@Dark Cloud Hope things get better for you man :) We'll keep your slot open if you have to bounce for a bit anyways, so don't worry and deal with your IRL stuff ^^
Titanic (-3):The Guarni are a titanic species with immense size, strength and toughness. They are extremely long lived and don't have any predators to threaten them. Yet for all their advantages the Guarni are failing at the classical purposes of a species. There just aren't that many of them. Guarni populations are low and the fact they have a very low birth rate does not help things.
Performance instead of Persistence (0): The Guarni are tall even for a titanic species. They have long arms, powerful legs and an overall athletic build. Guarni are surprisingly agile for their size and can have bursts of activity which no other species may match. Yet this comes at a cost. Guarni bodies can quickly overheat which significantly limit their activity. They instinctively limit their performance to avoid this on daily activity and also they prefer colder environments. The energy consumption of the Guarni are still high, though. To compensate they sleep for 12 hours at average with many preferring to rest even more than that.
Decadent (+2): Guarni are naturally lazy and difficult to get them to work. This is partially based on their physiology which encourages rest. Being born the apex predator of almost every region also kills their motivation to work. Generally the Guarni likes to coerce animals, beasts or even other sapient races to work rather than them doing it.
POPULATION: TBA
PHYSICAL DESCRIPTION
The Guarni are colossal humanoids with tall athletic builds. They are at average 9m (29' 6") tall with individuals under 7m (23" 0') considered abnormally short and Guarni above 11m (36' 1") being abnormally large. At average they weigh around 10 tons, their steps at average are almost 4 meters long (around 13 feet) and they can easily outpace horses. They can also effortlessly leap over obstacles that are 3 meters tall or jump over 12 meters of distance if they got a headstart. Their skin is thick like Rhinoceros hide and its color can range from various shades of pale, grey, black and blue. Though their overall build is humanoid the Guarni are more angular shaped, almost as if they were carved out of stone. Males tend to have broader shoulders and slightly higher upper body strength while females are more agile and enduring. Gender roles exist to a degree the Guarni view both sexes equally and female warriors are almost as common as male ones. This is partially due to the relative infertility of the Guarni which makes female members less needing of protection. That being said female pregnancies last for 3 years during which the mother would be under tight security. Given their low childbirth rate they have all reasons for such. Speaking of which infant Guarni are 2.1m (7 feet) tall at average and take 30 years to fully mature during which they are kept hidden and sheltered.
RACE BEHAVIOUR
The Guarni are an old titanic race believed to be raised alongside the mountains. They have booming voices that command respect and their rock-like expressions radiate stoicism. They are generally tight-lipped when interacting with outsiders and otherwise like to be condescending to others. As self-proclaimed descendants of gods they don't view themselves as equals to smaller races. They are prideful and don't take it well if other races don't give them respect. As such they do have a reputation for violence. They also like to take slaves or even view certain sapient species as food.
Guarni are a semi-nomadic civilization. They remain at one place for a few harvests until the earth depletes of nutrients. After that they continue their journey in search for new fields. Before they depart they always leave wood carvings and stone monuments documenting their presence. Actually, the Guarni has a fairly high preference towards the arts. They do have a writing system, albeit used sparsely. They more often rely on symbols and songs. Guarni preserve their own history through songs passed along by the elders.
A Kaano is effectively the king of all Guarni. He's a military leader with his wives often trusted with governing the civil matters. Guarni civilization values martial prowess and those in higher positions are often exhibiting great strength and fighting ability to secure it. Local chieftains are elected through combat trials and local leadership can be challenged by upstarts to gain their status. Local chieftains then can challenge their warlord for their title and only warlords can have the right to challenge the Kaano (king). Leadership titles are typically held by male warriors but there are always a few exceptions. Those in the higher positions don't do labor and live off the tributes their subordinates provide. The lowest class of Guarni does most of the menial labor. Guarni who were deeply shamed can become slaves bound to the service of others. This practice also made way for the tendency for Guarni to enslave sapient creatures they capture.
CULTURE
TBA
HISTORY
TBA
TECHNOLOGY
Neolithic primitive technology. Agriculture, herding, ropes and hides, stone tools, etc.
- Hrudd: An oversized sling made for Guarni size. It's constructed of a pouch and a string. The latter is a thick rope woven of tree barks which can withstand the Guarni strength. The pouch itself is made of various animal hides and it's sized to hold a stone bullet in the 4-6kg range. Slings are relatively cheap but work intensive to make hence they are commonly found with warriors. Compared to the usual practice of throwing rocks and other objects the Hrudd has significantly longer range and can concentrate the force better.
- Grond: A tricone wooden club commonly seen with the Guarni. While picking up trees and using them as improvised weapons is feasible these often don't last long. In order to have something sturdier the Guarni pick up a large tree, separate the hunk from the rest. After that they keep thinning the bottom of the hunk in a conical fashion so the lower portion is much thinner than the rest. This way the club can resist impact forces better and often serve the Guarni for years without breaking. Adornment of spikes or other decorations are more common for higher class members.
- Tondd: A type of spiked club with a very prominent forward pointing head. Said spike is usually made of the bones of a large creature or a sharp piece of rock. It's used almost exclusively for battle against each other and it's considered way more affordable than axes.
- Bayat: Stone battle axe made to Guarni size. Finding a good quality stone and shape it to a relatively narrow cutting edge is often difficult hence axes are highly valued. This natural makes them the weapon of the rich and elite. Smaller axes with less pronounced edge are still common for utility purposes.
- Hutal: A type of spear made for Guarni size. Their shafts are made of young uprooted trees and the weapon has the overall length of 7.5-9 meters. for the head they fix a piece of sharpened flint, albeit triangular pieces of granite may also be used. These weapons aren't expensive but their threat meant only warriors and high class individuals are allowed to wield them.
- Turud: A type of square shield made of wooden logs cut horizontally and connected via wooden bar links and rope. They can vary greatly in size and thickness. The thinner types are not meant to fight other giants while those thick enough to stop blows from other Guarni can't be made more than 3-4m tall. Turuds are of course specifically made for warfare and as such they are chiefly seen with warriors and usually of medium size.
Oh yeah, you're not on Discord, so you didn't see the news.
Some time ago, Nisq had problems with his new dentures, so constant pain, plus constant work and studies and exams and whatnot. So he called a short break.
But that break is now over, so we're slowly getting going again. As for the event you're referring to, no idea.