@Hero What sort of battle system are you thinking of? Should we be choosing classes from the game? (I guess starting classes if we're all new students - which we should be since I think the officer's academy only lasts one year right?)
Will it be as granular as having to pick specific spells/combat arts, or more freeform?
1 - I'll be using a behind-the-scenes roll for some stuff but otherwise I'll likely leave it to narrative.
2 - People will be considering their routes for classes, though the option to stop at Advanced will be viable since some master classes are still trash imo but we'll see
3 - A spell list will be an option on the sheet and will be limited to 5 per category. Characters will be able to also train IC to hone their reason and/or faith to learn more spells.