Warhammer 50k: The Second Age of Strife
The Setting
In the grim darkness of the 51st Millennium, the endless war continues.
There was no great conflagration or calamitous final battle.
Across the vastness of the galaxy, the Imperium died-- not with a bang, but a whimper. The galactic empire of humanity crumbled, its enemies too many, too great and too terrible to imagine. The great conflict of Octarius had no victory, a war without end. In the fiery chasm of strife, the locust and the green holocaust fused, as beast looked upon barbarian and both saw the other as kin. The new entity spread with a speed undreamt of by Ork or Tyranid. War and hunger melded into a singular desire to ravage and remake all in the image of the New Devourer. The Devourer's hybrid nightmares were regenerative and spore-born, combining into a grand horror which murdered the galaxy, leaving naught but fragments as it left.
Just as the New Devourer ravaged the galaxy, the Emperor perished. It is said by some that he could no longer bear the torment of sitting upon the Golden Throne; others believe that an assassin somehow slew him once and for all. Whatever the case, Terra collapsed into a second Eye of Terror, and every soul in the Sol System was consumed. The Astronomicon's light was snuffed out.
With the death of the God Emperor, the Imperium shattered like glass. Echoing the fate of the old Greater Human Federation during the final days of the Dark Age of Technology, its territories were isolated from each other. Numerous unfortunate worlds were set upon by the devious legions of Chaos, hungering xenos, or simply fell to the internal strife inherent to humanity. Many planets, reliant on shipments from agri-worlds, simply starved to death. Mad preachers roared a new rhetoric; the God-Emperor had punished humanity for its sin, and that they rightfully deserved their fate.
However, there are some worlds that refuse to succumb to despair and madness. The greatest of these patches of sanity left is Ultramar, reigned over by the three returned Primarchs; Roboute Guilliman, Vulkan, and the Lion. From here, they plan the grand reclamation of their Father’s dream. How could they accomplish this, however, when His light can no longer be seen in the Warp? Even with their allies (though 'allies' may be a strong word to describe them; some are utterly self serving, but useful regardless), such as Belisarius Cawl and his string of four score Forge Worlds, the highly advanced Farsight Enclaves, the mysterious Realm of Fathers, and at times, the Craftworld Eldar, whose diplomatic missives are led by the ancient Wraithseer and arch-manipulator Eldrad Ulthran, what they have before them is a seemingly impossible task.
Meanwhile, the rest of the galaxy had suffered just as much as mankind had. Here is what happened to them…
(You don't have to read this part to play. This are just lore tidbits.)
The Plot
From a planet in the Eastern Fringes, a Mechanicus Explorator vessel had returned, reporting of an artifact with great power. The techpriests were unable to extract and analyze it as they were attacked by mysterious foes. With no resources to be spared from keeping Ultramar protected from outside forces, several rogue traders had been commissioned by the Primarchs to seek out this artifact, and return it to Ultramar. Only time can tell if they succeed.
Hello, everyone! Long story short, this will be set in a hypothetical Warhammer timeline loosely based on the fanfiction by LordLucan, the Shape of the Nightmare to Come. Here, the Emperor suddenly died on the dawn of the 42nd millennium and the Imperium perished with him. Players will be playing as members of a rogue trader crew sanctioned by the three Primarchs of Ultramar in a mission to recover an artifact of some kind. If you fail and die, well, nothing of value has been lost. If you succeed, however, you will be elevated as heroes, and be exalted by the Primarchs themselves. What is there for you to lose, anyway?
Players can initially apply as humans, Kin/Squats from the Leagues of Votann, or any of the other accepted abhumans, such as Ratlings and Ogryns. The RP will be open for as long as it runs; this gives the opportunity for people to app as other races such as Tau or Eldar, who we may pick up in the middle of our mission as our desperate situation demands.
As for knowledge of the Warhammer universe, you just need to know the gist of it. Any questions on the lore could simply be answered, either here or in the discord server.
Character Sheet
Take note that we'll be playing as higher ranking members of the expedition, as in the ones that will regularly come to/be regularly contacted by the bridge. Being a menial in the bowels of the ship wouldn't have too many opportunities for interactions with others.
You may have noticed that I didn't add a personality section. That's because I prefer that to be developed naturally in the IC over time.
[h4][b][u]CS[/u][/b][/h4]
[b]Name:[/b]
[b]Age:[/b]
[b]Species:[/b] Human? Transhuman? Abhuman? Kyn? (xenos can join sometime in the middle of the expedition)
[b]Appearance:[/b] Image, along with height in feet and inches.
[b]Role in the ship:[/b] Basically what you do as part of the expedition. Are you in charge of maintaining the engines, leading boarding actions, or what?
[b]Notable Equipment and Augmentations:[/b] No need for a detailed list for literally everything. Just need what weapons, armor, and cybernetic enhancement your character has, if any. Make sure to describe their capabilities.
[b]Skills:[/b] What are you good at? Are you a good shot? Great at stabbing heretics? If you're a psyker, add what psychic disciplines you specialize in.
[b]Biography:[/b] Basically your life story. Two paragraphs minimum. It is essential that you add how they got to be part of the Rogue Trader expedition to begin with.
[b]Additional Notes:[/b] Trivia, theme, or whatever else that isn't covered yet.
Rules
1. Be nice. I believe we can all gain something by being nice to one another (even if our characters are not), so please. Be nice.
2. The word of the OP and Co-Gms (whenever I get one or more, anyway) is final when it comes to arguments.
3. Even though the Warhammer universe is generally over the top, that doesn't mean that a roleplay in it should be a power fantasy. Cooperative storytelling comes first; our primary purpose is to have fun while telling a story through the lenses of the characters. This isn't an arms race of who's stronger.
4. Character death shouldn't be a thing, unless if you do something very stupid like charge screaming towards a Greater Demon. Even if you're a Space Marine, that Bloodthirster is still going to krump you.
5. Post length is about five sentences minimum, in most cases. Do try to make it a bit longer though, even if you think it's just your character rambling in their head.
6. Keep things at PG-13. Even if you get an Eldar girlfriend.
7. Most importantly, have fun!
Discord: discord.gg/ypM5Zy4hvu