Hidden 3 yrs ago 3 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

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Why does my muse have to hit in the worst times? Its almost 2am and I stayed up fixing this - a character I had saved for another RP that never got use. Hope you can forgive the odd character sheet, I can change it easily enough! I thought there were a lot of heroes already so why don't I just add a hero? into the mix. A batman-esque {except not really) underdog (only slightly) with more tactical brain and brutishness, wealthy as hell and more a soldier.



Edit= Oh god a sample post! That's embarrassing. I'll fashion one out tomorrow, I just remembered as soon as I hit "Post Reply".

2nd edit= Well, later on this afternoon
Hidden 3 yrs ago Post by Fallenreaper
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Fallenreaper ღ~Lil' Emotional Cocktail~ღ

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Whoever is closest to the center of where all the shit is going on should be able to see Ruyn’s massive tank sized bone dragon form (if not hear him) soooo… I’m hoping the rest of his group will be able to actually have some interaction with the other fighters who are defending the earth rn


Never did ask this, but where is he? Yes, it's month over due but better late than never.
Hidden 3 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

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I apologise for the clunky combat scenes and hope the POV changes were ok! I will add this with my character sheet as well.

Hidden 3 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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@SgtEasy I'll take a look at your application as soon as I can get around to it.
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Hidden 3 yrs ago Post by KaiserElectric
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KaiserElectric Spaghetti Enthusiast

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@SgtEasyYay, more alien friends!
Hidden 3 yrs ago 3 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

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@KaiserElectric

Love the xenos but damn, Alien’s name is gonna be confusing. Maybe I’ll stick with Al then.

Also, I really put white bandages on the first part of the description then ended it with black bandages. Damn, aight I’ll fix that up.
Hidden 3 yrs ago Post by Dedonus
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@SgtEasy I am so sorry. I totally forgot to review your CS. I'll take a look at it this afternoon. If you haven't already done so, we have a discord. Just follow the link in the first post of the OOC.
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Hidden 3 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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D U O S

TARIQ IBN HAKEEM AL-BARIQI B R I C K M A L E H E R O ?
"Your race are a collective of interesting creatures, Human."

//SPEECH:
Olivedrab


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Hidden 3 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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welcome Sgt
Hidden 3 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

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@Dedonus@nitemare shape

Woohooo! Thank you:)
Hidden 3 yrs ago Post by SrslyAnArtist
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SrslyAnArtist Badass Bitch / Struggling to live

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<Snipped quote by IrishAngelQueen>

Never did ask this, but where is he? Yes, it's month over due but better late than never.

Uhhhhh if irrc he’s smashing aliens relatively near them. They’re in the square yes? And he went past them a bit so up ahead of them by maybe 200 feet?
Hidden 3 yrs ago Post by Chrys
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Chrys

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<Snipped quote by Fallenreaper>
Uhhhhh if irrc he’s smashing aliens relatively near them. They’re in the square yes? And he went past them a bit so up ahead of them by maybe 200 feet?


They're in Lost Haven :D
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Hidden 3 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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Have a few night shifts coming up...

See if I can't get another post rolling.
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Hidden 3 yrs ago 3 yrs ago Post by Alternax
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Alternax

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Did you guys seen any neat trick or treaters tonight?


Hidden 3 yrs ago Post by Alternax
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Alternax

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We're coming up on the anniversary of the aliens now. Would you guys have any vows you'd like to make here? Me? Maybe I'll get a shiny pokemon or something this year...
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Hidden 3 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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posts coming soon
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Hidden 3 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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posts coming soon


Ditto
Hidden 3 yrs ago Post by nitemare shape
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Working on some stuff, and I've got some stuff in the works that I'm excited about
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Hidden 3 yrs ago Post by Mercinus3
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Mercinus3

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PERSONAL INFORMATION


CHARACTER CREATED
Myrrdin Dialis

SPEECH COLOUR
Killarney - Normal
Palatinate Purple - Wendigo

CHARACTER PERSONALITY
Myrrdin is a virtuous and empathic person. Despite a sense of disconnect with everything in terms of other religions and politics, he has an unwavering commitment to fairness, justice and courage. He has no hesitation to sacrifice his own life in the goodness of the human side of his character. He is kind, compassionate, and intuitive to those around him with the goings of the universe and the spirit world around him. He allows for his humbleness to brush off any possible ego he would have as a person. For those lost in life or in who they are as a person, he is patient to teach and enable those he comes into contact to understand their destined role. Outside of the rules governed by Morrigan’s court, he will disregard any other rules that lay outside it, regardless of political or religious origins. Yet while many uncertainties don’t phase him at all, there is a sense in his green eyes of hesitation and a lingering hunger in them.When a primal side to him surfaces, he turns more predatory and feral.

DESCRIPTION
Myrddin has a lean build, enough muscle on his bones that would allow him to do menial tasks with ease. His face is fairly gaunt, filled out from the beard that grows from it. His hair is shoulder length, walnut brown in colour with several strands of grey running through the wavy mane. His eyes are deep set, a deep verdant green showing knowledge through them. His beard runs shades of reds, browns, blondes and grey.

ORIGIN
Myrrdin’s history is shrouded with mystery, but his accent indicated he is of Welsh origin. He started practicing as a druid from a young age. Once he came of age, he was tasked with traveling the world and protect all forms of nature as he saw fit. The path he took ranged from the highlands of Scotland, where he encountered a small herd of kelpies to the arid lands of the then-Persian empire, encountering the armies with manticore in their ranks. While his travels did, indeed, take him to the Americas, his life nearly ended one harsh winter. However, by spring, he managed to pull himself through. Despite his life still in hand, something scarred him and left him a changed man.
His history after this point is uncertain as he did stumble into the Fey Wilds, but has since become one of the current ruler’s court.

SEASON 1/2 SUMMARY
As he is a character coming in S3, there’s nothing outside of being in Morrigan’s court in the Fey Wilds.

SUPPORTING CHARACTERS
Outside of occasional collaborations with animals, Myrrdin’s associates are long dead. In recent times, he acts as one of the members of Morrigan’s Council.

ALTER EGO IDENTITY


ALIAS
Pagan, Wendigo

CHARACTER ALIGNMENT
Walking the Line

IDENTITY
Unknown, even by modern-day standards.

UNIFORM/COSTUME
Myrrdin’s outfit has changed over the decades. However, for the past century, his outfit tends to be more practical for his personal day-to-day business. Underneath his mane of brown and greying hair, an assortment of brown leathers, animal fur, and woven linen adorn his body. His upper body is mostly protected by a brown leather tunic with lighter colored leathers sewn into it in an archaic, tribal pattern of a long-forgotten era. The same material and pattern pavers the pauldrons that sit on both of his shoulders. The skirt that hangs from the waist was just a simple brown fabric with light brown leather trim with fur lining the edges of it. Brown trousers, fur-lined soft leather, boots, and a hard leather, fur-lined wrist guards finish the aesthetics that are covered by a long, green cloak. His belt has a drinking horn and several pouches hanging from it.

Below is a visual depiction of the clothing Myrrdin is wearing:


HERO TYPE
Mystic/Supernatural

POWER LEVEL
World Level
Normal, Minotaur-forme and Wendigo-forme (Minotaur)

City Level
Manticore-forme and Wendigo-forme (Manticore)

Street Level
Kelpie-forme, Wendigo-forme (Kelpie) and Wendigo-forme (Human)

POWERS
Nature magic
Myrrdin’s true source of his power is the ability to control the natural world around him, ranging from the weather to the trees and animals.

Weather/Season Magic
One of his prominent skills in nature magic is his ability to control the weather around him. While any weather could be generated on a whim, Myrrdin’s strengths is enhanced if he uses weather that is associated with the 4 seasons of Earth (e.g. Fog Generation in Autumn, Blizzard Generation in Winter, Rain Creation in Spring, Storm Generation in Summer).

Elemental Channelling
The other prominent skills in nature magic is the ability to control the 4 natural elements of the world (Solid, Liquid, Gas and Plasma) to be able to control various elements (Solid = Earth, Liquid = Water, Gas = Air & Plasma = Fire).

Animal Manipulation
His connection to nature allows him to influence animals and their behaviours to do what he wished them to do.

Plant Magic
While not used as often in the modernizing world, Myrrdin’s magic can control plants to do his desired wishes.

Disease Magic
Recent magic he has learned due to his curse, Myrrdin is able to control various diseases and parasites to afflict enemies with blight and pestilence. He tends to use this as a last resort as it can draw on the curse.

Dowsing via crystal
Myrrdin is able to locate things with the use of a crystal. This isn’t limited to just objects but also people and locations. However, he needs to have a clear idea in his mind on what he needs to locate.

Abjuration
Healing Magic
In order for him to survive as long as he had against creatures he is fighting against, he was taught on how to manipulate nature around him to speed up the healing process on himself. For the 300+ years he has been around, he has been able to use this magic to heal all near-fatal wounds on himself and others.

Enchanted Armour
In his viewpoint, the best way to help against any form of damage is to prevent it in the first place. To do this, he is capable of enchanting clothing on himself and others to become an effective barrier to all attacks. With the enchanting as well, he can imbue them with various properties to resist different types of attacks.

Shapeshifting
One of the magical abilities Myrrdin has as a druid is his ability to transform into different animals that he has seen. While any animal is in his scope, he tends to draw on the forms of mythical creatures he has seen during his travels

Kelpie-Forme



Manticore-Forme



Minotaur-Forme



Curse of the Wendigo
In order for him to survive in the wild a long time ago, Myrrdin paid the ultimate sacrifice in his humanity. Upon eating the flesh of his recently-deceased companion, an ancient curse was placed on him of the Spirit of the Wendigo. With the curse, he has access to some traits and abilities:

Cold and Disease immunity
As the Wendigo is the Spirit of Winter, the North, and coldness, Myrddin’s human self is immune to the cold and anything associated with it (snow, ice, etc). Not only that but the enhanced body, as well as his druidic origins, allows him to shrug off even the deadliest of diseases.

Enhanced body
Myrrdin’s body is enhanced well beyond that of a human being. His strength, speed, durability, endurance, senses, and reflexes are amongst those that are enhanced in his normal form. Once he transforms into the Wendigo, these are further enhanced as well as his leaping and dexterity to the point that it enters the supernatural realm.

Natural Weaponry
His Wendigo-forme creates razor-sharp claws, vicious flesh-ripping fangs, and wicked sharp antlers that are used to their fullest extent.

Predatory Instinct
The Wendigo is a natural predator. Being one with nature as well, Myrrdin is capable of tracking and stealth seen in predators in the wild. As a Wendigo, he is able to predict the movements of his quarry and harry them into his hands for the kill.

Healing Factor
In both his natural and other forms, Myrrdin has a healing factor that allows him to heal any wounds inflicted on him. However, the factor just allows him to heal non-life-threatening wounds at an above-average rate to humans in his human form. His Wendigo-forme’s healing factor is enhanced to the point where it appears to be invulnerable, though the reality is the healing is just above his human form but masked by the decaying flesh of the form.

Cannibalism Empowerment
While his Wendigo-forme does not have any need for this ability, the use of cannibalism has allowed Myrrdin to live well beyond his means (beyond 300 years). The only thing cannibalism seems to do is decelerate the effects of aging.

Possessive Transformation
If he over-exerts himself, Myrddin’s concentration slips to allow for the curse to manifest into his ‘true’ self. His body shifts into a ‘fourth’ forme, the Wendigo-forme. Unlike his other forms, the Wendigo-forme has only one drive: to feed on the flesh of man. His body morphs to an emaciated shape with one of the key attributes being a sharp-fanged skull of a deer with red eyes or an emaciated form. The one difference of the Wendigo-forme over the other forms, however, is that this form is able to take possession of the other forms, creating multiple forms of the Wendigo and adding the attributes of the curse to the attributes to those formes to make them more powerful:







Famine Inducement
As a consequence of transforming into his Wendigo-Forme, an area around him (depending on what form the curse is possessing) induces starvation in any living being caught up in it. While not death-threatening, it can be to a point where it can debilitate anyone in his vicinity.

ATTRIBUTES
Height: 6’2”
Weight: 165lbs
Strength: While his strength in human form is that of a peak human, he can shift into a powerful minotaur, which is capable of lifting tanks with ease. Plus his wendigo-forme augments the strength of any of his forms into supernatural levels.
Mobility: He is highly mobile for a human being, this is further enhanced by his various forms, especially his manticore-forme and kelpie-forme when in water. This is enhanced when in his wendigo-forme.
Intelligence: In contrast to everything else, Myrrdin is highly intelligent, even in all of his non-wendigo forms. However, that disappears when he transforms as the hunger to consume human flesh is the only driving force.
Fighting Skill: A master in the druidic arts, Myrrdin is highly skilled in magic and high fighting skills are more prevalent in his creature forms than his human form. The discipline disappears when he transforms into a wendigo.


WEAKNESSES
While he has a strong regeneration factor due to his Wendigo curse, he is still human. He can still feel every pain of any attacks and there is a limit of his healing factor before it fails him. It is why he has learned to use abjuration magic to treat and prevent injuries from getting to him in the first place. Another weakness of his, although he is ashamed to be afflicted by this, is that he has cannibalistic tendencies. He tries to stave off this hunger for human flesh, but it can only work for so long before he turns into his Wendigo-Forme. Once in the forme, the consumption of human flesh is the only thing outside of Morrigan’s influence that can quell it. Finally, with the Curse of the Wendigo being supernatural and mystic in nature, any being that is capable of using magic can easily recognize it from him. To magic users, the sense of hunger for their kind’s flesh, greed for anything they want, and a slight scent of decay in the air around him.
OTHER
Resources:
Outside of his natural attire and numerous pouches filled with things from seeds to jerkies of unknown origins, he does wield a powerful staff of druids: a twisted oak staff with a lone, glowing blue gem that floats between two ends at the top of the staff.


Do you know how to post pictures on RPG boards?:
Ja, kan ik de photos postmen.
1x Like Like 1x Thank Thank
Hidden 3 yrs ago Post by Hound55
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coGM
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

Member Seen 14 hrs ago





PERSONAL INFORMATION


CHARACTER CREATED
Myrrdin Dialis

SPEECH COLOUR
Killarney - Normal
Palatinate Purple - Wendigo

CHARACTER PERSONALITY
Myrrdin is a virtuous and empathic person. Despite a sense of disconnect with everything in terms of other religions and politics, he has an unwavering commitment to fairness, justice and courage. He has no hesitation to sacrifice his own life in the goodness of the human side of his character. He is kind, compassionate, and intuitive to those around him with the goings of the universe and the spirit world around him. He allows for his humbleness to brush off any possible ego he would have as a person. For those lost in life or in who they are as a person, he is patient to teach and enable those he comes into contact to understand their destined role. Outside of the rules governed by Morrigan’s court, he will disregard any other rules that lay outside it, regardless of political or religious origins. Yet while many uncertainties don’t phase him at all, there is a sense in his green eyes of hesitation and a lingering hunger in them.When a primal side to him surfaces, he turns more predatory and feral.

DESCRIPTION
Myrddin has a lean build, enough muscle on his bones that would allow him to do menial tasks with ease. His face is fairly gaunt, filled out from the beard that grows from it. His hair is shoulder length, walnut brown in colour with several strands of grey running through the wavy mane. His eyes are deep set, a deep verdant green showing knowledge through them. His beard runs shades of reds, browns, blondes and grey.

ORIGIN
Myrrdin’s history is shrouded with mystery, but his accent indicated he is of Welsh origin. He started practicing as a druid from a young age. Once he came of age, he was tasked with traveling the world and protect all forms of nature as he saw fit. The path he took ranged from the highlands of Scotland, where he encountered a small herd of kelpies to the arid lands of the then-Persian empire, encountering the armies with manticore in their ranks. While his travels did, indeed, take him to the Americas, his life nearly ended one harsh winter. However, by spring, he managed to pull himself through. Despite his life still in hand, something scarred him and left him a changed man.
His history after this point is uncertain as he did stumble into the Fey Wilds, but has since become one of the current ruler’s court.

SEASON 1/2 SUMMARY
As he is a character coming in S3, there’s nothing outside of being in Morrigan’s court in the Fey Wilds.

SUPPORTING CHARACTERS
Outside of occasional collaborations with animals, Myrrdin’s associates are long dead. In recent times, he acts as one of the members of Morrigan’s Council.

ALTER EGO IDENTITY


ALIAS
Pagan, Wendigo

CHARACTER ALIGNMENT
Walking the Line

IDENTITY
Unknown, even by modern-day standards.

UNIFORM/COSTUME
Myrrdin’s outfit has changed over the decades. However, for the past century, his outfit tends to be more practical for his personal day-to-day business. Underneath his mane of brown and greying hair, an assortment of brown leathers, animal fur, and woven linen adorn his body. His upper body is mostly protected by a brown leather tunic with lighter colored leathers sewn into it in an archaic, tribal pattern of a long-forgotten era. The same material and pattern pavers the pauldrons that sit on both of his shoulders. The skirt that hangs from the waist was just a simple brown fabric with light brown leather trim with fur lining the edges of it. Brown trousers, fur-lined soft leather, boots, and a hard leather, fur-lined wrist guards finish the aesthetics that are covered by a long, green cloak. His belt has a drinking horn and several pouches hanging from it.

Below is a visual depiction of the clothing Myrrdin is wearing:


HERO TYPE
Mystic/Supernatural

POWER LEVEL
World Level
Normal, Minotaur-forme and Wendigo-forme (Minotaur)

City Level
Manticore-forme and Wendigo-forme (Manticore)

Street Level
Kelpie-forme, Wendigo-forme (Kelpie) and Wendigo-forme (Human)

POWERS
Nature magic
Myrrdin’s true source of his power is the ability to control the natural world around him, ranging from the weather to the trees and animals.

Weather/Season Magic
One of his prominent skills in nature magic is his ability to control the weather around him. While any weather could be generated on a whim, Myrrdin’s strengths is enhanced if he uses weather that is associated with the 4 seasons of Earth (e.g. Fog Generation in Autumn, Blizzard Generation in Winter, Rain Creation in Spring, Storm Generation in Summer).

Elemental Channelling
The other prominent skills in nature magic is the ability to control the 4 natural elements of the world (Solid, Liquid, Gas and Plasma) to be able to control various elements (Solid = Earth, Liquid = Water, Gas = Air & Plasma = Fire).

Animal Manipulation
His connection to nature allows him to influence animals and their behaviours to do what he wished them to do.

Plant Magic
While not used as often in the modernizing world, Myrrdin’s magic can control plants to do his desired wishes.

Disease Magic
Recent magic he has learned due to his curse, Myrrdin is able to control various diseases and parasites to afflict enemies with blight and pestilence. He tends to use this as a last resort as it can draw on the curse.

Dowsing via crystal
Myrrdin is able to locate things with the use of a crystal. This isn’t limited to just objects but also people and locations. However, he needs to have a clear idea in his mind on what he needs to locate.

Abjuration
Healing Magic
In order for him to survive as long as he had against creatures he is fighting against, he was taught on how to manipulate nature around him to speed up the healing process on himself. For the 300+ years he has been around, he has been able to use this magic to heal all near-fatal wounds on himself and others.

Enchanted Armour
In his viewpoint, the best way to help against any form of damage is to prevent it in the first place. To do this, he is capable of enchanting clothing on himself and others to become an effective barrier to all attacks. With the enchanting as well, he can imbue them with various properties to resist different types of attacks.

Shapeshifting
One of the magical abilities Myrrdin has as a druid is his ability to transform into different animals that he has seen. While any animal is in his scope, he tends to draw on the forms of mythical creatures he has seen during his travels

Kelpie-Forme



Manticore-Forme



Minotaur-Forme



Curse of the Wendigo
In order for him to survive in the wild a long time ago, Myrrdin paid the ultimate sacrifice in his humanity. Upon eating the flesh of his recently-deceased companion, an ancient curse was placed on him of the Spirit of the Wendigo. With the curse, he has access to some traits and abilities:

Cold and Disease immunity
As the Wendigo is the Spirit of Winter, the North, and coldness, Myrddin’s human self is immune to the cold and anything associated with it (snow, ice, etc). Not only that but the enhanced body, as well as his druidic origins, allows him to shrug off even the deadliest of diseases.

Enhanced body
Myrrdin’s body is enhanced well beyond that of a human being. His strength, speed, durability, endurance, senses, and reflexes are amongst those that are enhanced in his normal form. Once he transforms into the Wendigo, these are further enhanced as well as his leaping and dexterity to the point that it enters the supernatural realm.

Natural Weaponry
His Wendigo-forme creates razor-sharp claws, vicious flesh-ripping fangs, and wicked sharp antlers that are used to their fullest extent.

Predatory Instinct
The Wendigo is a natural predator. Being one with nature as well, Myrrdin is capable of tracking and stealth seen in predators in the wild. As a Wendigo, he is able to predict the movements of his quarry and harry them into his hands for the kill.

Healing Factor
In both his natural and other forms, Myrrdin has a healing factor that allows him to heal any wounds inflicted on him. However, the factor just allows him to heal non-life-threatening wounds at an above-average rate to humans in his human form. His Wendigo-forme’s healing factor is enhanced to the point where it appears to be invulnerable, though the reality is the healing is just above his human form but masked by the decaying flesh of the form.

Cannibalism Empowerment
While his Wendigo-forme does not have any need for this ability, the use of cannibalism has allowed Myrrdin to live well beyond his means (beyond 300 years). The only thing cannibalism seems to do is decelerate the effects of aging.

Possessive Transformation
If he over-exerts himself, Myrddin’s concentration slips to allow for the curse to manifest into his ‘true’ self. His body shifts into a ‘fourth’ forme, the Wendigo-forme. Unlike his other forms, the Wendigo-forme has only one drive: to feed on the flesh of man. His body morphs to an emaciated shape with one of the key attributes being a sharp-fanged skull of a deer with red eyes or an emaciated form. The one difference of the Wendigo-forme over the other forms, however, is that this form is able to take possession of the other forms, creating multiple forms of the Wendigo and adding the attributes of the curse to the attributes to those formes to make them more powerful:







Famine Inducement
As a consequence of transforming into his Wendigo-Forme, an area around him (depending on what form the curse is possessing) induces starvation in any living being caught up in it. While not death-threatening, it can be to a point where it can debilitate anyone in his vicinity.

ATTRIBUTES
Height: 6’2”
Weight: 165lbs
Strength: While his strength in human form is that of a peak human, he can shift into a powerful minotaur, which is capable of lifting tanks with ease. Plus his wendigo-forme augments the strength of any of his forms into supernatural levels.
Mobility: He is highly mobile for a human being, this is further enhanced by his various forms, especially his manticore-forme and kelpie-forme when in water. This is enhanced when in his wendigo-forme.
Intelligence: In contrast to everything else, Myrrdin is highly intelligent, even in all of his non-wendigo forms. However, that disappears when he transforms as the hunger to consume human flesh is the only driving force.
Fighting Skill: A master in the druidic arts, Myrrdin is highly skilled in magic and high fighting skills are more prevalent in his creature forms than his human form. The discipline disappears when he transforms into a wendigo.


WEAKNESSES
While he has a strong regeneration factor due to his Wendigo curse, he is still human. He can still feel every pain of any attacks and there is a limit of his healing factor before it fails him. It is why he has learned to use abjuration magic to treat and prevent injuries from getting to him in the first place. Another weakness of his, although he is ashamed to be afflicted by this, is that he has cannibalistic tendencies. He tries to stave off this hunger for human flesh, but it can only work for so long before he turns into his Wendigo-Forme. Once in the forme, the consumption of human flesh is the only thing outside of Morrigan’s influence that can quell it. Finally, with the Curse of the Wendigo being supernatural and mystic in nature, any being that is capable of using magic can easily recognize it from him. To magic users, the sense of hunger for their kind’s flesh, greed for anything they want, and a slight scent of decay in the air around him.
OTHER
Resources:
Outside of his natural attire and numerous pouches filled with things from seeds to jerkies of unknown origins, he does wield a powerful staff of druids: a twisted oak staff with a lone, glowing blue gem that floats between two ends at the top of the staff.


Do you know how to post pictures on RPG boards?:
Ja, kan ik de photos postmen.


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