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Hidden 3 yrs ago Post by Operator Luna
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@Operator Luna: Ideally, once every few days, though I'm going to be updating weekly if a full set of the cast hasn't gone yet. I'll likely shift post frequency to 'whenever a group needs updating' depending on how long this momentum keeps up, though.


Sounds good to me. I'll see what I can do about making a character later today~.
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Hidden 3 yrs ago Post by Archangel89
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[@PKMNBOY] well the basic idea is inspired around the frost giants of norse mythology, mechanically speaking it focuses on buffing the caster while debugging the target(s) leaving them open for melee attacks. After a few days of pondering I figured that it would work (in mmo mechanics) by stacking an effect that slows targets or what not. I'm just having a hard time with the descriptive aspect of explaining it
Hidden 3 yrs ago 3 yrs ago Post by Operator Luna
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Hopefully this is enough! Let me know if I need to change something. ^^
Hidden 3 yrs ago Post by Hammerman
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@Operator Luna
Oh, hello, a fellow alchemist.
Hidden 3 yrs ago Post by Operator Luna
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@Operator Luna
Oh, hello, a fellow alchemist.


Hello! ~ヾ(^∇^)
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Hidden 3 yrs ago Post by FujiwaraPhoenix
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@Archangel89: Hm...
Well, I'm not one to help with descriptions, per se, as that's more on the player than the GM. On that note, though, the class doesn't inherently look self-sufficient. You can't use half of your kit if the requirement is that they're smacked around by melee as a caster unless you have a phase where you use melee, so that part might need to be changed.
I do think that ice would be better served geared towards a more utility-based DPS role, though, if only because of the natural contrast against fire's all-offense repertoire.

@Operator Luna: Analysis time!
  • I think it's sorta odd that the class is mounted by default, as we have mounts already extant within the game's systems. Mounting lends itself well to mobility (and this sort of playstyle might become more frequent post-isekai), but I think that they shouldn't necessarily be mounted from the get-go, especially seeing as how mounted combat for the low-movement, low-mobility tanks can lead to a disjoint in terms of visuals and gameplay. Imagine having to chase after a boss to do damage as a melee in normal gameplay. Yikes.
    On the upside, removing that mount requirement means that the anti-forest thing is gone by default.
  • Harvester should probably be more specialized.


That's it, really. If those changes are addressed, I don't think I have any other qualms with the form as-is.
Hidden 3 yrs ago Post by Archangel89
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[@PKMNBOY] this is my description that I have
Hidden 3 yrs ago 3 yrs ago Post by Operator Luna
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@PKMNB0Y

  • 'I think it's sorta odd that the class is mounted by default, as we have mounts already extant within the game's systems.'
    Ohhh, I see. I was thinking that Paladins are a cavalier class, rather than just using a horse to get around (as in... you wouldn't have a swordmaster that relies on the ground and stances to be fighting horseback).
    I see what you mean though, so it's an easy fix!
    Paladin no longer require a horse to fight. Weapon type changed to accommodate the playstyle.
    'Imagine having to chase after a boss to do damage as a melee in normal gameplay. Yikes.'
    Hey! It makes for the greatest workout!
  • 'Harvester should probably be more specialized.'
    Yeah, I kept staring at it, like something was wrong with it. Should be fixed now.
    Mini-rework to Harvester. Made specific to flora life only. Passive ability added.


If there is anything else, please let me know!
Hidden 3 yrs ago Post by FujiwaraPhoenix
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@Archangel89: Hm...
I think that it... Probably could be functional? Bit odd to call them a caster if they use lances (which I'd assume generally would give more physical stats), but I digress.

@Operator Luna: Looks good to me. Accepted.
If you want the discord link, just let me know and I'll throw it your way.
Hidden 3 yrs ago Post by Operator Luna
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@PKMNB0Y I'd love the discord link, please~.
Hidden 3 yrs ago 3 yrs ago Post by Dark Cloud
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@PKMNB0Y Bit busy atm but I'll drop a CS here as soon as I have one. Definitely interested.



Hidden 3 yrs ago Post by Dark Cloud
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@PKMNB0Y So from what I understand, once we as the 'real' person enter the game that we can't get out...Right? Can you please clarify?
Hidden 3 yrs ago Post by FujiwaraPhoenix
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@Dark Cloud: Situation is still vague to the characters IC, but this is more Log Horizon than it is .hack//. In short, they're in the world and cannot get back to Earth as far as they are aware.
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Hidden 3 yrs ago Post by Dark Cloud
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@PKMNB0Y One other question would Thievery be a non-combat skill or a combat skill? I'm making a roguish character, trying to figure out how to make it work in a suitable way.
Hidden 3 yrs ago Post by FujiwaraPhoenix
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@Dark Cloud: I would say the latter, though to be frank I would not go down this route in the first place. Proficiency in thievery does not make for a good mechanic in this setting in my opinion, as when translated to a more 'realistic' scenario, the ability loses any use against anything that isn't actually carrying anything to steal in the first place.
Hidden 3 yrs ago Post by Dark Cloud
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@PKMNB0Y Okay, what about like for stealth? Would stealth translate well?
Hidden 3 yrs ago Post by FujiwaraPhoenix
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@Dark Cloud: Depends on the specifics of the stealth, I'd say.
Hidden 3 yrs ago Post by Sho Minazuki
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@PKMNB0Y My discord at the moment is not under my control anymore. Please ignore it and warn everyone else of it.
Hidden 3 yrs ago Post by FujiwaraPhoenix
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@Sho Minazuki: Noted. Account's been booted from the Discord; let me know if you want another invite for a different one.

(Also, people should post I suppose.)
Hidden 3 yrs ago Post by Sho Minazuki
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Ah right my account is back now. DM me thr discord again.
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