No Eldritch Blast D:
@ERode
Sounds good to me!
I'm thinking something like a gnoll, or hyenafolk. I understand the ramifications of being something beastly, but I'd choose my job/abilities and the like carefully based on that. If that's good.
<Snipped quote by Lucky>
Praise be Yeenoghu...Question mark?
@Dark Cloud
Most Outsiders were born and raised in Sancta-Manzst. Remember that a new group of them showing up out from Talze-Utera is a very rare thing. Being a first-generation Outsider is possible if that’s what you want your backstory to be, but otherwise, like I said, it’s prettttty rare.
For your list of races, living as a kobold or a goblin is going to be a life in fear of getting murdered out of the blue because you look pretty much like the monsters that people kill. Dwarves are mostly treated like shorter humans, but being short and hairy comes with its own set of prejudices. Half-Giants are likely kept a closer eye on, but don’t lack work due to physical capabilities.
@Letter Bee If you’re a pure blooded Human, you’re not an Outsider.
@Lucky To clarify, the dimension that you need to connect to for Magic is a different dimension than the one you exist in.
Magic is powerful, but limited. Think spell slots without cantrips. Most pure casters have a side arm or play a strategist role as well due to being a back liner. Even a new caster could one shot a big boy. He just can’t do it more than twice without getting gassed…and then he gets got by all the other small boys.
Magic refers to the generation and manipulation of energies and fluids. Generally doesn’t have anything to do with the animation of the dead or golems, nor would it be able to heal, physically enhance, or do any truly psychic shenanigans. Stuff like that is more under the purvey of miracles invoked by worshippers.
The very nature of magic is a bit taboo, because you’re essentially denying the very real power of faith in pursuit of some extradimensional thing. That being said, there’s nothing out of bounds within the realm of energies and fluids.
There won’t be defined classes. Engineers and artificers as understood in the context of DND magitech dudes don’t exist though. If you just wanted a science fellow though, they would be more like, Royal Alchemists or Scholars under the employ of a lord rather than a stinky Outlander. There’s ways to make that work as an Outlander thoughhhh.
Artificial life doesn’t exist. As far as the characters’ lived experience goes, it’s swords and sorcery fantasy with a few “modern” plumbing conveniences.
Magic is wild and pretty rare to be melded with technology. It’s basically just something that’s not reliable enough for any advances to affect daily life. As an example, “schools” that teach magic just make their students go through the exact same lifestyle as famous mages in hopes of somehow lucking out into an interdimensional interface.
The universal language is Human. There’s regional dialects, and Outsiders come with their own languages, but Human is the base upon which everything spins.
@Letter Bee You can play as a Human. They’d just not be an Outsider.
@Dog And yeah, I can try running it for nowwww.
Yeah, sorry. Work's kicked up a notch and it's not likely to calm the fuck down after all, so I'll have to shelf this after all. Apologies for getting y'all's hopes up.