get outta here peepers
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ๐๐๐๐๐ฆ human alias ๐๐๐ ๐๐ฃ๐ฃ๐๐๐ฅ๐๐ก๐๐ the age they appear ๐๐๐ฅ๐๐๐ฅ Financial Adviser | ๐ฃ๐๐ฅ๐ฆ๐ข๐ก๐๐๐๐ง๐ฌ
๐๐ ๐๐๐ง๐๐ข๐ก๐ฆ put your character's goals and ambitions here ๐๐๐๐ฅ๐ฆ put your character's goals and ambitions here xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ๐๐๐๐ก๐ง๐๐ง๐ฌ Bishamonten ๐๐ข๐ ๐๐๐ก Goddess/God of ... ๐ฃ๐๐ก๐ง๐๐๐ข๐ก what pantheon are they from? greek? roman? |
---|
In here put parts of character history as a god/dess.
In here put parts of character history as a human so far.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Given Middle Surname _________________________________________________________ Race/Ethnicity | Occupation _________________________________________________________ City | State | Country C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S โโโโโโโโโโโโโโโโโโโโโโโ โบ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G โโโโโโโโโโโโโโโ โผ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Jonah Woodson Hex _________________________________________________________ White American | Bounty Hunter _________________________________________________________ City | State | Country C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S โโโโโโโโโโโโโโโโโโโโโโโ โบ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G โโโโโโโโโโโโโโโ โผ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. I S S U E # 0 1 GET BUSY DYING Someone has awoken the infamous gunslinger from his eternal slumber, and he don't take kindly to his much needed beauty sleep being interrupted. Someone or something is keeping Hex tethered to this future, and he is on a mission to find who and why. Navigating the changes in the world and himself may slow him down, but this bounty hunter always gets his man sooner or later. I S S U E # 0 2 OUT OF TIME Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat. |
P E R S O N A L D E T A I L S Full Name - ๆตๅๆไน (Hamana Kyลya) Age - 20 Gender - Male Occupation - Teacher's Assistant - P E R S O N A L I T Y Nice Guy Kyลya is always willing to lend a hand, a shoulder, a smile, a compliment... he's just really kind in general. He is a big believer in "forgive and forget," and it's generally understood that Kyลya is type that wouldn't even hurt a fly. Sometimes he can be a bit of a pushover because of this, in fact only last year he would spent most of his days off running errands that people asked of him, but more recently he has been learning to master the art of politely declining! Trusting Nearly to the point of naivete. It's not that Kyลya is dumb and doesn't believe in the concept of "lying," but rather - for what reason would someone lie? In most cases it doesn't make sense to deceive someone, and so Kyลya just never considers it an option. He'll go along with anything. Playing pranks on him is common among the children of his class. Passionate Get him going on a topic, and Kyลya will be happy to talk your ear off - and wave his arms around while he does so. He's able to rattle off random information about his preferred topics at the drop of a hat, and never tires of them. He takes the utmost delight in teaching and being taught. Of course, this passion extends to more than just learning. He is passionate about people, helping and protecting them. Often times he goes well out of his way to do so, and the on the flip side he can become a worrywart over others. S K I L L S E T Studious Long hours spent pouring over scrolls and transcribing the elders' stories made Kyลya into a fine scholar. He learns more quickly and retains more of what he's learned, is able to catch the small details in anything even while under pressure, able to focus more intently and for longer periods, and able to stay still and quiet without getting antsy for a while. Niche Encyclopedia If there's one thing you can count on a nerd scholar for, it's in-depth knowledge about their field. Kyลya has a wealth of knowledge about flora and fauna, both the mundane and the supernatural (although he his knowledge on the later still leaves a lot to be desired). Though not a survivalist, Kyลya can identify different plants and animals, and knows their uses or traits... for the most part. He's extremely well read but lacks practical experience. He also holds some knowledge about the village's history, as well as some bits and pieces about the world's history in general, thanks to stories passed down from the village's elders. Sign Potential Like many in Heiseina, Kyลya can use a couple of Signs. With his penchant for study, Kyลya could probably have mastered a couple more even at his age - but he is more interested in stories, and the natural world. He is adept with the Signs he does know, and if he applied himself he could pick up more fairly quickly. | Physical Description In looks, height, and style, Kyลya is exceptionally average. He doesn't have any particularly interesting physical features - he isn't muscular or marred with scars, he has no farmer's tan nor callouses from field work, and his hair is cut in a common masculine style with no fancy accessories in it. The only thing that sets him apart is his glasses, proof of a life of study. Kyลya stands at the same height as most of the other adults in the village, and though he's on the skinnier side now the older women in town tease him about his sweet tooth, telling him he'll start to put on pudge as he ages if he keeps it up. It's already starting to show a little, though it's hard to tell since Kyลya is always wrapped up properly in robes and yukata except on the very most humid of days. Character Conceptualization A young scholar. Kind and helpful, Kyลya puts his love of learning to use instructing the children in town. He plans to take over the schoolhouse once the current head instructor steps down (although that man is a stubborn goat and claims to have another decade in him before he'll retire). Kyลya has a particular interest in history, nature, and the supernatural. Like many people he also loves animals, and keeps an unusually smart feline companion named Kลshaku. Kyลya grew up in the heart of Heiseina, living a simple, modest life as an only child with his mother and father. The Hamano family come from a tradition of bakers; Kyลya being the black sheep with abysmal skill with any kind of cooking no matter how many cookbooks he'd read. When Kyลya got older and decided to dedicate his life to one of study instead, his family had no qualms at all. A bright pupil, Kyลya was welcomed as an assistant in the school house. He gets along with the staff and the students - as well as most everyone in Heiseina. Kyลya is living his dream life; he lives in peace in and safety, he enjoys his job, and he's happy to listen to everything the elders speak about and learn the anything the yokai in the Mumbling Wood feel like teaching. He is content to spend the rest of his life in the village. ...well, he'd be lying if he said he wasn't curious about what was outside of the valley. If nothing else, his scholar's heart longing to know. Kyลya isn't a coward and if there's one think he definitely does not fear it's the unknown, but the thought of actually leaving feels strange to him. __________________________ So character concept: a simple young nerd who trusts in everyone. He has a strong heart and if presented with a tough situation he will rise to the occasion, he just doesn't know it yet. Most of his connections in the village are neutral or good, as he's passively built his reputation as someone who can be relied on. There are likely a few he doesn't get along with, but he doesn't seek out conflict with them. When conflict eventually reaches him I'd like to think that Kyลya will have a hard time at first but eventually grow into a courageous individual. He likely will not have much physical utility (though I can see him being the type to throw himself in harm's way to protect someone else). His worth will lie in his ability to connect to others, to handle animals and yokai, and willingness to get things done. Other Information Kyลya knows a few signs:
Also his cat may or may not be a bakeneko (or similar). |
P E R S O N A L D E T A I L S Full Name - ๆ็ดๆ (Hayashi Sumiko) Age - 26 Gender - Female Occupation - Traveling Artist - P E R S O N A L I T Y Confident More than anything, Sumiko believes in herself. She puts faith in her own plans and creates a self-fulfilling prophecy for herself: if she believes she will succeed, then surely it will be so. Though mostly reserved for herself, her confidence can spread to others in the form of sincere encouragement. Pushy Sumiko really likes getting what she wants. At times she can be a bit forceful in pushing her ideas onto others. Sometimes she even pushes herself to keep going at something futile, whether out of some misplaced sense of pride or just because she can be a bit of a sore loser. Diligent Blood, sweat, tears... okay, not so much blood, but Sumiko does work hard at her craft. When she puts on performances she makes sure to research her roles and get all the details correct. The same goes for her art pieces, she painstakingly tries to capture her subject perfectly every time. She's driven and careful when it counts. S K I L L S E T Rhythm and Balance A self-proclaimed expert in traditional dance and hopping back and forth on stage, Sumiko has a very good sense of balance. She has a strong core and her coordination is top notch. She's dexterous and rarely fumbles anything, whether she uses her hands or her feet. Physical Artist Besides acting, dancing, and spoken poetry, Sumiko is pretty good with a brush. Her calligraphy is steady and smooth, her paintings and drawings are detailed and life-like, and of course she can read and write quickly. If you need something written or drawn up for you, Sumiko is your girl - but it may take a little longer just because she can be a perfectionist when it comes to her own work. Persuasive Sumiko has a knack for roping others into doing what she wants. This isn't always aggressive badgering - in fact being a poet Sumiko can be quite cool with her words, and being an actor she can make anything sound like the truth. She doesn't go around lying to people though, it's just that she can be quite convincing. With some people after a conversation with her they end up running an errand and thinking it was their idea in the first place. | Physical Description About a dozen centimeters shorter than the other women her age, Sumiko still stands out with her shockingly pale hair and her large blue eyes. The mole on her face is one of many all over her body, and she boldly calls them all "beauty marks." Her natural appearance is homely, but so she paints her face with varying degrees of make-up even at home some it's hard to tell. She enjoys dressing up like that, making an art piece on her own skin. She also wears elaborate and stylish clothing as well, including the frames she wears over her eyes. It's common to find ink stains on her hands and arms, and sometimes ever her face. Character Conceptualization Painting! Poetry! Dance! Drawing! Acting! Storytelling! ...stilling working on the music! Even small towns need entertainment. Sumiko takes it upon herself to provide that. She's a "jack of all trades" type when it comes to the arts, with the notable exception of song and instrument. Please, don't call her tone deaf though, she will vehemently deny it. She also is rubbish at pottery, but that's more fun to fail at. She was born in Heiseina, her family the last of the dying Hayashi clan. Once well respected, they fell into debt and after climbing out they never made it back to their former glory. When her father passed after having two daughters, the clan's fate was sealed. Honestly it was as freeing as it was sad. Their mother passed a couple of years later, and from then on the Hayashi sisters lived on their own in a large empty estate. To provide for themselves, and to feel less lonely, they leased their land for the cultivating of crops and often hosted others in their home. Sumiko, the younger and more rambunctious child, enjoyed listening to all the stories and gossip being thrown around. This sparked her desire for travel and art. Though she's never been outside of the valley, Sumiko has traveled to to most of the tiny villages and homesteads around it peddling her trade. She offers custom portraits, pre-made art pieces and poem compilations, all inspired from things she's seen and heard during her "mini adventures." Have you heard the story giant earth spider that was spotted a few miles away? Well here is a painting of it. Have you heard the news about the Kobayashi and Teruko clan marriage? Here are some haiku written for the occasion. Inadvertently she spreads news of Heiseina to the surrounding hamlets, and from the hamlets to Heiseina, through her stories. When she returns to Heiseina she stays at her family home and mooches off of her more responsible and respectable elder sister. She always makes it back in time for festivals, where she insists that she put on the newest play she's written, play a role in local re-tellings of myths and legends, and participates in dance until she can barely move. Though she has a strong passion for all kinds of art, dance and Kabuki is her favorite pastime, so when she can she goes all out. Lately, life in the valley has been slower and more peaceful than normal. There hasn't been as many interesting stories to create art about. Sumiko has been going out a lot more and pestering others in search of something to spark her creativity. Other Information
|
___________________________________________ ๆๆ ๅๆต็พ โบ AGE twenty-fiveโบ HEIGHT 5'7" / 174cm โบ WEIGHT "Who's asking?" โบ HAIR Raven โบ EYES Pink โบ CLASS Shinobi | --- APPEARANCE At 174cm, Chiemi is a woman just above the average height. Her bearing gives off a casual, easy going impression - something she's worked to achieve. Her build is lean and carefully crafted: appearing supple and soft to entice those that would fall to her womanly persuasion, and concealing the very real strength present in her body. Kunoichi also conceal any scars or blemishes they may have, and so whatever lies beneath the veneer of topical powders may forever remain a mystery. And as a kunoichi, Chiemi must be able to switch between various disguises without making them look like disguises. At times she is completely unassuming, the picture of "average." Simple clothes, hair covered with cloth. Other times her goal is to draw attention with colorful, sensual attire. And still there are instances when battle is inevitable and a sturdy outfit with lacquered wooden armor pieces is her clothing of choice. Her actual fashion taste outside of work, you ask? Loose, comfortable clothes with a feminine charm. |
KNOWN MOVES โบ MOVE 1 Stun Spore โบ MOVE 2 Wrap โบ MOVE 3 Acid Spray โบ MOVE 4 Sweet Scent | BASIC DETAILS โบ HEIGHT 3'3" / 100cm โบ WEIGHT 14.1 lbs / 6.4kg โบ MET AT East of Fuschia โบ NATURE Mild โบ FAVORITE FOOD Bug-types |
D A T A Full Name - ๅฐๅณถ ๆๆต (Seiru Ojima) Hometown - Muroran, Hokkaidล Prefecture Quirk Type - Emitter Gender - Female - P E R S O N A L I T Y Self-conscious Trait Description. Airheaded Trait Description. Passionate Trait Description. | Physical Description There are certain qualities about Seiru that people notice more than others. Some notice her cute, round face and bright gold eyes first, horizontal pupils notwithstanding. If she's lucky, some would notice Seiru's personal style first, which can be described as "unconventionally cutesy." Others notice her height, which is quite tall for a girl her age at 177cm. That, when combined with her pale complexion, would lead some to correctly deduce that she isn't fully Japanese. In fact Seiru is 50% Japanese, 25% American, and 25%... Sea Monster. The thing that most people notice first about Seiru are the heavy, sprawling tentacles that sprout from her skull, much to her dismay. The tentacles are akin to her hair - they can be trimmed, colored, and decorated - but they also move about like an octopusโ appendages. They may twitch and curl unconsciously in response to Seiru's feelings, but otherwise function like regular hair. Compared to all of the above, the tiny wings on her head and back sometimes go unnoticed. Personal History TEXT! Character Arc TEXT! Quirk Description Seiru's Quirk is a vocal-based ability known as Pitch Perfect. The user emits different sound frequencies and intensities using their voice, including but not limited to infrasound and ultrasound. |
_______________________________________________ _______________________________________________ Full Name - Kouta Tanaka Age - 16 Hometown - Cerulean City Aspiration - Pokรฉmon Researcher - _______________________________________________ Capricious She's always been prone to mood swings, but now that Kou is experiencing so many new things her emotions are running high and her brain is in overdrive. She wavers between pensive, nervous, irritable and outgoing. Curious She is a voracious reader, always enjoyed overhearing people gossip, and now with some freedom she has been sticking her nose into everything. She wants to learn and explore as much as possible. Tense It's very hard for Kou to relax around people. Perhaps a trait inherited from her father. Most of the time she's on alert, and when flustered or frustrated she has a habit of playing with whatever is in her hands. It will take time for her make friends and feel comfortable enough to really trust others. | Character Concept Kouta, or "Kou" as she prefers to be called, is a very sheltered girl. Her father is a worrywart who finds it hard to connect with his daughter, and overcompensates by keeping her close and safe. Whenever Kou's mother is home the family loosens up, but she rarely is. She's a business woman who basically lives in Goldenrod City, but frequently visits Unova and other regions for extended business trips. Because of this, Kou's childhood was very secluded. No unsupervised time outside of the house, no sleepovers, no school field trips, and definitely no Pokรฉmon. As a teenager, Kou's acts of rebellion started by sneaking out of the house at night. One night, she actually ran into a wandering Oddish. She saw it again the night after that. Gradually the two of them became friends and Kou smuggled it into her room. When it was discovered two weeks later, Kou and her father had a massive argument that led to Oddish being thrown out and Kou being "ground indefinitely." All of this leads to Kou's current situation and concept. She is a runaway from home who only has whatever she managed to stuff into her backpack. She used her small amount of money to purchase Pokรฉball for Oddish, who she met up with after leaving. Now the two of them head west from Cerulean City to make it on their own. Pokรฉmon Kou's relationship with Pokรฉmon is only just beginning. Her family has never kept Pokรฉmon, and she'd never been allowed to play with the neighbors'. At the moment she only knows the basic facts that are taught in general education: things like all Pokรฉmon have "types," some people use them for battling each other, they can be dangerous if you don't have a Pokรฉmon of your own... and et cetera. Since meeting Oddish, she's been doing a lot of hands on learning which she greatly enjoys. It's lead to her forming a wish a deep in heart - meet as many Pokรฉmon as possible to learn more about them! Oddish does not yet have a nickname. It was a wild Pokรฉmon until only a few days ago, though it was bonded to Kou before its official capture. It has a mild nature, shows concern for others, and though it has some tears in its leaves its appearance is otherwise the usual for an Oddish. |
......................................................................................... ________________________________________ Barbatos Di Comoita 27 | Male | Demon _______________________________________________ โ BIRTHPLACE: Goeta City โ CASTE: Wealthy Family's 9th Son โ AFFILIATIONS: Comoita Family, Goeta Elite โ GOALS: Keep his family's favor; gain information on the Umbral Order; uncover who was, and possibly is, leaking information about Goeta's high profile citizens to outsiders _______________________________________________ TALENTS: โ Debt Collecting โ Investigation โ Free-running โ Street fighting EQUIPMENT: โ Matches โ Set of Knives โ First-Aid Kit โ Brim Stone โ The Ledgerโข | Appearance โโโโโโโโโโโโ Barbatos stands at 5'11''. His physique is fit, and though he has several traits typical of demonkind unfortunately he looks closer to human than not - only two arms, two legs, and pale peach colored skin infrequently dotted with scar tissue. It's been said by many people, family and strangers, that his demon blood runs thin. What demonic traits he does sport include elongated ears and incisors, asymmetrical obsidian horns that sprout from his forehead, dark scales that run from his shoulder blades down his biceps and back, and a tail. His tail is not the stereotypical fork, rather it is more like a reptile's tail - thick, scaly, and long. His eyes are the same glowing, molten gold shared between all members of the Comoita family, so at least there is no denying his heritage. As for style, he usually dresses in clean, practical clothes and accessorizes with gold befitting his status. Personality โโโโโโโโโโโ Patient. Thorough. Inquisitive. In another life he may have excelled as a scholar, but alas. Barbatos works with many people on a near daily basis, so he does his best to play at being charming. His brand of "charming" is a mixture of playful, friendly, and lame. It falls flat for most, but miraculously works on others. Still, many prefer him when he is all business. In such situations he is cool and calm, giving the impression that he is in control even when he is clearly not. He does not shy away from violence, and uses it liberally when negotiation fails - though it's always his second choice, preferring diplomacy or... other less savory tactics before getting physical. His temper comes as a simmer rather than an explosion, and when he does anger it is with a cold fury. His reputation precedes him in many of Geota's circles, and while he is known as a fair man he is also not one to be pushed around. Growing up with eight older siblings and a human face quickly taught him how to stand up for himself. When attending family functions or representing the Comoita he puts on airs, but his true self is more down to earth, humorous, and much more blunt. Arcana โโโโโโโโ Major: Temperance Barbatos does not show off with his arcana, and most don't even know he has one. He was only ever instructed in how to increase his family member's arcana, and so that is it's primary use. Over the years he has managed to figure out how to dim the effects of arcana as well, but only when they are very close to him. Minor: The Two of Pentacles It appears as a rather simple ring: an alabaster stone set into a band of metal. A first glance it's use seems as simple as it's appearance. When the arcana is touched to something, it "opens" that something. Barbatos uses it frequently, as with just a pass of his hand doors, chests, safes, and the like open themselves. The arcana bypasses locks and magic charms, and hasn't failed to force something open so far. Hidden rooms reveal themselves if the ring touches their entrance, and there was even one case where someone tried to swallow evidence and the ring was able to force open their mouth so Barbatos could retrieve it. |
________________________________________ (character full name) (character age) | (character gender) | (character race) _______________________________________________ โ BIRTHPLACE: (your character's home/place of origin.) โ CASTE: (your character's current and/or former social status) โ AFFILIATIONS: (list any factions/prominent groups your character is associated with) โ GOALS: (describe your character's goals in one or two lines) _______________________________________________ TALENTS: โ (list a couple of things your character is good at) โ โ EQUIPMENT: โ (list their major equipment excluding Minor Arcana) โ โ | Appearance โโโโโโโโโโ (describe your character's appearance here, including anything not covered by a face-claim.) The purpose of lorem ipsum is to create a natural looking block of text (sentence, paragraph, page, etc.) that doesn't distract from the layout. A practice not without controversy, laying out pages with meaningless filler text can be very useful when the focus is meant to be on design, not content. Personality โโโโโโโโโโโโโ (describe your character's personality here.) The purpose of lorem ipsum is to create a natural looking block of text (sentence, paragraph, page, etc.) that doesn't distract from the layout. A practice not without controversy, laying out pages with meaningless filler text can be very useful when the focus is meant to be on design, not content. The purpose of lorem ipsum is to create a natural looking block of text (sentence, paragraph, page, etc.) that doesn't distract from the layout. A practice not without controversy, laying out pages with meaningless filler text can be very useful when the focus is meant to be on design, not content. Arcana โโโโโโโโ Major: The _____ (please include a description of how your character uses their Arcana. If your character does not have a Major Arcana, please list "N/A." If your character's Arcana is a secret list "N/A" or "???") Minor: (please all of your character's Minor Arcana and what function they serve. Remember that there are only 56 total Minor Arcana in the world, and they are exceedingly rare. If your character does not have a Minor Arcana, please list "N/A." If your character obtains a Minor Arcana during the course of the RP, please edit this sheet to include it) |
[COLOR=BFAFB2][CENTER][h1][COLOR=EEE8AA]( your character's name )[/COLOR][/h1][/CENTER]
[TABLE][ROW][/ROW][ROW][CELL]
[IMG](your character art/face-claim)[/IMG]
[CENTER][SUB]________________________________________[/SUB][/CENTER][CENTER][SUB][COLOR=EEE8AA][b]
(character full name)
[/b][/COLOR]
[COLOR=EEE8AA] (character age) [/COLOR] | [COLOR=EEE8AA] (character gender) [/COLOR] | [COLOR=EEE8AA] (character race) [/COLOR][/SUB][/CENTER][CENTER][SUP]_______________________________________________[/SUP][/CENTER]
โ [COLOR=EEE8AA]BIRTHPLACE:[/COLOR] (your character's home/place of origin.)
โ [COLOR=EEE8AA]CASTE:[/COLOR] (your character's current and/or former social status)
โ [COLOR=EEE8AA]AFFILIATIONS:[/COLOR] (list any factions/prominent groups your character is associated with)
โ [COLOR=EEE8AA]GOALS:[/COLOR] (describe your character's goals in one or two lines)
[CENTER][SUP]_______________________________________________[/SUP][/CENTER]
[COLOR=EEE8AA]TALENTS:[/COLOR]
โ (list a couple of things your character is good at)
โ
โ
[COLOR=EEE8AA]EQUIPMENT:[/COLOR]
โ (list their major equipment excluding Minor Arcana)
โ
โ
[/CELL][CELL][B][COLOR=EEE8AA]Appearance[/COLOR][/B]
[SUB][SUP]โโโโโโโโโโ[/SUP][/SUB]
(describe your character's appearance here, including anything not covered by a face-claim.)
[B][COLOR=EEE8AA]Personality[/COLOR][/B]
[SUB][SUP]โโโโโโโโโโโโโ[/SUP][/SUB]
(describe your character's personality here.)
[B][COLOR=EEE8AA]Arcana[/COLOR][/B]
[SUB][SUP]โโโโโโโโ[/SUP][/SUB]
[B]Major:[/B] [COLOR=FFFFFF]The _____ [/COLOR]
[INDENT]
(please include a description of how your character uses their Arcana. If your character does not have a Major Arcana, please list "N/A." If your character's Arcana is a secret list "N/A" or "???")
[/INDENT]
[B]Minor:[/B]
[INDENT]
(please all of your character's Minor Arcana and what function they serve. Remember that there are only 56 total Minor Arcana in the world, and they are exceedingly rare. If your character does not have a Minor Arcana, please list "N/A." If your character obtains a Minor Arcana during the course of the RP, please edit this sheet to include it)
[/INDENT][/CELL][/ROW][/TABLE][hr.]
[CENTER]
[COLOR=EEE8AA]Combat[/COLOR]: โขโขโขโข [COLOR=EEE8AA]Culture[/COLOR]: โขโขโขโข [COLOR=EEE8AA]Commerce[/COLOR]: โขโขโขโข [COLOR=EEE8AA]Magic[/COLOR]: โขโขโขโข [COLOR=EEE8AA]Survival[/COLOR]: โขโขโขโข [COLOR=EEE8AA]Karma[/COLOR]: โขโขโขโข
[/CENTER]
[hr.][/COLOR]
` ` Origin: Great Red Sand, Sumeru Birthday: August 8th | ` ` _______ |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer.
As a Driyosh of the Vahumana Darshan, Javid has wandered the lands of Sumeru and some of its neighboring nations. He has long suspected that he was only granted his status of Driyosh as a way for his superiors to be rid of him, hoping that his nature as a storm chaser would eventually retire him for good. However, he has no evidence to support this. Nevertheless he is glad to be able to travel; experiencing other cultures firsthand is useful not only for his thesis and study, but his growth as a person. Not to mention there were all kinds of interesting, exciting things to find, and more freedom to study them - the matra's watchful eyes only reached so far outside of Sumeru's sand and forest, after all.
"Storm Chaser" is not a title earned, but rather an epithet that Javid discovered others within the Akademiya referred to him as. It's literal meaning is a person who follows after dangerous weather, be they thunderstorms, sandstorms, or the like, in order to experience or study them. On that level it isn't really true of Javid, although there was that one time when an inter-Darshan study tour comprised of Vahumana, Haravatat, and Kshahrewar students were stranded at the site of some ancient ruins during a particularly vicious storm that Javid hadn't let get in the way of his research. He'd suggested that they make use of the storm and look into how ancient and contemporary storm procedures differed, if they could find any examples during the event before heading out of the shelter. No, he suspects that the nickname only really picked up over the years as he volunteered for progressively more dangerous expeditions. All things considered, he doesn't mind it.
Javid received his vision after declaring his major field of research, finding it laid gently on his bed that same night. He considered it proof that he'd made the right choice, and a great boon to the research itself: the cultural differences between allogenes and "normal humans." He could tell that the way people treated him had changed immediately. Anthropology, history, and philosophy are all of great interest to Javid like most others in the Vahumana Darshan, and his research is just the next step; how those with a vision and those without each think, go about their lives, how they view that power, and comparing those answers within Sumeru to the answers from other nations. However, because Vahumana especially are always looking into the "why" of things, he must be careful with his notes. Looking into such mysterious forces like gods, visions, and their chosen skirts close enough to committing one of the Akademiya's "sins" that he may already be on the matra's radar.
Faucibus purus in massa tempor nec feugiat nisl pretium fusce. Pretium viverra suspendisse potenti nullam. Blandit volutpat maecenas volutpat blandit aliquam etiam. Pulvinar neque laoreet suspendisse interdum consectetur libero id faucibus nisl. Semper risus in hendrerit gravida rutrum quisque non tellus orci. Commodo odio aenean sed adipiscing. Aliquam vestibulum morbi blandit cursus risus at ultrices mi tempus. Purus in massa tempor nec feugiat. Quam id leo in vitae turpis massa sed elementum. Ultrices gravida dictum fusce ut placerat. Sem et tortor consequat id porta nibh. Gravida quis blandit turpis cursus in hac habitasse. Nam aliquam sem et tortor. Amet tellus cras adipiscing enim eu. Viverra accumsan in nisl nisi scelerisque eu ultrices vitae. Purus in mollis nunc sed.
` ` Origin: Great Red Sand, Sumeru Birthday: August 8th | ` ` _______ |
_______ | `Origin: Great Red Sand, Sumeru Birthday: August 8th | _______ | _______ |
Origin: Great Red Sand, Sumeru
Affiliation: Sumeru Akademiya
Weapon: Polearm or Catalyst idk yet
Vision:
Birthday: August 8th
Constellation: Avis Paradisi
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R N O T E S C H A R A C T E R N O T E S Danyl Feytin is an archetypal rogue. He grew up on the slimmer side and favors practical dark colored clothing. The mark of his guild is tattooed on his spine where neck meets shoulder, and a simple patch covers the area where his left eye would be. Despite only having the one, lack of depth perception isn't a weakness of his so long as he is focusing (early mornings are the worst for it). He is dexterous, skilled with his hands, and learned all the simple magic tricks that would have delighted the friends from his childhood. He knows his way around a few types of blades, and though fist fighting isn't his forte he can throw a mean punch. Take one too. He justifies his life as a thief, working among men that have much more storied rap sheets than him, by telling himself that his parents would prefer him like this rather than in a grave beside them. Still, shame lingers. His psyche, fractured by childhood trauma, colors his relationship with both possessions and people. He tends not to keep much of anything for fear of growing attached and then losing it. He tries to keep others at a distance, never close enough that it would hurt when they inevitably left. But people are harder not to get attached to, and harder to just give away, as it were. It's impossible for him to completely close his heart off, though not for lack of trying. The ghost of the boy he used to be must be buried somewhere within him. Danyl is rough around the edges, but hard working and generally trustworthy despite his profession. He often tells people he's "a thief, not a spy," when they give him shit about his very obvious lying tell. With no real outlet for his anger he'd gained a bit of a temper as he aged, and though he isn't quick to violence he certainly doesn't shy away from it. The fire never really left him that day, its coals remained in his chest until he was old enough to stoke the flame and develop a hell of a want for vengeance. For Danyl, there is no moving forward from his past until he can cut out the part of him that hurts. Obviously cutting his heart out would kill him, so he has to remove the next best thing: the bandits that caused the pain in the first place. | C H I L D H O O D I N A R D E N F E L D C H I L D H O O D I N A R D E N F E L D The Feytin family was a peaceful and happy one. Town grocers; a thickly built husband, a plump and vibrant wife, and three healthy children with one more on the way. They lived in a large home that was always in need of some kind of repair, with an even larger garden that the whole household tended to. The patriarch held friendships far and wide through his dealings with merchants, and proof of his bonds filled the family home in the form of knick knacks and tapestry that enchanted his wife and children. It was a well loved and well lived in homestead, nestled deep in the hamlet of Ardenfeld. Danyl was the family's middle child, affectionately called "Danny" by pretty much the entire town. He spent his youth happily gathering other children together and regaling them with tales of places far outside of their little village; his father's stories, with some fun embellishments of his own. He fancied himself mature beyond his years, but he still giggled when someone ruffled his hair. He loved spending time with Mary, exploring and showing off for her. Enjoyed every argument he had with Lyndii about whether something was true or not, and making up afterward over snacks. Was always elated when Shysca from across the way was invited to visit, too young then to realize his elder brother had a crush on her. After a rocky start that involved more than a few bruises he'd even befriended the girl Teth, as close with her as any other in the village. In those days he wanted for nothing... L I F E A T T H E O R P H A N A G E L I F E A T T H E O R P H A N A G E For a long time after the fire, Danyl wished that he had burned up too. He was a boy of nine years when he arrived at the orphanage, his once vibrant personality suffocated by grief. Life in Sarinan could have been worse, but for children ripped from their homes and families and suddenly thrust into an unfamiliar city and made to live with unfamiliar people, it was a whole lot of awful. The only thing that kept Danyl from complete despair was the company of his friends and fellow survivors. In the early days of the orphanage they looked out for each other. They encouraged each other. They were each others' shoulder to cry on, some more than others. And they would always have each other. Until they didn't. One by one the Ardenfeld children left. Even though they'd promised each other that wherever they might go they would meet again at that town, Danyl felt his heart crumple more with every departure. Teth was the last, and when she asked if he remembered their promise he knew she'd leave him too. By the next night Danyl was the only one them still at the orphanage. Everything that had remained of his previous life was gone. That he never fled wasn't surprising; he was not as brave or strong as some of the other kids. That he was never adopted was to be expected; no one wanted to take in a child that had something wrong with them. During the walk to Sarinan and in the subsequent confusion of the establishment taking on so many new kids at once, the injury he'd taken during the fire had gotten worse. His left eye had been punctured, and by the time healers had gotten around to taking a look it was too late to repair it. His vision had gone completely during the five years he spent at the orphanage. When he was released into the streets of Sarinan with no where to go and no possessions to his name he was a teenager, angry and emotional. He'd gotten over his want to join his family in the next world knew now if he didn't live on in spite of everything, then his family died for nothing. So he did live, scraping by begging in the streets of Sarinan. O N W A R D: A N E W P A T H O N W A R D: A N E W P A T H Months after Danyl began roughing it as a street urchin, one of his father's merchant friends passed through town. The man had no plan to look after the boy, but he could at least give Danyl a ride to the capital city where surely opportunity awaited. That opportunity, it turned out, was being picked up by a thieves' guild. They called themselves Palla Orchids, a slightly facetious name, and they fancied themselves as 'noble thieves' stealing only from those that could afford to lose. Their captain was a man named Victor Mason who took the starving boy in. On a whim, he'd said, after the most amusing look on Danyl's face when he pointed out to the kid that pick-pocketing would fetch more coin than relying on charity. The Orchids' base was more like a criminal hostel than anything. It was hardly a home. The Orchids themselves were certainly not a family, but for most of them this place and these people were all they had. It bred a certain loyalty in them, and the same went for Danyl. With some polish Danyl made a decent thief and burglar. Decent scrapper too, after Victor and some of the other men taught him how to fight. Early on he was deeply ashamed of what he'd become. It was immediately apparent that the guild did not adhere to its noble tenets - but they were taking money and trinkets, not lives or homes. Nothing compared what their targets could be losing. Living there, being with the guild, was a whole lot easier and safer than trying to make it on his own. There, he wasn't greeted with pity or disgust. They traded jokes with him. They called him Danny. He never considered Victor as a surrogate father, but eventually he looked up to the man like one. And he'd always been so damn eager to please. He spent five more years there in Pallaviel, honing his skill. It wasn't much, but it was life. He became a lieutenant in the guild for his as of yet unfailing service, concerning himself only with providing for the guild, keeping himself alive, and keeping his ear to the ground for any leads about a certain bandit group. He fulfilled the captain's every command, whether it was doing the jobs no one else wanted or chasing down deserters before they left the city. Day to day duties kept painful memories at bay on the good days, but they stubbornly clung to him. On the tenth anniversary of the fire, Danyl requested leave, prepared a small pack, and set out for what had once been home. His heart had been hurting all these years, and it was time to cut some of the pain away. He didn't expect any of the friends from back then to remember their promise. When they inevitably didn't show up he would be able to let them go for good. |
Campaign
Pokรฉmon Pokรฉmon (an abbreviation for Pocket Monsters in Japan) is a Japanese media franchise managed by The Pokรฉmon Company, founded by Nintendo, Game Freak, and Creatures. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokรฉmon". In Pokรฉmon, Pokรฉmon Trainers are people who catch, train, care for, and battle with Pokรฉmon. The English slogan for the franchise is "Gotta Catch โEm All!". There are currently 1008 Pokรฉmon species. | _______________________________________________ Nobugorล Age ยป 31 _______________________________________________ |
_______________________________________________ _______________________________________________ Name - Age - Position - Origin - - _______________________________________________ | Info Pokรฉmon (an abbreviation for Pocket Monsters in Japan) is a Japanese media franchise managed by The Pokรฉmon Company, founded by Nintendo, Game Freak, and Creatures. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokรฉmon". In Pokรฉmon, Pokรฉmon Trainers are people who catch, train, care for, and battle with Pokรฉmon. The English slogan for the franchise is "Gotta Catch โEm All!". There are currently 1008 Pokรฉmon species. Info Pokรฉmon (an abbreviation for Pocket Monsters in Japan) is a Japanese media franchise managed by The Pokรฉmon Company, founded by Nintendo, Game Freak, and Creatures. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokรฉmon". In Pokรฉmon, Pokรฉmon Trainers are people who catch, train, care for, and battle with Pokรฉmon. The English slogan for the franchise is "Gotta Catch โEm All!". There are currently 1008 Pokรฉmon species. |
One point of contention between the people of Kanto and Johto is the growing of a special fruit known as the apricorn. Johto is the perfect environment for these fruits to grow in, and oh do they thrive there. Many different colors and varieties can be found in every corner of the region. The opposite is true in Kanto: poor soil quality means that even berries hardly grow there, let alone apricorns. Apricorns are the easiest known method of taming a wild Pokรฉmon, their hard flesh transformed into holding areas known as "Pokรฉmon Balls." Because of this, only the most wealthy or lucky Kantojin able to import apricorns are seen wielding Pokรฉmon Balls, and thus their families owning more than one or two Pokรฉmon. | ..................................................... |
..................................................... | The major issue between the two regions are the legendary Pokรฉmon Ho-Oh and Lugia. Huge, wise, and immensely powerful, these Pokรฉmon make their roost deep in the heart of Johto where the people worship them as benevolent deities. It's commonly thought that Ho-oh and Lugia look after the region they live in, ensuring bountiful summers and mild winters, and providing sunlight and rainfall as needed. In return, priests maintain the Brass and Tin Towers where these Pokรฉmon live, and regularly travel to the top to gift offerings and obtain wisdom. People from all over Johto and even Kanto make the trek to the towers for a chance to be personally blessed by the Pokรฉmon. With no such Pokรฉmon in Kanto, the people are left to fend for themselves. Emissaries of Ho-Oh and Lugia were thought to live in Kanto, but these mysterious Pokรฉmon live in solitude and rarely show themselves - when they do, they bring not peace but thunderous storms. It is plain to see why many Kantojin feel their region was unfairly forsaken, and harbor envy for those that live on the other side of the mountain. |
T Z E S G โฆโฆโฆโฆโฆโฆโฆHomeworld: Kumbel Age: 96 Years Active: 4 | David Croft XVI โฆโฆโฆโฆโฆโฆโฆHomeworld: Earth Age: 54 Years Active: 27 |
Darien Waynard โฆโฆโฆโฆโฆโฆโฆHomeworld: WoHiras Age: 24 Years Active: 8 Races: 79 Wins: 19 Podiums%: 74% Machine: ROYAL LANCER Machine Grade: A | ZHC6-NAGynoid "Six" โฆโฆโฆโฆโฆโฆโฆHomeworld: Factor 7 Age: 21 Years Active: 20 Races: 301 Wins: 6 Podiums%: 12% Machine: AT04-L Machine Grade: B | Elija Stonge โฆโฆโฆโฆโฆโฆโฆHomeworld: Isis Age: 36 Years Active: 16 Races: 212 Wins: 13 Podiums%: 24% Machine: G NEBULA Machine Grade: B |
Verahai Pya Pya โฆโฆโฆโฆโฆโฆโฆHomeworld: Pricmorblix Age: 21 Years Active: 2 Races: 17 Wins: 2 Podiums%: 30% Machine: GREAT THUNDERHEAD Machine Grade: C | Jinwan=Yoinu โฆโฆโฆโฆโฆโฆโฆHomeworld: Ponica Age: 40 Years Active: 22 Races: 281 Wins: 23 Podiums%: 31% Machine: CHASER ACE Machine Grade: A | Shiori Yukina โฆโฆโฆโฆโฆโฆโฆHomeworld: Mars Age: 32 Years Active: 13 Races: 121 Wins: 9 Podiums%: 23% Machine: DARTING HEART Machine Grade: B |
Mokgar Ts Jr. โฆโฆโฆโฆโฆโฆโฆHomeworld: Quo'to Zeta Age: 28 Years Active: 10 Races: 96 Wins: 6 Podiums%: 18% Machine: FIRE SPITTER Machine Grade: B | Intpysgodynlanzi โฆโฆโฆโฆโฆโฆโฆHomeworld: Cefulwandlen Age: 761 Years Active: 141 Races: 863 Wins: 92 Podiums%: 34% Machine: RIPWAVE Machine Grade: B | Harrier Hamilton โฆโฆโฆโฆโฆโฆโฆHomeworld: Isis Age: 33 Years Active: 15 Races: 158 Wins: 19 Podiums%: 29% Machine: STARRY 2 Machine Grade: A |
Johnny Fastman โฆโฆโฆโฆโฆโฆโฆHomeworld: Earth Age: 102 Years Active: 50 Races: 361 Wins: 18 Podiums%: 25% Machine: HYPERBLUE Machine Grade: A | Jenny Fasterman โฆโฆโฆโฆโฆโฆโฆHomeworld: Earth Age: 101 Years Active: 50 Races: 360 Wins: 19 Podiums%: 25% Machine: DRAGONROSE Machine Grade: A | "Jet" โฆโฆโฆโฆโฆโฆโฆHomeworld: Ars Afra 1 Age: ?? Years Active: 9 Races: 26 Wins: 3 Podiums%: 40% Machine: JETSTREAM X Machine Grade: A |
"IT'S RACE DAY! Opening day in the ISGP Series! You know me, it's DAVY C! How we feeling today folks?"
"I'm feeling pretty good."
"Oh right. With me this year, filling in for Carlos, is... uh. Tez? That how you say it?"
"It's pronounced literally. T.Z.E.S.G."
"Yeah... I'm not gonna say all that. Say hi, Tez."
"Off to a great start."
[ Image ] Character Name โฆโฆโฆโฆโฆโฆโฆSpecies: Homeworld: Age: Years Active: Races: Wins: Podiums%: Machine: Machine Grade: |
Powers up Water-type moves when the Pokรฉmon's HP is low.
This is simple enough to play out in an RP - you would reword it to something like, "When Primarina is badly wounded, their mastery of Water-type moves increases, making them faster and stronger." Liquid Voice states All sound-based moves become Water-type moves.
What would that realistically mean in an RP setting? You could interpret this in many ways. One example option could be something like, "Primarina has the ability to manifest water with it's voice, the louder the voice the more water produced." Feel free to get creative with your chosen ability, as long as it makes sense.Name: (this should be your Pokรฉmon species)
Gender: (male, female, or genderless - does not have to match canon)
Nature: (choose one)
Ability: (only one)(a description about what the ability does)
Signature Moves:
Motivation: (why are they taking part in the Rite of Ascension?)
[center][img] url [/img][/center]
[quote][b]Name:[/b] text
[b]Gender:[/b] text
[b]Nature:[/b] text
[b]Ability:[/b] text
[indent][color=gray][i] text [/i][/color][/indent]
[b]Signature Moves:[/b][list]
[*]
[*]
[*]
[*]
[/list]
[b]Motivation:[/b] text [/quote]
[b]Profile:[/b] [indent] text [/indent]
Name: Shaymin
Gender: Male
Nature: Adamant
Ability: Natural CureWhile not engaged in battle, Shaymin will naturally heal from any poisons, diseases, or status effects.
Signature Moves:
- Seed Flare
- Magical Leaf
- Synthesis
- Healing Wish
Motivation: To restore his village's power
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R D A T A C H A R A C T E R D A T A True Self Amelia Miller Persona Sollune Pathos Thyrien Role Tank Weapon of Choice Longsword Domains Light Darkness Manifestation Protection Playstyle & Attitude Protective and supportive. Beautiful spells that focus on defense or drawing enemy aggression, keeping the danger away from allies. Enthusiastic team player. A model prince charming overlaid on a tomboy who doesn't watch her mouth. Will fight you to defend a lady's honor, or just because you are getting on her nerves. โซโฌ | A M E L I A M I L L E R: H O L D I N G O U T F O R A H E R O A M E L I A M I L L E R: H O L D I N G O U T F O R A H E R O When Amelia's brother died, it hit her hard. Really, really hard. In between a paranoid, workaholic mother and an unreliable, ex-felon father, Austin was the single stable stone to which she could cling to. When they uprooted their lives every year or two and moved, he was there. When their parents fought until their dad finally walked out, he was there. When Amelia had to stay late for soccer practice, Oz would pick her up on his bicycle afterward, and when she got into a fight with a friend and cried about it at home he would pat her head and tell her the stupidest joke she ever heard. Austin and Amelia were best friends, so when he was gone, it left a huge hole in her heart. Amelia's life did not revolve around Austin, but with the physical absence of her father and emotional absence of her mother, the heavy loss of her brother colored that life. She sought out male companionship, starting with Austin's friends. They understood what she was feeling, and still called her by the nickname he had given her, "Ames." When the Millers, down to two now, inevitably moved away she easily fell in with new groups of guys. Amelia was simple, sporty, and a little rough around the edges; her decently cute face and girl next door vibe didn't hurt either. However when she approached adulthood, her time spent chilling on the couch playing games with the boys turned to joining the dating pool. She had always been a romantic at heart, and she had a desire she was sure a lot of other girls had: to fall for a kind man who would whisk her away from her dead end life. Especially now that she felt so alone. She didn't have the smarts, looks, or talent to escape it on her own. Unfortunately no matter how many men she dated, from sleazeballs to nice guys, it didn't work out for her. Her girl friends said she was too picky, her exes told her no one would treat a tomboy with no social filter like a princess. But as far as she was concerned, if they couldn't even beat a two dimensional love interest from a video game then what did they know? She kept trying. Hitch-hiked out of the latest shitty little town she'd ended up in right out of high school, got a shitty job in the city and shared a shitty apartment with a friend. In between the cycle of losing work, finding it again and speed dating, she filled her life with games. Until she could find her white knight, someone who would stand up for her, ease her troubles, stroke her hair, treat her kindly.... until then, there would always be a simulacrum of him online. S O L L U N E: T H E S T A R R Y K N I G H T S O L L U N E: T H E S T A R R Y K N I G H T Short, fluffy maroon hair, a handsome face, a voice that leans alto, the attire of a knightly prince and a height that's a little tall for a woman, but about average for a man. Sol puts forth the image of a radiant pretty boy prince charming, so it can come as a surprise that Sol is, in fact, a girl. For a while now the persona of "Sol" was her go-to in all kinds of RPGs. She got some kind of catharsis in embodying the perfect guy that seemed so unattainable in real life. Maybe it was a little pathetic, but being Sol was the next best thing. Pariah Online was no different - this was her ideal. Of course the knight in shining armor had to do more than just look the part. She worked hard and became strong, dedicated herself to the protection of others, and treated every girl, whether they were a Wayfarer or a Denizen, as a princess... ...for the most part. Because being Sol was not so much playing a character as it was projecting her own wants into the world. The same simple, boisterous girl that she was 'out there' was still 'in here.' She spoke her mind, called people out, and got into arguments. Even other girls werenโt spared if they annoyed her too much. Accolades from former party members for her performance in battle content and the fans she has gained due to her knightly actions outside of it keep her good reputation well preserved, though for some it's always funny to see Sol cuss a guy out and then turn around and speak sweetly to a girl like it didn't happen. Sol isn't perfect, but she damn well tries to be. And she quite enjoyed the attention she got as her popularity climbed higher and higher. It wasn't unusual that some days she got more party invites than she could keep up with. Her heart fluttered after each stressful, but successful dungeon clear, or when she captured the attention of a pretty girl. Team play was her forte, and every raid pulled off, every community event that succeeded, and every grateful player that spoke with her made her fall deeper and deeper in love with the game. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R N O T E S C H A R A C T E R N O T E S Friendly, playful, and fiercely protective. Domino Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. He is colloquially referred to as Nino Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. | C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. | ________________________ | Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R N O T E S C H A R A C T E R N O T E S Friendly, playful, and fiercely protective. Domino Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. He is colloquially referred to as Nino Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. | C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer. |
_____________________________________ | Name Schmitty Warbenjaegermanjensen Age Eighteen Gender Male Home Sea South Sea Aether Sign Really Aether Abilities These range from offensive (bubbles, water whips, and wind cutters) to defensive (ice shield, wind barrier) to healing. In publishing and graphic design, Lorem ipsum is a placeholder text commonly used to demonstrate the visual form of a document or a typeface without relying on meaningful content. Lorem ipsum may be used as a placeholder before the final copy is available. It is also used to temporarily replace text in a process called greeking, which allows designers to consider the form of a webpage or publication, without the meaning of the text influencing the design. Lorem ipsum is typically a corrupted version of De finibus bonorum et malorum, a 1st-century BC text by the Roman statesman and philosopher Cicero, with words altered, added, and removed to make it nonsensical and improper Latin. |
_______________________________________________ Demographic Full Name - Nagomu Koyama (ๅฐๅฑฑ ๅๅคข) Age - 16 Gender - Male Year - Second Year Club Position - Chuken Personality Tells it Like it Is He isn't one to tell lies, sugar coat, or mince words. He is capable of being tactful when the situation calls for it so he isn't always blunt, but his straight forward way of speaking takes some getting used to. It sometimes leads to situations where he makes others feel embarrassed with his direct criticisms or praise. If one was to ask him something, they should expect an honest answer. Ally of Justice Like most people Nagomu can't stand unfairness. He isn't some hero or vigilante that goes looking for trouble to stop, but he will stick up for complete strangers if something's going on around him. Likewise he is irked by schemers and the two-faced. Private Person Nagomu can hold a conversation well enough, get through awkward small talk and doesn't shy away from giving an opinion when asked, but when it comes to himself he clams up. He rarely if ever talks about himself, his feelings, or his family. His friends (the few he's managed to keep) know bits and pieces, but are happy to shift the topics to school gossip or pop culture. Emotional Time Bomb Bottling everything up inside means that eventually, that bottle will break. Nagomu's most genuine expressions of emotions come in the form of outbursts. They can be violent, as was the situation with his suspension last year, or they can be positive like a declaration of love. Once the "bomb" goes off, it takes a little time for Nagomu to wall off his feelings again. | Physical Description Neither Nagomu's looks nor frame are all that interesting. He is similar in height to his peers, standing at about the average 169cm (5'7"), and his physique is the same as any high school boy in sports. He isn't particularly good or bad looking. His few facial scars, one on the edge of his chin and the other on his cheek bone on the same side, are barely noticeable unless one is looking closely. He rest of him is concealed beneath his school uniform, which is usually buttoned up in accordance with school rules. His eyes, though an unexciting dark brown, are rather intense. The thing that stands out the most about Nagomu is his mop of bleached and dyed hair. It's platinum blonde so light it may as well be white, contrasting his dark eyebrows. Personal Story Nagomu is returning to high school for his second year after having been suspended for the last few months of his first. The situation surrounding the suspension is the subject of a few rumors, but seeing as the other student involved transferred schools and Nagomu himself is tight-lipped about it, the truth remains unknown to all but a seldom few. "Nago-kun," as some of his closer friends and a few affectionate senpai call him, only started practicing kendo in his third year of middle school. Before then he wasn't involved in any after school clubs. He isn't particularly passionate about the sport, nor is he a hidden prodigy. Though he's never told anyone about it, his reason for joining the club is a simple one: to instill self-discipline in himself. Not quite as simple is the reason for wanting to instill this discipline in the first place. It's not to look good on a future resume, practice being around the club's many girls, or fix his slipping grades (though it actually did help a little with the latter). Nagomu's number one pet peeve is being compared to his father, and "disciplined" is that man's antithesis. A drunk, lecher, and gambling addict, Nagomu's father has made his home life unpleasant to say the least. Unpleasant and incredibly chaotic. The household's atmosphere and finances swing back and forth as wildly as the man's mood. Some months they live off of konbini meals and dwindling savings, in others an incredible windfall sees a fully stocked fridge, paid bills, new electronics and appliances to replace the old ones that had to be sold. Some days Nagomu and his mother are lavished with gifts, attention and platitudes, while others they walk on eggshells while the patriarch pretends he has no wife and probably couldn't care less if his son never came home again - might even prefer it that way. The family used to move around a lot to escape various debts, but thankfully they've stayed put for the last couple of years. The stability provided by a steady home and rigid school schedule greatly improved Nagomu's day to day, and picking up a disciplined martial art helped him to feel that he had some control of his life. The repetitive focus of practicing kata calms him. His mother's role in all of this is as his best friend. Unlike her husband she always puts her son first, and helping her out is one of the few reasons Nagomu would miss a club practice. There are a lot of things that his fellow club members don't know about Nagomu, like the fact that he can cook and that he's really bad at English. During his first year cut short he didn't get to know most of them that well, and though he doesn't plan on getting much closer in his second year either, only time will tell how things play out. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y As the oldest child in his family, Ashraf In'nalai has certain responsibilities he must take on. Upholding the reputation of his clan of artisans and minor merchants is one such responsibility, which he feels he is already in danger of failing. Two years ago, Ashraf failed his trial to become an initiate warden. Now he returns to Atutania to correct that embarrassment, success the only option in his mind. Age: 18 Race: Human Nationality: Hahral Weapon of Choice: Spear and Javelin Elemental Affinity: Fire Spiritual Affinity: Light โซ โช | C H A R A C T E R B I O G R A P H Y C H A R A C T E R B I O G R A P H Y On the eve of his sixteenth birthday, Ashraf made the journey across the Sands of Hahral to the city of Atutania with ambitions to become a Warden of the Glade. He traveled with food, clothes, and a sword he was good enough to use for self defense. What he did not bring with him was any desire to protect the realm or its citizens, his goal driven only by self interest. Maybe that was the reason he failed his trial, miserably so. Beaten and humiliated, Ashraf returned home to Akoth where his family welcomed him with open arms. Somehow it was that which hurt the most, finding that the only person disappointed in him was himself. The only reason Ashraf had ventured out to become a knight in the first place was to gain some status on behalf of the In'nalai. They were an old family in the Triumvirate, one of skilled glass makers and blowers who had practiced their trade since before Akoth's establishment. They had always been a small family, both in size and influence, forced to get into the mercantile business in order not to be taken advantage of by larger, wealthier clans. Ashraf would eventually take over as head of the family, and though he was one of the most talented in it at their artisanal craft, he was inept at the business side of affairs for the most part. He learned much better with his hands, rather than through lecture or literature, and unfortunately economics was not something he could hold. Seeing as his father was still hale and had quite a few more years left in him until retirement, Ashraf conceived of a plan to strengthen the family's standing when he inevitably took over even if his mercantile skills weren't up to snuff: a career as one of the realm's knights. It would offer the In'nalai many advantages: prove the next head of the clan a man of valor and strength, instill the thought that the family was skilled not just in their trade but in battle as well, and gain the prestige of the wardens to make any unscrupulous merchant or noble thing twice before messing with them. Not to mention that during the time Ashraf planned to spend in knighthood, his father could use 'to teach his younger sisters the business side of things instead of wasting time trying to instill it in his dense son' (Ashraf's words). Having vowed to return to the wardens and get them to recognize him, Ashraf poured all his time and effort into improving himself. His martial arts training was intense but necessary, though putting himself into the mindset of a protector was still hard for him. Over the years he worked, taking his goal much more seriously this time, and whenever he needed to cool down from warden training he threw himself into the heat of the family's glass furnace. At eighteen he felt he was ready to try again, and once more set foot on the road from Akoth to Atutania. C H A R A C T E R I Z A T I O N C H A R A C T E R I Z A T I O N Artistic โฌ Focused โฌ Passionate โฌ Prideful โฌ Responsible โฌ Unforgiving A B I L I T I E S A B I L I T I E S Already familiar with the length and heft of a blowpipe, Ashraf swapped out his sword for a spear and never looked back. Though he found himself no good in the Hahral tradition of archery, he did have good aim in general, and when combined with his excellent hand eye coordination throwing said spear was something he excelled at. Even if not the most physically imposing man, Ashraf's training as honed his body in strength and flexibility, and his trade made him adaptable. Now he is fairly adept with using a spear and javelin, though it must be said he's never had to actually use it in a fight with serious consequence. He has high heat tolerance, high lung capacity, and a strong work ethic. He is also very good with his hands. Writing, drawing, whittling, and other such hobbies are within his means to master. And of course he is a master at blowing and shaping glass for both practical and artistic uses. He is a tactile learner and can quickly pick up almost anything one needs dexterity for. His mother often said that he had some kind of eidetic memory, only with his hands instead of his eyes. As of now, he has not awakened to his magical abilities. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y At twenty-two years old, Aaron Miller is the second of two twins - younger by three minutes. And yes, their parents thought it was cheeky to call them the same name. Though an extrovert at heart, Aaron is the more reserved of the two siblings. He is protective, values hard work, and has a lame sense of humor. Together, he and his sister live and work on one of the only farms left in Starlight Cove. | C H A R A C T E R B I O G R A P H Y C H A R A C T E R B I O G R A P H Y In its heyday, the Starlight Mill Farm was a large producer of food for the island's residents. Part sprawling farm and part robust ranch, its fresh local fruits, vegetables, and animal products found their way into restaurants and businesses around the island. Abundant harvests also yielded enough that the family that owned it could even export some produce for extra cash, though they preferred to keep things local so the islanders didn't have to rely much on mainland imports. Unfortunately, the above hasn't been the case in a long time. Nowadays even the property's namesake - the "Miller's Mill" - has broken down and remains in disrepair. It started with in the twins' grandparents' time; the land began to lose something, something vital, and the once flourishing fields started to decline. Over years the crop yields grew smaller and smaller until some just stopped growing altogether. The animals were affected too, the quality of milk and eggs suffering as they became lethargic. Was it a coincidence that the vitality of the farm lessened when the population of Starlight Cove really began seeing changes as more and more people left permanently for the mainland? No one can say for sure, but the superstitious say that the land itself has lost its luster, its magic, all over the island. If that was really the case, then of course the people that depended the most on that land experienced the 'curse' firsthand. The Miller twins don't believe in curses though. As the current generation residents and managers of Starlight Mill Farm, they stubbornly work their literally un-yielding land with the hope they can restore it to some of its former glory. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y At twenty-two years old, Erin Miller is the first of two twins - older by three minutes. And yes, their parents thought it was cheeky to call them the same name. Erin is a go-getter willing to try anything to get the fields on the island growing again, including investing in so-called "lost magics." She is proud and has a slightly mischievous side. Together, she and her brother live and work on one of the only farms left in Starlight Cove. | C H A R A C T E R B I O G R A P H Y C H A R A C T E R B I O G R A P H Y The Miller family has been in Starlight Cove for as long as anyone can remember. They allegedly arrived from the mainland generations ago with only a few seeds and a few cattle, and after settling managed to turn the small farmstead start into a successful - even profitable - farm and ranch. Their namesake, a stone windmill, sat on a hill nearing the property's edge. Anyone visiting the farm would be able to see the large spinning sails from any corner. It's a shame the twins can't get anyone out to fix it in the current generation, as it now stands as a monument to just how far the farm has fallen. When Erin's parents all but gave up on the farm and planned their move to the mainland a couple years ago, she refused to go with them. And if Erin was staying, then needless to say her brother was too; the twins had always stuck together and had no plans to separate any time soon. Heated discussions turned into arguments, but in the end, the family split up. With a couple of jobs lined up through friends and connections, their parents headed into the city across the water... and the twins were allowed to stubbornly stay behind. The farm wasn't worth much in its current state, and since they wouldn't make much money selling it remains in the family's possession, technically still in their father's name. Though repeated failures hit them harder and harder each year, the twins remain optimistic that they can turn things around. They'll joke about it, smile and blame things on each others' black thumbs, but its clear in the smudges on their faces and dirt under their nails how hard they're working to restore some 'magic' to the area through the food they plan to grow. So far the only crop that's managed to survive is hardy winter wheat, and the only livestock that remain are a few chickens and one aging cow. |
The Walters are New Hampshire natives, and they've been living together in Huddeen for about the last ten years. They live in one of two houses are the very end of Mulberry Street, where the pavement turns to dirt driveways. The property itself includes a swatch of land of about a mile, only minimally developed. Since Charles purchased it as a young man, he has refused to sell any portion back to the city for further development. The man himself used to be a regular voice heard at town hall meetings, but has since been replaced by his daughter who has become a nightmare at the local PTA. Historically they haven't been a particularly outgoing family, but they are decent people with a mixed reputation among their neighbors. |
|
|
---|
|
|
---|
|
|
---|
|
|
---|