>You can understand how, given the interactions I've had, why I might not think that's the case. Now sure, I know that there is some cooperation here, but even when reaching out to try and plan out a fight scene with souleaterfan and even the user I interacted with recently--something every roleplay should do when handling PvP to avoid the all too common problem of toes being stepped on or an infinite and repetitive back and forth--I received the equivalent of, "Don't worry about it, we'll play it by ear," each time. With that in mind, perhaps you will understand my reluctance to participate further in the RP as a whole, when planning seems to be such a small part of it.
For sure. I do absolutely understand. Heck, I’ve been there myself in the past. So I’m not going to beg you to stay or anything. It is, after all, your choice. Nothing can stop you if things are too far gone. But know that I’m putting in an effort here because I would hate to see you go.
>And I know it might seem odd that I make such a big deal of collaboration and planning ahead, but I've been doing this for at least 4 years, arena battle type RPs especially. Both playing and running them, and let me tell you, if you fail to collaborate or plan something out it just goes back and forth forever, or until someone gets upset. Plus, this is a story we're trying to tell as I said, and you should always have an ending or goalpost in mind. There should be some kind of structure to avoid the pitfalls that so many narratives without a plan fall into.
It’s not odd at all. It is slightly out of sync with our norm, yes, but I wouldn’t call it weird. It’s worth sharing that we, the core of the RP, have been doing this RP for nearly 10 consecutive years, so we have a system that does work. I just also will add that I admit that that much experience undoubtedly also implies a level of familiarity with each other and how each of us operates, and as a result, perhaps a disposition towards plot threads that is admittedly not friendly to newcomers. So I apologize on that front, it’s easy to get stuck in the status quo. The flow of it all.
>Finally, as I've made clear, I wasn't trying to dick measure. I was merely trying to establish an antagonist and not have them neutered in the first five seconds of play. It isn't exactly an enjoyable experience that, especially when trying to play a threatening villain in this feels so often like an exercise in No-Selling just to keep them alive, let alone a credible threat
Definitely. I’m fully aware of a lack of intention to measure between each other comparatively. And nothing is going to be
justified by me there. But I do think it could all be fixed in the end, by communication, which I will assert with just a blanket statement so as to avoid finger pointing: Open communication on all fronts
is key.
I do understand how you feel. MR is a labor of love we’ve all had ups and downs with in the past, and I say that with personal experience. I apologize for how some things have made you feel, but I want you to know that things are always open to be worked on and you aren’t shut out. Or, if you’re insistent on resignation, that is understandable as well. No hard feelings.