Patch notes to the Doctrine of Combat Supremacy (DOCS) will be posted here to be kept together and not get spread all over the OOC. To sate the curiosity of anyone wondering by, the DoCS is for the Symphony of Espers RP.
4/11/2022 update
-SoE Patch Note Page created.
-All heal notes can now heal any wound, albite with less or more effectiveness than others. You may need to cast a healing melody many times to compleatly heal a wound, but the effects are more or less instantaneous. More details about healing wounds to come at a later date.
-Craft, Build, and Construction have been merged into the Construction note. It's cheaper, but now the build size is controlled by the rank of the note.
-Purify and Dispel are worded better for clarity.
-Portal's mana cost has been dropped from 8 to 4, as it was too expensive for a melody that needed to be cast twice.
4/11/2022 update
-SoE Patch Note Page created.
-All heal notes can now heal any wound, albite with less or more effectiveness than others. You may need to cast a healing melody many times to compleatly heal a wound, but the effects are more or less instantaneous. More details about healing wounds to come at a later date.
Old:
Minor Heal: Mana cost (2)
Bolsters the body’s natural ability to heal. On an esper: Cuts and bruises heal in 6 seconds, deep lacerations and broken bones heal in 6 hours, and missing limbs or vital organs are mended in 6 days. If used with an AoE note, the speeds decrease to minutes/days/weeks respectively. Higher rank healing notes can better heal higher rank wounds.
Heal: Mana cost (6)
Bolsters the body’s natural ability to heal. On an esper: Cuts and bruises heal instantly, deep lacerations and broken bones heal in 6 seconds, and missing limbs or vital organs are mended in 6 hours. If used with an AoE note, this note behaves like Minor Heal. Higher rank healing notes can better heal higher rank wounds.
Major Heal: Mana cost (18)
Bolsters the body’s natural ability to heal. On an esper: Cuts, bruises, deep lacerations, and broken bones heal instantly. Missing limbs or vital organs are mended in 6 seconds. If used with an AoE note, this note behaves like Heal. Higher rank healing notes can better heal higher rank wounds.
New:
Minor Heal: Mana cost (2)
Bolsters the body’s natural ability to heal. On an esper: Cuts and bruises can be healed completely, but Minor Heal is only 50% effective on deep lacerations and broken bones, and 25% effective on missing limbs or vital organs. If used with an AoE note, this note is only half as effective as it would normally be. Higher rank healing notes can better heal higher rank wounds.
Heal: Mana cost (6)
Bolsters the body’s natural ability to heal. On an esper: Cuts, bruises, deep lacerations, and broken bones can be healed completely, but Heal is only 50% effective on missing limbs or vital organs. If used with an AoE note, this note is only half as effective as it would normally be. Higher rank healing notes can better heal higher rank wounds.
Major Heal: Mana cost (18)
Bolsters the body’s natural ability to heal. On an esper: Any wound can be healed completely. If used with an AoE note, this note is only half as effective as it would normally be. Higher rank healing notes can better heal higher rank wounds.
-Craft, Build, and Construction have been merged into the Construction note. It's cheaper, but now the build size is controlled by the rank of the note.
Old:
Craft: Mana cost (2)
Makes a solid obstacle, trinket, etc out of an esper’s element at the target area. The obstacle can be no larger than a 1X1 foot cube. Making complex things such as a stop watch or a scale is impossible. Lasts 10 minutes.
Build: Mana cost (4)
Makes a solid obstacle, bridge, etc out of an esper’s element at the target area. The obstacle can be no larger than a 5X5 foot cube. Whatever is built, it cannot have a complex shape, such as feature corridors, trick walls, etc. Lasts 10 minutes.
Construction: Mana cost (8)
Makes a solid obstacle, fort, etc out of an esper’s element. The obstacle can be no larger than a 25X25 foot cube. Some level of complexity is allowed, such as making drawbridges and doors. Machinery and equally complex items cannot be made. Lasts 10 minutes.
New:
Construction: Mana cost (4)
Makes a solid obstacle out of an esper’s element. The obstacle’s size is dependent on the rank of the melody. at E rank, it can be no larger than a 5x5 cube. Every rank above E increases the max dimensions by 5 feet. Some level of complexity is allowed, such as making drawbridges and doors. Machinery and equally complex items cannot be made. Lasts 10 minutes.
-Purify and Dispel are worded better for clarity.
Old:
Purify: Mana cost (6)
Removes debuffs and negative magical effects from the target, such as curses and also cures poisons/diseases. Effects must be equal to or weaker to the rank of the melody to be effectively removed. Will not heal wounds, fix physical afflictions, or unbind magical constructs such as those created with a restrain note.
Dispel: Mana cost (6)
Removes positive magical effects from the target, such as barriers, magical strength, and other enchantments. This note can also be used to destroy magical constructs and banish summoned creatures. Effects must be equal to or weaker to the rank of the melody to be effectively removed. Monsters that enter the world directly from the elemental chaos are immune to this effect.
New:
Purify: Mana cost (6)
Removes debuffs and negative magical effects from the target. Effects must be equal to or weaker than the rank of the melody to be removed. Will not heal wounds, fix physical afflictions, or unbind magical constructs such as those created with a restrain note.
Dispel: Mana cost (6)
Removes positive magical effects from a target. If the target is a magical construct, it will be destroyed instead. Effects/constructs must be equal to or weaker to the rank of the melody for it to work.
-Portal's mana cost has been dropped from 8 to 4, as it was too expensive for a melody that needed to be cast twice.