Hidden 4 yrs ago 4 yrs ago Post by ClocktowerEchos
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THE SAGA OF SHIPSLAUGHTER
Lean, Green and Meme

Driven out from your old home by invasion or wanderlust, you finally arrive at a new land to make yourself a new home. It will be dangerous and many hardships will come, but goblin ingenuity and adaptability will find the way for with cleverness and craftiness comes substances. How will you lead the proud new settlement of Shipslaughter?





Premise

This RP is based upon the game Dwarf Fortress except instead of stumpy alcoholics, everyone is a tiny goblin for better or worse. I hope to recreate some of the tones of the game from its grand base building to its nonsensical silliness. There will be a system for things found from the game like resources, happiness, strange moods, etc but it will be controlled by the GM for adaptability purposes instead of adhering to strict rules. They're what we call "guidelines". While this RP is inspired by Dwarf Fortress, this is not an RP version of Dwarf Fortress as I have no intention of becoming the human version of several hundreds of thousands of lines of code.

Yes, the name is a reference to Boatmurdered.


IC Posting

IC posting is a little different than in some other RPs. This RP will use a turn system that is demarcated by GM posts. At the start of each turn, players will write an "action post", an IC post that details what exactly their goblins will be doing that turn. Posts will be about intent and attempt instead of result (ie "I go hunting" or "I work on a hut" vs "I hunted a deer" or "I built a hut"). Their sucess (or failure) will be determined in a GM post based upon the skills and number of goblins working on it. After the action post, players will be able to write IC posts to interact with each other or even the world without an action until the next GM post. You can only have one action post per turn.

Actions could include but are not limited too:

  • Go hunting or gathering
  • Cook food or brew drinks
  • Grow and harvest plants
  • Build something
  • Patrol an area
  • Gather or refine materials
  • Craft trinkets, weapons or armor
  • Write books
  • Train a skill

It can be discuss OOC as to what action you want to take before posting.

NOTE: Some actions may take multiple turns such as building large buildings or going on expeditions.


Player Characters

Players will take control of a group of goblins called "gangs" who are specialized in one area such as hunting, building, crafting, fighting, preforming or whatever else as a Goblin Boss. The exact number will be random at the start of the IC don't expect too many at first. As more goblins come to the fort, you can recruit them into your own gang if you so wish. You can have your gang do something they aren't specialized in (IE a gang of hunters being used as ranged soldiers or a gang of builders being forced to help farm) but expect limited results in most cases unless their is a skill overlap.

There will also of course be GM-controlled NPCs who might form their own gangs and do their own thing on occasion. Depending on their temperament, they may only take orders from someone in a position of higher power or only work certain jobs while others are more flexible. The addition of Goblin nobles like those of DF is still pending.

Bosses will be able to add additional supplies to the initial starting stock (pending GM approval first of course).





Lore

Worldbuliding stuff to be added at a later date or once there's enough interest. For now know that there's humans, elves, dwarves, kobolds and orcs. This is a low fantasy world meaning that magic is pretty rare.



Starting Scenario: Desperate Refugees

- 2 day's worth of food for each goblin (in sacks)
- 2 day's worth of drink for each goblin (in barrels)
- 2 day's worth of animal food for each animal (in sacks)
- 1 heirloom artifact (last memory of the old tribe, this is something the entire group shares)
- 2 wheel barrows (to carry all this stuff)
- 1 set of Goblinite tools (hatchet, hammer, hoe, saw, shovel, pick, knife)
- 5 units of herbal medicine

Some clarification: the food and drink is just to give you guys some wiggle room as I plan for each turn to be 1 day more or less unless specified otherwise. Containers will be used to store these items in places so that they don't spoil/get eaten by vermin. Each goblin will consume 1 unit of food. The heirloom artifact could be anything as of right now. The wheel barrows are there to carry all this stuff and for some basic transportation. Goblinite is just melted down metal roughly on par or below iron (honestly its to help keep resources more simple since it can be made from any other metal by melting them down). Tools are used for jobs and each unit of medicine will cure 1 illness or be used in 1 operation unless its something special.

These number values aren't final, I suspect that the tools might change.


If you're interested, please be sure to mention which starting scenario you'd like or make up your own for suggestion! This will probably have a limited amount of people, at least as I test out the RP's systems and all for maybe like max 5 for now.

Current Players:

Dark Cloud
Shovel
Dog
Sadko
SilverPaw

Waiting List:
Kenshi
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Hidden 4 yrs ago 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos I'm on board, I'm not super familiar with all the minutiae of DF but this concept sounds rather fun.

S C E N A R I O
  • Desperate Refugees (Reasoning) It sounds like hard mode as opposed to the first option and I like difficulty.

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Hidden 4 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos I'm on board, I'm not super familiar with all the minutiae of DF but this concept sounds rather fun.

S C E N A R I O
  • Desperate Refugees (Reasoning) It sounds like hard mode as opposed to the first option and I like difficulty.


Awesome! And yeah, I'm not either. I've just watched a bunch of DF videos and like the variety of randomness that comes from it.

Also because I saw @Mae's Gnome game in the Spam section and wanted to expand that idea.
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@ClocktowerEchos It seems like a rather fun game as well and @Mae funnily enough got the idea from DF. Like I said before I use a forum that the creators of DF use for discussion as well as Forum RP's. Anyways, are we all a Goblin Boss?
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Hidden 4 yrs ago Post by Shovel
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Interested. I also think the Desperate Refugees fits the theme best.
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Question, is there limit on the skill? Like we have each 7 points and each skill and their mastery cost 1 point more (ex Professional Miner cost 4 points while a skilled miner only cost 2)
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Hidden 4 yrs ago Post by ClocktowerEchos
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Anyways, are we all a Goblin Boss?


Yeah, everyone is playing as a Boss (basically a group leader/manager/caretaker) of a specialized group. For clarity, a Big Boss is basically like a noble and a Overboss is like the king.

Question, is there limit on the skill? Like we have each 7 points and each skill and their mastery cost 1 point more (ex Professional Miner cost 4 points while a skilled miner only cost 2)


Honestly I haven't thought too much on that since I don't have like a list of skills you can choose from, its a free form thing. But that could be interesting and something I might implement. Each level would take like 1, 2, 4, 6, 8 and then like 10 or even 12. I do like this idea.
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@ClocktowerEchos I'm already making my character, he's sort of like a druid of sorts.
Hidden 4 yrs ago 4 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos I'm already making my character, he's sort of like a druid of sorts.


Neato, what would be their main skills? Also I updated the CS creation with @Shovel's point system as an fyi.

EDIT: FYI, you don't need to do the group's individual members yet, just the number and role. I might roll them up myself to spice things up.
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@ClocktowerEchos Probably something along the lines of nature magic by practicing druidism and the application of using it to commune with animals or befriend other creatures of the wilderness.
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@ClocktowerEchos In the case of the Conclave the Green-Eye lived healthier lives than normal goblin. They actually take the time to clean themselves and live in groves.
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@ClocktowerEchos Probably something along the lines of nature magic by practicing druidism and the application of using it to commune with animals or befriend other creatures of the wilderness.


Going with the original DF theme, magic isn't something terribly common in this world. Its low fantasy and not high and magic takes a while to master especially for a 19 year old gobbo. Sorry.

Would being something like a nature-attuned goblin rancher or farmer still work or does the magical aspect of the druid have to be a thing?
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@ClocktowerEchos So like druidism can be like a religion of sorts, doesn't have to be magic. They could be beast-tamers and herbalists.
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@ClocktowerEchos So like druidism can be like a religion of sorts, doesn't have to be magic. They could be beast-tamers and herbalists.


Yeah that can work just fine, I'm imagining something like a shaman priest. The herbalism part especially would be invaluable as a medical skill. I'm curious though, how would they feel about wood cutters and hunters?
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@ClocktowerEchos So with druidism they take only what they need from the woods and return that which they don't, wood is cut sparingly and dead animals and biodegradable waste is returned to the earth to feed the cycle of natures creatures. Hunters do not hunt more than they need to and return excess waste to the earth.
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So like nature itself; everything is a cycle of rebirth.
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Hidden 4 yrs ago Post by Dark Cloud
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I may or may not have stolen that line from Octopath Traveler.
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@ClocktowerEchos Oh and I gave them the skill Animal Rearing as they often raise their animals, notably the majority are wolf cubs as their spiritual animal is the wolf.
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@Dark Cloud Awesome, just be sure to add their rank title next to their skills (for you it'd be like Professional Animal Trainer). Also I've added a thing where each boss can add to the initial supplies, do you want your contribution to be a couple of wolves?

Also as a more general thing, now there's lore for the races!
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@ClocktowerEchos Absolutely that would be great, and I'm pretty much done my sheet.
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