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Oh look. A little page where I can actually throw crap together. Excellent. This is mainly for me to throw my ideas down and have them somewhere safe that I can go back and fix/review/make rps with them eventually. Or not.
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WARNING WORK IN PROGRESS





A world of Avatar The Last Airbender and The Legend of Korra roleplay.

Era:
Post Legend of Korra


Weeks after Avatar Korra and Asami left into the spirit world for a “vacation,” dark things have been happening across the four nations. The portal to the spirit realm has mysteriously closed, and villages across the nations are sending for help; spirits are attacking settlements, people have disappeared, and worse. Without the Avatar, the spiritual bridge between the worlds to assist, there seems to be little the nations can do to stem the tide.

Something dark is occurring in the spirit world, something that is blocking the Avatar from returning. A young waterbender from the Swamp Tribe travels to Republic City at the behest of his communities spiritually enlightened guides, seeking the answers to these questions. To fulfill his quest, he will need the help of others, and together a new group of young heroes will rise to bring balance to the world.

Avatar: TSW is meant to explore more of the world in the Avatar Universe using a premise of mystery and exploration. Instead of having characters support an avatar in their quest to master all four elements, The Spirit Wilds is meant to be an ensemble story with everyone sharing importance. To uncover what causing trouble in the spirit realm, the cast of characters will have to work together to seek out the spiritual epicenter of the four nations, help various communities in their search, and bring balance in a world that now lacks an Avatar before it is completely plunged into chaos.



If you are unfamiliar with the world of Avatar, here’s a quick rundown: it’s an American animated cartoon series focusing on a world that is a hodgepodge of various Asian cultures; Chinese, Tibetan, Japanese, Inuit and various other cultures all pulled together in a world of four elemental nations: The Fire Nation (who attack) The Water Tribe, The Earth Kingdom and the Air Nomads (who are mostly dead/revived with spiritual mambo jumbo). In the timeline, these four nations are living in a tenuous peace, having suffered a recent uprising and war with a splinter group of Earth Kingdom warriors (and having a new Earth King after their previous monarch was assassinated). It’s been a rough few years for the world with Avatar Korra struggling to be the Avatar. Anyways, the cast of characters hails from one of the four nations and may be a bender.



No, not that kind of bender. A bender uses martial arts and a connection with nature to control one of the four main elements. Earth Benders move rocks (and some can manipulate metal). Water benders control water. Air benders blow things. Fire benders make fire. Pretty simple. You may also be a non-bender, aka a regular person. Non-benders are just as important as benders in the world of Avatar (Looking at Sokka, Suki, Mai, Ty Lee, Asami, Varrick, and others).





Stuff goes here when I give a crap
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An adventure roleplay in the vein of Uncharted, Tomb Raider, Indiana Jones and the Librarian. The roleplay follows a small group of knowledge seekers, adventurers, grave robbers and the foolish as they search for the lost treasures of Avalon, including the legendary sword Excalibur. Their adventure begins in the United Kingdom but will extend across the world from the deserts of Syria to the Chateaus of France and ancient coastal castles in Portugal and the Mediterranian. Alliances will shift, friendships will be made and broken, and the balance of the world will be put into question as the heroes fight against and are tempted by an evil group aiming to use the ancient treasure for their own means.

After all, who doesn't want to be a Nathan Drake or Laura Croft?





The setting begins in modern times, somewhere in the 2010s-2020s. I'm not too much of a stickler on the "present year" since so much setup has gone more in the "what-if" historical piece of the roleplay. The roleplay begins in the United Kingdom with a research expedition that claims to have found the island of Avalon and a set of ruins that may hold treasures dating back to the 6th century. What follows is a globe-trotting adventure to the deserts of Syria, the Chateaus of France, castles of Portugal, and the jungles of South America, all in a race to find the legendary sword which may give the power to defeat any army.

While any Drew roleplay is focused first on character, action, and adventure rank extremely high on this roleplay as well. Gunfights, chases, dangerous climbs, ancient traps, and more await the team, as does betrayal, capture, death, and destruction. If you've ever watched a film based on the adventure genre or played an adventure game like Uncharted, you know that there are lots of near-fatal moments, crazy jumps, and constant spikes in action and exploration, something I hope to have in this RP. Fair warning about politics as well, the villains of the RP will be a mix of hired mercenaries, enemy treasure hunters, and a secretive group of neo-fascists. Literally modern-day Indiana Joneses battling modern-day Nazis.





Your character has been chosen for this expedition to Avalon for a reason. Perhaps you're a security expert, a wily thief well known for breaking into any cage, a brilliant academic who speaks twenty languages...your character has some sort of hook on why they have joined the team. The group should all bring different strengths and weaknesses for the group, after all, even Indiana Jones had allies assisting him in his adventure. No Short Rounds this time though, unless you can create a darn good reason why a teenager is working alongside rough and tumble archeologists, linguists, soldiers, thieves, and con-men.

The other big focus I want the characters to have revolves around a Character Flaw. Every character will need to have some form of character flaw that they battle throughout the adventure. It could be an Obsession with finding the treasure, and they would be willing to put the others in danger to get their hands on it. It could be Greed for more money, something that would force them to reach for gold coins on a weight-trap or sell out their allies for a quick buck. Whatever this flaw is, it is secret to all the other characters and will be secret to all the other players as well. I will okay your flaw via PM as to keep it hidden from the rest of the cast.



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Do you remember your first time playing a resident evil game? I do. It was a dark October night when my cousin had come to visit, bringing a copy of the original Resident Evil on Playstation 1. Being nine years old, the game was terrifying to me. Trapped in a maze-like mansion, surrounded by creatures that seemed to soak up bullets while death came too easily to the protagonists. Over the years, Resident Evil has grown as a series, with various highs and lows in the game's releases. Now, after the big announcement trailer of Resident Evil VILLAGE (aka RE8), I felt it was time to dust off my gloves and play in the sandbox of the world once more.

The premise is simple: you are a resident in Virgil's Grove Oregon, a mid-sized city off the coast of the Pacific Ocean. It's not much of a tourist destination compared with the larger cities to the north (namely Portland and Seattle) but it does boast many modern city amenities. A beautiful central park, a popular zoo, a hiking trails up the mountainous eastern section of the city limits, and the beautiful coast, albeit ignoring the offshore research station that was set up ten years ago, run by a private research company. But that doesn't matter, what matters is that Virgil's Grove is a safe city, where people come to live their lives in peace and comfort.

Until of course, something happens. At first, it's a simple sickness, the hospitals fill up, people worry, quarantine and curfew are mandated throughout the city. It's what happens after it gets quiet; when the bodies start to move again. Suddenly the infection spreads at a rapid vector, and before any government or international groups can be called in, the city is undergoing a pandemic. The only option is to cordon off the city, blocking all passage in and out.

But it's never just zombies. Mutant creatures begin spreading throughout the city, and the danger only grows. With a rescue team mounted to try and evacuate any civilians out of the city, the residents have to find their way to safety and survival.






The setting is the heart of this roleplay: Virgil's Grove is an older city with century-old architecture being hit with a powerful storm off the coast. Weather will play a huge role in this roleplay, making it just as dangerous an enemy as the zombies and mutants the protagonists face. Flash floods can be terrifying, and can quickly destroy any fortifications that survivors have made to protect themselves from their hunters. Add to these severe winds and powerful lightning and the situation becomes incredibly tense. It also allows for interesting set-pieces for the roleplay.

Specific Locations:










Characters remain important to a good Resident Evil story (unless your name is Ethan) and the cast for this roleplay should be well-rounded. Consider the forgotten classic Resident Evil games Outbreak and Outbreak File 2, and how the characters in those games ranged from a doctor to a waitress, a college student, a subway employee, and a repairman. This segways into my next point about characters: military and law enforcement backgrounds are the things I keep a very discriminatory eye on. Starting off packed with weapons and ammo goes against everything Resident Evil. I would prefer no one to be a crack shot or an expert zombie slayer, but I also have a secondary thing to prevent that from happening as well.

Consider who would live in a small city and what their job would be; and in turn, what skills that job would bring to the forefront. An IT guy may be great with technology, a nurse may be great at treating wounds. A construction worker may be excellent at using tools to defend himself and could be physically more imposing than the others. Also, consider what your character desires or needs in order to escape the city. Are they searching for a family member? Have they lost something precious in an evacuation attempt? Characters need a driving force to survive beyond simply "hide from the zombies".




I am not a rules guy. I don't enjoy making rules, since I am an old man who deals with rules every stinking day teaching. But when it comes to the realm of survival horror, I have to impose rules for the sake of the story.
  • Zombies are bullet sponges. Sorry Daryl Dixons, this is not the Walking Dead. If you have played any recent resident evil game (or...really any) you should know that simply shooting the zombie in the face doesn't always work. To destroy a zombie, you have to destroy the head, and that means pumping many bullets into the face, hitting it with precious high power ammo, or crushing the head with something. One zombie should be a threat. Multiple zombies should be a death sentence in this RP, at least at the beginning.
  • Character weapons and expertise: You are not Rambo, nor are you Chris "Boulders McPuncherson" Redfield. If you want this RP to play up to a power fantasy, I am not your GM. If you DO have some training in weapons handling, the only bonus I would allow it to give you is better accuracy and reloading with the gun. You do not get to one-shot a zombie because you took classes in how to do a proper fucking weaver stance.
  • Warning: This RP Contains Scenes of Violence and Gore. A Resident Evil RP is not for the faint of heart or faint of butt. Characters will be hurt. Monsters will be gross. If you have hemophobia, helminthophobia, thanatophobia or tend to be a big weenie, this RP is not for you.
  • Following GM Directions. I'm fairly lassiez-faire about my plot development, but in the case of this RP, everything is out to get the characters. Puzzles, pathways and permittable routes are run by me. If you decide to leap out of a window and try to railroad the plot away from where it's going, you're going to jump out into the gaping maw of a Hunter. Or a licker. Or some other weird shit I have in mind.
  • Posting schedule. One post per week. If you can't keep up with it, let me know. If you ghost me, your character is dead and we move on.



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The story takes place in the small city of Kenkōichi Japan, located in the Shikoku province of Japan. The city is famous for its renowned hospital, which focuses on medical research. Another large part of the town is the Kenkōichi International Academy, an international boarding school that treats foreign and local students to some of the best education in the country.

While nowhere near as populous as Matsuyama or Takamatsu, the city enjoys beautiful mountain views and a cool breeze from the nearby coast. It boasts a bustling shopping district, with various restaurants and niche shops, as well as beautiful shrines to visit and hiking trails along the mountainous side of town.

The story begins before the start of a new school year in 2021. Students from across the world and Japan have arrived to live at the school and spend the next year learning and socializing with one another. Then the rumors of the Yellow Plague started. The rumors state that only sinful people contract the disease, and once you become sick, you fall into a comatose slumber, never to awaken. More rumors state that the disease began in some far off hospital, but the Kenkōichi Research Hospital brought patients in to study the disease, and now it has begun to spread.

Of course, rumors spread in any small town, and it's only just that; rumors.

But then again, you have been having strange dreams about visiting an odd, Blue Room, with a strange long-nosed man talking to you...



As with any story in the Persona series, your character has been granted the ability to summon a persona, a mask that helps you face the trials of this world. Your persona is based on a mythological, legendary, or historical creature or figure, and grants you the power to fight against Shadows that threaten the world. Each character is associated with one of the 22 Major Arcana of a Tarot Deck, with some exceptions.

The cards represent the journey of one's life; beginning as the fool setting out of their journey, meeting allies, enemies, and obstacles, until finally coming to the end of their journey and obtaining their goal: The World. Due to the Persona series’ focus on the Fool being the “Wild Card,” no one character represents the Fool Arcana, but instead as a group they all are The Fool since there is no one protagonist for this story.

The other two arcana being left out, Judgement and The World are reserved for the finale of the story, as these cards represent the culmination of your journey and the final resolution of it.





The city of Kenkōichi is divided up into multiple districts which can be reached by public transportation: The Hospital District, the Shopping District, The International Academy, the Dormitories, and the Mountains.





Character sheets need to make sure to include pertinent information, but we do not need your life story. Also, make sure your personality matches with the Arcana you have chosen for your character; a Hermit Arcana would not be outgoing and extroverted, for instance.

Last, and something important about choosing your persona: the major themes of this RP is Health, Disease, and public fear and ignorance of health. When choosing your character's initial Persona, the theme for this RP will be "Seekers". Consider characters from myth, legend, and history who have been involved in some journey, quest, or research that deals with death, disease, knowledge, or destiny.





  • Respect the decisions of the GMs during the RP.
  • Do not power-game your persona's combat abilities. Your persona does not know Megidolaon, Ziodyne, or Marin Karin at the start of the RP. Consider this as an anime adaption; combat is not the focus as much as the characters are.
  • The theme of this RP is about sickness, disease, and the search for curing the ills of society. Our personas take on the form of historical, mythological, and fictional seekers.
  • Your characters should represent your arcana in some fashion. As this is RP, creativity is the most important thing, but if I cannot tell how your character relates to their Arcana, I will ask you to change information.
  • Never forget that while Persona is a mature series, it does have levity. Death, tragedy, and awful events happen to the characters, but they are usually juxtaposed with moments of fun, friendship, and kindness. We are not here to be edgy but to instead be well-rounded and fleshed-out characters (unless your name is Ryuji).
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Your mind is filled with restless dreams as you sleep a deep slumber. Eventually, you find yourself in a dark forest, with the rumble of thunder in the distance. You move forward as if compelled by some otherworldly force and eventually come upon a large, blue door. It opens, and you step inside.

The room is beautifully ornate, and everything in the room is dark blue. Sitting on a velvet couch across from you, resting his hands on an old wooden desk, is a strange old man. Your attention is drawn to his long nose, bulging eyes, and wild eyebrows. Before you can ask a question, he greets you. “Welcome to the Velvet Room.”

The name of the room fits the decor. The room is lavish, and the walls are covered in ornate bookshelves, filled with tomes of various sizes. Large windows depict the darkness outside. The floor, the upholstery; everything in this room is a deep blue velvet or purple. Your attention then turns to a young woman sitting near Igor on a dark blue chaise.

“My name is Igor. I am delighted to make your acquaintance. It has been quite some time since I have welcomed a guest to this place, or should I say, guests.” You are unable to turn around and look to see if there are others nearby, but you can feel their presence. “It seems you all have an interesting destiny ahead of you.” He gestures to the room adding, “This place exists between dream and reality, mind and matter…”

In the distance, or perhaps inside your own minds, you can hear the soulful aria of a woman. Igor continues,“It is a room that only those bound by a contract may enter. It may be that such a fate awaits you.” He motions to the young woman.

“My name is Safie,” she says with a warm tone, “My job is to assist you on your journey.”

"Now, let's take a look into your future, shall we? Each reading is done with the same cards, and yet the result is always different." The man chuckles with an impish grin. "Life itself follows the same principles, does it not?" The cards in front of him begin to shuffle themselves, and he pulls his first card. "The first card, representing your present is...the moon, in the upright position. This card represents uncertainty, illusions, and disease." He moves his hand over to the next card, drawing it. "The card representing your imminent future is The Hierophant, in the reversed position. This card represents challenging conformity and unconventional relationships."

"You must seek out those who your fate is tied with to find an answer to this challenge."

"The coming year will be a turning point in all of your lives. It seems that your fate will be intertwined with this disease, and it is our duty to provide assistance to our guests to ensure you may avoid a cruel fate. We shall attend to the details at a further time. Our time together appears to be coming to an end..."

The world begins to fade into darkness, the song of the woman fading off into nothingness.

You wake up.







Weather: Clear.




Now arriving at Kenkōichi Station. This is the final stop in the Kenkōichi line. Please exit onto the platform.


The young man yawned, rubbing his eyes. How long had he been asleep on the train? It didn't matter. He was lucid enough to know that he'd arrived at his stop. He'd visited the school several times for interviews, orientation, and other things, but this was the big official move. Hiroichi Yamata reached into his jacket pocket and produced his cellphone, looking through his messages.

No new messages.

That was...normal. The last few messages had been from Principal Gokan at the Academy, explaining his duties as the boy's dormitory teacher, as well as the subjects he was expected to teach. His parents hadn't sent him a message in over six months now. He pushed the thoughts to the back of his mind and grabbed his bag as the train began to slow to a halt. Most of his belongings had been shipped to the school already; all that was left was for him to move in. The new semester would begin tomorrow, and he'd kept in constant correspondence with his fellow staff members in planning for the semester.

As he stepped out on the platform, he breathed the cool spring air. It felt different compared to Tokyo; it was quieter and more rustic. The train had felt empty compared to being packed elbow to elbow on the Ginza line. But perhaps this was what he needed. For the next year, he would be living in Kenkōichi. His job was simple: teach classes, make sure there wasn't trouble in the dorms and keep his head down. That would be easy enough.

He began walking down the steps of the train station and he saw it in the distance, looming over the rest of the city in the North. The Kenkōichi Research Hospital. It reminded him of pictures of the Ushiku Daibutsu, looming over the city in the mornings like an actual God. At least the Daibutsu depicted a God. The hospital looked more akin to a looming monolith, menacing the skyline.
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July 2nd, 2400. The Federation still reels from the major political backlash from the events concerning the insurrection by Romulan terrorist groups, improper leadership and a focus on internal politics instead of the importance of the tenants of The United Federation of Planets: universal liberty, rights, and equality, and to share their knowledge and resources in peaceful cooperation, scientific development, space exploration, and mutual defense. The galaxy needs a message of peace and understanding now more than ever. The decision comes nearly unanimously from Starfleet Brass that the new Odyssey-Class Starship being built in the San Fransisco Fleetyards will be given the designation: NCC-1701 Enterprise-F.

The mission of the new Enterprise is a mission of peace: to travel the galaxy, strengthening bonds with other species, to uphold the tenants of the Federation's core values, to seek out new life and to boldly go where no one has gone before.



Space, the final frontier.
The purpose of this roleplay is selfish. It is to create a story that defies the cynicism and darkness that permeates the culture of "new Star Trek." Instead of outwardly rejecting what had already come, the story instead seeks to offer a new voyage with a new crew, fulfilling the idealism and the dream of previous Star Trek stories. The Enterprise-F is the newest Starship to bear the name, and it carries with it a legacy of exploration, heroism, and the ideals of the United Federation of Planets.

The story is meant to explore more philosophical and political themes instead of simple action and violence, though the story does not lack those things. The crew are not warmongers, they are not racist/specists, nor are they needless edgy or cruel. They are humans, and they possess human flaws. Kirk was emotional and tended to let his emotions lead to knee-jerk reactions, some of which would come to harm in and his companions. Picard was very aloof and cold early during his command and Benjamin Sisko carried the anger and pain of Wolf 359 for years.

It comes to the stories where these humans do the right thing or find a new option to ensure the best possible outcome that makes Star Trek special. The 24th century should be a time of great discovery, peace, and prosperity instead of the fear and confusion that the events of 2399 culminated in. It is that reason above all that I want to see a story about the Enterprise, a ship that is a symbol of the idealism of the future as much as any quote from the show can be.



These are the continuing voyages of the Enterprise...
You are enlisted in the crew on the Enterprise. You may be a seasoned Federation officer, or perhaps you are an ensign, fresh out of Starfleet Academy. This RP is meant to be an ensemble cast, and having characters represent different species, races, and walks of life. The 24th Century should be a time where you are not judged by your species, your lifestyle, or your beliefs. What matters is what you can do on this continuing mission of exploration.

Your rank falls between crewman (non-officer class) to chief petty officer. Officer ranks range between Ensign and Commander. Your position on the ship falls within one of three areas: Command, Science, or Operations.
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Location: Helasia Village --Toraenis Outskirts, Aetheria




Helasia Village was small, quaint, quiet. It was the kind of village that one would pass through, or perhaps stop in long enough to sell a few items or stock up on food. It was not a very impressive village. Nestled next to a river, with fertile farmland, it was quiet. And being so close to Toraenis meant it was safe. At least until the Wayfarers lost their minds.

Wayfarers had always been strange folk; that was known by all the denizens of the land. They didn’t eat, they didn’t seem to sleep, they just showed up, fought monsters, gathered weapons and artifacts, and just...disappeared every so often. And until recently, the normal villagers of Aetheria just accepted them as a part of life.

But then something changed. The attitudes of the Wayfarers were the first thing they noticed; they were no longer confident warriors. Many were scared. They also began to eat, sleep and need shelter, just like any normal villager. But the worst was that Wayfarers were unpredictable. For every ten Wayfarers that continued to help out around villages, gathering materials, crafting or assisting the townsfolk, there was always one who decided to break away from the norm and hurt people. Denizens began to be killed, kidnapped or worse. And it was usually a group of Wayfarers behind it; young men and sometimes women who seemed to have cracked.

A group like that came to Helasia. They threatened to burn the town to cinders, took the young women of the village as their “slaves” and stole most of the food the town had. It seemed that Helasia was not the first village hit by a group like this, as the local guards and magistrate were struggling to deal with roving bands like this.

When the disheveled Wayfarer walked into town, the men and women were ready to fight. Pitchforks, axes, whatever they had on hand. But the man had simply held up a hand, and gently asked them “What happened?” When they explained that it was his people that took their daughters and food away, he nodded. “I’ll bring them back,” he said.

And how did he expect to do that? ”I’m going to ask. Nicely.”




The Bronze Badgers were a small-time guild. Extremely casual, without a big guild hall to call home. They were just a group of friends, some college buddies, and friends who’d picked up Pariah Online together and started running dungeons together. It was fun, and relaxing. And then that fucking message was broadcasted. Belgar, the leader, told them to be calm. They’d fix the hack, they’d all get logged out, they’d be safe.

And now Belgar was dead, and his Vice-Captain, Elwes, was in charge. ”Fuck waiting around. Don’t you guys see? This is our chance to have some real fun! Why live like a bunch of poor-ass peasants when we can be barbarians!” The fact that Elwes carried a bloody club, and that Belgar had been killed by having his head smashed in did little to disturb the group. Fear, boredom and a sense of nihilism had eroded their judgment. To them, there was no home. They were in hell, if this was their fate, they would be demons.

They’d camped out near a cave in the deep forest, and had a roaring bonfire as they cooked themselves a feast. No need to ration food when they could take whatever they wanted without care, after all. The local girls, four of them, were tied up near the carriage they’d stolen. Once they set up tents, they’d start dealing with the girls. For now…

And then he appeared. A disheveled man wearing armor that was in disrepair. What wasn’t covered in awkward steel was covered by a thick woolen cloak, though it looked uncomfortably warm in this climate. He seemed cool and calm about his wardrobe, as he approached the group. ”You gentlemen must be the ones who ransacked Helasia village,” he stated in a matter-of-fact nature. He calmly glanced over at the group of men, which numbered six. ”The young ladies’ parents miss them dearly. I think it’s time they returned home.”

”Holy shit, is this guy retarded?” One of the Bagers said, looking at him. ”Dude, are you trying to fucking roleplay right now?

The man shook his head. ”I am not acting. I am simply here to escort these young ladies home, and away from harm.

He was greeted with more raucous laughter. The group began to gather around him, with Elwes balancing the club over his shoulder. ”Holy shit, I know you. You’re that idiot that tried to talk down a goblin tribe from attacking a city. You were the biggest joke in Pariah. The so-called ‘Pacifist Hero.’” More jeers, more laughter, and more snide remarks. ”What the fuck do you think you can do here? You can’t kill any of us. Unless you’ve decided to stop playing Mr. Hero and started treating this shit for real.”

The man shook his head, and placed his gloved hand over the hilt of a blade on his side. ”No, I still believe conflicts can be resolved peacefully. But even when they cannot, I am still capable of fighting and defending myself.”

Elwes snarled. ”Alright guys, let’s show this fuckin’ pussy what happens when you stick your nose where it doesn’t belong!”




The sun was beginning to set on Helasia Village, and the men and women gathered around the square, worried. There’d been no word from the city on help, and the Wayfarer that had left had not returned. Everyone began to expect the worst when their silent vigil was broken as one of the young men of the village came running.

“L-look! They’re coming out of the woods!”

The man sat at the front of the carriage, leading the horses down the street. The young women sat behind him, slightly dirty but none worse for wear. The majority of the food was still loaded in the wagon as well, including six men, bound and gagged in the back. They were all terribly bloodied, but all alive. The man looked the worst of them all, with thick gauze wrapped around his head and body. He’d lost a fair amount of blood.

There were many tears, praises and kind words from the townspeople. “Please, take this, it’s a family heirloom,” or “Please, this is all the money we have!” Each offer was met with a courteous shake of his head.

”You all need these things more than I,” he said.

“At least rest here for the night and allow someone to treat your wounds!”

Again, that courteous shake of his head. ”I will be fine, you have no need to worry. Besides, there are more people out there who need my help during this time.” He limped away out of the town, looking more ragged and disheveled than when he came.
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Location: Belsia Sea, AW 15


The boy felt the wind whip through his shaggy brown hair and tasted salt on his tongue. The wooden canoe he sat in bounced against the waves; well, it was the best description as Old Man Fionello and his sons had shown it around the town that day. Installed above the “canoe” were pieces of wood and wire and cloth; creating a sort of canopy overhead. They’d called it a “flying machine” to which the boy and the others scoffed at it. Man was born of the earth and belonged there. But when Brio and Marco took the machine into the air off the Belsia Sea, they’d made believers out of everyone there.

The sight of the ship breaking from the waves, and then taking into the sky had been dramatic. It had truly been magical for him. He had to try it out. And so, after arguing and fighting with the Fionello family, he found himself sitting in this canoe behind Brio, the younger Fionello brother.

“Are you ready, Ludo?”

He shook his head yes.

The metal machine above them (an engine powered by those crystal pieces of Silvenite that many of the men of the village had left to mine) roared to life. Air and smoke spat out as it shook the entire vehicle with its motions, and the large wooden propeller in front began to spin faster and faster. They lurched forward, and Ludo felt his stomach sink back from the sudden speed.

And then they broke from the waves. Ludo’s heart soared as he looked out to see the sea part from the wooden canoe. It was truly magic. And Ludo knew where his destiny lie.


Location: Isla de Serpente, Southern Belsia Sea, AW 32


The man smoked the last of his hand-rolled cigarettes, puffing a fine mist of smoke from his mouth. Money had been tight this month, and he knew that with the talk of war in the northern nations, money would soon be even tighter.

“Ey, Ludocinni,” one of the older men in the bar called to the man in a mocking tone. “How the hell are you gonna pay me back for all that Silverino if you can’t find work this month?” In the past five years, many of the mines of the coastal areas had shut down, forcing the region to import their Silventite from the northern nations. And after Holsta’s armies had attacked their neighbor Monstu; things were looking worrisome for international trade.

“I’ll find work,” Ludo responded, though his left hand shook slightly. It had shaken since he was nineteen and received a bullet through his hand while he flew a mission over Karst. He’d nearly been shot down but had somehow crawled along at a low altitude towards friendly territory. Back then he’d been a soldier. He’d believed in his country and what they fought for. Being young afforded stupidity. And while his left hand had been badly scarred and half-functioning, he’d still walked away with his life. The same could not be said for many of his old comrades.

So Ludo had taken to the seas, flying down into the Belsian Sea, where the free city-states resided among the hundreds of small islands in the gorgeous sea. He’d been born in a coastal town on the same sea, and he supposed the Belisan Sea was as much his nation as old Riccondo was.

No, this was his home now. The Serpent Islands snaked around the central area of the sea and had become a major trading hub and tourist attraction in the area; as well as a hub of crime and piracy. That’s where pilots like Ludo were brought in: mercenaries who could offer protection, rescue, or even entertainment when the need arose. But with pressure from the northern nations; and the threat of annexation by Riccondo, people had been more afraid to hire daring mercenaries. Even the local pirates were beginning to suffer.

Ludo simply looked out the dirty mirror of the cafe, staring out at the glistening sea. It didn’t matter what the politics were, nor did it matter what jobs came. For him, the sea and sky meant freedom; freedom from the problems of land and the problems of men.

And that’s where he belonged.


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Location: Takayama -- The Gifu Prefecture, Japan




3:29

Nishki couldn’t sleep. How could anyone, on the precipice of their new life, sleep? His stomach churned with a mixture of excitement, anticipation and fear. He was 26 years old, and about to start his job as a Social Studies teacher at his old high school. The thought was hilarious to him. Ten years ago he would have laughed if someone had told him that he would be working there as a teacher in the future; and social studies of all subjects.

He glanced over at the old electric guitar leaning lazily against his small refrigerator. It was a dusty red and black Les Paul Standard, something he’d spent the last twelve years of his life trying to master. In the corner of the room were pictures of him with his old band, the Grape Skulls, in various stages of their punk rock journey, which ended a year ago after Bunta, their drummer, ended things in the worst way possible.

Nishki crawled out of his tatami and cradled the guitar in his arms. He strummed a few chords. G, C, then D. The strum of the metal soothed him, and he closed his eyes.

Les Paul Guitar: 50.000 Yen! Great Sale!

Nishki shifted in his black canvas jacket, looking at the price. There was no way his parents would shell out that kind of money. But just the look of the guitar; blood red finish and matte black; it matched how he felt about how shitty the world was so much.

“What kind of guitar is that?” A lazy voice came from his shoulder. Bunta stood at his wing, his face always chubby and swollen.

“C’mon you idiot,” Nishki grumbled, “It’s a Les Paul.” That style of guitar evoked Mick Jones of The Clash, rocking out against the system. “It’s a super versatile guitar. It’s what we need for our band.”

Bunta eyed up the guitar and nodded. “Yeah, but it’s really expensive. Like...really expensive. I don’t know if you could save up that much, even if you worked for the whole summer.”

“I’ll figure out a way…”

6:00 AM

BEEP BEEP BEEP

Nishi groaned. Fuck. He would have probably felt better if he just hadn’t slept at all. He groaned and sat up in his futon, still cradling the Les Paul. He grinned, and got ready for work.

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In the year UC 0093, the Earth was almost irrepairably destroyed, when the Axis Asteroid base was dropped into Earth Orbit by the Newborn Neo Zeon movement, led by Char Aznable, a brilliant military commander and son of Zeon founder Zeon Zum Deikun.

During this Second Neo Zeon War, the Axis Asteroid base entered the Earth’s atmosphere, and due to the gravitational pull of the planet, the descent and inevitable destruction of the environment of Earth could not be stopped. And yet it was. The Earth Federation’s Londo Bell Forces defeated the Newborn Neo Zeon movement, and by utilizing the still-unknown power of a psycho-frame enhanced Mobile Suit, Earth Federation ace Amuro Ray was able to create a miracle, with the help of both Federation and Reborn Neo Zeon forces, stopping the Axis asteroid and moving it out of Earth’s gravity.



The sight of the miracle ended the Second Neo Zeon War, and cost the lives of many soldiers, including the aces Char Aznable and Amuro Ray. And for a time, a tense peace fell over the Earth Sphere. While remnants of enemy forces still exist in the fringes of space colonies, in the jungles of Earth, and even on the fledgling colonies of other planets. It is in this distant place, beyond the influence of the Federation, that new threats loom, and once again threaten the very future of mankind.

Those forced into conflict will be forced to find an answer: Can mankind learn from the miracle they witnessed?




Gundam 0094 is meant to act as a bridge story during the blank timeframe of UC 0094-0096, where Gundam Unicorn finishes up the Universal Century timeline. Instead of focusing on Earth-side problems (reconstruction and the sudden power vacuum from the loss of both Char as a leader and Amuro as the Federation’s best Newtype Ace), the story looks further out into space. If you’re a fan of Zeta Gundam, parts of Double Zeta Gundam, F91, and Crossbone, you may very well be a fan of this story.

The story begins with the aftermath of a conflict between the Asteroid Belt Based Ares Pirates, and Federation/Civilian transport ships heading to the Mars Colony. The Ares Pirates are a group of pirates and mercenaries who operate based out of the Ares Asteroid, a former mining asteroid brought into Mars Orbit. These pirates are former Titan, Neo Zeon, and other mercenaries (perhaps even some from Jupiter). Their mobile suits fit a mercenary/pirate organization, ranging from relics from the One Year War, the Gryps War, First Neo Zeon War, and Second Neo Zeon War.

The third-party in this conflict is where the player characters are introduced. The PCs can have a background from any faction (as long as joining makes sense), but eventually, everyone works together on the Salvage Ship Lightning Galleon, a neutral party in the zone, whose main job for the past few years is doing salvage and junk cleanup around former warzones from various conflicts. They are not a military force, though some of the members are veterans of conflict seeking to get away from the politics that continue to ruin the Earth-side.

It’s after this conflict that the crew of the Lightning Galleon are forced into a series of events that will lead them to confront the enigmatic leader of the Ares Pirates and uncover what the pirate group’s true goals are.




For the uninitiated, the Universal Century is the original Mobile Suit Gundam timeline. Years are designated as U.C. 00XX. Major events are:






The most commonly seen combat suit in Gundam is the Mobile Suit, a humanoid mecha devised for combat in space, but also capable of conflict on the ground. The naming convention of Mobile Suit stands for Mobile Space Utility Instrumental Tactical. Other variations exist, including the larger and more powerful Mobile Armors.

Minovsky Particles
The suits are powered by a Minovsky ultracompact fusion reactor, a powerful fusion reactor that utilizes the Minovsky particle. While efficient and powerful, the destruction of the reactor can create horrific explosions on par with a nuclear blast. Due to the way Minovsky particles react with other types of radiation, radar systems and long-range wireless communication systems become useless, infra-red signals are diffracted and their accuracy decreases, and visible light is fogged. This is known as the "Minovsky Effect".




Characters will range from the ages of 18-40 and can come from a variety of backgrounds. The important thing is to create a cast of characters who have various skills to complement each other and to have different beliefs, attitudes, and personalities that build friendships, love, and conflict with one another. Throughout the conflict, characters will change, people will die, and characters will be forced to make difficult decisions.

Newtypes and Cyber-Newtypes
Due to exposure to life in outer space for nearly a century, many “spacenoids” have begun to evolve, showcasing a type of psychic power and extremely increased reflexes. While their powers have been used for conflict, some believe that the real purpose of a Newtype’s power is to connect with others and understand them.

Cyber-Newtypes are attempts to forcibly evolve non-Newtypes into a Newtype using surgery, drugs and mental conditioning. Most Cyber-Newtypes showcase extreme mental instability, though their skills have been on-par with natural Newtypes. It is also possible for a Cyber-Newtype to become a natural Newtype in certain cases.





  • The main rule is to keep this story believable. This section of the Universal Century is where the Real Robots of the Gundam Universe begin to exhibit some Super Robot capability, as seen with suits like the Zeta Gundam, Nu-Gundam, and the Unicorn Gundam. This is neither a good nor bad thing, though I do want the first act of the story to focus on the more gritty and cobbled together Real Robots of the two major factions.
  • Customization of your Mobile Suit: This is totally fine, and actually encouraged. The protagonists are not military soldiers in this story but are basically civilians and mercenaries. It makes sense that the Mobile Suits they pilot are eventually customized and fine-tuned to their specifications.
  • Characters can die. However, this story is also collaborative. The GM should not randomly point someone out to die, but if the story calls for sacrifice and tragedy, discussions may be had on characters dying. This is conflict, and these suits are not going to magically be able to handle beam rifle shot after beam rifle shot.
  • Super Ace Prototype Gundams: No one will begin with an ace prototype super Gundam. My character’s MS is actually a junk MS, with parts salvaged from a Rick Dias, a GM-III, Jegan and other parts. You can go as simple as piloting a repainted Geara Doga or Nemo, or as crazy as a cobbled-together mobile suit like mine.


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Physical Description
Marlowe is of average height, with dark hair and dark eyes. His build is rather slim, and he tends to wear thick, insulated clothes to deal with the harsh environment on the Lightning Galleon's ship, since the ship is roughshod and ramshackle, you never know if the temperature will drop into freezing due to heating coils needing to be replaced. The same issue happens in the cockpit of the junkpile, and his normal suit is insulated as well to deal with the lack of temperature regulation in the cockpit. Because of this, he will rarely pilot with his helmet off.

The other reason constantly covering his body is to hide the various scars he has recieved from the Cyber-Newtype experiments he went through in U.C. 86-87. He considers himself lucky to leave the Augusta Newtype Labs.

Character Conceptualization
Marlowe fits the classic Gundam idealistic kid with a major exception: he's older and he has seen how bad things can get on both sides. Beneath his idealistic character is a person who has been heavily scarred by the sins of both the Federation and Zeon. His faith in the spirit of humanity will be tested throughout the story, as even though he has escaped the major influences of the Earth-based colonies, corruption, cruelty and violence still exist out in the rim. And he still has no idea the dangers that the Jupiter Empire poses.

Mobile Weapon Description

His custom support mech, kindly named the Junkpile, is a hodge-podge of salvaged and re-purposed parts. The head module is that of a repaired Rick Dias from the Gryps War, and the body is of a GM-III. The arms and legs appear to be unarmored pieces of a GM-II or a Nemo. On the back of the suit is a large mechanical winch system; which can be fired and retracted. The back also has two smaller retro-boosters, allowing for some space maneuverability. However, due to its equipment, the Junkpile falls short of even a Zaku II in combat maneuverability. The one saving grace is the winch system, which allows Marlowe to rocket around debris fields with rapid speed, as long as he has something to tether his MS to. Since the Junkpile is meant for breaking down ships and debris, it is not armored for combat, and therefore is not suited for normal combat sorties.

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U.C. 0079, January 3rd

Sydney Australia




Talk of the war was distant in the morning, with the hazy heat of the Australian climate mixed with the hustle and bustle of the metropolis. Tensions were high, especially when newspapers reported on the nearly billion deaths in some of the colonies. Nuclear arms, nerve gas, mass murder...there was a solid question of exactly who were the villains in this situation.

Many newspapers held exposes on the Zabi family, and the drama surrounding their rise to power in Side 3. The Australian Times even had the charismatic Ghiren Zabi front and center; with the tagline ”Ghiren Zabi, the Next Great Orator? Or Next Great Dictator?” There had been a sense of excitement around the major cities. Would there be a great war? Would they see federation fighters flying overhead? What would the ’80s bring?

They were only 21 years away from the end of the first century in the Universal Century. Would they need to rename it after all? The Universal Millenium? Life continued on. Cars honked, birds flew, and it was peaceful. But in some neighborhoods, dogs seemed nervous, pulling at their chains. Rats scurried out of alleyways. Something was coming.



And then it broke the sky, like a devil descending in the fires of the apocalypse. For those on the ground, they would be unable to even make out the name “Island Iffish” from the side of the superstructure. It fell, but its velocity seemed stagnated as if the inevitable end was coming in slow motion, increasing the terror from below.

Screams. Prayers. Silence. It was all deafened by the nuclear explosion as the reactors went critical on the colony piece. And in seconds, the city was gone. The continent would shake; tsunamis would break down flooding coastal areas in Asia, Africa, and even North America. But worst of all was the effect of the animals: the fragile ecosystem of Australia would be ravaged by the effects of the colony. By U.C. 0082, most of the species in Australia would be extinct.

U.C. 0079, January 3rd

North America



The house stood atop a small hill, and overlooked more hills of green. It was comfortable, it was beautiful and it was nice. The father had worked for years to save up enough to purchase the home, and he was happy, if only for a moment, to find himself away from war and conflict to celebrate with his family.

”Happy birthday to you, happy birthday to you! Happy birthday dear Jon-” The earth shook, and the singing stopped. The singer, a large man with broad shoulders and a bushy beard, quickly set the cake onto a table and took his child into his arms. ”It’s okay, it’s just an Earthquake,” he reassured his son, as he pulled the elementary-aged child under the large wooden table of the house.

The shockwaves came next. Glass shattered; the windows, the television, picture frames; everything. His son began to scream. He held him tighter. The walls of the house creaked. The sound of wood splintered broke through the deafening ringing in the father’s ears. And then, everything began to collapse. The world broke into thunder, and the roof fell in with an earth-shattering crash. No one knew what had happened; but only a hundred miles north, sections of the Island Iffish colony had fallen onto parts of southern Canada and the United States. Even though they were far away from any major chemical damage, the shockwave itself shook the land, and caused mass destruction in its wake.

Darkness enveloped the two for what seemed like hours. The boy roused first, barely able to move. There was so much weight over him. His father’s weight. ”Dad,” he grunted, shaking the older man, ”Dad, wake up.” It was when he noticed the blood dripping from his father’s bushy beard that he realized what had happened. In the darkness, with only his father’s body keeping him warm, the boy began to weep.

How long had the boy been in the darkness with his father’s corpse? Hours? Days? Weeks? Time lost meaning in the pain and darkness. But eventually, after an eternity where tears could no longer fall from his face, the sounds of life returned. And then, after the fluttering of bird wings, the howling of dogs, he heard the sound of tires, the slamming of doors, and the sounds of human life.

“Check the rubble! The Major is supposed to be here!” Wood, stone, the shifting of the world buried on top of the boy filled his ears. Light began to trickle from small holes above him. He wanted to speak, but he could make no sound.

“There’s someone here!”

Light erupted around him, and the cold wind of day beat the cold darkness away.


U.C. 0093, March 12

Earth Orbit





”Keep the pressure on the feddies!” Comms chatter echoed around the cockpit of the Geara Doga. The pilot was too busy trying to stay alive to worry about keeping any goddamn pressure on anyone. It didn’t help that Londo Bell came out hard. Of course, they would; this was going to be the final battle, regardless.

”Where’s Gyunei?!” More worthless chatter. What did it matter where Char’s bodyguard was? One or two Newtype suits wouldn’t-

”I saw him! He got taken out by that new Gundam! He shot him down like he was nothing! The federation ace; that’s who the pilot didn’t want to face. Idiots like Guss thought they’d become heroes or get that bratty little girl to pay attention to them if they took down an ace pilot. But he’d been in enough combat to know that taking down an ace like that would require more luck than actual skill.

”Idiots.” He grunted, as he went back into the fray.

It didn’t last long. Maybe thirty minutes tops. But they’d done their job. Axis was in the atmosphere, and it was over. He wondered what he would do after this job if he’d be able to find some easier work and settle down. After piloting for Neo Zeon under two different leaders, he was getting tired of it all.

And then the damndest thing happened. The Federation Ace beat Char. A pyrrhic victory; since the Axis was already falling. But then the dumb bastard attempted to push the asteroid back! It would take multiple capital ships to pull the damn thing! But then he heard the comms break out again.

“Help push it back! Come on!”

What the hell were they doing!? The job was done! There was no reason to throw away their lives trying to stop the inevitable. Mobile Suits from both sides were burning up, exploding trying to push the damn thing back. Just let them kill themselves and go home.

And then he saw it. At first, he thought it was a glitch in Geara Doga’s visual system. A cloud of green, all emitting from the heart of the asteroid. From that ace’s Gundam. He’d been briefed and dealt with Newtype weapons before. I-Fields, Funnel Bits, Psycommu. But this? Whatever kind of Newtype power this was, he couldn’t believe it. It was impossible. And it was moving the asteroid back.

It was a miracle.

The pilot sighed and felt his body go limp for a second. ”I’m done. I need to find a new line of work.” He activated his boosters and quit the battle. He was done.




U.C. 0094, April 11

Mars Sphere Asteroid Belt


The Federation Carrier Belarus had been traveling for six weeks now. Six weeks of quiet, boring travel, and most of the crew onboard enjoyed it. This was your standard trading mission; delivering supplies and gear for Mars in exchange for food supplies for the colony. An easy trade; and something they were happy to do. After the events of the second Neo Zeon war, things had been stressful over the convoy lines. Fears of terrorist factions emboldened by the war brought an air of tension for these low-armored convoys. They had no need for a heavy escort, after all, they were delivering frozen corn and potatoes, not weapons. Still, they had whatever old suits they could spare. A few GM-IIs, old relics from the 80s. They were still better than a Ball.

“Sir,” the communications officer spoke on the bridge, “Sensors are picking up heavy Minovsky particles in the area. Should we go on-”

Something shook the craft. An explosion?

The captain grimaced. “All stations, let’s go ahead and enter red alert. Everyone needs to put on a normal suit, now.

One hour later…

“Uhhh….Remia? Can you check the navigation charts? I’m getting a lot of minovsky particles in the area. Like...a lot.

”Kellen, you are the biggest coward in the entire universe.” The young woman sighed, pushing up her glasses. ”Our job is to salvage combat sites. There’s always going to be some residual particle-oh.” The woman was surprised to see the density of the particles. They’d just missed a battle. She clicked a comms unit. ”Salvage team 1, go ahead and suit up. We’ve got some fresh corpses to gut.

In the hangar bay, several suits began to power up. One mono eye began to glow from a Geara Doga, Another from the head of a Rick Dias.

The Rick Dias head, attached to a patchwork body made of other MS parts, stepped onto the catapult first. “Marlowe Voltus,” the voice from the junky mech echoed around the hangar bay, “Launching!”

...

”It looks like a massacre,” the voice from the Geara Doga echoed in Marlowe’s cockpit. “There’s a feddie ship and a zeon ship. But the weird thing...they’re both cargo vessels.”

”Do you think they fought each other?

”No. Looking at the angle of the damage; it looks like they were both attacked at the same time. Still, there’s no sign of any other craft or mobile suits that aren’t Fed or Zeon.”

”So it was a total wipe.”

”That means keep your head on a swivel. Go ahead and call the others and the retrieval team.”

”Wait! Look!” Marlowe raised his mobile suit’s arm to point at the wreckage. “There’s a signal flare!”

Two hours later

The survivors of both ships were huddled in the mess hall of the Cathartes, alongside most of the crew. At the center, sitting on a metal chair, was an old man. His hair had long gone gray, and his face was wizened. His hands were gnarled from years of working on machines, but the crew gave him enough reverence as the head of a family. After all, he was the captain.

“Welcome to our home, the Cathartes,” the old man began, addressing the survivors. They’d given them warm thermoses of coffee and soup; something that several engineers complained about. “We’re sorry to hear about your encounter with pirates. It seems this sector is becoming more and more dangerous. Our job is to salvage destroyed ships and to re-acquire important documents, materials, and people that have been left behind after battle. Since the attacks from this mysterious pirate group have become more regular around these parts, we’ve been sent here to clean up, so to speak.”

He motioned to the various uniforms, and the accusatory glances several gave to one another. “On this ship, we gave up our affiliation when we became salvagers. We ask that you treat this ship like neutral ground. Here there is no Federation or Republic of Zeon. It’s just this old Vulture and her crew.” He stared down at the people in the room. “That means we leave our egos at the door and we focus on the job. Which now-” he said, pressing a button on a round disc set on one of the tables. A holographic star chart appeared in front of the crowd. “-is delivering you all, and our salvage to the Mars station. There you can contact the Earthsphere and charter passage. We won’t charge you for ferrying you there, because we’re kind and-” the old man grinned. “Your scrap is worth enough.”
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Mars Colony




Mars Politics









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ORX-013K Kingfisher Gundam

ORX-013K Kingfisher Gundam FINAL ARMOR

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Wild Expanse: A Sci-Fi Western Concept


Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. -Arthur C Clarke.


There was a ton of human lore about first contact. Hopeful stories, war sagas, horror flicks. Each had its own take on when mankind would finally reach out into the reaches of the endless sea of space and make its mark. But the most common theory was the one that seemed truest when we began to seed other planets: the Fermi Paradox. Humans had been searching for signals from other lifeforms for centuries as they colonized planet after planet, and each time it remained dead silent.

We assumed we were the only intelligent life out there.

We were wrong.

It wasn’t a galactic conflict or some great war. It was a massacre. Countless human colonies were destroyed. The intergalactic highway we’d developed crushed in an instant. Fermi assumed other intergalactic civilizations would have killed themselves. He could never have imagined the might or the cruelty of the Rhelnast Empire. They had no interest in our resources, our people, or our technology. They just wanted to make sure they were the only player on an intergalactic scale.

Humanity was forced to flee the Milky Way. The old colonies, even our mother planet of Earth, were lost to us. But in the wild reaches uncharted space we found other races like us. Others had been crushed underfoot, eking out an existence in the wilderness of uncharted stars—a new frontier loaded with interstellar immigrants, making a mark on these wild galaxies.
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In Search of Gaea: A Seafaring Fantasy Adventure






A long, long time ago, mankind lived on the land. Mankind built great cities which climbed to the heavens. Mankind was beholden to the earth and sky, but they could not control the mother sea. Man grew greedy and coveted more and more until he was finally punished for his greed. The mother sea took the land and sky from man and brought all life back to her bosom. The technology and power mankind held before were lost, but mankind survived. People were forced to live in harmony with the mother ocean, and while many built villages on the small islands remaining, some took out and built great floating cities.

The Imperial City of Galma is one such place. In 1652 AF, Crown Emperor Gaius Starwind set the world ablaze with adventure, promising untold imperial riches to those who could find the lost city of Gaea, the old capital city of mankind, long lost and buried under mother ocean’s waves.


Hello! Welcome to the Re:Build of In Search of Gaea! This rp is based on many fantasy stories and games that deal with a more beautiful post-apocalypse: the water world theme! Of course, we won't have any Kevin Costner walking around with gills or any Dennis Hoppers with eyepatches in this RP. I mean...maybe. But this is more inspired by JRPGs and anime than by famous Hollywood flops. Influences include: Chrono Cross, YS Series, Suikoden IV (the one with boats); Xenoblade and even Final Fantasy X (you know the one with the huge influence on water stuffs).




Rules and Overview
I'm looking for a smaller cast for this roleplay, aiming for around 4 to 5 characters that we can keep in a tight group for this adventure. While having tons of characters exploring the world can be fun, I'd like to keep the story going with these characters set towards an end goal.

For your character, you begin as a member of a Diver Crew, working on the Sharkfin under the command of captain Himund Gale. A mission exploring newly discovered ruins near the South Seas suddenly ends in disaster, and you and your surviving crew are suddenly thrust into an adventure to uncover the real truth behind the ancient civilization and the source of all the Leviathans.

As for rules, as always all guild rules apply. But I do have my own specific rules that I care about:

-Please keep the power levels relatively low/medium. While this is a heavily anime-inspired rp, I would like there to be a gradual growth in power instead of beginning the story blasting monsters away with laser spears. I'm a firm believer in strong characterization and character growth, and I would really like it if we could all grow as the story goes on instead of having an anime strength-measuring contest.

-Please put some effort in your posts. This is high-casual, and while a paragraph post is fine I know that introducing characters, exploring their inner thoughts or simple action moments can give more insight to your character and make the fellow writers and anyone reading the RP care about them more.

-Post-time. I'll be upfront: I'm a high school teacher and my weekdays are usually packed. But I do try to devote some time to each weak to RP. As long as everyone is posting within a week, or giving the other writers a heads up on an absence, I'll be happy. This is always subject to change with time and effort.

-Respect. I don't like drama. I don't like arguments. I deal with brattiness and high school drama in my actual job, so I have zero-time for it in my real life.

-Preference is given to writers I know and trust, but I am open for new faces as long as you can follow the rules and be a positive part of the writing group. I'm too old and crusty to try and be nice anymore.

Finally, the CS:
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“If everything’s gone to hell, the best we can do is stick with each other.”


Andrew Parker


Thirty-Two


Male


Aurora Colorado


High School History Teacher


  • Eagle Scout: Spent youth learning various bushcraft and survival skills, which he has kept up as a hobby as an avid hiker and camper in the Colorado Mountains.

  • Educated: Has strong knowledge of historical events, and is a strong proponent of “those who do not know the past are doomed to repeat it”.

  • Handy:Is used to doing small repairs and fixes on plumbing, cars and minor home repair. Nowhere near enough to replace a plumber, mechanic, or contractor, but enough to do little bits of work here and there.

  • First Aid: One big thing his school district imposed was having teachers be first aid certified. Andrew is capable of performing CPR, splinting a broken limb or properly tying a tourniquet for a deep wound.

  • Target Shooter: Has minor experience with rifles, shotguns, and handguns and is aware of their function, how to load and clean the weapons, as well as firing them. However, he is not trained in any kind of combat.


Born to a middle-class family in Aurora, Andrew grew up as many young men in the 90’s did: doing lots of extracurricular activities while his parents worked.
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Physical Details
Life as a mercenary has turned a once thin, lanky young Alan into the gnarled man that now pilots the Wild Wolf. His face still denotes some tinge of handsomeness under the usual gleam of oil and dirt, but time and stress have caused early wrinkled to appear on Alan’s forehead. He also has tinges of gray appearing in his dark brown hair now. He stands at an average height of 5’10, and his arms and legs are quite muscular due to the labor that comes with self-maintenance on an NC.

Alan’s usual facial demeanor among strangers is a lackadaisical and goofy attitude. A half-cocked smile, a wry grin, and a gentle chuckle are commonplace for Alan in a canteen or a meeting room. It’s when he gets to know someone or when things get serious that his demeanor changes into a cold stare; revealing his dark green eyes. He usually has bags under his eyes, both in part to a lack of good rest and due to the mental strain, the Polaris shift has done to his brain. His dark, spotty beard is usually unkempt but thin, and his hair is kept in a messy cut, never long, but always disheveled.

Background Information
Alan grew up in Dead Springs, near the Atlanta Megacity in Fairbanks. With small ruins and tons of junk, it became a frontier trading post between the larger megacities in the lower Fairbanks. Still, living in the frontier comes with danger: raiders especially. The test came to Alan’s town later in his life, when he was fifteen. Thinking of a chance to provide for his family and give them a better life than living in a junkyard town, he took his chance with the surgery. Still, a town needs money to pay its pilots. And Dead Springs was no megacity. But when you’re in a junkyard, you can find many wondrous things: including the frame of the Wild Wolf. Found nestled away in a collapsed compound in the ruins, the frame had been stripped of armor and a core, leaving only the skeleton remaining: a remnant of what it could be. But a frame would work: with money raised for a core, and what armor and armaments the money could afford; the WW was rebuilt piecemeal. But it worked.

Alan took up sorties with local combatants, as well as defense jobs in the area; providing for both his home and his family; allowing them more luxuries than a Junker’s life can provide. But more than that, he fought to bring them some semblance of peace. However, a roughshod mech is only as good as its parts and pilot allow; and it was on these sorties that Alan met real terror. A team of outdated and hand-built mechs doesn’t usually fare well against well-trained and well-equipped soldiers; especially deserters from Atlanta. Outmatched and outgunned, Alan’s compatriots were slaughtered, and he was left broken and left for dead; a heavy grinder blade dug into his cockpit and tore the metal apart, giving him his facial scar as a reminder. Alan's final memory of that day was a large custom NC with golden plating, inspecting Alan's damaged frame and simply walking away.

The deserters didn’t simply wipe out the defense party; they came to Dead Springs. The town and its people burned. By the time Alan had made his way to his hometown, he was too late. The sight of his family and friends slaughtered awoke something inside of him: a beast; a wild, rabid dog that fed on all of Alan’s negativity towards his weakness came to life. It consumed him and drove him to fight. He survived, and he kept the Wild Wolf alive using the parts he could salvage from his fallen comrades. Metal scavenged from the destroyed ruins of his town strengthened his armor-and he went hunting.

Surprise attacks. Traps. Decoys and delays. Alan learned to fight his new enemies with his mind to make up for his glaring technological weaknesses and his lack of combat skills. And when it came to combat, the harder he fought, the higher his synchronization grew with the Wild Wolf. Between perfect synchronization in battle and the tactical advantages Alan created in combat, he’d gotten his revenge at the cost of serious damage to his NC. But the leader, the Golden NC, was nowhere to be found during this time. When Alan returned to the Atlanta burrow with news of the attack and these deserters, he was blacklisted from the job board, removed from the local registry, and told that it was simply a raider attack and nothing more. A week later, towns near Dead Springs claimed allegiance to the Atlanta Burrow, and most residents were relocated.

The official story was very sanitized, censored, and lacked anything about Alan. Alan's interpretations have been classified or simply ignored by Fairbanks staff at the Atlanta Burrow. With that, Alan left the Atlanta area and made his way across the continent, working for various settlements and cities. Alan began to make a name for himself over six years as an honest mercenary who got jobs done professionally. He grew his network of other mercenary pilots in Fairbanks, DV, and other areas.

During his tenure working as a mercenary, Alan upgraded the Wild Wolf’s systems and learned how to survive in the harsh wastelands by himself or with a squad. Still, Alan’s travels were always influenced by his one true goal: to find the Golden NC and finish what was started so many years ago.

Polaris Shift
Alan was tested at the age of fifteen in his community of Dead Springs, and while he held a solid synchronization level during his first years as a community pilot in the Atlanta area, it wasn’t until his entire squad and home were destroyed that he experienced his first perfect synchronization, which is partially in line with the fact that he survived such an experience. In the six years since he has undergone perfect synchronization a handful of times, but in recent years he has been suffering from “memory bleeding.” In a sense, he is undergoing extreme mental dementia, where he experiences the memories of someone else. Memories include a pre-war forest in the morning, a sunrise, and snowfall. If left untreated, Alan can become lost in the memories, and become confused and upset when he is brought back to “reality.” He takes a low-dose prescription for now, but it only helps treat the symptoms, as his steady mental degradation is irreversible.

Personal Mission
Alan will stop at nothing to find the pilot of the Golden NC, and his journey has led him to join up with an actual band of people; something he would never normally does. Someone or something has brought him into this group, and regardless of what exactly it is, it undoubtedly has some tie back to the Golden NC pilot. It doesn't matter how deep into hell Alan has to plunge himself to find the answers he needs, as long as the road leads back to this person. What he plans to do when he finally does come face to face with the killer of his past? Perhaps Alan does not even know.
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