Trinity Algretto
Age
19
Guild Mark Location
Left clavicle
Magic Type
Energy Make - Trinity can form her magic into solidified kinetic energy and mold it. She can manipulate her Make by using magic power within 5 feet of her, including moving and molding it. The properties of the Make can be altered, from stiff to flexible to fluid, a property she uses to make many of her Make designs more compact. Things like heat "excite" the Make, causing it to get brighter and stronger, but also harder to control. Things like cold and earth cause it to darken and become brittle.
Spells
Emergency Shield - She can quickly form a personal-sized barrier to intercept attacks. One layer will chip, but stand, under the average sword strike.[
Tools - Trinity uses Energy Make instead of carrying tools around. By expending magic power, she can add torque. She can even make power tools, though those tend to be power hungry.
Roller Boots - She forms boots with low-profile wheels in the bottom. The design allows her to roll even on dirt.
Energy Arrows - Not normally too special, but her mother's quiver allows her to make certain elemental arrows. The lacrima set in the quiver determine what she can use. Currently Fire and Wind are set.
Amplifier - She spent a few sleepless nights feeling this one out. She's managed to form her Make into a small amp she can plug an instrument into.
Instruments - She can make instruments out of her Make, but they sound like midis.
Magic Rank
C
Equipment
Her mother's quiver. Normally used with Arrows Magic, which she cannot use, it can be set with lacrima to increase its capabilities with a wider variety of arrows. Trinity can similarly use those lacrima with her Energy Make to alter its properties. She had to sell some of the lacrima, leaving her with wind and fire. She cannot use Requip, and must plan to use it and bring it with her.
Strengths
Intelligent - Trinity has a very sharp mind. Her analytical abilities had served her well in her years of repair servicing. She remembers how the machines work, as well, keeping a vague blueprint in her mind to try it out with her Make later and see what corners her Make lets her cut.
Magical Intuition - Trinity is very in tune with her magic, able to feel out how to get things to work.
Dextrous - Trinity is very good with her hands, able to hold many small things in separate groups in one hand. She can manipulate tools and other objects held in her hands with ease, and is also adept at applying her body in unorthodox ways.
Weaknesses
Reckless Outburst - Though normally cautious, to avoid situations where she might need to fight, Trinity just can't stand to see her friends taken advantage of. Animals are included.
Weak - Physically meager, Trinity frequently needs to apply a bit of power for that extra torque she needs when she's working.
Battle-Shy - Trinity fears combat, and dislikes adrenaline. First, she'll avoid conflict. She won't ditch her friends, but if she's alone, she might just run away instead. Second, there are definitely some of the guild that seem like they get in more fights. She avoids them.
Personality She's a smart girl who likes to show off a little when she can. She's the diligent sort who prefers to do the job right. She does her best to remain cheerful, and can't help but worry if she's seen a friend upset. Normally calm and sweet, the temper that overpowers her fear of combat gets her real mean.
History/Bio Trinity had a happy life as a young child. She lived with her mother and father, experiencing the childhood of a normal little girl in a small village. Her father was a farmer, her mother a musician. She spent a lot of time with her mother, learning to play music with her, and learning the history of her mother's family. Her mother's family was originally from Minstrel, and there were a number of traditions her mother wanted to pass down to her.
Unfortunately, she wouldn't be able to teach her everything. When Trinity was 14, her village was attacked in the night by what appeared to be a man shrouded in writhing shadows. Much of her village was destroyed. A path of destruction was cut into the village, stopping abruptly at her room, in her home. Her parents' room had been in the path. She awoke to crashing in her home, before the wall to her room was shredded to bits, and there he… it... stood. She can't remember what happened next, but she awoke the next day perfectly fine. She found herself unable to use the magic her mother taught her, Bard's Legerdemain, which she had previously enjoyed, but instead discovered a new magic in its place. Energy Make.
She spent time, after that, living with the remainder of the village. She'd stay with one family or another, but she always felt poorly about it. She felt like she caused the strife in her community, and eventually, this stress caused her to leave at the age of 16. She struck out by enlisting in a guild of repairmen, using the flexibility of her Make to her advantage in the wide variety of tools she could produce. After three years of bouncing around between various technical guilds in several locations, she eventually grew tired of the lack of appreciation she felt for her useful magic and sharp mind. She decided to try something different when she heard about a guild that was different. An old school, traditional guild. Maybe things would be better there? It was worth a shot, so she found her way to Crocus to join. She arrived on the day they fought the dragon, she just missed them leave. She found the hall empty, except for the guild master, and she took the opportunity to join and get a room.
Extra
She collects instruments and records, and enjoys using her magic in her everyday life. She has the instruments that survived from her village that were her mother's, as well as her mother's quiver. On nights she can't sleep, she'll bring an instrument down to the lobby and play for a while.
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