Moving idea to tinkerer territory.
Is a woodcutter a viable peasant profession?
_______________________________________________ P E R S O N A L D E T A I L S Full Name - Takao Itsuki Age - 17 Gender - Male Occupation - Wood Cutter - P E R S O N A L I T Y Kodama-Touched The major personality trait of Itsuki and the one that colors most people’s impressions on the young man. Ituski lives in his own dream-like state, obsessed with the world of spirits instead of the world of man. He remains calm and aloof due to this, which is ironic given his family’s penchant for being loud, boisterous, and drunk. Due to this...odd behavior, many of the villagers keep a keen distance from Itsuki, as he is seen as "touched" or "troubled," hence his nickname as "Kodama-touched." However, Ituski is not prone to fits of violence or goofy fancy; and instead keeps an air of quiet respect towards the spirits of the forest, occasionally leaving offerings at night if he worries that his family has felled too many trees. Kind Itsuki has not let his occasion from the village color his impression of people, and he retains a heart full of kindness to others. He is the first to help someone in need (whether or not they actually want his help is another matter entirely) and he enjoys carving small toys for the children of the village. Itsuki is the kind of man who will help an old woman carry a sack of rice, even if it means walking five miles back to her home, and he isn't the kind to complain about it. Someone more realistic about the world would simply call him another word: Idiotic. Steadfast Being the village crazy tends to lead to others mocking and attacking you. If there is one part of his personality that shines brightest in adversity, it is Itsuki's steadfastness, burgeoning on stubbornness. He will stand by what he sees, and, while not one to jump to violence, has defended himself on multiple occasions from a saucy villager aimed at pushing the dreamer around. Even if he is beaten into the ground, Itsuki will never give up on his convictions and beliefs; and this stretches far beyond his communion with forest spirits. S K I L L S E T Harvester's Strength Itsuki is quite capable with an axe, and is capable of splitting thick logs with incredible force. This is due to the years of honing his craft under the tutelage of his father. Beyond the axe, Itsuki's form is lithe but incredibly muscular, and he has the strength and stamina to work the grueling job all day, as well as carry wood from the forests back to the village. The largest jobs require a cart (which he pulls by himself) but he has been seen hefting a thick log across his shoulders as if he was carrying a bag of rice. Secret Artisan Perhaps connected to his obsession with spirits, Itsuki's connection with the spiritual world to fuel his own pastimes. He is an excellent whittler, capable of carving intricate and small idols and toys. While only partially literate, he has an eye for symbols, especially religious ones. Itsuki's crafting skills show that there is more to him than his strength and muscles, and beneath his manly exterior beats the gentle heart of a craftsman who wants to bring joy and beauty to the world (and honor the spirits). Practical Sign-User Learning signs were one thing that Itsuki was not bullied for, or had any problems with. Tomo, the Signkeeper, had no issues with his odd connection with forest spirits, and Itsuki turned out to be a gracious and diligent student. Itsuki has a strong control on two signs: Sharpen which is used to keep his axe blade in excellent shape (as well as his whittling tools) and Growth which is used in replanting trees after his family's work has been done. | Physical Description Itsuki stands taller than average in the village, and while not widely built, has a strong musculature about his body. Due to his family's profession, his clothes are simple and plain, with the only accouterment added to his ensemble is a small wooden carving of a Kodama added to a sash around his waist, the head of which is filled with acorns, creating a soft rattling sound if he moves quickly. He usually keeps his axe on hand during the workday and keeps a set of small whittling knives on him as well. When he and his father work in the forests, he keeps a hollowed-out gourd to store water from as well, usually tied to his sash. Character Conceptualization Itsuki is not a normal young man. He is a man enamored with the spiritual realm and desires to travel beyond the well-known and safe valley to the unknown. His family, when placed next to him, single him out constantly as the odd one due Itsuki not sharing his family's boisterous qualities or their love of rice wine. He is a gentle soul, and one that needs to eventually explore the world to truly blossom into the man he is destined to become. It began when he was a toddler, being carried by his mother as they delivered wood to a nearby village. During their trek, they were beset by a terrible thunderstorm, and the infant Itsuki fell from his mother's arms into the deep brush of the forest. He tumbled through thickets and brush, but something caught him and cradled him. When his family found him, he was safe and unharmed in a thicket of trees. Simple luck they argued. But even as he grew older, Itsuki swore it was not mere chance that he ended up there. The spirits of the trees were the ones that protected him. The old legends always tell of the simplest folk who commune with the most magical creatures: the bamboo cutter, who finds the tiny baby form of a moon-princess; of the peach-child who was raised by elderly commoners, or of the boy raised by a mountain witch who could commune with animals. Itsuki's life begs to follow in the footsteps of these incredible folktales, but it is constantly hindered by the reality of his life and situation. He is not the hero he wishes he could be. And so instead Itsuki remains the joke of the town, the Kodamatarō of Heiseina. Itsuki continues to persist under the immense strain of following the tradition of his family, compounded by his desire to venture out and truly see the spiritual world beyond the borders of Heiseina. His dreams are filled with dangerous Yōkai, beautiful moon-princesses, and wise and ancient creatures. But the older he grows, the more the beauty of the world seems to fade and the harsh reality of the peasant life in the village grows ever more apparent. Other Information I might put something here later if I think of it. |
_______________________________________________ Name Seimei Keiko Age Eighteen Gender Female Occupation Apprentice Signkeeper Mischievous Keiko is most defined by her impish nature. She is playful, sharp-tongued and always looking for ways to amuse herself. Her mischief never reaches the level of malicious, but she takes great joy in teasing her peers and cracking jokes at their expense. Her puckish nature has earned her few friends, but she insists it doesn't bother her, as those who can't handle a little naughtiness probably wouldn't be fun to spend time around anyway. Or so she tells herself. Impulsive In spite of her best efforts, Keiko is something of a wild child. Chock full of bravado, she is foolhardy and rash, often letting her temper and impetuousness get the better of her. Her uninhibited character often leads her to acting or speaking without thinking through the consequences, then using her quick-wit to justify her behavior after the fact and talk her way out of those consequences. Cynical For all bluster and glee she exudes, Keiko is a deeply suspicious person. She has, for as long as she can remember, been ostracized by her community in some form or another, and she has taken that distrust to heart. She jests and she ridicules as easily as she breathes, but she does not let others close enough to see her true feelings on a manner. She has a hard time trusting the intentions of others, and will almost always assume the worst of a person's actions if not given adequate evidence in short order—a dangerous combination when paired with her hot temper. Clever While her demeanor wouldn't lead one to believe so, Keiko possesses an sharp-mind and an equally quick-wit. It makes her a fast learner and a gifted student, able to pick up new skills and tricks quicker than others her age. The acuity of her mind also allows her to come up with solutions to problems on the fly, or remember minuscule details that could be of help long after the fact. Sign Adept Possessing both talent and the privilege to learn at her mother's knee since she was small, Keiko is quite skilled with the usage of Signs. As the future Signkeeper of the valley, her repertoire is quite deep when compared to most inhabitants of the village, and she makes good use of what she knows, even going as far as to use multiple Signs in tandem to achieve more complex effects. Lightfooted As to be expected of someone with a trickster's nature, Keiko is especially light on her feet. She is swift, dexterous and most of all stealthy. She has little trouble going unnoticed on the rare occasions that she wants to be, and has a tendency of slinking off during (occasionally manufactured) distractions to avoid the duties she would rather not handle. | Physical Description Despite the larger-than-life persona she tries to project, Keiko is in fact quite the opposite. Standing at only five feet in height, she is shorter than most girls in the valley, and fittingly lithe. Her features are soft and child-like, accentuated by her large, chestnut colored eyes that twinkle with a usually playful mirth. Framing her curiously innocent profile is an untidy mane of dark, lustrous brown hair, always sticking up this way and that, just as wild as the girl who bears it. The thick locks help highlight the relative paleness of her skin by comparison, smooth and unblemished despite the dirt beneath her fingernails or the devil-may-care manner she carries herself—an indication of her scholarly background, and one of the few she bears. In spite of her potential for beauty, Keiko does not consider herself to be especially feminine, and does not dress as such. Her wardrobe is typically comprised of loose, comfortable kimono of a subdued color paired with the typical, tucked hakama of the village's laborers. Knee length black tabi and accompanying straw sandals clad her delicate feet, and she usually dawns a long, sleeveless haori when out and about in the village, the mon of her adoptive family painstakingly sewn into its back. Character Conceptualization Keiko's story is one of an outsider. Having been born beyond the idyllic peace of the village, in a hamlet that as far as anyone knows—or will never know—befell some sad fate or another, Keiko was dealt the black mark of a stranger despite having only ever known the lake and fields of Heiseina. She was but a toddler when she arrived, brought home by the village's Signkeeper one chilly fall day and taken in as a daughter in spite of their lack of relation. In all ways, she was raised as a Seimei, a respected family of lore keepers who had for generations carefully catalogued and disseminated the Signs that kept life in Heiseina running smoothly. Yet she was never quite afforded the respect of her mother or late grandfather. In a community so small and traditional, any external entity was met with suspicion. Suspicion which colored the young girl's view of the utopia she called home from the earliest years. It made raising an already difficult little girl all the harder. Precocious from the get-go, Keiko proved herself to be a bright, willful child. One aware enough to recognize the scorn that was leveled her way and respond in kind. She quickly developed the reputation of a troublesome little nuisance, in spite of her mother's best attempts to keep her in line while simultaneously fulfilling her own duties as Signkeeper. Acting out was all the young Keiko could do to rebel against the injustices she felt—Heiseina was a picturesque settlement, where everybody knew everybody and everyone got along. But nobody seemed to want to get along with her. Just as they rejected her, she rejected them, and her developmental years were marked by an ever growing divide as her own actions worked to further ostracized her from her peers and their families. It wasn't until she was ten or eleven years old—when she began her Sign training—that things began to change, however slightly. Rambunctious as she was, her mother had deemed that she should begin putting her excess energy into learning the family's trade, an excellent decision in hindsight. Inquisitive and curious, Keiko took to Signcraft like a duck to water. It occupied her keen mind, and provided her an avenue for praise in place of scolding she had become accustomed to. More importantly, it also sent a message to the community; she would be a useful contributor to the village as a whole, and would one day succeed her mother in her capacity of Signkeeper. As she grew from troublesome girl to quarrelsome young woman, Signcraft became her outlet and safe haven, something she excelled at that gave her worth, and made others acknowledge her even if they had misgivings in accepting her. But no longer is she a girl. Now a woman grown, Keiko must contend with a fast approaching future. One of responsibility and dignity, of finding acceptance and belonging among those she had subtly railed against her entire life. If only she knew just how important finding that acceptance would be, in the trials to come. Other Information Cooler than you. |
_______________________________________________ P E R S O N A L D E T A I L S Full Name - Fujiwara Chiasa Age - 19 Gender - Female Occupation - Apprentice Tinkerer P E R S O N A L I T Y Cold Chiasa is geared toward the harshness that she was raised with and as such has been taught that the best way to react to things is with a cold harshness and icy disposition. She can be seen as relatively standoffish due to this, though at the very least one can expect a degree of honesty rather than the usual degree of political niceties someone born from the major families tends to exhibit. Patient The Fujiwara Family is conservative with a strict sense of family values and it took a long time for Chiasa to figure out how best to defy said expectations. After all, anything to do with the outside world was forbidden. The road to becoming a tinkerer was difficult due to this and it shows in her interactions. Explosive personalities and harsh words do not prick away at Chiasa’s armor nor does anything that she could find unpredictable. Sarcastic While Chiasa is certainly patient and sometimes approachable, it is not out of character to say harsh, well-calculated words meant to dig at another person’s expense when she is irked. In her philosophy it is best to react calmly and utter your annoyance in a productive way and control the situation. S K I L L S E T Scavenger Chiasa is one of the few allowed to scavenge in the old world ruins that dot the outskirts of the valley, though she has never seen greater marvels than what the Master Tinkerer has. There are many dangers in such places and you need to keep your ears open, your feet soft, and wits about you. Sign Novice Chiasa’s elders made sure that the newly appointed signkeeper taught her for a few years, as it was important for those of noble blood know how to consort with the elements. As Chiasa got older her aptitude moved to machines over signs, though she continued to study signs that would help her in her craft. She is no adept or master of signs, but she’s likely more attuned than some others. Tinkerer The old machines linger the old ruins of the world and Chiasa has come to be studious in knowing them and knowing how to make new machines out of them. She has personally aided Anayo in her endeavors and has come to become skilled in her own way of understanding what things are and how to utilize them. | Physical Description The Fujiwara Family is one of the more important families in the great valley. While not being descended from the Takamori directly, there is a certain pride in Chiasa’s appearance despite foregoing honorable distinctions and choosing the life of a tinkerer. Chiasa’s hair is as dark as midnight and her eyes do not stray far behind, becoming like amethysts that have long since lost their luster. Her hair is well combed, though held together with metal bindings to keep it in a ponytail at pretty much all times. What could be said most of all is Chiasa’s expression, or well, lack of a smile. She walks heavy and she comes with a heavy sense of entitlement. She’s about average in height as well, though with how she carries herself it is hard to remember. Her fists curl at the first sign of irritation and her brows narrow with even the most minor of irritations. When she isn’t upset she still looks prickly as a thorn. Essentially, a normal Fujiwara. Character Conceptualization Chiasa’s grandfather, Fujiwara Ichiro, often tells an old story. It is a story that Chiasa has heard told throughout her whole life. The Takamori betrayed the Fujiwara and nobody cared. Had it not been for the pacifistic policies passed they would certainly have met the end of a blade. But was the story that Chiasa’s grandfather told the truth or some kind of bitter story told through the generations to breed resentment and stoke the fires of rebellion? Fortunately Chiasa has never cared for traditions. She spit on the face of her family with marriage arrangement after marriage arrangement and even before that sought to learn about the old world in lieu of anything her family wished for. This was clear since the very first day she asked about the outside world and the weird gadgetry that the tinkerer of the village would haul in to work on some new project. The strange music the tinkerer would play at festivals inspired her even further, though for some reason her family tried to curb her interests in such things. “It’s unladylike” they’d insist before going into expectations of family and tradition. The Fujiwara directed trade, crafted sake and umeshu; they did not mess with the old world. Chiasa was not her mother or sisters. She liked the old world. She wanted to know about places beyond the valley. She would do anything she could to know more things. When she was a young girl she asserted herself and demanded the tinkerer make her an apprentice. After much persistence and her own family’s interference complicating things she never thought she’d actually get the chance to learn about machines of the past nor how to make things from them. Her family eternally disappointed, Tinkerer Anayao took in the girl. She’s still not satisfied all these years later… but that’s just how Chiasa is. Other Information Pick me and get 25% off your next Dominos order. /s |
Is there any racism in the village?
A number of hamlets dot the valley, the largest of which reach two or so dozen people and the smallest only a family or two. Those from outside Heiseina are seen as suspicious by its populace, who have many a story about foreigners being sorcerers, killers and other ne'er-do-wells who would threaten their peace.
Insert the Long Quote Here