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𝓣𝒽𝓮 𝓟𝓇𝓮𝓂𝓲𝓈𝓮


1892, 𝔇𝔯𝔞𝔠𝔲𝔩𝔞 𝔦𝔰 𝔡𝔢𝔰𝔱𝔯𝔬𝔶𝔢𝔡. 𝔚𝔥𝔦𝔩𝔢 𝔰𝔬𝔪𝔢 𝔥𝔲𝔫𝔱𝔢𝔯𝔰 𝔠𝔢𝔩𝔢𝔟𝔯𝔞𝔱𝔢 𝔱𝔥𝔢 𝔡𝔢𝔣𝔢𝔞𝔱 𝔬𝔣 𝔱𝔥𝔢 𝔞𝔫𝔠𝔦𝔢𝔫𝔱 𝔳𝔞𝔪𝔭𝔦𝔯𝔢 𝔨𝔦𝔫𝔤, 𝔬𝔱𝔥𝔢𝔯𝔰 𝔞𝔫𝔱𝔦𝔠𝔦𝔭𝔞𝔱𝔢 𝔱𝔥𝔢 𝔭𝔢𝔯𝔦𝔩𝔰. ℑ𝔱 𝔴𝔞𝔰 𝔇𝔯𝔞𝔠𝔲𝔩𝔞 𝔱𝔥𝔞𝔱 𝔴𝔞𝔰 𝔯𝔢𝔰𝔭𝔬𝔫𝔰𝔦𝔟𝔩𝔢 𝔣𝔬𝔯 𝔨𝔢𝔢𝔭𝔦𝔫𝔤 𝔱𝔥𝔢 𝔯𝔢𝔰𝔱 𝔬𝔣 𝔥𝔦𝔰 𝔨𝔦𝔫𝔡 𝔦𝔫 𝔠𝔥𝔢𝔠𝔨, 𝔞𝔫𝔡 𝔴𝔦𝔱𝔥 𝔱𝔥𝔢 𝔞𝔭𝔢𝔵 𝔬𝔣 𝔳𝔞𝔪𝔭𝔦𝔯𝔢 𝔨𝔦𝔫𝔡 𝔡𝔢𝔞𝔡, 𝔪𝔞𝔫𝔶 𝔫𝔬𝔴 𝔰𝔢𝔢𝔨 𝔱𝔬 𝔠𝔩𝔞𝔦𝔪 𝔥𝔦𝔰 𝔱𝔦𝔱𝔩𝔢. 𝔙𝔞𝔪𝔭𝔦𝔯𝔢 𝔱𝔥𝔯𝔞𝔩𝔩𝔰 𝔬𝔫𝔠𝔢 𝔰𝔲𝔟𝔰𝔢𝔯𝔳𝔦𝔢𝔫𝔱 𝔱𝔬 𝔇𝔯𝔞𝔠𝔲𝔩𝔞 𝔴𝔢𝔯𝔢 𝔞𝔩𝔩 𝔯𝔢𝔩𝔢𝔞𝔰𝔢𝔡 𝔱𝔬 𝔣𝔢𝔢𝔡, 𝔤𝔯𝔬𝔴 𝔱𝔥𝔢𝔦𝔯 𝔬𝔴𝔫 𝔟𝔯𝔬𝔬𝔡𝔰, 𝔞𝔫𝔡 𝔣𝔦𝔤𝔥𝔱 𝔞𝔪𝔬𝔫𝔤 𝔢𝔞𝔠𝔥 𝔬𝔱𝔥𝔢𝔯 𝔣𝔬𝔯 𝔡𝔬𝔪𝔦𝔫𝔞𝔫𝔠𝔢.

1890, 𝔒𝔲𝔱 𝔦𝔫 𝔱𝔥𝔢 𝔪𝔦𝔡𝔡𝔩𝔢 𝔬𝔣 𝔑𝔢𝔳𝔞𝔡𝔞, 𝔞 𝔰𝔦𝔩𝔳𝔢𝔯 𝔯𝔲𝔰𝔥 𝔦𝔰 𝔱𝔞𝔨𝔦𝔫𝔤 𝔭𝔩𝔞𝔠𝔢. ℭ𝔢𝔫𝔱𝔢𝔯𝔢𝔡 𝔞𝔯𝔬𝔲𝔫𝔡 𝔱𝔥𝔢 𝔲𝔫𝔠𝔬𝔳𝔢𝔯𝔢𝔡 𝔪𝔦𝔫𝔢𝔰 𝔬𝔣 𝔰𝔦𝔩𝔳𝔢𝔯, 𝔱𝔥𝔢 𝔱𝔬𝔴𝔫 𝔬𝔣 𝔑𝔢𝔴 ℌ𝔞𝔳𝔢𝔫 𝔥𝔞𝔰 𝔟𝔢𝔢𝔫 𝔢𝔰𝔱𝔞𝔟𝔩𝔦𝔰𝔥𝔢𝔡 𝔱𝔬 𝔣𝔲𝔯𝔱𝔥𝔢𝔯 𝔰𝔲𝔭𝔭𝔬𝔯𝔱 𝔱𝔥𝔢 𝔢𝔵𝔠𝔞𝔳𝔞𝔱𝔦𝔬𝔫 𝔬𝔣 𝔱𝔥𝔦𝔰 𝔭𝔯𝔢𝔠𝔦𝔬𝔲𝔰, 𝔳𝔞𝔪𝔭𝔦𝔯𝔢-𝔥𝔲𝔫𝔱𝔦𝔫𝔤 𝔪𝔢𝔱𝔞𝔩. 𝔒𝔫𝔢 𝔪𝔦𝔤𝔥𝔱 𝔢𝔵𝔭𝔢𝔠𝔱 𝔱𝔥𝔞𝔱 𝔰𝔲𝔠𝔥 𝔞 𝔭𝔩𝔞𝔠𝔢 𝔴𝔬𝔲𝔩𝔡 𝔟𝔢 𝔱𝔥𝔢 𝔩𝔞𝔰𝔱 𝔬𝔫𝔢 𝔴𝔬𝔲𝔩𝔡 𝔢𝔵𝔭𝔢𝔠𝔱 𝔞 𝔳𝔞𝔪𝔭𝔦𝔯𝔢 𝔱𝔬 𝔯𝔢𝔰𝔦𝔡𝔢, 𝔞𝔫𝔡 𝔶𝔢𝔱 𝔬𝔳𝔢𝔯 𝔱𝔥𝔢 𝔣𝔬𝔩𝔩𝔬𝔴𝔦𝔫𝔤 𝔶𝔢𝔞𝔯𝔰 𝔰𝔦𝔫𝔠𝔢 𝔱𝔥𝔢 𝔱𝔬𝔴𝔫'𝔰 𝔬𝔭𝔢𝔯𝔞𝔱𝔦𝔬𝔫𝔰 𝔱𝔥𝔢 𝔟𝔬𝔡𝔦𝔢𝔰 𝔟𝔢𝔤𝔞𝔫 𝔱𝔬 𝔭𝔦𝔩𝔢 𝔲𝔭. 𝔅𝔶 1895 𝔞 𝔴𝔢𝔞𝔩𝔱𝔥𝔶 𝔟𝔢𝔫𝔢𝔣𝔞𝔠𝔱𝔬𝔯, 𝔬𝔫𝔢 𝔍𝔲𝔩𝔦𝔲𝔰 ℌ𝔢𝔫𝔯𝔶, 𝔥𝔞𝔰 𝔟𝔢𝔢𝔫 𝔰𝔢𝔢𝔫 𝔱𝔬 𝔪𝔞𝔫𝔞𝔤𝔦𝔫𝔤 𝔱𝔥𝔢 𝔢𝔵𝔭𝔬𝔯𝔱𝔞𝔱𝔦𝔬𝔫 𝔬𝔣 𝔱𝔥𝔢 𝔯𝔞𝔴 𝔪𝔢𝔱𝔞𝔩 𝔞𝔣𝔱𝔢𝔯 𝔬𝔲𝔱-𝔡𝔬𝔦𝔫𝔤 𝔥𝔦𝔰 𝔠𝔬𝔪𝔭𝔢𝔱𝔦𝔱𝔦𝔬𝔫. ℜ𝔲𝔪𝔬𝔯𝔰 𝔬𝔣 𝔥𝔦𝔰 𝔰𝔱𝔞𝔱𝔲𝔰 𝔞𝔰 𝔬𝔫𝔢 𝔬𝔣 𝔱𝔥𝔢 𝔲𝔫𝔡𝔢𝔞𝔡 𝔦𝔫𝔠𝔯𝔢𝔞𝔰𝔢 𝔞𝔩𝔬𝔫𝔤 𝔴𝔦𝔱𝔥 𝔞𝔡𝔧𝔞𝔠𝔢𝔫𝔱 𝔯𝔲𝔪𝔬𝔯𝔰 𝔬𝔣 𝔠𝔬𝔯𝔯𝔲𝔭𝔱𝔦𝔬𝔫. 𝔖𝔬𝔪𝔢 𝔰𝔞𝔶 𝔱𝔥𝔞𝔱 𝔱𝔥𝔢 𝔟𝔞𝔯𝔬𝔫 𝔦𝔰 𝔞 𝔳𝔞𝔪𝔭𝔦𝔯𝔢 𝔴𝔥𝔬'𝔰 𝔱𝔞𝔨𝔢𝔫 𝔠𝔬𝔫𝔱𝔯𝔬𝔩 𝔬𝔣 𝔱𝔥𝔢 𝔰𝔦𝔩𝔳𝔢𝔯 𝔦𝔫 𝔬𝔯𝔡𝔢𝔯 𝔱𝔬 𝔟𝔬𝔱𝔥 𝔠𝔲𝔯𝔟 𝔦𝔱𝔰 𝔭𝔯𝔬𝔡𝔲𝔠𝔱𝔦𝔬𝔫 𝔞𝔫𝔡 𝔭𝔬𝔦𝔫𝔱 𝔦𝔱 𝔞𝔱 𝔱𝔥𝔢 𝔱𝔥𝔯𝔬𝔞𝔱𝔰 𝔬𝔣 𝔠𝔬𝔪𝔭𝔢𝔱𝔦𝔱𝔬𝔯𝔰. 𝔇𝔲𝔢 𝔱𝔬 𝔱𝔥𝔦𝔰 𝔱𝔥𝔯𝔢𝔞𝔱, 𝔬𝔱𝔥𝔢𝔯 𝔳𝔞𝔪𝔭𝔦𝔯𝔢𝔰 𝔥𝔞𝔳𝔢 𝔪𝔞𝔡𝔢 𝔞 𝔭𝔬𝔰𝔦𝔱𝔦𝔬𝔫 𝔱𝔬 𝔱𝔯𝔶 𝔞𝔫𝔡 𝔱𝔞𝔨𝔢 𝔱𝔥𝔦𝔰 𝔣𝔦𝔫𝔞𝔫𝔠𝔦𝔞𝔩 𝔱𝔥𝔯𝔬𝔫𝔢, 𝔞𝔫𝔡 𝔥𝔲𝔫𝔱𝔢𝔯𝔰 𝔱𝔬𝔬 𝔪𝔬𝔟𝔦𝔩𝔦𝔷𝔢 𝔱𝔬 𝔦𝔫𝔳𝔢𝔰𝔱𝔦𝔤𝔞𝔱𝔢 𝔟𝔬𝔱𝔥 𝔱𝔥𝔢 𝔱𝔬𝔴𝔫'𝔰 𝔤𝔢𝔫𝔢𝔯𝔞𝔩 𝔭𝔯𝔬𝔟𝔩𝔢𝔪 𝔬𝔣 𝔳𝔞𝔪𝔭𝔦𝔯𝔢𝔰 𝔞𝔫𝔡 𝔱𝔥𝔢 𝔰𝔱𝔞𝔱𝔢 𝔬𝔣 𝔱𝔥𝔢 𝔟𝔞𝔯𝔬𝔫 𝔥𝔦𝔪𝔰𝔢𝔩𝔣.


𝓣𝓱𝓮 𝓢𝓾𝓶𝓶𝓪𝓻𝔂

In spirit of the new Nosferatu Movie coming out this month, I've been holding onto a vampire plot with a western twist. The vampires in question have both the typical abilities and vulnerabilities one would expect, with a twist. In addition to their typical boons, vampires have what is called 'blood magic' which is a broad category of various supernatural powers fueled by blood. Some are what you'd expect of a traditional vampire. Turning into a wolf or bat, or hypnosis. Others borrow inspiration from other mythical beasts, werewolves, gorgons, etc (To sort of hook onto the idea that vampires are the center of most monster folklore and such.) Others still may implement powers like traditional spells, divinations or conjuring fire and the like. Thus, vampires will be able to pick and choose various blood magic abilities to tailor their powers how they see fit.

Aside from vampires themselves, you also have Dhampyrs. Unlike what you'd expect of the name, Dhampyrs are not directly related to vampires. They go by other names too, such as the 'branded', 'witches', shamans and so fourth. In essence, a Dhampyr is simply a human that is capable of doing blood magic. In addition to being able to use their own blood, they have a spiritual energy 'also goes with different names based on culture'.

Some dhampyrs may not necessarily have any noteworthy blood magic, but all dhampyrs have whats called 'dark sight', which lets them be able to see supernatural things normally invisible to the naked eye, trace sources of undeath and otherworldly phenomena, and of course, blood remnants. Dhampyrs have a 'brand', a tattoo-like pigmentation over a part of their body which acts as the source of their power. Brands are always a pentacle, but can appear on different parts of the body like over an eye, tongue, the palm of a hand, etc. They are also, of course, cursed in some ways and are minorly inconvenienced or weakened by holy objects. Despite their seemingly infernal blessings, they are often recruited as vampire hunters due to their unique skills.

There will be some other supernatural phenomena in the rp(Mostly some on theme gothic stuff, ghosts and demons come to mind.) Most if not all that will be covered will revolve around vampires, blood magic, holy effects, and dhampyrs.

While Christianity is the de-facto 'vampire repellent' holy stuff in the region the rp takes place in, broadly speaking, other spiritual and or religious purposes meant to ward away demons/the undead are more-or-less effective too. For vampire hunters with a foreign background this might be relevant.

There will be a full list of selectable blood magic for vampires/dhampyrs to pick from with the OOC. Though its a set list I have a *lot* of options planned. While I might allow custom powers to be submitted too, I will note that in the spirit of keeping generally on the lower end of fantasy and gothic, I want to avoid any complicated powers or abilities that don't fit the theme, so naturally if I am open to power submissions they will be under harsh scrutiny.

𝓟𝓵𝓪𝔂𝓪𝓫𝓵𝓮 𝓬𝓱𝓪𝓻𝓪𝓬𝓽𝓮𝓻𝓼

The ratio of the cast can influence how the story will go exactly. Whether its a one-sided romp of hunters or vampires against the opposition, or a mixed cast that delves into lives/unlives of both. While there is a initial story hook, the setting does allow for freedom of various other stories and interactions. Have a vampire PC terrorize a human PC? Sure. A hunter hunting a vampire pc? Yeah. Just make sure interactions are consented OOC and you have a mutual understanding of where you want that interaction to go. If you aren't willing to have your PC die in the interaction, make sure you let that be known naturally especially for PVP scenarios. Vampires are generally >>> humans, though they, of course, have exploitable weaknesses.

Humans: You can just be an ordinary guy. Priests and human hunters might get a little something special. Faith goes a long way. But you can also just be 'average joe silver miner.' or another functioning member of this town's small society.

Dhampyrs: A vampire hunter, a hunted witch looking for refuge in somewhere far away from persecution, a rogue wizard seeking power, just a random hermit. There's a lot of directions you can take this concept.

Vampires: Mostly straightforward. Vampires aren't automatically 'evil' but they do need to feed off of blood, and centuries of conflict between man and vampires have more or less cemented the fact its a kill or be killed kind of scenario. There's nothing against trying to fight against that though, in the classical themes of a freshly turned vampire trying to keep their humanity as an example. Sympathy from mortals range from rare to non-existent and it would certainly be easier to just embrace the monster within.


@TheMushroomLord

I'm just gonna review what you've posted so far to refine the concept, just wanted to say the ability to consume info is fine with the tentativeness on its ability to effect foreign spells. I'm fine with the ability to maybe analyze spells of a viewed object and such like being able to scan and identify a sorcerer's/demons spell list, but 'temporary disabling of abilities' or otherwise hindering them should be reserved as an awakening upgrade; since that's a pretty strong ability in of itself, even after factoring the resistance factor.

Otherwise good so far!

We currently have four players confirmed. Still looking for more so feel free to apply! If we end up with an odd number of players I can fill a partnership with a dmpc.
roleplayerguild.com/topics/194122-dea… The ooc is up as well now.
A deal with devils


Discord link: discord.gg/KQN2rdn6



12:00 AM, Monday. Saint Michael's Dormitory. September

9th September, 1990.

With the semester starting, and most of the students in their respective dorms, most are asleep to prepare for their morning classes. Others throw your typical all nighters for their 'first night' before class, irresponsible as that may be. Security is lax due to the generally quiet town, only a few guards on shift towards the dormitory entrance.

The moment it turned midnight, the campus building had suddenly began to tremble. Without any windows, one would assume that this was an earthquake. However, outside revealed nothing but darkness. At least at first. 12:05, the shaking had stopped. A new light shown through the windows. A hellish field with a blood red moon. Confusion and panic set it, as red vines began to ensnare the exterior of the campus and creep inside. Aside from the hostile plant, various monsters one by one began to enter the school. Those that fell victim to these monsters would seem to vanish into a pile of clothing and steam after killed by them, some unfortunate enough to witness a friend shrivel away to nothing as their soul was sucked out of their bleeding bodies. Those that managed to escape into the church portion of the building seemed to avoid any demon encounters.

This is when some demons began to seek out others amidst the chaos to form contracts. This deal, naturally, could save some of those victims, in exchange for an exploitable deal. This event is where most characters would have their contract cemented (Though optionally you can have that contract occur before this event if you wish.)

12:30

The school had begun to shake violently once more, and it was sent beck rippling through darkness, instantly brought back to the human world. Most demons and those strange vines remained in that hellish dimension, aside from the demons that made contracts. Some, however, were able to cling on, and would slink into the mortal world to prepare for a larger feast.

To outside observers, the school hadn't moved from its spot, as if time had yet to pass during that whole ordeal. Due to the sudden disappearance and traumatic experiences of survivors, classes were postponed for a month.





Character sheets:
Customize it however you like, but i'll include the required info for each type. Additional info like personality and backgrounds are optional but encouraged!




Human:

Name and Appearance:

Sorcerous Garb: Magical transformation appearance.
Talisman: make a mark of the color of the talisman gem and how your character typically carries it. Can be a wearable item like a ring or otherwise an item to carry.

Grimoire: by default its a black or brown book, but they can have some personalization to it and other designs. Can ignore this if you don't want your book to look special.

Grimoire spells: you start with four.

Other:

Afaik if your character has some kind of occult background they *might* know some low level rituals or potions. Its also possible for such type of magic to be learned as the rp continues.




Demons:

Name and Appearance.

Type: (Clanborn, Hybrid, Mutt) Clanborn refers to standard demon that inherints features of a clan. Hybrid is a combination of two or more clan traits, and mutt is generic without any clan inheritance.)

Birthclan: (Can leave N/A for mutts. List two for hybrids.)

Associated clan: (Can leave N/A if your demon isn't currently part of any clans.)

familiar form and additional disguises: a Human disguise, a form of an animal or little creature, taking the form of a small object are the general optional forms a demon familiar can learn to take.



Rank: 1-3 starting ranks. each rank adds +1 to each stat.

Stat spread: Default is just an even spread. You can make two starting stats 0.5 to make another stat 1.5
Strength, Durability, Speed, Magic

Noteworthy Traits: Do they have flying wings, strong claws? Are they resistant to an element like fire? Weak to another?

Arcanum: Refers to a special power, ability, or passive feature regarding your demon. Mutts rarely have any, this is more associated to clan inherited perks.

Starting spell: You get 1 spell your demon can do to start with. If you don't have an arcanum, you can have two spells.

Type: Artifact or Summon.

Summon forms general resemble what a demon passively looks like. Weapon forms get an additional form for what their artifact form is, like a weapon. When your sorcerer wields your artifact form, they get half of the demon's stats added to their base pool. (humans/sorcerers are generally equivalent to 0.5 in a given stat by default.)
@Timuir@Scribe of Thoth@Teyao@PapiTan@SleepyWrites@Thunder999999@Yankee

For all that have expressed interest so far (And any that follow)

I have the discord server up!

discord.gg/cCvcqZQe

I'll have an OOC up ideally by Monday.
So how often does that quota need to be filled, just once or is it an ongoing thing? Oh and is there a particular reason not to just murder 100 normal people for their souls (sure it's a lot of people, but I bet the average human can't fight back nearly so well as other sorcerers and demons) or is it just that that would be boring?


The soul quota just needs to be filled by five years, how you accomplish it or at what rate doesn't matter. Most people probably would have qualms with murdering 100 strangers but, conversely, yeah there is nothing directly stopping you for doing that. Keep in mind that souls have to be caught relatively quickly post mortem, so you can't just expect to blow up a building or something and collect souls on mass. It would have to be a 1 at a time kinda deal. And also, another sorcerer team might have no qualms killing the soul of someone just committing murder straight away and take them out instead for those 25 points.

With the option of getting points from flowers or rogue demons though, I'd imagine many would be willing to risk waiting instead of mass murder.

@Timuir

I'm a bit hesitant on given Medium's 'abilities' beyond basic rituals(not including what they get from the contract), mediums alone are fairly rare and practicing magic outside of demon contract is also very rare. But for the concentration to let him see better I guess its fine, leans into the idea of a supernatural awareness quirk. Not sure how he would have gotten a focus crystal though or what he can use it for, I can see something being an instrument for rituals? But that would be a conduit type item most likely and not inherently magical on its own, just for clarification. Outside of demons and netherworld related stuff magic is very, very rare in the human world for a reason.

While I'm glad you're interested in the dmPC, I'd prefer if players get together first as the DMPcs are primary backups to uneven player numbers. Its for fill as needed primarily and I'd rather see at least a few partner pair ups among players first, plus this concept might work better with another player that joins!


Hope you're ready for magic!





Welcome to Deal with Devils! After you and a hundred or so other college students along with their dorm-building got sent into the netherworld, people started to get eaten left and right! Some fledgling demons sought you out to form a contract with you to protect you though, except well...unless if you meet the contract's soul quota, that demon will eat you anyway. Don't worry though! This contract gives you magical powers! Complete with a transformation, a book of spells, and a cute little familiar that will eat your soul if you die!

This is ideally a partner setup, with one human player and one demon character per unit. After everyone safely returns to town, the begins to countdown to fill that soul quota or meet your terrible end! Don't worry though, you don't have to kill people to meet quota. The standard quota is 100 human soul's each, but other Sorcerer souls are worth 25, wow! killing those friends of yours would be convenient! Don't wanna hurt your friends? Well, the event that happened had caused the growth of 'soul flowers' that will be one of two kinds of primary events to get other means of soul quota. Getting a flower is worth 50 points! Hunting and eating the souls of other demons also nets you 25! But you can't eat those that have made a contract with sorcerers, so killing another team is still only worth 25 from the sorcerer, not altogether. The other event will be hunting down rogue demons in the mortal world to kill and eat them oh boy!

Remember to let your demon eat souls though, eating souls yourself will turn you into a monster!

This contract was created long ago to help raise younger and/or weaker demons, while also benefiting humans seeking darker powers. For demons, human souls are a rare delicacy, only the worst of the worst of dead humans end up in hell naturally, so this provides both an alternative to acquire souls to eat; as well as the ability to grow the younger, weaker population of demons without the stifling competition of the elders.

The contract is physically represented by a Talisman. This is your Magical Girl Transformation item, but its also the 'heart of the demon'. If its destroyed, the demon dies. (Note if your demon somehow dies before you do, the contract isn't broken, your just sent to hell for another demon to eat out in the wilds.) Don't worry though, its magically protected so that its pretty hard to break so long as the Sorcerer is alive.

For both types of players, you can have unique backgrounds prior to the start of the rp, maybe your character already summoned a demon before, maybe they were already in a contract. Its rare, but demons do pop up undetected in the human world as well and could have been caught up with the plot somehow. Just run it by me first and your potential partner if you have any unique background concepts.


Section for character info










Extra Info




Important note: PVP IS OPTIONAL. This isn't a strict death game where you have to kill other sorcerers. But due to limited resources, killing each other or otherwise betraying a teammate might be convenient for your character, who knows. Just be prepared for it, but also be civil and don't abuse combat.

Stat system: There's not gonna be a hard stat mechanic. But to keep track of a very, simplified version of a power system for growth too, we'll break up player characters with strength speed magic and durability. Magical girls and starting out demons are rank 1 in each. For each level up you gain just an increase in 1 of each, so rank 1 is just for each stat, rank 2 is 2 for each stat, etc.

This is a broad benchmark that scales linearly, so you can assume each rank is incrementally stronger. (rank 3 is 3x stronger then rank 1.) For simplified variety, you can subtract up to 2 diffeent stats to .5 instead of 1 for the starting rank to have one stat increase to 1.5. (So for example, you can have a character with .5 speed, .5 strength, for 1 durability and 1.5 magic. In that same example, at rank 2 this stat spread would be 1.5 speed, 1.5 strength, 2 durability and 2.5 magic. at rank 3, this is 2.5 speed and strength, 3 durability, and 3.5 magic.) This stat spread applies to both demons and sorcerers. Note for weapon type demons, the sorcerer stats increases based on their stats. A Demon that has a .5 modifier has their sorcerer gain 0 , whereas a 1 modifier gives the sorcerer a flat .5, and a 1.5 gives them 1 stat increase.

When a demon awakens, they get a unique stat boost (Sorcerers dont get to share this boost.) They can either use this boost to offset two 0.5 modifiers (Undoing the cost that a 1.5 stat would need), increasing a 1x modifier to a 1.5x for free, or turning a 1.5x modifier into a x2 modifier (This effectively counts as one rank higher then their normal rank.

Starting stat ranks are limited to 1 for sorcerers, and 1-3 for demons. (Note, higher starters will rank up slower to let weaker ones get a head start, although completing more of the soul quota will usually allow some form of growth.)











The setting:




Saint Michael's University. A formerly religious University turned community college, Saint Michael's sits upon a clifftop overlooking the silver pines township of Wyoming. The small city is nestled in the middle of no where. Right below the foot of a mountain, with flat farm fields to the south and thick forests to the west, with the large lake rippleshed nestled between the eastern outskirts fed by snowmelt from the mountain ranges.

For most in the area, Saint Michael's is the most affordable option to go after high school, and with outsiders being a rarity; most goers are were likely acquainted even during high school and below. This also makes it a fairly small college, with only approximately 4,000 students a year. Not much goes on in this little of no where city, though the former gold mining colony is a self sustained little haven with its own variety of resources to draw from. Plenty of scenery and locales to explore. And small town entertainments like bowling or the theaters.

For simplicity the time period is modern day. Locales like the town itself is fictional and real life isn't an exact 1/1 but otherwise yeah.




@Papitan Credit for inspiration.

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