Gail 'Facestomper' Avery
Infiltrator
Personal Stats
Age and Date of Birth: January 19 2070
Gender: Male
Species: Supermutant — Mariposan strain, stealthboy affected physiology
Profession: Odd job man
Psychological History
Motivations and Outlook (Personality):
Avery is a nightkin leading to a specific set of traits in his personality. He still firmly believes in the master's vision of Unity where all men are united as mutants. Similarly, like all nightkin he has a serious case of schizophrenia. This crushes the demeanour of a once calm, and collected supermutant into becoming an anxious, irritable mess.
Backstory: Gail was born just before the Great War, his parents bringing him to a vault where he was spared nuclear hellfire. He lived happily raising a famil of his own, but history would not let him escape a second disaster. When the Master's army formed, he was one of the many vault dwellers it kidnapped to subsequently dip in forced evolutionary virus. An intelligent man in his past life, he was also rather small and came out as such in comparison to other supermutants. Combined with losing much of his memory, he become a good servant of the master, and following many successful raids on foes of Unity he became a natural candidate for joining the ranks of nightkin.
As time went on however, the Unity made powerful enemies in the Brotherhood of Steel and the proto-NCR. Coming into conflict with them, it eventually collapsed with the death of the Master. Gail followed the Gammorin army that formed out of the Master's army almost all the way until the Midwest, until fighting a raider band he got isolated for days whilst evading them, eventually left behind by the rest of the army. With that he went back West, there eventually finding home in Jacobstown with other supermutants. This however was not something he could sustain. He had far too much difficulty inhibiting his violence and getting along with much of the rest of the community despite them likewise being mutants. This prompted him to go further West yet again, to seek out the ruins of Mariposa. There he lived for some time, pondering his past. He was surprised to find at some point a human that did not shoot at him passing by, an event that gave him the confidence to eventually find a community where he offered to do physical labours in exchange for a small amount of food and caps. In spending short times with settlements that could be reasonable enough to not attempt to kill him on site Avery found that this way he could still find a sense of community that he missed with the collapse of the Master's army, whilst still not having the frustration that he so often had spending long periods of time around people following his nightkin schizophrenia being developed.
Recently a more lucrative gig popped up, and when he surprisingly found that they were accepting of super-mutants he was glad to accept it.
Flaws: The flaws of Avery can be summarized with the fact he is a nightkin. He has schizophrenia, is hated by much of the wasteland for simply existing, and he has pecuiliar views on the world that make cooperating with non mutated wastelanders very difficult.
Relationships and Reputation: As all mutants, Avery doesn't have many positive relationships with people. Communities of all sorts ostracize him for his mere existence. At the same time, he struggles to get along with other people, including fellow mutants as his schizophrenia gets in the way. At the same time, he is marginally better off in dealing with humans as he has come to believe that though all humans should be dipped in FEV as per with wisdom of the Unity, they should be taught that this is a matter they should do voluntarily. As such, he has worked many jobs as a mercenary and odd job man in the North of the NCR and surrounding territories.
Opinions on Team: (To be filled out whenever you feel like your character has enough information on fellow player characters.)
Skills and Equipment
Skills: As all nightkin, Avery's skills lie largely in sneaking, and violence. As a former elite of the Master's army he learned the basics of things like first aid, but only marginally more than the average wastelander. He can lockpick and do some basic hacking that has been needed to help get close to targets of assassination.
Weapons:
- Primary: Sniper rifle
- Secondary: Nothing
- Melee: A rebar club
Armor/Clothes: Scraps of miscellanous clothing all sewn together to make a patchwork of many, many pockets to hold things, largely his great supply of stealth boys. For protection he relies on the natural improvements supermutants had over humans.
Personal belongings: A book with notes on his past.
Misc: (Anything you want to add that's not covered in the CS)