▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ | ▔▔ | THE CONCEPT Seven years after their graduation, highschool alumni are invited by an acquaintance to host a reunion and witness the demolition of their old building, which may or may not include all the emotional baggage that comes with it. For those who've flown the nest, a brief period away in their hometown to reminisce and reflect surely could be an experience. Or maybe life since leaving has been so dull that there's nothing better to do. There's a level of enticement to the whole situation—it's easily the most interesting thing to happen to the small Maine town of Delton in years, and the human nature of curiosity wins in the end. In a deal between the district school board and Capital Construction, the 14 acres on which Ritman High has proudly stood are being razed to the ground for the company to build offices and expand into the area, and a reconstructed Ritman to be located between Delton Middle School and the community library; with improved sports facilities and a tech lab. The funding and renewed attention on Delton from the project are going directly back into the town's school infrastructure, furthering the district's higher-than-state-average quality. While Capital Construction didn't become the fastest growing American general contractor without accepting whatever attention they could get, the increased presence of their representatives in Delton brings with them the lingering conspiracy that has been attached to any headline about the company since their emergence in 2019. Their swift rise to the top of the rankings and frequent involvement in government projects have led to many theories—from absurdist claims of Satanism and child sacrifice to somewhat grounded, albeit paranoid, connections between CEO John Yates and top brass of the US Army. The choice to build new offices in Delton of all towns has also raised concerns, especially in the place of a beloved school that has existed for decades undisturbed. Catalysed by an impromptu get-together, all of this is going to come to a head in bigger ways than anyone could imagine... Oblivion is a character-driven, story-based roleplay that centres on a group of mid-20-year-olds that develop superpowers after a freak event during a highschool reunion, which naturally finds them deep in the middle of a conspiracy as they try and grapple with their new abilities. While the structure can be as loose or as strict as the group wants, plot points will progress through sub-acts that make up a larger main act. Character choices will affect the world and other characters moving forward, and while death is a minute possibility it is a possibility. I intend to run this for the long haul, especially depending on how far from the main story thread things stray, so devoted and dedicated players who aren't afraid of making world-altering choices are key. for convenience, this roleplay is set in an identical version of the modern world where covid never happened ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ |
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ | ▔▔ | LOCATION A bright little town, built between a lush green forest and Maquoit Bay. Maine's I-295 and Coastal Route 1 run directly through it, connecting with State Routes 125 and 136, making it easily accessible. Being such a small town—at a population of just 1,325—local businesses are usually passed from generation to generation, though the town is more than open to new businesses and near-famous in parts of Maine for its outlet stores. There are a variety of places to spend your money—Delton has bars, restaurants, inns and a shopping plaza, where the majority of the big name outlets reside. The brand stores present in the town's commercial area tend to be staples of the community itself, occupying stores for decades as opposed to the revolving door of brands on big city high streets. Delton residents are loyal to their GAPs, Levi's and Old Navys. RITMAN HIGH SCHOOL DELTON STATION BISTRO P. JOHNSON'S MAJESTIC PLAZA ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ |
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ | ▔▔ | RULES ■ Generic rules, be nice, etc. I won't insult your intelligence. ■ Participate. I know it has already been outlined somewhat but this roleplay thrives on people making decisions and actions that affect the world and how the plot will progress. ■ To help with the above, communicate! Talk to me! Talk to other players! We don't bite. ■ Character death is not out of the question, but only for really dangerous (or stupid) decisions. ■ In the rare event of death, you can take control of any significant NPCs or politely withdraw from the roleplay. ■ No cosmic-scale powers, no beast-shifting powers, err on the side of caution with elemental powers. Anything you think you can make work just PM me. ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ | - (all rules subject to change) ■ If you need to withdraw from the roleplay for any other reason, your character will not be automatically killed off. There will be a plot-friendly way of keeping them on stasis, or you can give permission to me or another player to take control of them. If you really aren't coming back you can ask me to execute them. ■ Collaborative posts aren't banned but I want people to be reasonable with them. If you start having more collab posts than solo posts I'll be having a word. Ask players for reactions from their characters that you can drop into a solo post. ■ Unless it poses real issues, for now I want to say no post deadlines. Post on your own time and if it's really holding things back then I can drop you a line. ■ No Discord. We live and die by the thread. ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ |