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Hidden 2 yrs ago 2 yrs ago Post by OwO
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DARKEN THE SKIES
PREPARE THE MAIDEN
CAGE THE IMMORTAL
BEGIN THE HUNT
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An eternal night shrouds Outis. Neon and LEDs are the only things that illuminate the streets. For most of the citizens, wealth is an abstract concept. Those who are lucky toil in the factories that fuel the city's maintenance. They can take solace in the fact they are being paid some pittance. It beats corvée labour or being shipped to carve out the ruins of the city.

The streets are not safe. Not when there are immortals lurking in the shadows. Immortals, beings that go against natural laws, attract the supernatural. The supernatural hungers for life, yet the vessel of an immortal does not allow for it to be drained. Those who are ordinary are prime targets for the beasties of the night.

Of course, the city is not defenceless. Cleaners--adapted from how supernatural events often leave a mess--wield magics and relics to slay the supernatural. Meanwhile, Hylics slake their weapons with their own life to pierce the supernatural.

That leaves one thing: immortals.

Thus begins the hunt.

Immortals will be caged.




Outis is a city-state that, to its citizens, is the only home for millions of humans. The city is comprised of 10 sequential districts in a helical spiral. While the citizens of the inner districts would describe the city as prosperous, those of the outer districts would describe it as anything but. The majority of citizens in the lower districts are conscripted into factories that sustain the city. Those who are lucky enough to escape the menial labour of manufacturing are, in fact, unlucky. Recyclers--as they call them--are sent to the fathoms underneath the city to find anything that can be processed to expand the city.

The city is shrouded in a mixture of eternal night and star-blocking smog. The moon is the only exception to the ink-black skies. An immovable ivory moon stands far above the city and radiates its visage through the smog.

Each district is administered by a crown-magistrate and their steward-corporation. The only exception is the innermost district which is ran by the crown--the immutable lord of the city. Districts are--for the most part--self-sustaining. Citizens of each district are typically not allowed to leave their respective districts without an immigration pass.

The crown-magistrates impose their will using large security forces. In comparison, only a select few groups are allowed to possess anything dangerous.

The underworld is the ruins on which Outis stands upon.

The city had, at one point, violently expanded and built upon the remains of a previous incarnation of itself. The helical nature of the city is inverted within the underworld. The further within the underworld one goes, the further from the surface they become. Away from the watchful eyes of the crown-magistrates, those who are unwilling to wage under a steward-corporation call the shallow underworld their home. Criminals, anarchists, and political enemies form a recusant community. Of course, that's only the shallows. The depths of the underworld hold vast evil: immortals in hiding, supernatural entities, and relics of unknown origin.

Typically, the entrances to the underworld are where they are closest. In other words, the outermost districts. However, longitudinal tunnels and lifts to the depths exist in most districts. For a price, of course.

The badlands consist of the area outside of the city. An impenetrable black fog surrounds the city. Rather than an apocalyptic landscape of monsters and beasts, the badlands simply lacks. Only dry dirt, sand, and identical stones can be found outside of the stones. There are no signs of civilization be it living or ancient. Criminals who escape to the badlands simply vanish. The identical footing and arms-length view makes getting lost too easy. No matter how long of a rope one uses, the footing remains identical.



Magic is the fundamental ability to disregard the logic of the world.

As a result, magic has no standard form. One person may simply intuit flames while another must create constructs using studied formulas. Despite this, magic is not something people are born with. Magic is, simply put, the culmination of one's experiences and self. It can be taught to others, yet it may morph and evolve due to previous experiences. Learning magic when one has already built their foundation of logic holds massive risks. While one's foundation of logic can adapt and evolve to create new magic, it can just as easily crumble under incompatibilities. Due to its side-effects, magic used solely by dissidents and those who oppose the supernatural.

Some practitioners are able to manifest physiological changes. Of course, to do so without a specialized logic is asking for death. After all, how does one change back if they do not consider their body's state to be fluid? The constant burn of one's life occurs upon manifestation. The permanent haunt of the supernatural. Thus, manifestation is primarily an occurrence under extreme psychological duress.

The usage of magic is to alter reality via one's life. Vitas is the fundamental energy of life.

Most humans are born with the same amount of vitas and die when they lack it. If the body is thought of as a cup, then vitas can be thought of as water. As one ages, their vessel cracks, chips, and breaks until it can no longer hold water. Thus, they die. To use magic is to intentionally pour the water from within. This, of course, means that vitas can be refilled. Typically, the elimination of the supernatural is what allows those who perform magic to not have unbelievably short lives. However, the stresses of magic do put wear on the vessel.

Any attempt to use vitas in an attempt to industrialize the city have resulted in generally bad things happening.

A problem occurs when one is born with a near limitless vessel and supply of vitas. They are able to intuit their own immortality and become immortals.

This isn't necessarily a problem. However, the gift of immortality comes with severe penalty: the permanent disruption of the natural order. The natural order is what binds reality under reason and logic. Something should exist, therefore it does. Something should happen, therefore it will. Simply put, immortals call the supernatural to themselves by disrupting the natural order.

Immortals can not be slain. While the nature of their immortality varies, there is a single immutable truth to dealing with immortals: the only way to stop one is containment.

The supernatural results as a manifestation of the subconscious.

Ranging from representations of primal fears to memetic brainworms, the supernatural are being of vitas that innately seek out vitas to subsume by any means. As the antithesis of the natural order, the supernatural call more supernatural. Thus, the supernatural must systematically be purged to prevent a cascade of destruction.

As beings of vitas, supernatural beings have an innate desire to subsume vitas. The vessels of immortals are much too sturdy to be drained. That leaves one reliable target: ordinary humans.

Vitas is not limited to living beings. Rarely, an object known as a relic will accumulate vitas.

Like magic, there is no concrete example for a relic is, save for the fact that they fundamentally do something unnatural. As they flaunt the natural order, they must be kept sealed in a CAT--a specialized holster or container that fully conceals the object. Relics are typically graded from I to V and correspond to the appropriate cleaner rank.



The hunt is the colloquial term for the systematic containment and elimination of immortals and the supernatural.

The process is fairly simple. The supernatural tends to be able to be vanquished by the usage of vitas, be it channelled through relics or via magic. Immortals, however, can not be vanquished by such means. Instead, immortals must be forced into a MAIDEN--a specialized containment device designed for usage against immortals. While the exact design may vary, they can usually be described as large metal coffins.

There are two primary parties when it comes to the hunt: cleaners and the Hylic Order.

Cleaners are elimination for hire. Typically, cleaners are arranged into offices and associations. Cleaners are administered directly by the crown, but have freedom in what jobs they take. Their administration is primarily a way for the crown to reign them in rather than support their cause. As a result, cleaners are separated into 5 grades with associated perks. The most pertinent of them being the right to travel within the city.

  • I - No transit or residence besides one's citizenship.
  • II - Limited transit and temporary residence to the first eight districts (under the employment of the appropriate office)
  • III - Free transit and residence to the outermost four districts; the ability to form an office.
  • IV - Free transit and residence to the outermost eight districts.
  • V - Free transit and residence within any district.

Of course, the demand for warm bodies in the fight is in flux. Thus, Freelancers fill the gaps between the districts. Freelancers have no office. Rather, they're hired on a job-by-job basis.

The Hylic Order is a fanatical paramilitary with an obsession of keeping the natural order. Unlike cleaners, they do it for free (if you do not count their extending reach in politics as payment). As opposed to cleaners, Hylics refuse magic. They instead rely upon "blessed" weapons and tools--items staked with the vitas of the wielder rather than items innately possessing it. To call the relationship between Hylics and cleaners strained would be an understatement. The only thing stopping total war between the two is the swift force doled out by each crown-magistrate's security forces.



This is where random things I don't want to put into the narrative will go. A good place to define the specifics of technology, too.


If you weren't in the interest check, feel free to still shoot out a character.

Characters will (at the start) be a part of Mel's office as a fairly new cleaner (think rank I and II). From there, characters will have to both protect the streets and deal the underworld as they live and work in the 10th district--the worst place in the city. If you want to do something else, holla at me. This is mostly to make sure people are on mostly the same foot early. If the RP lasts long enough, we'd maybe get into some cheeky metagame about managing your own office.

Character Sheet and Stuff


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Hidden 2 yrs ago Post by ERode
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How far do you have to get away from the city before you can see the stars?
Hidden 2 yrs ago Post by OwO
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How far do you have to get away from the city before you can see the stars?


Less of a matter of distance and more of a matter of height.

Only the buildings of the 2 innermost districts have the height to breach the smog.

Though you could likely get an inkling from the skyscrapers of the 5th to 3rd districts.
Hidden 2 yrs ago Post by Vertigo
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So thinking of a character whose childhood beliefs ended up shaping their view/logic of the world at an early age, and therefore granting them "magic", but haven't settled on specifics yet. Like someone who believed in their imaginary friends so much they stayed "real" via magic, or someone who was told they were a demonspawn or something as an insult and they believed in it so much they grew horns and got some related magic, someone who believed themselves invisible to others so they can turn invisible, or something with seeing ghosts etc. etc.

Would something like that work in general?
Hidden 2 yrs ago Post by OwO
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So thinking of a character whose childhood beliefs ended up shaping their view/logic of the world at an early age, and therefore granting them "magic", but haven't settled on specifics yet. Like someone who believed in their imaginary friends so much they stayed "real" via magic, or someone who was told they were a demonspawn or something as an insult and they believed in it so much they grew horns and got some related magic, someone who believed themselves invisible to others so they can turn invisible, or something with seeing ghosts etc. etc.

Would something like that work in general?


Yes. Summoning is fine. Permanent physiological changes because of magic is a bit of a dangerous area (it's going to constantly be draining your life, attracting the supernatural). The demon thing would be more temporary and it happens when they use their magic as opposed to always having it. The rest of those work perfectly fine, though.
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Hidden 2 yrs ago Post by Abstract Proxy
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Is something like temp shifting plausible (polymorph/shapechange)?
Hidden 2 yrs ago 2 yrs ago Post by OwO
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Is something like temp shifting plausible (polymorph/shapechange)?


Very much so.

Using an example of a demon-ish character:

If someone's foundation of logic for their magic is "the world is nothing more than a sandbox that I can smash around," their magic would function along the lines of something outwardly destructive. Throwing fireballs, breaking structures, etc.

If their foundation is more of "they may be right, I am a demon," they'd have the associated power of a demon (there are many types), but they'd also be able to safely manifest physical attributes like black sclera, horns, etc (the person above can also technically do the same, but it's irreversible and a consequence of duress).

If their foundation is more "My self is destruction and my body is merely a tool," they'd be able to have a wide breadth of changes they can freely control.

You don't have to think of it as phrases as I have. That's just the deep analysis of it. For most characters, it'll just be their unconscious thoughts. If you just want a power, you don't need to deeply justify it. There's like a 99% chance you can just have it so long as it's not permanent/resembles immortality.
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Hidden 2 yrs ago Post by Abstract Proxy
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Perfect, I'll probably think of some deeper character or lore reason, but I felt like writing a character who's magic entails shape-changing.
Hidden 2 yrs ago Post by Vertigo
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Was originally leaning towards something that boils down to the "they're right, I'm a demon" idea, but since that would potentially also involve shapeshifting, decided to go for the summoner one instead! Essentially someone who believed all that talk about monsters hiding under your bed/in your closet as a child, but turned them her imaginary friends who she can now summon to fight. Unless that teeters too close to supernatural territory, since the supernatural are subconscious beings of primal fears, and the belief that something lurks under your bed definitely started out as a fear for her too. But I guess that's more of a superficial similarity, since her summons are still created from her vitas and logic alone.
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Hidden 2 yrs ago Post by OwO
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...Unless that teeters too close to supernatural territory, since the supernatural are subconscious beings of primal fears, and the belief that something lurks under your bed definitely started out as a fear for her too. But I guess that's more of a superficial similarity, since her summons are still created from her vitas and logic alone.


It's all good.

I don't have very strict "it must be this or thats" for magic except for things that are permanent or resemble immortality. Having a character use their primal fears is perfectly fine.

Magic and the supernatural are two sides of the same coin, after all. There's going to be some overlap. The main difference between the two is that magic is the individual and supernatural is the collective.
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Hidden 2 yrs ago Post by ERode
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Shiozaki Yasu
Female | 4'8 | Rank II
♪

Identity
“You don’t need math for murder.”

The 10th District was no place for a child to be, but where there were humans, there would be children. In the gutters and alleyways, sheltered or abandoned, all as one toiled away at the factories of the crown-magistrates or fell in line with the professional criminals who preyed upon the helpless and principals. Monsters lurked in shadows, lurked in the alleyways, lurked in the dumpsters, and lurked in your lunchbox.

Yasu too, would have fallen prey to such monsters, if not for a single difference.

When she was seven years old, she saw her reflection in a shattered mirror. And that alone was enough to change her world.

Soon after, rumors of the Tiger Cub spread. A child wielding an iron pipe, one who could take on men thrice her height. One whose form flickered and changed, like channels switching on TV. One who stole and ate, who was in perpetual solitude within the sinner’s city. And yet one who remained ever-so-happy, who possessed a smile that could not exist upon the lips of a resident of the 10th District. But how could she not smile?

She was never alone, and she always had a choice! She was freer than the richest oligarches in the 1st District, and even if she died, she would live on in her stead!

The shattered mirror gave her happiness and madness in turn. And all the while, her vitas continued to drain away, falling deep into the cracks of the city. Yasu was but a child of the 10th District. And who would teach a child what Magic truly was?

…

Was it coincidence or fate, that found a Cleaner placing a weapon in her hands as her vision began to blink in and out? Was it charity or curiosity, that found a Cleaner directly her to the shadows, the alleyways, the dumpsters, her lunchbox?

Monsters were real. They can bleed.

And if Yasu loved herself as much as she thought she did, then she would kill them to continue loving herself.

Armaments
Yasu has a sword. In her hands, it may be a two-handed sword, but in truth, it's short as these things go.

But it suits her well in its simplicity, sheathed as it is in her own vitas. No tricks. No gimmicks. Just strike down the monster with a swing, and leave the more esoteric ones to the other weirdos.

In the little room she has to herself up in the office, there still lies a rusty iron pipe, fit for the hands of a child smaller than even herself.

Abilities
Beyond the usual host of abilities that one could expect of a hunter of the supernatural, Yasu also, strangely enough, possesses the ability to read lips.

That's not what made her a Rank II Cleaner at the age of 14 though.

The magic that came to this child when she was but seven years old was the ability to see herself in alternate timelines, so long as the current situation was similar enough. Through this, she is able to swap herself with another self, ultimately allowing her to perform actions that are physically, logically, and temporally impossible. A swing from the right becomes a swing to the left. Motions to steal a wallet become motions to steal a watch. Of course, from the perspective of Yasu, it is the world that has suddenly changed around her, as she catapults herself through space and time to reach a place further than the universe she had always known.

But in the eyes of those around her?

Yasu is simply an airhead of a girl who too easily mixes up names and faces, possessing magic that makes her attacks nigh-incomprehensible.
Hidden 2 yrs ago Post by OwO
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@ERode Yasu's real good. You can warp her into the character tab because she was always accepted, just in another timeline
Hidden 2 yrs ago 2 yrs ago Post by Abstract Proxy
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Cam



"Anyone, Anything, Anywhere, Anytime."


Name: Camilla

Nickname: Cam

Identity:

"There is nothing permanent except change."

Cam had a name once, she presumes. A loving family, she imagines. Simple days spent in wildflower meadows, she dreams. Now she has a job. An adopted name, free from any past. A fresh start and hastily bestowed or claimed nickname. She has ideas. She has plans. She wants to walk in soft grass. She wants to see trees. She wants to be free.

Change.

Change is the only way to survive beneath the cold moon enveloping Outis with a pale, baleful light.

Cam knows this. Cam has accepted this. So she changed her past. She changed her self. Embracing change she found magic. She found new shapes. She adopted new forms. Survival was change. It was all that mattered. Everything could be changed. Everything could be altered. Everything could be shifted to accommodate the demands of the present. The future could be saved by reshaping even her soul.

What is a form?

What is a shape?

What is a soul?

Nothing but water. Water to shape as needed.

--- O --- 0 --- 0 --- 0 --- 0 --- 0 --- 0

A shapeshifter, a magician with a thousand shapes and faces, Cam is a child of the 10th District. A product of the Underworld, an ardent student of survival, she possesses the free spirited mercenary mentality and morality expected by many from the particular class of criminals that thrive in the shadows away from the eyes of the crown-magistrate and their steward-corporations.

At first an unwilling participant in the great hunt, Cam has somehow managed to rise to the lofty, for a card carrying scoundrel, station of a Rank II Cleaner. A fateful encounter with the 10th District security forces, more guns than was pleasant, and the gentle guiding hand of a high level corporate bureaucrat saw the young woman ensnared in a trap. Unable to gnaw off her own leg, metaphorically speaking, Cam has resigned herself to continuing to work as a Cleaner. Unspoken, even to herself, is Cam's growing enjoyment of the Hunt. She feels it in her heart. She feels it in her muscles. And she can feel it growing deep within her bones.

Buried beneath her professional persona, there is a wilderness, a feral creature, a shifting, formless being of instinct that seeks only survival, that seeks only to hunt, and that bristles at the chains that bind her. There are brief signs, subtle hints of the untamed, decidedly animal movements, and wild, soft gestures. When channeling complex magic, Cam possesses an unmistakable set of pronounced canines, and sharp claws kept desperately hidden beneath leather gloves.

Armaments: Contained within a small wooden box strapped to the side of her right hip, in truth a CAT, Cam carries a relic, an ornate dagger, she calls Night Thorn. Blackened obsidian, as dark as midnight, seems to grow like vines from the gnarly oaken shaft, twisting into three sharp thorns that serve as blades.

At a command, the blades shift into vine-like whips covered in thorns that lash out a creatures in range, causing wounds that weep from an organic poison and pulling ensnared targets closer. Placed on the ground and accompanied by the appropriate somatic ritual, the strange dagger will crackle and convulse, before exploding into a rush of grasping weeds and vines that sprout in all directions, entangling all creatures caught in the resulting 120-foot square.

Abilities:

Cam is an intuitive shapeshifter. She isn't a wizard buried in her tomes. She doesn't worry about the theoretical elements of magic. She can't explain how she shapeshifts, only that she does. One form is as good as another. One face is as interesting as the next. She can be anyone. She can be anything. She never much liked her old self anyways. Cam can assume a wide range of forms, but she must have some remembered visual representation of the broad type of creature on which to anchor her specific transformation. Shifting is a painful and difficult process, requiring both vitas and time (dependent on the extent of the transformation). When more subtle transformations are required, Cam can burn small amounts of her vitas, changing specific parts of her body to tap into the heightened senses or strength of her animal shapes.

Inordinately fond of all animals, Cam adores the rats, cats, dogs, birds, and other urban animals that can be found scattered throughout Outis, somehow managing to survive in the inhospitable city. Stemming in equal parts from her affection and experiences with shapeshifting, Cam has a remarkable gift for befriending the small creatures when she encounters them.

Cam moves with a predatory grace, possessing a lazy, effortless efficiency to her movements. She walks quietly and lightly, managing to surprise all but the most observant. She has a nimble, athletic build, and her body bristles with ready muscles. A natural acrobat, she has honed her agility climbing, running, and jumping to get into forbidden places.

Other:

Hidden 2 yrs ago Post by OwO
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@Abstract Proxy I like the wolf-in-a-suit-and-tie. You can shift her over to the character tab.
Hidden 2 yrs ago Post by ERode
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Ok, but OWO, consider.

Hidden 2 yrs ago Post by OwO
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she got that dog in her
Hidden 2 yrs ago 2 yrs ago Post by Vertigo
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Proxy has a remarkable gift for befriending the small creatures when she encounters them.

... Okay so I started on my sheet yesterday and amongst the things I managed to already write was that real life animals (as opposed to her monster animal summons) hate my character's guts, even though she tries very hard to befriend them, so this contrast is amazing. Please pet the rats and cats in her stead.
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Hidden 2 yrs ago 2 yrs ago Post by Abstract Proxy
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<Snipped quote>
... Okay so I started on my sheet yesterday and amongst the things I managed to already write was that real life animals (as opposed to her monster animal summons) hate my character's guts, even though she tries very hard to befriend them, so this contrast is amazing. Please pet the rats and cats in her stead.


Haha, amazing, I love contrasts like that in characters, always makes for fun scenes.




@Abstract Proxy I like the wolf-in-a-suit-and-tie. You can shift her over to the character tab.


Yay! Thanks!




Also, gd, I must have been sleep deprived, because it only just pinged on my radar that I nicknamed the character Proxy (and I am Abstract Proxy)...smh, will probably edit that tomorrow when I have slept.




Also, also, two very neat dogs, hard to decide whether business suit dog is more intense than knife wielding wolf or giant dog lady.
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Nice and beered up and I have a free evening. Lemme see if I can get a CS whipped up. B)
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Rarely do I actually find art for my characters. B)

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