Kana is 5’ 7” and weighs 180 pounds. He has long dark hair down to his waist which he mostly keeps tied into a heavy braid. His skin is a nice tan due to his Sand Country ancestry. His eyes are a sort of brownish hazel kept behind glasses. He often wears a modified lab coat over his t shirt. The coat is fitted and has many more pockets than a regular one making it seem more like a long vest that falls to mid-thigh. He has a sort of tenor voice which raises a bit higher when he is excited. He is extremely sarcastic and uses this to cope with dangerous or stressful situations.
Point of Origin: Konoha
Personality: “Life is to be valued and protected even at the cost of one's own life. Yet, life is not an asset, you cannot use other people's lives, only they can choose to give up their own life.”
During his Academy days, Kana was a quiet boy. He was given more to reading. He always found different things interesting, from history to scientific journals. He was never really good at keeping up with the pop culture which made him awkward in social talks. He was friendly but shy. He was always ready to help and would put others first. He likes cat though he has none of his own. He will always feed strays. He has short hair and mostly wears a T shirt and comfortable jeans. He has short hair and big glasses.
He is very focused on medicine and will often be found reading a book. During his Chunin phase of his life, he developed a very sarcastic approach and He likes to be silly because he feels that life is too short to be all sour. He is not reckless or stupid but enjoys the occasional rebellion.
Background: Kana comes from a long line of healers. His grandmother married a Sand Village shinobi who had been targeted for death due to some obscure reason. He was found on the forest boundaries of the Fire Country near Konoha. This is the reason the Kinoshi Family know many wind techniques and are able to summon birds. Kana was not a stellar student, but he did find interest in the medical jutsus and is competent in wind and lighting styles. He enjoys volunteering at the hospital and would prefer the white walls to outside missions. However, he knows that combat medics are extremely valuable and understands his duty. Few people know that the reason he is so involved in Medical Jutsu is because his younger sister has a degenerative disease that is slowly killing her. It is his aim to find a medicine or jutsu that would be able to cure her. He had to take the Chunnin exams twice and just recently was given the title of Jounin due to his ability to perform Jutsu but cares very little about rank and instead focuses on doing his best. Currently not part of any team but is happy to be a trauma doctor in the hospital.
Likes: • A. Reading, especially medical journals. • B. sweets, especially candied pecans. • C. Playing his flute, especially for his sister.
Dislikes • A. Selfishness • B. Unnecessary violence • C. Lazy people
Skills:
Fighting Style: He developed a long range sort of fighting style. Kana will stick to his wind style when at all possible keeping to the shadows and using thrown weapons. Much of his wind style is centered on incapacitating as many opponents as possible. As a medical Nin, he is able to evade many attacks and does not consider fighting from the shadows as cowardice. Defensive: once the enemy gets in to mid-close range, Kana will evade and place distance between them. He will also use his poison and Raiton jutsu to incapacitate as many enemy as possible giving him a better chance to avoid direct combat. He also follows instructions as much as possible and will allow his platoon members to do their job and will not rush in if he sees them get hurt because he knows that if he gets hurt then they are all dead. his Medical taijutsu also enables him to use others weakness to his advantage hitting key points in the body. Using his superior intellect, he formulates plans and attacks in which the mission can be accomplished with the least amount of bloodshed as possible. He may not be a good a tactician as a Nara but he is not a berserker.
Powers:
N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Spoiler:
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9) Costs the User: A (20) | Takes From Target: B (15) Costs the User: S (35) | Takes From Target: A (25)
Name: Chakra Transfer Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can transfer the physical and spiritual energy out of them. This is done to aid a partner perform a jutsu that requires more chakra than the user has. The jutsu that needs the chakra must still be trained and know. Chakra Cost: Costs the User: C (5) | Gives to Target: D (4) Costs the User: B (10) | Gives to Target: C (9) Costs the User: A (20) | Gives to Target: B (15) Costs the User: S (35) Gives to Target: A (25)
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Wind Blanket Rank: C Type: Nijutsu Range: mid 5-10m Element: Fuuton Description: Wind blanket follows the same nature as a dirt devil or small wind vortex. The wind wall will extend outward at speeds of 15-20 mph to the maximum range of 10 meters and to a height of 20 meters. The wind will pick up dirt and debris light enough to be swept away by a regular gust of wind. This will cause a small dust could that will linger for two posts. Those with proper eye protection will not be affected by this jutsu. The wind is not strong enough to sweep any one of their feet. The rotating vortex may be maintained by the user with an applicable cost of chakra and varying speeds withing the range. The user may not move if the wind is being maintained. Chakra Cost: 6 (2cp per post maintained.)
Name: Wind Release Stream Rank:C Type:Ninjustu Range: 0-5M Element: Wind Description: By concentrating chakra in one’s diaphram and blowing air from his mouth, the user is able to change direction while in mid-air at high speeds . It can also be used to blow up a dust cloud, concealing one's location and movements or to enhance the range of blown projectiles. Chakra Cost: 5
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Name: Siren’s Song - Sairen no Uta Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Futon Description: Using a music producing device, the user can manipulate the melody to produce feelings of vertigo and blurred vision The sound waves will affect the fluid inside the ear making it feel as if in constant motion. Subject may also loose balance depending on their physical characteristics. Chakra Cost: 7
Name: Silence - Fugo Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Futon Description: Using a music producing device, the user can manipulate the melody to stop the actual movement of the eardrum and as such, the subject cannot hear. All incoming sound is negated, if the subject is particularly attent they might notice this change but if not there is no other effect that may signal the subject something is wrong. Silence will last for two posts and if subject leaves range it will not be effective. Chakra Cost: 7
Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post)
Name: Hana Chirimai - Flower Scattering Dance Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire. Chakra Cost: 12 (4 chakra per post)
Spoiler: Name: Hana Chirimai - Flower Scattering Dance Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire. Chakra Cost: 12 (4 chakra per post)
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast. Chakra Cost: 10
Name: Juha: Shou - Beast Wave: Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: Using his Wind nature, the user will create a blades of wind which he can launch towards his opponent. The user can control the path of the blades and because they are made of Wind chakra, they can easily cut through Kage Bunshin. Chakra Cost: 12
Name: Kaiten Shuriken - Rotating Shuriken Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will send his or her bladed weapons through the air as spinning disks. He or she can then launch these disks at his or her target like shuriken. Because he or she manipulates each individually, he or she can attack his or her target from multiple directions. Up to 5 weapons, no larger than a foot in length may be manipulated by this technique at one time. Chakra Cost: 14 (2 per post +1 for every 2 additional weapons)
Name: Kamikaze - Hair Wind Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate pillars of spinning wind- several small tornadoes. This wind can be used to help fan the flames of a Fire element attack or cause the tornadoes to set ablaze; becoming flaming hurricanes. Chakra Cost: 12
poiler: Name: Doku Kiri - Poison Mist Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: After performing the necessary hand seals, the user concentrates chakra in their gullet and lungs; before inserting a toxin into their mouth. Upon exhaling, the toxin is transformed into a gaseous state, and expelled into the air to create a 5 meter radial cloud resembling the characteristics of the poison used, in its gas state. The cloud diffuses through the air into a harmless chemical combination after five posts. The poison must be inhaled for a minimum of 2 posts total to take effect, unless stated otherwise in the poison description itself. The poison used must exist in the user's arsenal and be readily available. The properties of the poison must be stated in conjunction with this jutsu. If the poison has no gas state, or the gas state requires a high boiling point, this technique cannot be used with the corresponding poison.
Name: Chakra no Mesu - Chakra Scalpel Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Chakra Cost: 10 (Additional 3CP Per Post)
Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required. C and B rank poisons may be removed via this technique. A-rank and S-rank poisons will be negated for 3 posts via this technique, but on the fourth will become active again. Chakra Cost: 13
Spoiler:
Name: Oni Suzumebachi-Demon Wasp Rank: D Type: Taijutsu Range: Personal 0-5m Element: N/A Description: This special type of Taijutsu, though low in level, is only taught to medical students. It teaches the various pressure points and sensitive areas in the body. By using Acupuncture needles, the user may be able to cause nerve damage and also cause muscles to become numb. Using the medics training of evasion, as this jutsu is close-ranged, the user must avoid the opponent's strikes while slowly pin cushioning the target. Chakra Cost: 3CP (1 additional per post).
Equipment
Name: Washi Rank:D Type:Exotic Appearance: Washi is basically an obsidian flute that also doubles as a blowgun. Being made of a single piece of obsidian, it is quite resilient and black in color. Washi is about 10 inches in length and about 1/2 of an inch in diameter. It is has an eagle motif with a small one perched on end close to the mouth piece and an eagles head at the end where the darts are loaded and expelled from. The mechanism that allows it to be both a flute and a blow gun is inside. When one twists the small eagle perched near the mouth piece, another thin sheet of obsidian inside the flute shifts to cover the finger holes and expands the mouth piece to allow for a good blow. Quantity: 1 Storage: Carried inside Genin pouch along with the darts. Special Abilities: A flute that doubles as a blow gun. When used in conjunction with the Wind Stream Release jutsu the range of the darts go from 10m to about 20m.
Name: Blow Darts Rank:E Type:Exotic Appearance: The darts are basically pieces of bamboo shaped almost like a senbon with a length of 3 inches to include the fletching. The darts are about 1/4 of an inch in diameter. The fletching is made of bull thistle fluff to provide and air seal and to aid when blown. Because of these simple materials, darts can be manufactured in the wild with little to not extra materials needed. Quantity:10 Storage:In Genin pouch Special Abilities: When dipped in poison, they can deliver the poison below the skin. Easily manufactured.
Name: Modified Accupuncture Needles Rank: D Type: Long Range Appearance: These modified needles are about 5 inches long and the same witdh as a 42 gauge needle. They are specially made for Kana using aluminum and copper metal tips as shown. They can be delivered using his blow gun or via special taijutsu to certain parts of the body. They are quite fragile and will break which means that the tips can stay in the body until removed. This may or may not be dangerous to the target as the tips will continue to sink in through the skin just like a splinter would and perhaps even fester. Quantity: 15 Storage: On the left arm worn as a bracer. The needles are held together by elastic bands. Special Abilities: Made out of extremely conductive metal. Kana uses this as a focus for his Raiton Jutsu. The tips can also be coated with poison. Just like any other acupuncture needle, it can be used to relieve stress or to numb certain parts of the body which can be helpful in medical and combat situations.
Poison. [spoiler]Poison Name: Scombroid Poison Rank: C Poison Description: In Scombroid poisoning, the poisonous ingredient is histamine and similar substances. Normal bacteria on these fish create large amounts of this toxin after the fish dies if it is not immediately refrigerated or frozen. Scombroid poisoning usually occurs in large dark meat fish such as tuna, mackerel, mahi mahi, and albacore. Since this poison develops after a fish is caught and dies, where the fish is caught doesn’t really matter. The main factor is how long the fish sits out before being refrigerated or frozen. By gathering and mixing pieces of the rotting fish, usually left for a few days out, with oil, the user can make this sort of poison. Scombroid poisoning symptoms usually occur immediately. Liquid State: In a small jar about an ounce, the oil can be carried. Weapons are dipped into this oil. Poison Effect(s:( They may include: • Breathing problems (in severe cases) • Extremely red skin on face and body • Flushing • Hives and itching • Nausea • Vomiting
[ Post 0 / Turn of Infection/Injection] [ Post 1 / Effect]Nausea [ Post 2 / Effect]Vomiting [ Post 3 / Effect]Flushing and Hives
Name: Satchel Rank: n/a Type: Storage bag Appearance : The satchel is a one strap cross shoulder storage bag. it looks similar to an old wine skin yet instead of having a spout for an opening it has a zipper horizontally close to the top about 4in wide for the user to pack food through. The satchel is mainly used for storing grains or nuts, about 10 lbs, in separate containers or bags for cumsuption of kana’s summons. Yet the foodstuffs are also used in an emergency for consumption. The satchel is impermeable and though not air tight will keep dust and rain out. Those with a very acute nose may be able to smell the food though kana tries to stay away from pungent items and prefers dry grains. The only item he carries are candied walnuts which one of his summons loves. Because of the design, Kana can not store weapons as they may pucture the bladder that makes the satchel impermeable. quantity:1 Storage: Across his back or across his chest when he has a mission backpack on. Special Abilities: None.
Name: Egg Shells Rank: E Type: Equipment, Storage Appearance: Egg shells from a farm chicken with an opening about a dime size at the top to extract the yolk and whites. They are rinsed and dried. Usually filled with some sort of power, once filled, the opening is covered by a piece of paper Mache dipped in gruel. Quantity:5 Storage: A length of bamboo just long enough to fit all five snuggly, about 10 inches in length, plugged at the ends. Special Abilities: None.
Poison Name: Chili power mix Rank: D Poison Description: A mix of many spicy chilies dried and ground to a fine mix. The mixture includes but it is not limited to Naja Jolokia, Habaneros and tai peppers. Solid State: Fine powder Liquid State: N/A Gaseous State: N/A Poison Effect(s): When powder comes in contact with eyes it produces extreme burning sensation that leads to lacrimation and blurred vision. When inhaled, powder will make it hard to breathe and cause burning sensation. [ Post 0 / Turn of Infection/Injection] [ Post 1 / Effect] If in eyes, effect will remain until target rinses eyes with running water for 20 minutes or after three posts. If inhaled, it will take around 5 posts for effects to die down. [ Post 2 / Effect] Burning sensation in both eyes and lungs. In eyes effects begin to die down. [ Post 3 / Effect] If in eyes, effects are gone but the subject still has irritation. [ Post 4 / Effect] In lungs, effects begin to die down. [ Post 5 / Effect] In lungs, effects are gone.
"Down and out, and out of luck We're spinning, but the needle's stuck Let's go have some fun before They go and put us in the ground" - Sinners, Barns Courtney
Full Name: Alexei Argenti Nickname(s)/Title(s): Quicksilver
Age: 22 Birthday: August 21st
Orientation: Pansexual Gender: Male
Species/Race: Faunus - Raven Species Description: Faunus are one of two intelligent races in Remnant, the world that Alexei hails from originally. Having an animalistic trait of some sort or another, in Alexei's case he has a pair of raven wings granting him the ability of limited flight. Faunus see varying levels of discrimination, leading some to conceal their faunus traits when necessary. Some also display non physical similarities with the animal they borrow a physical trait from, though this is far more of a case by case basis.
Appearance:
Standing at roughly 5'11", with gleaming silver eyes, Alexei prefers a rather flashy or at least showy outfit, often times letting his wings spread freely on his back, though begrudgingly can conceal them if need be. The long coat was originally his father's, as was the hat that goes with it, although both have been modified to fit the raven faunus and his unique needs for clothing. All lean muscle from getting into fights on the streets growing up, he has no shame in his looks and his general bearing usually gives this away. A word to the wise though, don't touch his hat, not if you want to stay on his good side.
Point of Origin: Shade Academy, Remnant (RWBY)
Personality: Chatty and disrespectful are two quick ways to describe the raven Faunus' typical day to day handling of himself. Always keeping himself relaxed and calm, Alexei isn't one for long, complex plans, preferring to just live in the moment and let the whims of fate carry him along. Fittingly, his mouth is usually running, chattering and commenting on the situation, his surroundings, his current companions, or just about nothing in particular. Of course, this hasn't endeared him with most people, considering he'll casually remark on missteps and failures he spots, even if it would be better to wait until later, and someone might be forgiven for mistaking his remarks as attempts at goading others to do better through some insulting remarks. Of course, none of this chatter is going to be about himself, he loves his secrets and will rarely share anything about himself unless completely necessary, and his definition of completely necessary being rather stringent indeed. Add in a nasty habit of casually lifting or otherwise 'acquiring' trinkets or other shiny objects that catch his eye and fancy, and he can an abrasive, though useful, friend to have.
Bio: Born in an impoverished part of a city, Alexei's father was a human Hunter while his mother was a Faunus nurse, working at a local clinic. While his father caught figurative flak from some people for marrying a Faunus, he shielded his wife and child from such things as best he could, though he made sure that Alexei was well aware of the stigma his race brought, according to some people. He was known as a trouble maker and scrapper in school, accused of picking fights with humans and generally being a pain in the ass for most of his teachers. Of course, defending himself and others from bullies wasn't a good excuse to kick the ever living shit out of someone, but his parents swore they would never punish him for standing up for others. His father even taught him how to defend himself in hand to hand, only amplifying the problem as he quickly outpaced any school yard bullies. He would eventually go on to attend a hunter's academy, though not the same that his father had, finding his place far more readily in Shade Academy instead of Atlas. He was right at home in the academy, spending his four years rather happily, before graduating and moving on to his duties proper as a Huntsman in the world of Remnant.
Likes: A: Drinking and relaxing. B: Collecting curiosities and trinkets of interest. C: Brawling/Scrapping
Fighting Style: High speed assaults are the name of the game for Alexei. Closing the gap using the shotgun form of Mocking Bird, or outright ambushing them if he wasn't noticed, and then getting into the fight proper using the gladius and gauntlet melee form, he lives for overwhelming enemies in close range assaults. Capable of hit and run with his wings and the flight they provide, alongside his Semblance, he can overwhelm a target in sheer aggression or leave them reeling long enough to realize they never pinned down the one who attacked them. The farther away he is from a fight, the more increasingly useless he gets, lacking the means of seriously reaching out and grabbing someone outside of catching them or otherwise pinning them down thanks to allies or his own tricks. He has surprising staying power when not engaging in hit and run, solely thanks to the durability of his Aura, though once he's finally spent it takes more time to recover, leaving him vulnerable if a fight drags on for too long, meaning he does aim to finish them fast and hard even if he can slug it out for awhile.
Skills: As a Huntsman, Alexei has honed and trained to fight monsters known as Grimm, as well as handling more mundane problems and troubles when they arise. As a fighter, he is used to dealing with creatures that have no intent but to kill him and those he is protecting. As such, he is a natural for fighting asymmetrical fights, almost always outnumbered, utilizing what he has learned and awakened during his training. He's also a good team player, able to fill in gaps that are missing in a team when possible, be it hanging back a bit and taking potshots, getting stuck in to give allies breathing space, or otherwise act appropriately. Beyond combat, he's good at tracking and chasing both human, faunus, and Grimm, either from the air or on the ground as well, plus he's learned some basic first aid from his mother while his old man taught him some nasty, underhanded tricks in a brawl.
Powers:
The manifestation of the soul, Hunters employ this physical manifestation for a variety of purposes, and Alexei is no exception in the matter. Most commonly it is used to protect and shield the user, allowing them to take blows from Grimm or others that would incapacitate or outright kill, while there are other, less obvious benefits to the utilization of one's Aura. In Alexei's case, he utilizes it as primarily a defensive force, though he also makes good use of it as a means of protecting against hazardous weather, such as snowstorms, as well as a form of 'gut instinct', getting a sense when being watched without prior knowledge of the watcher, as an example. Aura can be depleted, and as it grows weaker, it begins to 'flicker' and eventually can even break, a silver sheen in Alexei's case indicating the hunter is now without their usual protections. Aura recovers over time when not in use, and while Alexei's is slower to recover, it is also slower to drain.
Semblances are a unique manifestation of an individual's power or self, and provide some sort of unique power, ability, or other such means of manipulating how a Hunter approaches combat or a fight. While powerful additions to a Hunter's bag of tricks, prolonged or heavy overuse of one's Semblance can be extraordinarily taxing, and must be used carefully so that it doesn't leave their user about to collapse from exhaustion. As for Alexei, he refers to his as the "Hall of Mirrors", which is hardly the most serious name, but he likes it all the same.
Alexei appears to shatter into a number of shimmering, crystalline appearing clones when he chooses to engage his Semblance, sometimes in response to a direct blow to further throw off assailants. One is actually Alexei, the rest fakes made up of his Aura, making it impossible to detect the real through analyzing his Aura. Each duplicate can fight and project his voice, though remain unstable, so a sufficiently powerful blow causing the fakes to shatter explosively, peppering the unwary with glass like shrapnel, and acting as a one off armor esq effect should the real Alexei be struck, though it lacks the risk of damage to the assailant, it can render the attack far more impotent. The duplicates cannot normally be detonated at will, but can be dismissed and fade into nothing, allowing the Aura used to create them to be used as normal. The more duplicates he creates, the more it taxes his Aura, and too many could leave him without his normal protection when finally discovered.
Equipment:
Alexei's personally built and maintained weapon of choice as a Huntsman, like all weapons utilized by hunters, this one is capable of maintaining several forms. In its compact/travel form, it is effectively a rectangle that can be hanged from either his hip or shoulder, depending on where he wants it at the time, and in this form is completely useless for combat. Which, given its meant to carry this way, is not really a concern. From this form he can immediately shift into either the ranged or melee forms, depending on what he needs at the time.
The ranged form is a lever action shotgun, sporting an unusually designed bayonet and thicker than normal frame, it is heavy and very much an unsubtle weapon. Loud, and with a lot of kick, there's no concealing when he fires it, and without using Dust, he can either fire buckshot or slugs, though seems to prefer buckshot to the point of forgetting the slugs are an option. While the bayonet is an option in melee, he's much better off either creating distance and resuming firing, or shifting into the melee form.
The melee form splits the bayonet from the shotgun, expanding the weapon into a full sized gladius. The rest of the shotgun unpacks and forms a gauntlet around Alexei's left hand, acting as equal parts defensive parrying tool and offensive punching tool. In this state it cannot be fired, as the internals are currently lining the inside of the gauntlet to protect them while its used as a gauntlet, but is a far more effective melee weapon, well suited to highly aggressive assaults.
Not unique to Alexei, many Hunters choose to augment their weapons and, when possible, Semblance with Dust. There are a large, varying amounts of Dust, capable of creating a large and varied amount of effects depending on the specifics, though Alexei himself only carries a basic array of Dust crystals and powders, giving him a flexible set of alterations to his weapon and Semblance when the need arises. He only has a limited supply, and who knows when he'll get another chance to replenish them, so has to use them sparingly. They are, as follows:
-Fire: When loaded into his weapon, Mocking Bird, it allows the blade to be coated in flame while the shotgun blasts are more akin to sprays of intense flames. When used to alter his Semblance, each crystalline duplicate seems to shimmer like a heat mirage, making it more difficult to land direct, destructive blows and adding a searing effect to the crystal shards, potentially cauterizing the very wounds they make. Obviously of little use against fire resistant foes, and the lingering damage after detonation is lost due to the cauterization effect.
-Electricity: When used to enhance Mocking Bird, each strike of the blade can stun and paralyze muscles, while the shotgun form loses the buckshot, instead causing a chaining effect from the first target to others close to the target. When augmenting his Semblance, arcs of lightning bounce from clone to clone, creating an environmental hazard between each clone that can stun and electrocute enemies, though the charge in each clone makes it hard to maintain them, slowing their movements down and rendering weapons harder to use by the non Alexei clones, making picking out which is him easier for those who know what to look for.
-Ice: Light blue in appearance, application to Mocking Bird leaves a frigid wake in the blade's path, slowing and deterring attacks while reinforcing the gauntlet that is paired with the blade in melee form. The shotgun blasts, while losing damage potential, can slow or outright freeze targets in place, though larger foes require more Dust, and sufficiently heated enemies can outright ignore the Ice dust. When applied to the Semblance, the clones become reinforced, able to trade blows and fight for longer before detonating. However, rather than explode, they simply shatter and melt, lacking the energy to detonate when infused with Ice.
Other: He has a modest collection of gems that are part of his collection, usually looking to add to it whenever he can. He can also sing rather well, though he wouldn't admit it even if caught singing.