Hidden 2 yrs ago Post by Spiffy
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Spiffy Prince of Peace

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The Intro & What To Expect




The meat and potatoes to any good RP is dedicated players, interesting characters and an active plot. This shouldn't be hard to achieve at all. So I propose to keep things nice and simple (at least to start with).

First, clear choices in a 'Choose your own adventure' style will be given at the end of most of the narrator's posts. You will still have a free agency within the posts to act and say whatever you wish, but to keep the story focused I will employ this technique.

Second, there won't be any long waiting period to start or prologues to pour over. You will have a world, and a starting location and you will figure out the world and the plot from the IC as you play it. Choices and survival will be difficult and combat will challenge you as a character and a player.

Third, we only need two players to get started, the rest will join the party 'fellowship style' as the story advances. The writing level will be low-advanced. Let's have some fun!


(Click the image for theme music)


The Fantasy World of Terraixa

A traditional sword, sorcery and savior setting where I base all my high fantasy stories and characters.





Character Sheet

Name: (Full Please)
Age: 15-70
Height:
Weight:
Class: (knight, wizard, thief. assassin, berserker, etc)
Race:(Dwarf, Human, Elf, Halfling,)
Weapons & Equipment: (details but fairly brief)
Skills and Abilities: (expertise, techniques, and magic go here)
Bio: (must be AT LEAST one paragraph long, please use the small amount of lore that I have provided in the lands and intro to help shape your background and backstory)


Combat




Combat follows the Arena-style method of engagement. You declare attacks but you cannot auto hit. You can attempt to dodge/block/defend but the circumstances of the attempt must be reasonable or your action will be overruled by the GMs (If you get shot at by a hail of arrows, don't attempt to Neo-dodge the projectiles or you will just get torn up).

However, where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you can't auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and how much you inflict. Instances where you can auto-hit the enemy is against 'horde' type enemies like mindless zombies ,low level bandits/gangsters or stationary defense towers if they are part of a siege.

Please note YOU CAN DIE in this game, this is part survival and although GMs won't kill you for something minor 'like oops you stepped into a pit'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period where you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.


Magic


Magic is not a cure for everything. In fact, a common principle to Magic is that it takes as much effort to do something by spell than to do it via conventional methods. Such as a wizard tilling the earth with a geokinetic spell, will tire as much (if not more) than someone who dragged a rake across the field by hand. Especially if he took less time than usual. Maintaining fire will burn your own reserves and that could lead to fatal exhaustion, which is why spellcasters and magicians are usually smart about it.

A witch would rather start a fire on something that can burn by itself than maintain a fire in her hands unless truly necessary. Magic of someone's own, is borne entirely by themselves, body and all. Which is why magicians of all sorts are constantly trying to find new ways to improve their existing spells or new ones.

Individual spells are like skills, not just an incantation or a simple ritual. Learning to throw a fire orb takes as much effort as learning how to be an archer, learning how to create fire in the first place; is like learning how to craft a proper bow and arrow set from scratch. It often takes more than just effort too, many Magicians will carry materials to help them. Every spell is a skill, every act of Spellcasting tests how good the Magician is at said skill. Like how someone may not learn a brand new skill overnight, they may not learn a brand new spell overnight.

Keep this in mind when creating your characters. Magic does not happen by 'magic'. Magic has a cost, Spells are a specific skill. Practice makes perfect, and Knowledge takes time.
Hidden 2 yrs ago Post by Dog
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I'll take a crack at this. How much freedom do I have in my backstory? Current lore seems a bit limited.
Hidden 2 yrs ago 2 yrs ago Post by Steel Legion
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Steel Legion Important plot character

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Im interested,

If allowed, i will make a Cunning Merchant, who is bereft of money, is from a Viking-Esque Clan and is almost obsessed with becoming a business magnate. He will attempt to cut a deal with almost anybody where a profit could be made. Hes the money purse of the group.

If he has two abilities, one is to parry a blade really well (hes had allot of practice with angry business partners) and the other, is his raw cunning, which is kind of like a mortal super power if you think about it; He knows not to take home magical rings, walk across a pentacle and to never cut a deal with a dragon.
He wants to be a fatcat but actually genuinely cares about people a bit too much, especially his clan which consists of a few villages in the frozen north (Ispar). Hes not easily corrupted because that sort of person gets weeded out pretty quickly where he comes from.

Sound interesting?
Hidden 2 yrs ago Post by Spiffy
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@Dog The first hider reveals the current story of what is going down. As for backstory, there is a lot of free reign in what you want to do. Just post some ideas you have and we can give you feedback.

@Steel Legion I like the idea. Our current characters are headed to the land of Roh. A desert like place filled with merchants. Read up on it within the races and places to get a feel of how he travels there. I look forward to reading his backstory.
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@Dog The first hider reveals the current story of what is going down. As for backstory, there is a lot of free reign in what you want to do. Just post some ideas you have and we can give you feedback.

We got any grizzled war veterans in our roster?
Hidden 2 yrs ago Post by Spiffy
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@Dog I wouldn't say 'grizzled' but Cicero Bladewalker is a knight that has fought since he was around 18. His CS is already made you can check with the hider above.

Having a mature war vet would by no means be a bad thing. In fact, it could tie your character's backstory with my own. Perhaps they fought demonfolk within the land of Roh years ago. Cicero left for a tournament back home while your own character decided to stay.
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In fact, it could tie your character's backstory with my own. Perhaps they fought demonfolk within the land of Roh years ago. Cicero left for a tournament back home while your own character decided to stay.

That sounds good!
Hidden 2 yrs ago Post by Spiffy
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@Dog I look forward to reading your character sheet.
Hidden 2 yrs ago 2 yrs ago Post by Timemaster
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@Spiffy I'll write up the history in a bit/tomorrow but just putting up the sheet, to be on the safe side.

Let me know if the magic is ok or should I tone it down, please!



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@Timemaster Looks neat! I will say the runes seem like an interesting side of the arcane. Their use will be at a cost, however. I will talk to my co-gm as to what the costs will be. The forcefield will be just a single moment, rather then seconds of activation. Healing will cut time off the user's lifespan by the amount of time saved by healing. (Just an idea)

Light will perhaps cost some stamina.

Shield looks alright. The arm will be as heavy as the material it turns into and cannot be undone until the time limit. Essentially it would be like stone. No dexterous movement with it.

The detect friend rune I'm hesitant on. I don't want to nerf it too harshly, but I don't like it really either as it is kinda like easy mode for villains. I'll talk to my Co gm.

I think I can allow the last rune on the condition that magic the begins outside of the 2 meters (fireballs, etc) does not dissipate. It simply disallows magic to begin within the circle or any type of arcane abilities. Magic that begins from outside the circle continues on.

I will mention these things to my co gm. I like the ideas you are going for and look forward to tweaking things with you. Magic in this world comes with great cost. You can read up on it above in the hider. It's not as easy to use as other high fantasy games.
Hidden 2 yrs ago 2 yrs ago Post by Dog
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Hidden 2 yrs ago 2 yrs ago Post by Spiffy
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@Dog I like it for the most part. I would just ask you edit the command of regiments down to perhaps a company. He could have fought in those battles and gotten a reputation like you said.

Then you can add at the end how over the next decade or so he became a sort of mercenary for the land of Roh after retirement. There he was met by the adventurer Cicero Bladewalker who joined him and a band of other men to put down any illegal demonfolk activity within the region. Though the main armies were defeated, they still resisted the Kingdom of Roh.

There they came to know one another over the coming years, fighting together. Cicero gained some nasty scars and perhaps they both learned different fighting styles from one another.

In a particularly nasty battle, they managed to survive a deadly ambush of demonfolk, but were the only two to survive out of a group of 15 or so.

Cicero left after that back home to Alvion, but they were connected through their service. You can decide whether or not he continued his crusade or found a different occupation.
Hidden 2 yrs ago Post by Dog
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@Dog I like it for the most part.

Done all your points. Check it out!
Hidden 2 yrs ago 2 yrs ago Post by Timemaster
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@Spiffy I've reworked Ashe into something more fun and unpredictable.



Rune-Warrior will be kept as a second character if this one dies.

The rolls of the dice I'll leave up to you the GMs if you want that, if not, I can use the roll system here on RPG and share it with yourselves. Same for the effect if the roll is bad/very high unless otherwise specified in the post. While it's not a type of magic she would constantly use (twice a day limit), she does have it and can use it if things are bad.

@Dog Also, hi Dog! Nice to meet you here too!
Hidden 2 yrs ago Post by Spiffy
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@Dog I like it. Consider yourself approved:).

@Timemaster I will have my Co gm go over the details with you sometime today or tomorrow. Thanks for submitting an excellent backstory.
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@Spiffy Looking forward to it! Would that mean something is still wrong with my sheet?

Also, thank you! I wanted her to have a backstory which leaves room for different plots that might or might not happen. Also, by not saying by whom she was saved, it could be any of the other characters or simply a random NPC.
Hidden 2 yrs ago 2 yrs ago Post by Steel Legion
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I'm still making my character so dont think ive forgotten!

The party is looking pretty combat heavy, which is good because...


"i'd prefer not to get my hands too dirty... bad for business... you understand? Of course you do..."
- a guy with a very trustworthy face
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Hidden 2 yrs ago Post by Cyrania
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@Steel Legion While we appreciate that, we are only looking for two new players. If you really want to join in and someone else bails out, you could be among the first we'd contact. But please be aware of that.

@Timemaster Co-GM here. Ashe looks good on my end. I would say that we would be happy to let you roll the results then let us know. We could certainly work with those backstory elements as well.
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@Steel Legion Spiffy and I discussed things. While you'd need to wait until after the other two are introduced to become part of the story since this is done Lord of the Rings style, you are welcome to join in still. It could be interesting to have a non-combat character.
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Hidden 2 yrs ago Post by Timemaster
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@Cyrania@Spiffy I'm glad you like her! Hopefully I'll get lucky with the rolls 😅

Would that mean that Ashe is accepted?

Also, one question. How do we aquire skills? Say I'd want Ashe at one point to have the ability to influence the dice throw in a positive way if it goes bad or maybe to roll for other people's luck.

For example X tries to shoot an arrow at a long distance, normally it would be very hard for hit something at said distance but she rolls a high dice making it possible for the arrow to strike.
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