Please note that this roleplay is CLOSED to newcomers.
Airengard
Airengard map.
In the land of Airengard resides a school surrounded with mystery. Led by the ever beautiful Lucia. The story opens on the dawn of our characters' graduation. It has taken much time and effort to reach eligibility to become a member of the sacred clan of dragon hunters who now are thought of as little more than a police force. Dragons have long been gone, thought to have become extinct ages ago. Unknown to our characters, Lucia has been working feverishly to unearth the incantation that has been locked away by the original set of dragoons. The spell to unleash the fury of the draconian horde once more. She finally succeeded on the same day that we (the greenhorn dragoons) reach our newly instated status. The school is thrown into turmoil and our characters barely manage to escape with their lives in tact. In the confusion Lucia escapes on the back of the infamous dragon known as Rugarth the Dragonlord. The fresh class of heroes vow to bring her to justice. That's where you come in. While in school our characters have studied the age old abilities known only as Dragonartes. Below you will find the full list of current Artes. You will only be able to choose two, so choose wisely. In the following months after the attack, dragons have taken up residence in the various cities which will be further explained below. The residents of said cities are forced to give tribute to avoid perishing.
As you may notice each Dragonarte has a clear pro and con.
List of known dragons
Morelth Lord of Ice
Kalinth Bringer of Death
Razeth the Clever
Ator the Stubborn
Taenth the Eternal
Rugarth the Dragonlord
City List
Places of Interest
The Molten Tides - This ocean surrounding the north side of Airengard is overtaken with red algae, giving it a distinctive blood red color. There has never been a ship that has gone beyond the horizon and returned. It is home to many feared creatures of lore.
Sroz Timberland - This lush area is full of wildlife, and where Landow receives most of its constructive material.
Lake of Glass - Somewhat of an anomaly, this body of water shows no movement. There are no lifeforms within or surrounding this water. There is a sickening calm in the area.
The Canopy Prison - Deeper into the Sroz Timberland, the sunlight is drowned out by the canopy above. A host of top of the food chain predatory wildlife resides here. It is not advised to enter without a sizeable party and guide.
The Ethereal Sands - This is the wasteland of Airengard that was once a luscious environment holding most of the realm's wildlife. It was the site of the final showdown of the previous dragoons and dragons.
The Ebon Void Bridge - This immense bridge constructed of unknown materials connects the lower plains of Landow to the start of the Ethereal Sands.
The Drifts of Inspiration - This river system flows through the heart of Airengard. It runs through the middle of Estar and disappears into the bowels of The Canopy Prison.
The Frozen Heights - This collection of mountains houses Vaneel. It is very precarious and only the bravest ascend to the peak.
Race List
Humans - Medium carrying capacity
- Average standing with most races. Varies for each race but is tolerated in each community
Orcs - Large carrying capacity
- Average standing with other "greenskin" races (up for discussion on other tribal races), Hated fiercely by Dwarves, Disliked by the other races but tolerated
Dwarves - Large carrying capacity (though limited by size)
- Good relationship with Humans, Rivalry with elves (borderline unhealthy), hated by orcs, average standing with other races
Elves - Medium carrying capacity
- Average standing with humans (though not accepting of half breeds), dislike orcs, rivalry with dwarves.
Half elves - Medium carrying capacity
- Disliked by Elves, accepted by Humans, Odd relationship with dwarves and orcs (they are not sure what to think of them)
What I expect of you.
*Grammar - This is a given
*Dedication - While real life comes first, I expect you to expend the effort to post on a regular basis. If something pops up in real life, PM me and I will be understanding.
*Don't join if you plan on dropping out - No description necessary (failure to comply will have you blacklisted from my future roleplays)
*Creativity - Your character will have pros and cons, that's just the way it is.
*If you are overpowered or cause issues, you will be warned. If the problem persists you will be dismissed. No exceptions.
*Understanding - Just because characters may enter altercations in the story line does not mean that the player has an aversion to you.
*Lastly, but certainly not the least; Have fun!
Character slots
(Links to character sheets will be here)
druple
Caeramon
Lucius Cypher
Card Captor
Soulserenity20
Blackwolf
Barioth
Yog Sothoth
This will change quite frequently so be sure to keep a check on it!
Airengard
Airengard map.
In the land of Airengard resides a school surrounded with mystery. Led by the ever beautiful Lucia. The story opens on the dawn of our characters' graduation. It has taken much time and effort to reach eligibility to become a member of the sacred clan of dragon hunters who now are thought of as little more than a police force. Dragons have long been gone, thought to have become extinct ages ago. Unknown to our characters, Lucia has been working feverishly to unearth the incantation that has been locked away by the original set of dragoons. The spell to unleash the fury of the draconian horde once more. She finally succeeded on the same day that we (the greenhorn dragoons) reach our newly instated status. The school is thrown into turmoil and our characters barely manage to escape with their lives in tact. In the confusion Lucia escapes on the back of the infamous dragon known as Rugarth the Dragonlord. The fresh class of heroes vow to bring her to justice. That's where you come in. While in school our characters have studied the age old abilities known only as Dragonartes. Below you will find the full list of current Artes. You will only be able to choose two, so choose wisely. In the following months after the attack, dragons have taken up residence in the various cities which will be further explained below. The residents of said cities are forced to give tribute to avoid perishing.
As you may notice each Dragonarte has a clear pro and con.
List of known dragons
Morelth Lord of Ice
Kalinth Bringer of Death
Razeth the Clever
Ator the Stubborn
Taenth the Eternal
Rugarth the Dragonlord
City List
Places of Interest
The Molten Tides - This ocean surrounding the north side of Airengard is overtaken with red algae, giving it a distinctive blood red color. There has never been a ship that has gone beyond the horizon and returned. It is home to many feared creatures of lore.
Sroz Timberland - This lush area is full of wildlife, and where Landow receives most of its constructive material.
Lake of Glass - Somewhat of an anomaly, this body of water shows no movement. There are no lifeforms within or surrounding this water. There is a sickening calm in the area.
The Canopy Prison - Deeper into the Sroz Timberland, the sunlight is drowned out by the canopy above. A host of top of the food chain predatory wildlife resides here. It is not advised to enter without a sizeable party and guide.
The Ethereal Sands - This is the wasteland of Airengard that was once a luscious environment holding most of the realm's wildlife. It was the site of the final showdown of the previous dragoons and dragons.
The Ebon Void Bridge - This immense bridge constructed of unknown materials connects the lower plains of Landow to the start of the Ethereal Sands.
The Drifts of Inspiration - This river system flows through the heart of Airengard. It runs through the middle of Estar and disappears into the bowels of The Canopy Prison.
The Frozen Heights - This collection of mountains houses Vaneel. It is very precarious and only the bravest ascend to the peak.
Race List
Humans - Medium carrying capacity
- Average standing with most races. Varies for each race but is tolerated in each community
Orcs - Large carrying capacity
- Average standing with other "greenskin" races (up for discussion on other tribal races), Hated fiercely by Dwarves, Disliked by the other races but tolerated
Dwarves - Large carrying capacity (though limited by size)
- Good relationship with Humans, Rivalry with elves (borderline unhealthy), hated by orcs, average standing with other races
Elves - Medium carrying capacity
- Average standing with humans (though not accepting of half breeds), dislike orcs, rivalry with dwarves.
Half elves - Medium carrying capacity
- Disliked by Elves, accepted by Humans, Odd relationship with dwarves and orcs (they are not sure what to think of them)
What I expect of you.
*Grammar - This is a given
*Dedication - While real life comes first, I expect you to expend the effort to post on a regular basis. If something pops up in real life, PM me and I will be understanding.
*Don't join if you plan on dropping out - No description necessary (failure to comply will have you blacklisted from my future roleplays)
*Creativity - Your character will have pros and cons, that's just the way it is.
*If you are overpowered or cause issues, you will be warned. If the problem persists you will be dismissed. No exceptions.
*Understanding - Just because characters may enter altercations in the story line does not mean that the player has an aversion to you.
*Lastly, but certainly not the least; Have fun!
Character slots
(Links to character sheets will be here)
druple
Caeramon
Lucius Cypher
Card Captor
Soulserenity20
Blackwolf
Barioth
Yog Sothoth
This will change quite frequently so be sure to keep a check on it!