A couple of years ago I managed to gather a decent community for this idea, and we got to a promising start. Unfortunately, personal circumstances hindered my ability to keep it going, so the role play fell into inactivity. I have made just a few changes and I am happy with the setting and narrative backdrop. Firefly, Mass Effect, and Futurama served as inspiration, but The Outer Worlds really helped me realize the lore. I am looking for up to three players to participate in a 'prologue' of sorts. Bear with me, as many names are placeholders.
Corporate Space! is a futuristic sci-fi role play. It takes place in its own star system, which we will call the Zeta System. Human colonists arrived here about three centuries ago and settled on the planet Corvais, which is now a massive metropolis. Corvais and its immediate colonies are protected by a powerful military and governed by the Committee. The Corvais faction occupies about 1/3 of the galaxy.
Various corporations - or Corps - cater to the needs of the massive and growing population throughout the system, but most credits are made on Corvais. The Corps own and operate an array of space stations, mines, manufacturing facilities, and more - harvesting raw materials and churning out anything from basic necessities to weapons and war machines. Legitimate business practices occur throughout Corvais space.
The rest of the galaxy is collectively known as 'lawless space' - regions of the Zeta System not yet controlled by the Committee. There are independent colonies throughout this lawless region that do not abide by the laws and regulations of the Committee. The Committee attempted to subjugate these break-away colonies, which sparked a system-wide war. The 'rebels' formed a loose alliance and are now referred to as the 'Revolutionaries'. Despite the initial success of the Corvais military, the Committee was forced to sue for peace when a mysterious party detonated a bomb on Corvais itself. The Revolutionaries deny involvement on the terrorist attack.
The Corps do conduct business in the lawless sector... where they can use less-than-legitimate business practices - including slavery - away from the prying eyes of the Committee. The Corps finance their own personal armies, and sometimes fight over territory and resources. The lawless region is rampant with pirates, slavers, mercenary outfits, outlaws, salvagers, and much more.
Our characters are freelancers looking for work. More often than not they are contracted by the Corps to accomplish various tasks throughout the lawless region, but jobs can come from anyone and take place anywhere. The potential 'Second War' serves as a backdrop to the narrative. No, there are no 'aliens', yet; the only sentients in this system are Humans; the potential arrival of aliens serve as another backdrop to the narrative.
Characters begin with very basic weapons and combat armor, and a single skill. After every mission the characters 'level up' - or unlock a new weapon, gadget, ability, skill, etc. As the host, I will make note of character skills and include opportunities to use them in the missions. Perhaps your character is a smooth talker, a hacker, or a demolitions expert; you can expect to find opportunities to persuade, hack, and destroy.
Corporate Space! is a futuristic sci-fi role play. It takes place in its own star system, which we will call the Zeta System. Human colonists arrived here about three centuries ago and settled on the planet Corvais, which is now a massive metropolis. Corvais and its immediate colonies are protected by a powerful military and governed by the Committee. The Corvais faction occupies about 1/3 of the galaxy.
Various corporations - or Corps - cater to the needs of the massive and growing population throughout the system, but most credits are made on Corvais. The Corps own and operate an array of space stations, mines, manufacturing facilities, and more - harvesting raw materials and churning out anything from basic necessities to weapons and war machines. Legitimate business practices occur throughout Corvais space.
The rest of the galaxy is collectively known as 'lawless space' - regions of the Zeta System not yet controlled by the Committee. There are independent colonies throughout this lawless region that do not abide by the laws and regulations of the Committee. The Committee attempted to subjugate these break-away colonies, which sparked a system-wide war. The 'rebels' formed a loose alliance and are now referred to as the 'Revolutionaries'. Despite the initial success of the Corvais military, the Committee was forced to sue for peace when a mysterious party detonated a bomb on Corvais itself. The Revolutionaries deny involvement on the terrorist attack.
The Corps do conduct business in the lawless sector... where they can use less-than-legitimate business practices - including slavery - away from the prying eyes of the Committee. The Corps finance their own personal armies, and sometimes fight over territory and resources. The lawless region is rampant with pirates, slavers, mercenary outfits, outlaws, salvagers, and much more.
Our characters are freelancers looking for work. More often than not they are contracted by the Corps to accomplish various tasks throughout the lawless region, but jobs can come from anyone and take place anywhere. The potential 'Second War' serves as a backdrop to the narrative. No, there are no 'aliens', yet; the only sentients in this system are Humans; the potential arrival of aliens serve as another backdrop to the narrative.
Characters begin with very basic weapons and combat armor, and a single skill. After every mission the characters 'level up' - or unlock a new weapon, gadget, ability, skill, etc. As the host, I will make note of character skills and include opportunities to use them in the missions. Perhaps your character is a smooth talker, a hacker, or a demolitions expert; you can expect to find opportunities to persuade, hack, and destroy.