Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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vietmyke

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Falling Skies


Plot and Premise:

Hello everyone! Welcome to the interest check for Falling Skies! This is a reboot of a particularly old series- the original being written about 6 years ago, and the last iteration being about 3 years ago. This Space-Opera-with-mechs RP follows the adventures of a group of men and women from the Empire's 101st Legion. I will be accepting a relatively small number of players- thinking between 3 and 5 including any co-gms, so this is not first come first served. This is a Mech RP, reminiscent of Gundam, Robotech, Front Mission and Super Robot Wars.

While nothing about giant mechs really fit the premise of 'hard sci fi', this RP will be aiming to fit something along the lines of 'hardish' sci fi- grounded in reality where possible, with some rule bending of realism where needed. Something sorta like classic Halo in terms of gritty military fiction vs space fantasy.

We the players will play the role of the 7th MAS (Mobile Armor Suit) Squadron, a unit from the United Earth Empire's 101st Mobile Armor Legion, as they return to friendly space from a long and grueling campaign and prepare to go home. Par for the course, absolutely everything goes wrong and they find themselves struggling for survival in increasingly hostile space. This RP aims to blend the melodrama of a space opera with the cold and harsh realities of war, and of course with giant robots.

Terminology and Technology:




Mobile Armor Suit Builder:


Tech Room:


Character Sheets:

The following are the Character Skeletons for the the 7th MAS Squadron. The CS's are a 2 part set. The first part is your character, the pilot. The second part is your MAS, which you can make using the builder above or use one of the UEE MAS's from the Tech Room.

A note on Callsigns: A callsign is a name given to you by the rest of the squadron (whether you want it or not). There are very few people that will be willing to unironically call you "Archangel" or "Kingslayer". Nicknames and Callsigns should be short, sweet, easy to call out. Examples of common callsigns are in reference to habits people observe you doing or quick shortening of your names: IE "Brit" because you have a strong English accent, "Twitch" because you tend to look around a lot/rapidly, "Kanga" because your last name is Roo, etc. If you're a brand new pilot and haven't been around long enough- or haven't been notable enough- to have an established callsign, you won't have one- or in the case of the newbie: "Noob", "Rook", "Rookie", "FNG", etc.


Player Roles

I am a personal fan of smaller scale RPs, as such, I will only be accepting 4-5 other players to join me in this adventure. While not necessary, there are several roles I would like to see filled:
  • The FNG (The Fucking New Guy) - This player should be among the youngest members of the team, as well as the least experienced. S/He has many roles, such as serving as a pseudo focus of the RP as the 'impressionable youngster', as well as likely having a brighter, likely more positive outlook than the rest of the members that make up the rest of the team. S/He also serves as a convenient reason for characters/npcs to explain and describe the lore that, while known to the characters in the world, is otherwise new or unknown to the players themselves.
  • The Scarred Veteran - in contrast to the New Guy, the veteran will be among the oldest- if not the oldest member of the squadron. S/He will likely be the most jaded and cynical member of the team, and will likely be the reliable backbone of the team. In this iteration of Falling Skies, the war has been going on for about 20 years, so it is possible that the Veteran may have have grown up during peace time. The veteran may also be given some special responsibilities later down the line, and will also be privy to some information before the rest of the group.


Other potential ideas include: "The Hotshot/Ace", the techy guy, the one whose just sort of there, etc.

Who's game?

Hidden 4 yrs ago Post by Jarl Coolgruuf
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Jarl Coolgruuf The Mellower

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I'm so down to clown. Had a Gundam rp fall apart on me awhile back and I've been itching to get back in
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Hidden 4 yrs ago Post by Rapid Reader
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I've been wanting a chance to try out my ability to write in a military setting with some form of planes or mechs, so this fits the bill nicely.

My starting idea would probably be to go full test pilot and write some character piloting a mech that goes far, far too fast for it to be safe.
Hidden 4 yrs ago Post by vietmyke
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vietmyke

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@Jarl Coolgruuf, @Rapid Reader, glad to hear it! Let me know if there are any questions!
Hidden 4 yrs ago Post by Naril
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Naril Tinker, builder, hacker, thief

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HI MYKE <3
Hidden 4 yrs ago Post by vietmyke
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@Naril hello old friend <3
Hidden 4 yrs ago Post by Rapid Reader
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@Jarl Coolgruuf, @Rapid Reader, glad to hear it! Let me know if there are any questions!


I'll be sure to bug you soon, probably about ways to either soup up the venerable FTX-003 Sparrow MkIII M or to make some similar "goes very fast" prototype sort of mech.
Hidden 4 yrs ago 4 yrs ago Post by Dog
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I'll just post both apps here and in the casual thread.





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Hidden 4 yrs ago Post by vietmyke
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vietmyke

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<Snipped quote by vietmyke>

I'll be sure to bug you soon, probably about ways to either soup up the venerable FTX-003 Sparrow MkIII M or to make some similar "goes very fast" prototype sort of mech.


The machine I was planning on running with my character is a 'Sparrowhawk', essentially an uparmored Sparrow set into a medium frame, trading mobility for some durability, so I'm sure we can work something out in the opposite direction! A lot of these labels in the suit Builder are just labels, not all suits are built equally.

For example the Sentry and Sentinel, both are medium suits, but the Sentinel's tech data seems to imply it is just better than the original sentry in terms of mobility and armor and that is okay. Its a newer machine, and more expensive to produce, its natural that it'd be better than the Sentry in most aspects. The goal is to keep things flexible enough for players to fulfill their respective power fantasies when it comes to mechs, without going overboard or making them all-powerful
Hidden 4 yrs ago 4 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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No mech yet but this is what I got so far, I really want her to be super elite. She is batshit nuts though.






Hidden 4 yrs ago 4 yrs ago Post by Yam I Am
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Yam I Am Indefinitely Retired

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Posting my WIP. Will more than likely have it done by tonight.

Hidden 4 yrs ago 4 yrs ago Post by Rapid Reader
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<Snipped quote by Rapid Reader>

The machine I was planning on running with my character is a 'Sparrowhawk', essentially an uparmored Sparrow set into a medium frame, trading mobility for some durability, so I'm sure we can work something out in the opposite direction! A lot of these labels in the suit Builder are just labels, not all suits are built equally.

For example the Sentry and Sentinel, both are medium suits, but the Sentinel's tech data seems to imply it is just better than the original sentry in terms of mobility and armor and that is okay. Its a newer machine, and more expensive to produce, its natural that it'd be better than the Sentry in most aspects. The goal is to keep things flexible enough for players to fulfill their respective power fantasies when it comes to mechs, without going overboard or making them all-powerful


Sounds great, I really just want to channel all I've managed to read up on in terms of fighter combat (with a MAS twist).




I'll toss in my very WIP very Zen test pilot, turned combat pilot up here as well.


Hidden 4 yrs ago Post by Arkitekt
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would it be possible for me to gain one more utility system than the two allotted for a medium chasis? Being that she is an Aced Veteran for the 101st?
Hidden 4 yrs ago Post by Jarl Coolgruuf
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Jarl Coolgruuf The Mellower

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Damn y'all work fast. Current working ideas is a medium mech specializing in exoatmospheric boarding actions, atmospheric boarding actions, CQB, and MAS-to-MAS CQC in the form of melee MAS martial arts known as Jäeger Kunst. Will start drafting later tonight
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Hidden 4 yrs ago Post by Arkitekt
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@vietmyke I believe @Jarl Coolgruuf and I are working on a bit of common history, his character will possibly be her CQC Instructor and current CO (or comparative superior) in the 101st, and one of the only people to have seen her record. If that flys? Also may I have an extra Utility system to go with the two allotted ones since she is going to be ACE - veteran status? It's going to be an SOC Medium chassis built for CQC and close to medium range engagements with multiple targets.

Designation: SOC
Role: Raipid Response - CQC, Close to Medium range engagements, Infantry
CHASIS: Medium
SYSTEMS:

Smart-Target AI: Upgrade to the standard MAS computer with a Smart Targeting AI, this MAS can rapidly acquire multiple targets simultaneously, making 'blind firing' more accurate and providing her an edge in close ranged combat.

Sonar Stakes: Special stakes are attached to the MAS's legs, and when deployed, drive themselves into the ground, both locking the MAS to the ground, and providing a detection distance 5 times that of the standard MAS. Note that it cannot be used in Space, and can only detect targets on the ground

Countermeasures: Flares (5x5)
Hidden 4 yrs ago 4 yrs ago Post by vietmyke
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vietmyke

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would it be possible for me to gain one more utility system than the two allotted for a medium chasis? Being that she is an Aced Veteran for the 101st?


Depending on what you had in mind, I don't see why not- there may need to be some drawbacks to some areas of the machine for its enhanced abilities- mobility, armor, operational window, etc. If its something relatively small, like countermeasures, we can probably rule it as free.

That being said, I did have a few concerns regarding the pilot.
- Faction is UEE not Coalition
- Raven would probably be a more reliable callsign than Raven-765, which appears to be more like a designation than a quick callout name
- How batshit nuts are we talking about? Most military branches have psych evals, and if she's way too off her rocker, I don't imagine they'd let her fly under their banner- unless they're treating her as 100% expendable. The risk/cost of causing damage to herself or other friendlies would probably outweigh pure combat effectiveness. Having reckless soldiers is one thing, its another thing when they're flying multi-million credit war machines.
Hidden 4 yrs ago Post by Naril
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Hmmmm...I never did get to do much with the captain and ship I wrote last time. How do you feel about that character (or flavor of character) coming back, or would you prefer we're all robot pilots? :3
Hidden 4 yrs ago Post by vietmyke
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@Naril Sure! We could do with a Captain, though I will say you probably won't have as much choice as far as ship goes, ^^; The Ares-class carrier is tailor made for this RP
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Myke, I love you.

That's already my ship. Or, at least, very close to it. <3



Hidden 4 yrs ago Post by Whoami
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