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7 yrs ago
Current Why join an rp or make an rp if you're NOT GOING TO POST?! Why waste everyones time?
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Kharne's nose tiwtched as he followed the strange smell of rot. That was moving. Well dead people and animals didn't just move around on their own, granted they didn't really have this particular brand of odor either. But it was close enough for those who weren't regularly around dead things. Or making things dead! Turns out it was so9me guy in a suit, and judging by his looks he was of the undead variety of being. Which one he wasn't sure but it hardly mattered.

The smaller man greeted him, his tone laced with annoyance while dictating the loot here was his. "I'm not after loot, I'm after people." He stated, his voice was deep and rumbling like distant thunder from a storm. "A gaggle of merchants wanted me to look into missing people and it seems I found their belongings...and potentially their ending too." He continued while looking down at the undead man in the once fancy suit.

"I don't leave jobs undone, so it'd be in your best interest to tell me what you know." He growled threateningly. He didn't know if the undead man could figure out what he was, but it didn't matter really. Kharne looked the lummox but he was far from it and he practically lived by fuck around and find out.
Kharne was grumbling to himself the whole time from the point of entry. Had to be a sewer...couldn't have been a forest....hell a volcanic cave would be better than this. He thought to himself as he moved along nimbly despite his size. He was trying to avoid the water as much as possible. It wasn't that he didn't like water, he was a good swimmer and it was relaxing, it was the grossness in the water. Every so often he'd cut his palm and leave a smear of his blood, a trail of marks to follow back out in case he got lost in this place.

"Yeah you can get used to smells...but how long does that take...?" He muttered as he entered a centralized chamber. Each tunnel seemed to come from a different era of construction. Which was strange but hey if it ain't broke don't fix it! Behind the falls were mounds of clothes and armor, discarded gear from....someones lunch possibly? The stuff had a bizarre scent with little to nothing from the original owners. Assuming it's not an alien shapeshifting hivemind... His modern thoughts invaded once again!

Running his fingers through his hair for a moment he sighed and followed the trail of the scent behind the waterfall. Whatever was at the end of it might have the answers to where his targets were. He briefly wondered if he'd get a reward if whatever was at the end of this was the cause of all the caravans going missing? Not that he particularly cared about money...but having some jingle jangle in the pocket never hurt! Now what would be at the end of this tunnel, hm?
Name: Kharne Blackmantle

Age: 24

Backstory


Appearance

Kharne is a behemoth of a man standing at six feet and nine inches and built like a heavy weight boxer. His skin is lightly tanned with dozens of scars crisscrossing it. His clothing is made from dyed silk, dark smokey gray sleeveless shirt and black pants. He provided the silk making it as strong as some armors that exist! His belt, bracer, wrist-band, and fur-lined boots are made from blackened leather.

Monster Form

He has not mastered his beast and is only able to turn into this monstrous unfinished form. Muscle and sinew are visible instead of smooth chitin. He's still gigantic in this form and can produce poison and webbing.

TYPE: Spider Skinwalker

Rank: Gold

Gear
  • Piercing Cleaver: A huge cleaver, roughly four feet long eight inches wide and half an inch thick, made of well polished iron that has a wedge on the back. The grip is made of a stained mahogany and has a patina covered brass pommel and 'cross-guard'.
  • Monster Silk Clothing: Simple garb made from his silk that is akin to armor without the weight and movement hampering. The coloring is dull and blends in to non-vibrant backgrounds. The leather belt and wrist-band are studded with iron spikes, his boots and bracer are lined with fur, and his fingerless glove is silk.
  • Bag of Things: A small back that is at the small of his back attached to his belt. It's a magical item that holds more than it should be capable of. It holds a couple water-skins, a bottle of wine, a special flask, money, and numerous meaty snacks from various creatures.

Powers
  • Monstrous Capabilities: Given that Kharne is a Skinwalker he is unnaturally powerful. His strength is immense, his speed unreal, and his reflexes frightening for such a young Skinwalker, possibly from his hunting habits and being of the Spider background.
  • Monstrous Defenses: As a Skinwalker he is resistant to most damages, minus silver of course, and has regenerative capabilities considering only decapitation seems to be what can kill him.
  • Spider Traits: He's a spider type, he has webs. No it doesn't just come from above his butt, he can spit it with his mouth. The webbing is quite strong and durable, able to easily keep a horse aloft. They can be sticky or they can be more like silk from moth larvae. As a spider he does house poison glands. Granted his won't kill someone unless he just injects the whole payload. But a bite can cause incredible pain, inflammation in the bite area, and fevers.
  • Champion: In his previous life he was a fighter, specifically Boxing and Kick Boxing. He was a natural at punching and kicking things, so much so he got into the big leagues with his skills.
  • Boost!: Using his limited magical capabilities he can increase his physical capabilities by 1.5x. This only affects his Strength, Speed, and Reflexes. The Boost effect is toggled on and off via his equipment, One Round on One Round off.
Name: Kharne Blackmantle

Age: 24

Backstory


Appearance

Kharne is a behemoth of a man standing at six feet and nine inches and built like a heavy weight boxer. His skin is lightly tanned with dozens of scars crisscrossing it. His clothing is made from dyed silk, dark smokey gray sleeveless shirt and black pants. He provided the silk making it as strong as some armors that exist! His belt, bracer, wrist-band, and fur-lined boots are made from blackened leather.

Monster Form

He has not mastered his beast and is only able to turn into this monstrous unfinished form. Muscle and sinew are visible instead of smooth chitin. He's still gigantic in this form and can produce poison and webbing.

TYPE: Spider Skinwalker

Rank: Gold

Gear
  • Piercing Cleaver: A huge cleaver, roughly four feet long eight inches wide and half an inch thick, made of well polished iron that has a wedge on the back. The grip is made of a stained mahogany and has a patina covered brass pommel and 'cross-guard'.
  • Monster Silk Clothing: Simple garb made from his silk that is akin to armor without the weight and movement hampering. The coloring is dull and blends in to non-vibrant backgrounds. The leather belt and wrist-band are studded with iron spikes, his boots and bracer are lined with fur, and his fingerless glove is silk.
  • Bag of Things: A small back that is at the small of his back attached to his belt. It's a magical item that holds more than it should be capable of. It holds a couple water-skins, a bottle of wine, a special flask, money, and numerous meaty snacks from various creatures.

Powers
  • Monstrous Capabilities: Given that Kharne is a Skinwalker he is unnaturally powerful. His strength is immense, his speed unreal, and his reflexes frightening for such a young Skinwalker, possibly from his hunting habits and being of the Spider background.
  • Monstrous Defenses: As a Skinwalker he is resistant to most damages, minus silver of course, and has regenerative capabilities considering only decapitation seems to be what can kill him.
  • Spider Traits: He's a spider type, he has webs. No it doesn't just come from above his butt, he can spit it with his mouth. The webbing is quite strong and durable, able to easily keep a horse aloft. They can be sticky or they can be more like silk from moth larvae. As a spider he does house poison glands. Granted his won't kill someone unless he just injects the whole payload. But a bite can cause incredible pain, inflammation in the bite area, and fevers.
  • Champion: In his previous life he was a fighter, specifically Boxing and Kick Boxing. He was a natural at punching and kicking things, so much so he got into the big leagues with his skills.
  • Boost!: Using his limited magical capabilities he can increase his physical capabilities by 1.5x. This only affects his Strength, Speed, and Reflexes. The Boost effect is toggled on and off via his equipment, One Round on One Round off.
@BayRat While at work I had thoughts XD silly silly thoughts that could work since the skinwalkers aren't constrained to just 1 animal total. So mix and match parts as needed...
@BayRat I am quite sad I can't go be a dragon XD I can always figure something out.
@BayRat Aww only non-mythical animals allowed? XD
@BayRat So so long as ya dont get all dumb or an active hunt isnt going on you're pretty safe? XD Also what kind of animal variants are available? (yes lotsa question x.x )
@BayRat Do they have a physical tell on what they are beyond the newbie berserking?
I'm curious. Are skinwalkers naturally evil or are they just considered evil/bad because of what they can do?
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