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Zeroth Post
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Zeroth
"Happiness can always be found, so long as you can find your light."
-Jamie Beltras, First Guild Master of Phoenix Wing


In a land far far away lies the kingdom of Fiore, a small peaceful nation of 17 million and a place filled with magic, found in every home, bought and sold in every marketplace. For most magic is merely a tool, a mundane part of everyday life, but for some however, magic is an art and they’ve devoted their lives to its practice. These are the wizards, banded together into magical guilds, they ply their skills in search of fame and fortune. Many such guilds dot the landscape of Fiore, but there is a certain guild in a certain town that soars high above the rest, one from which countless legends have been born. A guild that will no doubt continue to create legends well into the future. Its name was Fairy Tail, and this is not their story.

Just over one hundred years ago, as Fairy Tail celebrated their win in the Grand Magic Games after key members of the guild had vanished for seven years, the legendary Black Wizard Zeref attacked, striking while all the mages in Fiore had their guard down. He, along with the Slayers who’d been turned into Dragons against their will, plunged the world into darkness, razing towns and killing hundreds, if not thousands, of people, the Magic Council powerless to stop them despite their best efforts. As a result of their unstopped rampage for so long, an Age of Fear, of Hate, had dawned and the world was powerless to stop the destruction. As Zeref and the Slayers rampaged across Fiore, the populace began to blame mages and magic for what was happening. Dark Guilds had long been an issue, their members using their magic for less than good purposes; wasn’t the Black Wizard just the ultimate Dark Wizard? Soon guilds came under attack as it became more clear that no one was able to stop Zeref and his pets and a response to them had to be made.

In a final desperate attempt to stop the Black Wizard, the remnants of Fairy Tail, Lamia Scale, Sabertooth, Blue Pegasus, and the Magic Council banded together with a plan that would likely cost the lives of all those involved, if it worked at all. They planned to use an ancient magic to seal the powers of the slayers and lock Zeref away, though a remote location would be needed so as to keep them from being accidentally unsealed. Though there was little time left, they carefully picked a location that served their needs best before they enacted the plan with shocking success. It’s cost was the lives of many the guilds’ members, but because of their sacrifice, Zeref and the slayers were defeated, liberating the world from his clutches and sealing away the ancient magic for what they thought was forever. In the aftermath of what a few history books called Operation Desperate Gamble, few mages were left and those that survived were cast out by society in fear and hatred for what they were. And so they were forced to hide their magic and many their very identities, taking mundane and often regular jobs to get by, though some were fortunate enough to be able to ply just enough of their magic to keep ahead of the competition.

Of course, the King’s royal mages remained, as well as the Queen’s personal mage guard and Magic was not officially declared illegal. But because of the horrors wrought by Zeref and his twisted Slayers, it became a mark of evil, one that the people demanded be dealt with. Thus the King created the Magic Management Council, which kept the few magicians who still publicly used their magic in check with their “anti-magic” weapons. These anti-magic weapons were actually just magic weapons, under the guise of anti-magic weapons (in order for the Council to appear better in public view). The council still exists to this day, however, due to the intervention of the mage guild Phoenix Wing, their ranks have recently seen an internal investigation and several members replaced.

And so, over one hundred years have passed, and mages and magic are once again starting to return to the land of Fiore. Many towns where guilds once stood have helped those guilds reform, along with the rise of new guilds. However, with few teachers or mentors, the mages are often weak and lacking in comparison to their former glory despite great effort to match it.

More recently, Phoenix Wing, Dragon Fang, Frenzy Plant and Ryder’s Blade traveled to the fabled Tenrou Island in wake of an increase of natural disasters. What they found awaiting them was the last thing they expected, six dragons and the legendary Black Wizard Zeref. Finding themselves locked in a battle for survival against these legendary figures, many of the mages present are forced to find a fire in them they didn’t know they possessed and help bring an end to Zeref’s plans before they’ve begun. Following a barrage of powerful attacks, the dragons change back into their true forms, the Six Slayers who Zeref had used to spread panic and fear through their dragon forms over one hundred years prior. Natsu Dragneel, the legendary Fire Dragon Slayer, delivered what all hope to be the final blow to the Black Wizard before turning to join his fellow Slayers in finding out just how long it had been before setting out to explore the world as it has become after their long nap.

That was two years ago, and times have since only changed further. It is now May of the year X895 and magic is now once more almost universally commonplace within the kingdom. Years of research into lacrima powered technology has seen things like magic cars become usable by everyday people and the readily available supply of various types of magic items and lacrima stored magic allows many to become a mage, even if only in spirit or temporarily. However, despite the shining light of the Light Guilds, it is no secret that where there is the light, there is also darkness.

Rumors abound of the resurgence of Dark Guilds, groups of mages who often take illegal jobs or commit heinous crimes just to get their kicks. These guilds work tirelessly to make a mess of this new world of hope even two years later, and with time, their numbers have grown. Where Dragon Fang, Phoenix Wing and Ryder’s Blade, alongside other light guilds, work to build magic up, they work to make it feared once more, or so it would seem. What are their true goals and to what ends will they go to achieve them? Only they know, but the Light Guilds plan to find out and put an end to it. The Dragon Slayers who’d been put to sleep for the last hundred years now wander a strange yet familiar world, finding out what has changed while they rest while hiding their true identities. No one knows where they are or if they’ll ultimately return to their mage duties some day, but for now, no one is worried.

And so, with so much going on in the kingdom, a great world of adventure awaits you! Will your name be written in the annals of history or pushed into obscurity? One thing is for certain your comrades and friends will always be with you no matter what hardships you face. Welcome to the World of Phoenix Wing, where magic leads to limitless possibilities!
Hidden 4 yrs ago 4 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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In a world where magic was taboo for several generations, the slow return of Guilds was a welcome for those that had the talent, the need for places where those touched by magic could belong showed the world the benefits of the forbidden magic. Slowly Guilds once more began to take jobs, making life easier for the general population. Demons, magical creatures and highway robbers were soon quelled, and Guilds began to thrive.

A few well known guilds began to make a name for themselves, and the return of the Grand Magic Games saw a return of the thrill of magic. Throughout it all however, a darkness was looming. Something that would put a damper of the tentative trust in magic, but the guilds joined together and fought to protect the world they loved.

There were many rumours, theories and just general chatter about what happened, all didn’t come close to the truth, and probably never will. One thing is clear, Magic will always be around. The rise of the Light Guilds, Phoenix Wing, Dragon Fang and Frenzy Plant will always be remembered as a beacon of light in a time of darkness. When they joined together, a disaster so immense paled in comparison to their joint light.

For a while, Everything seemed to be okay. The island conquered, the guilds at peace… but alas good is shadowed by dark, for balance is necessary in the world. Steadily Dark Guilds began to appear in greater numbers, more than ever before. The rumours of demons, and darkness… We know it’s coming. The destruction continued to a level that the guilds just couldn’t keep up with, although they will never stop trying.

They…. We will always try. We will never give up. We will be the light that shines through the darkness. We will stand when no one else will. We will continue… even if it kills us. Some of us have faced death before, we will face it again.

It’s up to us to fight…. Are you with us?

”Failure is not falling down, but refusing to get up”


"Every time you laugh, Every time you grieve, pieces of those moments become ours as well, that's what it is to be a member of our guild. When a member is on cloud nine we all float, when a member is outraged, we all clench our teeth. When a member weeps we all wipe our eyes, so you have no reason to be riddled with guilt, because no one here holds you responsible, you are after all a member of our family .... a member of FAIRY TAIL!" Makarov Dreyar, 3rd Master of Fairy Tail


Two years have passed since the Dragon Slayers were released from their imprisonment. The island unlocked a lot of secrets for what happened 100 years ago, but some still remain. Where did the Dragons of old disappear to, the slayers who unlocked that last precious secret? Perhaps no one will ever figure out the answers to those questions.

One thing is clear however, dark guilds have begun to rise, their numbers fearsome, the light guilds are doing everything they can. We can only hope that it is enough.

Places of interest

Places of Interest




Guilds


Light Guilds









Rules
  • 1. Standard rules of Roleplaying apply, no mary/gary-sues, god-modding or powerplaying etc.
  • 2. This is not a completely serious Roleplay, Fairy Tail-esque humor will be involved, things such as the ridiculous magic and personalities are allowed and to an extent expected but don't bog down the Roleplay by putting jokes where they don't belong or being downright offensive.
  • 3. Absolutely no canon characters or copycats. Similar magic is allowed, but original magic is encouraged.
  • 4. If you have been absent for an extended period of time and wish to rejoin the RP, please ask in the OOC before doing something in the IC. If you wish to make a new character you may.
  • 5. Remember we're creating a guild, not everyone is going to be as powerful as Gildarts or have the potential to become the next master like Laxus, some will never be stronger (Macao and Wakaba for example aren’t necessarily weak, but they don’t gain strength).
  • 6. There is a TWO POST rule, meaning that you have to wait for two separate posts before posting yourself.
  • 7. Remember have fun and help make this an enjoyable Roleplay!

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Hidden 4 yrs ago Post by Raijinslayer
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Raijinslayer .

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swank
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Remram

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It has begun
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Landaus Five-One The Sadist Insaneous One

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Yes, this roleplay has started back up. WOOT!

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PLACE HOLDER FOR AMAYA'S APPS (as I got to go gather them)



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And here are the ones who need CS's that I have finished.







































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Cello Rainbow 2.0

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Some sheets for yall sheet fiends



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Two more from me.










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Floch King of Eldia

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I'd post me next
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Raijinslayer .

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samreaper Laughing Imp

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Floch King of Eldia

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Sanguine Rose The Author: Alexia Wynd

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End my suffering.


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Lunarlord34 Totally not a vampire

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Sanguine Rose The Author: Alexia Wynd

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