Oh look. A little page where I can actually throw crap together. Excellent. This is mainly for me to throw my ideas down and have them somewhere safe that I can go back and fix/review/make rps with them eventually. Or not.
[center]YOUR NAME HERE
[img]Character Picture Goes Here[/img][/center]
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[color=gray][b]Name[/b][/color]
[indent]Name Goes Here [/indent]
[color=gray][b]Age[/b][/color]
[indent]Please consider the characters age in their physical abilities. I can’t see a 65 year old doing crazy stunts, for example. [/indent]
[color=gray][b]Personality Traits[/b][/color]
[indent] What kind of person are you? Sarcastic? Honest? Secretive? Are you going to crack jokes when you see snakes come out of skulls, scream in a high-pitched voice or stoically stare at it?
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[color=gray][b]Backstory[/b][/color]
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A quick 1-2 paragraphs about your life and how you’ve come to this point.
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[color=gray][b]Other Info[/b][/color]
[indent] Do you carry weapons? Do you have a certain set of skills that help in your adventuring?
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[center]YOUR NAME HERE
[img]Character Picture Goes Here[/img][/center]
[INDENT][INDENT]
[color=gray][b]Name[/b][/color]
[indent]Name Goes Here [/indent]
[color=gray][b]Age[/b][/color]
[indent]Please consider the character's age in their physical abilities.[/indent]
[color=gray][b]Personality Traits[/b][/color]
[indent] What kind of person are you? Sarcastic? Honest? Secretive? How are you going to act when the world has gone crazy and your own government seems to have abandoned you? Please keep your personality in mind as you roleplay, as there may be times where the plot should demand you act against the interests of others.
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[color=gray][b]Backstory[/b][/color]
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A quick 1-2 paragraphs about your life and how you’ve come to this point.
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[color=gray][b]Other Info[/b][/color]
[indent] What are some specific skills that will help you survive? Are you physically strong? Are you a master of unlocking?
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[center]YOUR NAME HERE
[img]Character Picture Goes Here[/img][/center]
[INDENT][INDENT]
[color=gray][b]Name[/b][/color]
[indent]Name Goes Here [/indent]
[color=gray][b]Arcana[/b][/color]
[indent]Arcana Goes Here[/indent]
[color=gray][b]Age[/b][/color]
[indent]Please consider that the story takes place in an International High School in Japan. Most of the protagonists would be high school aged, though concessions could be made that a teacher or other school staff could manifest a Persona. [/indent]
[color=gray][b]Personality Traits[/b][/color]
[indent] What kind of person are you? Sarcastic? Honest? Secretive? Please consider your character’s arcana when developing their personality.
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[color=gray][b]Backstory[/b][/color]
[indent]
A quick 1-2 paragraphs about your life and why you’ve arrived at the school.
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[color=gray][b]Gear[/b][/color]
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What kind of combat would your character specialize in? Consider the fact that they are high school students and therefore the only physical they might have would be in sports or club activities. Also please note that guns would be impossible to acquire in Japan for high school students.
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[color=gray][b]Persona[/b][/color]
[indent] What is your character’s Persona? Remember, the Personas should have a common theme of “Seekers” those who sought knowledge, answers, power, etc.
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[color=gray][b]Persona Abilities[/b][/color]
[indent] Person’s element/speciality. Consider your arcana for this as well; a Chariot Arcana Persona will be focused more on combat skills where a Priestess Arcana will use elemental skills.
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_______________________________________________ Character Info Name - Marlowe Voltus Age - 20 Gender - Male Place of Origin - USA Type - (Newtype, Oldtype, Etc) Cyber-Newtybe Mobile Weapon Profile Suit Type -(Mobile Pod, Mobile Suit, Mobile Armor, etc) Mobile Suit Suit Style - (Federation, Zeon, Other) Other/Lightning Galleon Custom Combat Role - Support/Range Striker Suit Armaments - HM-31 Custom Magnetized Rivet MW Rifle; Custom Heat Chopper - Pilot Personality Pacifistic Marlowe is not a soldier, and escaped being forced to be one during the end of the Gryps War. Even though he's never seen true war, during his time as a Cyber-Newtype he saw the horrors inflicted on the fellow children and teenagers in the laboratories, and suffered the scars of their experiments himself. Because of that, he decided to escape the Earth and avoid all conflict altogether, choosing to help salvage instead of fight. Marlowe believes in the importance of life, regardless of which idealogical side someone is on, and absolutely refuses to take another life, even if his own may be taken. Brash Just because he doesn't believe in killing doesn't mean he's a man of inaction. When there is a need for help, Marlowe is the first to jump into the fray. His strong beliefs in helping others tends to put him in worse situations and endanger himself and others. Still he refuses to compromise his beliefs for anything, any to his detriment. Naive His belief that people are inherently good, which leads him to be used and abused by anyone looking to take advantage of that idealistic belief. | Physical Description Marlowe is of average height, with dark hair and dark eyes. His build is rather slim, and he tends to wear thick, insulated clothes to deal with the harsh environment on the Lightning Galleon's ship, since the ship is roughshod and ramshackle, you never know if the temperature will drop into freezing due to heating coils needing to be replaced. The same issue happens in the cockpit of the junkpile, and his normal suit is insulated as well to deal with the lack of temperature regulation in the cockpit. Because of this, he will rarely pilot with his helmet off. The other reason constantly covering his body is to hide the various scars he has recieved from the Cyber-Newtype experiments he went through in U.C. 86-87. He considers himself lucky to leave the Augusta Newtype Labs. Character Conceptualization Marlowe fits the classic Gundam idealistic kid with a major exception: he's older and he has seen how bad things can get on both sides. Beneath his idealistic character is a person who has been heavily scarred by the sins of both the Federation and Zeon. His faith in the spirit of humanity will be tested throughout the story, as even though he has escaped the major influences of the Earth-based colonies, corruption, cruelty and violence still exist out in the rim. And he still has no idea the dangers that the Jupiter Empire poses. Mobile Weapon Description His custom support mech, kindly named the Junkpile, is a hodge-podge of salvaged and re-purposed parts. The head module is that of a repaired Rick Dias from the Gryps War, and the body is of a GM-III. The arms and legs appear to be unarmored pieces of a GM-II or a Nemo. On the back of the suit is a large mechanical winch system; which can be fired and retracted. The back also has two smaller retro-boosters, allowing for some space maneuverability. However, due to its equipment, the Junkpile falls short of even a Zaku II in combat maneuverability. The one saving grace is the winch system, which allows Marlowe to rocket around debris fields with rapid speed, as long as he has something to tether his MS to. Since the Junkpile is meant for breaking down ships and debris, it is not armored for combat, and therefore is not suited for normal combat sorties. |
_______________________________________________ D A T A Full Name - Alan Fouren Callsign - Wild Wolf Age - 22(b. 2656) Birthplace - Dead Springs Pilot Type - Assault - P S Y C H E Jocular Alan's quick wit is colored by his entertainment choice: collecting old digital copies of volumes of books; which he has read over the years. He will call a sassy child Alice, akin to Alice in Wonderland; but his favorite noms des plumes to give outcome from his favorite collection of stories: Tennyson's Le Morte d'Arthur. Creative Being a waster by birth meant no scrap went unused, and survival hinged on how far you could make your food last and gear hold up. Alan has stretched this way of life to its logical extreme with 5 years as a wasteland merc, jury-rigging the Wild Wolf, and spot-repairing the best he can. This also leads to his more...creative outbursts in conversation or his own little schemes which tend to be overly convoluted and a tad ridiculous. Insular While his front-facing attitude makes Alan seem quite affable, the copious walls, fear of commitment or growing close to others, and his tight-lipped attitude towards his past and dreams mean he will draw you in only to keep you at arm's length. So far he has never let anyone close enough to see his heart. G E A R Inventory Item #1 Description. Inventory Item #2 Description. Inventory Item #3 Description. N E U R A L C O M B A T A N T Armor At first some believe the Wild Wolf to be a raider’s mech due to its patchwork customization and scrap aesthetic. But Alan’s fine-tuning over the years has allowed him to make Wolf’s awkward platform work for him, and he has made the Wild Wolf into a dangerous machine. Areas around important joints are more thickly armored, and other areas have been stripped to the bare necessities, allowing for maximum maneuverability and mech survivability. The colors are a mix of rust-browns and dark greens over the mech, and where a corporation logo would go, Alan has his custom stencil of Wolf’s head. Main Hand Heavily Used LFR (Light Frame Rifle) 30-round magazine rifle with anti-armor ordinance, short-to-mid range. Underbarrel HFG Launcher A 3-round grenade launcher attached to the LFR. Equipped with standard fragmentary grenades. Off Hand Scavenged Light Grinder Blade A heavy blade with a thermal super heating element; meant to pierce and then tear pieces of a mech apart. Back N/A Left Auxiliary Grapple Tether Arm-mounted grapple launcher with an industrial NC winch system. An odd armament for a combat NC, but its varied uses have saved Alan multiple times in the past. Right Auxiliary Electrical Discharge Cannon Emits high-powered electrical bursts at close range. Can temporarily disable an unshielded NC or cause damage to the pilot in the cockpit. R E L A T I O N S Ryn Dradht A child merc Alan met working in the wastelands. A hellion, a foul-mouthed little shit who constantly got Alan and herself into deeper trouble, usually because of her mouth. Alan worked multiple jobs with her over the years, and the two took longer contracts together until Ryn started becoming too close.Not in a romantic sense, but in a sense that she saw Alan as someone to team with...permanently. And with his motives and goals, he could not drag the girl into his secret war. So he left like he always does. Colton Barnett An info trader located in the great divide, Colton doesn't exactly have a place where he lives but rather various caravans and stops along the road where you can find him. If you need work or information, Colton is your man. Alan has been a steady mercenary receiving contract for Colton for five years and has gained at least a modicum of respect from the man at this point. If it's info or work in the waste, Colton is your best first bet. Pilot of the Golden NC This person, whoever they are, represents everything to Alan. If you have any information on the whereabouts of this pilot of their NC, Alan will come around asking eventually. And he is not afraid to kill when it comes to this mysterious person. | Physical Details ◢ Life as a mercenary has turned a once thin, lanky young Alan into the gnarled man that now pilots the Wild Wolf. His face still denotes some tinge of handsomeness under the usual gleam of oil and dirt, but time and stress have caused early wrinkled to appear on Alan’s forehead. He also has tinges of gray appearing in his dark brown hair now. He stands at an average height of 5’10, and his arms and legs are quite muscular due to the labor that comes with self-maintenance on an NC. Alan’s usual facial demeanor among strangers is a lackadaisical and goofy attitude. A half-cocked smile, a wry grin, and a gentle chuckle are commonplace for Alan in a canteen or a meeting room. It’s when he gets to know someone or when things get serious that his demeanor changes into a cold stare; revealing his dark green eyes. He usually has bags under his eyes, both in part to a lack of good rest and due to the mental strain, the Polaris shift has done to his brain. His dark, spotty beard is usually unkempt but thin, and his hair is kept in a messy cut, never long, but always disheveled. Background Information ◢ Alan grew up in Dead Springs, near the Atlanta Megacity in Fairbanks. With small ruins and tons of junk, it became a frontier trading post between the larger megacities in the lower Fairbanks. Still, living in the frontier comes with danger: raiders especially. The test came to Alan’s town later in his life, when he was fifteen. Thinking of a chance to provide for his family and give them a better life than living in a junkyard town, he took his chance with the surgery. Still, a town needs money to pay its pilots. And Dead Springs was no megacity. But when you’re in a junkyard, you can find many wondrous things: including the frame of the Wild Wolf. Found nestled away in a collapsed compound in the ruins, the frame had been stripped of armor and a core, leaving only the skeleton remaining: a remnant of what it could be. But a frame would work: with money raised for a core, and what armor and armaments the money could afford; the WW was rebuilt piecemeal. But it worked. Alan took up sorties with local combatants, as well as defense jobs in the area; providing for both his home and his family; allowing them more luxuries than a Junker’s life can provide. But more than that, he fought to bring them some semblance of peace. However, a roughshod mech is only as good as its parts and pilot allow; and it was on these sorties that Alan met real terror. A team of outdated and hand-built mechs doesn’t usually fare well against well-trained and well-equipped soldiers; especially deserters from Atlanta. Outmatched and outgunned, Alan’s compatriots were slaughtered, and he was left broken and left for dead; a heavy grinder blade dug into his cockpit and tore the metal apart, giving him his facial scar as a reminder. Alan's final memory of that day was a large custom NC with golden plating, inspecting Alan's damaged frame and simply walking away. The deserters didn’t simply wipe out the defense party; they came to Dead Springs. The town and its people burned. By the time Alan had made his way to his hometown, he was too late. The sight of his family and friends slaughtered awoke something inside of him: a beast; a wild, rabid dog that fed on all of Alan’s negativity towards his weakness came to life. It consumed him and drove him to fight. He survived, and he kept the Wild Wolf alive using the parts he could salvage from his fallen comrades. Metal scavenged from the destroyed ruins of his town strengthened his armor-and he went hunting. Surprise attacks. Traps. Decoys and delays. Alan learned to fight his new enemies with his mind to make up for his glaring technological weaknesses and his lack of combat skills. And when it came to combat, the harder he fought, the higher his synchronization grew with the Wild Wolf. Between perfect synchronization in battle and the tactical advantages Alan created in combat, he’d gotten his revenge at the cost of serious damage to his NC. But the leader, the Golden NC, was nowhere to be found during this time. When Alan returned to the Atlanta burrow with news of the attack and these deserters, he was blacklisted from the job board, removed from the local registry, and told that it was simply a raider attack and nothing more. A week later, towns near Dead Springs claimed allegiance to the Atlanta Burrow, and most residents were relocated. The official story was very sanitized, censored, and lacked anything about Alan. Alan's interpretations have been classified or simply ignored by Fairbanks staff at the Atlanta Burrow. With that, Alan left the Atlanta area and made his way across the continent, working for various settlements and cities. Alan began to make a name for himself over six years as an honest mercenary who got jobs done professionally. He grew his network of other mercenary pilots in Fairbanks, DV, and other areas. During his tenure working as a mercenary, Alan upgraded the Wild Wolf’s systems and learned how to survive in the harsh wastelands by himself or with a squad. Still, Alan’s travels were always influenced by his one true goal: to find the Golden NC and finish what was started so many years ago. Polaris Shift ◢ Alan was tested at the age of fifteen in his community of Dead Springs, and while he held a solid synchronization level during his first years as a community pilot in the Atlanta area, it wasn’t until his entire squad and home were destroyed that he experienced his first perfect synchronization, which is partially in line with the fact that he survived such an experience. In the six years since he has undergone perfect synchronization a handful of times, but in recent years he has been suffering from “memory bleeding.” In a sense, he is undergoing extreme mental dementia, where he experiences the memories of someone else. Memories include a pre-war forest in the morning, a sunrise, and snowfall. If left untreated, Alan can become lost in the memories, and become confused and upset when he is brought back to “reality.” He takes a low-dose prescription for now, but it only helps treat the symptoms, as his steady mental degradation is irreversible. Personal Mission ◢ Alan will stop at nothing to find the pilot of the Golden NC, and his journey has led him to join up with an actual band of people; something he would never normally does. Someone or something has brought him into this group, and regardless of what exactly it is, it undoubtedly has some tie back to the Golden NC pilot. It doesn't matter how deep into hell Alan has to plunge himself to find the answers he needs, as long as the road leads back to this person. What he plans to do when he finally does come face to face with the killer of his past? Perhaps Alan does not even know. |