Hidden 4 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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@Mae If anything I misjudged the situation and in my thoughtfulness I directed my anger @Kenshi and he didn't deserve that. Your my friend Kenshi and I acted like a real jerk, I'm sorry bud.
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Hidden 4 yrs ago Post by Mae
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@Kenshi@Dark Cloud I agree with Poohead, I'm really enjoying roleplaying with everyone here and I like spending time with y'all :D

@POOHEAD189 Pentagram sounds perfect. You could even stick an unnecessary throne in that corner so he can overlook their work with 10% extra disapproving judgement.

I like the idea of past the maze personally because the maze is designed to split up adventuring parties, but it could be jsut as good to have it before the maze because who expects to enter a mineshaft and come out in a maze?
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Hidden 4 yrs ago Post by Dark Cloud
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@Mae I keep asking about the loot phase cause Zaz'ak was in the cart. I've been trying to figure out a way to post IC but am like "How?".
Hidden 4 yrs ago Post by Dark Cloud
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I mean Zaz'ak probably goes down to the others making excuses about running away. Then to make up for it tells them about the cart.
Hidden 4 yrs ago Post by VeyrinDay
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I vote for Workshop as the Tier 3 room

also, is it possible to have a silhouette of Iziza on the circular Minion's Lair @Mae?
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Hidden 4 yrs ago Post by POOHEAD189
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I think I'll follow the illustrious DM's advice and go past the maze. I wouldn't want some adventurers screwing with Phardax's projects.

@Mae Oh, the throne is a grand idea.
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Hidden 4 yrs ago Post by Dark Cloud
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@Mae@POOHEAD189@VeyrinDay@Kenshi

Do you guys think the Creature Lair would function better connected to the maze or where it currently is?
Hidden 4 yrs ago Post by Mae
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@Dark Cloud tell you what, it's been a while since anyone's been rolling anything and it might take another day or two to get the dungeon built up. So how about we just do the Loot rolls OOC now this time around and incorporate it into the RP IC when it makes sense. Revelry wont begin till the Lurking phase - next GM post - but it'll probably be good for people to know what they'll be doing for that.



Everyone receives 2D for their Loot Roll:
-> 1D for defeating an encounter equal to Dungeon Tier [Dungeon Tier 0]
-> 1D for Zaz'ak tracking down Good Loot.
[ No Adventurer deaths yet.
Target Faction was not above the Dungeon Tier. ]


1-3, Failure: You enjoy some revelry, gaining a dark heart. If you already have two dark hearts, you instead overdo it! (GM to advise if you roll this ;))
4-5, Mixed: You gain 1 gold or you can spend this on revelry instead.
6, Success: You pull a mundane or valuable item from the loot. You chooses what it is.
Critical Success: You can combine two successes into a critical to pull a powerful item from the loot instead. The GM chooses what it is.
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Hidden 4 yrs ago Post by Dark Cloud
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@Mae That helps thanks.
Hidden 4 yrs ago Post by Dark Cloud
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@Mae We roll 2d6 or 3d6?
Hidden 4 yrs ago Post by POOHEAD189
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roleplayerguild.com/rolls/20947

Phardax got a 5! Whether to take the gold or spend this on revelry is another question. Hmmm
Hidden 4 yrs ago Post by POOHEAD189
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@Dark Cloud Looks good to me
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Hidden 4 yrs ago Post by Mae
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@VeyrinDay I can give it the ol' college try. Might take some tinkering but I don't see why not!

@POOHEAD189 If you don't have a preference for north or south I'll stick it on the top. Can't wait for an adventurer to stumble in there, mwhahahaha.

@Dark Cloud 2d6!

Right now the Creatures will engage the adventurers straight away, which on one hand means more damage to adventurers, but on the other hand puts these kobolds in more danger. You could put them after the maze but before the sanctum - the maze will split up adventuring parties so they'll be more likely to take on an individual rather then a party if you do that. If they're on the path to the Sanctum the adventurers are guarenteed to have to walk past them sooner or later if they want to reach the hoard. But if you wanted to prioritise your Creature's safety above all else you could put them on the path to the Mine or an empty path, because only few adventurers are likely to stumble out at each of the Mine's exits.

Those are all the options, anyway, if that helps!
Hidden 4 yrs ago Post by Dark Cloud
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I ROLLED....

6
Hidden 4 yrs ago Post by VeyrinDay
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Baganaria Loot Roll 5,3

is it combined or we take the highest number? I guess my succubus gained another gold
Hidden 4 yrs ago Post by Dark Cloud
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@VeyrinDay I can give it the ol' college try. Might take some tinkering but I don't see why not!

@POOHEAD189 If you don't have a preference for north or south I'll stick it on the top. Can't wait for an adventurer to stumble in there, mwhahahaha.

@Dark Cloud 2d6!

Right now the Creatures will engage the adventurers straight away, which on one hand means more damage to adventurers, but on the other hand puts these kobolds in more danger. You could put them after the maze but before the sanctum - the maze will split up adventuring parties so they'll be more likely to take on an individual rather then a party if you do that. If they're on the path to the Sanctum the adventurers are guarenteed to have to walk past them sooner or later if they want to reach the hoard. But if you wanted to prioritise your Creature's safety above all else you could put them on the path to the Mine or an empty path, because only few adventurers are likely to stumble out at each of the Mine's exits.

Those are all the options, anyway, if that helps!


Let's place the Creature Lair on the southern side of the maze than, if it's okay with everyone?
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Hidden 4 yrs ago Post by Mae
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@Dark Cloud a 4 and a 2 is a mixed success, so you can gain 1 gold or you can spend it on revelry instead.

@VeyrinDay you take the highest number (or take both sixes if you roll a critical success)

@Dark Cloud I'll move it over! Would you like that path to lead to the sanctum?
Hidden 4 yrs ago Post by VeyrinDay
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<Snipped quote by Mae>

Let's place the Creature Lair on the southern side of the maze than, if it's okay with everyone?


my OOC tends to look for aesthetics, but my IC is a monster so... whatever, messier is merrier
Hidden 4 yrs ago Post by POOHEAD189
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@Mae Oh also Phardax would like Goblin imps, but if there are none, regular imps or succubus imps work fine. I just saw the tag on the IC post
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Hidden 4 yrs ago Post by Mae
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@Dark Cloud Moved!

@VeyrinDay I'm sure the Dungeon Lords will get the Dungeon to their liking over time. Though whether it ends up messy or organised... yep probably messy by the end still v.v

@POOHEAD189 Goblin Imps are a-ok. Looks like our imp loadout is complete :D

Here's the Current Map folks! The Tier 3: Mineshaft room is missing resources, everytime you tick the Mineshaft timer it'll get a little closer to completion.



That just leaves a Tier 1 Lock and a Tier 1 Trap. I'm quite happy for anyone who has ideas on what they'd like for this to put them forward, now everyone has placed a room. I seem to remember @Lucius Cypher mentioning a pitfall trap which could still be on the cards for the initial dungeon (if not, can always build it during downtime!)

If multiple people have ideas they want in the initial dungeon we'll roll for it. If no one ends up building a lock I'll stick a super boring one right before the Sanctum and it'll be lame and you'll wish you picked a cool lock.


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