I want to go for something a bit more fallout-like and I am legend-like.
My plot would take place in the year 2200, 150 years after the initial outbreak, caused by nano-technology. The collapse of society was a very slow process. Some cities fell within just a few years of the initial outbreak. Many groups of people living in the earliest of destroyed places now live in small communities similar to old, hunter-gatherer tribes. Even after most of the army was wiped out, and most of the federal and state government leaders went into hiding, some individual cities tried to do their best to hold together. However, even those have now fallen.
As for the world, it would have the look and feel of I am Legend, but would have approximately fallout-level technology. Sentient robotics, genetic engineering, powered armor, and energy weapons are now a very real thing. Energy weapons, bows, and firearms are all widely in use. Energy weapons are mostly used by scientists and private security guards, bows are mostly used by tribal communities, and guns are mostly in use by ex-police and ex-criminals.
The zombies come in multiple forms (some scarier than others). They have superb regenerative properties, but are slowly weakened by sunlight. They don't need to eat, but they do need to consume blood. There are zombie cannibals, but it's very rare. It requires blood contact in order to catch the disease. Consuming zombified flesh doesn't spread the disease (it is still cannibalism, if the zombie was previously human). There are in fact, animals that have made a habit on preying on the undead...though zombies are not easy prey.
Most zombies can be 'killed' by mostly anything that would kill a human, but the problem is that they can still regenerate. For example, if you smother a zombie to death, it will collapse on the ground and stop moving for a short time...and then it will reanimate seconds later. Injuries like shooting it in the chest will take longer for it to regenerate. In order to permanently kill a zombie, you have to destroy a certain part of its brain.
Animals that contract the nanite-plague will die, and occasionally reanimate, though reanimation isn't as common as it is in humans. Likewise, young children don't reanimate (however, they die of the disease very rapidly). Reanimation is for kids 13 and up!
Animals have overrun the cities, including clones of extinct animals created for research.
Our story revolves around a single group of survivors inside a recently-fallen city (Icarus City) who decide to share a hide-out and form a small community, using their various skills to try and stay totally safe from the zombies that want to gobble them up. It would focus on things like gathering resources, hunting animals, fighting off bandits, reinforcing our hideout, and of course, fending off the hordes at night.
A thing that I want this RP to emphasize is division of labor, where people have different jobs in maintaining our not-deadness. For example, a hunter might have a bow and try to keep us fed, where as an builder might have a hammer and try to make sure our fortifications are good, or a cop who carries a handgun and tries to keep us protected from bandits and such.
Some ideas for jobs, hobbies, pasts, ect, are written below. We can have a few characters with the same job (maybe they knew each other before the fall?), however, I think the story would work better with "rag-tag bunch of misfits" than "Sports team" or "Bunch of doctors" or "Police squad"
Also, these are just suggestions. If you have any ideas of your own or want to modify them, feel free.
0. Job = Skills = Equipment
1. Athlete = Heavy Lifting, Close Range Combat Speciality = Sports Gear, Fisticuffs
2. Medic = Healing People, Finding a Cure = Medical Equipment (Medi-Gun?), Scalpels
3. Criminal/Burglar = Breaking and Entering (Scavenging?) = Switchblades, Firearms, Crowbars, ect.
4. Construction Worker/Mechanic/Hardware guy = Building, fixing, and deploying nice things = Construction tools, Traps
5. Police = Security = Firearms, Clubs, Energy Weapons
6. Scientist = Getting electronics to work/hacking = Energy Weapons, Hack Tools, Combat Drones
7. Child = Getting into small places, are less of a target for raiders (even they have standards), tend to get better deals when trading with people = 'toy' weapons that aren't very useful
8. Logger = Logging = Axes and such
9. Farmer = Growing Food = Farming Equipment
10. Hunter = Finding Food = Bow, Cool pets
11. Taxi Driver/Trucker/Race Car driver/whatever = Driving, of course = Cool vehicle
12. Collector = Finding good things = Medieval weapons and such
13. White Collar Worker = Getting great deals on trades = Office supplies, Briefcase
14. Prospector/Miner = Destroying unwanted (read: Enemy owned) barricades and structures = Mining equipment, explosives, molotovs
15. Fire Fighter = Putting out fires, actually being competent at saving people, finding survivors = Fire extinguisher, Water spraying devices, Axes
Would this interest anyone?
My plot would take place in the year 2200, 150 years after the initial outbreak, caused by nano-technology. The collapse of society was a very slow process. Some cities fell within just a few years of the initial outbreak. Many groups of people living in the earliest of destroyed places now live in small communities similar to old, hunter-gatherer tribes. Even after most of the army was wiped out, and most of the federal and state government leaders went into hiding, some individual cities tried to do their best to hold together. However, even those have now fallen.
As for the world, it would have the look and feel of I am Legend, but would have approximately fallout-level technology. Sentient robotics, genetic engineering, powered armor, and energy weapons are now a very real thing. Energy weapons, bows, and firearms are all widely in use. Energy weapons are mostly used by scientists and private security guards, bows are mostly used by tribal communities, and guns are mostly in use by ex-police and ex-criminals.
The zombies come in multiple forms (some scarier than others). They have superb regenerative properties, but are slowly weakened by sunlight. They don't need to eat, but they do need to consume blood. There are zombie cannibals, but it's very rare. It requires blood contact in order to catch the disease. Consuming zombified flesh doesn't spread the disease (it is still cannibalism, if the zombie was previously human). There are in fact, animals that have made a habit on preying on the undead...though zombies are not easy prey.
Most zombies can be 'killed' by mostly anything that would kill a human, but the problem is that they can still regenerate. For example, if you smother a zombie to death, it will collapse on the ground and stop moving for a short time...and then it will reanimate seconds later. Injuries like shooting it in the chest will take longer for it to regenerate. In order to permanently kill a zombie, you have to destroy a certain part of its brain.
Animals that contract the nanite-plague will die, and occasionally reanimate, though reanimation isn't as common as it is in humans. Likewise, young children don't reanimate (however, they die of the disease very rapidly). Reanimation is for kids 13 and up!
Animals have overrun the cities, including clones of extinct animals created for research.
Our story revolves around a single group of survivors inside a recently-fallen city (Icarus City) who decide to share a hide-out and form a small community, using their various skills to try and stay totally safe from the zombies that want to gobble them up. It would focus on things like gathering resources, hunting animals, fighting off bandits, reinforcing our hideout, and of course, fending off the hordes at night.
A thing that I want this RP to emphasize is division of labor, where people have different jobs in maintaining our not-deadness. For example, a hunter might have a bow and try to keep us fed, where as an builder might have a hammer and try to make sure our fortifications are good, or a cop who carries a handgun and tries to keep us protected from bandits and such.
Some ideas for jobs, hobbies, pasts, ect, are written below. We can have a few characters with the same job (maybe they knew each other before the fall?), however, I think the story would work better with "rag-tag bunch of misfits" than "Sports team" or "Bunch of doctors" or "Police squad"
Also, these are just suggestions. If you have any ideas of your own or want to modify them, feel free.
0. Job = Skills = Equipment
1. Athlete = Heavy Lifting, Close Range Combat Speciality = Sports Gear, Fisticuffs
2. Medic = Healing People, Finding a Cure = Medical Equipment (Medi-Gun?), Scalpels
3. Criminal/Burglar = Breaking and Entering (Scavenging?) = Switchblades, Firearms, Crowbars, ect.
4. Construction Worker/Mechanic/Hardware guy = Building, fixing, and deploying nice things = Construction tools, Traps
5. Police = Security = Firearms, Clubs, Energy Weapons
6. Scientist = Getting electronics to work/hacking = Energy Weapons, Hack Tools, Combat Drones
7. Child = Getting into small places, are less of a target for raiders (even they have standards), tend to get better deals when trading with people = 'toy' weapons that aren't very useful
8. Logger = Logging = Axes and such
9. Farmer = Growing Food = Farming Equipment
10. Hunter = Finding Food = Bow, Cool pets
11. Taxi Driver/Trucker/Race Car driver/whatever = Driving, of course = Cool vehicle
12. Collector = Finding good things = Medieval weapons and such
13. White Collar Worker = Getting great deals on trades = Office supplies, Briefcase
14. Prospector/Miner = Destroying unwanted (read: Enemy owned) barricades and structures = Mining equipment, explosives, molotovs
15. Fire Fighter = Putting out fires, actually being competent at saving people, finding survivors = Fire extinguisher, Water spraying devices, Axes
Would this interest anyone?