Don't expect anything cool. But if you find something you like. Use it. I'm not here to thinking I do cool stuff, but if someone finds any form of interest in something I made, don't think you would need to talk to me to try and make some form of arrangement to use something. Just don't take the entire damn sheet. I will know. I watch everything.
But yeah I'm talking to no one right now as to keep myself occupied until I have the courage to actually post my stuff because I am too worried about the characters I am putting here. As I feel slightly nervous about others being able to see the things I make. Yet I will do it anyway because I feel comfortable with the formatting here, rather than Google Docs.
Name: Tarak Gjallarhorn, Barbatos, Lupus Rex. Age: 42 Physical Description: This man stands at 6'7 in his armor and is well built but not overly muscular. He is an older man who holds himself with a swagger that can only be described as years of fighting and confidence that can drop any woman’s guard, he’s a player as they come, and never is one to be tied down to anyone gal.
Important items:
Maria-
A hand cannon that seems to ooze with this deep energy that bellows in your chest by just looking at it. People with magic will be able to almost feel it radiate sickening energy that seems almost foreign yet familiar. This is a weapon made from a kaisoken who was twisted beyond his years and wanted to be turned into a weapon so he can kill even more after death.
- Fires a large bolt of dark greenish energy that travels at incredible speeds. The bolt can ricochet to hit behind walls, structures, or to get around the target's protections. Can ricochet twice per shot before it will begin to bore.
- On a hit, the bolt will begin to bore into the target hit as it will begin to quickly melt the surrounding area before dispersing.
Demon’s Fang-
A High-Frequency blades- A Sword that is reinforced by a powerful alternating current and resonating at extremely high vibration frequencies. This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability.
It is housed in sheaths that increase its lethality greatly, as it has a launching system embedded into it as it takes the explosive power of a small railgun and launches the blade forward, when held it can make a great fast draw that can supersede Barbatos’ natural speed. While not being held it will launch however Barbatos faces the blade and launches it at astonishing speeds, with enough power to break through concrete.
While there is no blade in the sheath, there is a magazine that holds 5 collapsible metal projectiles that can be loaded to fire out at high velocity and smash into anything. The metal has been reinforced to allow them to withstand the forces exerted onto them, so they will still be able to deal immense damage.
Wolf King Armor-
A powerful suit of armor that is virtually impervious to conventional small arms fire, as a square hit is the only thing that will actually damage the suit, if at all. The suit comes with many nifty features that make him more combat effective: H.U.D, Jet Booster, powered exoskeleton, life support, a diffuser shield, and adaptive adhesion armor.
Advanced H.U.D: The head of the suit contains thermal vision, night vision, x-ray vision, a connection to his vitals, his ammunition counter, and a direct connection to his Omni-tool.
Jet Booster- The suit has jet thrusters put onto the pack on the back of the suit and the legs. These were designed for use in the vacuum of space so that you don't get stranded in space and use for on planet to allow for sustained flight.
Powered Exoskeleton- The suit has a powered exoskeleton that keeps it moving, as it is too heavy carrying all of its natural weight. This allows him to move as fast as he normally would without the armor, and not to feel encumbered at all.
Life Support- A life support system integrated directly into the suits pack, that can sustain 24 hours at a time before needing to resupply. It also includes heating, cooling, pressurization stabilizer, and a 24-hour oxygen supply. When a hole is made in the suit that would destroy its integrity a durable see-through gel will fill the area. There is enough gel to fill up to a 3 square foot area hole. The helmet is sealed off from the rest of the suit, to allow for probable survival if the lower bodysuit is compromised.
Diffuser Shield- Is an invisible energy field that surrounds the armor lessens the damage from any laser type weaponry that hits the wearer.
Adaptive Adhesion Armor- Powerful adaptive armor that can modify it’s electron structure to stick to walls and ceilings. This is connected to a brain implant that will change and adapt the armor’s electron structure to stick to objects by the mere thought of him.
Bio:
Tarak was never a man of simple things, he was an adventurer, an explorer, a spacer. He was born to a Mercenary family. His mother and father groomed him to be a strong boy and he wanted to always be stronger, better, faster than anyone else. If you set a record, he would break it, if you had an achievement, he would take it, and if you had beef, you wouldn’t make it. He was a kid with expectations to meet, not from his parents, from himself. He was always trying to outdo everyone and everything, all while having a great smile on his face. He was trained every which way to break a man, no one ever stepped up to fight him, because they knew that the last person was left with a single warning, “Ain’t no one better”
Once he became 16 he left the care of his parents, heading to make his own fortune. He was given a single gun, and a single blade and told to work it out, which he did. He hooked up with a mercenary guild quickly, finding being a soldier of fortune on the outer rim to be a quick way to gain money. Spent a few years gaining a bit of money and gaining a bit of notoriety, as he learned the joys of the flesh. He killed when he wanted, fucked when he wanted, and did what he wanted, all with a smile.
As he had spent his years doing as he wished he slowly wanted more. He left his mercenary group as it became too small for him, he moved on to bigger and bigger groups. Until finally, he came to the Wolf Pack. A large Mercenary group Feilding over 500,000 mercenaries and a well-known reputation. ‘Perfect’ was the only word he could udder as he knew he wanted to be at the top of the pack. He wanted to be the biggest wolf, the top dog. As he started from the bottom, starting as their expendable units, just like everywhere else.
Yet he quickly showed his skills and honestly his dangerous fervor as he clawed his way through the most hazardous of areas, dived deep into the darkest of abysses, and scaled impossible walls, all for a sick kick and a shot at becoming better. This dangerous fervor was not left unnoticed as the higher-ups promoted him to the next rank in the Mercenary group. Sending him on new missions, into the vacuum of space, into hellish water worlds, and even to fight the universe's most dangerous game, all for money, yet he did it all. Like a demon, he tore through it all and kept charging, aiming higher and not slowing. As they promoted him again, knowing it won’t be long before they can really tell what kind of man he is.
Now at the tier below the named Mercenaries, Cerberus, he was set with the other 9,999 Demon Wolves. These are the elites before you get to really get your name out there. The Demon Wolves were known for many feats within the Galaxy, untouchable, always charging, and you can never outrun them. They were the special forces worst nightmare, as it has been known that rogue governments would hire Demon Wolves to train their Soldiers for when the aliens would attack and hire them for security against military intervention against rebels. One of the main ways for a Demon Wolf to be recognized as one to the pack is to take down a Fenris on their own. A large creature from the planet Farus, it is Canine like in appearance as it stands at 30 feet tall, has sharp red eyes, weighing a good 10 tons, and can sprint at over 100 miles per hour, this was not a creature made to be hunted, it was an apex predator. Yet to become a part of the Demon Wolves, you need to prove you are strong enough. So Tarak was sent to kill a Fenris, he was allowed to take any weapons and any equipment, so he took his trusty blade and gun, as he left, with a big smile. His hunt was long and hard, as he picked the biggest he could find, a pure white monster of a creature, larger than the others, as it towered even over some trees on normal worlds, yet he knew why these things could even exist. This is a super planet, larger than most, yet the most strange part is the low gravity and the high oxygen concentration in the atmosphere. The fauna and flora here are massive, and even more so, this world seems to favor size over all others, as the bigger a creature, the better it is at surviving or hunting here. Even the insects are massive as they could easily take down and kill a full-grown man. Tarak found this to be a worthy place to hunt, yet not now, he needed to prove to the others his strength.
He hunted that large Fenris for weeks, slowly whittling it down with his sneak attacks, his impromptu traps and finally he met it in a final confrontation. As he stared it down, his visor glowed red, saying, it was ready to kill, as he leaped forward like a mad man, as he started using this lower gravity to his advantage and started to bounce around and attack the beast, knowing full well, if he makes a wrong move, he dies. As a single bite will literally swallow him whole, as this was the rush he was looking for as he was a wild man. He took chunks of the beast with every pass, as he barely dodged death with every moment, all this was his accumulation of skills and strength put into a single fight, as he finally felled the beast, no scratch on him, as he took the head and fur. Now he was amongst the 10,000, but he was now filled with a hunger that drove him more, the want to be the literal best, had now fueled him to go even further now.
As he began his climb again, now with a vigor that could be called ravenous. He had picked up a more vicious style of combat, using acrobatics and movement that was considered unnatural, yet was normal among the Demon Wolves, as all of them were changed when they left Farus. They became more deadly, unpredictable, and even animal-like. Yet even still, Tarak shined above those around him, his skills were always improving and always adapting. His equipment was always shaping and changing, as it was finally time to see if this little rising star had what it took to really become part of the big leagues, Cerberus.
As the initiation was always the same for all. Live a year on Farus. Come back alive you are now a member of Cerberus, and in all honesty, Tarak was foaming at the mouth excited. He was ready, he was itching to go back to Farus. He wanted to feel the thrill of that world again, as when he was about to be dropped off, he was given the choice to have 3 items, and those three were: His sword, a rebreather, and an Omnitool, to listen to music only really. As he spent an entire year here, killing to live, finding ways to make clothing, how the environment is different, and even how to survive this planet with near toxic level air. It was perfect to cultivate his skills, as this year moved along, he slowly got to the point where he had taken down every land creature this planet had to offer. As it tested his endurance, his speed, his strength, his guts, his willpower, and his every bit of a person. As he always spat at its eyes and smiled, as he soon had conquered this planet and everything it had. There, after the year, he left a new man, one able to join Cerberus and really conquer something.
After a year with Cerberus, he had met the strangest of clients, from all walks of life, yet the most interesting one was this Kaisoken, not bigger than any man, yet had malice seeping from its core. What is often asked Tarak to do was kill other creatures for its pleasure. Kill while it watched, most never took its business, yet Tarak was interested. So he took up the strange requests, at first it was nothing crazy, kill this guy this way, kill this guy that way. But soon the kaioken upped the stakes, paying to go on missions with Tarak, as it grew fond of the man, loving the brutal manner in which he slew foes. The downright sickening skill this man had cultivated interested the kaisoken to the point of infatuation. Yet this interest never faded, as even when the Kaisoken watched more and more, it wanted more and more. To the point of nearly killing Tarak just to see what it would feel like to die by the blade of a perfect murderer. Yet on its last wish, it wanted one thing, to be made into a weapon for Tarak, so even in death, it gets to watch Tarak kill.
After this, Tarak had a good feeling, with this new gun, and his skills, he could take the Wolf King. So Tarak did what any sane man would do, he walked up to the Mercenary leader and challenged him to a duel to the death. He put everything he had on the line, every credit, every favor, every possession, and every ideal on the chance to take hold of a title only a few could dream of having. As he dueled the Wolf King, he was elated, no he was excited! They fought like men who had no sense of death, ready to kill at any moment, ready to die on a single mistake. They fought and fought, ‘till they were met with a dilemma, only one of them brought a gun. As Tarak had planned this fight, he was waiting, he knew this old man only used swords, so he practiced the blade and the gun. As this gun was no ordinary gun, it was a gun made of a Kaisoken and produced energy sickening to see, yet was mighty effective as when it hit the old man, he tried to block, as it dug through him, to the bone, and out the back. Leaving the dying man with indescribable pain as he watched Tarak take a few steps forward to him, and then executed him.
This is how Tarak rose to the power he finds today. Now, what did he do during the war? Well, that’s easy, he made money. He had sent many, including himself, into the war on the side of whoever was the highest bidder. And well, the Ascendancy paid a high price to get the Wolf Pack on their side, as they struck fear into the hearts of all who fought them. The Wolf Pack did not fight like soldiers, they were monsters in the shape of men, and they could always turn the game of numbers to their favor, however like all good soldiers of Fortune, when the money runs dry, they go elsewhere. As they left before the battle of Proxima, not wishing to fight for a cause that did not pay them enough to throw themselves into the sun, they decided to sell what they took from the war, and upgrade a bit, giving everyone who survived a bonus and also new equipment, courtesy of the boss himself. For Tarak? He wants to live the life he like he always had, never do anything anyone says, and fight whoever he pleases, and well, the Ascendancy seemed to have come across a bit of money that could sway Tarak and his ‘small’ band of Mercenaries to fight again, this time, not against aliens, but insurrectionists. Hell, it would be fun to him, after all, this should be an easy bit of cash and a way to alleviate the tension between the Ascendancy and the Wolf Pack before the next war breaks out. After all, who would just lie back after losing most of their space?
Exceptional Skill List:
Exceptional Willpower, Unnatural resistance to magical mind-altering effects, and the mental fortitude to push through anything that is set before him, no matter the odds.
Exceptional Acrobatics- The superhuman level of acrobatics that borders the physically impossible as movement can be seen as very fluent and even strange with the strange aerial movements.
Exceptional Speed- The superhuman level of sprint speed that borders the physically impossible as in a quick burst of speed he can close distances within little time.
Exceptional Tracking- The unnatural ability to track and hunt down any creature he has his ‘sight’ on.
Exceptional Swordsmanship x2- The superhuman skill of swordsmanship that goes beyond the physical limitations of the human body and movement to deliver powerful and devastating sword strikes.
Exceptional Gunslinging x2- The superhuman skill of gunmanship that goes beyond the physical limitations of the human body and reaction speed to deliver gunfire quickly and precisely.
Extra Skills:
Exceptional Endurance- Unnatural endurance, the ability to shrug off many blows that will put most humans down.
Exceptional Strength- Unnatural physical strength, the ability to lift things inconceivable for the normal human, and strike with enough force to break through steel.
+1 Exceptional Acrobatics- The superhuman level of acrobatics that borders the physically impossible as movement can be seen as very fluent and even strange with the strange aerial movements.
+1 Exceptional Speed- The superhuman level of sprint speed that borders the physically impossible as in a quick burst of speed he can close distances within little time.
The Wolf Pack Mercenary Company is a group of over Half a million mercenaries. They are soldiers of fortune first and foremost, they kill to get paid. Yet they are not like any other Mercenary group, they are a very well known one for their absolutely ruthless tactics, their skills are beyond rival, and their effectiveness is as perfect as it comes. Yet they do not discriminate with the idea of race, if you are talented enough to join, and able to hack, well anyone will do. Tayanen, Kaisoken, Rau’ve, and any other creature willing to fight for a living. All are accepted into the pack as family.
There is a hierarchy set up to split up the mercenaries into 4 tiers. Each has a natural increase in pay per mission, as each is of a different tier of skill, yet they will always be expected to put in as much effort as needed for a mission, even if it is to go above their pay grade. Then after this split among tier, each mercenary is split up into groups that best suit the person.
The first level of Mercenary is the Devil Dogs: They are known to be very professional in terms of Mercenaries. They have been trained and organized as well as any military body has been, yet equipped with gear that rivals what is on the market, all made in house. With them being 400,000 strong they are a large force and have been known to have been hired out as an army for hire. They have better training than most armies and better equipment than most armies. Making them a very powerful army, they can be expensive if you want the best of the firepower. Yet can still be an affordable option for any third-rate dictator.
The second level of Mercenary is the Hell Hounds: They are known to be very exceptional in terms of Mercenaries. They have been trained with efficiency and organization as an outstanding army with personalized gear and experience to give them an edge over most military forces. With them being 100,000 they are a sizable force and have been known to be leaders among their Devil Dogs counterparts. They are on top of their game and are very well respected even among special forces. They cost a pretty penny to be hired, yet you get your money's worth as very few can match their skill and team Tactics. And are known to be very dangerous starfighters. A very good buyable army for any sizable 1st world governmental force.
The third level of Mercenary is the Demon Wolves: They are known to be legendary among Mercenaries. They are more ruthless than any soldier can be and more effective than any platoon can be. They have experiences that put veterans to shame and equipment that is well personalized and designed for that person's use. The Demon Wolves are made up of around 10,000 wolves. They are among the best in their craft and are unique as they are normally armed with power armor and custom gear to fit their very unique and sporadic style of combat. Their skills are matched by few and beaten by even fewer. Hiring a squad of Demon Wolves can cost a small fortune, yet a small fortune is worth more than its weight, as they are known to be the best you can buy, without some deep connections.
Then the final rank of Mercenary is Cerberus: An elite unit of Mercenaries hand-picked by the Lupus Rex himself. They are among the best in their craft and are unique as they are normally armed with power armor and custom exotic gear to fit their very unique styles of combat. Their skills are second to none. As each one has enough power and skill to rival entire armies worth of mercenaries. They are the best in their craft, and the price shows, as no Joe Shmoe could even get in touch to hire a Cerberus Member let alone afford the cost within their lifetime. Yet when you hire a member of Cerberus, you get a part of the Wolf Pack, plus a guarantee if one of Cerberus can't do it, all of Cerberus goes after it, free of charge.
The Wolf Pack’s Fleet was an extremely dangerous force to be reckoned with in terms of their tactics as they have some of the best tacticians and flight crews, with the freedom to abuse ships and push them to their limits. They are naturally more dangerous in a fight, as they have many soldiers across many lives, including Rau’ve, Tayanen, Krota, and even the rare Kaisoken. These men are not to be trifled with as each ship is headed by geniuses of their craft, and know-how to break a plan with their knowledge and ingenuity.
The Wolf Pack wields the best technology that money can buy. With some of the best mercenaries that can be thought of as almost every person in the Wolf Pack is a veteran soldier and mercenary from the Ascendancy-Xeno War.
The entire fleet of the Wolf Pack is made up of 6 Heavy Cruisers, 12 Destroyers, 22 Corvettes, 2 dreadnoughts, and over 100 personnel carriers. Three destroyers are completely different from the other nine destroyers, which are classified as Heavy Destroyers.
There are specifically three corvettes that are different from the regular corvettes, which are classified as Heavy Corvettes.
There’s a single Siege Corvette and two Repair Corvettes.
There was a Communications Corvette in the fleet and it was the most valuable ship in the fleet. Since it gives orders from the Wolf Den.
The entire fleet of the Wolf pack is normally docked in their starbase, which is in the Calus System at the moment. All ships are currently undergoing upgrades since the war because of new energy disruptor shields that are being introduced. However, a few are already done and ready to be used.
1. The Wolf’s Bite - The Flagship of the Wolf Pack’s Fleet, which is a Heavy Cruiser with extremely potent weapons compared to many other ships, even outclassing Dreadnoughts in a fight. The Captain of the ship is highly respected by the previous and now current Lupus Rex. All because of her headstrong attitude and her willingness to do what it takes to win while getting her people home. The Captain is named Fiona Hanson. She is a frontier borne woman who clawed her way into the Wolf Pack and stayed ahead of everyone else as a captain with some of the strangest and unorthodox tactics that always paid off.
2. The Devil’s Reach - The 2nd Heavy Cruiser in the Wolf Pack’s Fleet. It is piloted by a brutally honest man, who is known as a heavy drinker and a tough knock kind of guy. He has gotten into brawls with everyone and is more than willing to put them through the wringer as a no-nonsense man. But he is a great pilot, who can put a dreadnought through a meteor shower and leave unscathed.
3. The Black Dawn - The 3rd Heavy Cruiser in the Wolf Pack’s Fleet. It is captained by the most dangerous fighter pilot this universe has ever known. A Tayanen by the name Roosevelt with a hankering for trouble, he is always willing to get dirty and is always ready to put his ship and crew through their paces as he is known to rack a big bill on ship repairs.
4. The Scorn - The 4th Heavy Cruiser in the Wolf Pack’s Fleet. It is captained by none other than the infamous Delilah H. Arc. A wanted criminal who had a run-in with the Wolf pack. After taking out a few ships with her ragtag crew of pirates and criminals. After some negotiations, and flirting, the current Lupus Rex convinced her to join the Wolf Pack and pilot a ship under the Wolf Pack.
5. The Star - The 5th Heavy Cruiser in the Wolf Pack’s Fleet. It is captained by a Rua’ve by the name of Pelina. She is a very elegant and calm woman, who can see the flows of battle with ease. Knowing how to best use her ship and how to use Rau’ve tech to the best of its abilities. With the ship being partially Rau’ve and Human tech melded, to make a unique and powerful ship.
6. The Firestorm - The 6th Heavy Cruiser in the Wolf Pack’s Fleet. It is captained by an upstart who’s pretty mouthy. She’s nicknamed the Red Siren for how high pitched she can get, she’s the youngest captain within the Wolf Pack. Her name is Melony Rancar and she goes by the book even though the book was thrown at her a few times.
1. The Crusader - This is the lead destroyer in the Wolf Pack’s Fleet, which gives orders to the other destroyers in the fleet. This ship is commanded by a captain that is known to be a crack shot in a duel and a smart man in how to best throw his weapons at the enemies. He has always enjoyed the destroyer class of ships over the larger ones because of speed and also destructive capabilities.
2. The Abel- This is a modified destroyer in the Wolf Pack’s. This is a unique ship as it is a destroyer that was retrofitted to become a transport carrier for the Blood Fangs. It has the same firepower of other Destroyers, yet has lower armor to account for the space used up as a carrier ship. The captain of this ship is the brother of the captain on the Cain. He is a simple man who joined because of his sister.
3. The Cain - This is the first Heavy destroyer for the Arc in the Wolf Pack’s Fleet. This ship was designed to be loaded with extra equipment, supplies, armor, and weapons to properly support the Abel in long-term missions. This Destroyer class has an additional upgrade, with a Macro Mass Driver, that was designed for out of orbit to surface bombardment of stationary targets. This Ship was made to be used as a support ship for ground operations and if needed as a bombardment weapon. The captain of this ship is the sister of the captain on the Abel. She wanted to become a part of the Wolf Pack because of wanting to chase the current Lupus Rex, and maybe one day marry him.
4. The Sol - The Sol is another destroyer in the Wolf pack’s Fleet. It is named after the paint job given to the ship, a pure white and gold like the sun that the captain’s home planet orbits. It is captained by a well known political aristocrat who keeps his life as a mercenary hidden, so he can still live a life of luxury while also living life on the edge as a mercenary.
5. The Luna - The Luna is another destroyer in the Wolf pack’s Fleet. It is named after the planet this ship was made on, the moon orbiting Earth. It is captained by a good friend of the captain of the Sol and he even knows his actual face.
6. The Dracon’s Scorn - The Dracon’s Scorn is the second Heavy Destroyers in the Wolf Pack’s Fleet. It is more heavily armored and heavily armed than the other destroyers, and it feels more like a gunboat rather than a destroyer that uses stealthy tactics alike hit and run.
7. The Jupiter - The Jupiter is the third Heavy Destroyer in the Wolf Pack’s Fleet. The Jupiter Class Heavy Destroyers are pretty rare as it is melded with multiple different technologies to make a superior ship that has heavy weapons from Rau’ve, protective armor from the Tayanen, and energy shields and warp drives from the ascendancy. Making this a world-class ship while being crewed by many races and cultures, under the flag of the Wolf Pack.
8. The Inferno - The Inferno is another destroyer in the Wolf pack’s Fleet. It is named after a blazing inferno that first destroyed half of the ship. Now it is painted dark as coal, and the guns are painted a bright red and white to resemble embers of a flame.
9. The Lost Battalion- The Lost Battalion is another destroyer in the Wolf Pack’s Fleet. This ship was one of the few ships the Wolf Pack found left high and dry by the Ascendancy in one of the many battles during the war with the Xeno. So they gave them a place in their crew, and for the past few years, they have been the most loyal crew. And with the captain’s skill, many of the other captains were taught a few strategies that the Ascendancy uses and how to best use them/ deal with them.
10. The Victory - The Victory is another destroyer in the Wolf Pack’s Fleet. It is named the Victory because of its perfect record of ship to ship combat.
11. The Lost Cause- The Lost Cause is another destroyer in the Wolf Pack’s Fleet. The name comes from the constant lack of consideration the crew and captain have of the Lupus’ Rex orders. Yet he has a good bit of fun with them, so he allows them to do as they please.
12. The Bob- The Bob is another destroyer in the Wolf Pack’s Fleet. It was named with love and care as the crew tried to think of a great name until the captain decided to paint two large dumb-looking eyes on it. After that, they lovingly called the ship Bob and take care of the ship like it was their baby.
1. The Pyro - The Pyro is a Corvette in the Wolf Pack’s Fleet. It is known to have many laser and plasma-based weapons. It is the most prized ship among the Korta of the Wolf pack as it is made with the melding of technologies.
2. The Hunter- The Hunter is a Corvette in the Wolf Pack’s Fleet. It is a Corvette made and designed to have a high ship to ship combat capabilities. Making it faster and more dangerous than other Corvettes, yet with the lower armor it is a dangerous flight to take, yet the crew is always willing to take it.
3. The Vanguard - The Vanguard is a Heavy Corvette in the Wolf Pack’s Fleet. It is heavier armed and armored than the other corvettes in the fleet. As well, it is the primary class of Heavy Corvette in the Wolf Pack.
4. The Veil- The Veil is a Heavy Corvette in the Wolf pack’s Fleet. It is heavier armed and armored than the other corvettes in the fleet. It is the sister ship to the Vanguard. They will normally enact missions together.
5. The Wolf - The Wolf is the Heavy Corvette in the Wolf pack’s Fleet. It is heavier armed and armored than the other corvettes in the fleet. It is a lone ship that is manned by a quiet captain. This ship is known to take many solo missions and normally has many clients ask for them specifically.
6. The Wolf’s Pride- The Wolf’s Pride is a Corvette in the Wolf pack’s Fleet. It is named after the original captain who was known to be the best in his class and always strived to be the best.
7. The Holy Grail - The Holy Grail is a Corvette in the Wolf Pack’s Fleet. It is named after the Holy Grail from Arthurian legends. This ship is normally paired with the Avalon for the fact that the Avalon has a Corvette sized docking area for it to be ported into.
8. The Wolf’s Wrath - The Wolf’s Wrath is a Corvette in the Wolf pack’s Fleet. It is named after the original captain who was known to go into flying fits of rage and take on entire platoons on his own.
9. The Wolf’s Greed - The Wolf’s Greed is a Corvette in the Wolf Pack’s Fleet. It is named after the original captain who was known to steal from the Wolf Pack. Yet he was also known to take just to give back 10 times the amount stolen, so the transgressions were forgiven.
10. The Marathon- The Marathon is a Corvette in the Wolf Pack’s Fleet. It is named after the long and continuous missions done by the captain and crew, with very little contact with the Wolf Den.
11. The LongHorn- The LongHorn is a Corvette in the Wolf pack’s Fleet. It is named after its captain’s insistent idea to ram into opposing ships. So it was given a redesign to have a longer reinforced nose cone that can pierce through most armors and an opening port to allow for the crew to board the ship.
12. The Maiden- The Maiden is a Corvette in the Wolf Pack’s Fleet. It is named after a specific captain, who is known to be very motherly to everyone in the Wolf Pack. The ship is loaded lightly on weapons and heavily on armor, as it is a support vehicle for safe passages and transport for potential clients and crew members.
13. The Last Shot - The Last Shot is a Corvette in the Wolf Pack’s Fleet. It is named after the crew’s last chance at being in a ship before they are relegated to be troopers only. So it is a very dangerous ship as it is armed to the teeth and captained by a blood-hungry captain and crew.
14. The Black Hole - The Black Hole is a Siege Corvette in the Wolf Pack’s Fleet. It is named after one of the most dangerous things the universe has inside of it. It is the only corvette in the Wolf Pack’s Fleet that is specifically designed with Siege Weaponry in mind. It’s weapon systems cannot shoot at moving targets only stationary stations and emplacements, since it’s slow weapons and low armor. Yet the weapons it holds can take out many armored installations in space, or from orbit.
15. The Queen Anne's Revenge- The Queen Anne's Revenge is a Corvette in the Wolf Pack’s Fleet. It is named after the infamous Black Beard from human history. This corvette has weapons all along the ship’s sides, which gives it the largest complement of missiles and torpedoes. And it uses Lasers instead of the normal weapon systems on Corvettes to cut through armor.
16. The Doctor - The Doctor is a Repair Corvette in the Wolf Pack’s Fleet. It is named after its job in the Wolf Pack’s Fleet. It is supposed to repair damage on ships. This specific repair corvette has a repair beam and two defense railguns. It is normally accompanied by its sister ship, the Nurse for aid, and cover fire. The crew is made up mostly of Mostly korta but is headed by a Tayanen captain who is very well known to slap people around when they are doing something wrong.
17. The Nurse - The Nurse is a Repair Corvette in the Wolf Pack’s Fleet. It helps its sister ship the Wrench in repair operations. The Doctor repair Corvette has a repair beam and two missile launch tubes for torpedoes or long-ranged torpedoes with multiple shield breaker Beams.
18. The Corvette - The Corvette is a Corvette in the Wolf Pack’s Fleet. It is named after its ship class because the crew thought it was apt because of their captain’s very dull nature. It is supposed to support the other ships in the fleet with protection duties.
19. The Pope - The Pope is a Corvette in the Wolf Pack’s Fleet. It is named after the spiritual leader of the Catholic faith. This ship normally makes most people in the fleet usually turn off the fleet communications mostly because the captain of this ship is constantly preaching and reading religious scripture. The crew is filled with people who had originally lost faith and found faith.
20. The Warden - The warden is a Corvette in the Wolf Pack’s Fleet. It has a pretty tough captain. The ship is called the warden because of its very design to be a prisoner capture ship and transport.
21. The Wolf’s Lust- The Wolf’s Lust is a Corvette in the Wolf pack’s Fleet. It is named after the original captain who was known to Seduce men and women into joining her crew and the Wolf Pack. The radiation is still lived on as the captain is actually the granddaughter of the original captain.
22. The Siren- The Siren is the Communication Corvette in the Wolf Pack’s Fleet. It is named Siren mostly because of the fact it is their communications corvette, which holds the relay decoder from the other relays around the galaxy. It has never been captured by the enemy since it is highly guarded by all the fleet when deployed. This ship is normally used when there is a large mission at hand and the Wolf Den would be unsafe to accompany. Due to being exposed or damaged because of the mission.
1. The Avalon- The Avalon is one of the two Dreadnoughts in the Wolf Pack’s Fleet. It was named after the land described in the Arthurian Legends as a Distant Utopia. This ship was found left high and dry by the Ascendancy during the war. The surviving crew and ship were taken into the Wolf Pack as it has now been fixed and redesigned to more fit a combat and carrier role for Corvettes and Personnel Carriers.
2. The Last Dawn- The Last dawn is the second Dreadnought in the Wolf Pack’s Fleet. It was made after the Korta within the Wolf Pack found the designs and decided to make a super Dreadnought with the surplus of materials and money the Lupus Rex decided to put into the project. This project is still under production but should be done soon. When completed it will have some of the most advanced techs, with the mixing of Rau’ve and Human technology. This ship will be a true powerhouse, with armor that other Dreadnoughts are unable to compete with and firepower that can tear apart other ships in a moment. It is a true monster of a ship, yet was an expensive endeavor, so they wish not to use it unless necessary.
The Blood Fang is a specialized gunship designed for aerial-based air support and troop transport. These infantry gunships are equipped with atmospheric containment shielding and could be deployed from space, and has micro hyperdrives to allow for short-distance space warp jumps and allow the ship to exit the atmosphere.
The Blood Fang has a varied armament to assist in its role as a transport, the gunship carries 2 anti-personnel laser turrets(one in the front, and one rear-mounted) that would be used to clear and secure landing zones for troopers. The ship's four composite-beam pinpoint laser turrets further assist in the defense of soldiers on the ground however the composite beam lasers found on the side turrets which each have a large arc of fire that could also take out aerial targets. Eight light air-to-air missiles (four under each wing) helped deal further damage to enemy fighters. In addition to these armaments, the gunships also often had a defensive energy field that could take a beating from the world or other ships in combat.
Blood Fang is highly effective and is frequently used for boots to the ground combat, but lacks large amounts of armor making it a vulnerable target to enemy fire.
In the twilight of World War II, a mysterious power surfaced among select humans. This power, the Noble Arm, was the ability to conjure up a paranormal weapon that can defy the laws of physics, a weapon innate in the user's mind and summoned by their will into reality. For reasons that are still unexplainable despite years of research, Noble Arms only take the form of weapons and arms from before the First World War, however, despite the antiquity of these forms, the power they bear is unlike anything modern technology has been able to produce.
The ability to manipulate the elements to the user's will.
Forces that can reduce matter down to atoms in seconds.
Or manifest large war machines that can siege entire countries.
All of these powers, and more wondrous and terrifying abilities, come with Noble Arms. Thus, the ones who bear them, the Arms Masters, are sought after by countries all around the world. Where once the strength of a country was decided by the technological strength of its Army, it is now judged by the power of its Arms Masters.
But this state of affairs has produced sadness and strife; the world was not prepared for the possibility of superhumans, people who just by existing, challenge the notion of equality between men. And so Arms Masters and Normal Humans live in an uneasy state of coexistence, with radicals on both sides wishing to shatter the peace and dominate one another.
Focus now on the Valle Del Sol Noble Arms Academy. Based in Arizona in the United States, Valle Del Sol is an international school known for many things, a long and rich history of being a Weapons and Explosive test range. This wasn't much of a surprise with many Academy's that have a long history, as once Noble Arms started to appear in the world, the American government was quick to start corralling people toward various bases.
After some time, they started to produce results, and most came out as quite exceptional. Yet slowly as the years went by, the school faded into obscurity as scandals started appearing about the school being used for many terrible things. Some say it was used as a testing zone to see how to kill Noble Arms Masters effectively, others say it was a place to try and take away Noble Arms entirely, while others believe it was used to try and force a Noble Arm manifestation on people without them. Yet nothing came to light about any of this, and with such a bad reputation it was only a matter of time Valle Del Sol was to disappear.
With this Valle Del Sol started lowering the scholarship requirements to allow others who had been disenfranchised and of the lower class to even be able to enroll, many of whom normally are unable to enroll in an Arms Masters Academy, to enroll. Yet this made its image even worst as many new scandals came out: Valle Del Sol has become a Crime Lord's den. Crime rates, drug trafficking, and many other reports had increased since this change had been made, and at this point, Valle Del Sol might have finally kicked the bucket.
However, this year, something had changed; the director has suddenly passed away and a new one has taken his place. This new Director was driven, determined, and powerful. He has announced that he would be remaking this Academy into a first-rate school and producer of Arms Masters around the world. Later it was announced that Valle Del Sol is participating in the Noble Arms Summit - an international meet for all Arms Masters, and the main event is the Noble Arms Summit Student Tournament.
Noble Arms:
Noble Arms take the form of weaponry, armor, equipment, and objects that were created before World War I - Each one of them has powerful abilities beyond normal human capacity, however, they can only be used if they are released into reality by their user. Noble Arms exist in a kind of 'hyperspace' that is unique to its user and can be called from there - in essence, an Arms Master is always armed.
Noble Arms have an astonishingly versatile ability pool, from calling down fire, to strengthening the body, etc., and more often than not, possess more than one ability. However, similar to physical activity, using a Noble Arm is draining physically and more so mentally - Extended use of its abilities is much akin to overexerting yourself on both fronts, and as such, so much more fatal to overdo.
Examples of Noble Arms:
- A sword that gives you control of fire. - A large shield that blocks any damage. - A suit of armor that will keep you alive through anything for as long as you are angry. - A large siege cannon that is able to shoot lightning. - A Globe that allows you to teleport anywhere you touch on it. - A Paintbrush that allows you to draw objects into existence. - Or even a Summonable Siege tower. - And so many more things that you can think of.
Even with this all, there are a few other things that come with any noble arm.
Physicality Increase:
Noble Arms seem to give their master benefits further than just the basic powers they are given. This includes an increased physicality, as oftentimes this is can be an incredible amount. This physical increase can be found in almost every Noble Arms Master, even when they don't have their Noble Arm out. However, when their Arm is not out they will have a lessened physicality increase, on 50% of their actual physicality increase. Yet when their Arm is out they will be given their full Physicality and go far beyond what any human is even capable of.
Many are unsure of why this change had occurred, yet this could be from the mystical nature of the arms, as the person's body absorbs the energy the Noble Arm produces and it affects the body in a positive way that makes them even more powerful.
This physicality increase is as stated, you are faster, stronger, more durable, your senses are greater, and even more, untrainable things about your body, like your natural healing, are enhanced.
Passive Powers/Abilities:
These are the stranger of the Noble Arms Masters' abilities, as they will have powers that are something akin to an additional enhancement that Noble Arms Masters are given. These abilities are often times additional enhancements to the many powers they already wield or sometimes a strange enhancement to one of their many senses or physical features.
These abilities the Noble Arms Master are given can be accessed with their Noble Arm out or not. Which can make some people quite dangerous even if they are not wielding their weapon. Sometimes it will make someone even stronger than they were, faster, having better eyes sight, or an increased regeneration.
Yet these powers and abilities aren't so constrained to just be physical enhancements, it can also include sometimes more strange things like being able to have minor control over your powers while your Noble Arm is put away, some power that helps your Noble Arm when you are wielding it, or even a power that is completely different from your Noble Arms powers but something that says something about you.
Noble Arm Ratings:
There are many ways Noble Arms can be ranked, some on more of a more moral basis, others on a more utilitarian metric. The United States had decided to try and use not only to the potential of what can be done wrong with it but also take in the aspects of the good that can be done.
The metric is very good to use with weapons and arms that have many strange powers that can be very dangerous and deceptively harmless.
{Test 1}: Destruction to property, enough said.
Examples: Figuring out the plans of a structure, finding the contents of a structure, harm or warp of a location, reveal locations of structures, reveal the purpose of locations.
0= Noble arms have no direct or indirect way of harming structures, revealing contents, or purpose of structure/location.
10= Evacuation/relocation is not possible against the Noble Arm.
{Test 2}: Destruction to civil rights, influence on the mind and well-being of a person directly or indirectly.
Examples: Mind control, revealing other people's secrets, privacy,
0= No ability to impact or influence the mind with their Noble Arm.
10= Complete and utter control of a person, their secrets, or their life.
{Test 3}: Destruction of life: The ability of a Noble Arm to cause direct or indirect loss of life.
Example: The
0= No ability to threaten or kill someone directly or indirectly.
10= The direct or indirect cause of loss of human life on a grand scale.
{Test 4}: Goodwill: How much can someone impact the world positively.
Example: Food growth abilities, healing abilities, protection abilities, and other abilities to help others.
0= No benefits to help others.
10= Able to revive people, able to heal near incurable diseases, able to grow a significant amount of food, control weather/predict disasters. Really able to help many people in a significant way.
F: 1-6 Threat
E: 7-11 Threat
D: 12-16 Threat
C: 17-21 Threat
B: 22-26 Threat
A: 27-40 Threat
40= This point will be nearing the point of little response can be done, and you do just as much harm as you can do good to the world at large.
1= A guy with the ability to summon a switchblade.
Unlike the Military's much more subjective view on how a Noble Arm can be measured, Scientists have found another way to measure the ranking and power of a Noble Arm, by measuring their master. Noble Arms Masters have oftentimes been found to have increased physicality. This includes increased agility, strength, durability, and many other aspects. After some time in researching and studying Noble Arms Masters of different levels, they had found a correlation between Arms Masters physicality and the power their Noble Arm can produce.
Often times when an Arms Master has a Noble Arm that has immense power, their physical body will often times have an immense increase in power, to the point where many can be considered inhuman. Many have oftentimes cited this research as a call that Arms maters aren't even the same species anymore. Often this is taken as to put those people as lesser as they are different, yet others take it as an anthem to call themselves superior. In either direction, this does mean Arm's masters are tougher and can take more of a beating than most others.
F-rank: 1-1.9 times more physicality than a person of your muscle level.
E-rank: 2-2.9 times more physicality than a person of your muscle level.
D-rank: 3-3.9 times more physicality than a person of your muscle level.
C-rank: 4-3.9 times more physicality than a person of your muscle level.
B-rank: 5-5.9 times more physicality than a person of your muscle level.
A-rank: 6+ times more physicality than a person of your muscle level.
F-rank: Summoning the weapon with minimal to no physical/magical effect.
Ex: Any melee weapon.
E-rank: A summoned weapon with a weak physical/magical effect.
Ex:
Ranged weapons (Able to summon their ammo).
Light forms of kinesis generation on the weapon itself (Elemental or otherwise).
Physical slight enhancements.
D-rank: A summoned weapon with a physical/magical effect police are unable to deal with.
Ex:
Mind reading effects.
Swords able to cut through most materials.
Basic illusions
Higher levels of kinesis generation and control.
Able to heal minor wounds with ease.
C-rank: A summoned weapon with a strong/multiple physical/magical effects that will start to cause issues for public safety.
Ex:
Mind-altering effects.
Able to heal moderate wounds with ease.
Capable of generating large amounts of force.
Complex illusions.
Greater scale of kinesis generation and control.
B-rank: A summoned weapon with a very powerful/multiple strong physical/magical effects that will start to force military intervention to be upheld.
Ex:
Limited omniscience (knowledge of all)
Mind control
Large scale illusions
Capable of generating greater amounts of force
Grand scale kinesis generation and control
Minor forms of aspects/ideas (like seasons, sound, truth, fate, and Time)
Healing major wounds with ease
A-rank: A summoned weapon with a near all-mighty/multiple powerful, physical/magical effects that will cause catastrophic effects if left unchecked by the might of a nation.
Ex:
Greater form of omniscience (knowledge of all).
Mass Mind control/reprograming.
Materialization of realities (World marbles if you will)
Capable of generating massive amounts of force
Generate storm size amounts of kinesis energy
Major forms of aspects/ideas (like seasons, sound, truth, fate, and Time)
Nearing true resurrection
This is near the same threat of a nuke, but held inside of a person size body.
F-rank: This is a level of least concern as it is equivalently a person with a concealed blade. Any person of this rank would need to have a permit to handle a hidden weapon to operate in a given country. Traveling from country to country is easily done as no paperwork is needed to be done. Normal time to set up to travel.
E-rank: This is a level of low concern as it is a strong person with a concealed gun/weapon. Any person of this rank would need to have a concealed firearm license to operate in a given country. Traveling from country to country is can be quickly done as very little paperwork is needed to be done. An extra day or two of extra work is needed to travel.
D-rank: People of this rank will be perceived with slight caution upon entering a country, and proper measures set up in case of an emergency by the local police of the area they are in. Traveling from country to country is can be a decent length process. As there is much paperwork to be done when traveling. An extra 3 to 5 days of extra work is needed to travel.
C-rank: People of this rank will be perceived with caution upon entering a country, and national guards will be called to be on standby in the general area of their presence. Traveling from country to country is can be a lengthy process. As there is lots of paperwork to be done and many talks have to be made with local leaders of the area. An extra week or two of extra work is needed to travel.
B-rank: People of this rank will be perceived with high levels of caution upon entering a country/nation, and the military will be stationed on standby as the person will need to make a request to travel, as then they will be watched from drones with military nearby. Traveling from country to country can take a decent amount of time. As paperwork can be long and hard, as well as, many fines and things must be prepared before a person is even able to set foot on the soil of another country. An extra month or two of extra work is needed to travel.
A-rank: People of this rank will be perceived with extreme levels of caution upon entering a country/nation, and military will be stationed on standby as the person will need to make requests to travel anywhere in the area, as they are to be accompanied by bodyguards on any travel they take outside of any areas deemed safe. Traveling from country to country can take a large amount of time. As paperwork can be long and hard, as well as, many fines and things must be prepared, and deals and accommodations must be made before a person is even able to set foot on the soil of another country. Up to about half a year of extra work is needed to travel.
Valle Del Sol Academy
The school's name is Valle Del Sol Academy and it is located in Arizona, very close to White Tank Mountain Range. The academy has a long history, not all good. At the start, it was one of many test ranges for small firearms, large firearms, and explosives. However, once Noble Arms started to appear in the world, the American government was quick to start corralling people toward various bases. Not much outrage at the moment as nationalism was very strong. They weren't treated badly but the experiments they tested could be considered illegal by modern standards.
The school has a fair amount of land at its disposal. Due to space and long history, they have built a variety of buildings during their golden days. Leading to the military academy coming off as more as a university campus full of art and expression. The Dorms have recently been renovated, bringing them into modern standard and decreasing most rooms from 4 people to a room to 2. The dorms are located in different areas across the campus to totaling 4 separate dorm buildings. Having Dormitory C being far and above the best by most standards. Dorm C used to be single rooms for high-ranking arm users and visiting instructors. The new Director has turned has slashed that tradition, designating them as normal dorms.
Besides dorms, there is plenty of classrooms that take place in what looks like an almost separate part of the campus. 3 central buildings, 2 larger and buildings that are squared off with various wall art ordains the exterior. Then one smaller building that comes off more executive as its design is similar to more classical legislative buildings. The large building on the east is dedicated to the actual study. It hosts the library and many basic classes. If you are astute enough you can actually earn college credits here along with an associate degree. The other large building is to the west and is dedicated to normal officer training and will prepare you for the military and sharpen your mind for warfare and conflict. This building can also help you transfer into other more specified roles in the military. The executive building is the office along with the entrance to the Noble Arm classes and testing grounds.
The academy has a myriad of high-tech facilities available to its students. Most can only be used during classes and can only be used outside of them if for club activities and with the permission of the director, or otherwise if reservations were made. However, reservations cost-per-hour of use, so often times people with high dedication decide to do such things, yet even then some find the cost too steep.
The curriculum use to be only Noble Arm focused and was very specialized. However as the requirements to succeed in this world evolved, so did the mandatory curriculum. Now students are required to either train their Noble Arms Masters one of the 2 options. Option 1 is to get your associate. Option 2 is to further your military training. Noble arm training is mandatory for all citizens once they complete either high school or receive the equivalent. Now by technicality, you can do all options but the councilors don't recommend it normally. But you do as you please.
The school has a few nice common grounds where you can do all sorts of activities. Due to the environment, swimming, hiking, and motocross have all become quite popular here. There are quite a few school-sanctioned cafes and a singular campus store that is way overpriced. Not only that there is a bussing service to take you toward a more civilized area. The busses run from 5 AM-8 Pm except on weekends where they run all day.
Ranking
Valle Del Sol has always had a ranking system within its school. Often time this is used to know who is doing well, who is falling behind, who are they wasting resources on, and who should be given more help.
The ranking system works on two fronts: 40% on your academics, 40% on your Noble Arms testing grades, 10% conduct, and 10% on honors brought to the academy. Students that enter the top 50 in rankings are given scholarships that include discounts to the school cafeteria and facilities, and a 40% cut of their tuition. Students in the top 20 are given more benefits, such as consideration for special trips - such as overseas training or special vacation spots courtesy of the school's backers - and a 50% cut in their tuition fee. Students in the top 5 have a 100% discount on tuition, a stipend of 200 USD every month, and free use of the school's facilities, however, permission is still needed from the director, given reservations in several special training programs - some of them overseas - and vacation spots. Lastly, they are exempt from being late for regular classes so long as they remain in the top 5.
Student rankings are evaluated at the end of the semester, with the first semester rankings being determined by the last semester of the previous year's rankings. However, corruption in the system has brought over a lot of Students which do not fit their designated rating, thus holding back the Academy from punching above its own weight.
This system has been in effect since the school's inception, and the new Director plans to make it work as written, closing opportunities for bribery and making the process more transparent, as well as demoting students who did not merit their ranks.
The greatest gathering of Arms Masters in the world. Taking place once every year, over a period of one week, the Noble Arms Summit is both a show of force and an opportunity to share info about the information and abilities of Noble Arms and is meant to progress research into the mysterious power. While older Arms Masters generally attend the summit in order to scout out potential apprentices and to update themselves on current developments, students that attend are generally only here for one thing: The Noble Arms Summit Student Tournament.
This tournament is the Summit's main event and draws the eyes of the whole world. Winners of the tournament are the prime targets of sponsors, advertisement, and admiration; they are practically guaranteed a good life. Eligible participants of this tournament are those who are 10th grade to college students up to the 3rd year only.
The tournament is split into two divisions: Team and Individual. Participants in the Individual Division can participate in the Team Division, however, most schools avoid doing this and usually choose to focus on one division. The required number of students in the team division is 6, and the total number of Arms Masters a school can choose to represent their school is eight. Also, there can only be 3 participant schools per country, meaning that unless a certain standard has been met, as long as those standards have not been reached, a school will not even be considered by the governing body of that country.
The current Individual's champion is the USA's Joshua Hershal, and the current runner-up is China's Fen Lin. The current champion of the team division is India's Jubar Shankar, with its captain Aabha Sachdev being a previous Individual Champion three years ago.
An organization bent on pushing the importance of Noble Arms and Arms Masters, and is the chief backer of their rights globally. Many of its supporters are wealthy and well known, however, they often face strong opposition from non-Arms Masters due to the agendas they push and the number of benefits they desire for Arms Masters.
An organization determined to limit the use of Noble Arms and the suppression of Arms Masters. Their main goal is to abolish schools and facilities dedicated to Noble Arms and to limit the occupation of Arms Masters to the military only. Often, they are supported by many labor unions and social media outlets.
A terrorist organization bent on creating a world where Arms Masters are the rulers. Their ideology is that Arms Masters are not, in fact, human, but a new superior race that deserves to be in power. The current number of members is unknown, however, they have 2 confirmed A-ranked Arms Masters in their ranks, a fact that worries many countries.
A terrorist organization bent on erasing or otherwise oppressing Arms Masters. Their ideology is that Arms Masters are not, in fact, human, but a race of monsters born with nothing but the ability to bring misery and destruction and as such must be culled or otherwise strictly controlled. A cause that many have joined and more have supported, and because of the support they have garnered from the masses, they are able to move through countries and cities with relative ease.
* Emergency Response Course: Classes focused on what to do during an emergency situation, such as during a riot, robberies, or when confronted with hostile forces. Mainly focused on what to do during human-based emergencies. * Small Unit Tactics: class centered on how to work in groups numbering 3-6 members. Not necessarily centered on combat. * Crisis Management: How to respond to natural disasters or a national crisis, and how to deal with the aftermath. * Control Course: Focusing specifically on learning total control over the student's NA. * NA-PE: Physical education, but with Noble Arms. * Group Combat: Working on teamwork in combat involving 5 or more people.
[center][b]Appearance:[/b] (Picture preferred, although written descriptions are good too. Also, please include miscellaneous information such as height and weight.)[/center]
[b]Name:[/b]
[b]Age:[/b]
[b]Nationality:[/b]
[b]Noble Arm Name & Appearance:[/b]
[b]Noble Arm Rank:[/b] (F, E, D, C, B, and A-Rank Arms are allowed. With A-rank arms, I or one of my helpers will talk to you to see if we can trust you, as an A-rank Arm holds a lot of power. This will normally include a more thorough dive into your bio and a talk to see where you wish to take your powers.)
(There is also a "+" and "-" you can add to your rank. A "+" means that your Noble arm is the normal letter grade it was assigned, but you have abilities that can raise you to the next rank of skill, power, or physicality for a short bit of time. A "-" means that either your physicality or power is that of the letter grade assigned, but the other is of a lower-ranking to your own)
[b]Noble Arm Type, Element, and Range:[/b] (Is your Noble Arm Support/Melee/Ranged, or some other? What Element or Concept are they themed on? Are they close-range, mid-range, or long-range, or all of them?)
[b]Noble Arm Abilities:[/b] (No maximum number, however, try and be sensible about it, after all, what's the fun having all of your powers and having nothing new when you grow? Also, be as detailed as you can, I love to read and see different strengths, weaknesses, and effects that these have. You will put what physicality you are here, and your passive ability when the Noble Arm is put away and then the enhanced form when the Noble Arm is out.)
[b]Misc Abilities:[/b] What are your other talents?
[b]Personality:[/b]
[b]*Likes:[/b]
[b]*Dislikes:[/b]
[b]Fears:[/b]
[b]Bio:[/b]
[b]*Current Goal:[/b]
[b]Student Rank:[/b] /4000
*Optional
Posting
★ Please only join if you are going to commit to at least posting weekly. If you are going to be absent for a long period of time, simply notify us. ★ No speed posting back and forth; just make a collab or have at least one other person’s post in between. ★ Posts must be at least a paragraph. This means five sentences minimum. ★ Please uphold the rules of the casual roleplay section and put effort to have decent grammar and spelling. ★You must read the posts of the characters your character is interacting with. Do not skim so that you make sure that you are fully reacting to the others’ posts.
Character Sheet
★ Four characters maximum. If you are new, I strongly recommend sticking to one character. ★ If you are unsure about something or need help formatting, please contact me. ★ If your character sheet is rejected, please consult me in the DMs. Do not start drama in the OOC. ★ Do not godmod or create perfect characters.
General
★ If you create Drama, you be given a warning, if it happened too many times, I will take action. ★ Do not harass players, especially in the DMs. Do not allow it to happen to yourself or try to "troll" someone harassing you, as you are enabling the behavior to happen to others even if it doesn’t bother you. If a player does harass you, meaning you say no to certain behavior and they continue, please message either the GM or CO-GM ★ Please be kind and respectful to everyone. ★ 18+ violence and themes may be implemented but outright smut must be taken to PMs as this is RPGuild policy. ★ Please join the discord if possible. It allows for easier communication. ★ All NSFW occurrences must fade-to-black as the RPGuild rules dictate. If you want to continue past that, it must continue off-site. We have an NSFW writing channel. ★ Collaboration is allowed.