"...Anne. Just Anne is fine."1. ♫ | 2. ♫ | 3. ♫Name: Anemone "Anne" May
Age: 18
Height:5'5"
| 165cm
[APPEARANCE] A girl of average height and a faintly athletic build. Anne's beige hair is kept shoulder length, and occasionally tied back in a small ponytail, the green elastic band to do so otherwise always worn around her right wrist. She most often wears loose tops like hoodies, sweaters, and jackets, and commonly wears skirts with shorts underneath. As much to listen to music as to deter people from speaking to her, she almost always has a pair of headphones on when out in public. Her eyes are a deep blue, and her skin is rather pale, not helped by the general lack of sunlight she gets. She always wears short ankle socks to cover the scars on her right ankle. Another set of large scars is hidden beneath her tops, to the lower right side of her torso and hip. Anne makes every effort to never expose any of these--even when alone, she'll change quickly and close her own eyes.
[PERSONALITY] Aloof, distant, and withdrawn. A bundle of anxiety and regrets, veiled by a purposefully cold disposition presented to the world.
Despite the first impression she tries to give off, Anne is an extremely empathetic and understanding individual, and has an easy time seeing the good in anyone--anyone but herself. Her crafted, reserved exterior's purpose is to keep others from having to deal with her. She fears imposing on other people, never wanting to take advantage of another's kindness, nor bring down their mood with her own issues. Related to this, she hates showing any weakness, whether physical or emotional.
Although greatly suppressed in recent times, Anne also has an incredible competitive drive. In the rare instances it flares up nowadays, it clashes with her desire to not bring others down--as 'winning' some competition necessarily means somebody else loses. The outlet she has found for this is primarily the latest Digimon trading card game, and other various games where the results are unimportant, but still manage to scratch her competitive itch a bit.
Anne can be impulsive, stubborn, and driven, especially at times when she has trust in herself. It happens rarely now that she's closed herself off, but when caught up in a moment enough, she can make quick decisions and be shockingly confident in them, in contrast to her usual calculating, overthinking, and anxious personality.
[HISTORY] Anne's earliest memories involve Digimon. She's unsure when her interest in the franchise began, exactly, but it caught her attention early on in her childhood and stood out among all her other interests for a long while.
Another early interest of hers was figure skating--more of an 'obsession' than an 'interest.' As the years went on, more and more of her time and energy was devoted to the sport, and less and less to anything else. Hours spent neither at school nor sleeping were spent at the rink.
She was good. Good enough to start winning competitions early and often. Good enough to compete nationally and place well. Good enough that competing in the Olympics wasn't just an impossible dream. By her midteens, every moment of her life was spent to improve herself at the sport. Her grades suffered for it, and her parents expressed some worry for her future beyond figure skating, but Anne had no care to think about that. This way of life had become all she had ever known, and the thought of it ending felt so impossible it wasn't worth the time to dwell on. Anne was so close to attending the next winter Olympics that she spared no effort for anything else.
Except for one night.
Months upon months of chipping away at her, a couple of friends she skated with finally managed to convince her to go to a house party. Anne was uncomfortable from the very beginning, completely inexperienced with such social settings--and with alcohol. Unable to refuse her friends, she began to drink, and drink, and drink.
She only remembers the briefest moments of the night past that point. Mainly her being incredibly stupid along with everyone else. The only moment that mattered, though, was her complying with getting into the passenger seat of a friend's car, along with a few others--all of whom were very much
not sober.
Well, there wasn't much to sober you up like bleeding out.
That was the next memory she retained. The car door twisted into her, her body warm and slick with blood, and particularly searing pains in both her right ankle and hip.
Nobody had died. That was something, at least. In fact, Anne had managed to be the one who got the worst of it. The rest shared a few fractured bones and a concussion between all of them.
Anne's ankle had been shattered, and her pelvis broken. Her life had been in serious danger, but she was lucky enough to survive.
"Lucky." After a several-month long physically and mentally exhausting recovery and rehabilitation period that Anne did her best to fight through, the hope she held onto for all that time was finally shattered. In no uncertain terms, she was told she wouldn't be able to competitively skate again.
Left only with scars that made her sick to look at running across the lower right side of her stomach and hip, and a slight limp, Anne receded from the world.
With poor grades and no drive to tackle the challenge of fixing them, Anne decided to let herself just scrape by the end of high school, seeing no future for herself. Days and nights were spent laying on her bed. It didn't take long for her to start drinking heavily, finding it helped completely numb her body and her thoughts.
This went on for a few months until it was found out by her parents. The girl already felt guilty for what she was doing, and seeing her parent's reactions to her state only hurt her more. After some emotionally exhausting conversations, it was decided she'd start going to therapy.
Lapses occurred, but she slowly began to become healthier in body. She learned to put on a braver face, stepping outside to eventually begin to work, though kept herself distant from everyone else. While her mind was still a mess, this seemed to be enough to keep her parents from being overly worried about her.
At some point, she began to pass the long, lonely hours in her room by consuming media, discovering a nostalgic love for Digimon. Characters she had met and looked up to in her formative years aged along with her, earning her admiration again, though this time it was bittersweet--rather than hoping to be like them one day, she simply saw them as an ideal she could no longer ever reach.
The positive feelings the franchise brought out of her were greater than any negatives, though. Soon enough, she was spending some of her money on Blurays, cards, and toys for the franchise, almost to her own surprise--it also, positively, meant less money available to spend on alcohol.
Very recently, Anne put some money aside to buy herself an Omniphone. Though she had never been one to care much for smartphones--having been using a completely outdated android model for years just for texting--her new interest in Digimon meant there were some mobile games for the franchise that she wanted to play. An Omniphone for that purpose was a bit overkill, but her parents offered to help pay for it, and it would be decently future-proof.
Future-proof... Somehow, that was the first time since the accident that Anne had given any thought to a future. Even if it was something as insignificant as how long her phone would last her, it
was something, and that was all the convincing she needed to spend the money.
[DIGIMON] Digimon: Terriermon
Name: Aero
Stage Type: Warp Digivolution
Personality: Somewhat of a goofball, Aero is a fun digimon to be around. His sense of humour is often off-beat, leading to strangely timed, humorous outbursts. Impulsive and playful, he's not unlike a dog--one that can talk and cause significant property damage, at least. Similar to Anne, Aero is of the competitive sort, absolutely despising losing and possessing the same nigh insane refusal to give up. Despite this, even in fights and competition, his playful nature still comes through in the form of silly quips and one-liners. If a foe can actually get him to shut up, it means Aero is quite worked up and a terrifying force to be reckoned with.
D.N.A.: D-Ark Ultimate Digivice toy, the first of Digimon related merchandise Anne managed to get her hands on, for her love of the cute Terriermon. During the fusing with her Omniphone, the device most notably took on hours of old footage of Anne's figure skating competitions and practices, as well as more recent footage of matches she played of the Digimon TCG online, meant to be studied so she could improve.
Digivolution Line |
- Fresh: Zerimon
- Acid Bubbles: Shoots bubble-like substances from its mouth. - In-Training: Gummymon
- Double Bubble: Spits out a lot of adhesive bubbles. - Child: Terriermon
- Blazing Fire: Shoots a tiny blast of energy of its mouth.
- Petit Twister: Fires a little turbulence like a tornado. - Adult: Gargomon
- Gatling Arm: Fires bullets or lasers from both arms.
- Dumdum Upper: A powerful uppercut punch combined with Gatling Arm. - Perfect: Rapidmon
- Rapid Fire: Rapid-fires homing missiles from its arms and the revolver on its back.
- Homing Missle: Shoots homing missiles from the revolver on its back. - Armor: Gold Rapidmon
- Golden Triangle: Fires a triangular beam from its whole body that completely disassembles the enemy's data.
- Rapid Fire: Rapid-fires homing missiles from its arms and the revolver on its back. - Ultimate: Rapidmon X
- Rapid Blaster: Rapid-fires the Armed Arms on its back at long-range, which has a low attenuation rate.
- Laser Gatling Arm: Rapid-fires the Armed Arms on both of its arms at short-to-medium-range.
- Billion Bullet: Ejects all of the Armed Arms, cornering the enemy by operating them remotely, and shooting them up with a billion bullets.
Digimon: Blucomon
Name: Clover
Stage Type: Warp Digivolution
Personality: Though far more reserved than Aero, Clover is still prone to getting swept up in the Terriermon's shenanigans willingly. The more thoughtful and calculating of the pair, his traits balance out--and are balanced out by--Aero's more impulsive nature. Clover shares Anne's strong empathy and desire to keep others happy, even at the perceived cost of his own. Is very helpful in keeping Aero under control, and is happy to do so, enjoying taking care of the other digimon, even when Aero may not wish to be cared for. Clover is also far quicker to anger when anyone else upsets or harms his friends, in which cases Aero's relaxed nature can help the Blucomon keep his wits about him.
D.N.A.: Digital Monster X Ver.3 Vpet bought originally due to the ability to raise an alternate version of Terriermon, Terriermon X. At the time of fusion, though, Blucomon was the digimon the girl was raising on the device, having only found out about the creature's existence through it and falling quickly for its cool design. The Omniphone most notably contributed all of her note files that she used to try to keep her thoughts straight--rants, ideas, plans, lists, and everything else. Files which essentially acted as a scattered diary of sorts.
Digivolution Line |
- Fresh: Cocomon
- Acid Bubbles: Shoots bubble-like substances from its mouth. - In-Training: Chocomon
- Double Bubble: Spits out a lot of adhesive bubbles. - Child: Blucomon
- Baby Hail: Spits countless icicles from its mouth.
- Ice Mash: Attacks continuously with the claws on both hands. - Adult: Paledramon
- Ice Age: Freezes the enemy with its breath.
- Meteor Hail: Charges from the sky as if it were a giant block of ice. - Perfect: Crys Paledramon
- Frozen Claw: Tears the enemy to pieces with the ice claws equipped to both of its arms, and then freezes their wounds.
- Callous Dimension: Generates a snowsquall which causes everything around it to be frozen in ice, including the enemy. - Ultimate: Hexeblaumon
- Summon Frost: Spreads cold air over a wide range, instantly transforming anyone that draws near into statues of ice.
- Absolute Blast: Unleashes an absolute zero wave from the dragon jaws on its left shoulder which shatters everything.
- Hecto Edge Blizzard: Causes countless ice swords to fall down like a blizzard.