Name: Alicia Hayden
Age (Magical Girl): 15
Age (Before Magical Girl): 22
Gender: Female
Gender (Before Magical Girl): Female
Appearance:
Specialization: Light -
Alicia can fire beams of light to attack with modest attack power, single targeting, and long range. Can use a blazing sword of light in melee. Can use spells that see through deceptions like illusions, good at finding things, and capable of Purification (between Fire and reinforcement). At an advanced level she can force others to reveal secrets to her.
Out of costume she is always aware of when people lie to her, with the potential to become more powerful. Weapon: Ranged, Melee, Bowsword
Requiem's Dawn- An ornately decorated longbow with ammunition both magical and ordinary. At full draw it can punch through both armor and flesh, and she can use magic to launch more than one arrow at once. Has since been upgraded to make the limbs bladed weapons, which can be turned into swords when separated.
Coins:
3 Silver, 18 Bronze
Power:
Barrage - Specializes in suppression, casting a lot of small spells in a row, and she can add secondary explosions to her larger spells.
Third Eye - Possess The Sight, providing the ability to see the flow and after effects of magic, as well as providing a precise sense of magic, and the ability to see Overcity entrances. Has been enhanced beyond the normal capabilities of Third Eye to provide additional benefits, including the ability to see in magically-created darkness.
Perks:
Enhanced Outfit -
An improved uniform that channels magic better, and provides serious protection to the point of shrugging off axes and heavy weapons fire. Sorcery -
Alicia has experience with the mystical art of Hoodoo, which she can even teach to normal people after some lessons. It also lets her use magic when untransformed. Get out of jail -
When imprisoned or trapped Alicia can rarely choose to teleport to a random safe location, which is guaranteed to have the supplies or facilities she needs to recover. Easy return and the area remaining safe past arrival are not guaranteed. Blood Magic -
Magic can be fueled with health rather than Mana, though obviously this can be dangerous to your general well beingWings -
Alicia's magical girl outfit has been graced with Wings, allowing her to glide from any height as well as fly (albeit with some difficulty)Dual Weapon -
To deal with the new threats rising all the time, Alicia's bow has been augmented to also serve as an effective melee weapon in addition to its previous abilities. This affords her greater adaptability in combatPatron: Beacon
Patron Benefits:
Shine Spark: The spark has always been a powerful thing, but as times move forward even the strongest things can be beaten. This was Beacons answer to all those that were finding ways to subvert the Spark defenses.
Alongside it's normal benefits, this upgraded Spark grants immunity to any attempt to forcibly change or control the mind and rather than being a gentle shield it is capable of retaliating with force against the would be assailants.Perfect Life -
The Beacon gives you the Fake Parents perk, and will defend them from monsters.Gifted Item -
For her service to them in the Justine crisis, Beacon has given Alicia a Mystic Artifact in the form of an ornamental scythe that allows her to see glimpses of the past, present, or future related to whatever she wants to know. Patron Drawbacks:
Vow of Patience -
Alicia vows to show forgiveness and be merciful to those who do wrong, Build a sense of peaceful stability and harmony, resolve issues and arguments respectfully, and act with a forbearance that comes from moderationExcommunication -
Don't play by the Beacon's rules, get kicked out and killed on sight. No cooperating with Horrors, dark magical girls, monsters, or the Ebon Mint, no using Black Coins, no killing other Beacon girls.Patron Goals:Low Priority: Protected normal magical girls from harm
Medium Priority: Purified/killed corrupted foe
High Priority: Disrupt a Horror's Ritual
Fighting Style: Alicia is primarily a ranged fighter par excellence. She will hang back and provide support for melee fighters, taking out mobs and backing up her allies with powerful magic. If fighting solo she will do her best to keep her distance, hammering away at her opponent and wearing them down until she can shift to the offensive and deliver the coup de main with an overwhelming onslaught of magical force. Wings allow for additional mobility in her fighting style to better leverage range. This is augmented by her blood magic.
If she is pulled into melee she uses her magic to fight defensively while aided by her swords. If an opening can be found she will push for it, otherwise she will attempt to regain distance to a point where she has the advantage.
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well.
STR: 3
AGI: 3
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed): These start at 4.
STR: 9 (+1 Silver Coins) = 10
AGI: 9
VIT: 11
MAG: 11 (+4 Gold Coins) = 15
LCK: 7
Personality: Alicia does her best to live up to the virtue that she has taken on as part of Beacon, and she would consider herself a fairly patient person who does not relish the thought of violence. Nonetheless she will approach conflict with a firm conviction, even if she tries to look for alternative paths when possible. Putting civilians and the uninvolved in danger is a particularly good way to earn her immediate ire in that regard. Compared to her fellows she is not necessarily so immediately judgmental of monster girls and darker forces, though this does not apply to the Ebon Mint and those who serve Horrors.
As a normal girl Alicia works hard and has an upbeat attitude, always looking forward to whatever the day might bring, even if it's a challenge to look on the sunny side. She tends to be more charitable than is perhaps good for her, but doesn't mind helping those who ask for her aid even if they aren't affiliated with Beacon as she believes that the best way to carry forward the mission is to show their good side at any opportunity. She also has a soft spot for music, specifically soft rock and classical music, and cares a lot about her family. Fortunately being in Beacon means she doesn't have to worry about them, giving her a bit more peace of mind.
Does have a bit of a darker side when it comes to grudges, which she may hold on to and prosecute longer than is healthy. Is also not the best at dealing with her own stress. But don't worry about it, I'm sure it won't be a problem.
History: Alicia grew up with a fairly normal life, the eldest of three siblings and the one who felt the weight of family expectation upon her. She did her best to live up to the family values, and to represent them well. She did not want to let her parents down after all. Yet she always had this nagging suspicion that there was something missing, that she could be something more. She just didn't know what it was. It would take her time to find out. She went to college, planning to become a teacher so she could give back to people much like she had been raised to. Yet she was not content simply giving up her life so easily. During break she went traveling, exploring the world a bit to try and find herself, and to resolve herself to what she was going to do in the future. A fact made all the more ironic when she was approached by a Puchuu from 'The Beacon' one day.
So she became a magical girl, learning how to fight, to harness her powers and use them in a manner that lived up to the ideals that Beacon upheld. She also chose her virtue as required by the Beacon, and settled into a new life with her family. She went out to fight, and soon got quite a bit of experience as a magical girl. Along the way she also met a strange traveler who claimed to be from another dimension. After buying them a meal they struck up a good friendship, and now work together when it is needed or convenient. Her friend doesn't go out and fight, but for more covert things it works out well.
Following the effort by Victoria Reales to unite the magical girls of Penrose, and her subsequent assassination, Alicia found herself increasingly drawn into the developing crisis that came from it. Playing an integral part in the establishment of cooperation between the Beacon and Penny Asimov, her investigation into what had happened did not turn up many results, even as she was involved in several fights across Penrose.
Eventually a lead was found, revealing the culprit to be one 'Justine von Visceral', worrying to the Beckoners. Forging a temporary compromise with Mariette Pedersen, who had found herself in opposition to Justine after being betrayed, a coalition was rallied and plunged into the Overcity. Fighting their way to Justine's castle, Alicia ended up not being present for the final battle that took place as she was elsewhere in Justine's castle. Nonetheless, she was able to help free some of Justine's servants from the control she held over them, before they escaped as Penny destroyed the castle.
Following that, Alicia was able to find and free Janet from her corruption through the use of a potion she gained via wish. Shortly thereafter, Penny revealed her alliance with the Ebon Mint, and through developments spurred by an altered Janet/Jenna, a White Coin was created and used to free her from her previous patron.
With friendships growing, it all culminated in a massive battle at a graveyard in town. The world was nearly destroyed by the Horror Soth, only to be thwarted at the last second. Alicia helped in that battle, and was made to assist in the integration of the ex-Horror Serenity, plus the reformed Regina Bates into the organization. They were spirited away to a pocket dimension for several months, and returned to a city that had been occupied by the Ascendancy, a branch of Beacon who served to counter threats too difficult for normal Beacon branches to handle.
Arrested for treason due to vanishing for that length of time, Alicia was successfully able to argue their innocence. In doing so she was made leader of the Penrose branch of Beacon, and sought to show that they could handle matters in the city. But a devious trap at a large party undid all of those efforts, preventing the peaceful removal of the Ascendancy from the city. Feeling guilty over the deaths caused, Alicia struck a bargain with Justine Von Visceral and other powers to stage a raid of Mariette's dimensional base, as she held her responsible for many of the things that had happened in Penrose.
This raid worked out in some ways, but she left it feeling unfulfilled. Bad guys had been beaten, plans prevented, but little of it was because of anything she did directly. And she had been forced to compromise in ways she did not like. One Christmas event later, and she now steps into the New Year, seeking a solution to the situation that she is in one way or another
They
Incantation: "Chains of Darkness, break! Light, shine forth!"
Additional Info:
-Traded Platinum Coin for Wing Perk
-Traded Ruby Coin for Dual Weapon
-Traded White Coin for Third Sight
-Currently in possession of an Arrow of Temporal Displacement, and a Blessed Fairy Bolt