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Hidden 3 yrs ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

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Does anyone have any advice for writing fight scenes? I found myself really struggling and needing to rewrite and rethink a few times but still in the end feeling rather unsatisfied. Feel like it is rather hard to make it flow naturally and had difficulty in thinking of what should go where or if there should be dialogue in some places or none and so on and so on...


I think Cruiser makes a good point. I also think it's worth thinking about the fight the same way you would a fight in any visual medium - why does the fight matter? What story can you tell with the fight. Odds are that Superman and Martian Manhunter, despite their similar skillsets, fight very differently. Figuring out a way to navigate that, to make the reader (and yourself.) visualize it's very important. Difficult and exciting.

Excruciating detail isn't always neccesary. You don't have to detail every punch, kick or slash. But you should probably begin by establishing the particular fighting style of the characters, before you lose the detail.
As for dialogue. Yeah. It belongs in the fight. No good fight really happens without some dialogue put into it. Regardless if it's exposition or a quip.

The picture for Jason & Roy looks like shipper fan art and it pleases me to high heavens


Dude, my posts are just going to be them making their way to hatefucking.
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Hidden 3 yrs ago Post by Kyoka
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Thank you all, I appreciate it. Will try and keep these things in mind for the future. I always feel quite shaky and unsure when it comes to doing things for the first time.
Hidden 3 yrs ago Post by Sep
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Sep Lord of All Creation

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Thank you all, I appreciate it. Will try and keep these things in mind for the future. I always feel quite shaky and unsure when it comes to doing things for the first time.


Hillan raises a good point.

For example:

Flash fights very quickly, he's trying to put them down quick and rapidly.

Hulk is very chaotic, childlike.

Superman is very methodical.

Natasha is very tactical.

Get a feel for it, we'll all support ya. We're all friends here, I mean my writing has improved dramatically since joining this group.
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Hidden 3 yrs ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

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Thank you all, I appreciate it. Will try and keep these things in mind for the future. I always feel quite shaky and unsure when it comes to doing things for the first time.

Yep! Don't let the old guard intimidate you. Most of them are regular human beings with souls :P

The most important part is getting better than you were, not than anyone else.
Hidden 3 yrs ago Post by Lord Wraith
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<Snipped quote by Kyoka>
Yep! Don't let the old guard intimidate you. Most of them are regular human beings with souls :P

The most important part is getting better than you were, not than anyone else.


Who are you considering to be the old guard?
Hidden 3 yrs ago 3 yrs ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

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Shameless double post because I'm a monster. Well, fucking sniped.

I've got a question of the day if the GM's would indulge me.
These games have a habit of burning bright and fading out, and I can't help but wonder why.

What do you think your biggest pitfall in writing is? What's the thing that kills your motivation the most often?

On the creative side, I think my issue is being too hard on myself. The belief in every-expanding betterment. I've come to realize in my advancing age that maybe the drive to always make something that's better than the last isn't helpful. That it's okay to make something creatively that is by all means worse than a previous project without it invalidating the growth you've had as a creator.

Is this an excuse for me to feel better at some maybe mediocre posts coming to an IC near you? Who can really say.

<Snipped quote by Hillan>

Who are you considering to be the old guard?


Oh god. It's not me, is it?
Hidden 3 yrs ago Post by mickilennial
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My strength is dialogue, not combat. So just fake it 'til you make it.
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Hidden 3 yrs ago Post by Lord Wraith
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Apparently, there was some miscommunication. For future reference, unless there's a formal announcement from one of the GMs, a sheet is not accepted. That said, in this case, there was no foul since...

CONGRATULATIONS:
_______________________________
With intent for competition stated within 24hrs of the following three sheets being posted and no issues from the GMs, the following three sheets have been accepted.

A C C E P T E D S H E E T ( S ):

@Dead Cruiser, Thor hasn't been missed. There is just deliberating going on behind the scenes regarding your sheet. We shall deliver a verdict to you when it is reached.
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Hidden 3 yrs ago Post by Sep
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Shameless double post because I'm a monster. Well, fucking sniped.

I've got a question of the day if the GM's would indulge me.
These games have a habit of burning bright and fading out, and I can't help but wonder why.
What do you think your biggest pitfall in writing is? What's the thing that kills your motivation the most often?

On the creative side, I think my issue is being too hard on myself. The belief in every-expanding betterment. I've come to realize in my advancing age that maybe the drive to always make something that's better than the last isn't helpful. That it's okay to make something creatively that is by all means worse than a previous project without it invalidating the growth you've had as a creator.


Historically in these games I've tried to keep discussion going in order to generate interest. I know I dropped once due to seeing Endgame (I was playing Iron Man and it just burnt me right out, I still stand on the hill that I didn't particularly like Endgame and I will die on it.... but that's not important now).

I feel like burn-out is hard to pind own as there's lots of different reasons why it happens. Increase in work, drop of interest, self-doubt. I always try and compliment people as much as possible and plan to bring back the 'award'/'vote' scenario back from one of the games we did previously.

Lets go onward and upwards!

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Hidden 3 yrs ago 3 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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Shameless double post because I'm a monster. Well, fucking sniped.

I've got a question of the day if the GM's would indulge me.
These games have a habit of burning bright and fading out, and I can't help but wonder why.
What do you think your biggest pitfall in writing is? What's the thing that kills your motivation the most often?

What, life? You're talking about life, right? The thing that crushes all sense of joy and has left me a cynical, emotionally stunted old man of nearly forty years..?

On the creative side, I think my issue is being too hard on myself. The belief in every-expanding betterment. I've come to realize in my advancing age that maybe the drive to always make something that's better than the last isn't helpful. That it's okay to make something creatively that is by all means worse than a previous project without it invalidating the growth you've had as a creator.

<Snipped quote by Lord Wraith>

Oh god. It's not me, is it?

I... don't really do that. I kind of just try to address something new each time.

Blue Beetle was me trying to force more collaboration upon myself.

Hawkeye is... well, in part because I knew he puts me in prime position to bounce off of others... and in part because I'm aware I'm kind of falling short in the action scenes department (well timed question @kyoka) - you could argue the best action/fight scene I wrote in my last Blue Beetle arc basically featured Blue Beetle and Booster Gold hiding behind a car in a very "Kevin Smith directed" kind of fashion.

Actually... you can't really "argue" it - that was pretty much the only option.

So I'm less "always trying to get better" and more "rounding out something I've maybe let go underdeveloped".

And I am the old guard. And I'm terrifying.
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Hidden 3 yrs ago Post by Hillan
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Hillan I'm a writer - Lying's what we do.

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<Snipped quote by Hillan>

Historically in these games I've tried to keep discussion going in order to generate interest.


My goals aren't that noble. I'm just out to satiate my own curiosity :P
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Hidden 3 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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Heh. In the "big event" we did, where I was running Blue Beetle the entire scene with him and the major villain consisted of an entire post of him stalling for time in comedic fashion.

...and later literally running THROUGH the fight scene taking place with more action based characters like Cap and Roy to go into another room and attempt to hack my way through the larger disaster taking place.

My main character's primary weapon was a modified hotel hair-dryer...
Hidden 3 yrs ago Post by Kyoka
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Kyoka Sleepy

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What do you think your biggest pitfall in writing is? What's the thing that kills your motivation the most often?


I do not have much experience with this kind of RP, but I think a lot of my trouble likely stem from anxiety and self-doubt like many others do. I find whatever I write to always be a bit disappointing and demotivating wishing I could have done it better. And I always feel no matter what I do the stuff I manage to put out is dull, boring, and not very creative.

Everyone here seems to be very kind and very supportive which I think is actually helping me gain a bit of confidence and has pushed me to actually try and speak to others instead of just lurking like I would usually do (unfortunately).

I feel like I get short bursts of "oh yeah this will be good lets try this" and then when I write it out I am like "what was I thinking this sucks" haha.
Hidden 3 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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Everyone here seems to be very kind and very supportive which I think is actually helping me gain a bit of confidence and has pushed me to actually try and speak to others instead of just lurking like I would usually do (unfortunately).

I feel like I get short bursts of "oh yeah this will be good lets try this" and then when I write it out I am like "what was I thinking this sucks" haha.

This here is pretty key, because nothing is as demotivating as complete radio silence where it feels like you're firing stuff off into a void.
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Hidden 3 yrs ago 3 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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And in the interest of feedback/full disclosure, this:

"In his jacket pocket, his hand clenched reflexively around his company-forbidden brass knuckles as a cop car cruised by; the officer in the passenger seat caught Frank's eye, and his face slowly contorted to match Frank's disdainful scowl as the vehicle drifted around the corner, driver unaware."


Has been my favourite sentence in this entire game so far, and I'm not letting it go under the radar. I love stuff that rewards you more on whatever level you choose to take it on - whether it be purely on the surface, or if you choose to look deeper and read more into it.

This works on about 3 different levels and informs on both Frank, the world around him and his own impact on that world - regardless how subtle.

Loved it.
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Hidden 3 yrs ago Post by Sep
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Sep Lord of All Creation

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<Snipped quote by Hillan>

I do not have much experience with this kind of RP, but I think a lot of my trouble likely stem from anxiety and self-doubt like many others do. I find whatever I write to always be a bit disappointing and demotivating wishing I could have done it better. And I always feel no matter what I do the stuff I manage to put out is dull, boring, and not very creative.

Everyone here seems to be very kind and very supportive which I think is actually helping me gain a bit of confidence and has pushed me to actually try and speak to others instead of just lurking like I would usually do (unfortunately).

I feel like I get short bursts of "oh yeah this will be good lets try this" and then when I write it out I am like "what was I thinking this sucks" haha.


<Snipped quote by Kyoka>
This here is pretty key, because nothing is as demotivating as complete radio silence where it feels like you're firing stuff off into a void.


Honestly having a group of people you can get kind feedback from or support from is great. A lot of people here you could ask and they'd probably willingly proof-read your posts, I used to do that a lot or of something isn't sitting right I'll still do it, sometimes that support net of people reading it before it's public and going "actually if you change this it will flow so much better" is great.

I know for example if you ever want too just throw me a PM and I'll happily work with you. The very fact you're asking all this is good.
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Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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@Lord Wraith Any need for me to contribute to said deliberations? I feel like it even going on this long bodes poorly lmao
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Sep Lord of All Creation

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@Lord Wraith Any need for me to contribute to said deliberations? I feel like it even going on this long bodes poorly lmao


If you feel like there's anything you could do to improve your chances I'd always recommend doing it.
Hidden 3 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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@Sep Hard to know what would constitute an improvement if I'm just stabbing in the dark.
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Sep Lord of All Creation

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@Sep Hard to know what would constitute an improvement if I'm just stabbing in the dark.


As Wraith said we're still in the deliberation phase, but your character is at what we call Year 0/1 in that they're just making their debut, and they're a pretty major character. Really any details on any potential plots you're going to do, villains you'll face and heroes you'll work with would be beneficial.
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