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Zeroth Post
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'Possession of this galaxy is Mankind's birth right. The stars are ours for the taking.'


In a time that is but a memory, humanity ruled the stars. With the power of technology they remade worlds, and even themselves, becoming unto gods of creation and building a stellar empire that rivalled the greatest alien civilisations of the time. This time of ascendancy was short lived, however, spanning mere centuries of dominance, before a collapse that would last millennia. Horrific stellar events known as warp storms burst into life across the galaxy, fed by the blazing souls of human psykers that were born in ever greater numbers. Vast and horrific wars were fought among humanity's fraying civilisation, as well as with the unrelenting Men of Iron, an enemy of mankind's own creation. Mankind was cut off from its cradle, the beating heart of its empire, and all fell into darkness. For over two thousand years since this great collapse, humanity has been isolated from itself, at the mercy of warlords, aliens and worse, in the great dark beyond.

The homeworld, Terra (Earth as it was once known) has not remained unscathed by this. Wars among the other Stellar bodies of our home system have burned as hotly as anywhere else, the Saturnye Ordo, the Tech-claves of Mars, the Selenar Gene-Cults of Luna and many more each vied for dominance while interplanetary travel became increasingly difficult as humanity stagnated. Upon Terra itself, great warlords vied for dominance, unleashing the worst technologies of Mankind's ascendancy upon each other, lands were irradiated and oceans boiled away, leaving those still alive to wage further wars over the dirt. Countless nations and empires have risen and fallen in the span of these long horrific years, haunted by their ghosts and worse, some cling to a forgotten idea of civilisation, while others revel in the atrocity of what they have become.

In the waning years of the 29th Millennium, a secret hope has begun to spark. A mysterious being calling himself the Emperor of Mankind has risen to power among the technocratic clans of Hymalazia, aligned with the mysterious custodian of the Sigillite Order. Through pacts made with the Gene-Cults of Luna he has created gene-crafted warriors of unrivalled ability, the noble Custodes and the brutal Thunder Warriors, as well as enhancing the abilities of many others. Beneath the mountains, the Emperor's hidden laboratories continue to work away, at projects secret to all but his most trusted allies and advisers. The Emperor's aim is a feat that has not been achieved for millennia, to unite the warring people of Terra and for humanity to once more stride forth from its cradle, unto the stars.

OOC Information


This RP is an alternate reality based on the setting of Warhammer 40,000 and it's origin stories, the Great Crusade and the Horus Heresy. It takes great inspiration from a previous RP, the Grim Crusade, hosted originally by @BCTheEntity . Unlike the Grim Crusade, however, this RP starts right at the beginning of the Imperium's story, with the Unification Wars for Terra. The Space Marine legions have yet to see the light of day, and the long brutal years of war that will be required for the Unification are just about to begin.

Meanwhile, on far flung planets, the Primarchs, the Emperor's first secret geneproject, find themselves cast across the galaxy. Unaware of their birthright, these beings, utterly superior to the humanity from which they were created, will define the future of their worlds and many more, should they survive to once again meet their father and his growing empire.

There are two main options for characters in this RP. Players can take on the act of creating an Astartes Legion and their Primarch, playing the former when they are unleashed during the later stages of the Unification and the latter upon their isolated homeworld, and then during the Great Crusade should the rp progress to this point. The second option, and the primary focus of the rp, is to play as a character on Terra, be they a technobarbarian warlord, member of a gene-cult, officer in the new Imperial army or more beside. As time passed in the RP it is likely mortal characters will change, for this is a dangerous era and life is never guarenteed. Thus, instead of players taking on individual characters, you may opt to play a household of characters, represent a sub-faction of the world, or a role within the new Imperial society which will grow and change as the rp carries on. The scope for who or what you want to write is pretty vast.

The only major change at the onset of the game is that the Emperor's gene warriors, be they Custodes, Thunder Warriors, Astartes or Primarchs, are not gender locked. This is not a comment on the canon situation, but just something that myself and the previous writers of Grim Crusade prefer as an exploration of an alternate setting.

Our discord can be found here: https://discord.gg/rWZ7aJpTyb

Rules/Errata:


1: The Era which the RP starts in is the Unification Wars, a series of conflicts which in canon began during the late 29th milennium and lasted the best part of four centuries. The aim of the rp is to carry on into the Great Crusade itself but this is not to a set length of time IC or OOC. Characters will be born, live and die over the course of events and so I'd recommend the best way to engage with the rp is to expect to play a flexible suite of characters that will change over time.



2. Participation in the RP requires an acceptance that I as the GM will provide 'encounter' scenarios to your characters and/or factions. How these are dealt with is still a collaborative storytelling process but they cannot simply be ignored or hand waved. These will not always take the form of collabs and may be more of a prompt for you to run with, but the commitment to fulfilling them is still the same.



3. Players in this RP have a mixture of familiarity with the setting, don't neccesarily presume people are as informed as you. Feel free to be helpful, but not condescending, and ultimately my call on any lore matters is final.



4. Other than interactions with GM NPCs and GM provided events/encounters the scope of the RP is quite vast, players are encouraged to forge their own narratives within the remit provided, be they solo or (ideally) collaborations with other players. This isn't an RP with a regimented structure beyond the overall narrative, be prepared to take your own plots in hand.



5. Being in the game discord is not require for participation. It can be helpful for the community aspect of the game, but do not feel pressured to do so if you would rather not.



6. Activity: A bit of a dirty word around the guild these days. This is an advanced game but especially at the onset I wish to set an expectation of engagment. Ideally players will be able to post once a week, with a two week period being what I would consider the minimum commitment. Exceptions do apply both ways, someone playing a relatively minor, isolated plotline can anticipate a more relaxed schedule expectation, while those who take on key characters in the narrative will be expected to do more than the minimum in order to not have the rp flounder. IRL matters are of course more important, extended absences should simply be discussed with the GM.



7. The usual rules of be nice, don't take IC conflict as an OOC issue and listen/abide by the GM.



Thread for the Wider Galaxy IC Posts: https://www.roleplayerguild.com/topics/189314-from-ashes-we-rise-the-galaxy-at-large/ic

Map Credit: https://www.reddit.com/r/ImaginaryWarhammer/comments/d70e3t/map_of_preunification_terra_created_by_me_but/?utm_source=ifttt
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Primarch Character
Name: Muriel Boissonade d'Gallia

Legion: IV Legion Astartes Valiant Hearts

Homeworld: Gallia, an agricultural planet of feudal traditions

Psyker Grade: Beta

Skills:
Inspiring Orator - For someone that revels in glory leading the charge in every battle, Muriel is surprisingly patient with her words and very amicable towards everyone that's not an enemy of the Imperium. No one can whip up the unwashed masses and soldierly alike in such utter devotion and self-sacrifice as Muriel.

Blade Master - Like all Primarchs, Muriel displays unimaginably adept skills at arms. However, instead of diversifying her armaments, she devoted her entire life to mastering the two-handed chainsword, the flamer, and the grenade. No doubt the best thrower in the Imperium from all the bombs she threw.

Wall-breaker - Although not the most intelligent and innovative field commander, Muriel's military success primarily derives from her siege assaults and grand offensives. The sheer speed with which she can overcome any bastion or fortress, cross entire distances, and immediately recover to move on to the next target frequently surpasses her siblings. Cities built by Muriel are easily noticeable due to the Gallian-style fortifications and entrenchment.

Iron Chef - Growing up in an agricultural world, Muriel can cook up confections that would make any taste bud weep in joy. Even when deprived of many ingredients, she can accomplish a lot with very little. "Dinner Diplomacy" is a favorite tactic of hers when appeasing planets and governors or smoothing relations with her siblings.

Abilities:
Banishment - Muriel can weaken enhanced foes by blocking their connection to their gods, dissolve the material body of daemons, or simply immolate a target in a white-hot wreath of flame.

Purge - Either through words, gestures, or indomitable will, her psyker strength can cast out possessive demons or intimidate them.

Appearance:


Concept: Primarily inspired by the legend of Saint Joan and the Sisters of Battle. A martial-oriented leader has been assigned bureaucratic duties as a "reward" due to Imperium's ever-present need for competent administrators and governors; essentially a politician general.

Legion Sheet

Legion Name: Valiant Hearts

Associated Primach: Muriel Boissonade d'Gallia

Concept: Specialists in siege warfare and close-quarter combat. An all-female legion of space marines, they are adorned in heavy armor that emphasize the female form and equipped with copious amounts of explosives, flamers, chemical weaponry, and melee. The chainsword and the heavy flamer are the most iconic weapons of the legion. The legion itself is divided into three main classes: the Engineers, the Sappers, and the Hospitallers.

The Engineers manage the construction and maintenance of the needed war machines and siege engines while providing heavy fire support from the rear. Additional duties included entrenchment, construction, and rapid repair of recently conquered territories.

The Sappers are the primary assaulting force, given their expertise in demolition and melee combat. They are the ones that work to undermine the structural integrity of enemy placements and fortresses and create breaches.

The Hospitaliers is a dedicated logistics and medical wing that ensures that the Engineers and Sappers have the ammunition, weaponry, equipment, and armor to fulfill their tasks. While combat doctors and logisticians, they also serve as torturers and interrogators should the need arise.

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