Greetings one and all, to a forray into the World of Darkness, into the Final Nights, The Twilight Before The End.
Clinging to the Pacific, to the Sunset Coast, Los Angeles has unknowingly sat at the heart of a great experiment for its entire modern history. The Anarch Free State holds 'barely' to unlife as the self-described last home of all free Kindred, fending off efforts from the other Vampiric factions of the world to snuff out its bright, but short in Vampire terms, existence. Vampires, the Kindred, have walked among humanity since the dawn of Civilisation, but rarely since the earliest days have Kindred held sway over the beating heart of human culture as they have from the City of Angels.
Vampires are not alone in the Darkness, however, other beings, malignant and otherwise, stalk the darkness of the Final Nights. The prophesied end of days, the year 2000, never came, and the world has remained ticking along two decades later, but the fragile bonds are showing the strain. Even as the Anarchs watch their Camarilla and Sabbat cousins with growing paranoia, a far more ancient foe of all Kindred has begun to hunt the hunters, staking them up for the Light of Day to expose their sins, if there is even enough left of them to stake up at all.
As all Kindred, all beings know, chaos is a ladder, and for the first time in many years the Throne of Los Angeles seems within reach.
OOC
Hi there and thanks for reading! The above is a basic plot introduction for a World of Darkness game centred on Los Angeles during the current year. The world did not, as it happened, end in the year 2000 as many within the setting believed. This game ultimately centers around the Kindred (Vampires) of the setting but players are more than capable of creating other characters, be they ghouls, humans or other such unrelated, directly, to the Kindred. This is a largely 'open world' game within the setting of LA with a unifying threat and storyline. Expect both Garou (Werewolves) and very ancient vampires to play a part in this.
A general disclaimer as with any World of Darkness game is that game 'canon' is ultimately flexible and is more reliant on what the GMs believe suits the story. Part of the great joy of the setting is it's flexibility and that will certainly come through in this game. That said, 'canon' characters or variant of them are certainly open for players to pick up, just discuss it with me first!