The time is nearing the mid-20th century. The Second World War still rages between nations, and Humanity commits unspeakable deeds. In America and other Allied nations, information has been uncovered on the plans of the Axis Powers. Germany has discovered powerful occult secrets and alien knowledge that could easily empower their regime above any and all rivals across the world.
At the same moment, the Allied Forces uncover their own profound secrets of the paranormal. It's up to the Allied Forces to stop the Axis in whatever their plans are. Or at the very least, discover their own secrets first.
In this premise, players can be Human, something else like a werewolf, vampire, etcetera, coming together to defeat the Nazis during the Second World War. Imagine Wolfenstein, but the good guys can be empowered too. Right now there are very elite and powerful hunters running around the world trying to save people from supernatural threats, so most empowered individuals need to keep a low profile at first. The Government that the players work for, such as Britain, America, France, etcetera, can know about their true nature, especially if they are in the spy game, for example, but for the most part, PCs will need to keep the extent of their abilities to themselves, each others and their superiors.
Character Sheet:
Name:
Age:
Gender/Sex:
Appearance:
Character Type: Witch? Vampire? Werewolf? Alien? Psychic? Etcetera.
Personality:
At the same moment, the Allied Forces uncover their own profound secrets of the paranormal. It's up to the Allied Forces to stop the Axis in whatever their plans are. Or at the very least, discover their own secrets first.
In this premise, players can be Human, something else like a werewolf, vampire, etcetera, coming together to defeat the Nazis during the Second World War. Imagine Wolfenstein, but the good guys can be empowered too. Right now there are very elite and powerful hunters running around the world trying to save people from supernatural threats, so most empowered individuals need to keep a low profile at first. The Government that the players work for, such as Britain, America, France, etcetera, can know about their true nature, especially if they are in the spy game, for example, but for the most part, PCs will need to keep the extent of their abilities to themselves, each others and their superiors.
Character Sheet:
Name:
Age:
Gender/Sex:
Appearance:
Character Type: Witch? Vampire? Werewolf? Alien? Psychic? Etcetera.
Personality: