Table of Contents:
Current Phase: Dungeon Building! Lurking Phase Incoming soon.
GM Posts:
Character Sheet
Classes:
Gear:
Gear:
Dungeon Rooms
[color=70EE9C][b]Name:[/b][/color] [color=cccccc][i]Your name here.[/i][/color]
[color=70EE9C][b]Race:[/b][/color] [color=cccccc][i]Your race here. Some races may have abilities / weaknesses that need to be worked out OOC. [/i][/color]
[color=70EE9C][b]Appearance:[/b][/color] [color=cccccc][i]What your character looks like.[/i][/color]
[color=70EE9C][b]Personality:[/b][/color][color=cccccc] A little about how your character behaves, their outlook on life, and their general demeanour.[/color]
[color=F2BB05][b]Calling:[/b][/color] [color=cccccc]Your Class. Pick One: [b]Brute, Conniver, Crafter, Hunter, Marauder, Shadow, Shaman, Warlock, Zealot[/b] [/color]
[color=F2BB05][b]Dark Impulse:[/b][/color] [color=cccccc]Your fatal flaw. Pick one or make your own: [b]Bigmouth, Cruel, Deranged, Fickle, Obsessed, Paranoid, Reckless, Vengeful.[/b] [/color]
[color=F2BB05][b]Revelry:[/b][/color] [color=cccccc]How your character enjoys themselves. Pick one or make your own: [b]Craving, Drinking, Gambling, Occult, Violence, Worship[/b] [/color]
[color=F2BB05][b]Vile Friend:[/b][/color] [color=cccccc]Leave blank for now. A fiendish friend on the surface world who you can gain assistance from.[/color]
[color=F2BB05][b]Defenses:[/b][/color]
[hider=Defense Explaination, Remove from CS][color=cccccc]This represents the character's ability to avoid a specific type of consequence. They're gained through gear you wear or calling abilities, showing how your equipment and skill prepares you for bad situations you might find yourself in. While this could be your shield protects you from a counterattack, it could also be your experience lying helps you cover up a lie when found out, or a claok helps keep you hidden when you stumble in the shadows and almost attrack attention. You can use your defense once per cycle.[/color][/hider][indent][color=F2BB05][b]Defense 1 Name[/b]:[/color][color=cccccc]At character creation you get one defense from a piece of gear, and possibly extra ones from calling abilities.[/color][/indent]
[center]0 / 6 [color=65aFFF] Stress [/color][color=darkgray]||[/color] 0 / 9 [color=65aFFF] Wicked XP [/color] [color=darkgray]||[/color] 0 / 3 [color=65aFFF] Reckless XP [/color][color=darkgray]||[/color] 0 / 2 [color=65aFFF] Dark Hearts [/color][/center]
[hider=Stats info, remove this hider on CS][color=65aFFF][b]Stats:[/b][/color] [color=cccccc][i]Stats determine how proficient you are at certain tasks. Actions cannot exceed 3 stars.[/i][/color]
[color=65aFFF] Stress [/color] [color=cccccc]When this hits 6, you go feral. You must immediately pursue your dark impulse.[/color]
[color=65aFFF] Wicked XP [/color] [color=cccccc]When this hits 9, you can select another calling ability. GM will determine when we go over XP. [/color]
[color=65aFFF] Reckless XP [/color] [color=cccccc]When you go feral or become bloody and go out of your way to roleplay this well, reckless XP is granted. When this hits 3 you gain an action dot.[/color][/hider]
[color=cccccc][i] Distribute: 2x ★ Rookie | 2x ★★ Trained | 1x ★★★ Specialised[/i][/color]
[indent]
[color=65aFFF][b]B R A I N S[/b][/color]
[indent][color=cccccc][ - ] [ - ] [ - ] SCAN / [color=darkgray][i]perceptively[/i][/color]
[ - ] [ - ] [ - ] TINKER / [color=darkgray][i]cleverly[/i][/color]
[ - ] [ - ] [ - ] TRICK / [color=darkgray][i]slyly[/i][/color][/color][/indent]
[color=65aFFF][b]M U S C L E S[/b][/color]
[indent][color=cccccc][ - ] [ - ] [ - ] Finesse / [color=darkgray][i]precisely[/i][/color]
[ - ] [ - ] [ - ] SKULK / [color=darkgray][i]sneakily[/i][/color]
[ - ] [ - ] [ - ] SMASH / [color=darkgray][i]powerfully[/i][/color][/color][/indent]
[color=65aFFF][b]G U T S [/b][/color]
[indent][color=cccccc][ - ] [ - ] [ - ] BANTER / [color=darkgray][i]affably[/i][/color]
[ - ] [ - ] [ - ] INVOKE / [color=darkgray][i]magically[/i][/color]
[ - ] [ - ] [ - ] THREATEN / [color=darkgray][i]forcefully[/i][/color][/color][/indent]
[/indent]
[color=ED254E][b]Abilities:[/b][/color]
[indent][color=ED254E][b]Primal Ability Name:[/b][/color] [color=cccccc]You can choose to take a Racial over your Core Calling ability. Remove if you took a Core Ability.[/color]
[color=ED254E][b]Core Ability Name:[/b][/color] [color=cccccc]Each calling has a unique ability. Core ability goes here. Remove if you took a Primal Ability.[/color]
[color=ED254E][b]Calling Ability Name:[/b][/color] [color=cccccc]Pick one from your calling list. Gain extra abilities when you max out wicked XP.[/color]
[color=ED254E][b]Flexibility Slot Name:[/b][/color] [color=cccccc]Instead of picking a Calling Ability, you can pick one Calling ability from another list. You can only do this once all game.[/color][/indent]
[color=A625E7][b]Inventory:[/b][/color][indent][center]0 / 3 [color=A625E7] Gold [/color][color=darkgray]||[/color] 2 / 2[color=A625E7] Supply [/color][/center][hider=Gold Explaination, Delete on CS][color=cccccc]This is the maximum value you can extract from your hoard without other monsters getting suspicious. While this is represented as Gold, it could be a herd of goats, bag of precious gems, selection of tools, ect. Gold can be used to: Attract a creature, get help from your vile friend, get a minion downtime action, get minions to join a raid, recruit a minion, upgrade a minion.[/color][/hider]
[color=A625E7][b]Gear:[/b][/color] [color=cccccc]All your stuff goes here. [/color]
[indent][color=A625E7][b]Gear Slot 1, special: [/b][color=cccccc]At character creation you get one of the following: Valuable item, Item with an edge (modifier), tier 1 contraption, magic item, or three doses of a potion or concoction. Alternatively, take 1 gold. [/color] [/color]
[color=A625E7][b]Gear Slot 2:[/b] [color=cccccc]At character creation you get one slot as an advanced item and the rest are normal versions of things that are quite common. [/color] [/color]
[color=A625E7][b]Gear Slot 3:[/b] [color=cccccc]At character creation you get one slot as an advanced item and the rest are normal versions of things that are quite common. [/color] [/color]
[color=A625E7][b]Gear Slot 4:[/b] [color=cccccc]At character creation you get one slot as an advanced item and the rest are normal versions of things that are quite common. [/color] [/color][/indent]
[color=A625E7][b]Supplies:[/b][/color] [color=cccccc]Everything else.[/color][/indent]