Kharne's nose tiwtched as he followed the strange smell of rot. That was moving. Well dead people and animals didn't just move around on their own, granted they didn't really have this particular brand of odor either. But it was close enough for those who weren't regularly around dead things. Or making things dead! Turns out it was so9me guy in a suit, and judging by his looks he was of the undead variety of being. Which one he wasn't sure but it hardly mattered.
The smaller man greeted him, his tone laced with annoyance while dictating the loot here was his. "I'm not after loot, I'm after people." He stated, his voice was deep and rumbling like distant thunder from a storm. "A gaggle of merchants wanted me to look into missing people and it seems I found their belongings...and potentially their ending too." He continued while looking down at the undead man in the once fancy suit.
"I don't leave jobs undone, so it'd be in your best interest to tell me what you know." He growled threateningly. He didn't know if the undead man could figure out what he was, but it didn't matter really. Kharne looked the lummox but he was far from it and he practically lived by fuck around and find out.
Kharne was grumbling to himself the whole time from the point of entry. Had to be a sewer...couldn't have been a forest....hell a volcanic cave would be better than this. He thought to himself as he moved along nimbly despite his size. He was trying to avoid the water as much as possible. It wasn't that he didn't like water, he was a good swimmer and it was relaxing, it was the grossness in the water. Every so often he'd cut his palm and leave a smear of his blood, a trail of marks to follow back out in case he got lost in this place.
"Yeah you can get used to smells...but how long does that take...?" He muttered as he entered a centralized chamber. Each tunnel seemed to come from a different era of construction. Which was strange but hey if it ain't broke don't fix it! Behind the falls were mounds of clothes and armor, discarded gear from....someones lunch possibly? The stuff had a bizarre scent with little to nothing from the original owners. Assuming it's not an alien shapeshifting hivemind... His modern thoughts invaded once again!
Running his fingers through his hair for a moment he sighed and followed the trail of the scent behind the waterfall. Whatever was at the end of it might have the answers to where his targets were. He briefly wondered if he'd get a reward if whatever was at the end of this was the cause of all the caravans going missing? Not that he particularly cared about money...but having some jingle jangle in the pocket never hurt! Now what would be at the end of this tunnel, hm?
New world new you was apparently the name of the game. Kharne left behind his old name, sticking to the one given in the world he was reincarnated into. In his past life he was fairly well known, a spotlight on the world stage of combat sports was his. How did he get to that point? Training and a lot of it. When he was young he was a strong kid and he used it to his advantage. Doing sports, which led him to getting into scuffles. Eventually he wanted to learn to properly fight, so he got into boxing. And boy was her good at boxing! Strength, endurance, speed, reflexes, he had it all. But he wanted more. That led him into kick boxing, making his fighting feel more complete. He got into the professionals in his mid-twenties and he had planned to keep rising up. Unfortunately life had other plans in the form of a semi-truck running a red light and pulverizing his vehicle. Should have bought a tank dammit.
Apparently isekai anime and manga were right. Getting hit by a truck and dying from it sent you elsewhere! Strangely...he was himself. He wasn't reborn technically, he was his actual self. Was his body left behind? Was all of him transported? Was he in a coma and this all just fabrications of his subconscious? Whatever he was a big boy he'd figure things out as he went.
Given his background, and the new level of power he felt, he began to explore at a jog. Woods, forest, rocks, moss, bugs, birds he didn't recognize at all, same with some critters he buzzed past. Yeah this wasn't Earth. During his exploration he stumbled across a hut in the forest. He discovered a witch! He had no reason to do anything bad to the witch and they came to a bargain for things. He'd provide what she couldn't get or things she needed and she'd provide him magical things and information of the world. Good deal!
Turns out some things she wanted were souls and bodies. He didn't know how to gather souls, but that was solved with a non-descript flask. Well he had the tools, time to work! And work he did, he scoured the local areas for humans, but not just any humans. Yes villagers would be easy, but why would he kill people he knew and had no issues with who had treated him well or neutrally? Instead he hunted around for bandits, killing them neatly in the night when they slept or were drunk off their ill-gotten goods.
He did this for some time, scouring roads and hidey holes for evil humans and exchanged them for magical objects from the witch he had essentially become business partners with. It helped she had no use for the items, money, or gear the bandits had, he just let her have the food and drink. All these exchanges landed him a small bag of holding and an enchantment on his belt that boosted his already ridiculous physical capabilities!
Unfortunately you can only kill so many people in such a 'small' area for so long before it becomes a dead zone of activity. Bandits, highwaymen, robbers, rapists, and molestors didn't come into the area anymore. Apparently word of mouth in the dark side of society spread rumors to keep clear of the forest, village, and roads for miles around. If he wanted to keep up with the exchanges he'd have to wander further, but that would deny him extra credit from bodies. He had no way to preserve corpses for long periods of time! Eh he'd have to make do with souls.
To provide cover he signed up for being a mercenary. No one batted an eye if an merc killed another person who was deemed evil by the kingdom. He also got to fight new things, monsters! There hadn't been anything around his old village really, probably a result of the witch and various skinwalkers able to hide in the locales. Keep the area clean and no one has any reason to go out there. Either way he had plenty of work to do!
Appearance
Kharne is a behemoth of a man standing at six feet and nine inches and built like a heavy weight boxer. His skin is lightly tanned with dozens of scars crisscrossing it. His clothing is made from dyed silk, dark smokey gray sleeveless shirt and black pants. He provided the silk making it as strong as some armors that exist! His belt, bracer, wrist-band, and fur-lined boots are made from blackened leather.
Monster Form
He has not mastered his beast and is only able to turn into this monstrous unfinished form. Muscle and sinew are visible instead of smooth chitin. He's still gigantic in this form and can produce poison and webbing.
TYPE: Spider Skinwalker
Rank: Gold
Gear
Piercing Cleaver: A huge cleaver, roughly four feet long eight inches wide and half an inch thick, made of well polished iron that has a wedge on the back. The grip is made of a stained mahogany and has a patina covered brass pommel and 'cross-guard'.
Monster Silk Clothing: Simple garb made from his silk that is akin to armor without the weight and movement hampering. The coloring is dull and blends in to non-vibrant backgrounds. The leather belt and wrist-band are studded with iron spikes, his boots and bracer are lined with fur, and his fingerless glove is silk.
Bag of Things: A small back that is at the small of his back attached to his belt. It's a magical item that holds more than it should be capable of. It holds a couple water-skins, a bottle of wine, a special flask, money, and numerous meaty snacks from various creatures.
Powers
Monstrous Capabilities: Given that Kharne is a Skinwalker he is unnaturally powerful. His strength is immense, his speed unreal, and his reflexes frightening for such a young Skinwalker, possibly from his hunting habits and being of the Spider background.
Monstrous Defenses: As a Skinwalker he is resistant to most damages, minus silver of course, and has regenerative capabilities considering only decapitation seems to be what can kill him.
Spider Traits: He's a spider type, he has webs. No it doesn't just come from above his butt, he can spit it with his mouth. The webbing is quite strong and durable, able to easily keep a horse aloft. They can be sticky or they can be more like silk from moth larvae. As a spider he does house poison glands. Granted his won't kill someone unless he just injects the whole payload. But a bite can cause incredible pain, inflammation in the bite area, and fevers.
Champion: In his previous life he was a fighter, specifically Boxing and Kick Boxing. He was a natural at punching and kicking things, so much so he got into the big leagues with his skills.
Boost!: Using his limited magical capabilities he can increase his physical capabilities by 1.5x. This only affects his Strength, Speed, and Reflexes. The Boost effect is toggled on and off via his equipment, One Round on One Round off.
New world new you was apparently the name of the game. Kharne left behind his old name, sticking to the one given in the world he was reincarnated into. In his past life he was fairly well known, a spotlight on the world stage of combat sports was his. How did he get to that point? Training and a lot of it. When he was young he was a strong kid and he used it to his advantage. Doing sports, which led him to getting into scuffles. Eventually he wanted to learn to properly fight, so he got into boxing. And boy was her good at boxing! Strength, endurance, speed, reflexes, he had it all. But he wanted more. That led him into kick boxing, making his fighting feel more complete. He got into the professionals in his mid-twenties and he had planned to keep rising up. Unfortunately life had other plans in the form of a semi-truck running a red light and pulverizing his vehicle. Should have bought a tank dammit.
Apparently isekai anime and manga were right. Getting hit by a truck and dying from it sent you elsewhere! Strangely...he was himself. He wasn't reborn technically, he was his actual self. Was his body left behind? Was all of him transported? Was he in a coma and this all just fabrications of his subconscious? Whatever he was a big boy he'd figure things out as he went.
Given his background, and the new level of power he felt, he began to explore at a jog. Woods, forest, rocks, moss, bugs, birds he didn't recognize at all, same with some critters he buzzed past. Yeah this wasn't Earth. During his exploration he stumbled across a hut in the forest. He discovered a witch! He had no reason to do anything bad to the witch and they came to a bargain for things. He'd provide what she couldn't get or things she needed and she'd provide him magical things and information of the world. Good deal!
Turns out some things she wanted were souls and bodies. He didn't know how to gather souls, but that was solved with a non-descript flask. Well he had the tools, time to work! And work he did, he scoured the local areas for humans, but not just any humans. Yes villagers would be easy, but why would he kill people he knew and had no issues with who had treated him well or neutrally? Instead he hunted around for bandits, killing them neatly in the night when they slept or were drunk off their ill-gotten goods.
He did this for some time, scouring roads and hidey holes for evil humans and exchanged them for magical objects from the witch he had essentially become business partners with. It helped she had no use for the items, money, or gear the bandits had, he just let her have the food and drink. All these exchanges landed him a small bag of holding and an enchantment on his belt that boosted his already ridiculous physical capabilities!
Unfortunately you can only kill so many people in such a 'small' area for so long before it becomes a dead zone of activity. Bandits, highwaymen, robbers, rapists, and molestors didn't come into the area anymore. Apparently word of mouth in the dark side of society spread rumors to keep clear of the forest, village, and roads for miles around. If he wanted to keep up with the exchanges he'd have to wander further, but that would deny him extra credit from bodies. He had no way to preserve corpses for long periods of time! Eh he'd have to make do with souls.
To provide cover he signed up for being a mercenary. No one batted an eye if an merc killed another person who was deemed evil by the kingdom. He also got to fight new things, monsters! There hadn't been anything around his old village really, probably a result of the witch and various skinwalkers able to hide in the locales. Keep the area clean and no one has any reason to go out there. Either way he had plenty of work to do!
Appearance
Kharne is a behemoth of a man standing at six feet and nine inches and built like a heavy weight boxer. His skin is lightly tanned with dozens of scars crisscrossing it. His clothing is made from dyed silk, dark smokey gray sleeveless shirt and black pants. He provided the silk making it as strong as some armors that exist! His belt, bracer, wrist-band, and fur-lined boots are made from blackened leather.
Monster Form
He has not mastered his beast and is only able to turn into this monstrous unfinished form. Muscle and sinew are visible instead of smooth chitin. He's still gigantic in this form and can produce poison and webbing.
TYPE: Spider Skinwalker
Rank: Gold
Gear
Piercing Cleaver: A huge cleaver, roughly four feet long eight inches wide and half an inch thick, made of well polished iron that has a wedge on the back. The grip is made of a stained mahogany and has a patina covered brass pommel and 'cross-guard'.
Monster Silk Clothing: Simple garb made from his silk that is akin to armor without the weight and movement hampering. The coloring is dull and blends in to non-vibrant backgrounds. The leather belt and wrist-band are studded with iron spikes, his boots and bracer are lined with fur, and his fingerless glove is silk.
Bag of Things: A small back that is at the small of his back attached to his belt. It's a magical item that holds more than it should be capable of. It holds a couple water-skins, a bottle of wine, a special flask, money, and numerous meaty snacks from various creatures.
Powers
Monstrous Capabilities: Given that Kharne is a Skinwalker he is unnaturally powerful. His strength is immense, his speed unreal, and his reflexes frightening for such a young Skinwalker, possibly from his hunting habits and being of the Spider background.
Monstrous Defenses: As a Skinwalker he is resistant to most damages, minus silver of course, and has regenerative capabilities considering only decapitation seems to be what can kill him.
Spider Traits: He's a spider type, he has webs. No it doesn't just come from above his butt, he can spit it with his mouth. The webbing is quite strong and durable, able to easily keep a horse aloft. They can be sticky or they can be more like silk from moth larvae. As a spider he does house poison glands. Granted his won't kill someone unless he just injects the whole payload. But a bite can cause incredible pain, inflammation in the bite area, and fevers.
Champion: In his previous life he was a fighter, specifically Boxing and Kick Boxing. He was a natural at punching and kicking things, so much so he got into the big leagues with his skills.
Boost!: Using his limited magical capabilities he can increase his physical capabilities by 1.5x. This only affects his Strength, Speed, and Reflexes. The Boost effect is toggled on and off via his equipment, One Round on One Round off.
@BayRat While at work I had thoughts XD silly silly thoughts that could work since the skinwalkers aren't constrained to just 1 animal total. So mix and match parts as needed...
@BayRat So so long as ya dont get all dumb or an active hunt isnt going on you're pretty safe? XD Also what kind of animal variants are available? (yes lotsa question x.x )