Hidden 3 yrs ago Post by Dinh AaronMk
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OK, so since you did do some talk about the surface, I award you with:



Imperial Census of the Principality of Kal-Ishtulshak

Population
4,000,000

Average Life Expectancy
24 years

Causes of death

  • Pneumonia
  • Influenza
  • Hypothermia
  • Malnutrition
  • Bubonic Plague
  • Dysentery
  • Bone Blight


Economic Production

  • Copper
  • Iron
  • Tin
  • Rye
  • Buckwheat
  • Wheat
  • Fish (hake, cod, shellfish, sea bass)


Tribute Production

  • Gold
  • Silver
  • Precious Stones
  • Fine Stone
  • Dyes (shell fish)
  • Amber
  • Dragon Bone


The Principality of Kal-Ishtulshak has an Envoy in Garnalaña and a Commander in Móirens.
Hidden 3 yrs ago Post by Willy Vereb
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@Dinh AaronMkI'm thinking of an app involving a nomadic race of giants. They used to be a scourge to the empire but more recently a major group of them swore fealty to the throne and are gradually integrated to the system. The giants are a minority within their society with the rest used to be slaves. Things are changing since their integration to the empire so there are free cities and less oppression on the tiny people yet the region is still a wild place. They are at the fringes of the empire, acting as a rump state against foreign invasions from that direction.

Would it work or should I write up a different app?
Hidden 3 yrs ago Post by Dinh AaronMk
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@Dinh AaronMkI'm thinking of an app involving a nomadic race of giants. They used to be a scourge to the empire but more recently a major group of them swore fealty to the throne and are gradually integrated to the system. The giants are a minority within their society with the rest used to be slaves. Things are changing since their integration to the empire so there are free cities and less oppression on the tiny people yet the region is still a wild place. They are at the fringes of the empire, acting as a rump state against foreign invasions from that direction.

Would it work or should I write up a different app?


As giants I'm hoping you're not talking about anything as large as or larger than Skyrim giants tbh. Otherwise, sure; write up an app and I'll see what you got.
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Hidden 3 yrs ago 3 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

As giants I'm hoping you're not talking about anything as large as or larger than Skyrim giants tbh. Otherwise, sure; write up an app and I'll see what you got.
I actually did think of giants that big. The point would be that giants are few in numbers but their might compels people to do their bidding and in the region basically complex webs of giant alliances maintain the order.
So you got a 4-5m tall giant which may have a mate or a few offsprings ruling over an entire subdivision of territory who swears allegiance to the ruler of said territory unit. Then these lords would be swearing fealty to higher lords until you get to the king and such. So in a population of a few million you'd probably have thousands of giants total who live semi-nomadic life.

Hidden 3 yrs ago Post by Dinh AaronMk
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<Snipped quote by Dinh AaronMk>I actually did think of giants that big. The point would be that giants are few in numbers but their might compels people to do their bidding and in the region basically complex webs of giant alliances maintain the order.
So you got a 4-5m tall giant which may have a mate or a few offsprings ruling over an entire subdivision of territory who swears allegiance to the ruler of said territory unit. Then these lords would be swearing fealty to higher lords until you get to the king and such. So in a population of a few million you'd probably have thousands of giants total who live semi-nomadic life.


That's fine.
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Hidden 3 yrs ago Post by Yam I Am
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I'll make a flag and a better claim when I'm not on vacation and I have access to my computer. In the meantime, here app
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Hidden 3 yrs ago Post by Dinh AaronMk
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Ay, looking good. I'll just await a finalized map before I finalize the acceptance.
Hidden 3 yrs ago 3 yrs ago Post by LivingQuietly
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[Name and Title of Vassal State: The Kingdom of Kur-Myrthina
Full name: The Blessed Kingdom of Kur-Myrthina, commonly known as Great Myr.
Ruler: King Hesti (IX) Risha Shabbini - the Blessed King is ordained by the religious authorities as the physical embodiment of mortal divine power and so commands an enormous amount of respect from his subjects. He technically functions as an absolute monarch, though imperial oversight, a powerful and established religious administration, and a heavy, overladen royal court has restrained this power for centuries. King Hesti is the thirteenth king of the Shabbini dynasty. He makes his capital at the great port city of Shabbini, historically the third of Kur-Myrthina's six blessed cities - all of them ports that grew rich on imperial prestige.

His Majesty has thirty-six legitimate children.





Race: Myr - the Myrese are a race of humanoids noted for their ‘amber’ skin (in fact Myr skin can range in tone from beige to bright orange) and who without exception have white, depigmented hair. Their eyes range in colour but are most often shades of brown and green, but blue, purple and yellow are also possible. They are noted for their youthful complexions which often last into middle age and short height among other humanoids - females usually stand at around 5 feet (152cm) and males average 5’3 (160cm).

Populations of humans, dwarves, and a particularly significant population of Gaülletics also inhabit Great Myr as well as members of many other races.

The Myrese are known throughout Mycoria for their mercantilism, materialism, and strange adherence to their particular form of piety. Considered useful to the imperial administration due to the strategic location of their island kingdom, its fertile lands, and its pliant population, the islands grew rich through loyal imperial service. Myrese priests are known for the ritualistic nature of their worship. Myrese aristocrats are known for their extravagant taste.

Although they often consider themselves more civilised than many of their continental neighbours - or perhaps because of this - the Myr have been easily bought off by the Empire consistently over the years and in return have shown unwavering loyalty. Their reputation among their neighbours is mixed due to their reputation for collaboration with the Gaülletics, and while it’s common to find their merchants all over Mycoria and indeed the further Empire it’s rare indeed to find settled populations of them outside their islands.

Some in Myr - including members of the powerful religious authorities - claimed that the construction of the Arllánco Canal was an imperial reward for the loyalty of the kingdom. In the last century the canal’s construction has improved Kur-Myrthina’s fortunes even more.

History: Kur-Myrthina as a kingdom predates the Empire’s arrival in Mycoria. A unified territory, according to the annals, for sixteen-hundred and eighty-two years, Kur-Myrthina for many centuries existed as a pious but poor island kingdom in the warm seas of the south. Although the land is bountiful and fertile, the islands were prone to violent summer storms, disease outbreaks and raiding, and so for many years although power was ordained by the Blue Priests in the person of the Blessed Monarch the kingdom operated more as a loosely connected series of tribes with competing interests. From this a strong aristocratic culture developed and a strict hierarchical system of understanding caste.

A thousand years ago the Myr underwent something of a maritime revolution and over the next three-hundred established trading posts up and down the coast of Mycoria. Myrese merchants brought huge boulders of ice from the north and then ferried frozen produce to the northern kingdoms and established tentative trade routes criss-crossing the coasts and islands and making river expeditions in their shallow-bottomed Scuttler ships. These ships were no good for long distance travel so while Myrese society grew increasingly urban and advanced their purview did not extend beyond the sea.

Myrese merchants were some of the first intelligent life forms encountered by Imperial expeditions.

The arrival of the men of Gaüllo was an instant revelation in Great Myr.

Blue is the sacred colour of the Myrese religion, and their priesthood, who wear robes of blue, are known as the Blue Priests. Much Myrese scripture, which is normally in the forms of songs and poems, also contained references to the spiritual purity of the colour blue, both in explicit and allegorical terms. The blue skin of the Gaülletics caused the High Priestess of the time, Shatana of Ylino, to sanctify the arrival of these imperial conquerors as heralding the coming age of Menaya-Allo, the ‘blue rain’, the prophesied period of endless prosperity and eternal life prophesied to be the destiny of the Myrese. The proclamation was convincing enough to the Myrese, who immediately began to profit monetarily from selling out information about other kingdoms and brokering tentative peace deals with native belligerents with whom they had pre-existing relationships in the name of their new Imperial overlords.

As Myrese religion is also built around the worship of material wealth so the accumulation of goods, the unprecedented splendour of the imperial war machine, their fine clothes, and indeed their raw wealth were all interpreted as symbols of holiness by the Myrese clergy. The slightly bemused Gaülletics readily accepted that they could simply hypnotise the Myrese into submission with displays of wealth and gifts. In this capacity, the Kingdom’s religion has been left alone, though often studied by Imperial researchers on sabbatical, keen to understand its strange esotericism and see the gold-tipped spires of the Blue Temple in the capital city Shabbini. The Empire garrisoned a lot of soldiers on the islands over the centuries, helped to fund the construction of its defensive structures,

Although the religious authorities hold a lot of temporal power in Kur-Myrthina, the civic authorities grow well developed on the imperial model. The Myrese have learned a lot from imperial infrastructure and their own cities, although they contain shocking displays of disease, inequality, hardship and slavery, also feature soaring spires, aquaculture, steam-heated bath houses hewn of marble, and a variety of other public structures. The construction of these monuments is considered a pious act. With the coming of the canal the kingdom's fortunes, long feared to be stagnating, were revived for a century known as the Shining Summer. Those old anxieties have been revived in recent years as a pervasive fear of the weakening centralised imperial administration heralded by several religious sects as signifying doomsday or the end times. Some of these sects, it is feared, could turn to extremism or violence to spread their heretical views. This has shaken the decadent and byzantine Myrese royal and religious administrations into unrest for the first time in hundreds of years, and finding for the first time no Imperial support, the self-fulfilling prophecy has caused a lot of consternation in the Blessed Kingdom.
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Hidden 3 yrs ago Post by Dinh AaronMk
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So my biggest comment I have to make is that between the time the Gaülletics arrived and now, the Merchant's Monopoly would have most likely taken over any organized trade by Kur-Myrthina. While I'll offer a bone that Kur-Myrthinians could be members of the Monopoly, or have residents who work for it; it does not really equal the same trade networks as possible and if anything they'd just have the ability to make send a little bit home skimmed off the top. Most likely in the times between then and now, the old trade infrastructure would have broken down along the lines of independent actors and not entirely dependent on being from a single location, and mostly trading in the general economic production of the region, and not high-luxury items. Because it otherwise seems that the kingdom is moving on a momentum of trade that would have disappeared.
Hidden 3 yrs ago 3 yrs ago Post by LivingQuietly
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So my biggest comment I have to make is that between the time the Gaülletics arrived and now, the Merchant's Monopoly would have most likely taken over any organized trade by Kur-Myrthina. While I'll offer a bone that Kur-Myrthinians could be members of the Monopoly, or have residents who work for it; it does not really equal the same trade networks as possible and if anything they'd just have the ability to make send a little bit home skimmed off the top. Most likely in the times between then and now, the old trade infrastructure would have broken down along the lines of independent actors and not entirely dependent on being from a single location, and mostly trading in the general economic production of the region, and not high-luxury items. Because it otherwise seems that the kingdom is moving on a momentum of trade that would have disappeared.

Their religion causes them to covet luxury goods.


My idea is that the independent Myrese trade networks were confined to the shallow coast and rivers of Mycoria and after the arrival of the Empire all of that infrastructure would have been ceded to them immediately. The fact that they use flat-bottomed shallow boats similar to (scaled up versions of) Chinese Sampan meant their networks were unsuitable for trade outside the province anyway. I'll leave the degree of their involvement in Imperial trade networks up to you at any rate - the point isn't really that the kingdom is rich, only that its aristocrats and priests are. I'll hopefully be able to show the destitution of its 'impious' common people.
Hidden 3 yrs ago 3 yrs ago Post by Yam I Am
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My idea is that the independent Myrese trade networks were confined to the shallow coast and rivers of Mycoria and after the arrival of the Empire all of that infrastructure would have been ceded to them immediately. The fact that they use flat-bottomed shallow boats similar to (scaled up versions of) Chinese Sampan meant their networks were unsuitable for trade outside the province anyway. I'll leave the degree of their involvement in Imperial trade networks up to you at any rate - the point isn't really that the kingdom is rich, only that its aristocrats and priests are. I'll hopefully be able to show the destitution of its 'impious' common people.


I personally think that the idea is fine at any rate. If it's just a straight class divide between the upper-echelon aristocracy and ecclesiarchy with the rest of greater Myrese society, then I would think that it would likely start to crumble pretty quickly without the backing of the rest of the Mycorian imperial apparatus. I can assume (and correct me if I'm wrong, here) that it's mostly a case of the Gaulletics only caring insofar that they receive their cut (which is by percentile the Lion's Share, but the native Myrese are enamored by their baubles that some don't even realize the extent to which they're actually getting screwed over in this little partnership), and so long as all the dividends are paid out, they largely leave them up to their own devices if they play ball with Mycoria.

The case of Great Myr as I can envision it is sorta like India or Malaysia under British rule where you saw like gigantic sprawling structures and princely kingdoms of insane amounts of wealth while surrounded by a pretty neglected countryside that was ready to fall apart at first notice. Its geopolitical situation would control a lot of the southbound trade, but because the Myrese ecclesiarchy and aristocracy are so intertwined with Mycoria's merchant class as a whole, they never get the real opportunity to capitalize on the position for themselves - and even if they had, they sure don't possess the military might to thwart a full-fledged Mycorian incursion.
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Hidden 3 yrs ago Post by Dinh AaronMk
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<Snipped quote by Dinh AaronMk>

My idea is that the independent Myrese trade networks were confined to the shallow coast and rivers of Mycoria and after the arrival of the Empire all of that infrastructure would have been ceded to them immediately. The fact that they use flat-bottomed shallow boats similar to (scaled up versions of) Chinese Sampan meant their networks were unsuitable for trade outside the province anyway. I'll leave the degree of their involvement in Imperial trade networks up to you at any rate - the point isn't really that the kingdom is rich, only that its aristocrats and priests are. I'll hopefully be able to show the destitution of its 'impious' common people.


That's fine, I was seeking clarification to make sure something didn't get lost in translation, as it were.

I do thing @Yam I Am as some good points and I want to see how this turns out before I add anything to the map and do the imperial census(es) that are owed.
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ok so since ur bullying me



Imperial Census on the Kingdom of Asceria

Population
13,000,000

  • Ascerians 75%
  • Human 10%
  • Gaülletic 10%
  • Other races 5%


Average life expectancy
85 years

Causes of death
  • Pneumonia
  • Influenza
  • Dysentery
  • Typhoid
  • Smallpox
  • Small wars, inter-clan violence, and related adventurism


Economic Production
  • rye
  • hops
  • wheat
  • domesticated animals
  • iron
  • lead
  • copper
  • tin
  • lead
  • nickle
  • fish (salmon)


Tribute production
  • sulfur
  • precious stones
  • iron


The Kingdom of Asceria also has the Minister of Works in the official service of the Empire.
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<Snipped quote by LivingQuietly>

I personally think that the idea is fine at any rate. If it's just a straight class divide between the upper-echelon aristocracy and ecclesiarchy with the rest of greater Myrese society, then I would think that it would likely start to crumble pretty quickly without the backing of the rest of the Mycorian imperial apparatus. I can assume (and correct me if I'm wrong, here) that it's mostly a case of the Gaulletics only caring insofar that they receive their cut (which is by percentile the Lion's Share, but the native Myrese are enamored by their baubles that some don't even realize the extent to which they're actually getting screwed over in this little partnership), and so long as all the dividends are paid out, they largely leave them up to their own devices if they play ball with Mycoria.

The case of Great Myr as I can envision it is sorta like India or Malaysia under British rule where you saw like gigantic sprawling structures and princely kingdoms of insane amounts of wealth while surrounded by a pretty neglected countryside that was ready to fall apart at first notice. Its geopolitical situation would control a lot of the southbound trade, but because the Myrese ecclesiarchy and aristocracy are so intertwined with Mycoria's merchant class as a whole, they never get the real opportunity to capitalize on the position for themselves - and even if they had, they sure don't possess the military might to thwart a full-fledged Mycorian incursion.


Thanks for giving such developed thoughts! I would definitely agree with all of your points. I would also add that compared to all of the other nation sheets posted so far, I'm imagining Kur-Myrthina has relatively weak defensive capacities (apart from being a chain of islands with a thickly forested interior), having long relied on imperial troops for their security due to their proximity to the province's major maritime trade lanes.
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Excellent. So:



Imperial Census on the Kingdom of Kur-Myrthina

Population
4,000,000


  • Myr 60%
  • Gaülletic 20%
  • Human 10%
  • Other races 10%


Average life expectancy
31 years

Causes of death

  • Dysentry
  • Malaria
  • Flu
  • Typhoid
  • Leprosy


Economic Production

  • wheat
  • fish (anchovy, swordfish, eel, grouper, crab, oyster, clam)
  • barley
  • grapes
  • iron
  • lead
  • alum
  • salt


Tribute production

  • alum
  • wine
  • saltpeter
  • sugarcane
  • citrus


The Kingdom of Kur-Myrthina also has the Minister of Finance and the Assistant Treasurer of the Merchant Monopoly in the official service of the Empire.
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Hidden 3 yrs ago Post by Dinh AaronMk
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Alright everyone: I'm considering opening the IC soon but there's some logistical leg work to do before we begin. I want the 0th IC post to be a large collab, I'll write up the start of it, but the thing is I have to figure out how to even organize the collab moment. I don't want to start the RP on several pages of quick and shitty one-of posts and I want to run it all through one post and then dump it.

So there are two options to compose this big-ass post for me to assemble it. Or three, maybe. First being a large group DM where the 0 post is written, or we can even take it into a Discord for real-time posting. If it's a Discord I have to sort of figure out time zones for everyone so we can crunch it all out then; in such a case I can just set it up and we can work it out then.

Or I can set up a Google doc.

I suspect in the foreseeable future there may be two moments we have to do this. Depends on the direction we take and what sort of logistics I can work out as GM. I'm not really a fan of doing large group scenes where we all contribute a paragraph's worth of content per post for pages. I'd rather get it all done in one time-block, compose it into a single post, and put it out into the world.
Hidden 3 yrs ago Post by LivingQuietly
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Personally I’m happy to write however the majority feels will be easiest. For reference on time zones I’m in GMT0 if that’s any help.
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Hidden 3 yrs ago Post by Dinh AaronMk
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I should probably actually get a move on, I don't have an excuse as to why I haven't done anything.
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https://discord.gg/reXMGqrUY2

Decided it'll be best if we do the collab post in a Discord. So here it is.
Hidden 3 yrs ago 3 yrs ago Post by Willy Vereb
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Name:

ROARING REALMS OF THE ORIAT

Ruler:
Kang Babuurz Oriatus


Race:
Oriati (Giants) - Titannic humanoid creatures with adults ranging between 4-5 meters (13-16 feet) tall and possessing incredible physical prowess. Their official name is Avargeum derived from how the giants call their race in their own language (Avarga) but everyone calls them Oriati or just giants. They can walk for leagues and can continue doing this for days without having anything to eat. Yet their endurance turns around considerably on peak exertion when they could overheat within minutes. Giants are often seem lumbering if not outright lazy yet they do it for a reason. Oriati are fearsome warriors but also considered decadent. They prefer to rest and let their significantly more numerous servants do most of the work. Oriats are territorial and only gather in large numbers during festivals or times of war. Though can fast for days end the Oriati are the best known for their voracious appetites. They also used to eat people but nowadays it's heavily frowned upon.

Boyuli - When the Oriat tribes invaded the Empire they did not arrive alone. They brought their servants along. They ranged from slaves and indentured servants to non-giant tribes subjugated to their rule. Oriats were not particularly choosy who served them, so long they did. They had the tendency of releasing the servants who would be incapable of accompany them during the next migration. As such a lot of the Boyuli are no longer serving the Oriat or even part of the Empire. Yet enough of them exist within the Roaring Realms that they are still significant. Compared to ordinary subjects the Boyuli are often more trusted and some of them may acquired special privileges for their birth.

Location:


History:
The Oriats were one of the many tribes of giants wandering across the continent. Legends tell that all the giants were once united under King Arslan to form the Avarga Empire. Yet after his death the empire split between his sons and eventually dissolved back into warring tribes. About 250 years ago a number of giant tribes migrated west which lead to conflict with the the lands of Mycoria. This heralded the beginning of the so-called Giant Wars which lasted over a century. The Empire was wholly unprepared to face their oversized foes and the enemy's tactics were unlike anything the Empire faced before. The Northern province of Transvaalium immediately fell into their grasp. At one time the giants penetrated deep into the Mycoria only to be repelled in a triumphant victory. Yet the damage was already done and restoring peace to the North seemed impossible. Transvaalium and its neighborhood became known as the Roaring Realms, a hostile land dominated by the might of giants. The defeat of Kang Khutul at Móriens marked an end to the giants' attempts to conquer the Empire. Consequently the North began to stabilize with only sporadic raids conducted by the giants. The two sides established trade relationships and the empire even created trade posts within the Roaring Realms. Though officially at war with giantkind in practice the various tribes were often invited as mercenaries. They participated in a number of Mycoria's succession wars, the Oriat Tribe in particular earned special renown within the empire.

This lead to the so-called Mycorization of giantkind. They adopted imperial goods, imperial techniques and gradually absorbed Mycorian culture. Of course the Oriat Tribe were the pioneers in this process and managed to amass an impressive collection of cannons. Lead by Kang Obould the Oriats began to absorb other tribes, soon becoming one of the greatest hosts within the region. Then they decided they should become the only tribe within the region. Obould asked the Mycoria for support and he got it. They were given the best armament a giant could have and on occasion even received help from the imperial forces. The last stages of the Giant Wars were between the Mycoria-supported Oriat Tribe lead by Kang Obould and the loose confederation of tribes that refused imperial influence. Obould won and brought peace to the North once again. The Oriat ruler was rewarded handsomely by the empire and his lineage became vassals to the Mycorian throne. Of course the giants had a long century ahead with even more changes to their society. The Roaring Realms became a bulwark for the empire against the northern threats and in return the Oriats could rule the lands as they felt like it. Since their duty is to secure the borders the Oriat are rarely called to arms by Mycoria to fight elsewhere yet there had been a fair number of exceptions. The power of the giants is very attractive to emperors and even a symbolic army of Oriats could have an influence on the troops' morale.


Oriat society can be the best described as semi-nomadic. While a few giants embraced the sedentary lifestyle their majority still lives in tents. Oriati are secluded folk who are rarely seen in groups more than a few families. Their numbers is almost insignificant compared to the amount of subjects they are watching over. Each family head is a de facto noble within the Roaring Realms. They have authority over a small fief or even own a fortress. They in turn are subject to their chieftains, princes, warlords and ultimately the Kang himself. Annually the leaders gather together to celebrate the harvest and to hold the Khurai during which they discuss matters and formulate new laws. Compared to the Oriat their subjects mostly experience sedentary lives. The Oriat are not interested in the small nuances of governance so the cities and districts largely enjoy a degree of autonomy. Their obligations only exist in the form of taxes and tributes. So long they keep the Oriat satisfied they enjoy peace. The Oriat generally encourages tolerance and their laws mean to treat every subject as equal to each other. The Roaring Realms are nothing like the barely populated ghost lands they once were and they appear to be teeming with life. A number of inhabitants enjoy their freedom and try their hardest to not think about the frightening giants who rule over them.
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