@Penny It won't load properly on my device. Is there any way you could get a picture of the pages I need?
@Dark Cloud - The playbooks for the archetypes span 60 pages total, so you're better off choosing an archetype from the list and asking for that specifically. Here's the list and descriptions:
Below is a list of all the core Archetypes for Urban Shadows , accompanied by a short summary that tells you a bit about each Archetype, including the Archetype’s high and low stats. There are additional limited edition and fan-created Archetypes available for use with Urban Shadows , but we don’t cover them in this book.
Like the city itself, the list of Archetypes is divided up into the four Factions: Mortality, Night, Power, and Wild. Each of these Factions has sway over a different facet of city life, and they often come into conflict as they vie for resources and control.
MORTALITY
Archetypes from Mortality live on the edge of mortal society, still connected to the rest of their Faction, the slumbering fools who don’t know about the supernatural world that surrounds them. With all their connections, these Archetypes are in too deep to ever go back to a mundane, normal life.
»The Aware
Inquisitive, resourceful, intuitive, lucky. The Aware is a mortal investigator who has come to see the supernatural world for what it really is. They understand humanity isn’t alone in the city and they’re entranced by the shadows.
• High stats: Heart, Mind. Low stat: Blood.
»The Hunter
Dangerous, focused, deadly, solitary. The Hunter is a mortal who has mas- tered the art of the kill through intense training. They are direct and violent, never to be taken lightly.
• High stats: Blood, Mind. Low stat: Spirit.
»The Veteran
Experienced, tenacious, knowledgeable, clever. The Veteran is a has-been who uses their hard-won talents to remain relevant in city politics. They have a workspace in which they can create all manner of things that others might need.
• High stats: Heart, Mind. Low stat: Blood.
NIGHT
Archetypes from Night operate at the level of the street, contesting for terri- tory, drugs, money, and blood. They are the things that go bump in the night, the monsters that live in the shadows of the city.
»The Spectre
Vengeful, alienated, incorporeal, alone. The Spectre is the ghost of someone who died, their spirit trapped on this side of eternity. They are an echo of what they once were, knowing only restlessness and loneliness.
• High stat: Blood, Spirit. Low stat: Mind.
»The Vamp
Seductive, merciless, eternal, hungry. The Vamp is a creature that must feed on humanity to survive. Their web draws in prey, linking them to their assets, minions, and debtors in order to keep their undead hunger satiated. • High stat: Blood, Heart. Low stat: Spirit.
»The Wolf
Primal, unstoppable, brutal, unlucky. The Wolf is capable of transforming into a deadly werebeast when the moon rises into the sky. Little stands in their way, but they often find more trouble than they bargained for when they prowl the city’s streets. • High stat: Blood, Spirit. Low stat: Heart.
POWER
Archetypes from Power see the truth behind the lies the city tells, the push and sway of politics that drive change amidst the concrete and darkness. They have access to power—great power—and many intend to use it to con- trol the future of the city itself.
»The Oracle
Prophetic, blessed, cursed, intense. The Oracle is a seer, mystic, or psy- chic, gifted with sight beyond sight. They can see beyond the present, beyond this reality, but they cannot turn away, no matter how terrible their visions become. • High stats: Mind, Spirit. Low stat: Heart.
»The Wizard
Powerful, dedicated, hermetic, strange. The Wizard relies on years of training to channel intense magics. With enough preparation, these mages can move mountains…or turn them to dust. When caught alone and unprepared, they are still painfully mortal. • High stats: Mind, Spirit. Low stat: Blood.
WILD
Archetypes from Wild are foreign to these lands, touched and altered by forces beyond this reality. They have contracts and arrangements that bind them and give them power, ties to ancient and epic beings from beyond.
»The Fae
Fickle, enigmatic, cold, illogical. The Fae is a being from beyond this world or the offspring of a creature with ties to distant realities. They are able to draw upon the logic of their native world, tying themselves to oaths and promises in exchange for great power. • High stats: Heart, Spirit. Low stat: Blood.
»The Tainted
Brutal, intense, callous, manipulative. The Tainted was a mortal who sold their soul in exchange for power, wealth, or security. They are of two worlds, torn between their human compassion and demonic obligations. • High stats: Blood, Heart. Low stat: Mind.