien.

In a flash, he phased out of the space he was in. Before the others had a chance to react to Odysseus’s arrow, he was in the space in front of the second alien. His free hand snatched the weapon out of the uninjured alien’s hand. His other hand savagely tore into his opponent. The psionic blade slid through it as if it was nothing. The momentum carried on with the haymaker that the blade also connected with the already-injured alien. It might have been a ruthless display that shouldn’t belong in the present but when the world is at stake and your presence needed to be undetected for the briefest of moments, he was going to take it. Standing back up from the two dead aliens, the blade easing back out with little difficulty, he turned to the rest of the group.

”That should buy us enough time to get to work on the ship. I suggest that while we still have a moment before anything else detects our presence and the element of surprise is gone, we’ll need to split the group up into two teams. One of the groups will fight our way to wherever they control the ship so we can get full control of the ship. Another group, possibly smaller, should try and find the place where they communicate with the rest of their forces and disable their communications. No point in trying to take control of their ship when their allies get word of what is happening and respond to our boarding party. Sound like a plan? If we do this plan, I’ll happily go with the group to where they control the ship. I think they’d want to destroy the being that decimated the initial invasion force.”




PERSONAL INFORMATION


CHARACTER CREATED
Myrrdin Dialis

SPEECH COLOUR
Killarney - Normal
Palatinate Purple - Wendigo

CHARACTER PERSONALITY
Myrrdin is a virtuous and empathic person. Despite a sense of disconnect with everything in terms of other religions and politics, he has an unwavering commitment to fairness, justice and courage. He has no hesitation to sacrifice his own life in the goodness of the human side of his character. He is kind, compassionate, and intuitive to those around him with the goings of the universe and the spirit world around him. He allows for his humbleness to brush off any possible ego he would have as a person. For those lost in life or in who they are as a person, he is patient to teach and enable those he comes into contact to understand their destined role. Outside of the rules governed by Morrigan’s court, he will disregard any other rules that lay outside it, regardless of political or religious origins. Yet while many uncertainties don’t phase him at all, there is a sense in his green eyes of hesitation and a lingering hunger in them.When a primal side to him surfaces, he turns more predatory and feral.

DESCRIPTION
Myrddin has a lean build, enough muscle on his bones that would allow him to do menial tasks with ease. His face is fairly gaunt, filled out from the beard that grows from it. His hair is shoulder length, walnut brown in colour with several strands of grey running through the wavy mane. His eyes are deep set, a deep verdant green showing knowledge through them. His beard runs shades of reds, browns, blondes and grey.

ORIGIN
Myrrdin’s history is shrouded with mystery, but his accent indicated he is of Welsh origin. He started practicing as a druid from a young age. Once he came of age, he was tasked with traveling the world and protect all forms of nature as he saw fit. The path he took ranged from the highlands of Scotland, where he encountered a small herd of kelpies to the arid lands of the then-Persian empire, encountering the armies with manticore in their ranks. While his travels did, indeed, take him to the Americas, his life nearly ended one harsh winter. However, by spring, he managed to pull himself through. Despite his life still in hand, something scarred him and left him a changed man.
His history after this point is uncertain as he did stumble into the Fey Wilds, but has since become one of the current ruler’s court.

SEASON 1/2 SUMMARY
As he is a character coming in S3, there’s nothing outside of being in Morrigan’s court in the Fey Wilds.

SUPPORTING CHARACTERS
Outside of occasional collaborations with animals, Myrrdin’s associates are long dead. In recent times, he acts as one of the members of Morrigan’s Council.

ALTER EGO IDENTITY


ALIAS
Pagan, Wendigo

CHARACTER ALIGNMENT
Walking the Line

IDENTITY
Unknown, even by modern-day standards.

UNIFORM/COSTUME
Myrrdin’s outfit has changed over the decades. However, for the past century, his outfit tends to be more practical for his personal day-to-day business. Underneath his mane of brown and greying hair, an assortment of brown leathers, animal fur, and woven linen adorn his body. His upper body is mostly protected by a brown leather tunic with lighter colored leathers sewn into it in an archaic, tribal pattern of a long-forgotten era. The same material and pattern pavers the pauldrons that sit on both of his shoulders. The skirt that hangs from the waist was just a simple brown fabric with light brown leather trim with fur lining the edges of it. Brown trousers, fur-lined soft leather, boots, and a hard leather, fur-lined wrist guards finish the aesthetics that are covered by a long, green cloak. His belt has a drinking horn and several pouches hanging from it.

Below is a visual depiction of the clothing Myrrdin is wearing:


HERO TYPE
Mystic/Supernatural

POWER LEVEL
World Level
Normal, Minotaur-forme and Wendigo-forme (Minotaur)

City Level
Manticore-forme and Wendigo-forme (Manticore)

Street Level
Kelpie-forme, Wendigo-forme (Kelpie) and Wendigo-forme (Human)

POWERS
Nature magic
Myrrdin’s true source of his power is the ability to control the natural world around him, ranging from the weather to the trees and animals.

Weather/Season Magic
One of his prominent skills in nature magic is his ability to control the weather around him. While any weather could be generated on a whim, Myrrdin’s strengths is enhanced if he uses weather that is associated with the 4 seasons of Earth (e.g. Fog Generation in Autumn, Blizzard Generation in Winter, Rain Creation in Spring, Storm Generation in Summer).

Elemental Channelling
The other prominent skills in nature magic is the ability to control the 4 natural elements of the world (Solid, Liquid, Gas and Plasma) to be able to control various elements (Solid = Earth, Liquid = Water, Gas = Air & Plasma = Fire).

Animal Manipulation
His connection to nature allows him to influence animals and their behaviours to do what he wished them to do.

Plant Magic
While not used as often in the modernizing world, Myrrdin’s magic can control plants to do his desired wishes.

Disease Magic
Recent magic he has learned due to his curse, Myrrdin is able to control various diseases and parasites to afflict enemies with blight and pestilence. He tends to use this as a last resort as it can draw on the curse.

Dowsing via crystal
Myrrdin is able to locate things with the use of a crystal. This isn’t limited to just objects but also people and locations. However, he needs to have a clear idea in his mind on what he needs to locate.

Abjuration
Healing Magic
In order for him to survive as long as he had against creatures he is fighting against, he was taught on how to manipulate nature around him to speed up the healing process on himself. For the 300+ years he has been around, he has been able to use this magic to heal all near-fatal wounds on himself and others.

Enchanted Armour
In his viewpoint, the best way to help against any form of damage is to prevent it in the first place. To do this, he is capable of enchanting clothing on himself and others to become an effective barrier to all attacks. With the enchanting as well, he can imbue them with various properties to resist different types of attacks.

Shapeshifting
One of the magical abilities Myrrdin has as a druid is his ability to transform into different animals that he has seen. While any animal is in his scope, he tends to draw on the forms of mythical creatures he has seen during his travels

Kelpie-Forme



Manticore-Forme



Minotaur-Forme



Curse of the Wendigo
In order for him to survive in the wild a long time ago, Myrrdin paid the ultimate sacrifice in his humanity. Upon eating the flesh of his recently-deceased companion, an ancient curse was placed on him of the Spirit of the Wendigo. With the curse, he has access to some traits and abilities:

Cold and Disease immunity
As the Wendigo is the Spirit of Winter, the North, and coldness, Myrddin’s human self is immune to the cold and anything associated with it (snow, ice, etc). Not only that but the enhanced body, as well as his druidic origins, allows him to shrug off even the deadliest of diseases.

Enhanced body
Myrrdin’s body is enhanced well beyond that of a human being. His strength, speed, durability, endurance, senses, and reflexes are amongst those that are enhanced in his normal form. Once he transforms into the Wendigo, these are further enhanced as well as his leaping and dexterity to the point that it enters the supernatural realm.

Natural Weaponry
His Wendigo-forme creates razor-sharp claws, vicious flesh-ripping fangs, and wicked sharp antlers that are used to their fullest extent.

Predatory Instinct
The Wendigo is a natural predator. Being one with nature as well, Myrrdin is capable of tracking and stealth seen in predators in the wild. As a Wendigo, he is able to predict the movements of his quarry and harry them into his hands for the kill.

Healing Factor
In both his natural and other forms, Myrrdin has a healing factor that allows him to heal any wounds inflicted on him. However, the factor just allows him to heal non-life-threatening wounds at an above-average rate to humans in his human form. His Wendigo-forme’s healing factor is enhanced to the point where it appears to be invulnerable, though the reality is the healing is just above his human form but masked by the decaying flesh of the form.

Cannibalism Empowerment
While his Wendigo-forme does not have any need for this ability, the use of cannibalism has allowed Myrrdin to live well beyond his means (beyond 300 years). The only thing cannibalism seems to do is decelerate the effects of aging.

Possessive Transformation
If he over-exerts himself, Myrddin’s concentration slips to allow for the curse to manifest into his ‘true’ self. His body shifts into a ‘fourth’ forme, the Wendigo-forme. Unlike his other forms, the Wendigo-forme has only one drive: to feed on the flesh of man. His body morphs to an emaciated shape with one of the key attributes being a sharp-fanged skull of a deer with red eyes or an emaciated form. The one difference of the Wendigo-forme over the other forms, however, is that this form is able to take possession of the other forms, creating multiple forms of the Wendigo and adding the attributes of the curse to the attributes to those formes to make them more powerful:







Famine Inducement
As a consequence of transforming into his Wendigo-Forme, an area around him (depending on what form the curse is possessing) induces starvation in any living being caught up in it. While not death-threatening, it can be to a point where it can debilitate anyone in his vicinity.

ATTRIBUTES
Height: 6’2”
Weight: 165lbs
Strength: While his strength in human form is that of a peak human, he can shift into a powerful minotaur, which is capable of lifting tanks with ease. Plus his wendigo-forme augments the strength of any of his forms into supernatural levels.
Mobility: He is highly mobile for a human being, this is further enhanced by his various forms, especially his manticore-forme and kelpie-forme when in water. This is enhanced when in his wendigo-forme.
Intelligence: In contrast to everything else, Myrrdin is highly intelligent, even in all of his non-wendigo forms. However, that disappears when he transforms as the hunger to consume human flesh is the only driving force.
Fighting Skill: A master in the druidic arts, Myrrdin is highly skilled in magic and high fighting skills are more prevalent in his creature forms than his human form. The discipline disappears when he transforms into a wendigo.


WEAKNESSES
While he has a strong regeneration factor due to his Wendigo curse, he is still human. He can still feel every pain of any attacks and there is a limit of his healing factor before it fails him. It is why he has learned to use abjuration magic to treat and prevent injuries from getting to him in the first place. Another weakness of his, although he is ashamed to be afflicted by this, is that he has cannibalistic tendencies. He tries to stave off this hunger for human flesh, but it can only work for so long before he turns into his Wendigo-Forme. Once in the forme, the consumption of human flesh is the only thing outside of Morrigan’s influence that can quell it. Finally, with the Curse of the Wendigo being supernatural and mystic in nature, any being that is capable of using magic can easily recognize it from him. To magic users, the sense of hunger for their kind’s flesh, greed for anything they want, and a slight scent of decay in the air around him.
OTHER
Resources:
Outside of his natural attire and numerous pouches filled with things from seeds to jerkies of unknown origins, he does wield a powerful staff of druids: a twisted oak staff with a lone, glowing blue gem that floats between two ends at the top of the staff.


Do you know how to post pictures on RPG boards?:
Ja, kan ik de photos postmen.


In

Target Locked #15: The Arrow of the Heavens

Location: Sherman Square, Lost Haven
Time: Afternoon – Day of Alien Invasion



Everything was shut out in Fletch’s mind. She could sense her heart thrumming in her chest at break-neck speed. She was audibly gulping down air to make up for the reduced lung capacity. Her hand clutched her left side, excruciating pain coming from it from working the lung for too long as the mammoth dash from the French Quarter finally caught up to her. She knew she was vulnerable on the street level, but her body wasn’t moving one more step until the pain subsided. This only worried her more as she did let the other heroes know to destroy the massive tank she was 30ft from.

She had noticed a shadow that seemed to have protected her from the resulting explosion of what she deduced was the tank. Judging from the heat she was feeling, she had to guess that Terra Firma was the one protecting her from the blast. She wanted to thank him, but her body heaved from the gasps for air her body needed.

After a brief moment, she felt her heart slowing down as well as the pain in her chest starting to subside. Thinking that it was safe for her to do so, she gingerly got herself back to her feet. She still clutched the throbbing side as she still breathed heavily.

”Thanks and thank you for shielding me, Terra Firma,” she rasped back, her sentence jagged from breathing every couple of sentences. ”It’s not every day you have to haul ass from the French Quarter to he…”

She was cut off from the monstrous thunderclap from high up in the atmosphere that shattered whatever remaining windows were in the city. The archer watched in horror as a fireball streaked through the sky and slammed into the city dozens of blocks away from where they were.

Instinctively, Fletch shot a grapple arrow around a nearby lamp post in time for the shockwave of the impact ripped through the street. If not for the cable, she would have been sent hundreds of yards down the street, probably getting killed on impact from slamming into whatever debris didn’t fly with the blast. Instead, she yelped as her arm was yanked close to the point of dislocating her shoulder as the line to the hook snapped taut before falling to the ground.

Gathering her thoughts, she got back onto her feet again as she looked at the black obelisk stood at the epicenter of the impact. Her eyes weren’t deceiving her through her cracked glasses as the tower was growing skyward.

”Now what?!” she moaned, detaching herself from the cable. Then, without another word, she began to follow Iron Knight’s suit and began walking to the tower.





PERSONAL INFORMATION


CHARACTER CREATED
Myrrdin Dialis

SPEECH COLOUR
Killarney - Normal
Palatinate Purple - Wendigo

CHARACTER PERSONALITY
Myrrdin is a virtuous and empathic person. Despite a sense of disconnect with everything in terms of other religions and politics, he has an unwavering commitment to fairness, justice and courage. He has no hesitation to sacrifice his own life in the goodness of the human side of his character. He is kind, compassionate, and intuitive to those around him with the goings of the universe and the spirit world around him. He allows for his humbleness to brush off any possible ego he would have as a person. For those lost in life or in who they are as a person, he is patient to teach and enable those he comes into contact to understand their destined role. Outside of the rules governed by Morrigan’s court, he will disregard any other rules that lay outside it, regardless of political or religious origins. Yet while many uncertainties don’t phase him at all, there is a sense in his green eyes of hesitation and a lingering hunger in them.When a primal side to him surfaces, he turns more predatory and feral.

DESCRIPTION
Myrddin has a lean build, enough muscle on his bones that would allow him to do menial tasks with ease. His face is fairly gaunt, filled out from the beard that grows from it. His hair is shoulder length, walnut brown in colour with several strands of grey running through the wavy mane. His eyes are deep set, a deep verdant green showing knowledge through them. His beard runs shades of reds, browns, blondes and grey.

ORIGIN
Myrrdin’s history is shrouded with mystery, but his accent indicated he is of Welsh origin. He started practicing as a druid from a young age. Once he came of age, he was tasked with traveling the world and protect all forms of nature as he saw fit. The path he took ranged from the highlands of Scotland, where he encountered a small herd of kelpies to the arid lands of the then-Persian empire, encountering the armies with manticore in their ranks. While his travels did, indeed, take him to the Americas, his life nearly ended one harsh winter. However, by spring, he managed to pull himself through. Despite his life still in hand, something scarred him and left him a changed man.
His history after this point is uncertain as he did stumble into the Fey Wilds, but has since become one of the current ruler’s court.

SEASON 1/2 SUMMARY
As he is a character coming in S3, there’s nothing outside of being in Morrigan’s court in the Fey Wilds.

SUPPORTING CHARACTERS
Outside of occasional collaborations with animals, Myrrdin’s associates are long dead. In recent times, he acts as one of the members of Morrigan’s Council.

ALTER EGO IDENTITY


ALIAS
Pagan, Wendigo

CHARACTER ALIGNMENT
Walking the Line

IDENTITY
Unknown, even by modern-day standards.

UNIFORM/COSTUME
Myrrdin’s outfit has changed over the decades. However, for the past century, his outfit tends to be more practical for his personal day-to-day business. Underneath his mane of brown and greying hair, an assortment of brown leathers, animal fur, and woven linen adorn his body. His upper body is mostly protected by a brown leather tunic with lighter colored leathers sewn into it in an archaic, tribal pattern of a long-forgotten era. The same material and pattern pavers the pauldrons that sit on both of his shoulders. The skirt that hangs from the waist was just a simple brown fabric with light brown leather trim with fur lining the edges of it. Brown trousers, fur-lined soft leather, boots, and a hard leather, fur-lined wrist guards finish the aesthetics that are covered by a long, green cloak. His belt has a drinking horn and several pouches hanging from it.

Below is a visual depiction of the clothing Myrrdin is wearing:


HERO TYPE
Mystic/Supernatural

POWER LEVEL
World Level
Normal, Minotaur-forme and Wendigo-forme (Minotaur)

City Level
Manticore-forme and Wendigo-forme (Manticore)

Street Level
Kelpie-forme, Wendigo-forme (Kelpie) and Wendigo-forme (Human)

POWERS
Nature magic
Myrrdin’s true source of his power is the ability to control the natural world around him, ranging from the weather to the trees and animals.

Weather/Season Magic
One of his prominent skills in nature magic is his ability to control the weather around him. While any weather could be generated on a whim, Myrrdin’s strengths is enhanced if he uses weather that is associated with the 4 seasons of Earth (e.g. Fog Generation in Autumn, Blizzard Generation in Winter, Rain Creation in Spring, Storm Generation in Summer).

Elemental Channelling
The other prominent skills in nature magic is the ability to control the 4 natural elements of the world (Solid, Liquid, Gas and Plasma) to be able to control various elements (Solid = Earth, Liquid = Water, Gas = Air & Plasma = Fire).

Animal Manipulation
His connection to nature allows him to influence animals and their behaviours to do what he wished them to do.

Plant Magic
While not used as often in the modernizing world, Myrrdin’s magic can control plants to do his desired wishes.

Disease Magic
Recent magic he has learned due to his curse, Myrrdin is able to control various diseases and parasites to afflict enemies with blight and pestilence. He tends to use this as a last resort as it can draw on the curse.

Dowsing via crystal
Myrrdin is able to locate things with the use of a crystal. This isn’t limited to just objects but also people and locations. However, he needs to have a clear idea in his mind on what he needs to locate.

Abjuration
Healing Magic
In order for him to survive as long as he had against creatures he is fighting against, he was taught on how to manipulate nature around him to speed up the healing process on himself. For the 300+ years he has been around, he has been able to use this magic to heal all near-fatal wounds on himself and others.

Enchanted Armour
In his viewpoint, the best way to help against any form of damage is to prevent it in the first place. To do this, he is capable of enchanting clothing on himself and others to become an effective barrier to all attacks. With the enchanting as well, he can imbue them with various properties to resist different types of attacks.

Shapeshifting
One of the magical abilities Myrrdin has as a druid is his ability to transform into different animals that he has seen. While any animal is in his scope, he tends to draw on the forms of mythical creatures he has seen during his travels

Kelpie-Forme



Manticore-Forme



Minotaur-Forme



Curse of the Wendigo
In order for him to survive in the wild a long time ago, Myrrdin paid the ultimate sacrifice in his humanity. Upon eating the flesh of his recently-deceased companion, an ancient curse was placed on him of the Spirit of the Wendigo. With the curse, he has access to some traits and abilities:

Cold and Disease immunity
As the Wendigo is the Spirit of Winter, the North, and coldness, Myrddin’s human self is immune to the cold and anything associated with it (snow, ice, etc). Not only that but the enhanced body, as well as his druidic origins, allows him to shrug off even the deadliest of diseases.

Enhanced body
Myrrdin’s body is enhanced well beyond that of a human being. His strength, speed, durability, endurance, senses, and reflexes are amongst those that are enhanced in his normal form. Once he transforms into the Wendigo, these are further enhanced as well as his leaping and dexterity to the point that it enters the supernatural realm.

Natural Weaponry
His Wendigo-forme creates razor-sharp claws, vicious flesh-ripping fangs, and wicked sharp antlers that are used to their fullest extent.

Predatory Instinct
The Wendigo is a natural predator. Being one with nature as well, Myrrdin is capable of tracking and stealth seen in predators in the wild. As a Wendigo, he is able to predict the movements of his quarry and harry them into his hands for the kill.

Healing Factor
In both his natural and other forms, Myrrdin has a healing factor that allows him to heal any wounds inflicted on him. However, the factor just allows him to heal non-life-threatening wounds at an above-average rate to humans in his human form. His Wendigo-forme’s healing factor is enhanced to the point where it appears to be invulnerable, though the reality is the healing is just above his human form but masked by the decaying flesh of the form.

Cannibalism Empowerment
While his Wendigo-forme does not have any need for this ability, the use of cannibalism has allowed Myrrdin to live well beyond his means (beyond 300 years). The only thing cannibalism seems to do is decelerate the effects of aging.

Possessive Transformation
If he over-exerts himself, Myrddin’s concentration slips to allow for the curse to manifest into his ‘true’ self. His body shifts into a ‘fourth’ forme, the Wendigo-forme. Unlike his other forms, the Wendigo-forme has only one drive: to feed on the flesh of man. His body morphs to an emaciated shape with one of the key attributes being a sharp-fanged skull of a deer with red eyes or an emaciated form. The one difference of the Wendigo-forme over the other forms, however, is that this form is able to take possession of the other forms, creating multiple forms of the Wendigo and adding the attributes of the curse to the attributes to those formes to make them more powerful:







Famine Inducement
As a consequence of transforming into his Wendigo-Forme, an area around him (depending on what form the curse is possessing) induces starvation in any living being caught up in it. While not death-threatening, it can be to a point where it can debilitate anyone in his vicinity.

ATTRIBUTES
Height: 6’2”
Weight: 165lbs
Strength: While his strength in human form is that of a peak human, he can shift into a powerful minotaur, which is capable of lifting tanks with ease. Plus his wendigo-forme augments the strength of any of his forms into supernatural levels.
Mobility: He is highly mobile for a human being, this is further enhanced by his various forms, especially his manticore-forme and kelpie-forme when in water. This is enhanced when in his wendigo-forme.
Intelligence: In contrast to everything else, Myrrdin is highly intelligent, even in all of his non-wendigo forms. However, that disappears when he transforms as the hunger to consume human flesh is the only driving force.
Fighting Skill: A master in the druidic arts, Myrrdin is highly skilled in magic and high fighting skills are more prevalent in his creature forms than his human form. The discipline disappears when he transforms into a wendigo.


WEAKNESSES
While he has a strong regeneration factor due to his Wendigo curse, he is still human. He can still feel every pain of any attacks and there is a limit of his healing factor before it fails him. It is why he has learned to use abjuration magic to treat and prevent injuries from getting to him in the first place. Another weakness of his, although he is ashamed to be afflicted by this, is that he has cannibalistic tendencies. He tries to stave off this hunger for human flesh, but it can only work for so long before he turns into his Wendigo-Forme. Once in the forme, the consumption of human flesh is the only thing outside of Morrigan’s influence that can quell it. Finally, with the Curse of the Wendigo being supernatural and mystic in nature, any being that is capable of using magic can easily recognize it from him. To magic users, the sense of hunger for their kind’s flesh, greed for anything they want, and a slight scent of decay in the air around him.
OTHER
Resources:
Outside of his natural attire and numerous pouches filled with things from seeds to jerkies of unknown origins, he does wield a powerful staff of druids: a twisted oak staff with a lone, glowing blue gem that floats between two ends at the top of the staff.


Do you know how to post pictures on RPG boards?:
Ja, kan ik de photos postmen.


In

A Man Out of Time #12:

Location: Pacific Point, California



The mutant of the future looked at the two heroes as they responded with what they had been doing prior to his arrival. He had been worn down by the battle for Pacific Point that he didn’t hide the fact it wasn’t the answer that he was hoping for. Still, it was at least something that could be done while everyone was on the ground and not in the air. He kept an eye on his surroundings, looking out for any hostile forces. He had noted the fact that one of them had nocked an arrow onto their bow and fired it into the air, a signal for backup.

”Back up is always a good thing, I guess,” The Wanderer commented, his eyes keeping a focus on the newly-arrived warship. ”It’ll at least give us more voices on how to deal with the warship.”

It didn’t take long before a few figures instantly appeared in front of him. While their appearance was sudden, it didn’t faze him at all seeing as he was capable of teleporting himself.

What he wasn’t expecting, though, was a mention of an deity of ancient history. He did recall during the days prior to this invasion when tracking down where the bounty on the heroes’ heads, he was catching up on the history books Voyager had shown him back in the library. He did come across a pantheon of Greek gods that were referred to as Olympians.

When he was mentioned about the possibility of not seeing this ‘immortal god’, The Wanderer looked at the new arrivals. While his normal eye could only see the three heroes that had arrived, his psionic eye gave an inkling of a fourth that was present with them. While his normal vision is unable to see through the illusion that the being had put up, his psionic eye can see all. His eyes focused on the invisible being that was there.

”Might not be able to see them directly, I am aware of their presence,” he replied, keying them in on that tidbit amount of information.

There was more talking amongst the group of people that the mutant was with before one turned to him about the current situation.

”Well… from what I can gather of the past few hours, I assume that they were the ones that created the wave that could have destroyed this city before the invasion. Things could have also been worse if I hadn’t had shot out the beam at the initial attack.” Hopefully, that small amount of information would clue them in on his involvements so far with the barrier and the giant beam prior to the smaller ships attacking.

”As for the current insights, I have no idea. If I had to guess…”

He paused for a moment, trying to figure out what information would be useful for now. His knowledge only worked for the wastes of the future, not for the current timeline he was on. Yet, there were some things that were common between the two.

”… I would take it that the current warship in the sky is not the main ship that whoever is leading this force.

“If we were to stop this invasion from where it is at, we’ll need to take the fight to them. Always worked with me with the raiding mutants in my timeline. So… an option would be to try going from the defensive way of thinking we are in now and take the fight to them. And we seem to have a way to bring that fight to whoever is in charge.”


He indicated to the warship that had just arrived. But of course, he knew in his mind that there was a glaring issue to what he was proposing.

”Only problem: we’re down here and where we need to be is up there. My only thoughts of getting up there aren’t here, with Voyager not currently with us to be able to fly us to the ship. I’m still a bit drained from putting up the barrier and firing the initial beam to even think about phasing us up there without taking me out of the fight. So… Does anyone have any suggestions?” His eyes looked at the group, in particular the invisible deity with them.


In

Chapter 4: Skewer



Time: Near Noon
Location: Near Sherman Center, Lost Haven


Hours passed since the alien invasion, but certain events had soured the Eye leader’s mood. Not long since the start of hell breaking loose, word had reached his ears that some two-bit terrorist organization used the opportunity to destroy nearly all the bridges that lead out of Lost Haven barring the northernmost bridge. While he might have fucked up a couple of things in recent days, news of Anhur putting a stop to the western bridge that was near-vital to his operations did please him However, since the invasion raged on, that was the only news he had received about his chosen leader of operations in Lost Haven. But for Dullahan, Sobek, and a few soldiers of The Eye of Osiris, their undaunted march towards Sherman Square continued.

It was no surprise to him that word reached that most of the resistance from the heroes of Lost Haven were focused towards the location of where the Guardians’ HQ was. So, it was natural for him to head there to find whoever was leading the invasion and kill them himself. And if Icon was there? All the better for him.

”Estimated time of arrival to destination?” the masked man grunted to one of his subordinates. His whip was steadfast in his grip, coming to rest after slicing through another small squad of aliens as the rest of his men gunned down the rest of them.

“Just a couple more clicks down, sir.”

Before any response could come from Dullahan’s head, the sonic boom of something overhead roared through the streets. He watched as an object crashed into the city, with no doubt the impact completely decimating the buildings in the immediate area. Out of everyone in the group, only he and Sobek remained unmoved as the ground trembled with the vicious impact. The glowing red eyes remained focused on the black tower that started to rise above the skyline of ruined buildings. Something came to his mind.

”Change of plans. We’re heading to the tower.” No doubt in Dullahan’s mind that this tower was a threat and that Icon was to make an appearance there. Plus, it was in all likelihood the best chance of finding the alien leader and making them pay.

Without another word, the group began to gather themselves from the quakes as they continued their march towards the ever-rising tower.


In

Target Locked #14: On the Volley

Location: Sherman Square, Lost Haven
Time: Afternoon – Day of Alien Invasion


Even with the aliens still attacking the city around them, Fletch couldn’t shake the thought of encountering the skull-faced man again. She tried hard to push the thoughts out of her head and focus on the task at hand, but the repeating scene of the bus explosion and his cutthroat gesture still haunts her, even if it had been months since the bus exploded close to The Hub. While her body appeared stoic as she swung through the streets, she could feel her nerves and muscles shake with anxiety. She knew that she was about to succumb to a panic attack and no one she knew, not even Jai, was close enough to help soothe her to prevent it.

You can get through this, Kayla. Just focus on getting the city safe.

In a sense, the repeating two sentences running through her head was enough to cut through all the noise. While it wasn’t going to be enough in the long run, it was enough to keep her focused.

After what seemed like another eternity, she arrived at the Sherman Centre. Much like the attack from the Hounds of Humanity, the scene here was of pure devastation. Aliens ran amok with the big-named heroes around. Icon was here, but was getting rag-dolled around the place by an unknown entity. Another flashback to the werewolf entity in the Hound’s base pressed onto her mind as she tried to remain panic attack-free. There was also a big ass tank in the middle of the square that is causing problems for Iron Knight. There was also the wave upon wave of the alien forces, but Radiance had sent them back so they seemed to be handled without an issue. Only problem for her specifically is that she could not see Racheli anywhere, which was the plan prior to leaving the second Taylor’s Garage location. With the alien forces somewhat handled, especially as she sent an explosive arrow into the heart of a group close to Radiance and Lyger, and Icon and Terra Firma was helping each other fight the brute, it left only one meaningful way for her to help the fight in the area. And she had the perfect tool for it.

The archer began shooting arrows directly towards the aliens that started to surround the tank, getting a little bit closer to the tank. ”Iron Knight, I don’t know what’s going on here, but do you think that tank is mostly electronic?!” she yelled towards the flying hero.

As she finished asking her question, she skidded herself to a kneeling position. As she came to a stop, her hand deftly grabbed something from her pocket and placed it into her bow hand. She then reached for an arrow with no arrow tip to it and seemingly began to screw something onto the end of the arrow shaft.

@nitemare shape, @Dedonus & @Alternax


In

Target Locked #13: Target: A Chance Encounter

Location: French Quarter, Lost Haven
Time: Afternoon – Day of Alien Invasion


With the noise of the alien craft whirring overhead and the all-encompassing sounds of terror in the streets of Lost Haven, Kayla had the right idea of being scared. On what was supposed to be another day at the office, looking at the new location Jeremy had in mind with Jai, it ended up being a case of the archer having to don on her outfit and began her attempts on defending the city. The words of War Pulse on that confrontation of fighting these threats with the pinnacle of the stone age going through her head, which brought her some comfort through all of this. Sure, she would have wanted to be with Jai to help ease herself a bit more, but she had made a good call with them separating to cover more ground and get to Racheli as well. In her mind, this was a perfect opportunity for Midas to do something nefarious and take her friend away again after fighting so hard to find her in the first place.

As she jogged through the streets, she took the opportunity to shoot arrows at anything that wasn’t human and hostile. Not knowing why the aliens were attacking and for how long, she grabbed every single arrow she had in her apartment to use against them. This included her competition arrows, which only had a bullet tip as per the competition regulations. With each shot, she made sure that with the aliens being down that she would pick them back up as to not leave a trail of arrow-riddled bodies to her apartment. The hour of running to get anywhere remotely towards the city center was getting to her. The archer could have made it easier on herself and drove her motorcycle, but that screamed a target on her back to the fighters above to attack. Her lungs burned, forcing her to breathe heavily as she pushed on. Archie remained in her pocket as to stay out of view.

Overhead, an alien craft began its approach to rain a hail of death from above. Fletch thumbed the button on her makeshift gauntlet as the quiver on her back whirred in place. When it stopped, she skidded to a stop and pulled the arrow out from the quiver. Compared to the ad-hoc design she had before, the arrow was a little sleeker in design, with the broadhead tip further extended than the regular arrows and the shaft of the arrow bulging to accommodate for the change of arrow tip. Knocking the arrow in place, she drew the compound bow back as the fighter continued bearing down on her. Her shoulder blades tense as the release aid snapped open. The arrow flew out from the bow and hit square in the center of the cockpit area.

Moments after impact, the ship was rocked with a ferocious fireball as Archie’s seeds were pierced by the bullet tip that was within the design of the arrowhead. The ship exploded over a group of aliens that seemed to be firing down a road perpendicular to the one she was on, them going up in the fire. The ship began swaying in the air as all control was lost inside, the lasers no longer firing. The archer watched as the ship sailed over her head as it crashed into the street behind her. The craft further exploded as it came to a rest, no doubt killing the alien invader inside. Pleased with one less ship in the air to harm the civilians, Kayla turned in the general direction of the Sherman Center and pressed onwards, using her grapple to speed up the process.

--------------

Location: French Quarter, Lost Haven
Time: Afternoon – Day of Alien Invasion


Since leaving the boat after his chance encounter with Terra Firma and the angelic hero he was with, Anhur limped his way through the city from where he was dropped off. He cursed his luck with the day’s events, where he stopped the Chinatown bridge from exploding due to some small-time terrorist organization and the resulting confrontation. His disappointment grew when he reached Rendezvous B was destroyed by the aliens that the boat took longer to get to the closest to where Dullahan could be. The throbbing in his leg and shoulder had surprisingly lessened since the events at the bridge, but they were still a hindrance to him, especially as he now relies on his close-quarters skills to fend off any attackers.

He darted into another alleyway as another squadron of aliens went by him, sticking close to the shadows as to not be spotted. Their weaponry was impressive, that he had to admit. Maybe I can get the information from the terrorist and grab some alien tech for us to reverse engineer? he thought to himself. That’ll certainly improve any sour mood Dullahan would have if the destruction of the bridges was a negative to The Eye’s operation in the city. All he needed to do was wait for a lone alien to walk on by and the weapon was his.

As he weaved through the streets of the city to get to his leader, it didn’t take long before his wish was granted. A lone alien had emerged from the wreckage of a long-downed ship, grabbing any salvageable weapons on board as it looked to find another squad to fall in line with. Unfortunately, that wish was short-lived as Anhur grabbed it from behind and plunged his dagger several times in its chest with deadly precision. He didn’t take long as he grabbed all the weapons and grenades that were on the corpse, making sure to keep some of the one-time use items stashed away as to get them back to the R&D section.

Content with everything, the skull-faced man turned the corner around the ship to continue with his newly obtained weapons. As he did, he watched as a small group of aliens was chasing a group of civilians away. Seeing an opportunity to blend in with everything that was going on, he raised the rifle and began firing at the group of aliens. They scrambled at the sudden barrage of their own weaponry being fired on them as they took cover behind destroyed cars at the junction. Getting into cover himself, he watched as the aliens now fired on him.

“Get to safety NOW!” he bellowed at the civilians as they ran past him. Some were killed by the barrage from the aliens as they try to get him, resorting to him to repay them in kind. While he was a good shot, he was only one person and did not like his odds against a militaristic alien force.

When he thought things couldn’t get any direr, a ship flying over the group erupted into flames. The fireball and shockwave of the blast instantly killed the group. A few moments later, another explosion as the ship seemed to crash further down the road. Satisfied with his change of fortune, the skull-faced man began to head to the junction. At that moment, he saw a grappling line zip across the sky as a familiar heroine began to cross the divide.

--------------


As she crossed the junction where the group of aliens had been, Kayla looked down both roads to see if there were any other threats in the immediate area. As she looked one way, she saw another group of aliens heading away from the junction to confront another band of heroes some distance away. As they were too far away for her arrows to reach, she was satisfied with the absence of aliens down one road. As she turned her head as she reached the halfway point of the junction, her eyes focused on the lone figure that was walking towards the junction. It didn’t take her long to see the skull tattoo that was on his face. Time slowed for her as she recalled the bus explosion that started her path to being Fletch. She recalled the man’s face as he was now standing right there in the middle of the street. Concerns for the safety of the world were replaced with the burning hatred of rage as her eyes glowered in his direction.

”YOU!” she screamed at the skull-faced man below. She unhooked the grapple from the wall it was embedded in. Hastily, while still in the air, she grabbed a regular arrow and shot it in his direction. She sailed down to the ground. The man, seeing the arrow, rolled out of the way of the arrow. She landed with a thud on the ground. As she rolled back onto her feet, she knocked and shot another arrow. Compared with before, he knocked the arrow away with the new rifle. By then, she closed the distance and began a barrage of punches and kicks. She wanted him to pay for all the hurt he caused that day.

Anhur stopped one hammer fist with the rifle. “I see that you can come out of that hole you seemed to have disappeared off to, Fletch.” he sneered as he pushed her back. Knowing that his day was going to get much better if he could knock the bitch out cold and drag her ass to the nearest Eye facility for Dullahan to question her. “It seemed such a shame that I couldn’t kill the bitch that no doubt sent you after me. I’m sure your head will suffice.”

He lunged forward with a kick at the side of her hip. Kayla yelped with the impact but pushed through. She drove the fish with her bow into his kidney. He winced with the pain. She planted another into his sternum. He reeled from the punch. She drove a left hook to his head. He was prepared for the hook and grabbed the bow hand. He drove his other into her stomach. The archer stumbled back seriously winded. Underneath her cowl, she scowled at him.

“Stop this!” Both fighters stopped as one of the civilians Anhur saved confronted them. “If you can’t tell, there’s fucking aliens attacking us. Focus on them instead of each other. Do your bitching another time.”

Still reeling from the punch and seething with hatred, Kayla saw the logic in the man’s argument. There was no point in trying to get any information from him if the world ends up getting enslaved or destroyed. Besides, there was the point of getting to Racheli in the first place. The archer slowly straightened herself up as she glowered at the skull-faced man.

”This is not over,” she growled.

Anhur followed suit, though his gaze never left hers. ”That, I can agree. Don’t lose your head in the meantime as that is mine.”

He began walking past her, full-on shoulder barging her as he went past. Fletch’s head followed him as he walked off into the distance, disappearing in the smoke of the wreckage throughout the street. While it was hard to see her quarry walk away like that, there were more pressing matters at hand. Turning away from the civilian, who then proceeded to run back to the group they were running with, she lifted her arm with the grapple and began her journey towards Sherman Center.


In

A Man Out of Time #11:

Location: Pacific Point, California



It seemed like an eternity since the mysterious man had left Pacific Point, but The Wanderer hadn’t noticed the short time since then when the aliens continued their onslaught. Voyager had been tasked to fight somewhere nearby and save any civilians in the area and get them to safety. For him, on the other hand, he was getting a sense that the aliens had identified that he was the one who decimated the initial invasion fleet and were gunning for him. While none of them were fatal or enough to put him down temporarily, but the injuries they were inflicting on him were growing. While his psionics were capable of dishing out more potent attacks the more damaged he was, he knew that if things were kept up like this then he would lose control of his psionics.

Another blast to his gut sent the wind out of him, the mutant sinking onto one knee. He instinctively blasted the offending alien, psionics strong enough now to send the alien into the wall in a watermelon-esque mess. As his body heaved for every ounce of air, he watched as another platoon of aliens fall to a hair of arrows as another set of heroes were engaging them with bows, arrows, and swords.

As the two heroes dealt with the small platoon of aliens, The Wanderer noticed the light coming from the sun above drastically go dim. He looked and looked in disbelief at the arrival of a much larger ship than the one that was brought down by the one who had attacked Voyager. He gritted his teeth at the sight as more of the fighter ships began their run down the street. Taking no chances and making sure that every hero had a chance to survive and fight back the threat, he lunged towards the two bow-wielding heroes.

When he got up to them, he raised one hand as the green beams of energy began to rain down on them to kill them. A familiar dome of psionic energy apparated as the beams struck the area with little effect. As the ships flew overhead, the mutant raised his other hand and sent two beams of psionic energy towards them, sending them up in flames in their direct hits, his eyes watching them as the balls of flaming wreckage crashed onto the street.

A moment passed. Once the area was secure enough, he lowered the barrier protecting the two heroes. He looked towards them, ”I suppose you guys have any sort of plan to get onto that thing there to try to bring it down?”
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