Name: Amitha Ain
Race: Beastmorph - Goat
Age: Amitha appears to be in her mid 20s. Her actual age is a mystery, as much of her life was spent as a goat.
Sex: Female
Appearance: Compared to the numerous small races of the Bronze Castle, Amitha stands out as a giant. At 6'0" (183 cm) and a toned build, she appears as more of a warrior than a smith. Besides that, she appears to be more human than any other race besides the markers of her previous form: large curved horns and wide pupils.
Personality: While one may first view Amitha as a stoic warrior, she's much more of a curious soul. While a sense of duty and repayment often compels her to often help others, she's just as often spotted doing strange things to experience the process. In fact, one could consider her to be a certified moron. She often shoves inedible, spoiled, and toxic things in her mouth just to try it. While she has skill with blacksmithing--compounded by her spike--her skill with any complex tax besides that is sorely lacking. She's also illiterate, as goats often are.
History: The lone blacksmith with a goat. He lived in solitude--far enough away that only patrols would stumble upon his smithy. Only the constant hammering gave any sign of his existence. He could make anything. Nails, horse shoes, weapons, tools, anything that could be made, he made. The hammering of his forge could be heard from some distance.
He was a miserly man. Misanthropic to a fault, some would say. His eyes would only light up from two things: the glow of his forge and telling others of what his goat had been up to. Maybe he was just using the goat as an enthusiastic excuse to not speak about himself, but he really loved it. He would often tell others about "that time his goat ate an entire set of nails" or "his roof caved in because the goat ate the thatching." His--and his goat's--legacy was only cut short when he keeled over and died of old age while buying his month's worth of rations.
But the hammering of the forge never stopped. Even with news of the dwarven smithmaster's death reaching every citizen of the Bronze Castle, the hammering continued.
Of course, when guards inspected the smithy, there was only a single occupant. A woman with goat horns and eyes, desperately trying to finish her master's final order of tools.
Equipments: Besides the thick leathers worn by a blacksmith, Amitha wields a single dwarven hammer. It was made for smithing with a small steel head, though it had been enchanted with magic to weigh more than it would appear.
SpikeSpike Name: What Spike
Spike Description: Possessing no noteworthy appearance, Cast Manifestation could be considered unique in how unassuming it is. It appears simply as a weathered nail.
Spike Theme: "Smithing"
Spike AbilitiesReformation - By striking a solid material or object, the wielder can bend the struck area to whatever shape they can imagine. The complexity and amount of change determines how many strikes are needed to reform an object. This ability requires immense concentration, making it unsuitable for any combat application other than "warp struck area in some way".
Omnilurgy - By striking two solid materials together, the wielder of Cast Manifestation can alloy them together even if the materials could otherwise not be combined. While this can confer a useful alloy, most combinations of materials create useless trash, unable to be used for even scrap.
Personal Ability: Despite her inability to explain her processes, Amitha is a considerably skilled smith even without her spike. Her general lack of intelligence doesn't apply to smithing. She is one of the few sources of steel within the castle, though her process is too wasteful, long, and demanding to be considered of value. Her ability to fight is also fairly good, but it's obvious that it is entirely instinctual.